File: invitedialog.cpp

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/*
* invitedialog.cpp - Battleship Game plugin
* Copyright (C) 2014  Aleksey Andreev
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*
*/

#include "invitedialog.h"


InviteDialog::InviteDialog(const QString &jid, const QStringList &resources, QWidget *parent)
	: QDialog(parent)
	, ui(new Ui::InviteDialog)
	, accepted_(false)
	, jid_(jid)
{
	setAttribute(Qt::WA_DeleteOnClose);
	ui->setupUi(this);
	ui->leJid->setText(jid_);
	ui->cbResource->addItems(resources);
	adjustSize();
	connect(ui->btnFirst, SIGNAL(clicked()), this, SLOT(acceptFirst()));
	connect(ui->btnSecond, SIGNAL(clicked()), this, SLOT(acceptSecond()));
	connect(ui->btnCancel, SIGNAL(clicked()), this, SLOT(close()));
}

InviteDialog::~InviteDialog()
{
	delete ui;
}

void InviteDialog::acceptFirst()
{
	emit acceptGame(jid_ + "/" + ui->cbResource->currentText(), true);
	accepted_ = true;
	accept();
	close();
}

void InviteDialog::acceptSecond()
{
	emit acceptGame(jid_ + "/" + ui->cbResource->currentText(), false);
	accepted_ = true;
	accept();
	close();
}

void InviteDialog::closeEvent(QCloseEvent *event)
{
	if (!accepted_)
		reject();
	event->accept();
}

// ----------------------------------------

InvitationDialog::InvitationDialog(const QString &jid, bool first, QWidget *parent)
	: QDialog(parent)
{
	setAttribute(Qt::WA_DeleteOnClose);
	setModal(false);
	ui_.setupUi(this);

	QString posStr;
	if(first)
		posStr = tr("second", "He wants to play second");
	else
		posStr = tr("first", "He wants to play first");

	ui_.lbl_text->setText(tr("Player %1 invites you \nto play battleship. He wants to play %2.")
				  .arg(jid).arg(posStr));

	connect(ui_.pb_accept, SIGNAL(clicked()), this, SLOT(okPressed()));
	connect(ui_.pb_reject, SIGNAL(clicked()), this, SLOT(close()));

	adjustSize();
	setFixedSize(size());
}

void InvitationDialog::okPressed()
{
	accept();
	close();
}