1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117
|
/*
* pluginwindow.h - Gomoku Game plugin
* Copyright (C) 2011 Aleksey Andreev
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* You can also redistribute and/or modify this program under the
* terms of the Psi License, specified in the accompanied COPYING
* file, as published by the Psi Project; either dated January 1st,
* 2005, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef PLUGINWINDOW_H
#define PLUGINWINDOW_H
#include <QMainWindow>
#include <QCloseEvent>
#include "gameelement.h"
#include "boardmodel.h"
#include "boarddelegate.h"
namespace Ui {
class PluginWindow;
}
using namespace GomokuGame;
class HintElementWidget : public QFrame {
Q_OBJECT
public:
HintElementWidget(QWidget *parent = 0);
~HintElementWidget();
void setElementType(GameElement::ElementType type);
private:
GameElement* hintElement;
protected:
virtual void paintEvent(QPaintEvent *event);
};
class PluginWindow : public QMainWindow {
Q_OBJECT
public:
PluginWindow(QString full_jid, QWidget *parent = 0);
~PluginWindow();
void init(QString element);
private:
Ui::PluginWindow *ui;
BoardModel *bmodel;
BoardDelegate *delegate;
bool gameActive;
private:
void endGame();
void appendTurn(int num, int x, int y, bool my_turn);
bool tryLoadGame(const QString &load_str, bool local);
void showDraw();
protected:
virtual void closeEvent (QCloseEvent *event);
private slots:
void changeGameStatus(GameModel::GameStatus status);
void turnSelected();
void setupElement(int x, int y);
void acceptStep();
void setAccept();
void setError();
void setTurn(int, int);
void setSwitchColor();
void doSwitchColor();
void setLose();
void setDraw();
void setResign();
void setWin();
void setClose();
void newGame();
void saveGame();
void loadGame();
void loadRemoteGame(QString);
void opponentDraw();
void setSkin();
signals:
void changeGameSession(QString);
void closeBoard(bool, int, int, int, int);
void setElement(int, int);
void accepted();
void error();
void lose();
void draw();
void switchColor();
void load(QString);
void sendNewInvite();
void doPopup(const QString);
void playSound(const QString);
};
#endif // PLUGINWINDOW_H
|