1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
|
/*
PsychSourceGL/Source/Common/CocoaEventBridge/COCOAEVENTBRIDGEFlushChars.c
PROJECTS:
CocoaEventBridge only
AUTHORS:
Allen.Ingling@nyu.edu awi
PLATFORMS:
Only OS X.
HISTORY:
9/15/05 awi Wrote it .
*/
#include "EventBridgeBundleHeader.h"
//#include "CocoaEventBridgeHelpers.h"
#include "CocoaEventBridge.h"
static char useString[] = "CocoaEventBridge('FlushChars');";
static char synopsisString[] =
"Removes all characters from the event queue."
"\n\n"
"Do not call CocoaEventBridge('FlushChars') directly. Instead, call \"FlushEvents('keyDown');\".";
static char seeAlsoString[] = "";
PsychError COCOAEVENTBRIDGEFlushChars(void)
{
psych_bool loadBundleError, charAvail;
int numKeypresses;
//all subfunctions should have these two lines.
PsychPushHelp(useString, synopsisString, seeAlsoString);
if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
loadBundleError=LoadCocoaBundle();
if(loadBundleError)
PsychErrorExitMsg(PsychError_internal, "Failed to load the cocoa bundle.");
//check to see if the user supplied superfluous arguments
PsychErrorExit(PsychCapNumOutputArgs(0));
PsychErrorExit(PsychCapNumInputArgs(0));
//Open the window. OpenGetCharWindow() and MakeGetCharWindowInvisible() only act once if called repeatedly.
OpenGetCharWindow();
#ifndef DEBUG_USE_VISIBLE_WINDOW
MakeGetCharWindowInvisible();
#endif
ClearKeypressList();
return(PsychError_none);
}
|