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/*
* figure.cpp - plugin
* Copyright (C) 2010 Evgeny Khryukin
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "figure.h"
Figure::Figure(GameType game, FigureType type, int x, int y, QObject * /*parent*/)
: isMoved(false)
, positionX_(x)
, positionY_(y)
, type_(type)
, gameType_(game)
{
}
QPixmap Figure::getPixmap() const
{
switch(type_) {
case White_Pawn:
return QPixmap(":/chessplugin/figures/white_pawn.png");
case White_King:
return QPixmap(":/chessplugin/figures/white_king.png");
case White_Queen:
return QPixmap(":/chessplugin/figures/white_queen.png");
case White_Bishop:
return QPixmap(":/chessplugin/figures/white_bishop.png");
case White_Knight:
return QPixmap(":/chessplugin/figures/white_knight.png");
case White_Castle:
return QPixmap(":/chessplugin/figures/white_castle.png");
case Black_Pawn:
return QPixmap(":/chessplugin/figures/black_pawn.png");
case Black_King:
return QPixmap(":/chessplugin/figures/black_king.png");
case Black_Queen:
return QPixmap(":/chessplugin/figures/black_queen.png");
case Black_Bishop:
return QPixmap(":/chessplugin/figures/black_bishop.png");
case Black_Knight:
return QPixmap(":/chessplugin/figures/black_knight.png");
case Black_Castle:
return QPixmap(":/chessplugin/figures/black_castle.png");
case None:
return QPixmap();
}
return QPixmap();
}
QString Figure::typeString() const
{
switch(type_) {
case White_Pawn:
return "Pawn";
case White_King:
return "King";
case White_Queen:
return "Queen";
case White_Bishop:
return "Bishop";
case White_Knight:
return "Knight";
case White_Castle:
return "Rook";
case Black_Pawn:
return "Pawn";
case Black_King:
return "King";
case Black_Queen:
return "Queen";
case Black_Bishop:
return "Bishop";
case Black_Knight:
return "Knight";
case Black_Castle:
return "Rook";
case None:
return QString();
}
return QString();
}
int Figure::positionX() const
{
return positionX_;
}
int Figure::positionY() const
{
return positionY_;
}
void Figure::setPosition(int x, int y)
{
positionX_ = x;
positionY_ = y;
}
Figure::FigureType Figure::type() const
{
return type_;
}
Figure::GameType Figure::gameType() const
{
return gameType_;
}
void Figure::setType(FigureType type)
{
type_ = type;
}
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