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/*
* pluginwindow.h - Battleship Game plugin
* Copyright (C) 2014 Aleksey Andreev
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PLUGINWINDOW_H
#define PLUGINWINDOW_H
#include "ui_pluginwindow.h"
#include "gamemodel.h"
class PluginWindow : public QMainWindow
{
Q_OBJECT
public:
PluginWindow(const QString &jid, QWidget *parent = 0);
void initBoard();
void setError();
QStringList dataExchange(const QStringList &data);
private:
QString stringStatus(bool short_) const;
private:
Ui::PluginWindow ui;
GameModel *gm_;
private:
void updateWidgets();
private slots:
void updateStatus();
void freezeShips();
void newGame();
signals:
void gameEvent(QString data);
};
#endif // PLUGINWINDOW_H
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