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/*
* invitedialog.cpp - Battleship Game plugin
* Copyright (C) 2014 Aleksey Andreev
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "invitedialog.h"
InviteDialog::InviteDialog(const QString &jid, const QStringList &resources, QWidget *parent)
: QDialog(parent)
, ui(new Ui::InviteDialog)
, accepted_(false)
, jid_(jid)
{
setAttribute(Qt::WA_DeleteOnClose);
ui->setupUi(this);
ui->leJid->setText(jid_);
ui->cbResource->addItems(resources);
adjustSize();
connect(ui->btnFirst, SIGNAL(clicked()), this, SLOT(acceptFirst()));
connect(ui->btnSecond, SIGNAL(clicked()), this, SLOT(acceptSecond()));
connect(ui->btnCancel, SIGNAL(clicked()), this, SLOT(close()));
}
InviteDialog::~InviteDialog()
{
delete ui;
}
void InviteDialog::acceptFirst()
{
emit acceptGame(jid_ + "/" + ui->cbResource->currentText(), true);
accepted_ = true;
accept();
close();
}
void InviteDialog::acceptSecond()
{
emit acceptGame(jid_ + "/" + ui->cbResource->currentText(), false);
accepted_ = true;
accept();
close();
}
void InviteDialog::closeEvent(QCloseEvent *event)
{
if (!accepted_)
reject();
event->accept();
}
// ----------------------------------------
InvitationDialog::InvitationDialog(const QString &jid, bool first, QWidget *parent)
: QDialog(parent)
{
setAttribute(Qt::WA_DeleteOnClose);
setModal(false);
ui_.setupUi(this);
QString posStr;
if(first)
posStr = tr("second", "He wants to play second");
else
posStr = tr("first", "He wants to play first");
ui_.lbl_text->setText(tr("Player %1 invites you \nto play battleship. He wants to play %2.")
.arg(jid).arg(posStr));
connect(ui_.pb_accept, SIGNAL(clicked()), this, SLOT(okPressed()));
connect(ui_.pb_reject, SIGNAL(clicked()), this, SLOT(close()));
adjustSize();
setFixedSize(size());
}
void InvitationDialog::okPressed()
{
accept();
close();
}
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