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#include "config.h"
#include "Triangulator.h"
#include "PSurface.h"
#include "QualityRequest.h"
#include "HxParamToolBox.h"
#include "CircularPatch.h"
#ifdef _WIN32
inline int isnan(double x) {return _isnan(x);}
#endif
using namespace psurface;
signed char Triangulator::orientation(const StaticVector<float,2>& a, const StaticVector<float,2>& b, const StaticVector<float,2>& c, const float eps)
{
float det = a[0] * (b[1]-c[1]) - b[0] * (a[1] - c[1]) + c[0] * (a[1] - b[1]);
if (det>eps)
return 1;
else if (det<-eps)
return -1;
return 0;
}
void Triangulator::triangulateStar(const std::vector<int> &border, int center,
CircularPatch<float>& resultPatch,
std::vector<StaticVector<float,2> >& flatBorder,
PSurface<2,float>* par)
{
/////////////////////////////////////
// computes the flattened coordinates
ParamToolBox::flattenStar(center, border, flatBorder, par);
for (size_t j=0; j<flatBorder.size(); j++)
assert(!isnan(flatBorder[j][0]) &&!isnan(flatBorder[j][1]));
///////////////////////////////////////////
// do a constrained Delaunay triangulation
planeCDT(flatBorder, border, resultPatch, par);
}
void Triangulator::estimateStarError(const std::vector<int> &border, int center,
const QualityRequest &quality, const std::vector<int> &fullStar,
VertexHeap::ErrorValue& qualityValue,
MultiDimOctree<Edge, EdgeIntersectionFunctor, float, 3>& edgeOctree,
PSurface<2,float>* par)
{
/////////////////////////////////////
// computes the flattened coordinates
std::vector<StaticVector<float,2> > flatBorder;
ParamToolBox::flattenStar(center, border, flatBorder, par);
for (size_t j=0; j<flatBorder.size(); j++)
assert(!isnan(flatBorder[j][0]) &&!isnan(flatBorder[j][1]));
///////////////////////////////////////////
// do a constrained Delaunay triangulation
CircularPatch<float> resultPatch(border.size()-2, par);
planeCDT(flatBorder, border, resultPatch, par);
//////////////////////////////////////////
// evaluate triangulation,
evaluate(&resultPatch, center, quality, qualityValue, fullStar, edgeOctree, par);
resultPatch.killAll();
}
// same thing for a half star
void Triangulator::triangulateHalfStar(const std::vector<int> &border, int center,
CircularPatch<float>& resultPatch, std::vector<StaticVector<float,2> >& flatBorder,
PSurface<2,float>* par)
{
/////////////////////////////////////
// computes the flattened coordinates
ParamToolBox::flattenHalfStar(center, border, flatBorder, par);
///////////////////////////////////////////
// do a constrained Delaunay triangulation
planeCDT(flatBorder, border, resultPatch, par);
}
// same thing for a half star
void Triangulator::estimateHalfStarError(const std::vector<int> &border, int center,
const QualityRequest &quality, const std::vector<int> &fullStar,
VertexHeap::ErrorValue& qualityValue,
MultiDimOctree<Edge, EdgeIntersectionFunctor, float, 3>& edgeOctree,
PSurface<2,float>* par)
{
/////////////////////////////////////
// computes the flattened coordinates
std::vector<StaticVector<float,2> > flatBorder;
ParamToolBox::flattenHalfStar(center, border, flatBorder, par);
///////////////////////////////////////////
// do a constrained Delaunay triangulation
CircularPatch<float> resultPatch(border.size()-2, par);
planeCDT(flatBorder, border, resultPatch, par);
//////////////////////////////////////////
// evaluate triangulation
evaluate(&resultPatch, center, quality, qualityValue, fullStar, edgeOctree, par);
resultPatch.killAll();
}
////////////////////////////////////////////////////////////////////////////
// the plane Delaunay triangulation of a plane star-shaped polygon
void Triangulator::planeCDT(const std::vector<StaticVector<float,2> >& flatBorder, const std::vector<int>& border,
CircularPatch<float>& result, PSurface<2,float>* par)
{
int K = border.size();
if (K==3){
result[0] = par->createSpaceForTriangle(border[0], border[1], border[2]);
return;
}
const signed char counterclockwise = 1;
int k = 0;
int idx = 0;
int edgeIdx = 0;
std::vector<int> tmpVertices = border;
std::vector<StaticVector<float,2> > tmpCoords = flatBorder;
while (K>4){
int bestEdge = -1;
int bestDelaunayEdge = -1;
float bestAspectRatio = std::numeric_limits<float>::max();
float bestDelaunayAspectRatio = std::numeric_limits<float>::max();
////////////////////////////////////////
// look for best edge
for (k=0; k<K; k++) {
if (orientation(tmpCoords[k%K], tmpCoords[(k+1)%K], tmpCoords[(k+2)%K])==counterclockwise) {
const float aspectRatio = computeAspectRatio(par->vertices(tmpVertices[k%K]),
par->vertices(tmpVertices[(k+1)%K]),
par->vertices(tmpVertices[(k+2)%K]));
if (aspectRatio<bestAspectRatio) {
bestAspectRatio = aspectRatio;
bestEdge = k;
}
if (isLegalEdge(tmpCoords[k%K], tmpCoords[(k+1)%K], tmpCoords[(k+2)%K], flatBorder) &&
aspectRatio<bestDelaunayAspectRatio) {
bestDelaunayAspectRatio = aspectRatio;
bestDelaunayEdge = k;
}
}
}
assert(bestEdge!=-1);
// /////////////////////////////////////
// cut off that edge
const int chosenEdge = (bestDelaunayEdge!=-1) ? bestDelaunayEdge : bestEdge;
result[idx++] = par->createSpaceForTriangle(tmpVertices[chosenEdge%K],
tmpVertices[(chosenEdge+1)%K],
tmpVertices[(chosenEdge+2)%K]);
result.innerEdges[edgeIdx][0] = tmpVertices[chosenEdge%K];
result.innerEdges[edgeIdx][1] = tmpVertices[(chosenEdge+2)%K];
edgeIdx++;
tmpVertices.erase(tmpVertices.begin()+((chosenEdge+1)%K));
tmpCoords.erase(tmpCoords.begin()+((chosenEdge+1)%K));
K--;
}
// /////////////////////////////////////
// the case K=4
// choose the triangulation which yields the lowest max aspect ratio
const float aRa1 = computeAspectRatio(par->vertices(tmpVertices[0]),
par->vertices(tmpVertices[1]),
par->vertices(tmpVertices[2]));
const float aRa2 = computeAspectRatio(par->vertices(tmpVertices[2]),
par->vertices(tmpVertices[3]),
par->vertices(tmpVertices[0]));
const float aRb1 = computeAspectRatio(par->vertices(tmpVertices[1]),
par->vertices(tmpVertices[2]),
par->vertices(tmpVertices[3]));
const float aRb2 = computeAspectRatio(par->vertices(tmpVertices[3]),
par->vertices(tmpVertices[0]),
par->vertices(tmpVertices[1]));
const float maxA = (aRa1>aRa2) ? aRa1 : aRa2;
const float maxB = (aRb1>aRb2) ? aRb1 : aRb2;
if (maxA<maxB) {
result[idx++] = par->createSpaceForTriangle(tmpVertices[0], tmpVertices[1], tmpVertices[2]);
result[idx++] = par->createSpaceForTriangle(tmpVertices[2], tmpVertices[3], tmpVertices[0]);
result.innerEdges[edgeIdx][0] = tmpVertices[0];
result.innerEdges[edgeIdx][1] = tmpVertices[2];
} else {
result[idx++] = par->createSpaceForTriangle(tmpVertices[1], tmpVertices[2], tmpVertices[3]);
result[idx++] = par->createSpaceForTriangle(tmpVertices[3], tmpVertices[0], tmpVertices[1]);
result.innerEdges[edgeIdx][0] = tmpVertices[1];
result.innerEdges[edgeIdx][1] = tmpVertices[3];
}
}
bool Triangulator::isLegalEdge(const StaticVector<float,2>& a, const StaticVector<float,2>& b, const StaticVector<float,2>& c,
const std::vector<StaticVector<float,2> > &polygon)
{
//compute the circumcirle of the points a, b, c
// code taken from 'GraphicsGems I'
double d1 = (c - a).dot(b - a);
double d2 = (c - b).dot(a - b);
double d3 = (a - c).dot(b - c);
double c1 = d2*d3, c2 = d3*d1, c3 = d1*d2;
double c123 = c1 + c2 + c3;
// test for degeneracy
if (c123==0) return false;
float radius = 0.5*sqrt((d1+d2) * (d2+d3) * (d3+d1)/c123);
if (std::isnan(radius))
return false;
StaticVector<float,2> center = ((c2+c3)*a + (c3+c1)*b + (c1+c2)*c)/(2*c123);
for (size_t i=0; i<polygon.size(); i++)
if (polygon[i]!=a && polygon[i]!=b && polygon[i]!=c &&
(polygon[i]-center).length()<radius)
return false;
return true;
}
void Triangulator::evaluate(const CircularPatch<float>* cP, int removedVertex,
const QualityRequest &quality, VertexHeap::ErrorValue& error,
const std::vector<int> &fullStar,
MultiDimOctree<Edge, EdgeIntersectionFunctor, float, 3>& edgeOctree,
const PSurface<2,float>* par)
{
error.unblock();
for (int i=0; i<cP->size(); i++)
for (int j=0; j<3; j++)
assert( par->triangles((*cP)[i]).vertices[j] != -1);
std::vector<int> closeEdges(0);
if (quality.intersections){
// get close edges that might intersect the new patch
Box<float,3> resultBox;
cP->getBoundingBox(resultBox);
std::vector<Edge*> tmpCloseEdges;
edgeOctree.lookup(resultBox, tmpCloseEdges);
for (size_t i=0; i<tmpCloseEdges.size(); i++) {
if (tmpCloseEdges[i]->isConnectedTo(removedVertex))
continue;
int newEdge = tmpCloseEdges[i] - &par->edges(0);
if (std::find(closeEdges.begin(), closeEdges.end(), newEdge)==closeEdges.end())
closeEdges.push_back(newEdge);
}
if (cP->intersectsParametrization(closeEdges) || cP->hasSelfintersections()){
error.block();
return;
}
}
if (quality.maxEdgeLength>=0) {
for (size_t i=0; i<cP->innerEdges.size(); i++)
if ( (par->vertices(cP->innerEdges[i][0]) - par->vertices(cP->innerEdges[i][1])).length() > quality.maxEdgeLength){
error.block();
return;
}
}
if (cP->inducesTopologyChange()){
//printf("Induces TopChange\n");
error.block();
return;
}
// compute the Hausdorff distance
float HausdorffDistance=0;
if (quality.hausdorffDistance > 0.01) {
//printf("ev 13\n");
int nNodes = 0;
for (size_t i=0; i<fullStar.size(); i++){
const DomainTriangle<float>& cT = par->triangles(fullStar[i]);
for (size_t cN=0; cN<cT.nodes.size(); cN++) {
//printf("ev 13.3\n");
if (cT.nodes[cN].isINTERIOR_NODE() ||
cT.nodes[cN].isTOUCHING_NODE()){
//printf("ev 13.4\n");
nNodes++;
HausdorffDistance += cP->distanceTo(par->imagePos(fullStar[i], cN));
//printf("ev 13.5\n");
}
}
}
HausdorffDistance += cP->distanceTo(par->vertices(removedVertex));
HausdorffDistance /= nNodes+1;
}
//printf("ev 14\n");
float aspectRatioImprovement = 0;
if (quality.aspectRatio > 0.01) {
//printf("ev 15\n");
// compute max aspect ratio of the star at the vertex
float oldMaxAspectRatio = 0;
for (size_t i=0; i<fullStar.size(); i++){
const float thisAspectRatio = par->aspectRatio(fullStar[i]);
if (thisAspectRatio>oldMaxAspectRatio)
oldMaxAspectRatio = thisAspectRatio;
}
// compute max aspect ratio of retriangulation
const float newMaxAspectRatio = cP->maxAspectRatio();
aspectRatioImprovement = newMaxAspectRatio - oldMaxAspectRatio;
}
error.unblock();
error.value = HausdorffDistance*quality.hausdorffDistance + (aspectRatioImprovement)*quality.aspectRatio;
//printf("ev 16\n");
return;
}
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