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/*
* boardmodel.h - Battleship game plugin
* Copyright (C) 2014 Aleksey Andreev
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BOARDMODEL_H
#define BOARDMODEL_H
#include <QAbstractTableModel>
#include "gamemodel.h"
class BoardModel : public QAbstractTableModel
{
Q_OBJECT
public:
BoardModel(QObject *parent = 0);
~BoardModel();
void init(GameModel *gm);
GameModel *gameModel() const { return gameModel_; }
int model2oppboard(const QPoint &p);
int model2myboard(const QPoint &p);
virtual Qt::ItemFlags flags(const QModelIndex & index) const;
virtual QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
virtual int rowCount(const QModelIndex &parent = QModelIndex()) const;
virtual int columnCount(const QModelIndex &parent = QModelIndex()) const;
private:
QPoint myboard2model(const QPoint &p) const;
QPoint oppboard2model(const QPoint &p) const;
private:
GameModel *gameModel_;
private slots:
void updateMyBoard(int x, int y, int width, int height);
void updateOppBoard(int x, int y, int width, int height);
};
#endif // BOARDMODEL_H
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