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/*
* boardmodel.h - plugin
* Copyright (C) 2010 Evgeny Khryukin
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BOARDMODEL_H
#define BOARDMODEL_H
#include <QAbstractTableModel>
#include <QStringList>
#include "figure.h"
namespace Chess {
class BoardModel : public QAbstractTableModel
{
Q_OBJECT
public:
BoardModel(Figure::GameType type, QObject *parent = 0);
~BoardModel() {};
virtual Qt::ItemFlags flags ( const QModelIndex & index ) const;
virtual QVariant headerData ( int section, Qt::Orientation orientation, int role = Qt::DisplayRole ) const;
virtual QVariant data ( const QModelIndex & index, int role = Qt::DisplayRole ) const;
virtual int rowCount ( const QModelIndex & parent = QModelIndex() ) const;
virtual int columnCount ( const QModelIndex & parent = QModelIndex() ) const;
void setGameType(Figure::GameType type);
bool isYourFigure(const QModelIndex &index) const;
bool moveRequested(QModelIndex oldIndex, QModelIndex newIndex);
bool moveRequested(int oldX, int oldY, int newX, int newY);
QModelIndex kingIndex() const;
QModelIndex invert(QModelIndex index) const; //for black player
Figure* findFigure(QModelIndex index) const;
void reset();
void updateFigure(QModelIndex index, const QString& newFigure);
QString saveString() const;
void loadSettings(const QString& settings, bool myLoad = true);
void updateView();
int checkGameState(); //0 - in progress; 1 - draw; 2 - lose;
bool myMove;
bool waitForFigure;
bool check;
Figure::GameType gameType_;
int gameState_; //0 - in progress, 1 - draw, 2 - win, 3 - lose;
signals:
void move(int, int, int, int, QString);
void figureKilled(Figure*);
void needNewFigure(QModelIndex index, QString player);
private:
int canMove(Figure *figure, int newX, int newY) const;
QModelIndex findFigure(Figure::FigureType type, Figure::GameType game) const;
QMultiMap<QModelIndex, int> availableMoves(Figure* figure) const;
bool doTestMove(Figure *figure, QModelIndex newIndex, int move);
bool isCheck() const;
void moveTransfer();
void setHeaders();
QStringList hHeader, vHeader;
QList<Figure*> whiteFigures_, blackFigures_;
QModelIndex tempIndex_;
struct Move {
QModelIndex oldIndex;
QModelIndex newIndex;
Figure *figure;
Figure *killedFigure;
};
Move lastMove;
};
}
#endif // BOARDMODEL_H
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