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/*
PsychToolbox3/Source/Common/Screen/PsychTextureSupport.h
AUTHORS:
Allen Ingling awi Allen.Ingling@nyu.edu
Mario Kleiner mk mario.kleiner.de@gmail.com
HISTORY:
3/9/2004 awi Wrote it
DESCRIPTION:
Psychtoolbox functions for dealing with textures.
*/
//include once
#ifndef PSYCH_IS_INCLUDED_PsychTextureSupport
#define PSYCH_IS_INCLUDED_PsychTextureSupport
#include "Screen.h"
void PsychInitWindowRecordTextureFields(PsychWindowRecordType *winRec);
void PsychCreateTexture(PsychWindowRecordType *win);
void PsychFreeTextureForWindowRecord(PsychWindowRecordType *win);
void PsychBlitTextureToDisplay(PsychWindowRecordType *source, PsychWindowRecordType *target, double *sourceRect, double *targetRect,
double rotationAngle, int filterMode, double globalAlpha);
GLenum PsychGetTextureTarget(PsychWindowRecordType *win);
void PsychMapTexCoord(PsychWindowRecordType *tex, double* tx, double* ty);
void PsychDetectTextureTarget(PsychWindowRecordType *win);
void PsychBatchBlitTexturesToDisplay(unsigned int opMode, unsigned int count, PsychWindowRecordType *source, PsychWindowRecordType *target, double *sourceRect, double *targetRect,
double rotationAngle, int filterMode, double globalAlpha);
//end include once
#endif
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