File: SCREENClose.c

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psychtoolbox-3 3.0.19.14.dfsg1-1
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/*
 *        PsychSourceGL/Source/Common/Screen/SCREENClose.c
 *
 *        AUTHORS:
 *
 *        Allen.Ingling@nyu.edu                 awi
 *        mario.kleiner.de@gmail.com            mk
 *
 *        PLATFORMS:
 *
 *        All
 *
 *        HISTORY:
 *
 *        07/26/02  awi       Created from OpenWindow
 *        01/30/05  mk        Closes/Deletes all textures, if no windowOrTextureIndex provided. "CloseAllTextures" - Functionality.
 *        01/18/08  mk        Closes/Deletes all textures or offscreen windows if a vector of handles is passed.
 *
 *        DESCRIPTION:
 *
 *                Close named onscreen windows, offscreen windows, proxy windows or textures.
 *                Batch close all offscreen windows, proxies and textures with a single convenience call on request.
 */

#include "Screen.h"

// If you change the useString then also change the corresponding synopsis string in ScreenSynopsis.c
static char useString[] = "Screen('Close', [windowOrTextureIndex or list of textureIndices/offscreenWindowIndices]);";
static char synopsisString[] =
"Close an onscreen or offscreen window or a texture. If the optional windowOrTextureIndex isn't "
"provided, then all textures and offscreen windows are closed/deleted, while regular onscreen "
"windows are left open. If you want to close a subset of your offscreen windows or textures, but "
"not all of them, you can also pass in a vector of texture/offscreen window handles and all handles "
"in the vector will be closed. ";
static char seeAlsoString[] = "OpenWindow, OpenOffscreenWindow";

PsychError SCREENClose(void)
{
    PsychWindowRecordType       *windowRecord;
    int                         screenNumber;
    PsychWindowRecordType       **windowRecordArray;
    int                         i, numWindows;
    int                         *winHandles;

    windowRecord = NULL;

    //all subfunctions should have these two lines.
    PsychPushHelp(useString, synopsisString, seeAlsoString);
    if (PsychIsGiveHelp()) { PsychGiveHelp(); return(PsychError_none); };

    PsychErrorExit(PsychCapNumInputArgs(1));      //The maximum number of inputs
    PsychErrorExit(PsychRequireNumInputArgs(0));  //The minimum required number of inputs
    PsychErrorExit(PsychCapNumOutputArgs(0));     //The maximum number of outputs

    // First try to alloc in a whole list of handles:
    winHandles = NULL;
    numWindows = 0;
    PsychAllocInIntegerListArg(1, FALSE, &numWindows, &winHandles);

    // None, One or many handles?
    if (winHandles && (numWindows > 1)) {
        // Multiple window handles provided: Iterate over them and close them all:
        for (i = 0; i < numWindows; i++) {
            // Iterate over all handles, ignore all but texture/offscreen window handles:
            if (IsWindowIndex(winHandles[i]) && (PsychError_none == FindWindowRecord(winHandles[i], &windowRecord)) &&
                (windowRecord->windowType == kPsychTexture)) {
                // Ok it is a texture or offscreen window - We close it:
                PsychCloseWindow(windowRecord);
            }
        }

        return(PsychError_none);
    }

    // Either none or exactly one window handle provided...

    // Try to get the window record or exit with an error if the windex was bogus.
    PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, kPsychArgOptional, &windowRecord);

    // Window handle of a specific window provided?
    if (windowRecord == NULL) {
        // No window handle provided: In this case, we close/destroy all textures:
        PsychCreateVolatileWindowRecordPointerList(&numWindows, &windowRecordArray);
        for(i = 0; i < numWindows; i++) {
            if ((windowRecordArray[i]->windowType == kPsychTexture) && !(windowRecordArray[i]->specialflags & kPsychDontDeleteOnClose))
                PsychCloseWindow(windowRecordArray[i]);
        }

        PsychDestroyVolatileWindowRecordPointerList(windowRecordArray);
        return(PsychError_none);
    }

    // Window handle of a specific window or texture provided: Close it...
    if (PsychIsLastOnscreenWindow(windowRecord)) {
        // Do Screen('CloseAll') style cleanup to release and cleanup everything:
        ScreenCloseAllWindows();
    }
    else {
        // Not the last onscreen window. Last one on its screen?
        if (PsychIsLastOnscreenWindowOnScreen(windowRecord)) {
            screenNumber = windowRecord->screenNumber;
            PsychCloseWindow(windowRecord);

            // Finish up this screen:
            if (PsychIsScreenCaptured(screenNumber)) {
                PsychRestoreScreenSettings(screenNumber);
                PsychReleaseScreen(screenNumber);
            }
        }
        else {
            // Not the last onscreen window on the screen, or a texture:
            PsychCloseWindow(windowRecord);
        }
    }

    return(PsychError_none);
}