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/*
* boardmodel.h - Gomoku Game plugin
* Copyright (C) 2011 Aleksey Andreev
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* You can also redistribute and/or modify this program under the
* terms of the Psi License, specified in the accompanied COPYING
* file, as published by the Psi Project; either dated January 1st,
* 2005, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef BOARDMODEL_H
#define BOARDMODEL_H
#include <QAbstractTableModel>
#include <QStringList>
#include "gameelement.h"
#include "gamemodel.h"
namespace GomokuGame {
class BoardModel : public QAbstractTableModel
{
Q_OBJECT
public:
explicit BoardModel(QObject *parent = 0);
~BoardModel();
void init(GameModel *gameModel);
virtual Qt::ItemFlags flags(const QModelIndex & index) const;
virtual QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
virtual bool setData(const QModelIndex &index, const QVariant &value, int role);
virtual int rowCount(const QModelIndex & parent = QModelIndex()) const;
virtual int columnCount(const QModelIndex & parent = QModelIndex()) const;
// --
const GameElement *getGameElement(int x, int y);
bool clickToBoard(QModelIndex index);
bool opponentTurn(int x, int y);
void setAccept();
void setError();
void setClose();
void setWin();
void opponentDraw();
void setResign();
int turnNum();
bool doSwitchColor(bool local);
QString saveToString() const;
void setSelect(int x, int y);
GameElement::ElementType myElementType() const;
public:
int selectX;
int selectY;
private:
int columnCount_;
int rowCount_;
GameModel *gameModel;
private:
void setHeaders();
bool setElementToBoard(int x, int y, bool my_element);
signals:
void changeGameStatus(GameModel::GameStatus);
void setupElement(int x, int y);
void lose();
void draw();
void switchColor();
void doPopup(const QString);
void playSound(const QString);
};
}
#endif // BOARDMODEL_H
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