File: HorizontalDerivativeShader.frag.txt

package info (click to toggle)
psychtoolbox-3 3.0.14.20170103%2Bgit6-g605ff5c.dfsg1-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 103,044 kB
  • ctags: 69,483
  • sloc: ansic: 167,371; cpp: 11,232; objc: 4,708; sh: 1,875; python: 383; php: 344; makefile: 207; java: 113
file content (19 lines) | stat: -rw-r--r-- 679 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
/* Shader for conversion of RGB textures into Grayscale textures.
 * Uses standard formula for conversion:
 * (w)2006 by Mario Kleiner. Licensed under MIT license.
*/

#extension GL_ARB_texture_rectangle : enable

const vec4 ColorToGrayWeights = { 0.3, 0.59, 0.11, 0.0 }; 
uniform sampler2DRect Image;

void main()
{
    vec4 leftcolor = texture2DRect(Image, gl_TexCoord[0].st);
    vec4 rightcolor = texture2DRect(Image, gl_TexCoord[0].st + vec2(1.0, 0.0));
    float leftlum = dot(leftcolor, ColorToGrayWeights);
    float rightlum = dot(rightcolor, ColorToGrayWeights);
    gl_FragColor.a = 255.0;
    gl_FragColor.rgb = max(leftlum - rightlum, 0.0) * 1;
}