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/*
* PsychToolbox3/Source/Common/WindowBank.c
*
* AUTHORS:
*
* Allen.Ingling@nyu.edu awi
* mario.kleiner.de@gmail.com mk
*
* PLATFORMS:
*
* All
*
* HISTORY:
*
* 07/18/02 awi Wrote it. This is a second attempt. The first
* attempted to maintain state with static
* variables internal to functions. Much too
* awkward for prototyping purposes.
* 07/22/05 mk Windowbank array is allocated and resized dynamically now, so no limit to maximum
* number of windows anymore.
*
* DESCRIPTION:
*
* WindowBank contains functions for storing records of open
* onscreen and offscreen windows.
*
* See WindowHelpers for convenience functions which access the fields
* of records defined in WindowBank.h
*/
#include "Screen.h"
/* ------------------------------------------------------------------
* Declare static persistant variables local to WindwBank.c variables.
*/
// MK: windowRecordArrayWINBANK is allocated in InitWindowBank(), released in CloseWindowBank(),
// and dynamically resized in PsychCreateWindowArrayRecord(), if necessary to accomodate more windows.
// We resize in chunks of PSYCH_ALLOC_WINDOW_RECORDS_INC window slots to avoid/reduce possible memory-
// fragmentation and make allocation efficient. This approach is better than using linked-lists, because
// it is easier to implement and still allows access to each windowRecord in constant time via array-lookup,
// avoiding increasing access-delays that would happen with long linked lists.
static PsychWindowRecordType **windowRecordArrayWINBANK=NULL;
static PsychScreenRecordType *screenRecordArrayWINBANK[PSYCH_ALLOC_SCREEN_RECORDS];
static int numWindowRecordsWINBANK = 0;
// MK: See InitWindowBank() for initial setup of variables below...
static int PSYCH_MAX_WINDOWS = 0; // Maximum number of onscreen-/offscreen-windows/textures...
static int PSYCH_LAST_WINDOW = 0; // the highest possible window index
static int PSYCH_ALLOC_WINDOW_RECORDS = 0; //current length of dynamic array allocated to hold window pointers.
#define PSYCH_ALLOC_WINDOW_RECORDS_INC 4096 // Increment when extending the window bank...
//Local function prototypes
PsychWindowIndexType FindEmptyWindowIndex(void);
// Window accessor functions for the outside world.
/*
* PsychFindScreenWindowFromScreenNumber()
*
* Walk down the list of onscreen windows looking for the window open on the specified screen and and set *winRec to point to its window recored if we find one.
* Otherwise set *winRec to NULL. If screenNumber is kPsychUnaffiliatedWindow, we return the first onscreen window we find, regardless of screen.
*/
void PsychFindScreenWindowFromScreenNumber(int screenNumber, PsychWindowRecordType **winRec)
{
int i, numWindows;
PsychWindowRecordType **windowArray;
*winRec=NULL;
PsychCreateVolatileWindowRecordPointerList(&numWindows, &windowArray);
for (i=0;i<numWindows;i++) {
if (PsychIsOnscreenWindow(windowArray[i])) {
if ((windowArray[i]->screenNumber == screenNumber) || (screenNumber == kPsychUnaffiliatedWindow)) {
*winRec=windowArray[i];
break;
}
}
}
PsychDestroyVolatileWindowRecordPointerList(windowArray);
}
/*
* Initialize list of window record pointers.
*/
PsychError InitWindowBank(void)
{
PsychWindowIndexType i;
PSYCH_ALLOC_WINDOW_RECORDS=PSYCH_ALLOC_WINDOW_RECORDS_INC; // Initial length of array allocated to hold window pointers.
// MK: Allocate an initial windowbank of default size PSYCH_ALLOC_WINDOW_RECORDS:
windowRecordArrayWINBANK=malloc(PSYCH_ALLOC_WINDOW_RECORDS * sizeof(PsychWindowRecordType*));
if (windowRecordArrayWINBANK==NULL) {
// Out of memory!
return(PsychError_outofMemory);
}
PSYCH_MAX_WINDOWS=PSYCH_ALLOC_WINDOW_RECORDS-10;
PSYCH_LAST_WINDOW=PSYCH_ALLOC_WINDOW_RECORDS-1; //the highest possible window index
// Initialize with NULL-Ptrs:
for(i=PSYCH_FIRST_WINDOW;i<=PSYCH_LAST_WINDOW;i++)
windowRecordArrayWINBANK[i] = NULL;
return(PsychError_none); //no error
}
/*
* Free storage for window records. All windows should be
* close first.
*/
PsychError CloseWindowBank(void)
{
PsychWindowIndexType i;
for (i = PSYCH_FIRST_WINDOW; i <= PSYCH_LAST_WINDOW; i++) {
if (windowRecordArrayWINBANK[i] != NULL)
free(windowRecordArrayWINBANK[i]);
}
// Release the array of pointers itself:
free(windowRecordArrayWINBANK);
windowRecordArrayWINBANK=NULL;
PSYCH_MAX_WINDOWS=0;
PSYCH_LAST_WINDOW=0;
PSYCH_ALLOC_WINDOW_RECORDS=0;
return(PsychError_none);
}
/*
* Count the number of windows of the specified type.
*/
int PsychCountOpenWindows(PsychWindowType winType)
{
int i, total=0;
for (i = PSYCH_FIRST_WINDOW; i <= PSYCH_LAST_WINDOW; i++) {
if (windowRecordArrayWINBANK[i]) {
if (winType==kPsychAnyWindow)
++total;
else if (windowRecordArrayWINBANK[i]->windowType==winType)
++total;
}
}
return(total);
}
/*
* PsychIsLastOnscreenWindow() - Is this the last open onscreen window?
*/
psych_bool PsychIsLastOnscreenWindow(PsychWindowRecordType *windowRecord)
{
if (!PsychIsOnscreenWindow(windowRecord))
return(FALSE);
if (PsychCountOpenWindows(kPsychDoubleBufferOnscreen) + PsychCountOpenWindows(kPsychSingleBufferOnscreen) > 1)
return(FALSE);
else
return(TRUE);
}
/*
* PsychIsLastOnscreenWindowOnScreen()
*
* Is this the last open onscreen window for the associated screen?
*/
psych_bool PsychIsLastOnscreenWindowOnScreen(PsychWindowRecordType *windowRecord)
{
int i;
if (!PsychIsOnscreenWindow(windowRecord))
return(FALSE);
for(i = PSYCH_FIRST_WINDOW; i <= PSYCH_LAST_WINDOW; i++) {
if (windowRecordArrayWINBANK[i]) {
if (windowRecordArrayWINBANK[i]->screenNumber == windowRecord->screenNumber &&
windowRecordArrayWINBANK[i]->windowIndex != windowRecord->windowIndex &&
PsychIsOnscreenWindow(windowRecordArrayWINBANK[i]))
return(FALSE);
}
}
return(TRUE);
}
/*
* Allocate and return an empty window record
*/
void PsychCreateWindowRecord(PsychWindowRecordType **winRec)
{
PsychWindowRecordType **tmpwindowRecordArrayWINBANK=NULL;
PsychWindowIndexType i;
//check for space
if(numWindowRecordsWINBANK==PSYCH_MAX_WINDOWS) {
// Windowbank - array is full! We reallocate it, extending it
// by PSYCH_ALLOC_WINDOW_RECORDS_INC additional slots for additional windows.
tmpwindowRecordArrayWINBANK=realloc(windowRecordArrayWINBANK, (PSYCH_ALLOC_WINDOW_RECORDS + PSYCH_ALLOC_WINDOW_RECORDS_INC) * sizeof(PsychWindowRecordType*));
if (tmpwindowRecordArrayWINBANK==NULL) {
// realloc() failed due to out-of-memory!
PsychErrorExit(PsychError_outofMemory); //out of memory
}
// Success! Update limits and initialize new slots:
windowRecordArrayWINBANK = tmpwindowRecordArrayWINBANK;
PSYCH_ALLOC_WINDOW_RECORDS+=PSYCH_ALLOC_WINDOW_RECORDS_INC;
PSYCH_MAX_WINDOWS+=PSYCH_ALLOC_WINDOW_RECORDS_INC;
// Initialize new slots with NULL-Ptrs:
i=PSYCH_LAST_WINDOW + 1;
PSYCH_LAST_WINDOW+=PSYCH_ALLOC_WINDOW_RECORDS_INC;
for(;i<=PSYCH_LAST_WINDOW;i++) windowRecordArrayWINBANK[i] = NULL;
// Ready for addition of new windows.
}
// Allocate storage, zero-init it:
if ((*winRec = (PsychWindowRecordType *) calloc(1, sizeof(PsychWindowRecordType))) == NULL)
PsychErrorExit(PsychError_outofMemory); //out of memory
//increment counts
++numWindowRecordsWINBANK;
//store the record at a free pointer index and set the records field to the index.
(*winRec)->windowIndex = FindEmptyWindowIndex();
windowRecordArrayWINBANK[(*winRec)->windowIndex] = *winRec;
//set a flag to indicate that the contents of the window record are not completely valid.
(*winRec)->isValid=FALSE;
// Set window type to kPsychNoWindow to signal that the window doesn't yet exist.
// Although the windowRecord is partially initialized, there's no Windowsystem onscreen
// window associated with this and the OpenGL context isn't there either. This is important
// for error-handling. Windows of type kPsychNoWindow are ignored by the OpenGL and Window system
// cleanup routine PsychCloseWindow()...
(*winRec)->windowType = kPsychNoWindow;
// Assign default number of color channels: 4 is a good number (RGBA), but this
// gets overwritten in appropriate places...
(*winRec)->nrchannels=4;
// Initialize all imaging pipeline related fields to safe defaults:
PsychInitImagingPipelineDefaultsForWindowRecord(*winRec);
//Intialize the text settings field within the window record to default values which should be (but are not yet) specified in Psychtoolbox preferences.
PsychInitTextRecordSettings(&((*winRec)->textAttributes));
// Init text 2D affine transform matrix to identity transformation:
(*winRec)->text2DMatrix[0][0] = 1;
(*winRec)->text2DMatrix[0][1] = 0;
(*winRec)->text2DMatrix[1][0] = 0;
(*winRec)->text2DMatrix[1][1] = 1;
(*winRec)->text2DMatrix[0][2] = 0;
(*winRec)->text2DMatrix[1][2] = 0;
//Initialize the fields about textures.
PsychInitWindowRecordTextureFields(*winRec);
//Initialize the fields used to store alpha blending factors as set by glBlendFunc()
PsychInitWindowRecordAlphaBlendingFactors(*winRec);
//Initialize line stipple values
(*winRec)->stipplePattern=0xAAAA; //alternating pixels stipple pattern
(*winRec)->stippleFactor=1;
(*winRec)->stippleEnabled=FALSE;
// Set GL color buffer writemask glColorMask to "all enabled":
(*winRec)->colorMask[0] = GL_TRUE;
(*winRec)->colorMask[1] = GL_TRUE;
(*winRec)->colorMask[2] = GL_TRUE;
(*winRec)->colorMask[3] = GL_TRUE;
// Initialize stereo settings:
(*winRec)->stereomode=0;
(*winRec)->stereodrawbuffer=2; // No stero drawbuffer selected at window open time.
(*winRec)->slaveWindow=NULL; // No slave window attached.
(*winRec)->parentWindow=NULL; // No parent window attached.
(*winRec)->targetFlipFieldType=-1; // Don't care if flipping should only happen in even or odd video refresh frames.
(*winRec)->auxbuffer_dirty[0]=FALSE; // AUX-Buffers clean on startup.
(*winRec)->auxbuffer_dirty[1]=FALSE;
// Initialize gamma table pointers for deferred loading:
(*winRec)->inRedTable = NULL;
(*winRec)->inGreenTable = NULL;
(*winRec)->inBlueTable = NULL;
(*winRec)->loadGammaTableOnNextFlip = 0;
// No override projection matrices:
(*winRec)->proj = NULL;
// Set cached display list handles for drawing functions to "uninitialized":
(*winRec)->fillOvalDisplayList = 0;
(*winRec)->frameOvalDisplayList = 0;
// No special flags set by default:
(*winRec)->specialflags = 0;
// No capabilities setup yet:
(*winRec)->gfxcaps = 0;
// No aux param vector set by default:
(*winRec)->auxShaderParams = NULL;
(*winRec)->auxShaderParamsCount = 0;
// Reset memory accounting info for this windowRecord:
(*winRec)->surfaceSizeBytes = 0;
// NULL out flipinfo struct:
(*winRec)->flipInfo = NULL;
// Init our shader handles to zero -- Off by default:
(*winRec)->unclampedDrawShader = 0;
(*winRec)->defaultDrawShader = 0;
// Set surface addresses to zero:
(*winRec)->gpu_preflip_Surfaces[0] = 0;
(*winRec)->gpu_preflip_Surfaces[1] = 0;
// Bits per color component value: Initialize to 8 bits per channel. This is true for all
// standard textures, offscreen- and onscreen windows. Only FBO backed drawables can start
// off with 16 bpc (float/fixed) or 32 bpc float, or get upgraded to such resolutions. Such
// upgrades always happen in a maketexture function or FBO creation function.
// This will be later replaced by true bitdepths for onscreen windows, e.g., to account for
// 10 bit native framebuffers on latest GPUs:
(*winRec)->bpc = 8;
// Sync of doublebuffer-swaps to vertical retrace signal starts off as disabled:
(*winRec)->vSynced = FALSE;
// Default to unknown maximum supported texture size:
(*winRec)->maxTextureSize = 0;
// No GPU core id assigned yet:
(*winRec)->gpuCoreId[0] = 0;
(*winRec)->gpuRenderTimeQuery = 0;
(*winRec)->gpuRenderTime = 0.0;
// No swap group or barrier assigned:
(*winRec)->swapGroup = 0;
(*winRec)->swapBarrier = 0;
// Zero-init OpenML timing values:
(*winRec)->reference_ust = 0;
(*winRec)->reference_msc = 0;
(*winRec)->reference_sbc = 0;
(*winRec)->osbuiltin_swaptime = 0.0;
(*winRec)->target_sbc = 0;
(*winRec)->lastSwaptarget_msc = 0;
// ...and other timing values:
(*winRec)->postflip_vbltimestamp = -1.0;
// Init to zero default:
(*winRec)->VBL_Startline = 0;
(*winRec)->VBL_Endline = 0;
// One-Time setup of some parameters needed for userspace OpenGL context at first real bind:
(*winRec)->needsViewportSetup = TRUE;
// HDR scaling factors for SDR -> HDR or HDR normalized -> HDR mapping:
// These default to good values for standard SDR/LDR windows, so both LDR and HDR content
// can be scaled to display in a reasonable way on a SDR display device. These defaults
// will get overriden in HDR mode by PsychHDR() during HDR window setup, and may get
// overriden for SDR windows as appropriate for tone-mapping, but these defaults should
// be good as a starter:
(*winRec)->maxSDRToHDRScaleFactor = 1.0; // SDR content: Set default 1.0 for standard SDR/LDR window. Iow. no need to map.
(*winRec)->normalizedToHDRScaleFactor = 20.0; // HDR content: Set default for mapping 0 - 500 nits into standard SDR/LDR window range 0 - 1.
return;
}
/*
* Free the window record memory and set the corresponding window array entry to null.
* Its up to the calling function to close the window FIRST.
*/
PsychError FreeWindowRecordFromIndex(PsychWindowIndexType windex)
{
if (windex < PSYCH_FIRST_SCREEN)
return(PsychError_scumberNotWindex); //I was passed a screen number, not a window index
if (windex <= PSYCH_LAST_SCREEN)
return(PsychError_scumberNotWindex); //I was passed a screen number, not a window pointer
if(windowRecordArrayWINBANK[windex] ==NULL)
return(PsychError_invalidWindex); //window does not exist
// Release temporary gamma tables, if any:
free(windowRecordArrayWINBANK[windex]->inRedTable);
free(windowRecordArrayWINBANK[windex]->inGreenTable);
free(windowRecordArrayWINBANK[windex]->inBlueTable);
// Release override projection matrices if any:
free(windowRecordArrayWINBANK[windex]->proj);
free(windowRecordArrayWINBANK[windex]);
windowRecordArrayWINBANK[windex] = NULL;
--numWindowRecordsWINBANK;
return(PsychError_none);
}
/*
* Free the window record memory and set the corresponding window array entry to null.
* Its up to the calling function to close the window FIRST.
*/
PsychError FreeWindowRecordFromPntr(PsychWindowRecordType *winRec)
{
PsychWindowIndexType windowIndex;
if(winRec == NULL)
return(PsychError_nullWinRecPntr); //passed a null window pointer
windowIndex = winRec->windowIndex;
return(FreeWindowRecordFromIndex(windowIndex));
}
/*
* Accept a window pointer or a screen number (psychIndex) and return true if its a valid screen
* number and false otherwise
*/
psych_bool IsValidScreenNumber(PsychNumdexType numdex)
{
return((int)((numdex >=PSYCH_FIRST_SCREEN) && (numdex < PsychGetNumDisplays())));
}
/*
* IsValidScreenNumberOrUnaffiliated()
*
* Accept a window pointer or a screen number (psychIndex) and return true iff its a valid screen
* number or is the token indicating an unaffiliated window.
*/
psych_bool IsValidScreenNumberOrUnaffiliated(PsychNumdexType numdex)
{
return(((int)((numdex >=PSYCH_FIRST_SCREEN) && (numdex < PsychGetNumDisplays()))) || numdex == kPsychUnaffiliatedWindow);
}
/*
* IsScreenNumberUnaffiliated()
*
*/
psych_bool IsScreenNumberUnaffiliated(PsychNumdexType numdex)
{
return(numdex == kPsychUnaffiliatedWindow);
}
/*
* Accept a window pointer or a screen number and return true if its a valid window pointer
* number and false otherwise
*/
psych_bool IsWindowIndex(PsychNumdexType numdex)
{
if(numdex<PSYCH_FIRST_WINDOW || numdex>PSYCH_LAST_WINDOW)
return(FALSE); //outside of index range
//check to see if their is window record there.
if(windowRecordArrayWINBANK[numdex] != NULL)
return(1);
return(0);
}
/*
* Accept a window index and return a pointer to the window record, which will be NULL if no
* window exists. We return an error if the index is invalid.
*
* This function also checks the valid flag in the window to make sure that that fields were
* successfully filled when the window was created.
*
* All retrieval of window records should go through this function because it checks for valid
* windows.
*
*/
PsychError FindWindowRecord(PsychWindowIndexType windowIndex, PsychWindowRecordType **windowRecord)
{
// Check for valid index: Must be within bounds of our array of windowRecord pointers, and the referenced slot must be a non-NULL ptr to a windowRecord:
// Preinit to safe default of NULL:
*windowRecord = NULL;
if(windowIndex<PSYCH_FIRST_WINDOW || windowIndex>PSYCH_LAST_WINDOW || ((*windowRecord = windowRecordArrayWINBANK[windowIndex]) == NULL)) return(PsychError_invalidWindex); // Invalid index!
// It is a windowRecord: Check if it is valid, ie., has been properly initialized by PTB:
PsychCheckIfWindowRecordIsValid(*windowRecord); // This would, e.g., fail because of an early exit when the window was created. It is considered an internal error if this triggers.
// Success.
return(PsychError_none);
}
/*
* Accept a screen number and return the corresponding screen record
*/
PsychError FindScreenRecord(int screenNumber, PsychScreenRecordType **screenRecord)
{
if(IsValidScreenNumber(screenNumber)){
*screenRecord = screenRecordArrayWINBANK[screenNumber];
return(PsychError_none);
} else
return(PsychError_invalidScumber);
}
/*
* PsychCreateVolatileWindowRecordPointerList()
*
* Allocates memory for and returns an array holding indices of all open windows.
*
* This is kind of lame. It iterates over the window list twice.
*
*/
void PsychCreateVolatileWindowRecordPointerList(int *numWindows, PsychWindowRecordType ***pointerList)
{
int i,j=0;
PsychWindowRecordType **tempList;
*numWindows=0;
for(i=PSYCH_FIRST_WINDOW;i<=PSYCH_LAST_WINDOW;i++){
if(windowRecordArrayWINBANK[i])
++(*numWindows);
}
tempList=(PsychWindowRecordType **)malloc(sizeof(PsychWindowRecordType *) * *numWindows);
for(i=PSYCH_FIRST_WINDOW;i<=PSYCH_LAST_WINDOW;i++){
if(windowRecordArrayWINBANK[i])
tempList[j++]=windowRecordArrayWINBANK[i];
}
*pointerList=tempList;
}
/*
* PsychDestroyVolatileWindowIndexList()
*/
void PsychDestroyVolatileWindowRecordPointerList(PsychWindowRecordType **pointerList)
{
free((void *)pointerList);
}
/* PsychAssignParentWindow()
* Assign a specific windowRecord as the parent windowRecord of a windowRecord.
* This sets up the "parent" pointer and copies a variety of state and settings from the
* parent to the child, e.g., OpenGL context, device context, color clamp settings etc...,
* i.e., it performs the one time setup of the childs properties with the parents properties.
*
* Usually called by all functions that create new offscreen windows or textures to assign
* the creating onscreen window to a child offscreen window or texture or proxy.
*
*/
void PsychAssignParentWindow(PsychWindowRecordType *childWin, PsychWindowRecordType *parentWin)
{
// Assign parent:
childWin->parentWindow = parentWin;
// Copy some state and settings from parent to child:
memcpy(&childWin->targetSpecific, &parentWin->targetSpecific, sizeof(parentWin->targetSpecific));
// Copy default drawing shaders from parent:
childWin->defaultDrawShader = parentWin->defaultDrawShader;
childWin->unclampedDrawShader = parentWin->unclampedDrawShader;
// Copy color range and mode from parent window:
childWin->colorRange = parentWin->colorRange;
childWin->applyColorRangeToDoubleInputMakeTexture = parentWin->applyColorRangeToDoubleInputMakeTexture;
// Copy imaging mode flags from parent:
childWin->imagingMode = parentWin->imagingMode;
// Inherit capability bits of parents context:
childWin->gfxcaps = parentWin->gfxcaps;
childWin->maxTextureSize = parentWin->maxTextureSize;
// Type of display backend and graphics api:
childWin->glApiType = parentWin->glApiType;
childWin->winsysType = parentWin->winsysType;
return;
}
/* PsychGetParentWindow()
* Return the windowRecord* of the parent window of a given window, or the windowRecord itself
* if the window doesn't have a parent because its a top-level onscreen window, ie., it is its
* own parent.
*/
PsychWindowRecordType* PsychGetParentWindow(PsychWindowRecordType *windowRecord)
{
while (windowRecord->parentWindow) windowRecord = windowRecord->parentWindow;
return(windowRecord);
}
// ------------------------------------------------------------------
// Accessor functions for stuff internal to WindowBank.cpp.
//
PsychWindowIndexType FindEmptyWindowIndex(void)
{
int i;
for(i=PSYCH_FIRST_WINDOW;i<=PSYCH_LAST_WINDOW;i++){
if(windowRecordArrayWINBANK[i]==NULL)
return(i);
}
PsychErrorExitMsg(PsychError_toomanyWin,NULL);
return(PSYCH_INVALID_WINDEX);
}
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