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/*
* gameelement.h - Gomoku Game plugin
* Copyright (C) 2011 Aleksey Andreev
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* You can also redistribute and/or modify this program under the
* terms of the Psi License, specified in the accompanied COPYING
* file, as published by the Psi Project; either dated January 1st,
* 2005, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef GAMEELEMENT_H
#define GAMEELEMENT_H
#include <QPainter>
class GameElement
{
public:
enum ElementType {
TypeNone,
TypeBlack,
TypeWhite
};
GameElement(ElementType type, int x, int y);
GameElement(const GameElement *from);
~GameElement();
int x() const;
int y() const;
ElementType type() const;
void paint(QPainter *painter, const QRectF &rect) const;
private:
ElementType type_;
int posX;
int posY;
static int usesCnt;
static QPixmap *blackstonePixmap;
static QPixmap *whitestonePixmap;
private:
QPixmap *getBlackstonePixmap() const;
QPixmap *getWhitestonePixmap() const;
};
#endif // GAMEELEMENT_H
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