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/*
* gamesessionlist.cpp - Battleship game plugin
* Copyright (C) 2014 Aleksey Andreev
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GAMESESSIONLIST_H
#define GAMESESSIONLIST_H
#include <QObject>
#include <QDomElement>
#include <QHash>
#include <QPointer>
#include <QDateTime>
#include <QTimer>
#include "pluginwindow.h"
class GameSession;
namespace XML {
QString escapeString(const QString &str);
QString iqErrorString(const QString &jid, const QString &id);
}
class GameSessionList : public QObject
{
Q_OBJECT
public:
static GameSessionList *instance();
static void reset();
GameSession *createSession(int account, const QString &jid, bool first, const QString &gameId);
void updateGameKey(GameSession *gs);
void removeGame(GameSession *gs);
GameSession *findGame(int account, const QString &jid, const QString &gameId);
GameSession *findGameByStanzaId(int account, const QString &jid, const QString &stanzaId);
bool processIncomingIqStanza(int account, const QDomElement &xml, const QString &accStatus, bool fromPrivate);
void invite(int account, const QString &jid, const QStringList &resList);
QString getStanzaId(bool bigOffset);
void sendErrorIq(int account, const QString &jid, const QString &id);
private:
GameSessionList(QObject *parent = 0);
~GameSessionList();
QString generateKey(int account, const QString &jid, const QString &gameId);
static QString getErrorMessage(const QDomElement &xml);
private:
static GameSessionList *instance_;
QHash<QString, GameSession *> list_;
int stanzaId_;
signals:
void sendStanza(int, QString);
void doPopup(QString);
void playSound(QString);
void doInviteEvent(int, QString, QString, QObject *, const char *);
};
class GameSession : public QObject
{
Q_OBJECT
public:
enum GameStage { StageNone, StageInvitation, StageInitBoard, StageShooting, StageShowBoard, StageEnd };
enum GameStatus
{
StatusNone, StatusError,
StatusWaitInviteConfirmation, StatusWaitBoardVerification,
StatusWaitShotConfirmation, StatusWaitOpponent
};
typedef QPointer<QTimer> Timer;
typedef QPointer<QDialog> InviteDlg;
typedef QPointer<PluginWindow> BoardWidget;
void executeNextAction();
void invite(const QStringList &resList);
void initOpponentBoard(const QDomElement &xml);
void checkOpponentBoard(const QDomElement &xml);
void opponentTurn(const QDomElement &xml);
bool handleTurnResult(const QDomElement &xml);
private:
friend class GameSessionList;
GameSession(GameSessionList *gsl, int account, const QString &jid, bool first, const QString &gameId);
~GameSession();
void processIncomingInvite();
void appendInvitationEvent();
void generateGameId();
void sendIqResponse(const QString &id);
void sendStanzaResult(const QString &id, const QString &body = QString());
void initBoard();
void setError();
void startGame();
bool checkEndGame();
bool isMyNextTurn();
void sendUncoveredBoard();
void setTimer();
private:
GameSessionList *gsl_;
GameStage stage_;
GameStatus status_;
int account_;
QString jid_;
bool first_;
QString gameId_;
QString stanzaId_;
QDateTime modifTime_;
Timer timer_;
InviteDlg inviteDlg_;
BoardWidget boardWid_;
bool myBoardChecked_;
bool opBoardChecked_;
bool resign_;
//int lastTurnPos_;
//bool lastTurnMy_;
QString lastTurnResult_;
QString lastTurnSeed_;
QString boardStatus_;
private slots:
void sendInvite(QString jid, bool first);
void acceptInvitation();
void rejectInvitation();
void endSession();
void boardEvent(QString data);
void timeout();
public slots:
void showInvitationDialog();
signals:
void sendStanza(int, QString);
void doPopup(const QString);
void playSound(const QString);
void doInviteEvent(int, QString, QString, QObject *, const char *);
};
#endif // GAMESESSIONLIST_H
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