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/*
* boardmodel.cpp - Battleship game plugin
* Copyright (C) 2014 Aleksey Andreev
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "boardmodel.h"
#define MODEL_ROW_COUNT 2 + 10 + 2
#define MODEL_COL_COUNT 2 + 10 + 3 + 10 + 2
BoardModel::BoardModel(QObject *parent) : QAbstractTableModel(parent), gameModel_(nullptr) { }
BoardModel::~BoardModel() { }
void BoardModel::init(GameModel *gm)
{
gameModel_ = gm;
//
QAbstractTableModel::beginResetModel();
QAbstractTableModel::endResetModel();
connect(gameModel_, SIGNAL(myBoardUpdated(int, int, int, int)), this, SLOT(updateMyBoard(int, int, int, int)));
connect(gameModel_, SIGNAL(oppBoardUpdated(int, int, int, int)), this, SLOT(updateOppBoard(int, int, int, int)));
}
Qt::ItemFlags BoardModel::flags(const QModelIndex &index) const
{
Qt::ItemFlags fl = Qt::NoItemFlags | Qt::ItemIsEnabled;
int row = index.row();
if (row < 2 || row >= MODEL_ROW_COUNT - 2)
return fl;
int col = index.column();
if (col < 2 || col >= MODEL_COL_COUNT - 2 || (col > 11 && col < 15))
return fl;
return (fl | Qt::ItemIsSelectable);
}
QVariant BoardModel::headerData(int /*section*/, Qt::Orientation /*orientation*/, int /*role*/) const
{
return QVariant();
}
QVariant BoardModel::data(const QModelIndex & /*index*/, int /*role*/) const { return QVariant(); }
int BoardModel::rowCount(const QModelIndex & /*parent*/) const { return MODEL_ROW_COUNT; }
int BoardModel::columnCount(const QModelIndex & /*parent*/) const { return MODEL_COL_COUNT; }
void BoardModel::updateMyBoard(int x, int y, int width, int height)
{
QRect r(x, y, width, height);
QPoint p1 = myboard2model(r.topLeft());
QPoint p2 = myboard2model(r.bottomRight());
emit dataChanged(index(p1.y(), p1.x()), index(p2.y(), p2.x()));
}
void BoardModel::updateOppBoard(int x, int y, int width, int height)
{
QRect r(x, y, width, height);
QPoint p1 = oppboard2model(r.topLeft());
QPoint p2 = oppboard2model(r.bottomRight());
emit dataChanged(index(p1.y(), p1.x()), index(p2.y(), p2.x()));
}
int BoardModel::model2oppboard(const QPoint &p)
{
int col = p.x() - 15;
if (col >= 0 && col < 10) {
int row = p.y() - 2;
if (row >= 0 && row < 10)
return row * 10 + col;
}
return -1;
}
int BoardModel::model2myboard(const QPoint &p)
{
int col = p.x() - 2;
if (col >= 0 && col < 10) {
int row = p.y() - 2;
if (row >= 0 && row < 10)
return row * 10 + col;
}
return -1;
}
QPoint BoardModel::myboard2model(const QPoint &p) const { return QPoint(p.x() + 2, p.y() + 2); }
QPoint BoardModel::oppboard2model(const QPoint &p) const { return QPoint(p.x() + 2 + 10 + 3, p.y() + 2); }
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