1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634 3635 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678 3679 3680 3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3692 3693 3694 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891 3892 3893 3894 3895 3896 3897 3898 3899 3900 3901 3902 3903 3904 3905 3906 3907 3908 3909 3910 3911 3912 3913 3914 3915 3916 3917 3918 3919 3920 3921 3922 3923 3924 3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938 3939 3940 3941 3942 3943 3944 3945 3946 3947 3948 3949 3950 3951 3952 3953 3954 3955 3956 3957 3958 3959 3960 3961 3962 3963 3964 3965 3966 3967 3968 3969 3970 3971 3972 3973 3974 3975 3976 3977 3978 3979 3980 3981 3982 3983 3984 3985 3986 3987 3988 3989 3990 3991 3992 3993 3994 3995 3996 3997 3998 3999 4000 4001 4002 4003 4004 4005 4006 4007 4008 4009 4010 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 4021 4022 4023 4024 4025 4026 4027 4028 4029 4030 4031 4032 4033 4034 4035 4036 4037 4038 4039 4040 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 4121 4122 4123 4124 4125 4126 4127 4128 4129 4130 4131 4132 4133 4134 4135 4136 4137 4138 4139 4140 4141 4142 4143 4144 4145 4146 4147 4148 4149 4150 4151 4152 4153 4154 4155 4156 4157 4158 4159 4160 4161 4162 4163 4164 4165 4166 4167 4168 4169 4170 4171 4172 4173 4174 4175 4176 4177 4178 4179 4180 4181 4182 4183 4184 4185 4186 4187 4188 4189 4190 4191 4192 4193 4194 4195 4196 4197 4198 4199 4200 4201 4202 4203 4204 4205 4206 4207 4208 4209 4210 4211 4212 4213 4214 4215 4216 4217 4218 4219 4220 4221 4222 4223 4224 4225 4226 4227 4228 4229 4230 4231 4232 4233 4234 4235 4236 4237 4238 4239 4240 4241 4242 4243 4244 4245 4246 4247 4248 4249 4250 4251 4252 4253 4254 4255 4256 4257 4258 4259 4260 4261 4262 4263 4264 4265 4266 4267 4268 4269 4270 4271 4272 4273 4274 4275 4276 4277 4278 4279 4280 4281 4282 4283 4284 4285 4286 4287 4288 4289 4290 4291 4292 4293 4294 4295 4296 4297 4298 4299 4300 4301 4302 4303 4304 4305 4306 4307 4308 4309 4310 4311 4312 4313 4314 4315 4316 4317 4318 4319 4320 4321 4322 4323 4324 4325 4326 4327 4328 4329 4330 4331 4332 4333 4334 4335 4336 4337 4338 4339 4340 4341 4342 4343 4344 4345 4346 4347 4348 4349 4350 4351 4352 4353 4354 4355 4356 4357 4358 4359 4360 4361 4362 4363 4364 4365 4366 4367 4368 4369 4370 4371 4372 4373 4374 4375 4376 4377 4378 4379 4380 4381 4382 4383 4384 4385 4386 4387 4388 4389 4390 4391 4392 4393 4394 4395 4396 4397 4398 4399 4400 4401 4402 4403 4404 4405 4406 4407 4408 4409 4410 4411 4412 4413 4414 4415 4416 4417 4418 4419 4420 4421 4422 4423 4424 4425 4426 4427 4428 4429 4430 4431 4432 4433 4434 4435 4436 4437 4438 4439 4440 4441 4442 4443 4444 4445 4446 4447 4448 4449 4450 4451 4452 4453 4454 4455 4456 4457 4458 4459 4460 4461 4462 4463 4464 4465 4466 4467 4468 4469 4470 4471 4472 4473 4474 4475 4476 4477 4478 4479 4480 4481 4482 4483 4484 4485 4486 4487 4488 4489 4490 4491 4492 4493 4494 4495 4496 4497 4498 4499 4500 4501 4502 4503 4504 4505 4506 4507 4508 4509 4510 4511 4512 4513 4514 4515 4516 4517 4518 4519 4520 4521 4522 4523 4524 4525 4526 4527 4528 4529 4530 4531 4532 4533 4534 4535 4536 4537 4538 4539 4540 4541 4542 4543 4544 4545 4546 4547 4548 4549 4550 4551 4552 4553 4554 4555 4556 4557 4558 4559 4560 4561 4562 4563 4564 4565 4566 4567 4568 4569 4570 4571 4572 4573 4574 4575 4576 4577 4578 4579 4580 4581 4582 4583 4584 4585 4586 4587 4588 4589 4590 4591 4592 4593 4594 4595 4596 4597 4598 4599 4600 4601 4602 4603 4604 4605 4606 4607 4608 4609 4610 4611 4612 4613 4614 4615 4616 4617 4618 4619 4620 4621 4622 4623 4624 4625 4626 4627 4628 4629 4630 4631 4632 4633 4634 4635 4636 4637 4638 4639 4640 4641 4642 4643 4644 4645 4646 4647 4648 4649 4650 4651 4652 4653 4654 4655 4656 4657 4658 4659 4660 4661 4662 4663 4664 4665 4666 4667 4668 4669 4670 4671 4672 4673 4674 4675 4676 4677 4678 4679 4680 4681 4682 4683 4684 4685 4686 4687 4688 4689 4690 4691 4692 4693 4694 4695 4696 4697 4698 4699 4700 4701 4702 4703 4704 4705 4706 4707 4708 4709 4710 4711 4712 4713 4714 4715 4716 4717 4718 4719 4720 4721 4722 4723 4724 4725 4726 4727 4728 4729 4730 4731 4732 4733 4734 4735 4736 4737 4738 4739 4740 4741 4742 4743 4744 4745 4746 4747 4748 4749 4750 4751 4752 4753 4754 4755 4756 4757 4758 4759 4760 4761 4762 4763 4764 4765 4766 4767 4768 4769 4770 4771 4772 4773 4774 4775 4776 4777 4778 4779 4780 4781 4782 4783 4784 4785 4786 4787 4788 4789 4790 4791 4792 4793 4794 4795 4796 4797 4798 4799 4800 4801 4802 4803 4804 4805 4806 4807 4808 4809 4810 4811 4812 4813 4814 4815 4816 4817 4818 4819 4820 4821 4822 4823 4824 4825 4826 4827 4828 4829 4830 4831 4832 4833 4834 4835 4836 4837 4838 4839 4840 4841 4842 4843 4844 4845 4846 4847 4848 4849 4850 4851 4852 4853 4854 4855 4856 4857 4858 4859 4860 4861 4862 4863 4864 4865 4866 4867 4868 4869 4870 4871 4872 4873 4874 4875 4876 4877 4878 4879 4880 4881 4882 4883 4884 4885 4886 4887 4888 4889 4890 4891 4892 4893 4894 4895 4896 4897 4898 4899 4900 4901 4902 4903 4904 4905 4906 4907 4908 4909 4910 4911 4912 4913 4914 4915 4916 4917 4918 4919 4920 4921 4922 4923 4924 4925 4926 4927 4928 4929 4930 4931 4932 4933 4934 4935 4936 4937 4938 4939 4940 4941 4942 4943 4944 4945 4946 4947 4948 4949 4950 4951 4952 4953 4954 4955 4956 4957 4958 4959 4960 4961 4962 4963 4964 4965 4966 4967 4968 4969 4970 4971 4972 4973 4974 4975 4976 4977 4978 4979 4980 4981 4982 4983 4984 4985 4986 4987 4988 4989 4990 4991 4992 4993 4994 4995 4996 4997 4998 4999 5000 5001 5002 5003 5004 5005 5006 5007 5008 5009 5010 5011 5012 5013 5014 5015 5016 5017 5018 5019 5020 5021 5022 5023 5024 5025 5026 5027 5028 5029 5030 5031 5032 5033 5034 5035 5036 5037 5038 5039 5040 5041 5042 5043 5044 5045 5046 5047 5048 5049 5050 5051 5052 5053 5054 5055 5056 5057 5058 5059 5060 5061 5062 5063 5064 5065 5066 5067 5068 5069 5070 5071 5072 5073 5074 5075 5076 5077 5078 5079 5080 5081 5082 5083 5084 5085 5086 5087 5088 5089 5090 5091 5092 5093 5094 5095 5096 5097 5098 5099 5100 5101 5102 5103 5104 5105 5106 5107 5108 5109 5110 5111 5112 5113 5114 5115 5116 5117 5118 5119 5120 5121 5122 5123 5124 5125 5126 5127 5128 5129 5130 5131 5132 5133 5134 5135 5136 5137 5138 5139 5140 5141 5142 5143 5144 5145 5146 5147 5148 5149 5150 5151 5152 5153 5154 5155 5156 5157 5158 5159 5160 5161 5162 5163 5164 5165 5166 5167 5168 5169 5170 5171 5172 5173 5174 5175 5176 5177 5178 5179 5180 5181 5182 5183 5184 5185 5186 5187 5188 5189 5190 5191 5192 5193 5194 5195 5196 5197 5198 5199 5200 5201 5202 5203 5204 5205 5206 5207 5208 5209 5210 5211 5212 5213 5214 5215 5216 5217 5218 5219 5220 5221 5222 5223 5224 5225 5226 5227 5228 5229 5230 5231 5232 5233 5234 5235 5236 5237 5238 5239 5240 5241 5242 5243 5244 5245 5246 5247 5248 5249 5250 5251 5252 5253 5254 5255 5256 5257 5258 5259 5260 5261 5262 5263 5264 5265 5266 5267 5268 5269 5270 5271 5272 5273 5274 5275 5276 5277 5278 5279 5280 5281 5282 5283 5284 5285 5286 5287 5288 5289 5290 5291 5292 5293 5294 5295 5296 5297 5298 5299 5300 5301 5302 5303 5304 5305 5306 5307 5308 5309 5310 5311 5312 5313 5314 5315 5316 5317 5318 5319 5320 5321 5322 5323 5324 5325 5326 5327 5328 5329 5330 5331 5332 5333 5334 5335 5336 5337 5338 5339 5340 5341 5342 5343 5344 5345 5346 5347 5348 5349 5350 5351 5352 5353 5354 5355 5356 5357 5358 5359 5360 5361 5362 5363 5364 5365 5366 5367 5368 5369 5370 5371 5372 5373 5374 5375 5376 5377 5378 5379 5380 5381 5382 5383 5384 5385 5386 5387 5388 5389 5390 5391 5392 5393 5394 5395 5396 5397 5398 5399 5400 5401 5402 5403 5404 5405 5406 5407 5408 5409 5410 5411 5412 5413 5414 5415 5416 5417 5418 5419 5420 5421 5422 5423 5424 5425 5426 5427 5428 5429 5430 5431 5432 5433 5434 5435 5436 5437 5438 5439 5440 5441 5442 5443 5444 5445 5446 5447 5448 5449 5450 5451 5452 5453 5454 5455 5456 5457 5458 5459 5460 5461 5462 5463 5464 5465 5466 5467 5468 5469 5470 5471 5472 5473 5474 5475 5476 5477 5478 5479 5480 5481 5482 5483 5484 5485 5486 5487 5488 5489 5490 5491 5492 5493 5494 5495 5496 5497 5498 5499 5500 5501 5502 5503 5504 5505 5506 5507 5508 5509 5510 5511 5512 5513 5514 5515 5516 5517 5518 5519 5520 5521 5522 5523 5524 5525 5526 5527 5528 5529 5530 5531 5532 5533 5534 5535 5536 5537 5538 5539 5540 5541 5542 5543 5544 5545 5546 5547 5548 5549 5550 5551 5552 5553 5554 5555 5556 5557 5558 5559 5560 5561 5562 5563 5564 5565 5566 5567 5568 5569 5570 5571 5572 5573 5574 5575 5576 5577 5578 5579 5580 5581 5582 5583 5584 5585 5586 5587 5588 5589 5590 5591 5592 5593 5594 5595 5596 5597 5598 5599 5600 5601 5602 5603 5604 5605 5606 5607 5608 5609 5610 5611 5612 5613 5614 5615 5616 5617 5618 5619 5620 5621 5622 5623 5624 5625 5626 5627 5628 5629 5630 5631 5632 5633 5634 5635 5636 5637 5638 5639 5640 5641 5642 5643 5644 5645 5646 5647 5648 5649 5650 5651 5652 5653 5654 5655 5656 5657 5658 5659 5660 5661 5662 5663 5664 5665 5666 5667 5668 5669 5670 5671 5672 5673 5674 5675 5676 5677 5678 5679 5680 5681 5682 5683 5684 5685 5686 5687 5688 5689 5690 5691 5692 5693 5694 5695 5696 5697 5698 5699 5700 5701 5702 5703 5704 5705 5706 5707 5708 5709 5710 5711 5712 5713 5714 5715 5716 5717 5718 5719 5720 5721 5722 5723 5724 5725 5726 5727 5728 5729 5730 5731 5732 5733 5734 5735 5736 5737 5738 5739 5740 5741 5742 5743 5744 5745 5746 5747 5748 5749 5750 5751 5752 5753 5754 5755 5756 5757 5758 5759 5760 5761 5762 5763 5764 5765 5766 5767 5768 5769 5770 5771 5772 5773 5774 5775 5776 5777 5778 5779 5780 5781 5782 5783 5784 5785 5786 5787 5788 5789 5790 5791 5792 5793 5794 5795 5796 5797 5798 5799 5800 5801 5802 5803 5804 5805 5806 5807 5808 5809 5810 5811 5812 5813 5814 5815 5816 5817 5818 5819 5820 5821 5822 5823 5824 5825 5826 5827 5828 5829 5830 5831 5832 5833 5834 5835 5836 5837 5838 5839 5840 5841 5842 5843 5844 5845 5846 5847 5848 5849 5850 5851 5852 5853 5854 5855 5856 5857 5858 5859 5860 5861 5862 5863 5864 5865 5866 5867 5868 5869 5870 5871 5872 5873 5874 5875 5876 5877 5878 5879 5880 5881 5882 5883 5884 5885 5886 5887 5888 5889 5890 5891 5892 5893 5894 5895 5896 5897 5898 5899 5900 5901 5902 5903 5904 5905 5906 5907 5908 5909 5910 5911 5912 5913 5914 5915 5916 5917 5918 5919 5920 5921 5922 5923 5924 5925 5926 5927 5928 5929 5930 5931 5932 5933 5934 5935 5936 5937 5938 5939 5940 5941 5942 5943 5944 5945 5946 5947 5948 5949 5950 5951 5952 5953 5954 5955 5956 5957 5958 5959 5960 5961 5962 5963 5964 5965 5966 5967 5968 5969 5970 5971 5972 5973 5974 5975 5976 5977 5978 5979 5980 5981 5982 5983 5984 5985 5986 5987 5988 5989 5990 5991 5992 5993 5994 5995 5996 5997 5998 5999 6000 6001 6002 6003 6004 6005 6006 6007 6008 6009 6010 6011 6012 6013 6014 6015 6016 6017 6018 6019 6020 6021 6022 6023 6024 6025 6026 6027 6028 6029 6030 6031 6032 6033 6034 6035 6036 6037 6038 6039 6040 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 6061 6062 6063 6064 6065 6066 6067 6068 6069 6070 6071 6072 6073 6074 6075 6076 6077 6078 6079 6080 6081 6082 6083 6084 6085 6086 6087 6088 6089 6090 6091 6092 6093 6094 6095 6096 6097 6098 6099 6100 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 6111 6112 6113 6114 6115 6116 6117 6118 6119 6120 6121 6122 6123 6124 6125 6126 6127 6128 6129 6130 6131 6132 6133 6134 6135 6136 6137 6138 6139 6140 6141 6142 6143 6144 6145 6146 6147 6148 6149 6150 6151 6152 6153 6154 6155 6156 6157 6158 6159 6160 6161 6162 6163 6164 6165 6166 6167 6168 6169 6170 6171 6172 6173 6174 6175 6176 6177 6178 6179 6180 6181 6182 6183 6184 6185 6186 6187 6188 6189 6190 6191 6192 6193 6194 6195 6196 6197 6198 6199 6200 6201 6202 6203 6204 6205 6206 6207 6208 6209 6210 6211 6212 6213 6214 6215 6216 6217 6218 6219 6220 6221 6222 6223 6224 6225 6226 6227 6228 6229 6230 6231 6232 6233 6234 6235 6236 6237 6238 6239 6240 6241 6242 6243 6244 6245 6246 6247 6248 6249 6250 6251 6252 6253 6254 6255 6256 6257 6258 6259 6260 6261 6262 6263 6264 6265 6266 6267 6268 6269 6270 6271 6272 6273 6274 6275 6276 6277 6278 6279 6280 6281 6282 6283 6284 6285 6286 6287 6288 6289 6290 6291 6292 6293 6294 6295 6296 6297 6298 6299 6300 6301 6302 6303 6304 6305 6306 6307 6308 6309 6310 6311 6312 6313 6314 6315 6316 6317 6318 6319 6320 6321 6322 6323 6324 6325 6326 6327 6328 6329 6330 6331 6332 6333 6334 6335 6336 6337 6338 6339 6340 6341 6342 6343 6344 6345 6346 6347 6348 6349 6350 6351 6352 6353 6354 6355 6356 6357 6358 6359 6360 6361 6362 6363 6364 6365 6366 6367 6368 6369 6370 6371 6372 6373 6374 6375 6376 6377 6378 6379 6380 6381 6382 6383 6384 6385 6386 6387 6388 6389 6390 6391 6392 6393 6394 6395 6396 6397 6398 6399 6400 6401 6402 6403 6404 6405 6406 6407 6408 6409 6410 6411 6412 6413 6414 6415 6416 6417 6418 6419 6420 6421 6422 6423 6424 6425 6426 6427 6428 6429 6430 6431 6432 6433 6434 6435 6436 6437 6438 6439 6440 6441 6442 6443 6444 6445 6446 6447 6448 6449 6450 6451 6452 6453 6454 6455 6456 6457 6458 6459 6460 6461 6462 6463 6464 6465 6466 6467 6468 6469 6470 6471 6472 6473 6474 6475 6476 6477 6478 6479 6480 6481 6482 6483 6484 6485 6486 6487 6488 6489 6490 6491 6492 6493 6494 6495 6496 6497 6498 6499 6500 6501 6502 6503 6504 6505 6506 6507 6508 6509 6510 6511 6512 6513 6514 6515 6516 6517 6518 6519 6520 6521 6522 6523 6524 6525 6526 6527 6528 6529 6530 6531 6532 6533 6534 6535 6536 6537 6538 6539 6540 6541 6542 6543 6544 6545 6546 6547 6548 6549 6550 6551 6552 6553 6554 6555 6556 6557 6558 6559 6560 6561 6562 6563 6564 6565 6566 6567 6568 6569 6570 6571 6572 6573 6574 6575 6576 6577 6578 6579 6580 6581 6582 6583 6584 6585 6586 6587 6588 6589 6590 6591 6592 6593 6594 6595 6596 6597 6598 6599 6600 6601 6602 6603 6604 6605 6606 6607 6608 6609 6610 6611 6612 6613 6614 6615 6616 6617 6618 6619 6620 6621 6622 6623 6624 6625 6626 6627 6628 6629 6630 6631 6632 6633 6634 6635 6636 6637 6638 6639 6640 6641 6642 6643 6644 6645 6646 6647 6648 6649 6650 6651 6652 6653 6654 6655 6656 6657 6658 6659 6660 6661 6662 6663 6664 6665 6666 6667 6668 6669 6670 6671 6672 6673 6674 6675 6676 6677 6678 6679 6680 6681 6682 6683 6684 6685 6686 6687 6688 6689 6690 6691 6692 6693 6694 6695 6696 6697 6698 6699 6700 6701 6702 6703 6704 6705 6706 6707 6708 6709 6710 6711 6712 6713 6714 6715 6716 6717 6718 6719 6720 6721 6722 6723 6724 6725 6726 6727 6728 6729 6730 6731 6732 6733 6734 6735 6736 6737 6738 6739 6740 6741 6742 6743 6744 6745 6746 6747 6748 6749 6750 6751 6752 6753 6754 6755 6756 6757 6758 6759 6760 6761 6762 6763 6764 6765 6766 6767 6768 6769 6770 6771 6772 6773 6774 6775 6776 6777 6778 6779 6780 6781 6782 6783 6784 6785 6786 6787 6788 6789 6790 6791 6792 6793 6794 6795 6796 6797 6798 6799 6800 6801 6802 6803 6804 6805 6806 6807 6808 6809 6810 6811 6812 6813 6814 6815 6816 6817 6818 6819 6820 6821 6822 6823 6824 6825 6826 6827 6828 6829 6830 6831 6832 6833 6834 6835 6836 6837 6838 6839 6840 6841 6842 6843 6844 6845 6846 6847 6848 6849 6850 6851 6852 6853 6854 6855 6856 6857 6858 6859 6860 6861 6862 6863 6864 6865 6866 6867 6868 6869 6870 6871 6872 6873 6874 6875 6876 6877 6878 6879 6880 6881 6882 6883 6884 6885 6886 6887 6888 6889 6890 6891 6892 6893 6894 6895 6896 6897 6898 6899 6900 6901 6902 6903 6904 6905 6906 6907 6908 6909 6910 6911 6912 6913 6914 6915 6916 6917 6918 6919 6920 6921 6922 6923 6924 6925 6926 6927 6928 6929 6930 6931 6932 6933 6934 6935 6936 6937 6938 6939 6940 6941 6942 6943 6944 6945 6946 6947 6948 6949 6950 6951 6952 6953 6954 6955 6956 6957 6958 6959 6960 6961 6962 6963 6964 6965 6966 6967 6968 6969 6970 6971 6972 6973 6974 6975 6976 6977 6978 6979 6980 6981 6982 6983 6984 6985 6986 6987 6988 6989 6990 6991 6992 6993 6994 6995 6996 6997 6998 6999 7000 7001 7002 7003 7004 7005 7006 7007 7008 7009 7010 7011 7012 7013 7014 7015 7016 7017 7018 7019 7020 7021 7022 7023 7024 7025 7026 7027 7028 7029 7030 7031 7032 7033 7034 7035 7036 7037 7038 7039 7040 7041 7042 7043 7044 7045 7046 7047 7048 7049 7050 7051 7052 7053 7054 7055 7056 7057 7058 7059 7060 7061 7062 7063 7064 7065 7066 7067 7068 7069 7070 7071 7072 7073 7074 7075 7076 7077 7078 7079 7080 7081 7082 7083 7084 7085 7086 7087 7088 7089 7090 7091 7092 7093 7094 7095 7096 7097 7098 7099 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 7110 7111 7112 7113 7114 7115 7116 7117 7118 7119 7120 7121 7122 7123 7124 7125 7126 7127 7128 7129 7130 7131 7132 7133 7134 7135 7136 7137 7138 7139 7140 7141 7142 7143 7144 7145 7146 7147 7148 7149 7150 7151 7152 7153 7154 7155 7156 7157 7158 7159 7160 7161 7162 7163 7164 7165 7166 7167 7168 7169 7170 7171 7172 7173 7174 7175 7176 7177 7178 7179 7180 7181 7182 7183 7184 7185 7186 7187 7188 7189 7190 7191 7192 7193 7194 7195 7196 7197 7198 7199 7200 7201 7202 7203 7204 7205 7206 7207 7208 7209 7210 7211 7212 7213 7214 7215 7216 7217 7218 7219 7220 7221 7222 7223 7224 7225 7226 7227 7228 7229 7230 7231 7232 7233 7234 7235 7236 7237 7238 7239 7240 7241 7242 7243 7244 7245 7246 7247 7248 7249 7250 7251 7252 7253 7254 7255 7256 7257 7258 7259 7260 7261 7262 7263 7264 7265 7266 7267 7268 7269 7270 7271 7272 7273 7274 7275 7276 7277 7278 7279 7280 7281 7282 7283 7284 7285 7286 7287 7288 7289 7290 7291 7292 7293 7294 7295 7296 7297 7298 7299 7300 7301 7302 7303 7304 7305 7306 7307 7308 7309 7310 7311 7312 7313 7314 7315 7316 7317 7318 7319 7320 7321 7322 7323 7324 7325 7326 7327 7328 7329 7330 7331 7332 7333 7334 7335 7336 7337 7338 7339 7340 7341 7342 7343 7344 7345 7346 7347 7348 7349 7350 7351 7352 7353 7354 7355 7356 7357 7358 7359 7360 7361 7362 7363 7364 7365 7366 7367 7368 7369 7370 7371 7372 7373 7374 7375 7376 7377 7378 7379 7380 7381 7382 7383 7384 7385 7386 7387 7388 7389 7390 7391 7392 7393 7394 7395 7396 7397 7398 7399 7400 7401 7402 7403 7404 7405 7406 7407 7408 7409 7410 7411 7412 7413 7414 7415 7416 7417 7418 7419 7420 7421 7422 7423 7424 7425 7426 7427 7428 7429 7430 7431 7432 7433 7434 7435 7436 7437 7438 7439 7440 7441 7442 7443 7444 7445 7446 7447 7448 7449 7450 7451 7452 7453 7454 7455 7456 7457 7458 7459 7460 7461 7462 7463 7464 7465 7466 7467 7468 7469 7470 7471 7472 7473 7474 7475 7476 7477 7478 7479 7480 7481 7482 7483 7484 7485 7486 7487 7488 7489 7490 7491 7492 7493 7494 7495 7496 7497 7498 7499 7500 7501 7502 7503 7504 7505 7506 7507 7508 7509 7510 7511 7512 7513 7514 7515 7516 7517 7518 7519 7520 7521 7522 7523 7524 7525 7526 7527 7528 7529 7530 7531 7532 7533 7534 7535 7536 7537 7538 7539 7540 7541 7542 7543 7544 7545 7546 7547 7548 7549 7550 7551 7552 7553 7554 7555 7556 7557 7558 7559 7560 7561 7562 7563 7564 7565 7566 7567 7568 7569 7570 7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 7595 7596 7597 7598 7599 7600 7601 7602 7603 7604 7605 7606 7607 7608 7609 7610 7611 7612 7613 7614 7615 7616 7617 7618 7619 7620 7621 7622 7623 7624 7625 7626 7627 7628 7629 7630 7631 7632 7633 7634 7635 7636 7637 7638 7639 7640 7641 7642 7643 7644 7645 7646 7647 7648 7649 7650 7651 7652 7653 7654 7655 7656 7657 7658 7659 7660 7661 7662 7663 7664 7665 7666 7667 7668 7669 7670 7671 7672 7673 7674 7675 7676 7677 7678 7679 7680 7681 7682 7683 7684 7685 7686 7687 7688 7689 7690 7691 7692 7693 7694 7695 7696 7697 7698 7699 7700 7701 7702 7703 7704 7705 7706 7707 7708 7709 7710 7711 7712 7713 7714 7715 7716 7717 7718 7719 7720 7721 7722 7723 7724 7725 7726 7727 7728 7729 7730 7731 7732 7733 7734 7735 7736 7737 7738 7739 7740 7741 7742 7743 7744 7745 7746 7747 7748 7749 7750 7751 7752 7753 7754 7755 7756 7757 7758 7759 7760 7761 7762 7763 7764 7765 7766 7767 7768 7769 7770 7771 7772 7773 7774 7775 7776 7777 7778 7779 7780 7781 7782 7783 7784 7785 7786 7787 7788 7789 7790 7791 7792 7793 7794 7795 7796 7797 7798 7799 7800 7801 7802 7803 7804 7805 7806 7807 7808 7809 7810 7811 7812 7813 7814 7815 7816 7817 7818 7819 7820 7821 7822 7823 7824 7825 7826 7827 7828 7829 7830 7831 7832 7833 7834 7835 7836 7837 7838 7839 7840 7841 7842 7843 7844 7845 7846 7847 7848 7849 7850 7851 7852 7853 7854 7855 7856 7857 7858 7859 7860 7861 7862 7863 7864 7865 7866 7867 7868 7869 7870 7871 7872 7873 7874 7875 7876 7877 7878 7879 7880 7881 7882 7883 7884 7885 7886 7887 7888 7889 7890 7891 7892 7893 7894 7895 7896 7897 7898 7899 7900 7901 7902 7903 7904 7905 7906 7907 7908 7909 7910 7911 7912 7913 7914 7915 7916 7917 7918 7919 7920 7921 7922 7923 7924 7925 7926 7927 7928 7929 7930 7931 7932 7933 7934 7935 7936 7937 7938 7939 7940 7941 7942 7943 7944 7945 7946 7947 7948 7949 7950 7951 7952 7953 7954 7955 7956 7957 7958 7959 7960 7961 7962 7963 7964 7965 7966 7967 7968 7969 7970 7971 7972 7973 7974 7975 7976 7977 7978 7979 7980 7981 7982 7983 7984 7985 7986 7987 7988 7989 7990 7991 7992 7993 7994 7995 7996 7997 7998 7999 8000 8001 8002 8003 8004 8005 8006 8007 8008 8009 8010 8011 8012 8013 8014 8015 8016 8017 8018 8019 8020 8021 8022 8023 8024 8025 8026 8027 8028 8029 8030 8031 8032 8033 8034 8035 8036 8037 8038 8039 8040 8041 8042 8043 8044 8045 8046 8047 8048 8049 8050 8051 8052 8053 8054 8055 8056 8057 8058 8059 8060 8061 8062 8063 8064 8065 8066 8067 8068 8069 8070 8071 8072 8073 8074 8075 8076 8077 8078 8079 8080 8081 8082 8083 8084 8085 8086 8087 8088 8089 8090 8091 8092 8093 8094 8095 8096 8097 8098 8099 8100 8101 8102 8103 8104 8105 8106 8107 8108 8109 8110 8111 8112 8113 8114 8115 8116 8117 8118 8119 8120 8121 8122 8123 8124 8125 8126 8127 8128 8129 8130 8131 8132 8133 8134 8135 8136 8137 8138 8139 8140 8141 8142 8143 8144 8145 8146 8147 8148 8149 8150 8151 8152 8153 8154 8155 8156 8157 8158 8159 8160 8161 8162 8163 8164 8165 8166 8167 8168 8169 8170 8171 8172 8173 8174 8175 8176 8177 8178 8179 8180 8181 8182 8183 8184 8185 8186 8187 8188 8189 8190 8191 8192 8193 8194 8195 8196 8197 8198 8199 8200 8201 8202 8203 8204 8205 8206 8207 8208 8209 8210 8211 8212 8213 8214 8215 8216 8217 8218 8219 8220 8221 8222 8223 8224 8225 8226 8227 8228 8229 8230 8231 8232 8233 8234 8235 8236 8237 8238 8239 8240 8241 8242 8243 8244 8245 8246 8247 8248 8249 8250 8251 8252 8253 8254 8255 8256 8257 8258 8259 8260 8261 8262 8263 8264 8265 8266 8267 8268 8269 8270 8271 8272 8273 8274 8275 8276 8277 8278 8279 8280 8281 8282 8283 8284 8285 8286 8287 8288 8289 8290 8291 8292 8293 8294 8295 8296 8297 8298 8299 8300 8301 8302 8303 8304 8305 8306 8307 8308 8309 8310 8311 8312 8313 8314 8315 8316 8317 8318 8319 8320 8321 8322 8323 8324 8325 8326 8327 8328 8329 8330 8331 8332 8333 8334 8335 8336 8337 8338 8339 8340 8341 8342 8343 8344 8345 8346 8347 8348 8349 8350 8351 8352 8353 8354 8355 8356 8357 8358 8359 8360 8361 8362 8363 8364 8365 8366 8367 8368 8369 8370 8371 8372 8373 8374 8375 8376 8377 8378 8379 8380 8381 8382 8383 8384 8385 8386 8387 8388 8389 8390 8391 8392 8393 8394 8395 8396 8397 8398 8399 8400 8401 8402 8403 8404 8405 8406 8407 8408 8409 8410 8411 8412 8413 8414 8415 8416 8417 8418 8419 8420 8421 8422 8423 8424 8425 8426 8427 8428 8429 8430 8431 8432 8433 8434 8435 8436 8437 8438 8439 8440 8441 8442 8443 8444 8445 8446 8447 8448 8449 8450 8451 8452 8453 8454 8455 8456 8457 8458 8459 8460 8461 8462 8463 8464 8465 8466 8467 8468 8469 8470 8471 8472 8473 8474 8475 8476 8477 8478 8479 8480 8481 8482 8483 8484 8485 8486 8487 8488 8489 8490 8491 8492 8493 8494 8495 8496 8497 8498 8499 8500 8501 8502 8503 8504 8505 8506 8507 8508 8509 8510 8511 8512 8513 8514 8515 8516 8517 8518 8519 8520 8521 8522 8523 8524 8525 8526 8527 8528 8529 8530 8531 8532 8533 8534 8535 8536 8537 8538 8539 8540 8541 8542 8543 8544 8545 8546 8547 8548 8549 8550 8551 8552 8553 8554 8555 8556 8557 8558 8559 8560 8561 8562 8563 8564 8565 8566 8567 8568 8569 8570 8571 8572 8573 8574 8575 8576 8577 8578 8579 8580 8581 8582 8583 8584 8585 8586 8587 8588 8589 8590 8591 8592 8593 8594 8595 8596 8597 8598 8599 8600 8601 8602 8603 8604 8605 8606 8607 8608 8609 8610 8611 8612 8613 8614 8615 8616 8617 8618 8619 8620 8621 8622 8623 8624 8625 8626 8627 8628 8629 8630 8631 8632 8633 8634 8635 8636 8637 8638 8639 8640 8641 8642 8643 8644 8645 8646 8647 8648 8649 8650 8651 8652 8653 8654 8655 8656 8657 8658 8659 8660 8661 8662 8663 8664 8665 8666 8667 8668 8669 8670 8671 8672 8673 8674 8675 8676 8677 8678 8679 8680 8681 8682 8683 8684 8685 8686 8687 8688 8689 8690 8691 8692 8693 8694 8695 8696 8697 8698 8699 8700 8701 8702 8703 8704 8705 8706 8707 8708 8709 8710 8711 8712 8713 8714 8715 8716 8717 8718 8719 8720 8721 8722 8723 8724 8725 8726 8727 8728 8729 8730 8731 8732 8733 8734 8735 8736 8737 8738 8739 8740 8741 8742 8743 8744 8745 8746 8747 8748 8749 8750 8751 8752 8753 8754 8755 8756 8757 8758 8759 8760 8761 8762 8763 8764 8765 8766 8767 8768 8769 8770 8771 8772 8773 8774 8775 8776 8777 8778 8779 8780 8781 8782 8783 8784 8785 8786 8787 8788 8789 8790 8791 8792 8793 8794 8795 8796 8797 8798 8799 8800 8801 8802 8803 8804 8805 8806 8807 8808 8809 8810 8811 8812 8813 8814 8815 8816 8817 8818 8819 8820 8821 8822 8823 8824 8825 8826 8827 8828 8829 8830 8831 8832 8833 8834 8835 8836 8837 8838 8839 8840 8841 8842 8843 8844 8845 8846 8847 8848 8849 8850 8851 8852 8853 8854 8855 8856 8857 8858 8859 8860 8861 8862 8863 8864 8865 8866 8867 8868 8869 8870 8871 8872 8873 8874 8875 8876 8877 8878 8879 8880 8881 8882 8883 8884 8885 8886 8887 8888 8889 8890 8891 8892 8893 8894 8895 8896 8897 8898 8899 8900 8901 8902 8903 8904 8905 8906 8907 8908 8909 8910 8911 8912 8913 8914 8915 8916 8917 8918 8919 8920 8921 8922 8923 8924 8925 8926 8927 8928 8929 8930 8931 8932 8933 8934 8935 8936 8937 8938 8939 8940 8941 8942 8943 8944 8945 8946 8947 8948 8949 8950 8951 8952 8953 8954 8955 8956 8957 8958 8959 8960 8961 8962 8963 8964 8965 8966 8967 8968 8969 8970 8971 8972 8973 8974 8975 8976 8977 8978 8979 8980 8981 8982 8983 8984 8985 8986 8987 8988 8989 8990 8991 8992 8993 8994 8995 8996 8997 8998 8999 9000 9001 9002 9003 9004 9005 9006 9007 9008 9009 9010 9011 9012 9013 9014 9015 9016 9017 9018 9019 9020 9021 9022 9023 9024 9025 9026 9027 9028 9029 9030 9031 9032 9033 9034 9035 9036 9037 9038 9039 9040 9041 9042 9043 9044 9045 9046 9047 9048 9049 9050 9051 9052 9053 9054 9055 9056 9057 9058 9059 9060 9061 9062 9063 9064 9065 9066 9067 9068 9069 9070 9071 9072 9073 9074 9075 9076 9077 9078 9079 9080 9081 9082 9083 9084 9085 9086 9087 9088 9089 9090 9091 9092 9093 9094 9095 9096 9097 9098 9099 9100 9101 9102 9103 9104 9105 9106 9107 9108 9109 9110 9111 9112 9113 9114 9115 9116 9117 9118 9119 9120 9121 9122 9123 9124 9125 9126 9127 9128 9129 9130 9131 9132 9133 9134 9135 9136 9137 9138 9139 9140 9141 9142 9143 9144 9145 9146 9147 9148 9149 9150 9151 9152 9153 9154 9155 9156 9157 9158 9159 9160 9161 9162 9163 9164 9165 9166 9167 9168 9169 9170 9171 9172 9173 9174 9175 9176 9177 9178 9179 9180 9181 9182 9183 9184 9185 9186 9187 9188 9189 9190 9191 9192 9193 9194 9195 9196 9197 9198 9199 9200 9201 9202 9203 9204 9205 9206 9207 9208 9209 9210 9211 9212 9213 9214 9215 9216 9217 9218 9219 9220 9221 9222 9223 9224 9225 9226 9227 9228 9229 9230 9231 9232 9233 9234 9235 9236 9237 9238 9239 9240 9241 9242 9243 9244 9245 9246 9247 9248 9249 9250 9251 9252 9253 9254 9255 9256 9257 9258 9259 9260 9261 9262 9263 9264 9265 9266 9267 9268 9269 9270 9271 9272 9273 9274 9275 9276 9277 9278 9279 9280 9281 9282 9283 9284 9285 9286 9287 9288 9289 9290 9291 9292 9293 9294 9295 9296 9297 9298 9299 9300 9301 9302 9303 9304 9305 9306 9307 9308 9309 9310 9311 9312 9313 9314 9315 9316 9317 9318 9319 9320 9321 9322 9323 9324 9325 9326 9327 9328 9329 9330 9331 9332 9333 9334 9335 9336 9337 9338 9339 9340 9341 9342 9343 9344 9345 9346 9347 9348 9349 9350 9351 9352 9353 9354 9355 9356 9357 9358 9359 9360 9361 9362 9363 9364 9365 9366 9367 9368 9369 9370 9371 9372 9373 9374 9375 9376 9377 9378 9379 9380 9381 9382 9383 9384 9385 9386 9387 9388 9389 9390 9391 9392 9393 9394 9395 9396 9397 9398 9399 9400 9401 9402 9403 9404 9405 9406 9407 9408 9409 9410 9411 9412 9413 9414 9415 9416 9417 9418 9419 9420 9421 9422 9423 9424 9425 9426 9427 9428 9429 9430 9431 9432 9433 9434 9435 9436 9437 9438 9439 9440 9441 9442 9443 9444 9445 9446 9447 9448 9449 9450 9451 9452 9453 9454 9455 9456 9457 9458 9459 9460 9461 9462 9463 9464 9465 9466 9467 9468 9469 9470 9471 9472 9473 9474 9475 9476 9477 9478 9479 9480 9481 9482 9483 9484 9485 9486 9487 9488 9489 9490 9491 9492 9493 9494 9495 9496 9497 9498 9499 9500 9501 9502 9503 9504 9505 9506 9507 9508 9509 9510 9511 9512 9513 9514 9515 9516 9517 9518 9519 9520 9521 9522 9523 9524 9525 9526 9527 9528 9529 9530 9531 9532 9533 9534 9535 9536 9537 9538 9539 9540 9541 9542 9543 9544 9545 9546 9547 9548 9549 9550 9551 9552 9553 9554 9555 9556 9557 9558 9559 9560 9561 9562 9563 9564 9565 9566 9567 9568 9569 9570 9571 9572 9573 9574 9575 9576 9577 9578 9579 9580 9581 9582 9583 9584 9585 9586 9587 9588 9589 9590 9591 9592 9593 9594 9595 9596 9597 9598 9599 9600 9601 9602 9603 9604 9605 9606 9607 9608 9609 9610 9611 9612 9613 9614 9615 9616 9617 9618 9619 9620 9621 9622 9623 9624 9625 9626 9627 9628 9629 9630 9631 9632 9633 9634 9635 9636 9637 9638 9639 9640 9641 9642 9643 9644 9645 9646 9647 9648 9649 9650 9651 9652 9653 9654 9655 9656 9657 9658 9659 9660 9661 9662 9663 9664 9665 9666 9667 9668 9669 9670 9671 9672 9673 9674 9675 9676 9677 9678 9679 9680 9681 9682 9683 9684 9685 9686 9687 9688 9689 9690 9691 9692 9693 9694 9695 9696 9697 9698 9699 9700 9701 9702 9703 9704 9705 9706 9707 9708 9709 9710 9711 9712 9713 9714 9715 9716 9717 9718 9719 9720 9721 9722 9723 9724 9725 9726 9727 9728 9729 9730 9731 9732 9733 9734 9735 9736 9737 9738 9739 9740 9741 9742 9743 9744 9745 9746 9747 9748 9749 9750 9751 9752 9753 9754 9755 9756 9757 9758 9759 9760 9761 9762 9763 9764 9765 9766 9767 9768 9769 9770 9771 9772 9773 9774 9775 9776 9777 9778 9779 9780 9781 9782 9783 9784 9785 9786 9787 9788 9789 9790 9791 9792 9793 9794 9795 9796 9797 9798 9799 9800 9801 9802 9803 9804 9805 9806 9807 9808 9809 9810 9811 9812 9813 9814 9815 9816 9817 9818 9819 9820 9821 9822 9823 9824 9825 9826 9827 9828 9829 9830 9831 9832 9833 9834 9835 9836 9837 9838 9839 9840 9841 9842 9843 9844 9845 9846 9847 9848 9849 9850 9851 9852 9853 9854 9855 9856 9857 9858 9859 9860 9861 9862 9863 9864 9865 9866 9867 9868 9869 9870 9871 9872 9873 9874 9875 9876 9877 9878 9879 9880 9881 9882 9883 9884 9885 9886 9887 9888 9889 9890 9891 9892 9893 9894 9895 9896 9897 9898 9899 9900 9901 9902 9903 9904 9905 9906 9907 9908 9909 9910 9911 9912 9913 9914 9915 9916 9917 9918 9919 9920 9921 9922 9923 9924 9925 9926 9927 9928 9929 9930 9931 9932 9933 9934 9935 9936 9937 9938 9939 9940 9941 9942 9943 9944 9945 9946 9947 9948 9949 9950 9951 9952 9953 9954 9955 9956 9957 9958 9959 9960 9961 9962 9963 9964 9965 9966 9967 9968 9969 9970 9971 9972 9973 9974 9975 9976 9977 9978 9979 9980 9981 9982 9983 9984 9985 9986 9987 9988 9989 9990 9991 9992 9993 9994 9995 9996 9997 9998 9999 10000 10001 10002 10003 10004 10005 10006 10007 10008 10009 10010 10011 10012 10013 10014 10015 10016 10017 10018 10019 10020 10021 10022 10023 10024 10025 10026 10027 10028 10029 10030 10031 10032 10033 10034 10035 10036 10037 10038 10039 10040 10041 10042 10043 10044 10045 10046 10047 10048 10049 10050 10051 10052 10053 10054 10055 10056 10057 10058 10059 10060 10061 10062 10063 10064 10065 10066 10067 10068 10069 10070 10071 10072 10073 10074 10075 10076 10077 10078 10079 10080 10081 10082 10083 10084 10085 10086 10087 10088 10089 10090 10091 10092 10093 10094 10095 10096 10097 10098 10099 10100 10101 10102 10103 10104 10105 10106 10107 10108 10109 10110 10111 10112 10113 10114 10115 10116 10117 10118 10119 10120 10121 10122 10123 10124 10125 10126 10127 10128 10129 10130 10131 10132 10133 10134 10135 10136 10137 10138 10139 10140 10141 10142 10143 10144 10145 10146 10147 10148 10149 10150 10151 10152 10153 10154 10155 10156 10157 10158 10159 10160 10161 10162 10163 10164 10165 10166 10167 10168 10169 10170 10171 10172 10173 10174 10175 10176 10177 10178 10179 10180 10181 10182 10183 10184 10185 10186 10187 10188 10189 10190 10191 10192 10193 10194 10195 10196 10197 10198 10199 10200 10201 10202 10203 10204 10205 10206 10207 10208 10209 10210 10211 10212 10213 10214 10215 10216 10217 10218 10219 10220 10221 10222 10223 10224 10225 10226 10227 10228 10229 10230 10231 10232 10233 10234 10235 10236 10237 10238 10239 10240 10241 10242 10243 10244 10245 10246 10247 10248 10249 10250 10251 10252 10253 10254 10255 10256 10257 10258 10259 10260 10261 10262 10263 10264 10265 10266 10267 10268 10269 10270 10271 10272 10273 10274 10275 10276 10277 10278 10279 10280 10281 10282 10283 10284 10285 10286 10287 10288 10289 10290 10291 10292 10293 10294 10295 10296 10297 10298 10299 10300 10301 10302 10303 10304 10305 10306 10307 10308 10309 10310 10311 10312 10313 10314 10315 10316 10317 10318 10319 10320 10321 10322 10323 10324 10325 10326 10327 10328 10329 10330 10331 10332 10333 10334 10335 10336 10337 10338 10339 10340 10341 10342 10343 10344 10345 10346 10347 10348 10349 10350 10351 10352 10353 10354 10355 10356 10357 10358 10359 10360 10361 10362 10363 10364 10365 10366 10367 10368 10369 10370 10371 10372 10373 10374 10375 10376 10377 10378 10379 10380 10381 10382 10383 10384 10385 10386 10387 10388 10389 10390 10391 10392 10393 10394 10395 10396 10397 10398 10399 10400 10401 10402 10403 10404 10405 10406 10407 10408 10409 10410 10411 10412 10413 10414 10415 10416 10417 10418 10419 10420 10421 10422 10423 10424 10425 10426 10427 10428 10429 10430 10431 10432 10433 10434 10435 10436 10437 10438 10439 10440 10441 10442 10443 10444 10445 10446 10447 10448 10449 10450 10451 10452 10453 10454 10455 10456 10457 10458 10459 10460 10461 10462 10463 10464 10465 10466 10467 10468 10469 10470 10471 10472 10473 10474 10475 10476 10477 10478 10479 10480 10481 10482 10483 10484 10485 10486 10487 10488 10489 10490 10491 10492 10493 10494 10495 10496 10497 10498 10499 10500 10501 10502 10503 10504 10505 10506 10507 10508 10509 10510 10511 10512 10513 10514 10515 10516 10517 10518 10519 10520 10521 10522 10523 10524 10525 10526 10527 10528 10529 10530 10531 10532 10533 10534 10535 10536 10537 10538 10539 10540 10541 10542 10543 10544 10545 10546 10547 10548 10549 10550 10551 10552 10553 10554 10555 10556 10557 10558 10559 10560 10561 10562 10563 10564 10565 10566 10567 10568 10569 10570 10571 10572 10573 10574 10575 10576 10577 10578 10579 10580 10581 10582 10583 10584 10585 10586 10587 10588 10589 10590 10591 10592 10593 10594 10595 10596 10597 10598 10599 10600 10601 10602 10603 10604 10605 10606 10607 10608 10609 10610 10611 10612 10613 10614 10615 10616 10617 10618 10619 10620 10621 10622 10623 10624 10625 10626 10627 10628 10629 10630 10631 10632 10633 10634 10635 10636 10637 10638 10639 10640 10641 10642 10643 10644 10645 10646 10647 10648 10649 10650 10651 10652 10653 10654 10655 10656 10657 10658 10659 10660 10661 10662 10663 10664 10665 10666 10667 10668 10669 10670 10671 10672 10673 10674 10675 10676 10677 10678 10679 10680 10681 10682 10683 10684 10685 10686 10687 10688 10689 10690 10691 10692 10693 10694 10695 10696 10697 10698 10699 10700 10701 10702 10703 10704 10705 10706 10707 10708 10709 10710 10711 10712 10713 10714 10715 10716 10717 10718 10719 10720 10721 10722 10723 10724 10725 10726 10727 10728 10729 10730 10731 10732 10733 10734 10735 10736 10737 10738 10739 10740 10741 10742 10743 10744 10745 10746 10747 10748 10749 10750 10751 10752 10753 10754 10755 10756 10757 10758 10759 10760 10761 10762 10763 10764 10765 10766 10767 10768 10769 10770 10771 10772 10773 10774 10775 10776 10777 10778 10779 10780 10781 10782 10783 10784 10785 10786 10787 10788 10789 10790 10791 10792 10793 10794 10795 10796 10797 10798 10799 10800 10801 10802 10803 10804 10805 10806 10807 10808 10809 10810 10811 10812 10813 10814 10815 10816 10817 10818 10819 10820 10821 10822 10823 10824 10825 10826 10827 10828 10829 10830 10831 10832 10833 10834 10835 10836 10837 10838 10839 10840 10841 10842 10843 10844 10845 10846 10847 10848 10849 10850 10851 10852 10853 10854 10855 10856 10857 10858 10859 10860 10861 10862 10863 10864 10865 10866 10867 10868 10869 10870 10871 10872 10873 10874 10875 10876 10877 10878 10879 10880 10881 10882 10883 10884 10885 10886 10887 10888 10889 10890 10891 10892 10893 10894 10895 10896 10897 10898 10899 10900 10901 10902 10903 10904 10905 10906 10907 10908 10909 10910 10911 10912 10913 10914 10915 10916 10917 10918 10919 10920 10921 10922 10923 10924 10925 10926 10927 10928 10929 10930 10931 10932 10933 10934 10935 10936 10937 10938 10939 10940 10941 10942 10943 10944 10945 10946 10947 10948 10949 10950 10951 10952 10953 10954 10955 10956 10957 10958 10959 10960 10961 10962 10963 10964 10965 10966 10967 10968 10969 10970 10971 10972 10973 10974 10975 10976 10977 10978 10979 10980 10981 10982 10983 10984 10985 10986 10987 10988 10989 10990 10991 10992 10993 10994 10995 10996 10997 10998 10999 11000 11001 11002 11003 11004 11005 11006 11007 11008 11009 11010 11011 11012 11013 11014 11015 11016 11017 11018 11019 11020 11021 11022 11023 11024 11025 11026 11027 11028 11029 11030 11031 11032 11033 11034 11035 11036 11037 11038 11039 11040 11041 11042 11043 11044 11045 11046 11047 11048 11049 11050 11051 11052 11053 11054 11055 11056 11057 11058 11059 11060 11061 11062 11063 11064 11065 11066 11067 11068 11069 11070 11071 11072 11073 11074 11075 11076 11077 11078 11079 11080 11081 11082 11083 11084 11085 11086 11087 11088 11089 11090 11091 11092 11093 11094 11095 11096 11097 11098 11099 11100 11101 11102 11103 11104 11105 11106 11107 11108 11109 11110 11111 11112 11113 11114 11115 11116 11117 11118 11119 11120 11121 11122 11123 11124 11125 11126 11127 11128 11129 11130 11131 11132 11133 11134 11135 11136 11137 11138 11139 11140 11141 11142 11143 11144 11145 11146 11147 11148 11149 11150 11151 11152 11153 11154 11155 11156 11157 11158 11159 11160 11161 11162 11163 11164 11165 11166 11167 11168 11169 11170 11171 11172 11173 11174 11175 11176 11177 11178 11179 11180 11181 11182 11183 11184 11185 11186 11187 11188 11189 11190 11191 11192 11193 11194 11195 11196 11197 11198 11199 11200 11201 11202 11203 11204 11205 11206 11207 11208 11209 11210 11211 11212 11213 11214 11215 11216 11217 11218 11219 11220 11221 11222 11223 11224 11225 11226 11227 11228 11229 11230 11231 11232 11233 11234 11235 11236 11237 11238 11239 11240 11241 11242 11243 11244 11245 11246 11247 11248 11249 11250 11251 11252 11253 11254 11255 11256 11257 11258 11259 11260 11261 11262 11263 11264 11265 11266 11267 11268 11269 11270 11271 11272 11273 11274 11275 11276 11277 11278 11279 11280 11281 11282 11283 11284 11285 11286 11287 11288 11289 11290 11291 11292 11293 11294 11295 11296 11297 11298 11299 11300 11301 11302 11303 11304 11305 11306 11307 11308 11309 11310 11311 11312 11313 11314 11315 11316 11317 11318 11319 11320 11321 11322 11323 11324 11325 11326 11327 11328 11329 11330 11331 11332 11333 11334 11335 11336 11337 11338 11339 11340 11341 11342 11343 11344 11345 11346 11347 11348 11349 11350 11351 11352 11353 11354 11355 11356 11357 11358 11359 11360 11361 11362 11363 11364 11365 11366 11367 11368 11369 11370 11371 11372 11373 11374 11375 11376 11377 11378 11379 11380 11381 11382 11383 11384 11385 11386 11387 11388 11389 11390 11391 11392 11393 11394 11395 11396 11397 11398 11399 11400 11401 11402 11403 11404 11405 11406 11407 11408 11409 11410 11411 11412 11413 11414 11415 11416 11417 11418 11419 11420 11421 11422 11423 11424 11425 11426 11427 11428 11429 11430 11431 11432 11433 11434 11435 11436 11437 11438 11439 11440 11441 11442 11443 11444 11445 11446 11447 11448 11449 11450 11451 11452 11453 11454 11455 11456 11457 11458 11459 11460 11461 11462 11463 11464 11465 11466 11467 11468 11469 11470 11471 11472 11473 11474 11475 11476 11477 11478 11479 11480 11481 11482 11483 11484 11485 11486 11487 11488 11489 11490 11491 11492 11493 11494 11495 11496 11497 11498 11499 11500 11501 11502 11503 11504 11505 11506 11507 11508 11509 11510 11511 11512 11513 11514 11515 11516 11517 11518 11519 11520 11521 11522 11523 11524 11525 11526 11527 11528 11529 11530 11531 11532 11533 11534 11535 11536 11537 11538 11539 11540 11541 11542 11543 11544 11545 11546 11547 11548 11549 11550 11551 11552 11553 11554 11555 11556 11557 11558 11559 11560 11561 11562 11563 11564 11565 11566 11567 11568 11569 11570 11571 11572 11573 11574 11575 11576 11577 11578 11579 11580 11581 11582 11583 11584 11585 11586 11587 11588 11589 11590 11591 11592 11593 11594 11595 11596 11597 11598 11599 11600 11601 11602 11603 11604 11605 11606 11607 11608 11609 11610 11611 11612 11613 11614 11615 11616 11617 11618 11619 11620 11621 11622 11623 11624 11625 11626 11627 11628 11629 11630 11631 11632 11633 11634 11635 11636 11637 11638 11639 11640 11641 11642 11643 11644 11645 11646 11647 11648 11649 11650 11651 11652 11653 11654 11655 11656 11657 11658 11659 11660 11661 11662 11663 11664 11665 11666 11667 11668 11669 11670 11671 11672 11673 11674 11675 11676 11677 11678 11679 11680 11681 11682 11683 11684 11685 11686 11687 11688 11689 11690 11691 11692 11693 11694 11695 11696 11697 11698 11699 11700 11701 11702 11703 11704 11705 11706 11707 11708 11709 11710 11711 11712 11713 11714 11715 11716 11717 11718 11719 11720 11721 11722 11723 11724 11725 11726 11727 11728 11729 11730 11731 11732 11733 11734 11735 11736 11737 11738 11739 11740 11741 11742 11743 11744 11745 11746 11747 11748 11749 11750 11751 11752 11753 11754 11755 11756 11757 11758 11759 11760 11761 11762 11763 11764 11765 11766 11767 11768 11769 11770 11771 11772 11773 11774 11775 11776 11777 11778 11779 11780 11781 11782 11783 11784 11785 11786 11787 11788 11789 11790 11791 11792 11793 11794 11795 11796 11797 11798 11799 11800 11801 11802 11803 11804 11805 11806 11807 11808 11809 11810 11811 11812 11813 11814 11815 11816 11817 11818 11819 11820 11821 11822 11823 11824 11825 11826 11827 11828 11829 11830 11831 11832 11833 11834 11835 11836 11837 11838 11839 11840 11841 11842 11843 11844 11845 11846 11847 11848 11849 11850 11851 11852 11853 11854 11855 11856 11857 11858 11859 11860 11861 11862 11863 11864 11865 11866 11867 11868 11869 11870 11871 11872 11873 11874 11875 11876 11877 11878 11879 11880 11881 11882 11883 11884 11885 11886 11887 11888 11889 11890 11891 11892 11893 11894 11895 11896 11897 11898 11899 11900 11901 11902 11903 11904 11905 11906 11907 11908 11909 11910 11911 11912 11913 11914 11915 11916 11917 11918 11919 11920 11921 11922 11923 11924 11925 11926 11927 11928 11929 11930 11931 11932 11933 11934 11935 11936 11937 11938 11939 11940 11941 11942 11943 11944 11945 11946 11947 11948 11949 11950 11951 11952 11953 11954 11955 11956 11957 11958 11959 11960 11961 11962 11963 11964 11965 11966 11967 11968 11969 11970 11971 11972 11973 11974 11975 11976 11977 11978 11979 11980 11981 11982 11983 11984 11985 11986 11987 11988 11989 11990 11991 11992 11993 11994 11995 11996 11997 11998 11999 12000 12001 12002 12003 12004 12005 12006 12007 12008 12009 12010 12011 12012 12013 12014 12015 12016 12017 12018 12019 12020 12021 12022 12023 12024 12025 12026 12027 12028 12029 12030 12031 12032 12033 12034 12035 12036 12037 12038 12039 12040 12041 12042 12043 12044 12045 12046 12047 12048 12049 12050 12051 12052 12053 12054 12055 12056 12057 12058 12059 12060 12061 12062 12063 12064 12065 12066 12067 12068 12069 12070 12071 12072 12073 12074 12075 12076 12077 12078 12079 12080 12081 12082 12083 12084 12085 12086 12087 12088 12089 12090 12091 12092 12093 12094 12095 12096 12097 12098 12099 12100 12101 12102 12103 12104 12105 12106 12107 12108 12109 12110 12111 12112 12113 12114 12115 12116 12117 12118 12119 12120 12121 12122 12123 12124 12125 12126 12127 12128 12129 12130 12131 12132 12133 12134 12135 12136 12137 12138 12139 12140 12141 12142 12143 12144 12145 12146 12147 12148 12149 12150 12151 12152 12153 12154 12155 12156 12157 12158 12159 12160 12161 12162 12163 12164 12165 12166 12167 12168 12169 12170 12171 12172 12173 12174 12175 12176 12177 12178 12179 12180 12181 12182 12183 12184 12185 12186 12187 12188 12189 12190 12191 12192 12193 12194 12195 12196 12197 12198 12199 12200 12201 12202 12203 12204 12205 12206 12207 12208 12209 12210 12211 12212 12213 12214 12215 12216 12217 12218 12219 12220 12221 12222 12223 12224 12225 12226 12227 12228 12229 12230 12231 12232 12233 12234 12235 12236 12237 12238 12239 12240 12241 12242 12243 12244 12245 12246 12247 12248 12249 12250 12251 12252 12253 12254 12255 12256 12257 12258 12259 12260 12261 12262 12263 12264 12265 12266 12267 12268 12269 12270 12271 12272 12273 12274 12275 12276 12277 12278 12279 12280 12281 12282 12283 12284 12285 12286 12287 12288 12289 12290 12291 12292 12293 12294 12295 12296 12297 12298 12299 12300 12301 12302 12303 12304 12305 12306 12307 12308 12309 12310 12311 12312 12313 12314 12315 12316 12317 12318 12319 12320 12321 12322 12323 12324 12325 12326 12327 12328 12329 12330 12331 12332 12333 12334 12335 12336 12337 12338 12339 12340 12341 12342 12343 12344 12345 12346 12347 12348 12349 12350 12351 12352 12353 12354 12355 12356 12357 12358 12359 12360 12361 12362 12363 12364 12365 12366 12367 12368 12369 12370 12371 12372 12373 12374 12375 12376 12377 12378 12379 12380 12381 12382 12383 12384 12385 12386 12387 12388 12389 12390 12391 12392 12393 12394 12395 12396 12397 12398 12399 12400 12401 12402 12403 12404 12405 12406 12407 12408 12409 12410 12411 12412 12413 12414 12415 12416 12417 12418 12419 12420 12421 12422 12423 12424 12425 12426 12427 12428 12429 12430 12431 12432 12433 12434 12435 12436 12437 12438 12439 12440 12441 12442 12443 12444 12445 12446 12447 12448 12449 12450 12451 12452 12453 12454 12455 12456 12457 12458 12459 12460 12461 12462 12463 12464 12465 12466 12467 12468 12469 12470 12471 12472 12473 12474 12475 12476 12477 12478 12479 12480 12481 12482 12483 12484 12485 12486 12487 12488 12489 12490 12491 12492 12493 12494 12495 12496 12497 12498 12499 12500 12501 12502 12503 12504 12505 12506 12507 12508 12509 12510 12511 12512 12513 12514 12515 12516 12517 12518 12519 12520 12521 12522 12523 12524 12525 12526 12527 12528 12529 12530 12531 12532 12533 12534 12535 12536 12537 12538 12539 12540 12541 12542 12543 12544 12545 12546 12547 12548 12549 12550 12551 12552 12553 12554 12555 12556 12557 12558 12559 12560 12561 12562 12563 12564 12565 12566 12567 12568 12569 12570 12571 12572 12573 12574 12575 12576 12577 12578 12579 12580 12581 12582 12583 12584 12585 12586 12587 12588 12589 12590 12591 12592 12593 12594 12595 12596 12597 12598 12599 12600 12601 12602 12603 12604 12605 12606 12607 12608 12609 12610 12611 12612 12613 12614 12615 12616 12617 12618 12619 12620 12621 12622 12623 12624 12625 12626 12627 12628 12629 12630 12631 12632 12633 12634 12635 12636 12637 12638 12639 12640 12641 12642 12643 12644 12645 12646 12647 12648 12649 12650 12651 12652 12653 12654 12655 12656 12657 12658 12659 12660 12661 12662 12663 12664 12665 12666 12667 12668 12669 12670 12671 12672 12673 12674 12675 12676 12677 12678 12679 12680 12681 12682 12683 12684 12685 12686 12687 12688 12689 12690 12691 12692 12693 12694 12695 12696 12697 12698 12699 12700 12701 12702 12703 12704 12705 12706 12707 12708 12709 12710 12711 12712 12713 12714 12715 12716 12717 12718 12719 12720 12721 12722 12723 12724 12725 12726 12727 12728 12729 12730 12731 12732 12733 12734 12735 12736 12737 12738 12739 12740 12741 12742 12743 12744 12745 12746 12747 12748 12749 12750 12751 12752 12753 12754 12755 12756 12757 12758 12759 12760 12761 12762 12763 12764 12765 12766 12767 12768 12769 12770 12771 12772 12773 12774 12775 12776 12777 12778 12779 12780 12781 12782 12783 12784 12785 12786 12787 12788 12789 12790 12791 12792 12793 12794 12795 12796 12797 12798 12799 12800 12801 12802 12803 12804 12805 12806 12807 12808 12809 12810 12811 12812 12813 12814 12815 12816 12817 12818 12819 12820 12821 12822 12823 12824 12825 12826 12827 12828 12829 12830 12831 12832 12833 12834 12835 12836 12837 12838 12839 12840 12841 12842 12843 12844 12845 12846 12847 12848 12849 12850 12851 12852 12853 12854 12855 12856 12857 12858 12859 12860 12861 12862 12863 12864 12865 12866 12867 12868 12869 12870 12871 12872 12873 12874 12875 12876 12877 12878 12879 12880 12881 12882 12883 12884 12885 12886 12887 12888 12889 12890 12891 12892 12893 12894 12895 12896 12897 12898 12899 12900 12901 12902 12903 12904 12905 12906 12907 12908 12909 12910 12911 12912 12913 12914 12915 12916 12917 12918 12919 12920 12921 12922 12923 12924 12925 12926 12927 12928 12929 12930 12931 12932 12933 12934 12935 12936 12937 12938 12939 12940 12941 12942 12943 12944 12945 12946 12947 12948 12949 12950 12951 12952 12953 12954 12955 12956 12957 12958 12959 12960 12961 12962 12963 12964 12965 12966 12967 12968 12969 12970 12971 12972 12973 12974 12975 12976 12977 12978 12979 12980 12981 12982 12983 12984 12985 12986 12987 12988 12989 12990 12991 12992 12993 12994 12995 12996 12997 12998 12999 13000 13001 13002 13003 13004 13005 13006 13007 13008 13009 13010 13011 13012 13013 13014 13015 13016 13017 13018 13019 13020 13021 13022 13023 13024 13025 13026 13027 13028 13029 13030 13031 13032 13033 13034 13035 13036 13037 13038 13039 13040 13041 13042 13043 13044 13045 13046 13047 13048 13049 13050 13051 13052 13053 13054 13055 13056 13057 13058 13059 13060 13061 13062 13063 13064 13065 13066 13067 13068 13069 13070 13071 13072 13073 13074 13075 13076 13077 13078 13079 13080 13081 13082 13083 13084 13085 13086 13087 13088 13089 13090 13091 13092 13093 13094 13095 13096 13097 13098 13099 13100 13101 13102 13103 13104 13105 13106 13107 13108 13109 13110 13111 13112 13113 13114 13115 13116 13117 13118 13119 13120 13121 13122 13123 13124 13125 13126 13127 13128 13129 13130 13131 13132 13133 13134 13135 13136 13137 13138 13139 13140 13141 13142 13143 13144 13145 13146 13147 13148 13149 13150 13151 13152 13153 13154 13155 13156 13157 13158 13159 13160 13161 13162 13163 13164 13165 13166 13167 13168 13169 13170 13171 13172 13173 13174 13175 13176 13177 13178 13179 13180 13181 13182 13183 13184 13185 13186 13187 13188 13189 13190 13191 13192 13193 13194 13195 13196 13197 13198 13199 13200 13201 13202 13203 13204 13205 13206 13207 13208 13209 13210 13211 13212 13213 13214 13215 13216 13217 13218 13219 13220 13221 13222 13223 13224 13225 13226 13227 13228 13229 13230 13231 13232 13233 13234 13235 13236 13237 13238 13239 13240 13241 13242 13243 13244 13245 13246 13247 13248 13249 13250 13251 13252 13253 13254 13255 13256 13257 13258 13259 13260 13261 13262 13263 13264 13265 13266 13267 13268 13269 13270 13271 13272 13273 13274 13275 13276 13277 13278 13279 13280 13281 13282 13283 13284 13285 13286 13287 13288 13289 13290 13291 13292 13293 13294 13295 13296 13297 13298 13299 13300 13301 13302 13303 13304 13305 13306 13307 13308 13309 13310 13311 13312 13313 13314 13315 13316 13317 13318 13319 13320 13321 13322 13323 13324 13325 13326 13327 13328 13329 13330 13331 13332 13333 13334 13335 13336 13337 13338 13339 13340 13341 13342 13343 13344 13345 13346 13347 13348 13349 13350 13351 13352 13353 13354 13355 13356 13357 13358 13359 13360 13361 13362 13363 13364 13365 13366 13367 13368 13369 13370 13371 13372 13373 13374 13375 13376 13377 13378 13379 13380 13381 13382 13383 13384 13385 13386 13387 13388 13389 13390 13391 13392 13393 13394 13395 13396 13397 13398 13399 13400 13401 13402 13403 13404 13405 13406 13407 13408 13409 13410 13411 13412 13413 13414 13415 13416 13417 13418 13419 13420 13421 13422 13423 13424 13425 13426 13427 13428 13429 13430 13431 13432 13433 13434 13435 13436 13437 13438 13439 13440 13441 13442 13443 13444 13445 13446 13447 13448 13449 13450 13451 13452 13453 13454 13455 13456 13457 13458 13459 13460 13461 13462 13463 13464 13465 13466 13467 13468 13469 13470 13471 13472 13473 13474 13475 13476 13477 13478 13479 13480 13481 13482 13483 13484 13485 13486 13487 13488 13489 13490 13491 13492 13493 13494 13495 13496 13497 13498 13499 13500 13501 13502 13503 13504 13505 13506 13507 13508 13509 13510 13511 13512 13513 13514 13515 13516 13517 13518 13519 13520 13521 13522 13523 13524 13525 13526 13527 13528 13529 13530 13531 13532 13533 13534 13535 13536 13537 13538 13539 13540 13541 13542 13543 13544 13545 13546 13547 13548 13549 13550 13551 13552 13553 13554 13555 13556 13557 13558 13559 13560 13561 13562 13563 13564 13565 13566 13567 13568 13569 13570 13571 13572 13573 13574 13575 13576 13577 13578 13579 13580 13581 13582 13583 13584 13585 13586 13587 13588 13589 13590 13591 13592 13593 13594 13595 13596 13597 13598 13599 13600 13601 13602 13603 13604 13605 13606 13607 13608 13609 13610 13611 13612 13613 13614 13615 13616 13617 13618 13619 13620 13621 13622 13623 13624 13625 13626 13627 13628 13629 13630 13631 13632 13633 13634 13635 13636 13637 13638 13639 13640 13641 13642 13643 13644 13645 13646 13647 13648 13649 13650 13651 13652 13653 13654 13655 13656 13657 13658 13659 13660 13661 13662 13663 13664 13665 13666 13667 13668 13669 13670 13671 13672 13673 13674 13675 13676 13677 13678 13679 13680 13681 13682 13683 13684 13685 13686 13687 13688 13689 13690 13691 13692 13693 13694 13695 13696 13697 13698 13699 13700 13701 13702 13703 13704 13705 13706 13707 13708 13709 13710 13711 13712 13713 13714 13715 13716 13717 13718 13719 13720 13721 13722 13723 13724 13725 13726 13727 13728 13729 13730 13731 13732 13733 13734 13735 13736 13737 13738 13739 13740 13741 13742 13743 13744 13745 13746 13747 13748 13749 13750 13751 13752 13753 13754 13755 13756 13757 13758 13759 13760 13761 13762 13763 13764 13765 13766 13767 13768 13769 13770 13771 13772 13773 13774 13775 13776 13777 13778 13779 13780 13781 13782 13783 13784 13785 13786 13787 13788 13789 13790 13791 13792 13793 13794 13795 13796 13797 13798 13799 13800 13801 13802 13803 13804 13805 13806 13807 13808 13809 13810 13811 13812 13813 13814 13815 13816 13817 13818 13819 13820 13821 13822 13823 13824 13825 13826 13827 13828 13829 13830 13831 13832 13833 13834 13835 13836 13837 13838 13839 13840 13841 13842 13843 13844 13845 13846 13847 13848 13849 13850 13851 13852 13853 13854 13855 13856 13857 13858 13859 13860 13861 13862 13863 13864 13865 13866 13867 13868 13869 13870 13871 13872 13873 13874 13875 13876 13877 13878 13879 13880 13881 13882 13883 13884 13885 13886 13887 13888 13889 13890 13891 13892 13893 13894 13895 13896 13897 13898 13899 13900 13901 13902 13903 13904 13905 13906 13907 13908 13909 13910 13911 13912 13913 13914 13915 13916 13917 13918 13919 13920 13921 13922 13923 13924 13925 13926 13927 13928 13929 13930 13931 13932 13933 13934 13935 13936 13937 13938 13939 13940 13941 13942 13943 13944 13945 13946 13947 13948 13949 13950 13951 13952 13953 13954 13955 13956 13957 13958 13959 13960 13961 13962 13963 13964 13965 13966 13967 13968 13969 13970 13971 13972 13973 13974 13975 13976 13977 13978 13979 13980 13981 13982 13983 13984 13985 13986 13987 13988 13989 13990 13991 13992 13993 13994 13995 13996 13997 13998 13999 14000 14001 14002 14003 14004 14005 14006 14007 14008 14009 14010 14011 14012 14013 14014 14015 14016 14017 14018 14019 14020 14021 14022 14023 14024 14025 14026 14027 14028 14029 14030 14031 14032 14033 14034 14035 14036 14037 14038 14039 14040 14041 14042 14043 14044 14045 14046 14047 14048 14049 14050 14051 14052 14053 14054 14055 14056 14057 14058 14059 14060 14061 14062 14063 14064 14065 14066 14067 14068 14069 14070 14071 14072 14073 14074 14075 14076 14077 14078 14079 14080 14081 14082 14083 14084 14085 14086 14087 14088 14089 14090 14091 14092 14093 14094 14095 14096 14097 14098 14099 14100 14101 14102 14103 14104 14105 14106 14107 14108 14109 14110 14111 14112 14113 14114 14115 14116 14117 14118 14119 14120 14121 14122 14123 14124 14125 14126 14127 14128 14129 14130 14131 14132 14133 14134 14135 14136 14137 14138 14139 14140 14141 14142 14143 14144 14145 14146 14147 14148 14149 14150 14151 14152 14153 14154 14155 14156 14157 14158 14159 14160 14161 14162 14163 14164 14165 14166 14167 14168 14169 14170 14171 14172 14173 14174 14175 14176 14177 14178 14179 14180 14181 14182 14183 14184 14185 14186 14187 14188 14189 14190 14191 14192 14193 14194 14195 14196 14197 14198 14199 14200 14201 14202 14203 14204 14205 14206 14207 14208 14209 14210 14211 14212 14213 14214 14215 14216 14217 14218 14219 14220 14221 14222 14223 14224 14225 14226 14227 14228 14229 14230 14231 14232 14233 14234 14235 14236 14237 14238 14239 14240 14241 14242 14243 14244 14245 14246 14247 14248 14249 14250 14251 14252 14253 14254 14255 14256 14257 14258 14259 14260 14261 14262 14263 14264 14265 14266 14267 14268 14269 14270 14271 14272 14273 14274 14275 14276 14277 14278 14279 14280 14281 14282 14283 14284 14285 14286 14287 14288 14289 14290 14291 14292 14293 14294 14295 14296 14297 14298 14299 14300 14301 14302 14303 14304 14305 14306 14307 14308 14309 14310 14311 14312 14313 14314 14315 14316 14317 14318 14319 14320 14321 14322 14323 14324 14325 14326 14327 14328 14329 14330 14331 14332 14333 14334 14335 14336 14337 14338 14339 14340 14341 14342 14343 14344 14345 14346 14347 14348 14349 14350 14351 14352 14353 14354 14355 14356 14357 14358 14359 14360 14361 14362 14363 14364 14365 14366 14367 14368 14369 14370 14371 14372 14373 14374 14375 14376 14377 14378 14379 14380 14381 14382 14383 14384 14385 14386 14387 14388 14389 14390 14391 14392 14393 14394 14395 14396 14397 14398 14399 14400 14401 14402 14403 14404 14405 14406 14407 14408 14409 14410 14411 14412 14413 14414 14415 14416 14417 14418 14419 14420 14421 14422 14423 14424 14425 14426 14427 14428 14429 14430 14431 14432 14433 14434 14435 14436 14437 14438 14439 14440 14441 14442 14443 14444 14445 14446 14447 14448 14449 14450 14451 14452 14453 14454 14455 14456 14457 14458 14459 14460 14461 14462 14463 14464 14465 14466 14467 14468 14469 14470 14471 14472 14473 14474 14475 14476 14477 14478 14479 14480 14481 14482 14483 14484 14485 14486 14487 14488 14489 14490 14491 14492 14493 14494 14495 14496 14497 14498 14499 14500 14501 14502 14503 14504 14505 14506 14507 14508 14509 14510 14511 14512 14513 14514 14515 14516 14517 14518 14519 14520 14521 14522 14523 14524 14525 14526 14527 14528 14529 14530 14531 14532 14533 14534 14535 14536 14537 14538 14539 14540 14541 14542 14543 14544 14545 14546 14547 14548 14549 14550 14551 14552 14553 14554 14555 14556 14557 14558 14559 14560 14561 14562 14563 14564 14565 14566 14567 14568 14569 14570 14571 14572 14573 14574 14575 14576 14577 14578 14579 14580 14581 14582 14583 14584 14585 14586 14587 14588 14589 14590 14591 14592 14593 14594 14595 14596 14597 14598 14599 14600 14601 14602 14603 14604 14605 14606 14607 14608 14609 14610 14611 14612 14613 14614 14615 14616 14617 14618 14619 14620 14621 14622 14623 14624 14625 14626 14627 14628 14629 14630 14631 14632 14633 14634 14635 14636 14637 14638 14639 14640 14641 14642 14643 14644 14645 14646 14647 14648 14649 14650 14651 14652 14653 14654 14655 14656 14657 14658 14659 14660 14661 14662 14663 14664 14665 14666 14667 14668 14669 14670 14671 14672 14673 14674 14675 14676 14677 14678 14679 14680 14681 14682 14683 14684 14685 14686 14687 14688 14689 14690 14691 14692 14693 14694 14695 14696 14697 14698 14699 14700 14701 14702 14703 14704 14705 14706 14707 14708 14709 14710 14711 14712 14713 14714 14715 14716 14717 14718 14719 14720 14721 14722 14723 14724 14725 14726 14727 14728 14729 14730 14731 14732 14733 14734 14735 14736 14737 14738 14739 14740 14741 14742 14743 14744 14745 14746 14747 14748 14749 14750 14751 14752 14753 14754 14755 14756 14757 14758 14759 14760 14761 14762 14763 14764 14765 14766 14767 14768 14769 14770 14771 14772 14773 14774 14775 14776 14777 14778 14779 14780 14781 14782 14783 14784 14785 14786 14787 14788 14789 14790 14791 14792 14793 14794 14795 14796 14797 14798 14799 14800 14801 14802 14803 14804 14805 14806 14807 14808 14809 14810 14811 14812 14813 14814 14815 14816 14817 14818 14819 14820 14821 14822 14823 14824 14825 14826 14827 14828 14829 14830 14831 14832 14833 14834 14835 14836 14837 14838 14839 14840 14841 14842 14843 14844 14845 14846 14847 14848 14849 14850 14851 14852 14853 14854 14855 14856 14857 14858 14859 14860 14861 14862 14863 14864 14865 14866 14867 14868 14869 14870 14871 14872 14873 14874 14875 14876 14877 14878 14879 14880 14881 14882 14883 14884 14885 14886 14887 14888 14889 14890 14891 14892 14893 14894 14895 14896 14897 14898 14899 14900 14901 14902 14903 14904 14905 14906 14907 14908 14909 14910 14911 14912 14913 14914 14915 14916 14917 14918 14919 14920 14921 14922 14923 14924 14925 14926 14927 14928 14929 14930 14931 14932 14933 14934 14935 14936 14937 14938 14939 14940 14941 14942 14943 14944 14945 14946 14947 14948 14949 14950 14951 14952 14953 14954 14955 14956 14957 14958 14959 14960 14961 14962 14963 14964 14965 14966 14967 14968 14969 14970 14971 14972 14973 14974 14975 14976 14977 14978 14979 14980 14981 14982 14983 14984 14985 14986 14987 14988 14989 14990 14991 14992 14993 14994 14995 14996 14997 14998 14999 15000 15001 15002 15003 15004 15005 15006 15007 15008 15009 15010 15011 15012 15013 15014 15015 15016 15017 15018 15019 15020 15021 15022 15023 15024 15025 15026 15027 15028 15029 15030 15031 15032 15033 15034 15035 15036 15037 15038 15039 15040 15041 15042 15043 15044 15045 15046 15047 15048 15049 15050 15051 15052 15053 15054 15055 15056 15057 15058 15059 15060 15061 15062 15063 15064 15065 15066 15067 15068 15069 15070 15071 15072 15073 15074 15075 15076 15077 15078 15079 15080 15081 15082 15083 15084 15085 15086 15087 15088 15089 15090 15091 15092 15093 15094 15095 15096 15097 15098 15099 15100 15101 15102 15103 15104 15105 15106 15107 15108 15109 15110 15111 15112 15113 15114 15115 15116 15117 15118 15119 15120 15121 15122 15123 15124 15125 15126 15127 15128 15129 15130 15131 15132 15133 15134 15135 15136 15137 15138 15139 15140 15141 15142 15143 15144 15145 15146 15147 15148 15149 15150 15151 15152 15153 15154 15155 15156 15157 15158 15159 15160 15161 15162 15163 15164 15165 15166 15167 15168 15169 15170 15171 15172 15173 15174 15175 15176 15177 15178 15179 15180 15181 15182 15183 15184 15185 15186 15187 15188 15189 15190 15191 15192 15193 15194 15195 15196 15197 15198 15199 15200 15201 15202 15203 15204 15205 15206 15207 15208 15209 15210 15211 15212 15213 15214 15215 15216 15217 15218 15219 15220 15221 15222 15223 15224 15225 15226 15227 15228 15229 15230 15231 15232 15233 15234 15235 15236 15237 15238 15239 15240 15241 15242 15243 15244 15245 15246 15247 15248 15249 15250 15251 15252 15253 15254 15255 15256 15257 15258 15259 15260 15261 15262 15263 15264 15265 15266 15267 15268 15269 15270 15271 15272 15273 15274 15275 15276 15277 15278 15279 15280 15281 15282 15283 15284 15285 15286 15287 15288 15289 15290 15291 15292 15293 15294 15295 15296 15297 15298 15299 15300 15301 15302 15303 15304 15305 15306 15307 15308 15309 15310 15311 15312 15313 15314 15315 15316 15317 15318 15319 15320 15321 15322 15323 15324 15325 15326 15327 15328 15329 15330 15331 15332 15333 15334 15335 15336 15337 15338 15339 15340 15341 15342 15343 15344 15345 15346 15347 15348 15349 15350 15351 15352 15353 15354 15355 15356 15357 15358 15359 15360 15361 15362 15363 15364 15365 15366 15367 15368 15369 15370 15371 15372 15373 15374 15375 15376 15377 15378 15379 15380 15381 15382 15383 15384 15385 15386 15387 15388 15389 15390 15391 15392 15393 15394 15395 15396 15397 15398 15399 15400 15401 15402 15403 15404 15405 15406 15407 15408 15409 15410 15411 15412 15413 15414 15415 15416 15417 15418 15419 15420 15421 15422 15423 15424 15425 15426 15427 15428 15429 15430 15431 15432 15433 15434 15435 15436 15437 15438 15439 15440 15441 15442 15443 15444 15445 15446 15447 15448 15449 15450 15451 15452 15453 15454 15455 15456 15457 15458 15459 15460 15461 15462 15463 15464 15465 15466 15467 15468 15469 15470 15471 15472 15473 15474 15475 15476 15477 15478 15479 15480 15481 15482 15483 15484 15485 15486 15487 15488 15489 15490 15491 15492 15493 15494 15495 15496 15497 15498 15499 15500 15501 15502 15503 15504 15505 15506 15507 15508 15509 15510 15511 15512 15513 15514 15515 15516 15517 15518 15519 15520 15521 15522 15523 15524 15525 15526 15527 15528 15529 15530 15531 15532 15533 15534 15535 15536 15537 15538 15539 15540 15541 15542 15543 15544 15545 15546 15547 15548 15549 15550 15551 15552 15553 15554 15555 15556 15557 15558 15559 15560 15561 15562 15563 15564 15565 15566 15567 15568 15569 15570 15571 15572 15573 15574 15575 15576 15577 15578 15579 15580 15581 15582 15583 15584 15585 15586 15587 15588 15589 15590 15591 15592 15593 15594 15595 15596 15597 15598 15599 15600 15601 15602 15603 15604 15605 15606 15607 15608 15609 15610 15611 15612 15613 15614 15615 15616 15617 15618 15619 15620 15621 15622 15623 15624 15625 15626 15627 15628 15629 15630 15631 15632 15633 15634 15635 15636 15637 15638 15639 15640 15641 15642 15643 15644 15645 15646 15647 15648 15649 15650 15651 15652 15653 15654 15655 15656 15657 15658 15659 15660 15661 15662 15663 15664 15665 15666 15667 15668 15669 15670 15671 15672 15673 15674 15675 15676 15677 15678 15679 15680 15681 15682 15683 15684 15685 15686 15687 15688 15689 15690 15691 15692 15693 15694 15695 15696 15697 15698 15699 15700 15701 15702 15703 15704 15705 15706 15707 15708 15709 15710 15711 15712 15713 15714 15715 15716 15717 15718 15719 15720 15721 15722 15723 15724 15725 15726 15727 15728 15729 15730 15731 15732 15733 15734 15735 15736 15737 15738 15739 15740 15741 15742 15743 15744 15745 15746 15747 15748 15749 15750 15751 15752 15753 15754 15755 15756 15757 15758 15759 15760 15761 15762 15763 15764 15765 15766 15767 15768 15769 15770 15771 15772 15773 15774 15775 15776 15777 15778 15779 15780 15781 15782 15783 15784 15785 15786 15787 15788 15789 15790 15791 15792 15793 15794 15795 15796 15797 15798 15799 15800 15801 15802 15803 15804 15805 15806 15807 15808 15809 15810 15811 15812 15813 15814 15815 15816 15817 15818 15819 15820 15821 15822 15823 15824 15825 15826 15827 15828 15829 15830 15831 15832 15833 15834 15835 15836 15837 15838 15839 15840 15841 15842 15843 15844 15845 15846 15847 15848 15849 15850 15851 15852 15853 15854 15855 15856 15857 15858 15859 15860 15861 15862 15863 15864 15865 15866 15867 15868 15869 15870 15871 15872 15873 15874 15875 15876 15877 15878 15879 15880 15881 15882 15883 15884 15885 15886 15887 15888 15889 15890 15891 15892 15893 15894 15895 15896 15897 15898 15899 15900 15901 15902 15903 15904 15905 15906 15907 15908 15909 15910 15911 15912 15913 15914 15915 15916 15917 15918 15919 15920 15921 15922 15923 15924 15925 15926 15927 15928 15929 15930 15931 15932 15933 15934 15935 15936 15937 15938 15939 15940 15941 15942 15943 15944 15945 15946 15947 15948 15949 15950 15951 15952 15953 15954 15955 15956 15957 15958 15959 15960 15961 15962 15963 15964 15965 15966 15967 15968 15969 15970 15971 15972 15973 15974 15975 15976 15977 15978 15979 15980 15981 15982 15983 15984 15985 15986 15987 15988 15989 15990 15991 15992 15993 15994 15995 15996 15997 15998 15999 16000 16001 16002 16003 16004 16005 16006 16007 16008 16009 16010 16011 16012 16013 16014 16015 16016 16017 16018 16019 16020 16021 16022 16023 16024 16025 16026 16027 16028 16029 16030 16031 16032 16033 16034 16035 16036 16037 16038 16039 16040 16041 16042 16043 16044 16045 16046 16047 16048 16049 16050 16051 16052 16053 16054 16055 16056 16057 16058 16059 16060 16061 16062 16063 16064 16065 16066 16067 16068 16069 16070 16071 16072 16073 16074 16075 16076 16077 16078 16079 16080 16081 16082 16083 16084 16085 16086 16087 16088 16089 16090 16091 16092 16093 16094 16095 16096 16097 16098 16099 16100 16101 16102 16103 16104 16105 16106 16107 16108 16109 16110 16111 16112 16113 16114 16115 16116 16117 16118 16119 16120 16121 16122 16123 16124 16125 16126 16127 16128 16129 16130 16131 16132 16133 16134 16135 16136 16137 16138 16139 16140 16141 16142 16143 16144 16145 16146 16147 16148 16149 16150 16151 16152 16153 16154 16155 16156 16157 16158 16159 16160 16161 16162 16163 16164 16165 16166 16167 16168 16169 16170 16171 16172 16173 16174 16175 16176 16177 16178 16179 16180 16181 16182 16183 16184 16185 16186 16187 16188 16189 16190 16191 16192 16193 16194 16195 16196 16197 16198 16199 16200 16201 16202 16203 16204 16205 16206 16207 16208 16209 16210 16211 16212 16213 16214 16215 16216 16217 16218 16219 16220 16221 16222 16223 16224 16225 16226 16227 16228 16229 16230 16231 16232 16233 16234 16235 16236 16237 16238 16239 16240 16241 16242 16243 16244 16245 16246 16247 16248 16249 16250 16251 16252 16253 16254 16255 16256 16257 16258 16259 16260 16261 16262 16263 16264 16265 16266 16267 16268 16269 16270 16271 16272 16273 16274 16275 16276 16277 16278 16279 16280 16281 16282 16283 16284 16285 16286 16287 16288 16289 16290 16291 16292 16293 16294 16295 16296 16297 16298 16299 16300 16301 16302 16303 16304 16305 16306 16307 16308 16309 16310 16311 16312 16313 16314 16315 16316 16317 16318 16319 16320 16321 16322 16323 16324 16325 16326 16327 16328 16329 16330 16331 16332 16333 16334 16335 16336 16337 16338 16339 16340 16341 16342 16343 16344 16345 16346 16347 16348 16349 16350 16351 16352 16353 16354 16355 16356 16357 16358 16359 16360 16361 16362 16363 16364 16365 16366 16367 16368 16369 16370 16371 16372 16373 16374 16375 16376 16377 16378 16379 16380 16381 16382 16383 16384 16385 16386 16387 16388 16389 16390 16391 16392 16393 16394 16395 16396 16397 16398 16399 16400 16401 16402 16403 16404 16405 16406 16407 16408 16409 16410 16411 16412 16413 16414 16415 16416 16417 16418 16419 16420 16421 16422 16423 16424 16425 16426 16427 16428 16429 16430 16431 16432 16433 16434 16435 16436 16437 16438 16439 16440 16441 16442 16443 16444 16445 16446 16447 16448 16449 16450 16451 16452 16453 16454 16455 16456 16457 16458 16459 16460 16461 16462 16463 16464 16465 16466 16467 16468 16469 16470 16471 16472 16473 16474 16475 16476 16477 16478 16479 16480 16481 16482 16483 16484 16485 16486 16487 16488 16489 16490 16491 16492 16493 16494 16495 16496 16497 16498 16499 16500 16501 16502 16503 16504 16505 16506 16507 16508 16509 16510 16511 16512 16513 16514 16515 16516 16517 16518 16519 16520 16521 16522 16523 16524 16525 16526 16527 16528 16529 16530 16531 16532 16533 16534 16535 16536 16537 16538 16539 16540 16541 16542 16543 16544 16545 16546 16547 16548 16549 16550 16551 16552 16553 16554 16555 16556 16557 16558 16559 16560 16561 16562 16563 16564 16565 16566 16567 16568 16569 16570 16571 16572 16573 16574 16575 16576 16577 16578 16579 16580 16581 16582 16583 16584 16585 16586 16587 16588 16589 16590 16591 16592 16593 16594 16595 16596 16597 16598 16599 16600 16601 16602 16603 16604 16605 16606 16607 16608 16609 16610 16611 16612 16613 16614 16615 16616 16617 16618 16619 16620 16621 16622 16623 16624 16625 16626 16627 16628 16629 16630 16631 16632 16633 16634 16635 16636 16637 16638 16639 16640 16641 16642 16643 16644 16645 16646 16647 16648 16649 16650 16651 16652 16653 16654 16655 16656 16657 16658 16659 16660 16661 16662 16663 16664 16665 16666 16667 16668 16669 16670 16671 16672 16673 16674 16675 16676 16677 16678 16679 16680 16681 16682 16683 16684 16685 16686 16687 16688 16689 16690 16691 16692 16693 16694 16695 16696 16697 16698 16699 16700 16701 16702 16703 16704 16705 16706 16707 16708 16709 16710 16711 16712 16713 16714 16715 16716 16717 16718 16719 16720 16721 16722 16723 16724 16725 16726 16727 16728 16729 16730 16731 16732 16733 16734 16735 16736 16737 16738 16739 16740 16741 16742 16743 16744 16745 16746 16747 16748 16749 16750 16751 16752 16753 16754 16755 16756 16757 16758 16759 16760 16761 16762 16763 16764 16765 16766 16767 16768 16769 16770 16771 16772 16773 16774 16775 16776 16777 16778 16779 16780 16781 16782 16783 16784 16785 16786 16787 16788 16789 16790 16791 16792 16793 16794 16795 16796 16797 16798 16799 16800 16801 16802 16803 16804 16805 16806 16807 16808 16809 16810 16811 16812 16813 16814 16815 16816 16817 16818 16819 16820 16821 16822 16823 16824 16825 16826 16827 16828 16829 16830 16831 16832 16833 16834 16835 16836 16837 16838 16839 16840 16841 16842 16843 16844 16845 16846 16847 16848 16849 16850 16851 16852 16853 16854 16855 16856 16857 16858 16859 16860 16861 16862 16863 16864 16865 16866 16867 16868 16869 16870 16871 16872 16873 16874 16875 16876 16877 16878 16879 16880 16881 16882 16883 16884 16885 16886 16887 16888 16889 16890 16891 16892 16893 16894 16895 16896 16897 16898 16899 16900 16901 16902 16903 16904 16905 16906 16907 16908 16909 16910 16911 16912 16913 16914 16915 16916 16917 16918 16919 16920 16921 16922 16923 16924 16925 16926 16927 16928 16929 16930 16931 16932 16933 16934 16935 16936 16937 16938 16939 16940 16941 16942 16943 16944 16945 16946 16947 16948 16949 16950 16951 16952 16953 16954 16955 16956 16957 16958 16959 16960 16961 16962 16963 16964 16965 16966 16967 16968 16969 16970 16971 16972 16973 16974 16975 16976 16977 16978 16979 16980 16981 16982 16983 16984 16985 16986 16987 16988 16989 16990 16991 16992 16993 16994 16995 16996 16997 16998 16999 17000 17001 17002 17003 17004 17005 17006 17007 17008 17009 17010 17011 17012 17013 17014 17015 17016 17017 17018 17019 17020 17021 17022 17023 17024 17025 17026 17027 17028 17029 17030 17031 17032 17033 17034 17035 17036 17037 17038 17039 17040 17041 17042 17043 17044 17045 17046 17047 17048 17049 17050 17051 17052 17053 17054 17055 17056 17057 17058 17059 17060 17061 17062 17063 17064 17065 17066 17067 17068 17069 17070 17071 17072 17073 17074 17075 17076 17077 17078 17079 17080 17081 17082 17083 17084 17085 17086 17087 17088 17089 17090 17091 17092 17093 17094 17095 17096 17097 17098 17099 17100 17101 17102 17103 17104 17105 17106 17107 17108 17109 17110 17111 17112 17113 17114 17115 17116 17117 17118 17119 17120 17121 17122 17123 17124 17125 17126 17127 17128 17129 17130 17131 17132 17133 17134 17135 17136 17137 17138 17139 17140 17141 17142 17143 17144 17145 17146 17147 17148 17149 17150 17151 17152 17153 17154 17155 17156 17157 17158 17159 17160 17161 17162 17163 17164 17165 17166 17167 17168 17169 17170 17171 17172 17173 17174 17175 17176 17177 17178 17179 17180 17181 17182 17183 17184 17185 17186 17187 17188 17189 17190 17191 17192 17193 17194 17195 17196 17197 17198 17199 17200 17201 17202 17203 17204 17205 17206 17207 17208 17209 17210 17211 17212 17213 17214 17215 17216 17217 17218 17219 17220 17221 17222 17223 17224 17225 17226 17227 17228 17229 17230 17231 17232 17233 17234 17235 17236 17237 17238 17239 17240 17241 17242 17243 17244 17245 17246 17247 17248 17249 17250 17251 17252 17253 17254 17255 17256 17257 17258 17259 17260 17261 17262 17263 17264 17265 17266 17267 17268 17269 17270 17271 17272 17273 17274 17275 17276 17277 17278 17279 17280 17281 17282 17283 17284 17285 17286 17287 17288 17289 17290 17291 17292 17293 17294 17295 17296 17297 17298 17299 17300 17301 17302 17303 17304 17305 17306 17307 17308 17309 17310 17311 17312 17313 17314 17315 17316 17317 17318 17319 17320 17321 17322 17323 17324 17325 17326 17327 17328 17329 17330 17331 17332 17333 17334 17335 17336 17337 17338 17339 17340 17341 17342 17343 17344 17345 17346 17347 17348 17349 17350 17351 17352 17353 17354 17355 17356 17357 17358 17359 17360 17361 17362 17363 17364 17365 17366 17367 17368 17369 17370 17371 17372 17373 17374 17375 17376 17377 17378 17379 17380 17381 17382 17383 17384 17385 17386 17387 17388 17389 17390 17391 17392 17393 17394 17395 17396 17397 17398 17399 17400 17401 17402 17403 17404 17405 17406 17407 17408 17409 17410 17411 17412 17413 17414 17415 17416 17417 17418 17419 17420 17421 17422 17423 17424 17425 17426 17427 17428 17429 17430 17431 17432 17433 17434 17435 17436 17437 17438 17439 17440 17441 17442 17443 17444 17445 17446 17447 17448 17449 17450 17451 17452 17453 17454 17455 17456 17457 17458 17459 17460 17461 17462 17463 17464 17465 17466 17467 17468 17469 17470 17471 17472 17473 17474 17475 17476 17477 17478 17479 17480 17481 17482 17483 17484 17485 17486 17487 17488 17489 17490 17491 17492 17493 17494 17495 17496 17497 17498 17499 17500 17501 17502 17503 17504 17505 17506 17507 17508 17509 17510 17511 17512 17513 17514 17515 17516 17517 17518 17519 17520 17521 17522 17523 17524 17525 17526 17527 17528 17529 17530 17531 17532 17533 17534 17535 17536 17537 17538 17539 17540 17541 17542 17543 17544 17545 17546 17547 17548 17549 17550 17551 17552 17553 17554 17555 17556 17557 17558 17559 17560 17561 17562 17563 17564 17565 17566 17567 17568 17569 17570 17571 17572 17573 17574 17575 17576 17577 17578 17579 17580 17581 17582 17583 17584 17585 17586 17587 17588 17589 17590 17591 17592 17593 17594 17595 17596 17597 17598 17599 17600 17601 17602 17603 17604 17605 17606 17607 17608 17609 17610 17611 17612 17613 17614 17615 17616 17617 17618 17619 17620 17621 17622 17623 17624 17625 17626 17627 17628 17629 17630 17631 17632 17633 17634 17635 17636 17637 17638 17639 17640 17641 17642 17643 17644 17645 17646 17647 17648 17649 17650 17651 17652 17653 17654 17655 17656 17657 17658 17659 17660 17661 17662 17663 17664 17665 17666 17667 17668 17669 17670 17671 17672 17673 17674 17675 17676 17677 17678 17679 17680 17681 17682 17683 17684 17685 17686 17687 17688 17689 17690 17691 17692 17693 17694 17695 17696 17697 17698 17699 17700 17701 17702 17703 17704 17705 17706 17707 17708 17709 17710 17711 17712 17713 17714 17715 17716 17717 17718 17719 17720 17721 17722 17723 17724 17725 17726 17727 17728 17729 17730 17731 17732 17733 17734 17735 17736 17737 17738 17739 17740 17741 17742 17743 17744 17745 17746 17747 17748 17749 17750 17751 17752 17753 17754 17755 17756 17757 17758 17759 17760 17761 17762 17763 17764 17765 17766 17767 17768 17769 17770 17771 17772 17773 17774 17775 17776 17777 17778 17779 17780 17781 17782 17783 17784 17785 17786 17787 17788 17789 17790 17791 17792 17793 17794 17795 17796 17797 17798 17799 17800 17801 17802 17803 17804 17805 17806 17807 17808 17809 17810 17811 17812 17813 17814 17815 17816 17817 17818 17819 17820 17821 17822 17823 17824 17825 17826 17827 17828 17829 17830 17831 17832 17833 17834 17835 17836 17837 17838 17839 17840 17841 17842 17843 17844 17845 17846 17847 17848 17849 17850 17851 17852 17853 17854 17855 17856 17857 17858 17859 17860 17861 17862 17863 17864 17865 17866 17867 17868 17869 17870 17871 17872 17873 17874 17875 17876 17877 17878 17879 17880 17881 17882 17883 17884 17885 17886 17887 17888 17889 17890 17891 17892 17893 17894 17895 17896 17897 17898 17899 17900 17901 17902 17903 17904 17905 17906 17907 17908 17909 17910 17911 17912 17913 17914 17915 17916 17917 17918 17919 17920 17921 17922 17923 17924 17925 17926 17927 17928 17929 17930 17931 17932 17933 17934 17935 17936 17937 17938 17939 17940 17941 17942 17943 17944 17945 17946 17947 17948 17949 17950 17951 17952 17953 17954 17955 17956 17957 17958 17959 17960 17961 17962 17963 17964 17965 17966 17967 17968 17969 17970 17971 17972 17973 17974 17975 17976 17977 17978 17979 17980 17981 17982 17983 17984 17985 17986 17987 17988 17989 17990 17991 17992 17993 17994 17995 17996 17997 17998 17999 18000 18001 18002 18003 18004 18005 18006 18007 18008 18009 18010 18011 18012 18013 18014 18015 18016 18017 18018 18019 18020 18021 18022 18023 18024 18025 18026 18027 18028 18029 18030 18031 18032 18033 18034 18035 18036 18037 18038 18039 18040 18041 18042 18043 18044 18045 18046 18047 18048 18049 18050 18051 18052 18053 18054 18055 18056 18057 18058 18059 18060 18061 18062 18063 18064 18065 18066 18067 18068 18069 18070 18071 18072 18073 18074 18075 18076 18077 18078 18079 18080 18081 18082 18083 18084 18085 18086 18087 18088 18089 18090 18091 18092 18093 18094 18095 18096 18097 18098 18099 18100 18101 18102 18103 18104 18105 18106 18107 18108 18109 18110 18111 18112 18113 18114 18115 18116 18117 18118 18119 18120 18121 18122 18123 18124 18125 18126 18127 18128 18129 18130 18131 18132 18133 18134 18135 18136 18137 18138 18139 18140 18141 18142 18143 18144 18145 18146 18147 18148 18149 18150 18151 18152 18153 18154 18155 18156 18157 18158 18159 18160 18161 18162 18163 18164 18165 18166 18167 18168 18169 18170 18171 18172 18173 18174 18175 18176 18177 18178 18179 18180 18181 18182 18183 18184 18185 18186 18187 18188 18189 18190 18191 18192 18193 18194 18195 18196 18197 18198 18199 18200 18201 18202 18203 18204 18205 18206 18207 18208 18209 18210 18211 18212 18213 18214 18215 18216 18217 18218 18219 18220 18221 18222 18223 18224 18225 18226 18227 18228 18229 18230 18231 18232 18233 18234 18235 18236 18237 18238 18239 18240 18241 18242 18243 18244 18245 18246 18247 18248 18249 18250 18251 18252 18253 18254 18255 18256 18257 18258 18259 18260 18261 18262 18263 18264 18265 18266 18267 18268 18269 18270 18271 18272 18273 18274 18275 18276 18277 18278 18279 18280 18281 18282 18283 18284 18285 18286 18287 18288 18289 18290 18291 18292 18293 18294 18295 18296 18297 18298 18299 18300 18301 18302 18303 18304 18305 18306 18307 18308 18309 18310 18311 18312 18313 18314 18315 18316 18317 18318 18319 18320 18321 18322 18323 18324 18325 18326 18327 18328 18329 18330 18331 18332 18333 18334 18335 18336 18337 18338 18339 18340 18341 18342 18343 18344 18345 18346 18347 18348 18349 18350 18351 18352 18353 18354 18355 18356 18357 18358 18359 18360 18361 18362 18363 18364 18365 18366 18367 18368 18369 18370 18371 18372 18373 18374 18375 18376 18377 18378 18379 18380 18381 18382 18383 18384 18385 18386 18387 18388 18389 18390 18391 18392 18393 18394 18395 18396 18397 18398 18399 18400 18401 18402 18403 18404 18405 18406 18407 18408 18409 18410 18411 18412 18413 18414 18415 18416 18417 18418 18419 18420 18421 18422 18423 18424 18425 18426 18427 18428 18429 18430 18431 18432 18433 18434 18435 18436 18437 18438 18439 18440 18441 18442 18443 18444 18445 18446 18447 18448 18449 18450 18451 18452 18453 18454 18455 18456 18457 18458 18459 18460 18461 18462 18463 18464 18465 18466 18467 18468 18469 18470 18471 18472 18473 18474 18475 18476 18477 18478 18479 18480 18481 18482 18483 18484 18485 18486 18487 18488 18489 18490 18491 18492 18493 18494 18495 18496 18497 18498 18499 18500 18501 18502 18503 18504 18505 18506 18507 18508 18509 18510 18511 18512 18513 18514 18515 18516 18517 18518 18519 18520 18521 18522 18523 18524 18525 18526 18527 18528 18529 18530 18531 18532 18533 18534 18535 18536 18537 18538 18539 18540 18541 18542 18543 18544 18545 18546 18547 18548 18549 18550 18551 18552 18553 18554 18555 18556 18557 18558 18559 18560 18561 18562 18563 18564 18565 18566 18567 18568 18569 18570 18571 18572 18573 18574 18575 18576 18577 18578 18579 18580 18581 18582 18583 18584 18585 18586 18587 18588 18589 18590 18591 18592 18593 18594 18595 18596 18597 18598 18599 18600 18601 18602 18603 18604 18605 18606 18607 18608 18609 18610 18611 18612 18613 18614 18615 18616 18617 18618 18619 18620 18621 18622 18623 18624 18625 18626 18627 18628 18629 18630 18631 18632 18633 18634 18635 18636 18637 18638 18639 18640 18641 18642 18643 18644 18645 18646 18647 18648 18649 18650 18651 18652 18653 18654 18655 18656 18657 18658 18659 18660 18661 18662 18663 18664 18665 18666 18667 18668 18669 18670 18671 18672 18673 18674 18675 18676 18677 18678 18679 18680 18681 18682 18683 18684 18685 18686 18687 18688 18689 18690 18691 18692 18693 18694 18695 18696 18697 18698 18699 18700 18701 18702 18703 18704 18705 18706 18707 18708 18709 18710 18711 18712 18713 18714 18715 18716 18717 18718 18719 18720 18721 18722 18723 18724 18725 18726 18727 18728 18729 18730 18731 18732 18733 18734 18735 18736 18737 18738 18739 18740 18741 18742 18743 18744 18745 18746 18747 18748 18749 18750 18751 18752 18753 18754 18755 18756 18757 18758 18759 18760 18761 18762 18763 18764 18765 18766 18767 18768 18769 18770 18771 18772 18773 18774 18775 18776 18777 18778 18779 18780 18781 18782 18783 18784 18785 18786 18787 18788 18789 18790 18791 18792 18793 18794 18795 18796 18797 18798 18799 18800 18801 18802 18803 18804 18805 18806 18807 18808 18809 18810 18811 18812 18813 18814 18815 18816 18817 18818 18819 18820 18821 18822 18823 18824 18825 18826 18827 18828 18829 18830 18831 18832 18833 18834 18835 18836 18837 18838 18839 18840 18841 18842 18843 18844 18845 18846 18847 18848 18849 18850 18851 18852 18853 18854 18855 18856 18857 18858 18859 18860 18861 18862 18863 18864 18865 18866 18867 18868 18869 18870 18871 18872 18873 18874 18875 18876 18877 18878 18879 18880 18881 18882 18883 18884 18885 18886 18887 18888 18889 18890 18891 18892 18893 18894 18895 18896 18897 18898 18899 18900 18901 18902 18903 18904 18905 18906 18907 18908 18909 18910 18911 18912 18913 18914 18915 18916 18917 18918 18919 18920 18921 18922 18923 18924 18925 18926 18927 18928 18929 18930 18931 18932 18933 18934 18935 18936 18937 18938 18939 18940 18941 18942 18943 18944 18945 18946 18947 18948 18949 18950 18951 18952 18953 18954 18955 18956 18957 18958 18959 18960 18961 18962 18963 18964 18965 18966 18967 18968 18969 18970 18971 18972 18973 18974 18975 18976 18977 18978 18979 18980 18981 18982 18983 18984 18985 18986 18987 18988 18989 18990 18991 18992 18993 18994 18995 18996 18997 18998 18999 19000 19001 19002 19003 19004 19005 19006 19007 19008 19009 19010 19011 19012 19013 19014 19015 19016 19017 19018 19019 19020 19021 19022 19023 19024 19025 19026 19027 19028 19029 19030 19031 19032 19033 19034 19035 19036 19037 19038 19039 19040 19041 19042 19043 19044 19045 19046 19047 19048 19049 19050 19051 19052 19053 19054 19055 19056 19057 19058 19059 19060 19061 19062 19063 19064 19065 19066 19067 19068 19069 19070 19071 19072 19073 19074 19075 19076 19077 19078 19079 19080 19081 19082 19083 19084 19085 19086 19087 19088 19089 19090 19091 19092 19093 19094 19095 19096 19097 19098 19099 19100 19101 19102 19103 19104 19105 19106 19107 19108 19109 19110 19111 19112 19113 19114 19115 19116 19117 19118 19119 19120 19121 19122 19123 19124 19125 19126 19127 19128 19129 19130 19131 19132 19133 19134 19135 19136 19137 19138 19139 19140 19141 19142 19143 19144 19145 19146 19147 19148 19149 19150 19151 19152 19153 19154 19155 19156 19157 19158 19159 19160 19161 19162 19163 19164 19165 19166 19167 19168 19169 19170 19171 19172 19173 19174 19175 19176 19177 19178 19179 19180 19181 19182 19183 19184 19185 19186 19187 19188 19189 19190 19191 19192 19193 19194 19195 19196 19197 19198 19199 19200 19201 19202 19203 19204 19205 19206 19207 19208 19209 19210 19211 19212 19213 19214 19215 19216 19217 19218 19219 19220 19221 19222 19223 19224 19225 19226 19227 19228 19229 19230 19231 19232 19233 19234 19235 19236 19237 19238 19239 19240 19241 19242 19243 19244 19245 19246 19247 19248 19249 19250 19251 19252 19253 19254 19255 19256 19257 19258 19259 19260 19261 19262 19263 19264 19265 19266 19267 19268 19269 19270 19271 19272 19273 19274 19275 19276 19277 19278 19279 19280 19281 19282 19283 19284 19285 19286 19287 19288 19289 19290 19291 19292 19293 19294 19295 19296 19297 19298 19299 19300 19301 19302 19303 19304 19305 19306 19307 19308 19309 19310 19311 19312 19313 19314 19315 19316 19317 19318 19319 19320 19321 19322 19323 19324 19325 19326 19327 19328 19329 19330 19331 19332 19333 19334 19335 19336 19337 19338 19339 19340 19341 19342 19343 19344 19345 19346 19347 19348 19349 19350 19351 19352 19353 19354 19355 19356 19357 19358 19359 19360 19361 19362 19363 19364 19365 19366 19367 19368 19369 19370 19371 19372 19373 19374 19375 19376 19377 19378 19379 19380 19381 19382 19383 19384 19385 19386 19387 19388 19389 19390 19391 19392 19393 19394 19395 19396 19397 19398 19399 19400 19401 19402 19403 19404 19405 19406 19407 19408 19409 19410 19411 19412 19413 19414 19415 19416 19417 19418 19419 19420 19421 19422 19423 19424 19425 19426 19427 19428 19429 19430 19431 19432 19433 19434 19435 19436 19437 19438 19439 19440 19441 19442 19443 19444 19445 19446 19447 19448 19449 19450 19451 19452 19453 19454 19455 19456 19457 19458 19459 19460 19461 19462 19463 19464 19465 19466 19467 19468 19469 19470 19471 19472 19473 19474 19475 19476 19477 19478 19479 19480 19481 19482 19483 19484 19485 19486 19487 19488 19489 19490 19491 19492 19493 19494 19495 19496 19497 19498 19499 19500 19501 19502 19503 19504 19505 19506 19507 19508 19509 19510 19511 19512 19513 19514 19515 19516 19517 19518 19519 19520 19521 19522 19523 19524 19525 19526 19527 19528 19529 19530 19531 19532 19533 19534 19535 19536 19537 19538 19539 19540 19541 19542 19543 19544 19545 19546 19547 19548 19549 19550 19551 19552 19553 19554 19555 19556 19557 19558 19559 19560 19561 19562 19563 19564 19565 19566 19567 19568 19569 19570 19571 19572 19573 19574 19575 19576 19577 19578 19579 19580 19581 19582 19583 19584 19585 19586 19587 19588 19589 19590 19591 19592 19593 19594 19595 19596 19597 19598 19599 19600 19601 19602 19603 19604 19605 19606 19607 19608 19609 19610 19611 19612 19613 19614 19615 19616 19617 19618 19619 19620 19621 19622 19623 19624 19625 19626 19627 19628 19629 19630 19631 19632 19633 19634 19635 19636 19637 19638 19639 19640 19641 19642 19643 19644 19645 19646 19647 19648 19649 19650 19651 19652 19653 19654 19655 19656 19657 19658 19659 19660 19661 19662 19663 19664 19665 19666 19667 19668 19669 19670 19671 19672 19673 19674 19675 19676 19677 19678 19679 19680 19681 19682 19683 19684 19685 19686 19687 19688 19689 19690 19691 19692 19693 19694 19695 19696 19697 19698 19699 19700 19701 19702 19703 19704 19705 19706 19707 19708 19709 19710 19711 19712 19713 19714 19715 19716 19717 19718 19719 19720 19721 19722 19723 19724 19725 19726 19727 19728 19729 19730 19731 19732 19733 19734 19735 19736 19737 19738 19739 19740 19741 19742 19743 19744 19745 19746 19747 19748 19749 19750 19751 19752 19753 19754 19755 19756 19757 19758 19759 19760 19761 19762 19763 19764 19765 19766 19767 19768 19769 19770 19771 19772 19773 19774 19775 19776 19777 19778 19779 19780 19781 19782 19783 19784 19785 19786 19787 19788 19789 19790 19791 19792 19793 19794 19795 19796 19797 19798 19799 19800 19801 19802 19803 19804 19805 19806 19807 19808 19809 19810 19811 19812 19813 19814 19815 19816 19817 19818 19819 19820 19821 19822 19823 19824 19825 19826 19827 19828 19829 19830 19831 19832 19833 19834 19835 19836 19837 19838 19839 19840 19841 19842 19843 19844 19845 19846 19847 19848 19849 19850 19851 19852 19853 19854 19855 19856 19857 19858 19859 19860 19861 19862 19863 19864 19865 19866 19867 19868 19869 19870 19871 19872 19873 19874 19875 19876 19877 19878 19879 19880 19881 19882 19883 19884 19885 19886 19887 19888 19889 19890 19891 19892 19893 19894 19895 19896 19897 19898 19899 19900 19901 19902 19903 19904 19905 19906 19907 19908 19909 19910 19911 19912 19913 19914 19915 19916 19917 19918 19919 19920 19921 19922 19923 19924 19925 19926 19927 19928 19929 19930 19931 19932 19933 19934 19935 19936 19937 19938 19939 19940 19941 19942 19943 19944 19945 19946 19947 19948 19949 19950 19951 19952 19953 19954 19955 19956 19957 19958 19959 19960 19961 19962 19963 19964 19965 19966 19967 19968 19969 19970 19971 19972 19973 19974 19975 19976 19977 19978 19979 19980 19981 19982 19983 19984 19985 19986 19987 19988 19989 19990 19991 19992 19993 19994 19995 19996 19997 19998 19999 20000 20001 20002 20003 20004 20005 20006 20007 20008 20009 20010 20011 20012 20013 20014 20015 20016 20017 20018 20019 20020 20021 20022 20023 20024 20025 20026 20027 20028 20029 20030 20031 20032 20033 20034 20035 20036 20037 20038 20039 20040 20041 20042 20043 20044 20045 20046 20047 20048 20049 20050 20051 20052 20053 20054 20055 20056 20057 20058 20059 20060 20061 20062 20063 20064 20065 20066 20067 20068 20069 20070 20071 20072 20073 20074 20075 20076 20077 20078 20079 20080 20081 20082 20083 20084 20085 20086 20087 20088 20089 20090 20091 20092 20093 20094 20095 20096 20097 20098 20099 20100 20101 20102 20103 20104 20105 20106 20107 20108 20109 20110 20111 20112 20113 20114 20115 20116 20117 20118 20119 20120 20121 20122 20123 20124 20125 20126 20127 20128 20129 20130 20131 20132 20133 20134 20135 20136 20137 20138 20139 20140 20141 20142 20143 20144 20145 20146 20147 20148 20149 20150 20151 20152 20153 20154 20155 20156 20157 20158 20159 20160 20161 20162 20163 20164 20165 20166 20167 20168 20169 20170 20171 20172 20173 20174 20175 20176 20177 20178 20179 20180 20181 20182 20183 20184 20185 20186 20187 20188 20189 20190 20191 20192 20193 20194 20195 20196 20197 20198 20199 20200 20201 20202 20203 20204 20205 20206 20207 20208 20209 20210 20211 20212 20213 20214 20215 20216 20217 20218 20219 20220 20221 20222 20223 20224 20225 20226 20227 20228 20229 20230 20231 20232 20233 20234 20235 20236 20237 20238 20239 20240 20241 20242 20243 20244 20245 20246 20247 20248 20249 20250 20251 20252 20253 20254 20255 20256 20257 20258 20259 20260 20261 20262 20263 20264 20265 20266 20267 20268 20269 20270 20271 20272 20273 20274 20275 20276 20277 20278 20279 20280 20281 20282 20283 20284 20285 20286 20287 20288 20289 20290 20291 20292 20293 20294 20295 20296 20297 20298 20299 20300 20301 20302 20303 20304 20305 20306 20307 20308 20309 20310 20311 20312 20313 20314 20315 20316 20317 20318 20319 20320 20321 20322 20323 20324 20325 20326 20327 20328 20329 20330 20331 20332 20333 20334 20335 20336 20337 20338 20339 20340 20341 20342 20343 20344 20345 20346 20347 20348 20349 20350 20351 20352 20353 20354 20355 20356 20357 20358 20359 20360 20361 20362 20363 20364 20365 20366 20367 20368 20369 20370 20371 20372 20373 20374 20375 20376 20377 20378 20379 20380 20381 20382 20383 20384 20385 20386 20387 20388 20389 20390 20391 20392 20393 20394 20395 20396 20397 20398 20399 20400 20401 20402 20403 20404 20405 20406 20407 20408 20409 20410 20411 20412 20413 20414 20415 20416 20417 20418 20419 20420 20421 20422 20423 20424 20425 20426 20427 20428 20429 20430 20431 20432 20433 20434 20435 20436 20437 20438 20439 20440 20441 20442 20443 20444 20445 20446 20447 20448 20449 20450 20451 20452 20453 20454 20455 20456 20457 20458 20459 20460 20461 20462 20463 20464 20465 20466 20467 20468 20469 20470 20471 20472 20473 20474 20475 20476 20477 20478 20479 20480 20481 20482 20483 20484 20485 20486 20487 20488 20489 20490 20491 20492 20493 20494 20495 20496 20497 20498 20499 20500 20501 20502 20503 20504 20505 20506 20507 20508 20509 20510 20511 20512 20513 20514 20515 20516 20517 20518 20519 20520 20521 20522 20523 20524 20525 20526 20527 20528 20529 20530 20531 20532 20533 20534 20535 20536 20537 20538 20539 20540 20541 20542 20543 20544 20545 20546 20547 20548 20549 20550 20551 20552 20553 20554 20555 20556 20557 20558 20559 20560 20561 20562 20563 20564 20565 20566 20567 20568 20569 20570 20571 20572 20573 20574 20575 20576 20577 20578 20579 20580 20581 20582 20583 20584 20585 20586 20587 20588 20589 20590 20591 20592 20593 20594 20595 20596 20597 20598 20599 20600 20601 20602 20603 20604 20605 20606 20607 20608 20609 20610 20611 20612 20613 20614 20615 20616 20617 20618 20619 20620 20621 20622 20623 20624 20625 20626 20627 20628 20629 20630 20631 20632 20633 20634 20635 20636 20637 20638 20639 20640 20641 20642 20643 20644 20645 20646 20647 20648 20649 20650 20651 20652 20653 20654 20655 20656 20657 20658 20659 20660 20661 20662 20663 20664 20665 20666 20667 20668 20669 20670 20671 20672 20673 20674 20675 20676 20677 20678 20679 20680 20681 20682 20683 20684 20685 20686 20687 20688 20689 20690 20691 20692 20693 20694 20695 20696 20697 20698 20699 20700 20701 20702 20703 20704 20705 20706 20707 20708 20709 20710 20711 20712 20713 20714 20715 20716 20717 20718 20719 20720 20721 20722 20723 20724 20725 20726 20727 20728 20729 20730 20731 20732 20733 20734 20735 20736 20737 20738 20739 20740 20741 20742 20743 20744 20745 20746 20747 20748 20749 20750 20751 20752 20753 20754 20755 20756 20757 20758 20759 20760 20761 20762 20763 20764 20765 20766 20767 20768 20769 20770 20771 20772 20773 20774 20775 20776 20777 20778 20779 20780 20781 20782 20783 20784 20785 20786 20787 20788 20789 20790 20791 20792 20793 20794 20795 20796 20797 20798 20799 20800 20801 20802 20803 20804 20805 20806 20807 20808 20809 20810 20811 20812 20813 20814 20815 20816 20817 20818 20819 20820 20821 20822 20823 20824 20825 20826 20827 20828 20829 20830 20831 20832 20833 20834 20835 20836 20837 20838 20839 20840 20841 20842 20843 20844 20845 20846 20847 20848 20849 20850 20851 20852 20853 20854 20855 20856 20857 20858 20859 20860 20861 20862 20863 20864 20865 20866 20867 20868 20869 20870 20871 20872 20873 20874 20875 20876 20877 20878 20879 20880 20881 20882 20883 20884 20885 20886 20887 20888 20889 20890 20891 20892 20893 20894 20895 20896 20897 20898 20899 20900 20901 20902 20903 20904 20905 20906 20907 20908 20909 20910 20911 20912 20913 20914 20915 20916 20917 20918 20919 20920 20921 20922 20923 20924 20925 20926 20927 20928 20929 20930 20931 20932 20933 20934 20935 20936 20937 20938 20939 20940 20941 20942 20943 20944 20945 20946 20947 20948 20949 20950 20951 20952 20953 20954 20955 20956 20957 20958 20959 20960 20961 20962 20963 20964 20965 20966 20967 20968 20969 20970 20971 20972 20973 20974 20975 20976 20977 20978 20979 20980 20981 20982 20983 20984 20985 20986 20987 20988 20989 20990 20991 20992 20993 20994 20995 20996 20997 20998 20999 21000 21001 21002 21003 21004 21005 21006 21007 21008 21009 21010 21011 21012 21013 21014 21015 21016 21017 21018 21019 21020 21021 21022 21023 21024 21025 21026 21027 21028 21029 21030 21031 21032 21033 21034 21035 21036 21037 21038 21039 21040 21041 21042 21043 21044 21045 21046 21047 21048 21049 21050 21051 21052 21053 21054 21055 21056 21057 21058 21059 21060 21061 21062 21063 21064 21065 21066 21067 21068 21069 21070 21071 21072 21073 21074 21075 21076 21077 21078 21079 21080 21081 21082 21083 21084 21085 21086 21087 21088 21089 21090 21091 21092 21093 21094 21095 21096 21097 21098 21099 21100 21101 21102 21103 21104 21105 21106 21107 21108 21109 21110 21111 21112 21113 21114 21115 21116 21117 21118 21119 21120 21121 21122 21123 21124 21125 21126 21127 21128 21129 21130 21131 21132 21133 21134 21135 21136 21137 21138 21139 21140 21141 21142 21143 21144 21145 21146 21147 21148 21149 21150 21151 21152 21153 21154 21155 21156 21157 21158 21159 21160 21161 21162 21163 21164 21165 21166 21167 21168 21169 21170 21171 21172 21173 21174 21175 21176 21177 21178 21179 21180 21181 21182 21183 21184 21185 21186 21187 21188 21189 21190 21191 21192 21193 21194 21195 21196 21197 21198 21199 21200 21201 21202 21203 21204 21205 21206 21207 21208 21209 21210 21211 21212 21213 21214 21215 21216 21217 21218 21219 21220 21221 21222 21223 21224 21225 21226 21227 21228 21229 21230 21231 21232 21233 21234 21235 21236 21237 21238 21239 21240 21241 21242 21243 21244 21245 21246 21247 21248 21249 21250 21251 21252 21253 21254 21255 21256 21257 21258 21259 21260 21261 21262 21263 21264 21265 21266 21267 21268 21269 21270 21271 21272 21273 21274 21275 21276 21277 21278 21279 21280 21281 21282 21283 21284 21285 21286 21287 21288 21289 21290 21291 21292 21293 21294 21295 21296 21297 21298 21299 21300 21301 21302 21303 21304 21305 21306 21307 21308 21309 21310 21311 21312 21313 21314 21315 21316 21317 21318 21319 21320 21321 21322 21323 21324 21325 21326 21327 21328 21329 21330 21331 21332 21333 21334 21335 21336 21337 21338 21339 21340 21341 21342 21343 21344 21345 21346 21347 21348 21349 21350 21351 21352 21353 21354 21355 21356 21357 21358 21359 21360 21361 21362 21363 21364 21365 21366 21367 21368 21369 21370 21371 21372 21373 21374 21375 21376 21377 21378 21379 21380 21381 21382 21383 21384 21385 21386 21387 21388 21389 21390 21391 21392 21393 21394 21395 21396 21397 21398 21399 21400 21401 21402 21403 21404 21405 21406 21407 21408 21409 21410 21411 21412 21413 21414 21415 21416 21417 21418 21419 21420 21421 21422 21423 21424 21425 21426 21427 21428 21429 21430 21431 21432 21433 21434 21435 21436 21437 21438 21439 21440 21441 21442 21443 21444 21445 21446 21447 21448 21449 21450 21451 21452 21453 21454 21455 21456 21457 21458 21459 21460 21461 21462 21463 21464 21465 21466 21467 21468 21469 21470 21471 21472 21473 21474 21475 21476 21477 21478 21479 21480 21481 21482 21483 21484 21485 21486 21487 21488 21489 21490 21491 21492 21493 21494 21495 21496 21497 21498 21499 21500 21501 21502 21503 21504 21505 21506 21507 21508 21509 21510 21511 21512 21513 21514 21515 21516 21517 21518 21519 21520 21521 21522 21523 21524 21525 21526 21527 21528 21529 21530 21531 21532 21533 21534 21535 21536 21537 21538 21539 21540 21541 21542 21543 21544 21545 21546 21547 21548 21549 21550 21551 21552 21553 21554 21555 21556 21557 21558 21559 21560 21561 21562 21563 21564 21565 21566 21567 21568 21569 21570 21571 21572 21573 21574 21575 21576 21577 21578 21579 21580 21581 21582 21583 21584 21585 21586 21587 21588 21589 21590 21591 21592 21593 21594 21595 21596 21597 21598 21599 21600 21601 21602 21603 21604 21605 21606 21607 21608 21609 21610 21611 21612 21613 21614 21615 21616 21617 21618 21619 21620 21621 21622 21623 21624 21625 21626 21627 21628 21629 21630 21631 21632 21633 21634 21635 21636 21637 21638 21639 21640 21641 21642 21643 21644 21645 21646 21647 21648 21649 21650 21651 21652 21653 21654 21655 21656 21657 21658 21659 21660 21661 21662 21663 21664 21665 21666 21667 21668 21669 21670 21671 21672 21673 21674 21675 21676 21677 21678 21679 21680 21681 21682 21683 21684 21685 21686 21687 21688 21689 21690 21691 21692 21693 21694 21695 21696 21697 21698 21699 21700 21701 21702 21703 21704 21705 21706 21707 21708 21709 21710 21711 21712 21713 21714 21715 21716 21717 21718 21719 21720 21721 21722 21723 21724 21725 21726 21727 21728 21729 21730 21731 21732 21733 21734 21735 21736 21737 21738 21739 21740 21741 21742 21743 21744 21745 21746 21747 21748 21749 21750 21751 21752 21753 21754 21755 21756 21757 21758 21759 21760 21761 21762 21763 21764 21765 21766 21767 21768 21769 21770 21771 21772 21773 21774 21775 21776 21777 21778 21779 21780 21781 21782 21783 21784 21785 21786 21787 21788 21789 21790 21791 21792 21793 21794 21795 21796 21797 21798 21799 21800 21801 21802 21803 21804 21805 21806 21807 21808 21809 21810 21811 21812 21813 21814 21815 21816 21817 21818 21819 21820 21821 21822 21823 21824 21825 21826 21827 21828 21829 21830 21831 21832 21833 21834 21835 21836 21837 21838 21839 21840 21841 21842 21843 21844 21845 21846 21847 21848 21849 21850 21851 21852 21853 21854 21855 21856 21857 21858 21859 21860 21861 21862 21863 21864 21865 21866 21867 21868 21869 21870 21871 21872 21873 21874 21875 21876 21877 21878 21879 21880 21881 21882 21883 21884 21885 21886 21887 21888 21889 21890 21891 21892 21893 21894 21895 21896 21897 21898 21899 21900 21901 21902 21903 21904 21905 21906 21907 21908 21909 21910 21911 21912 21913 21914 21915 21916 21917 21918 21919 21920 21921 21922 21923 21924 21925 21926 21927 21928 21929 21930 21931 21932 21933 21934 21935 21936 21937 21938 21939 21940 21941 21942 21943 21944 21945 21946 21947 21948 21949 21950 21951 21952 21953 21954 21955 21956 21957 21958 21959 21960 21961 21962 21963 21964 21965 21966 21967 21968 21969 21970 21971 21972 21973 21974 21975 21976 21977 21978 21979 21980 21981 21982 21983 21984 21985 21986 21987 21988 21989 21990 21991 21992 21993 21994 21995 21996 21997 21998 21999 22000 22001 22002 22003 22004 22005 22006 22007 22008 22009 22010 22011 22012 22013 22014 22015 22016 22017 22018 22019 22020 22021 22022 22023 22024 22025 22026 22027 22028 22029 22030 22031 22032 22033 22034 22035 22036 22037 22038 22039 22040 22041 22042 22043 22044 22045 22046 22047 22048 22049 22050 22051 22052 22053 22054 22055 22056 22057 22058 22059 22060 22061 22062 22063 22064 22065 22066 22067 22068 22069 22070 22071 22072 22073 22074 22075 22076 22077 22078 22079 22080 22081 22082 22083 22084 22085 22086 22087 22088 22089 22090 22091 22092 22093 22094 22095 22096 22097 22098 22099 22100 22101 22102 22103 22104 22105 22106 22107 22108 22109 22110 22111 22112 22113 22114 22115 22116 22117 22118 22119 22120 22121 22122 22123 22124 22125 22126 22127 22128 22129 22130 22131 22132 22133 22134 22135 22136 22137 22138 22139 22140 22141 22142 22143 22144 22145 22146 22147 22148 22149 22150 22151 22152 22153 22154 22155 22156 22157 22158 22159 22160 22161 22162 22163 22164 22165 22166 22167 22168 22169 22170 22171 22172 22173 22174 22175 22176 22177 22178 22179 22180 22181 22182 22183 22184 22185 22186 22187 22188 22189 22190 22191 22192 22193 22194 22195 22196 22197 22198 22199 22200 22201 22202 22203 22204 22205 22206 22207 22208 22209 22210 22211 22212 22213 22214 22215 22216 22217 22218 22219 22220 22221 22222 22223 22224 22225 22226 22227 22228 22229 22230 22231 22232 22233 22234 22235 22236 22237 22238 22239 22240 22241 22242 22243 22244 22245 22246 22247 22248 22249 22250 22251 22252 22253 22254 22255 22256 22257 22258 22259 22260 22261 22262 22263 22264 22265 22266 22267 22268 22269 22270 22271 22272 22273 22274 22275 22276 22277 22278 22279 22280 22281 22282 22283 22284 22285 22286 22287 22288 22289 22290 22291 22292 22293 22294 22295 22296 22297 22298 22299 22300 22301 22302 22303 22304 22305 22306 22307 22308 22309 22310 22311 22312 22313 22314 22315 22316 22317 22318 22319 22320 22321 22322 22323 22324 22325 22326 22327 22328 22329 22330 22331 22332 22333 22334 22335 22336 22337 22338 22339 22340 22341 22342 22343 22344 22345 22346 22347 22348 22349 22350 22351 22352 22353 22354 22355 22356 22357 22358 22359 22360 22361 22362 22363 22364 22365 22366 22367 22368 22369 22370 22371 22372 22373 22374 22375 22376 22377 22378 22379 22380 22381 22382 22383 22384 22385 22386 22387 22388 22389 22390 22391 22392 22393 22394 22395 22396 22397 22398 22399 22400 22401 22402 22403 22404 22405 22406 22407 22408 22409 22410 22411 22412 22413 22414 22415 22416 22417 22418 22419 22420 22421 22422 22423 22424 22425 22426 22427 22428 22429 22430 22431 22432 22433 22434 22435 22436 22437 22438 22439 22440 22441 22442 22443 22444 22445 22446 22447 22448 22449 22450 22451 22452 22453 22454 22455 22456 22457 22458 22459 22460 22461 22462 22463 22464 22465 22466 22467 22468 22469 22470 22471 22472 22473 22474 22475 22476 22477 22478 22479 22480 22481 22482 22483 22484 22485 22486 22487 22488 22489 22490 22491 22492 22493 22494 22495 22496 22497 22498 22499 22500 22501 22502 22503 22504 22505 22506 22507 22508 22509 22510 22511 22512 22513 22514 22515 22516 22517 22518 22519 22520 22521 22522 22523 22524 22525 22526 22527 22528 22529 22530 22531 22532 22533 22534 22535 22536 22537 22538 22539 22540 22541 22542 22543 22544 22545 22546 22547 22548 22549 22550 22551 22552 22553 22554 22555 22556 22557 22558 22559 22560 22561 22562 22563 22564 22565 22566 22567 22568 22569 22570 22571 22572 22573 22574 22575 22576 22577 22578 22579 22580 22581 22582 22583 22584 22585 22586 22587 22588 22589 22590 22591 22592 22593 22594 22595 22596 22597 22598 22599 22600 22601 22602 22603 22604 22605 22606 22607 22608 22609 22610 22611 22612 22613 22614 22615 22616 22617 22618 22619 22620 22621 22622 22623 22624 22625 22626 22627 22628 22629 22630 22631 22632 22633 22634 22635 22636 22637 22638 22639 22640 22641 22642 22643 22644 22645 22646 22647 22648 22649 22650 22651 22652 22653 22654 22655 22656 22657 22658 22659 22660 22661 22662 22663 22664 22665 22666 22667 22668 22669 22670 22671 22672 22673 22674 22675 22676 22677 22678 22679 22680 22681 22682 22683 22684 22685 22686 22687 22688 22689 22690 22691 22692 22693 22694 22695 22696 22697 22698 22699 22700 22701 22702 22703 22704 22705 22706 22707 22708 22709 22710 22711 22712 22713 22714 22715 22716 22717 22718 22719 22720 22721 22722 22723 22724 22725 22726 22727 22728 22729 22730 22731 22732 22733 22734 22735 22736 22737 22738 22739 22740 22741 22742 22743 22744 22745 22746 22747 22748 22749 22750 22751 22752 22753 22754 22755 22756 22757 22758 22759 22760 22761 22762 22763 22764 22765 22766 22767 22768 22769 22770 22771 22772 22773 22774 22775 22776 22777 22778 22779 22780 22781 22782 22783 22784 22785 22786 22787 22788 22789 22790 22791 22792 22793 22794 22795 22796 22797 22798 22799 22800 22801 22802 22803 22804 22805 22806 22807 22808 22809 22810 22811 22812 22813 22814 22815 22816 22817 22818 22819 22820 22821 22822 22823 22824 22825 22826 22827 22828 22829 22830 22831 22832 22833 22834 22835 22836 22837 22838 22839 22840 22841 22842 22843 22844 22845 22846 22847 22848 22849 22850 22851 22852 22853 22854 22855 22856 22857 22858 22859 22860 22861 22862 22863 22864 22865 22866 22867 22868 22869 22870 22871 22872 22873 22874 22875 22876 22877 22878 22879 22880 22881 22882 22883 22884 22885 22886 22887 22888 22889 22890 22891 22892 22893 22894 22895 22896 22897 22898 22899 22900 22901 22902 22903 22904 22905 22906 22907 22908 22909 22910 22911 22912 22913 22914 22915 22916 22917 22918 22919 22920 22921 22922 22923 22924 22925 22926 22927 22928 22929 22930 22931 22932 22933 22934 22935 22936 22937 22938 22939 22940 22941 22942 22943 22944 22945 22946 22947 22948 22949 22950 22951 22952 22953 22954 22955 22956 22957 22958 22959 22960 22961 22962 22963 22964 22965 22966 22967 22968 22969 22970 22971 22972 22973 22974 22975 22976 22977 22978 22979 22980 22981 22982 22983 22984 22985 22986 22987 22988 22989 22990 22991 22992 22993 22994 22995 22996 22997 22998 22999 23000 23001 23002 23003 23004 23005 23006 23007 23008 23009 23010 23011 23012 23013 23014 23015 23016 23017 23018 23019 23020 23021 23022 23023 23024 23025 23026 23027 23028 23029 23030 23031 23032 23033 23034 23035 23036 23037 23038 23039 23040 23041 23042 23043 23044 23045 23046 23047 23048 23049 23050 23051 23052 23053 23054 23055 23056 23057 23058 23059 23060 23061 23062 23063 23064 23065 23066 23067 23068 23069 23070 23071 23072 23073 23074 23075 23076 23077 23078 23079 23080 23081 23082 23083 23084 23085 23086 23087 23088 23089 23090 23091 23092 23093 23094 23095 23096 23097 23098 23099 23100 23101 23102 23103 23104 23105 23106 23107 23108 23109 23110 23111 23112 23113 23114 23115 23116 23117 23118 23119 23120 23121 23122 23123 23124 23125 23126 23127 23128 23129 23130 23131 23132 23133 23134 23135 23136 23137 23138 23139 23140 23141 23142 23143 23144 23145 23146 23147 23148 23149 23150 23151 23152 23153 23154 23155 23156 23157 23158 23159 23160 23161 23162 23163 23164 23165 23166 23167 23168 23169 23170 23171 23172 23173 23174 23175 23176 23177 23178 23179 23180 23181 23182 23183 23184 23185 23186 23187 23188 23189 23190 23191 23192 23193 23194 23195 23196 23197 23198 23199 23200 23201 23202 23203 23204 23205 23206 23207 23208 23209 23210 23211 23212 23213 23214 23215 23216 23217 23218 23219 23220 23221 23222 23223 23224 23225 23226 23227 23228 23229 23230 23231 23232 23233 23234 23235 23236 23237 23238 23239 23240 23241 23242 23243 23244 23245 23246 23247 23248 23249 23250 23251 23252 23253 23254 23255 23256 23257 23258 23259 23260 23261 23262 23263 23264 23265 23266 23267 23268 23269 23270 23271 23272 23273 23274 23275 23276 23277 23278 23279 23280 23281 23282 23283 23284 23285 23286 23287 23288 23289 23290 23291 23292 23293 23294 23295 23296 23297 23298 23299 23300 23301 23302 23303 23304 23305 23306 23307 23308 23309 23310 23311 23312 23313 23314 23315 23316 23317 23318 23319 23320 23321 23322 23323 23324 23325 23326 23327 23328 23329 23330 23331 23332 23333 23334 23335 23336 23337 23338 23339 23340 23341 23342 23343 23344 23345 23346 23347 23348 23349 23350 23351 23352 23353 23354 23355 23356 23357 23358 23359 23360 23361 23362 23363 23364 23365 23366 23367 23368 23369 23370 23371 23372 23373 23374 23375 23376 23377 23378 23379 23380 23381 23382 23383 23384 23385 23386 23387 23388 23389 23390 23391 23392 23393 23394 23395 23396 23397 23398 23399 23400 23401 23402 23403 23404 23405 23406 23407 23408 23409 23410 23411 23412 23413 23414 23415 23416 23417 23418 23419 23420 23421 23422 23423 23424 23425 23426 23427 23428 23429 23430 23431 23432 23433 23434 23435 23436 23437 23438 23439 23440 23441 23442 23443 23444 23445 23446 23447 23448 23449 23450 23451 23452 23453 23454 23455 23456 23457 23458 23459 23460 23461 23462 23463 23464 23465 23466 23467 23468 23469 23470 23471 23472 23473 23474 23475 23476 23477 23478 23479 23480 23481 23482 23483 23484 23485 23486 23487 23488 23489 23490 23491 23492 23493 23494 23495 23496 23497 23498 23499 23500 23501 23502 23503 23504 23505 23506 23507 23508 23509 23510 23511 23512 23513 23514 23515 23516 23517 23518 23519 23520 23521 23522 23523 23524 23525 23526 23527 23528 23529 23530 23531 23532 23533 23534 23535 23536 23537 23538 23539 23540 23541 23542 23543 23544 23545 23546 23547 23548 23549 23550 23551 23552 23553 23554 23555 23556 23557 23558 23559 23560 23561 23562 23563 23564 23565 23566 23567 23568 23569 23570 23571 23572 23573 23574 23575 23576 23577 23578 23579 23580 23581 23582 23583 23584 23585 23586 23587 23588 23589 23590 23591 23592 23593 23594 23595 23596 23597 23598 23599 23600 23601 23602 23603 23604 23605 23606 23607 23608 23609 23610 23611 23612 23613 23614 23615 23616 23617 23618 23619 23620 23621 23622 23623 23624 23625 23626 23627 23628 23629 23630 23631 23632 23633 23634 23635 23636 23637 23638 23639 23640 23641 23642 23643 23644 23645 23646 23647 23648 23649 23650 23651 23652 23653 23654 23655 23656 23657 23658 23659 23660 23661 23662 23663 23664 23665 23666 23667 23668 23669 23670 23671 23672 23673 23674 23675 23676 23677 23678 23679 23680 23681 23682 23683 23684 23685 23686 23687 23688 23689 23690 23691 23692 23693 23694 23695 23696 23697 23698 23699 23700 23701 23702 23703 23704 23705 23706 23707 23708 23709 23710 23711 23712 23713 23714 23715 23716 23717 23718 23719 23720 23721 23722 23723 23724 23725 23726 23727 23728 23729 23730 23731 23732 23733 23734 23735 23736 23737 23738 23739 23740 23741 23742 23743 23744 23745 23746 23747 23748 23749 23750 23751 23752 23753 23754 23755 23756 23757 23758 23759 23760 23761 23762 23763 23764 23765 23766 23767 23768 23769 23770 23771 23772 23773 23774 23775 23776 23777 23778 23779 23780 23781 23782 23783 23784 23785 23786 23787 23788 23789 23790 23791 23792 23793 23794 23795 23796 23797 23798 23799 23800 23801 23802 23803 23804 23805 23806 23807 23808 23809 23810 23811 23812 23813 23814 23815 23816 23817 23818 23819 23820 23821 23822 23823 23824 23825 23826 23827 23828 23829 23830 23831 23832 23833 23834 23835 23836 23837 23838 23839 23840 23841 23842 23843 23844 23845 23846 23847 23848 23849 23850 23851 23852 23853 23854 23855 23856 23857 23858 23859 23860 23861 23862 23863 23864 23865 23866 23867 23868 23869 23870 23871 23872 23873 23874 23875 23876 23877 23878 23879 23880 23881 23882 23883 23884 23885 23886 23887 23888 23889 23890 23891 23892 23893 23894 23895 23896 23897 23898 23899 23900 23901 23902 23903 23904 23905 23906 23907 23908 23909 23910 23911 23912 23913 23914 23915 23916 23917 23918 23919 23920 23921 23922 23923 23924 23925 23926 23927 23928 23929 23930 23931 23932 23933 23934 23935 23936 23937 23938 23939 23940 23941 23942 23943 23944 23945 23946 23947 23948 23949 23950 23951 23952 23953 23954 23955 23956 23957 23958 23959 23960 23961 23962 23963 23964 23965 23966 23967 23968 23969 23970 23971 23972 23973 23974 23975 23976 23977 23978 23979 23980 23981 23982 23983 23984 23985 23986 23987 23988 23989 23990 23991 23992 23993 23994 23995 23996 23997 23998 23999 24000 24001 24002 24003 24004 24005 24006 24007 24008 24009 24010 24011 24012 24013 24014 24015 24016 24017 24018 24019 24020 24021 24022 24023 24024 24025 24026 24027 24028 24029 24030 24031 24032 24033 24034 24035 24036 24037 24038 24039 24040 24041 24042 24043 24044 24045 24046 24047 24048 24049 24050 24051 24052 24053 24054 24055 24056 24057 24058 24059 24060 24061 24062 24063 24064 24065 24066 24067 24068 24069 24070 24071 24072 24073 24074 24075 24076 24077 24078 24079 24080 24081 24082 24083 24084 24085 24086 24087 24088 24089 24090 24091 24092 24093 24094 24095 24096 24097 24098 24099 24100 24101 24102 24103 24104 24105 24106 24107 24108 24109 24110 24111 24112 24113 24114 24115 24116 24117 24118 24119 24120 24121 24122 24123 24124 24125 24126 24127 24128 24129 24130 24131 24132 24133 24134 24135 24136 24137 24138 24139 24140 24141 24142 24143 24144 24145 24146 24147 24148 24149 24150 24151 24152 24153 24154 24155 24156 24157 24158 24159 24160 24161 24162 24163 24164 24165 24166 24167 24168 24169 24170 24171 24172 24173 24174 24175 24176 24177 24178 24179 24180 24181 24182 24183 24184 24185 24186 24187 24188 24189 24190 24191 24192 24193 24194 24195 24196 24197 24198 24199 24200 24201 24202 24203 24204 24205 24206 24207 24208 24209 24210 24211 24212 24213 24214 24215 24216 24217 24218 24219 24220 24221 24222 24223 24224 24225 24226 24227 24228 24229 24230 24231 24232 24233 24234 24235 24236 24237 24238 24239 24240 24241 24242 24243 24244 24245 24246 24247 24248 24249 24250 24251 24252 24253 24254 24255 24256 24257 24258 24259 24260 24261 24262 24263 24264 24265 24266 24267 24268 24269 24270 24271 24272 24273 24274 24275 24276 24277 24278 24279 24280 24281 24282 24283 24284 24285 24286 24287 24288 24289 24290 24291 24292 24293 24294 24295 24296 24297 24298 24299 24300 24301 24302 24303 24304 24305 24306 24307 24308 24309 24310 24311 24312 24313 24314 24315 24316 24317 24318 24319 24320 24321 24322 24323 24324 24325 24326 24327 24328 24329 24330 24331 24332 24333 24334 24335 24336 24337 24338 24339 24340 24341 24342 24343 24344 24345 24346 24347 24348 24349 24350 24351 24352 24353 24354 24355 24356 24357 24358 24359 24360 24361 24362 24363 24364 24365 24366 24367 24368 24369 24370 24371 24372 24373 24374 24375 24376 24377 24378 24379 24380 24381 24382 24383 24384 24385 24386 24387 24388 24389 24390 24391 24392 24393 24394 24395 24396 24397 24398 24399 24400 24401 24402 24403 24404 24405 24406 24407 24408 24409 24410 24411 24412 24413 24414 24415 24416 24417 24418 24419 24420 24421 24422 24423 24424 24425 24426 24427 24428 24429 24430 24431 24432 24433 24434 24435 24436 24437 24438 24439 24440 24441 24442 24443 24444 24445 24446 24447 24448 24449 24450 24451 24452 24453 24454 24455 24456 24457 24458 24459 24460 24461 24462 24463 24464 24465 24466 24467 24468 24469 24470 24471 24472 24473 24474 24475 24476 24477 24478 24479 24480 24481 24482 24483 24484 24485 24486 24487 24488 24489 24490 24491 24492 24493 24494 24495 24496 24497 24498 24499 24500 24501 24502 24503 24504 24505 24506 24507 24508 24509 24510 24511 24512 24513 24514 24515 24516 24517 24518 24519 24520 24521 24522 24523 24524 24525 24526 24527 24528 24529 24530 24531 24532 24533 24534 24535 24536 24537 24538 24539 24540 24541 24542 24543 24544 24545 24546 24547 24548 24549 24550 24551 24552 24553 24554 24555 24556 24557 24558 24559 24560 24561 24562 24563 24564 24565 24566 24567 24568 24569 24570 24571 24572 24573 24574 24575 24576 24577 24578 24579 24580 24581 24582 24583 24584 24585 24586 24587 24588 24589 24590 24591 24592 24593 24594 24595 24596 24597 24598 24599 24600 24601 24602 24603 24604 24605 24606 24607 24608 24609 24610 24611 24612 24613 24614 24615 24616 24617 24618 24619 24620 24621 24622 24623 24624 24625 24626 24627 24628 24629 24630 24631 24632 24633 24634 24635 24636 24637 24638 24639 24640 24641 24642 24643 24644 24645 24646 24647 24648 24649 24650 24651 24652 24653 24654 24655 24656 24657 24658 24659 24660 24661 24662 24663 24664 24665 24666 24667 24668 24669 24670 24671 24672 24673 24674 24675 24676 24677 24678 24679 24680 24681 24682 24683 24684 24685 24686 24687 24688 24689 24690 24691 24692 24693 24694 24695 24696 24697 24698 24699 24700 24701 24702 24703 24704 24705 24706 24707 24708 24709 24710 24711 24712 24713 24714 24715 24716 24717 24718 24719 24720 24721 24722 24723 24724 24725 24726 24727 24728 24729 24730 24731 24732 24733 24734 24735 24736 24737 24738 24739 24740 24741 24742 24743 24744 24745 24746 24747 24748 24749 24750 24751 24752 24753 24754 24755 24756 24757 24758 24759 24760 24761 24762 24763 24764 24765 24766 24767 24768 24769 24770 24771 24772 24773 24774 24775 24776 24777 24778 24779 24780 24781 24782 24783 24784 24785 24786 24787 24788 24789 24790 24791 24792 24793 24794 24795 24796 24797 24798 24799 24800 24801 24802 24803 24804 24805 24806 24807 24808 24809 24810 24811 24812 24813 24814 24815 24816 24817 24818 24819 24820 24821 24822 24823 24824 24825 24826 24827 24828 24829 24830 24831 24832 24833 24834 24835 24836 24837 24838 24839 24840 24841 24842 24843 24844 24845 24846 24847 24848 24849 24850 24851 24852 24853 24854 24855 24856 24857 24858 24859 24860 24861 24862 24863 24864 24865 24866 24867 24868 24869 24870 24871 24872 24873 24874 24875 24876 24877 24878 24879 24880 24881 24882 24883 24884 24885 24886 24887 24888 24889 24890 24891 24892 24893 24894 24895 24896 24897 24898 24899 24900 24901 24902 24903 24904 24905 24906 24907 24908 24909 24910 24911 24912 24913 24914 24915 24916 24917 24918 24919 24920 24921 24922 24923 24924 24925 24926 24927 24928 24929 24930 24931 24932 24933 24934 24935 24936 24937 24938 24939 24940 24941 24942 24943 24944 24945 24946 24947 24948 24949 24950 24951 24952 24953 24954 24955 24956 24957 24958 24959 24960 24961 24962 24963 24964 24965 24966 24967 24968 24969 24970 24971 24972 24973 24974 24975 24976 24977 24978 24979 24980 24981 24982 24983 24984 24985 24986 24987 24988 24989 24990 24991 24992 24993 24994 24995 24996 24997 24998 24999 25000 25001 25002 25003 25004 25005 25006 25007 25008 25009 25010 25011 25012 25013 25014 25015 25016 25017 25018 25019 25020 25021 25022 25023 25024 25025 25026 25027 25028 25029 25030 25031 25032 25033 25034 25035 25036 25037 25038 25039 25040 25041 25042 25043 25044 25045 25046 25047 25048 25049 25050 25051 25052 25053 25054 25055 25056 25057 25058 25059 25060 25061 25062 25063 25064 25065 25066 25067 25068 25069 25070 25071 25072 25073 25074 25075 25076 25077 25078 25079 25080 25081 25082 25083 25084 25085 25086 25087 25088 25089 25090 25091 25092 25093 25094 25095 25096 25097 25098 25099 25100 25101 25102 25103 25104 25105 25106 25107 25108 25109 25110 25111 25112 25113 25114 25115 25116 25117 25118 25119 25120 25121 25122 25123 25124 25125 25126 25127 25128 25129 25130 25131 25132 25133 25134 25135 25136 25137 25138 25139 25140 25141 25142 25143 25144 25145 25146 25147 25148 25149 25150 25151 25152 25153 25154 25155 25156 25157 25158 25159 25160 25161 25162 25163 25164 25165 25166 25167 25168 25169 25170 25171 25172 25173 25174 25175 25176 25177 25178 25179 25180 25181 25182 25183 25184 25185 25186 25187 25188 25189 25190 25191 25192 25193 25194 25195 25196 25197 25198 25199 25200 25201 25202 25203 25204 25205 25206 25207 25208 25209 25210 25211 25212 25213 25214 25215 25216 25217 25218 25219 25220 25221 25222 25223 25224 25225 25226 25227 25228 25229 25230 25231 25232 25233 25234 25235 25236 25237 25238 25239 25240 25241 25242 25243 25244 25245 25246 25247 25248 25249 25250 25251 25252 25253 25254 25255 25256 25257 25258 25259 25260 25261 25262 25263 25264 25265 25266 25267 25268 25269 25270 25271 25272 25273 25274 25275 25276 25277 25278 25279 25280 25281 25282 25283 25284 25285 25286 25287 25288 25289 25290 25291 25292 25293 25294 25295 25296 25297 25298 25299 25300 25301 25302 25303 25304 25305 25306 25307 25308 25309 25310 25311 25312 25313 25314 25315 25316 25317 25318 25319 25320 25321 25322 25323 25324 25325 25326 25327 25328 25329 25330 25331 25332 25333 25334 25335 25336 25337 25338 25339 25340 25341 25342 25343 25344 25345 25346 25347 25348 25349 25350 25351 25352 25353 25354 25355 25356 25357 25358 25359 25360 25361 25362 25363 25364 25365 25366 25367 25368 25369 25370 25371 25372 25373 25374 25375 25376 25377 25378 25379 25380 25381 25382 25383 25384 25385 25386 25387 25388 25389 25390 25391 25392 25393 25394 25395 25396 25397 25398 25399 25400 25401 25402 25403 25404 25405 25406 25407 25408 25409 25410 25411 25412 25413 25414 25415 25416 25417 25418 25419 25420 25421 25422 25423 25424 25425 25426 25427 25428 25429 25430 25431 25432 25433 25434 25435 25436 25437 25438 25439 25440 25441 25442 25443 25444 25445 25446 25447 25448 25449 25450 25451 25452 25453 25454 25455 25456 25457 25458 25459 25460 25461 25462 25463 25464 25465 25466 25467 25468 25469 25470 25471 25472 25473 25474 25475 25476 25477 25478 25479 25480 25481 25482 25483 25484 25485 25486 25487 25488 25489 25490 25491 25492 25493 25494 25495 25496 25497 25498 25499 25500 25501 25502 25503 25504 25505 25506 25507 25508 25509 25510 25511 25512 25513 25514 25515 25516 25517 25518 25519 25520 25521 25522 25523 25524 25525 25526 25527 25528 25529 25530 25531 25532 25533 25534 25535 25536 25537 25538 25539 25540 25541 25542 25543 25544 25545 25546 25547 25548 25549 25550 25551 25552 25553 25554 25555 25556 25557 25558 25559 25560 25561 25562 25563 25564 25565 25566 25567 25568 25569 25570 25571 25572 25573 25574 25575 25576 25577 25578 25579 25580 25581 25582 25583 25584 25585 25586 25587 25588 25589 25590 25591 25592 25593 25594 25595 25596 25597 25598 25599 25600 25601 25602 25603 25604 25605 25606 25607 25608 25609 25610 25611 25612 25613 25614 25615 25616 25617 25618 25619 25620 25621 25622 25623 25624 25625 25626 25627 25628 25629 25630 25631 25632 25633 25634 25635 25636 25637 25638 25639 25640 25641 25642 25643 25644 25645 25646 25647 25648 25649 25650 25651 25652 25653 25654 25655 25656 25657 25658 25659 25660 25661 25662 25663 25664 25665 25666 25667 25668 25669 25670 25671 25672 25673 25674 25675 25676 25677 25678 25679 25680 25681 25682 25683 25684 25685 25686 25687 25688 25689 25690 25691 25692 25693 25694 25695 25696 25697 25698 25699 25700 25701 25702 25703 25704 25705 25706 25707 25708 25709 25710 25711 25712 25713 25714 25715 25716 25717 25718 25719 25720 25721 25722 25723 25724 25725 25726 25727 25728 25729 25730 25731 25732 25733 25734 25735 25736 25737 25738 25739 25740 25741 25742 25743 25744 25745 25746 25747 25748 25749 25750 25751 25752 25753 25754 25755 25756 25757 25758 25759 25760 25761 25762 25763 25764 25765 25766 25767 25768 25769 25770 25771 25772 25773 25774 25775 25776 25777 25778 25779 25780 25781 25782 25783 25784 25785 25786 25787 25788 25789 25790 25791 25792 25793 25794 25795 25796 25797 25798 25799 25800 25801 25802 25803 25804 25805 25806 25807 25808 25809 25810 25811 25812 25813 25814 25815 25816 25817 25818 25819 25820 25821 25822 25823 25824 25825 25826 25827 25828 25829 25830 25831 25832 25833 25834 25835 25836 25837 25838 25839 25840 25841 25842 25843 25844 25845 25846 25847 25848 25849 25850 25851 25852 25853 25854 25855 25856 25857 25858 25859 25860 25861 25862 25863 25864 25865 25866 25867 25868 25869 25870 25871 25872 25873 25874 25875 25876 25877 25878 25879 25880 25881 25882 25883 25884 25885 25886 25887 25888 25889 25890 25891 25892 25893 25894 25895 25896 25897 25898 25899 25900 25901 25902 25903 25904 25905 25906 25907 25908 25909 25910 25911 25912 25913 25914 25915 25916 25917 25918 25919 25920 25921 25922 25923 25924 25925 25926 25927 25928 25929 25930 25931 25932 25933 25934 25935 25936 25937 25938 25939 25940 25941 25942 25943 25944 25945 25946 25947 25948 25949 25950 25951 25952 25953 25954 25955 25956 25957 25958 25959 25960 25961 25962 25963 25964 25965 25966 25967 25968 25969 25970 25971 25972 25973 25974 25975 25976 25977 25978 25979 25980 25981 25982 25983 25984 25985 25986 25987 25988 25989 25990 25991 25992 25993 25994 25995 25996 25997 25998 25999 26000 26001 26002 26003 26004 26005 26006 26007 26008 26009 26010 26011 26012 26013 26014 26015 26016 26017 26018 26019 26020 26021 26022 26023 26024 26025 26026 26027 26028 26029 26030 26031 26032 26033 26034 26035 26036 26037 26038 26039 26040 26041 26042 26043 26044 26045 26046 26047 26048 26049 26050 26051 26052 26053 26054 26055 26056 26057 26058 26059 26060 26061 26062 26063 26064 26065 26066 26067 26068 26069 26070 26071 26072 26073 26074 26075 26076 26077 26078 26079 26080 26081 26082 26083 26084 26085 26086 26087 26088 26089 26090 26091 26092 26093 26094 26095 26096 26097 26098 26099 26100 26101 26102 26103 26104 26105 26106 26107 26108 26109 26110 26111 26112 26113 26114 26115 26116 26117 26118 26119 26120 26121 26122 26123 26124 26125 26126 26127 26128 26129 26130 26131 26132 26133 26134 26135 26136 26137 26138 26139 26140 26141 26142 26143 26144 26145 26146 26147 26148 26149 26150 26151 26152 26153 26154 26155 26156 26157 26158 26159 26160 26161 26162 26163 26164 26165 26166 26167 26168 26169 26170 26171 26172 26173 26174 26175 26176 26177 26178 26179 26180 26181 26182 26183 26184 26185 26186 26187 26188 26189 26190 26191 26192 26193 26194 26195 26196 26197 26198 26199 26200 26201 26202 26203 26204 26205 26206 26207 26208 26209 26210 26211 26212 26213 26214 26215 26216 26217 26218 26219 26220 26221 26222 26223 26224 26225 26226 26227 26228 26229 26230 26231 26232 26233 26234 26235 26236 26237 26238 26239 26240 26241 26242 26243 26244 26245 26246 26247 26248 26249 26250 26251 26252 26253 26254 26255 26256 26257 26258 26259 26260 26261 26262 26263 26264 26265 26266 26267 26268 26269 26270 26271 26272 26273 26274 26275 26276 26277 26278 26279 26280 26281 26282 26283 26284 26285 26286 26287 26288 26289 26290 26291 26292 26293 26294 26295 26296 26297 26298 26299 26300 26301 26302 26303 26304 26305 26306 26307 26308 26309 26310 26311 26312 26313 26314 26315 26316 26317 26318 26319 26320 26321 26322 26323 26324 26325 26326 26327 26328 26329 26330 26331 26332 26333 26334 26335 26336 26337 26338 26339 26340 26341 26342 26343 26344 26345 26346 26347 26348 26349 26350 26351 26352 26353 26354 26355 26356 26357 26358 26359 26360 26361 26362 26363 26364 26365 26366 26367 26368 26369 26370 26371 26372 26373 26374 26375 26376 26377 26378 26379 26380 26381 26382 26383 26384 26385 26386 26387 26388 26389 26390 26391 26392 26393 26394 26395 26396 26397 26398 26399 26400 26401 26402 26403 26404 26405 26406 26407 26408 26409 26410 26411 26412 26413 26414 26415 26416 26417 26418 26419 26420 26421 26422 26423 26424 26425 26426 26427 26428 26429 26430 26431 26432 26433 26434 26435 26436 26437 26438 26439 26440 26441 26442 26443 26444 26445 26446 26447 26448 26449 26450 26451 26452 26453 26454 26455 26456 26457 26458 26459 26460 26461 26462 26463 26464 26465 26466 26467 26468 26469 26470 26471 26472 26473 26474 26475 26476 26477 26478 26479 26480 26481 26482 26483 26484 26485 26486 26487 26488 26489 26490 26491 26492 26493 26494 26495 26496 26497 26498 26499 26500 26501 26502 26503 26504 26505 26506 26507 26508 26509 26510 26511 26512 26513 26514 26515 26516 26517 26518 26519 26520 26521 26522 26523 26524 26525 26526 26527 26528 26529 26530 26531 26532 26533 26534 26535 26536 26537 26538 26539 26540 26541 26542 26543 26544 26545 26546 26547 26548 26549 26550 26551 26552 26553 26554 26555 26556 26557 26558 26559 26560 26561 26562 26563 26564 26565 26566 26567 26568 26569 26570 26571 26572 26573 26574 26575 26576 26577 26578 26579 26580 26581 26582 26583 26584 26585 26586 26587 26588 26589 26590 26591 26592 26593 26594 26595 26596 26597 26598 26599 26600 26601 26602 26603 26604 26605 26606 26607 26608 26609 26610 26611 26612 26613 26614 26615 26616 26617 26618 26619 26620 26621 26622 26623 26624 26625 26626 26627 26628 26629 26630 26631 26632 26633 26634 26635 26636 26637 26638 26639 26640 26641 26642 26643 26644 26645 26646 26647 26648 26649 26650 26651 26652 26653 26654 26655 26656 26657 26658 26659 26660 26661 26662 26663 26664 26665 26666 26667 26668 26669 26670 26671 26672 26673 26674 26675 26676 26677 26678 26679 26680 26681 26682 26683 26684 26685 26686 26687 26688 26689 26690 26691 26692 26693 26694 26695 26696 26697 26698 26699 26700 26701 26702 26703 26704 26705 26706 26707 26708 26709 26710 26711 26712 26713 26714 26715 26716 26717 26718 26719 26720 26721 26722 26723 26724 26725 26726 26727 26728 26729 26730 26731 26732 26733 26734 26735 26736 26737 26738 26739 26740 26741 26742 26743 26744 26745 26746 26747 26748 26749 26750 26751 26752 26753 26754 26755 26756 26757 26758 26759 26760 26761 26762 26763 26764 26765 26766 26767 26768 26769 26770 26771 26772 26773 26774 26775 26776 26777 26778 26779 26780 26781 26782 26783 26784 26785 26786 26787 26788 26789 26790 26791 26792 26793 26794 26795 26796 26797 26798 26799 26800 26801 26802 26803 26804 26805 26806 26807 26808 26809 26810 26811 26812 26813 26814 26815 26816 26817 26818 26819 26820 26821 26822 26823 26824 26825 26826 26827 26828 26829 26830 26831 26832 26833 26834 26835 26836 26837 26838 26839 26840 26841 26842 26843 26844 26845 26846 26847 26848 26849 26850 26851 26852 26853 26854 26855 26856 26857 26858 26859 26860 26861 26862 26863 26864 26865 26866 26867 26868 26869 26870 26871 26872 26873 26874 26875 26876 26877 26878 26879 26880 26881 26882 26883 26884 26885 26886 26887 26888 26889 26890 26891 26892 26893 26894 26895 26896 26897 26898 26899 26900 26901 26902 26903 26904 26905 26906 26907 26908 26909 26910 26911 26912 26913 26914 26915 26916 26917 26918 26919 26920 26921 26922 26923 26924 26925 26926 26927 26928 26929 26930 26931 26932 26933 26934 26935 26936 26937 26938 26939 26940 26941 26942 26943 26944 26945 26946 26947 26948 26949 26950 26951 26952 26953 26954 26955 26956 26957 26958 26959 26960 26961 26962 26963 26964 26965 26966 26967 26968 26969 26970 26971 26972 26973 26974 26975 26976 26977 26978 26979 26980 26981 26982 26983 26984 26985 26986 26987 26988 26989 26990 26991 26992 26993 26994 26995 26996 26997 26998 26999 27000 27001 27002 27003 27004 27005 27006 27007 27008 27009 27010 27011 27012 27013 27014 27015 27016 27017 27018 27019 27020 27021 27022 27023 27024 27025 27026 27027 27028 27029 27030 27031 27032 27033 27034 27035 27036 27037 27038 27039 27040 27041 27042 27043 27044 27045 27046 27047 27048 27049 27050 27051 27052 27053 27054 27055 27056 27057 27058 27059 27060 27061 27062 27063 27064 27065 27066 27067 27068 27069 27070 27071 27072 27073 27074 27075 27076 27077 27078 27079 27080 27081 27082 27083 27084 27085 27086 27087 27088 27089 27090 27091 27092 27093 27094 27095 27096 27097 27098 27099 27100 27101 27102 27103 27104 27105 27106 27107 27108 27109 27110 27111 27112 27113 27114 27115 27116 27117 27118 27119 27120 27121 27122 27123 27124 27125 27126 27127 27128 27129 27130 27131 27132 27133 27134 27135 27136 27137 27138 27139 27140 27141 27142 27143 27144 27145 27146 27147 27148 27149 27150 27151 27152 27153 27154 27155 27156 27157 27158 27159 27160 27161 27162 27163 27164 27165 27166 27167 27168 27169 27170 27171 27172 27173 27174 27175 27176 27177 27178 27179 27180 27181 27182 27183 27184 27185 27186 27187 27188 27189 27190 27191 27192 27193 27194 27195 27196 27197 27198 27199 27200 27201 27202 27203 27204 27205 27206 27207 27208 27209 27210 27211 27212 27213 27214 27215 27216 27217 27218 27219 27220 27221 27222 27223 27224 27225 27226 27227 27228 27229 27230 27231 27232 27233 27234 27235 27236 27237 27238 27239 27240 27241 27242 27243 27244 27245 27246 27247 27248 27249 27250 27251 27252 27253 27254 27255 27256 27257 27258 27259 27260 27261 27262 27263 27264 27265 27266 27267 27268 27269 27270 27271 27272 27273 27274 27275 27276 27277 27278 27279 27280 27281 27282 27283 27284 27285 27286 27287 27288 27289 27290 27291 27292 27293 27294 27295 27296 27297 27298 27299 27300 27301 27302 27303 27304 27305 27306 27307 27308 27309 27310 27311 27312 27313 27314 27315 27316 27317 27318 27319 27320 27321 27322 27323 27324 27325 27326 27327 27328 27329 27330 27331 27332 27333 27334 27335 27336 27337 27338 27339 27340 27341 27342 27343 27344 27345 27346 27347 27348 27349 27350 27351 27352 27353 27354 27355 27356 27357 27358 27359 27360 27361 27362 27363 27364 27365 27366 27367 27368 27369 27370 27371 27372 27373 27374 27375 27376 27377 27378 27379 27380 27381 27382 27383 27384 27385 27386 27387 27388 27389 27390 27391 27392 27393 27394 27395 27396 27397 27398 27399 27400 27401 27402 27403 27404 27405 27406 27407 27408 27409 27410 27411 27412 27413 27414 27415 27416 27417 27418 27419 27420 27421 27422 27423 27424 27425 27426 27427 27428 27429 27430 27431 27432 27433 27434 27435 27436 27437 27438 27439 27440 27441 27442 27443 27444 27445 27446 27447 27448 27449 27450 27451 27452 27453 27454 27455 27456 27457 27458 27459 27460 27461 27462 27463 27464 27465 27466 27467 27468 27469 27470 27471 27472 27473 27474 27475 27476 27477 27478 27479 27480 27481 27482 27483 27484 27485 27486 27487 27488 27489 27490 27491 27492 27493 27494 27495 27496 27497 27498 27499 27500 27501 27502 27503 27504 27505 27506 27507 27508 27509 27510 27511 27512 27513 27514 27515 27516 27517 27518 27519 27520 27521 27522 27523 27524 27525 27526 27527 27528 27529 27530 27531 27532 27533 27534 27535 27536 27537 27538 27539 27540 27541 27542 27543 27544 27545 27546 27547 27548 27549 27550 27551 27552 27553 27554 27555 27556 27557 27558 27559 27560 27561 27562 27563 27564 27565 27566 27567 27568 27569 27570 27571 27572 27573 27574 27575 27576 27577 27578 27579 27580 27581 27582 27583 27584 27585 27586 27587 27588 27589 27590 27591 27592 27593 27594 27595 27596 27597 27598 27599 27600 27601 27602 27603 27604 27605 27606 27607 27608 27609 27610 27611 27612 27613 27614 27615 27616 27617 27618 27619 27620 27621 27622 27623 27624 27625 27626 27627 27628 27629 27630 27631 27632 27633 27634 27635 27636 27637 27638 27639 27640 27641 27642 27643 27644 27645 27646 27647 27648 27649 27650 27651 27652 27653 27654 27655 27656 27657 27658 27659 27660 27661 27662 27663 27664 27665 27666 27667 27668 27669 27670 27671 27672 27673 27674 27675 27676 27677 27678 27679 27680 27681 27682 27683 27684 27685 27686 27687 27688 27689 27690 27691 27692 27693 27694 27695 27696 27697 27698 27699 27700 27701 27702 27703 27704 27705 27706 27707 27708 27709 27710 27711 27712 27713 27714 27715 27716 27717 27718 27719 27720 27721 27722 27723 27724 27725 27726 27727 27728 27729 27730 27731 27732 27733 27734 27735 27736 27737 27738 27739 27740 27741 27742 27743 27744 27745 27746 27747 27748 27749 27750 27751 27752 27753 27754 27755 27756 27757 27758 27759 27760 27761 27762 27763 27764 27765 27766 27767 27768 27769 27770 27771 27772 27773 27774 27775 27776 27777 27778 27779 27780 27781 27782 27783 27784 27785 27786 27787 27788 27789 27790 27791 27792 27793 27794 27795 27796 27797 27798 27799 27800 27801 27802 27803 27804 27805 27806 27807 27808 27809 27810 27811 27812 27813 27814 27815 27816 27817 27818 27819 27820 27821 27822 27823 27824 27825 27826 27827 27828 27829 27830 27831 27832 27833 27834 27835 27836 27837 27838 27839 27840 27841 27842 27843 27844 27845 27846 27847 27848 27849 27850 27851 27852 27853 27854 27855 27856 27857 27858 27859 27860 27861 27862 27863 27864 27865 27866 27867 27868 27869 27870 27871 27872 27873 27874 27875 27876 27877 27878 27879 27880 27881 27882 27883 27884 27885 27886 27887 27888 27889 27890 27891 27892 27893 27894 27895 27896 27897 27898 27899 27900 27901 27902 27903 27904 27905 27906 27907 27908 27909 27910 27911 27912 27913 27914 27915 27916 27917 27918 27919 27920 27921 27922 27923 27924 27925 27926 27927 27928 27929 27930 27931 27932 27933 27934 27935 27936 27937 27938 27939 27940 27941 27942 27943 27944 27945 27946 27947 27948 27949 27950 27951 27952 27953 27954 27955 27956 27957 27958 27959 27960 27961 27962 27963 27964 27965 27966 27967 27968 27969 27970 27971 27972 27973 27974 27975 27976 27977 27978 27979 27980 27981 27982 27983 27984 27985 27986 27987 27988 27989 27990 27991 27992 27993 27994 27995 27996 27997 27998 27999 28000 28001 28002 28003 28004 28005 28006 28007 28008 28009 28010 28011 28012 28013 28014 28015 28016 28017 28018 28019 28020 28021 28022 28023 28024 28025 28026 28027 28028 28029 28030 28031 28032 28033 28034 28035 28036 28037 28038 28039 28040 28041 28042 28043 28044 28045 28046 28047 28048 28049 28050 28051 28052 28053 28054 28055 28056 28057 28058 28059 28060 28061 28062 28063 28064 28065 28066 28067 28068 28069 28070 28071 28072 28073 28074 28075 28076 28077 28078 28079 28080 28081 28082 28083 28084 28085 28086 28087 28088 28089 28090 28091 28092 28093 28094 28095 28096 28097 28098 28099 28100 28101 28102 28103 28104 28105 28106 28107 28108 28109 28110 28111 28112 28113 28114 28115 28116 28117 28118 28119 28120 28121 28122 28123 28124 28125 28126 28127 28128 28129 28130 28131 28132 28133 28134 28135 28136 28137 28138 28139 28140 28141 28142 28143 28144 28145 28146 28147 28148 28149 28150 28151 28152 28153 28154 28155 28156 28157 28158 28159 28160 28161 28162 28163 28164 28165 28166 28167 28168 28169 28170 28171 28172 28173 28174 28175 28176 28177 28178 28179 28180 28181 28182 28183 28184 28185 28186 28187 28188 28189 28190 28191 28192 28193 28194 28195 28196 28197 28198 28199 28200 28201 28202 28203 28204 28205 28206 28207 28208 28209 28210 28211 28212 28213 28214 28215 28216 28217 28218 28219 28220 28221 28222 28223 28224 28225 28226 28227 28228 28229 28230 28231 28232 28233 28234 28235 28236 28237 28238 28239 28240 28241 28242 28243 28244 28245 28246 28247 28248 28249 28250 28251 28252 28253 28254 28255 28256 28257 28258 28259 28260 28261 28262 28263 28264 28265 28266 28267 28268 28269 28270 28271 28272 28273 28274 28275 28276 28277 28278 28279 28280 28281 28282 28283 28284 28285 28286 28287 28288 28289 28290 28291 28292 28293 28294 28295 28296 28297 28298 28299 28300 28301 28302 28303 28304 28305 28306 28307 28308 28309 28310 28311 28312 28313 28314 28315 28316 28317 28318 28319 28320 28321 28322 28323 28324 28325 28326 28327 28328 28329 28330 28331 28332 28333 28334 28335 28336 28337 28338 28339 28340 28341 28342 28343 28344 28345 28346 28347 28348 28349 28350 28351 28352 28353 28354 28355 28356 28357 28358 28359 28360 28361 28362 28363 28364 28365 28366 28367 28368 28369 28370 28371 28372 28373 28374 28375 28376 28377 28378 28379 28380 28381 28382 28383 28384 28385 28386 28387 28388 28389 28390 28391 28392 28393 28394 28395 28396 28397 28398 28399 28400 28401 28402 28403 28404 28405 28406 28407 28408 28409 28410 28411 28412 28413 28414 28415 28416 28417 28418 28419 28420 28421 28422 28423 28424 28425 28426 28427 28428 28429 28430 28431 28432 28433 28434 28435 28436 28437 28438 28439 28440 28441 28442 28443 28444 28445 28446 28447 28448 28449 28450 28451 28452 28453 28454 28455 28456 28457 28458 28459 28460 28461 28462 28463 28464 28465 28466 28467 28468 28469 28470 28471 28472 28473 28474 28475 28476 28477 28478 28479 28480 28481 28482 28483 28484 28485 28486 28487 28488 28489 28490 28491 28492 28493 28494 28495 28496 28497 28498 28499 28500 28501 28502 28503 28504 28505 28506 28507 28508 28509 28510 28511 28512 28513 28514 28515 28516 28517 28518 28519 28520 28521 28522 28523 28524 28525 28526 28527 28528 28529 28530 28531 28532 28533 28534 28535 28536 28537 28538 28539 28540 28541 28542 28543 28544 28545 28546 28547 28548 28549 28550 28551 28552 28553 28554 28555 28556 28557 28558 28559 28560 28561 28562 28563 28564 28565 28566 28567 28568 28569 28570 28571 28572 28573 28574 28575 28576 28577 28578 28579 28580 28581 28582 28583 28584 28585 28586 28587 28588 28589 28590 28591 28592 28593 28594 28595 28596 28597
|
/*
** The OpenGL Extension Wrangler Library
** Copyright (C) 2008-2017, Nigel Stewart <nigels[]users sourceforge net>
** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
** Copyright (C) 2002, Lev Povalahev
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are met:
**
** * Redistributions of source code must retain the above copyright notice,
** this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright notice,
** this list of conditions and the following disclaimer in the documentation
** and/or other materials provided with the distribution.
** * The name of the author may be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
** THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GLEW_INCLUDE
#include <GL/glew.h>
#else
#include GLEW_INCLUDE
#endif
#if defined(GLEW_OSMESA)
# define GLAPI extern
# include <GL/osmesa.h>
#elif defined(GLEW_EGL)
# include <GL/eglew.h>
#elif defined(_WIN32)
/*
* If NOGDI is defined, wingdi.h won't be included by windows.h, and thus
* wglGetProcAddress won't be declared. It will instead be implicitly declared,
* potentially incorrectly, which we don't want.
*/
# if defined(NOGDI)
# undef NOGDI
# endif
# include <GL/wglew.h>
#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
# include <GL/glxew.h>
#endif
#include <stddef.h> /* For size_t */
#if defined(GLEW_EGL)
#elif defined(GLEW_REGAL)
/* In GLEW_REGAL mode we call direcly into the linked
libRegal.so glGetProcAddressREGAL for looking up
the GL function pointers. */
# undef glGetProcAddressREGAL
# ifdef WIN32
extern void * __stdcall glGetProcAddressREGAL(const GLchar *name);
static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
# else
extern void * glGetProcAddressREGAL(const GLchar *name);
static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
# endif
# define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL)
#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX)
#include <dlfcn.h>
#include <stdio.h>
#include <stdlib.h>
void* dlGetProcAddress (const GLubyte* name)
{
static void* h = NULL;
static void* gpa;
if (h == NULL)
{
if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
gpa = dlsym(h, "glXGetProcAddress");
}
if (gpa != NULL)
return ((void*(*)(const GLubyte*))gpa)(name);
else
return dlsym(h, (const char*)name);
}
#endif /* __sgi || __sun || GLEW_APPLE_GLX */
#if defined(__APPLE__)
#include <stdlib.h>
#include <string.h>
#include <AvailabilityMacros.h>
#ifdef MAC_OS_X_VERSION_10_3
#include <dlfcn.h>
void* NSGLGetProcAddress (const GLubyte *name)
{
static void* image = NULL;
void* addr;
if (NULL == image)
{
image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
}
if( !image ) return NULL;
addr = dlsym(image, (const char*)name);
if( addr ) return addr;
#ifdef GLEW_APPLE_GLX
return dlGetProcAddress( name ); // try next for glx symbols
#else
return NULL;
#endif
}
#else
#include <mach-o/dyld.h>
void* NSGLGetProcAddress (const GLubyte *name)
{
static const struct mach_header* image = NULL;
NSSymbol symbol;
char* symbolName;
if (NULL == image)
{
image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
}
/* prepend a '_' for the Unix C symbol mangling convention */
symbolName = malloc(strlen((const char*)name) + 2);
strcpy(symbolName+1, (const char*)name);
symbolName[0] = '_';
symbol = NULL;
/* if (NSIsSymbolNameDefined(symbolName))
symbol = NSLookupAndBindSymbol(symbolName); */
symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
free(symbolName);
if( symbol ) return NSAddressOfSymbol(symbol);
#ifdef GLEW_APPLE_GLX
return dlGetProcAddress( name ); // try next for glx symbols
#else
return NULL;
#endif
}
#endif /* MAC_OS_X_VERSION_10_3 */
#endif /* __APPLE__ */
/*
* Define glewGetProcAddress.
*/
#if defined(GLEW_REGAL)
# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name)
#elif defined(GLEW_OSMESA)
# define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name)
#elif defined(GLEW_EGL)
# define glewGetProcAddress(name) eglGetProcAddress((const char *)name)
#elif defined(_WIN32)
# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
# define glewGetProcAddress(name) NSGLGetProcAddress(name)
#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__)
# define glewGetProcAddress(name) dlGetProcAddress(name)
#elif defined(__ANDROID__)
# define glewGetProcAddress(name) NULL /* TODO */
#elif defined(__native_client__)
# define glewGetProcAddress(name) NULL /* TODO */
#else /* __linux */
# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
#endif
/*
* Redefine GLEW_GET_VAR etc without const cast
*/
#undef GLEW_GET_VAR
# define GLEW_GET_VAR(x) (x)
#ifdef WGLEW_GET_VAR
# undef WGLEW_GET_VAR
# define WGLEW_GET_VAR(x) (x)
#endif /* WGLEW_GET_VAR */
#ifdef GLXEW_GET_VAR
# undef GLXEW_GET_VAR
# define GLXEW_GET_VAR(x) (x)
#endif /* GLXEW_GET_VAR */
#ifdef EGLEW_GET_VAR
# undef EGLEW_GET_VAR
# define EGLEW_GET_VAR(x) (x)
#endif /* EGLEW_GET_VAR */
/*
* GLEW, just like OpenGL or GLU, does not rely on the standard C library.
* These functions implement the functionality required in this file.
*/
static GLuint _glewStrLen (const GLubyte* s)
{
GLuint i=0;
if (s == NULL) return 0;
while (s[i] != '\0') i++;
return i;
}
static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
{
GLuint i=0;
if (s == NULL) return 0;
while (s[i] != '\0' && s[i] != c) i++;
return i;
}
static GLuint _glewStrCopy(char *d, const char *s, char c)
{
GLuint i=0;
if (s == NULL) return 0;
while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; }
d[i] = '\0';
return i;
}
#if !defined(GLEW_OSMESA)
#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
{
GLuint i=0;
if(a == NULL || b == NULL)
return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
return i == n ? GL_TRUE : GL_FALSE;
}
#endif
#endif
static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
{
(*a)++;
(*na)--;
}
if(*na >= nb)
{
GLuint i=0;
while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
if(i == nb)
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
if(*na >= nb)
{
GLuint i=0;
while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
if(i == nb)
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
if(*na >= nb)
{
GLuint i=0;
while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
/*
* Search for name in the extensions string. Use of strstr()
* is not sufficient because extension names can be prefixes of
* other extension names. Could use strtok() but the constant
* string returned by glGetString might be in read-only memory.
*/
#if !defined(GLEW_OSMESA)
#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end)
{
const GLubyte* p;
GLuint len = _glewStrLen((const GLubyte*)name);
p = start;
while (p < end)
{
GLuint n = _glewStrCLen(p, ' ');
if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
p += n+1;
}
return GL_FALSE;
}
#endif
#endif
PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
PFNGLBUFFERDATAPROC __glewBufferData = NULL;
PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
PFNGLENDQUERYPROC __glewEndQuery = NULL;
PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
PFNGLGENQUERIESPROC __glewGenQueries = NULL;
PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
PFNGLISBUFFERPROC __glewIsBuffer = NULL;
PFNGLISQUERYPROC __glewIsQuery = NULL;
PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
PFNGLCREATESHADERPROC __glewCreateShader = NULL;
PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
PFNGLISPROGRAMPROC __glewIsProgram = NULL;
PFNGLISSHADERPROC __glewIsShader = NULL;
PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
PFNGLDISABLEIPROC __glewDisablei = NULL;
PFNGLENABLEIPROC __glewEnablei = NULL;
PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL;
PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL;
PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL;
PFNGLTEXBUFFERPROC __glewTexBuffer = NULL;
PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL;
PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL;
PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL;
PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL;
PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL;
PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL;
PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL;
PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL;
PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL;
PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL;
PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL;
PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL;
PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount = NULL;
PFNGLSPECIALIZESHADERPROC __glewSpecializeShader = NULL;
PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL;
PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL;
PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL;
PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL;
PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL;
PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL;
PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD = NULL;
PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD = NULL;
PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;
PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL;
PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL;
PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL;
PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL;
PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;
PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;
PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;
PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;
PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;
PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL;
PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL;
PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL;
PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL;
PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;
PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL;
PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL;
PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL;
PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL;
PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL;
PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL;
PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL;
PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL;
PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL;
PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL;
PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL;
PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL;
PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL;
PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL;
PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL;
PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL;
PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE = NULL;
PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE = NULL;
PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE = NULL;
PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL;
PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL;
PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL;
PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE = NULL;
PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE = NULL;
PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE = NULL;
PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE = NULL;
PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE = NULL;
PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE = NULL;
PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE = NULL;
PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL;
PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL;
PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL;
PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL;
PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL;
PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL;
PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL;
PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL;
PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL;
PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;
PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;
PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;
PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL;
PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;
PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL;
PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL;
PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL;
PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL;
PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL;
PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL;
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL;
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL;
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL;
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL;
PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL;
PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL;
PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL;
PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;
PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;
PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL;
PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL;
PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL;
PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL;
PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL;
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL;
PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL;
PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL;
PFNGLCLIPCONTROLPROC __glewClipControl = NULL;
PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL;
PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL;
PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL;
PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;
PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL;
PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL;
PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL;
PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL;
PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL;
PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL;
PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL;
PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL;
PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL;
PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL;
PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL;
PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL;
PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL;
PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL;
PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL;
PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL;
PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL;
PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL;
PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL;
PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL;
PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL;
PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL;
PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL;
PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL;
PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL;
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL;
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL;
PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL;
PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL;
PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL;
PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL;
PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL;
PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL;
PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL;
PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL;
PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL;
PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL;
PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL;
PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL;
PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL;
PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL;
PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL;
PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL;
PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL;
PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL;
PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL;
PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL;
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL;
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL;
PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL;
PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL;
PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL;
PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL;
PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL;
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL;
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL;
PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL;
PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL;
PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL;
PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL;
PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL;
PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL;
PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL;
PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL;
PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL;
PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL;
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL;
PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL;
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL;
PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL;
PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL;
PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL;
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL;
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL;
PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL;
PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL;
PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL;
PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL;
PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL;
PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL;
PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL;
PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL;
PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL;
PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;
PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL;
PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL;
PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL;
PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;
PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;
PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;
PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL;
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL;
PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;
PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;
PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL;
PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL;
PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL;
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL;
PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL;
PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB = NULL;
PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL;
PFNGLUNIFORM1DPROC __glewUniform1d = NULL;
PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL;
PFNGLUNIFORM2DPROC __glewUniform2d = NULL;
PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL;
PFNGLUNIFORM3DPROC __glewUniform3d = NULL;
PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL;
PFNGLUNIFORM4DPROC __glewUniform4d = NULL;
PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL;
PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL;
PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL;
PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL;
PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL;
PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL;
PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL;
PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL;
PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL;
PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL;
PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL;
PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL;
PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL;
PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL;
PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL;
PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL;
PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL;
PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL;
PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL;
PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL;
PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL;
PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL;
PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL;
PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL;
PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL;
PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL;
PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL;
PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL;
PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL;
PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL;
PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL;
PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL;
PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL;
PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL;
PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL;
PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL;
PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL;
PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL;
PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL;
PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL;
PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL;
PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL;
PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL;
PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL;
PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL;
PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL;
PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
PFNGLCOLORTABLEPROC __glewColorTable = NULL;
PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
PFNGLHISTOGRAMPROC __glewHistogram = NULL;
PFNGLMINMAXPROC __glewMinmax = NULL;
PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL;
PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;
PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL;
PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL;
PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL;
PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL;
PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL;
PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL;
PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL;
PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL;
PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL;
PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL;
PFNGLBINDTEXTURESPROC __glewBindTextures = NULL;
PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL;
PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL;
PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp = NULL;
PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL;
PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL;
PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL;
PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL;
PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;
PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL;
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL;
PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL;
PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL;
PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL;
PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL;
PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL;
PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL;
PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL;
PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL;
PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL;
PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL;
PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL;
PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL;
PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL;
PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL;
PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL;
PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL;
PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL;
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL;
PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;
PFNGLBINDSAMPLERPROC __glewBindSampler = NULL;
PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL;
PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL;
PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL;
PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL;
PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL;
PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL;
PFNGLISSAMPLERPROC __glewIsSampler = NULL;
PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL;
PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL;
PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL;
PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL;
PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL;
PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL;
PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL;
PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL;
PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL;
PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL;
PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL;
PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL;
PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL;
PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL;
PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL;
PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL;
PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL;
PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL;
PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL;
PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL;
PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL;
PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL;
PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL;
PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL;
PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL;
PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL;
PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL;
PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL;
PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL;
PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL;
PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL;
PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL;
PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL;
PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL;
PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL;
PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL;
PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL;
PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL;
PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL;
PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL;
PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL;
PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL;
PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL;
PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL;
PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL;
PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL;
PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL;
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL;
PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL;
PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL;
PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL;
PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL;
PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL;
PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL;
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL;
PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL;
PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL;
PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL;
PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL;
PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL;
PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;
PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;
PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;
PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL;
PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL;
PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;
PFNGLDELETESYNCPROC __glewDeleteSync = NULL;
PFNGLFENCESYNCPROC __glewFenceSync = NULL;
PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL;
PFNGLGETSYNCIVPROC __glewGetSynciv = NULL;
PFNGLISSYNCPROC __glewIsSync = NULL;
PFNGLWAITSYNCPROC __glewWaitSync = NULL;
PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL;
PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;
PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL;
PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL;
PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL;
PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;
PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;
PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;
PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL;
PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL;
PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL;
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL;
PFNGLTEXTUREVIEWPROC __glewTextureView = NULL;
PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;
PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;
PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;
PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL;
PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL;
PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL;
PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL;
PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL;
PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL;
PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL;
PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL;
PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL;
PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL;
PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL;
PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL;
PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL;
PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL;
PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL;
PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL;
PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;
PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL;
PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL;
PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL;
PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL;
PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL;
PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL;
PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL;
PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL;
PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL;
PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL;
PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL;
PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL;
PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL;
PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL;
PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL;
PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL;
PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL;
PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
PFNGLCOLORP3UIPROC __glewColorP3ui = NULL;
PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL;
PFNGLCOLORP4UIPROC __glewColorP4ui = NULL;
PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL;
PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL;
PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL;
PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL;
PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL;
PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL;
PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL;
PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL;
PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL;
PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL;
PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL;
PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL;
PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL;
PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL;
PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL;
PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL;
PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL;
PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL;
PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL;
PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL;
PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL;
PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL;
PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL;
PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL;
PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL;
PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL;
PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL;
PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL;
PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL;
PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL;
PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL;
PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL;
PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL;
PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL;
PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL;
PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL;
PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL;
PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL;
PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL;
PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL;
PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL;
PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL;
PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL;
PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL;
PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL;
PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL;
PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL;
PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL;
PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL;
PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL;
PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL;
PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL;
PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL;
PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL;
PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL;
PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL;
PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;
PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT = NULL;
PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT = NULL;
PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL;
PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT = NULL;
PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT = NULL;
PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT = NULL;
PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL;
PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL;
PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;
PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL;
PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;
PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL;
PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL;
PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL;
PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL;
PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL;
PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL;
PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL;
PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL;
PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL;
PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL;
PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL;
PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL;
PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL;
PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL;
PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL;
PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL;
PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;
PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;
PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;
PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT = NULL;
PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT = NULL;
PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;
PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT = NULL;
PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT = NULL;
PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT = NULL;
PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT = NULL;
PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT = NULL;
PFNGLDISABLEIEXTPROC __glewDisableiEXT = NULL;
PFNGLENABLEIEXTPROC __glewEnableiEXT = NULL;
PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT = NULL;
PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT = NULL;
PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;
PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT = NULL;
PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;
PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;
PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT = NULL;
PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT = NULL;
PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT = NULL;
PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT = NULL;
PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT = NULL;
PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT = NULL;
PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT = NULL;
PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT = NULL;
PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT = NULL;
PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT = NULL;
PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT = NULL;
PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT = NULL;
PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT = NULL;
PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT = NULL;
PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT = NULL;
PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT = NULL;
PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT = NULL;
PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT = NULL;
PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT = NULL;
PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT = NULL;
PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT = NULL;
PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT = NULL;
PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT = NULL;
PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT = NULL;
PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT = NULL;
PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT = NULL;
PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT = NULL;
PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL;
PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;
PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL;
PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL;
PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL;
PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL;
PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT = NULL;
PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT = NULL;
PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT = NULL;
PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT = NULL;
PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT = NULL;
PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT = NULL;
PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT = NULL;
PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT = NULL;
PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT = NULL;
PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT = NULL;
PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL;
PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL;
PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL;
PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL;
PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL;
PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT = NULL;
PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT = NULL;
PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT = NULL;
PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT = NULL;
PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL;
PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;
PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT = NULL;
PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT = NULL;
PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT = NULL;
PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT = NULL;
PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;
PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;
PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT = NULL;
PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt = NULL;
PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT = NULL;
PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL;
PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL;
PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL;
PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL;
PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL;
PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL;
PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL;
PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL;
PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL;
PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL;
PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT = NULL;
PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT = NULL;
PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT = NULL;
PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL;
PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL;
PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL;
PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL;
PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL;
PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL;
PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL;
PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL;
PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL;
PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL;
PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL;
PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL;
PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL;
PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL;
PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL;
PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;
PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;
PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;
PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL;
PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL;
PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL;
PFNGLOBJECTLABELPROC __glewObjectLabel = NULL;
PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;
PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;
PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;
PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR = NULL;
PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL;
PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL;
PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL;
PFNGLREADNPIXELSPROC __glewReadnPixels = NULL;
PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;
PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;
PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;
PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL;
PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL;
PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL;
PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL;
PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX = NULL;
PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL;
PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL;
PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV = NULL;
PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL;
PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL;
PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL;
PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL;
PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL;
PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL;
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL;
PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL;
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL;
PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL;
PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL;
PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL;
PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL;
PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL;
PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV = NULL;
PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV = NULL;
PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV = NULL;
PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV = NULL;
PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV = NULL;
PFNGLCREATESTATESNVPROC __glewCreateStatesNV = NULL;
PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV = NULL;
PFNGLDELETESTATESNVPROC __glewDeleteStatesNV = NULL;
PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV = NULL;
PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV = NULL;
PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV = NULL;
PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV = NULL;
PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV = NULL;
PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV = NULL;
PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV = NULL;
PFNGLISSTATENVPROC __glewIsStateNV = NULL;
PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV = NULL;
PFNGLSTATECAPTURENVPROC __glewStateCaptureNV = NULL;
PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL;
PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL;
PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV = NULL;
PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV = NULL;
PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;
PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV = NULL;
PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV = NULL;
PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV = NULL;
PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL;
PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV = NULL;
PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV = NULL;
PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV = NULL;
PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV = NULL;
PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV = NULL;
PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;
PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL;
PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;
PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;
PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV = NULL;
PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV = NULL;
PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV = NULL;
PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV = NULL;
PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV = NULL;
PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV = NULL;
PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV = NULL;
PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV = NULL;
PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;
PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL;
PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL;
PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL;
PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL;
PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL;
PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL;
PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL;
PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL;
PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL;
PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL;
PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL;
PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL;
PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL;
PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL;
PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL;
PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL;
PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL;
PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL;
PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL;
PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL;
PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL;
PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL;
PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL;
PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL;
PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL;
PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL;
PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL;
PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL;
PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL;
PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL;
PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL;
PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL;
PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL;
PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL;
PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV = NULL;
PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL;
PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV = NULL;
PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV = NULL;
PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV = NULL;
PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV = NULL;
PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV = NULL;
PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV = NULL;
PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL;
PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL;
PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL;
PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL;
PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL;
PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL;
PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL;
PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL;
PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL;
PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL;
PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL;
PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL;
PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL;
PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL;
PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL;
PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL;
PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL;
PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL;
PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL;
PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL;
PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL;
PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL;
PFNGLISPATHNVPROC __glewIsPathNV = NULL;
PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL;
PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL;
PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL;
PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL;
PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL;
PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL;
PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL;
PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL;
PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL;
PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL;
PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL;
PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL;
PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL;
PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL;
PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL;
PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL;
PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL;
PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL;
PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL;
PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL;
PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL;
PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL;
PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL;
PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL;
PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL;
PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL;
PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL;
PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL;
PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL;
PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL;
PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL;
PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL;
PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL;
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL;
PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL;
PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL;
PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL;
PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL;
PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL;
PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL;
PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL;
PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
PFNGLPOLYGONMODENVPROC __glewPolygonModeNV = NULL;
PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL;
PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;
PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;
PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;
PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL;
PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL;
PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL;
PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL;
PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL;
PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL;
PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL;
PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL;
PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL;
PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL;
PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV = NULL;
PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV = NULL;
PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV = NULL;
PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;
PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL;
PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL;
PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL;
PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL;
PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL;
PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL;
PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL;
PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL;
PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL;
PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL;
PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL;
PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL;
PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL;
PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL;
PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL;
PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL;
PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL;
PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL;
PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL;
PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL;
PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL;
PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL;
PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL;
PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL;
PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL;
PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL;
PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL;
PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL;
PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL;
PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL;
PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL;
PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL;
PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL;
PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL;
PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL;
PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL;
PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL;
PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL;
PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL;
PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL;
PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL;
PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL;
PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL;
PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL;
PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL;
PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL;
PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL;
PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL;
PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL;
PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL;
PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL;
PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL;
PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL;
PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL;
PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL;
PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL;
PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL;
PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL;
PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL;
PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL;
PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV = NULL;
PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV = NULL;
PFNGLDISABLEINVPROC __glewDisableiNV = NULL;
PFNGLENABLEINVPROC __glewEnableiNV = NULL;
PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV = NULL;
PFNGLISENABLEDINVPROC __glewIsEnablediNV = NULL;
PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV = NULL;
PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV = NULL;
PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV = NULL;
PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV = NULL;
PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV = NULL;
PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV = NULL;
PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV = NULL;
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL;
PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR = NULL;
PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM = NULL;
PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM = NULL;
PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM = NULL;
PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM = NULL;
PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM = NULL;
PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM = NULL;
PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM = NULL;
PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM = NULL;
PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM = NULL;
PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM = NULL;
PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM = NULL;
PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM = NULL;
PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM = NULL;
PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM = NULL;
PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL;
PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL;
PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL;
PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM = NULL;
PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM = NULL;
PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM = NULL;
PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL;
PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM = NULL;
PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;
PFNGLCLEARCOLORXPROC __glewClearColorx = NULL;
PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;
PFNGLCOLOR4XPROC __glewColor4x = NULL;
PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL;
PFNGLFOGXPROC __glewFogx = NULL;
PFNGLFOGXVPROC __glewFogxv = NULL;
PFNGLFRUSTUMFPROC __glewFrustumf = NULL;
PFNGLFRUSTUMXPROC __glewFrustumx = NULL;
PFNGLLIGHTMODELXPROC __glewLightModelx = NULL;
PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL;
PFNGLLIGHTXPROC __glewLightx = NULL;
PFNGLLIGHTXVPROC __glewLightxv = NULL;
PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL;
PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL;
PFNGLMATERIALXPROC __glewMaterialx = NULL;
PFNGLMATERIALXVPROC __glewMaterialxv = NULL;
PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL;
PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL;
PFNGLNORMAL3XPROC __glewNormal3x = NULL;
PFNGLORTHOFPROC __glewOrthof = NULL;
PFNGLORTHOXPROC __glewOrthox = NULL;
PFNGLPOINTSIZEXPROC __glewPointSizex = NULL;
PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL;
PFNGLROTATEXPROC __glewRotatex = NULL;
PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL;
PFNGLSCALEXPROC __glewScalex = NULL;
PFNGLTEXENVXPROC __glewTexEnvx = NULL;
PFNGLTEXENVXVPROC __glewTexEnvxv = NULL;
PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL;
PFNGLTRANSLATEXPROC __glewTranslatex = NULL;
PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL;
PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL;
PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL;
PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL;
PFNGLGETFIXEDVPROC __glewGetFixedv = NULL;
PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL;
PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL;
PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL;
PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL;
PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL;
PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL;
PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL;
PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL;
PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL;
PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL;
PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL;
PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL;
PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL;
PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS = NULL;
PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS = NULL;
PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS = NULL;
PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS = NULL;
PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS = NULL;
PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
PFNGLADDRESSSPACEPROC __glewAddressSpace = NULL;
PFNGLDATAPIPEPROC __glewDataPipe = NULL;
PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX = NULL;
PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX = NULL;
PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX = NULL;
PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX = NULL;
PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX = NULL;
PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX = NULL;
PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX = NULL;
PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX = NULL;
PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX = NULL;
PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv = NULL;
PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX = NULL;
PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX = NULL;
PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv = NULL;
PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX = NULL;
PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX = NULL;
PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX = NULL;
PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX = NULL;
PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX = NULL;
PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
PFNGLDEFORMSGIXPROC __glewDeformSGIX = NULL;
PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX = NULL;
PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX = NULL;
PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX = NULL;
PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX = NULL;
PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX = NULL;
PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX = NULL;
PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX = NULL;
PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX = NULL;
PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX = NULL;
PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX = NULL;
PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX = NULL;
PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI = NULL;
PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI = NULL;
PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI = NULL;
PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI = NULL;
PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI = NULL;
PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI = NULL;
PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE;
GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
GLboolean __GLEW_VERSION_3_1 = GL_FALSE;
GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
GLboolean __GLEW_VERSION_4_3 = GL_FALSE;
GLboolean __GLEW_VERSION_4_4 = GL_FALSE;
GLboolean __GLEW_VERSION_4_5 = GL_FALSE;
GLboolean __GLEW_VERSION_4_6 = GL_FALSE;
GLboolean __GLEW_3DFX_multisample = GL_FALSE;
GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE;
GLboolean __GLEW_AMD_compressed_3DC_texture = GL_FALSE;
GLboolean __GLEW_AMD_compressed_ATC_texture = GL_FALSE;
GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
GLboolean __GLEW_AMD_debug_output = GL_FALSE;
GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
GLboolean __GLEW_AMD_framebuffer_sample_positions = GL_FALSE;
GLboolean __GLEW_AMD_gcn_shader = GL_FALSE;
GLboolean __GLEW_AMD_gpu_shader_half_float = GL_FALSE;
GLboolean __GLEW_AMD_gpu_shader_int16 = GL_FALSE;
GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE;
GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE;
GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE;
GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
GLboolean __GLEW_AMD_pinned_memory = GL_FALSE;
GLboolean __GLEW_AMD_program_binary_Z400 = GL_FALSE;
GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE;
GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE;
GLboolean __GLEW_AMD_shader_ballot = GL_FALSE;
GLboolean __GLEW_AMD_shader_explicit_vertex_parameter = GL_FALSE;
GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE;
GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE;
GLboolean __GLEW_AMD_sparse_texture = GL_FALSE;
GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE;
GLboolean __GLEW_AMD_texture_gather_bias_lod = GL_FALSE;
GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;
GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE;
GLboolean __GLEW_ANDROID_extension_pack_es31a = GL_FALSE;
GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE;
GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;
GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;
GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;
GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;
GLboolean __GLEW_ANGLE_program_binary = GL_FALSE;
GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE;
GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;
GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;
GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;
GLboolean __GLEW_ANGLE_timer_query = GL_FALSE;
GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;
GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
GLboolean __GLEW_APPLE_clip_distance = GL_FALSE;
GLboolean __GLEW_APPLE_color_buffer_packed_float = GL_FALSE;
GLboolean __GLEW_APPLE_copy_texture_levels = GL_FALSE;
GLboolean __GLEW_APPLE_element_array = GL_FALSE;
GLboolean __GLEW_APPLE_fence = GL_FALSE;
GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
GLboolean __GLEW_APPLE_framebuffer_multisample = GL_FALSE;
GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;
GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
GLboolean __GLEW_APPLE_row_bytes = GL_FALSE;
GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
GLboolean __GLEW_APPLE_sync = GL_FALSE;
GLboolean __GLEW_APPLE_texture_2D_limited_npot = GL_FALSE;
GLboolean __GLEW_APPLE_texture_format_BGRA8888 = GL_FALSE;
GLboolean __GLEW_APPLE_texture_max_level = GL_FALSE;
GLboolean __GLEW_APPLE_texture_packed_float = GL_FALSE;
GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE;
GLboolean __GLEW_ARB_base_instance = GL_FALSE;
GLboolean __GLEW_ARB_bindless_texture = GL_FALSE;
GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
GLboolean __GLEW_ARB_buffer_storage = GL_FALSE;
GLboolean __GLEW_ARB_cl_event = GL_FALSE;
GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_clear_texture = GL_FALSE;
GLboolean __GLEW_ARB_clip_control = GL_FALSE;
GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
GLboolean __GLEW_ARB_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
GLboolean __GLEW_ARB_compute_shader = GL_FALSE;
GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE;
GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE;
GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
GLboolean __GLEW_ARB_copy_image = GL_FALSE;
GLboolean __GLEW_ARB_cull_distance = GL_FALSE;
GLboolean __GLEW_ARB_debug_output = GL_FALSE;
GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
GLboolean __GLEW_ARB_derivative_control = GL_FALSE;
GLboolean __GLEW_ARB_direct_state_access = GL_FALSE;
GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
GLboolean __GLEW_ARB_draw_indirect = GL_FALSE;
GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE;
GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;
GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE;
GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
GLboolean __GLEW_ARB_get_program_binary = GL_FALSE;
GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE;
GLboolean __GLEW_ARB_gl_spirv = GL_FALSE;
GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;
GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE;
GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
GLboolean __GLEW_ARB_imaging = GL_FALSE;
GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE;
GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;
GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE;
GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE;
GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;
GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
GLboolean __GLEW_ARB_multi_bind = GL_FALSE;
GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_ARB_multisample = GL_FALSE;
GLboolean __GLEW_ARB_multitexture = GL_FALSE;
GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;
GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE;
GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE;
GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
GLboolean __GLEW_ARB_polygon_offset_clamp = GL_FALSE;
GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE;
GLboolean __GLEW_ARB_program_interface_query = GL_FALSE;
GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE;
GLboolean __GLEW_ARB_robustness = GL_FALSE;
GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE;
GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __GLEW_ARB_sample_locations = GL_FALSE;
GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE;
GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE;
GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
GLboolean __GLEW_ARB_shader_ballot = GL_FALSE;
GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
GLboolean __GLEW_ARB_shader_clock = GL_FALSE;
GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE;
GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE;
GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
GLboolean __GLEW_ARB_shader_image_size = GL_FALSE;
GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE;
GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
GLboolean __GLEW_ARB_shadow = GL_FALSE;
GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE;
GLboolean __GLEW_ARB_sparse_texture = GL_FALSE;
GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE;
GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE;
GLboolean __GLEW_ARB_spirv_extensions = GL_FALSE;
GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE;
GLboolean __GLEW_ARB_sync = GL_FALSE;
GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;
GLboolean __GLEW_ARB_texture_barrier = GL_FALSE;
GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
GLboolean __GLEW_ARB_texture_filter_anisotropic = GL_FALSE;
GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE;
GLboolean __GLEW_ARB_texture_float = GL_FALSE;
GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE;
GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE;
GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE;
GLboolean __GLEW_ARB_texture_storage = GL_FALSE;
GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE;
GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
GLboolean __GLEW_ARB_texture_view = GL_FALSE;
GLboolean __GLEW_ARB_timer_query = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE;
GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE;
GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE;
GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE;
GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
GLboolean __GLEW_ARB_viewport_array = GL_FALSE;
GLboolean __GLEW_ARB_window_pos = GL_FALSE;
GLboolean __GLEW_ARM_mali_program_binary = GL_FALSE;
GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE;
GLboolean __GLEW_ARM_rgba8 = GL_FALSE;
GLboolean __GLEW_ARM_shader_framebuffer_fetch = GL_FALSE;
GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE;
GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
GLboolean __GLEW_ATI_element_array = GL_FALSE;
GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
GLboolean __GLEW_ATI_meminfo = GL_FALSE;
GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
GLboolean __GLEW_ATI_texture_float = GL_FALSE;
GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
GLboolean __GLEW_EGL_KHR_context_flush_control = GL_FALSE;
GLboolean __GLEW_EGL_NV_robustness_video_memory_purge = GL_FALSE;
GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
GLboolean __GLEW_EXT_EGL_image_array = GL_FALSE;
GLboolean __GLEW_EXT_YUV_target = GL_FALSE;
GLboolean __GLEW_EXT_abgr = GL_FALSE;
GLboolean __GLEW_EXT_base_instance = GL_FALSE;
GLboolean __GLEW_EXT_bgra = GL_FALSE;
GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
GLboolean __GLEW_EXT_blend_color = GL_FALSE;
GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
GLboolean __GLEW_EXT_blend_func_extended = GL_FALSE;
GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
GLboolean __GLEW_EXT_buffer_storage = GL_FALSE;
GLboolean __GLEW_EXT_clear_texture = GL_FALSE;
GLboolean __GLEW_EXT_clip_cull_distance = GL_FALSE;
GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
GLboolean __GLEW_EXT_cmyka = GL_FALSE;
GLboolean __GLEW_EXT_color_buffer_float = GL_FALSE;
GLboolean __GLEW_EXT_color_buffer_half_float = GL_FALSE;
GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture = GL_FALSE;
GLboolean __GLEW_EXT_conservative_depth = GL_FALSE;
GLboolean __GLEW_EXT_convolution = GL_FALSE;
GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
GLboolean __GLEW_EXT_copy_image = GL_FALSE;
GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
GLboolean __GLEW_EXT_debug_label = GL_FALSE;
GLboolean __GLEW_EXT_debug_marker = GL_FALSE;
GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
GLboolean __GLEW_EXT_discard_framebuffer = GL_FALSE;
GLboolean __GLEW_EXT_draw_buffers = GL_FALSE;
GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
GLboolean __GLEW_EXT_draw_buffers_indexed = GL_FALSE;
GLboolean __GLEW_EXT_draw_elements_base_vertex = GL_FALSE;
GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
GLboolean __GLEW_EXT_external_buffer = GL_FALSE;
GLboolean __GLEW_EXT_float_blend = GL_FALSE;
GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
GLboolean __GLEW_EXT_frag_depth = GL_FALSE;
GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_geometry_point_size = GL_FALSE;
GLboolean __GLEW_EXT_geometry_shader = GL_FALSE;
GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
GLboolean __GLEW_EXT_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_EXT_histogram = GL_FALSE;
GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
GLboolean __GLEW_EXT_index_func = GL_FALSE;
GLboolean __GLEW_EXT_index_material = GL_FALSE;
GLboolean __GLEW_EXT_index_texture = GL_FALSE;
GLboolean __GLEW_EXT_instanced_arrays = GL_FALSE;
GLboolean __GLEW_EXT_light_texture = GL_FALSE;
GLboolean __GLEW_EXT_map_buffer_range = GL_FALSE;
GLboolean __GLEW_EXT_memory_object = GL_FALSE;
GLboolean __GLEW_EXT_memory_object_fd = GL_FALSE;
GLboolean __GLEW_EXT_memory_object_win32 = GL_FALSE;
GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
GLboolean __GLEW_EXT_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_EXT_multiple_textures = GL_FALSE;
GLboolean __GLEW_EXT_multisample = GL_FALSE;
GLboolean __GLEW_EXT_multisample_compatibility = GL_FALSE;
GLboolean __GLEW_EXT_multisampled_render_to_texture = GL_FALSE;
GLboolean __GLEW_EXT_multisampled_render_to_texture2 = GL_FALSE;
GLboolean __GLEW_EXT_multiview_draw_buffers = GL_FALSE;
GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
GLboolean __GLEW_EXT_packed_float = GL_FALSE;
GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE;
GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE;
GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
GLboolean __GLEW_EXT_pvrtc_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_raster_multisample = GL_FALSE;
GLboolean __GLEW_EXT_read_format_bgra = GL_FALSE;
GLboolean __GLEW_EXT_render_snorm = GL_FALSE;
GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
GLboolean __GLEW_EXT_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_sRGB_write_control = GL_FALSE;
GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
GLboolean __GLEW_EXT_semaphore = GL_FALSE;
GLboolean __GLEW_EXT_semaphore_fd = GL_FALSE;
GLboolean __GLEW_EXT_semaphore_win32 = GL_FALSE;
GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
GLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE;
GLboolean __GLEW_EXT_shader_group_vote = GL_FALSE;
GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE;
GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE;
GLboolean __GLEW_EXT_shader_implicit_conversions = GL_FALSE;
GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE;
GLboolean __GLEW_EXT_shader_io_blocks = GL_FALSE;
GLboolean __GLEW_EXT_shader_non_constant_global_initializers = GL_FALSE;
GLboolean __GLEW_EXT_shader_pixel_local_storage = GL_FALSE;
GLboolean __GLEW_EXT_shader_pixel_local_storage2 = GL_FALSE;
GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE;
GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
GLboolean __GLEW_EXT_shadow_samplers = GL_FALSE;
GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
GLboolean __GLEW_EXT_sparse_texture = GL_FALSE;
GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE;
GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
GLboolean __GLEW_EXT_subtexture = GL_FALSE;
GLboolean __GLEW_EXT_texture = GL_FALSE;
GLboolean __GLEW_EXT_texture3D = GL_FALSE;
GLboolean __GLEW_EXT_texture_array = GL_FALSE;
GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_astc_decode_mode = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_bptc = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
GLboolean __GLEW_EXT_texture_cube_map_array = GL_FALSE;
GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
GLboolean __GLEW_EXT_texture_env = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE;
GLboolean __GLEW_EXT_texture_format_BGRA8888 = GL_FALSE;
GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
GLboolean __GLEW_EXT_texture_norm16 = GL_FALSE;
GLboolean __GLEW_EXT_texture_object = GL_FALSE;
GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
GLboolean __GLEW_EXT_texture_rg = GL_FALSE;
GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_texture_sRGB_R8 = GL_FALSE;
GLboolean __GLEW_EXT_texture_sRGB_RG8 = GL_FALSE;
GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE;
GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
GLboolean __GLEW_EXT_texture_snorm = GL_FALSE;
GLboolean __GLEW_EXT_texture_storage = GL_FALSE;
GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE;
GLboolean __GLEW_EXT_texture_view = GL_FALSE;
GLboolean __GLEW_EXT_timer_query = GL_FALSE;
GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
GLboolean __GLEW_EXT_unpack_subimage = GL_FALSE;
GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
GLboolean __GLEW_EXT_vertex_array_setXXX = GL_FALSE;
GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE;
GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
GLboolean __GLEW_EXT_win32_keyed_mutex = GL_FALSE;
GLboolean __GLEW_EXT_window_rectangles = GL_FALSE;
GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE;
GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
GLboolean __GLEW_HP_image_transform = GL_FALSE;
GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
GLboolean __GLEW_IBM_static_data = GL_FALSE;
GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
GLboolean __GLEW_INTEL_conservative_rasterization = GL_FALSE;
GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE;
GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE;
GLboolean __GLEW_INTEL_map_texture = GL_FALSE;
GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
GLboolean __GLEW_INTEL_performance_query = GL_FALSE;
GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE;
GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE;
GLboolean __GLEW_KHR_context_flush_control = GL_FALSE;
GLboolean __GLEW_KHR_debug = GL_FALSE;
GLboolean __GLEW_KHR_no_error = GL_FALSE;
GLboolean __GLEW_KHR_parallel_shader_compile = GL_FALSE;
GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE;
GLboolean __GLEW_KHR_robustness = GL_FALSE;
GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE;
GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;
GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE;
GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
GLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE;
GLboolean __GLEW_MESA_window_pos = GL_FALSE;
GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers = GL_FALSE;
GLboolean __GLEW_NVX_conditional_render = GL_FALSE;
GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;
GLboolean __GLEW_NVX_linked_gpu_multicast = GL_FALSE;
GLboolean __GLEW_NV_3dvision_settings = GL_FALSE;
GLboolean __GLEW_NV_EGL_stream_consumer_external = GL_FALSE;
GLboolean __GLEW_NV_alpha_to_coverage_dither_control = GL_FALSE;
GLboolean __GLEW_NV_bgr = GL_FALSE;
GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE;
GLboolean __GLEW_NV_bindless_texture = GL_FALSE;
GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE;
GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE;
GLboolean __GLEW_NV_blend_minmax_factor = GL_FALSE;
GLboolean __GLEW_NV_blend_square = GL_FALSE;
GLboolean __GLEW_NV_clip_space_w_scaling = GL_FALSE;
GLboolean __GLEW_NV_command_list = GL_FALSE;
GLboolean __GLEW_NV_compute_program5 = GL_FALSE;
GLboolean __GLEW_NV_conditional_render = GL_FALSE;
GLboolean __GLEW_NV_conservative_raster = GL_FALSE;
GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE;
GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles = GL_FALSE;
GLboolean __GLEW_NV_copy_buffer = GL_FALSE;
GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
GLboolean __GLEW_NV_copy_image = GL_FALSE;
GLboolean __GLEW_NV_deep_texture3D = GL_FALSE;
GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
GLboolean __GLEW_NV_draw_buffers = GL_FALSE;
GLboolean __GLEW_NV_draw_instanced = GL_FALSE;
GLboolean __GLEW_NV_draw_texture = GL_FALSE;
GLboolean __GLEW_NV_draw_vulkan_image = GL_FALSE;
GLboolean __GLEW_NV_evaluators = GL_FALSE;
GLboolean __GLEW_NV_explicit_attrib_location = GL_FALSE;
GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
GLboolean __GLEW_NV_fbo_color_attachments = GL_FALSE;
GLboolean __GLEW_NV_fence = GL_FALSE;
GLboolean __GLEW_NV_fill_rectangle = GL_FALSE;
GLboolean __GLEW_NV_float_buffer = GL_FALSE;
GLboolean __GLEW_NV_fog_distance = GL_FALSE;
GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE;
GLboolean __GLEW_NV_fragment_program = GL_FALSE;
GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE;
GLboolean __GLEW_NV_framebuffer_blit = GL_FALSE;
GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE;
GLboolean __GLEW_NV_framebuffer_multisample = GL_FALSE;
GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
GLboolean __GLEW_NV_generate_mipmap_sRGB = GL_FALSE;
GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE;
GLboolean __GLEW_NV_gpu_multicast = GL_FALSE;
GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;
GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE;
GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;
GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_NV_half_float = GL_FALSE;
GLboolean __GLEW_NV_image_formats = GL_FALSE;
GLboolean __GLEW_NV_instanced_arrays = GL_FALSE;
GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE;
GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
GLboolean __GLEW_NV_multisample_coverage = GL_FALSE;
GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
GLboolean __GLEW_NV_non_square_matrices = GL_FALSE;
GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
GLboolean __GLEW_NV_pack_subimage = GL_FALSE;
GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
GLboolean __GLEW_NV_packed_float = GL_FALSE;
GLboolean __GLEW_NV_packed_float_linear = GL_FALSE;
GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
GLboolean __GLEW_NV_path_rendering = GL_FALSE;
GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE;
GLboolean __GLEW_NV_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
GLboolean __GLEW_NV_platform_binary = GL_FALSE;
GLboolean __GLEW_NV_point_sprite = GL_FALSE;
GLboolean __GLEW_NV_polygon_mode = GL_FALSE;
GLboolean __GLEW_NV_present_video = GL_FALSE;
GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
GLboolean __GLEW_NV_read_depth = GL_FALSE;
GLboolean __GLEW_NV_read_depth_stencil = GL_FALSE;
GLboolean __GLEW_NV_read_stencil = GL_FALSE;
GLboolean __GLEW_NV_register_combiners = GL_FALSE;
GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
GLboolean __GLEW_NV_robustness_video_memory_purge = GL_FALSE;
GLboolean __GLEW_NV_sRGB_formats = GL_FALSE;
GLboolean __GLEW_NV_sample_locations = GL_FALSE;
GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_float64 = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE;
GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
GLboolean __GLEW_NV_shader_noperspective_interpolation = GL_FALSE;
GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE;
GLboolean __GLEW_NV_shader_thread_group = GL_FALSE;
GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE;
GLboolean __GLEW_NV_shadow_samplers_array = GL_FALSE;
GLboolean __GLEW_NV_shadow_samplers_cube = GL_FALSE;
GLboolean __GLEW_NV_stereo_view_rendering = GL_FALSE;
GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;
GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
GLboolean __GLEW_NV_texture_array = GL_FALSE;
GLboolean __GLEW_NV_texture_barrier = GL_FALSE;
GLboolean __GLEW_NV_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_NV_texture_compression_latc = GL_FALSE;
GLboolean __GLEW_NV_texture_compression_s3tc = GL_FALSE;
GLboolean __GLEW_NV_texture_compression_s3tc_update = GL_FALSE;
GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
GLboolean __GLEW_NV_texture_multisample = GL_FALSE;
GLboolean __GLEW_NV_texture_npot_2D_mipmap = GL_FALSE;
GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
GLboolean __GLEW_NV_texture_rectangle_compressed = GL_FALSE;
GLboolean __GLEW_NV_texture_shader = GL_FALSE;
GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;
GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE;
GLboolean __GLEW_NV_vdpau_interop = GL_FALSE;
GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE;
GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;
GLboolean __GLEW_NV_vertex_program = GL_FALSE;
GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
GLboolean __GLEW_NV_video_capture = GL_FALSE;
GLboolean __GLEW_NV_viewport_array = GL_FALSE;
GLboolean __GLEW_NV_viewport_array2 = GL_FALSE;
GLboolean __GLEW_NV_viewport_swizzle = GL_FALSE;
GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
GLboolean __GLEW_OML_interlace = GL_FALSE;
GLboolean __GLEW_OML_resample = GL_FALSE;
GLboolean __GLEW_OML_subsample = GL_FALSE;
GLboolean __GLEW_OVR_multiview = GL_FALSE;
GLboolean __GLEW_OVR_multiview2 = GL_FALSE;
GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture = GL_FALSE;
GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
GLboolean __GLEW_QCOM_alpha_test = GL_FALSE;
GLboolean __GLEW_QCOM_binning_control = GL_FALSE;
GLboolean __GLEW_QCOM_driver_control = GL_FALSE;
GLboolean __GLEW_QCOM_extended_get = GL_FALSE;
GLboolean __GLEW_QCOM_extended_get2 = GL_FALSE;
GLboolean __GLEW_QCOM_framebuffer_foveated = GL_FALSE;
GLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE;
GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent = GL_FALSE;
GLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE;
GLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE;
GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE;
GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE;
GLboolean __GLEW_REGAL_enable = GL_FALSE;
GLboolean __GLEW_REGAL_error_string = GL_FALSE;
GLboolean __GLEW_REGAL_extension_query = GL_FALSE;
GLboolean __GLEW_REGAL_log = GL_FALSE;
GLboolean __GLEW_REGAL_proc_address = GL_FALSE;
GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
GLboolean __GLEW_S3_s3tc = GL_FALSE;
GLboolean __GLEW_SGIS_clip_band_hint = GL_FALSE;
GLboolean __GLEW_SGIS_color_range = GL_FALSE;
GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
GLboolean __GLEW_SGIS_line_texgen = GL_FALSE;
GLboolean __GLEW_SGIS_multisample = GL_FALSE;
GLboolean __GLEW_SGIS_multitexture = GL_FALSE;
GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
GLboolean __GLEW_SGIS_shared_multisample = GL_FALSE;
GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
GLboolean __GLEW_SGIX_async = GL_FALSE;
GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
GLboolean __GLEW_SGIX_bali_g_instruments = GL_FALSE;
GLboolean __GLEW_SGIX_bali_r_instruments = GL_FALSE;
GLboolean __GLEW_SGIX_bali_timer_instruments = GL_FALSE;
GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
GLboolean __GLEW_SGIX_blend_cadd = GL_FALSE;
GLboolean __GLEW_SGIX_blend_cmultiply = GL_FALSE;
GLboolean __GLEW_SGIX_calligraphic_fragment = GL_FALSE;
GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
GLboolean __GLEW_SGIX_color_matrix_accuracy = GL_FALSE;
GLboolean __GLEW_SGIX_color_table_index_mode = GL_FALSE;
GLboolean __GLEW_SGIX_complex_polar = GL_FALSE;
GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
GLboolean __GLEW_SGIX_cube_map = GL_FALSE;
GLboolean __GLEW_SGIX_cylinder_texgen = GL_FALSE;
GLboolean __GLEW_SGIX_datapipe = GL_FALSE;
GLboolean __GLEW_SGIX_decimation = GL_FALSE;
GLboolean __GLEW_SGIX_depth_pass_instrument = GL_FALSE;
GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
GLboolean __GLEW_SGIX_dvc = GL_FALSE;
GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
GLboolean __GLEW_SGIX_fog_blend = GL_FALSE;
GLboolean __GLEW_SGIX_fog_factor_to_alpha = GL_FALSE;
GLboolean __GLEW_SGIX_fog_layers = GL_FALSE;
GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
GLboolean __GLEW_SGIX_fog_patchy = GL_FALSE;
GLboolean __GLEW_SGIX_fog_scale = GL_FALSE;
GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
GLboolean __GLEW_SGIX_fragment_lighting_space = GL_FALSE;
GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
GLboolean __GLEW_SGIX_fragments_instrument = GL_FALSE;
GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
GLboolean __GLEW_SGIX_icc_texture = GL_FALSE;
GLboolean __GLEW_SGIX_igloo_interface = GL_FALSE;
GLboolean __GLEW_SGIX_image_compression = GL_FALSE;
GLboolean __GLEW_SGIX_impact_pixel_texture = GL_FALSE;
GLboolean __GLEW_SGIX_instrument_error = GL_FALSE;
GLboolean __GLEW_SGIX_interlace = GL_FALSE;
GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
GLboolean __GLEW_SGIX_line_quality_hint = GL_FALSE;
GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
GLboolean __GLEW_SGIX_mpeg1 = GL_FALSE;
GLboolean __GLEW_SGIX_mpeg2 = GL_FALSE;
GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex = GL_FALSE;
GLboolean __GLEW_SGIX_nurbs_eval = GL_FALSE;
GLboolean __GLEW_SGIX_occlusion_instrument = GL_FALSE;
GLboolean __GLEW_SGIX_packed_6bytes = GL_FALSE;
GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
GLboolean __GLEW_SGIX_pixel_texture_lod = GL_FALSE;
GLboolean __GLEW_SGIX_pixel_tiles = GL_FALSE;
GLboolean __GLEW_SGIX_polynomial_ffd = GL_FALSE;
GLboolean __GLEW_SGIX_quad_mesh = GL_FALSE;
GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
GLboolean __GLEW_SGIX_resample = GL_FALSE;
GLboolean __GLEW_SGIX_scalebias_hint = GL_FALSE;
GLboolean __GLEW_SGIX_shadow = GL_FALSE;
GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
GLboolean __GLEW_SGIX_slim = GL_FALSE;
GLboolean __GLEW_SGIX_spotlight_cutoff = GL_FALSE;
GLboolean __GLEW_SGIX_sprite = GL_FALSE;
GLboolean __GLEW_SGIX_subdiv_patch = GL_FALSE;
GLboolean __GLEW_SGIX_subsample = GL_FALSE;
GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
GLboolean __GLEW_SGIX_texture_mipmap_anisotropic = GL_FALSE;
GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
GLboolean __GLEW_SGIX_texture_phase = GL_FALSE;
GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
GLboolean __GLEW_SGIX_texture_supersample = GL_FALSE;
GLboolean __GLEW_SGIX_vector_ops = GL_FALSE;
GLboolean __GLEW_SGIX_vertex_array_object = GL_FALSE;
GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
GLboolean __GLEW_SGIX_ycrcb_subsample = GL_FALSE;
GLboolean __GLEW_SGIX_ycrcba = GL_FALSE;
GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
GLboolean __GLEW_SGI_color_table = GL_FALSE;
GLboolean __GLEW_SGI_complex = GL_FALSE;
GLboolean __GLEW_SGI_complex_type = GL_FALSE;
GLboolean __GLEW_SGI_fft = GL_FALSE;
GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
GLboolean __GLEW_SUN_vertex = GL_FALSE;
GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
GLboolean __GLEW_WIN_scene_markerXXX = GL_FALSE;
GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
static const char * _glewExtensionLookup[] = {
#ifdef GL_VERSION_1_2
"GL_VERSION_1_2",
#endif
#ifdef GL_VERSION_1_2_1
"GL_VERSION_1_2_1",
#endif
#ifdef GL_VERSION_1_3
"GL_VERSION_1_3",
#endif
#ifdef GL_VERSION_1_4
"GL_VERSION_1_4",
#endif
#ifdef GL_VERSION_1_5
"GL_VERSION_1_5",
#endif
#ifdef GL_VERSION_2_0
"GL_VERSION_2_0",
#endif
#ifdef GL_VERSION_2_1
"GL_VERSION_2_1",
#endif
#ifdef GL_VERSION_3_0
"GL_VERSION_3_0",
#endif
#ifdef GL_VERSION_3_1
"GL_VERSION_3_1",
#endif
#ifdef GL_VERSION_3_2
"GL_VERSION_3_2",
#endif
#ifdef GL_VERSION_3_3
"GL_VERSION_3_3",
#endif
#ifdef GL_VERSION_4_0
"GL_VERSION_4_0",
#endif
#ifdef GL_VERSION_4_1
"GL_VERSION_4_1",
#endif
#ifdef GL_VERSION_4_2
"GL_VERSION_4_2",
#endif
#ifdef GL_VERSION_4_3
"GL_VERSION_4_3",
#endif
#ifdef GL_VERSION_4_4
"GL_VERSION_4_4",
#endif
#ifdef GL_VERSION_4_5
"GL_VERSION_4_5",
#endif
#ifdef GL_VERSION_4_6
"GL_VERSION_4_6",
#endif
#ifdef GL_3DFX_multisample
"GL_3DFX_multisample",
#endif
#ifdef GL_3DFX_tbuffer
"GL_3DFX_tbuffer",
#endif
#ifdef GL_3DFX_texture_compression_FXT1
"GL_3DFX_texture_compression_FXT1",
#endif
#ifdef GL_AMD_blend_minmax_factor
"GL_AMD_blend_minmax_factor",
#endif
#ifdef GL_AMD_compressed_3DC_texture
"GL_AMD_compressed_3DC_texture",
#endif
#ifdef GL_AMD_compressed_ATC_texture
"GL_AMD_compressed_ATC_texture",
#endif
#ifdef GL_AMD_conservative_depth
"GL_AMD_conservative_depth",
#endif
#ifdef GL_AMD_debug_output
"GL_AMD_debug_output",
#endif
#ifdef GL_AMD_depth_clamp_separate
"GL_AMD_depth_clamp_separate",
#endif
#ifdef GL_AMD_draw_buffers_blend
"GL_AMD_draw_buffers_blend",
#endif
#ifdef GL_AMD_framebuffer_sample_positions
"GL_AMD_framebuffer_sample_positions",
#endif
#ifdef GL_AMD_gcn_shader
"GL_AMD_gcn_shader",
#endif
#ifdef GL_AMD_gpu_shader_half_float
"GL_AMD_gpu_shader_half_float",
#endif
#ifdef GL_AMD_gpu_shader_int16
"GL_AMD_gpu_shader_int16",
#endif
#ifdef GL_AMD_gpu_shader_int64
"GL_AMD_gpu_shader_int64",
#endif
#ifdef GL_AMD_interleaved_elements
"GL_AMD_interleaved_elements",
#endif
#ifdef GL_AMD_multi_draw_indirect
"GL_AMD_multi_draw_indirect",
#endif
#ifdef GL_AMD_name_gen_delete
"GL_AMD_name_gen_delete",
#endif
#ifdef GL_AMD_occlusion_query_event
"GL_AMD_occlusion_query_event",
#endif
#ifdef GL_AMD_performance_monitor
"GL_AMD_performance_monitor",
#endif
#ifdef GL_AMD_pinned_memory
"GL_AMD_pinned_memory",
#endif
#ifdef GL_AMD_program_binary_Z400
"GL_AMD_program_binary_Z400",
#endif
#ifdef GL_AMD_query_buffer_object
"GL_AMD_query_buffer_object",
#endif
#ifdef GL_AMD_sample_positions
"GL_AMD_sample_positions",
#endif
#ifdef GL_AMD_seamless_cubemap_per_texture
"GL_AMD_seamless_cubemap_per_texture",
#endif
#ifdef GL_AMD_shader_atomic_counter_ops
"GL_AMD_shader_atomic_counter_ops",
#endif
#ifdef GL_AMD_shader_ballot
"GL_AMD_shader_ballot",
#endif
#ifdef GL_AMD_shader_explicit_vertex_parameter
"GL_AMD_shader_explicit_vertex_parameter",
#endif
#ifdef GL_AMD_shader_stencil_export
"GL_AMD_shader_stencil_export",
#endif
#ifdef GL_AMD_shader_stencil_value_export
"GL_AMD_shader_stencil_value_export",
#endif
#ifdef GL_AMD_shader_trinary_minmax
"GL_AMD_shader_trinary_minmax",
#endif
#ifdef GL_AMD_sparse_texture
"GL_AMD_sparse_texture",
#endif
#ifdef GL_AMD_stencil_operation_extended
"GL_AMD_stencil_operation_extended",
#endif
#ifdef GL_AMD_texture_gather_bias_lod
"GL_AMD_texture_gather_bias_lod",
#endif
#ifdef GL_AMD_texture_texture4
"GL_AMD_texture_texture4",
#endif
#ifdef GL_AMD_transform_feedback3_lines_triangles
"GL_AMD_transform_feedback3_lines_triangles",
#endif
#ifdef GL_AMD_transform_feedback4
"GL_AMD_transform_feedback4",
#endif
#ifdef GL_AMD_vertex_shader_layer
"GL_AMD_vertex_shader_layer",
#endif
#ifdef GL_AMD_vertex_shader_tessellator
"GL_AMD_vertex_shader_tessellator",
#endif
#ifdef GL_AMD_vertex_shader_viewport_index
"GL_AMD_vertex_shader_viewport_index",
#endif
#ifdef GL_ANDROID_extension_pack_es31a
"GL_ANDROID_extension_pack_es31a",
#endif
#ifdef GL_ANGLE_depth_texture
"GL_ANGLE_depth_texture",
#endif
#ifdef GL_ANGLE_framebuffer_blit
"GL_ANGLE_framebuffer_blit",
#endif
#ifdef GL_ANGLE_framebuffer_multisample
"GL_ANGLE_framebuffer_multisample",
#endif
#ifdef GL_ANGLE_instanced_arrays
"GL_ANGLE_instanced_arrays",
#endif
#ifdef GL_ANGLE_pack_reverse_row_order
"GL_ANGLE_pack_reverse_row_order",
#endif
#ifdef GL_ANGLE_program_binary
"GL_ANGLE_program_binary",
#endif
#ifdef GL_ANGLE_texture_compression_dxt1
"GL_ANGLE_texture_compression_dxt1",
#endif
#ifdef GL_ANGLE_texture_compression_dxt3
"GL_ANGLE_texture_compression_dxt3",
#endif
#ifdef GL_ANGLE_texture_compression_dxt5
"GL_ANGLE_texture_compression_dxt5",
#endif
#ifdef GL_ANGLE_texture_usage
"GL_ANGLE_texture_usage",
#endif
#ifdef GL_ANGLE_timer_query
"GL_ANGLE_timer_query",
#endif
#ifdef GL_ANGLE_translated_shader_source
"GL_ANGLE_translated_shader_source",
#endif
#ifdef GL_APPLE_aux_depth_stencil
"GL_APPLE_aux_depth_stencil",
#endif
#ifdef GL_APPLE_client_storage
"GL_APPLE_client_storage",
#endif
#ifdef GL_APPLE_clip_distance
"GL_APPLE_clip_distance",
#endif
#ifdef GL_APPLE_color_buffer_packed_float
"GL_APPLE_color_buffer_packed_float",
#endif
#ifdef GL_APPLE_copy_texture_levels
"GL_APPLE_copy_texture_levels",
#endif
#ifdef GL_APPLE_element_array
"GL_APPLE_element_array",
#endif
#ifdef GL_APPLE_fence
"GL_APPLE_fence",
#endif
#ifdef GL_APPLE_float_pixels
"GL_APPLE_float_pixels",
#endif
#ifdef GL_APPLE_flush_buffer_range
"GL_APPLE_flush_buffer_range",
#endif
#ifdef GL_APPLE_framebuffer_multisample
"GL_APPLE_framebuffer_multisample",
#endif
#ifdef GL_APPLE_object_purgeable
"GL_APPLE_object_purgeable",
#endif
#ifdef GL_APPLE_pixel_buffer
"GL_APPLE_pixel_buffer",
#endif
#ifdef GL_APPLE_rgb_422
"GL_APPLE_rgb_422",
#endif
#ifdef GL_APPLE_row_bytes
"GL_APPLE_row_bytes",
#endif
#ifdef GL_APPLE_specular_vector
"GL_APPLE_specular_vector",
#endif
#ifdef GL_APPLE_sync
"GL_APPLE_sync",
#endif
#ifdef GL_APPLE_texture_2D_limited_npot
"GL_APPLE_texture_2D_limited_npot",
#endif
#ifdef GL_APPLE_texture_format_BGRA8888
"GL_APPLE_texture_format_BGRA8888",
#endif
#ifdef GL_APPLE_texture_max_level
"GL_APPLE_texture_max_level",
#endif
#ifdef GL_APPLE_texture_packed_float
"GL_APPLE_texture_packed_float",
#endif
#ifdef GL_APPLE_texture_range
"GL_APPLE_texture_range",
#endif
#ifdef GL_APPLE_transform_hint
"GL_APPLE_transform_hint",
#endif
#ifdef GL_APPLE_vertex_array_object
"GL_APPLE_vertex_array_object",
#endif
#ifdef GL_APPLE_vertex_array_range
"GL_APPLE_vertex_array_range",
#endif
#ifdef GL_APPLE_vertex_program_evaluators
"GL_APPLE_vertex_program_evaluators",
#endif
#ifdef GL_APPLE_ycbcr_422
"GL_APPLE_ycbcr_422",
#endif
#ifdef GL_ARB_ES2_compatibility
"GL_ARB_ES2_compatibility",
#endif
#ifdef GL_ARB_ES3_1_compatibility
"GL_ARB_ES3_1_compatibility",
#endif
#ifdef GL_ARB_ES3_2_compatibility
"GL_ARB_ES3_2_compatibility",
#endif
#ifdef GL_ARB_ES3_compatibility
"GL_ARB_ES3_compatibility",
#endif
#ifdef GL_ARB_arrays_of_arrays
"GL_ARB_arrays_of_arrays",
#endif
#ifdef GL_ARB_base_instance
"GL_ARB_base_instance",
#endif
#ifdef GL_ARB_bindless_texture
"GL_ARB_bindless_texture",
#endif
#ifdef GL_ARB_blend_func_extended
"GL_ARB_blend_func_extended",
#endif
#ifdef GL_ARB_buffer_storage
"GL_ARB_buffer_storage",
#endif
#ifdef GL_ARB_cl_event
"GL_ARB_cl_event",
#endif
#ifdef GL_ARB_clear_buffer_object
"GL_ARB_clear_buffer_object",
#endif
#ifdef GL_ARB_clear_texture
"GL_ARB_clear_texture",
#endif
#ifdef GL_ARB_clip_control
"GL_ARB_clip_control",
#endif
#ifdef GL_ARB_color_buffer_float
"GL_ARB_color_buffer_float",
#endif
#ifdef GL_ARB_compatibility
"GL_ARB_compatibility",
#endif
#ifdef GL_ARB_compressed_texture_pixel_storage
"GL_ARB_compressed_texture_pixel_storage",
#endif
#ifdef GL_ARB_compute_shader
"GL_ARB_compute_shader",
#endif
#ifdef GL_ARB_compute_variable_group_size
"GL_ARB_compute_variable_group_size",
#endif
#ifdef GL_ARB_conditional_render_inverted
"GL_ARB_conditional_render_inverted",
#endif
#ifdef GL_ARB_conservative_depth
"GL_ARB_conservative_depth",
#endif
#ifdef GL_ARB_copy_buffer
"GL_ARB_copy_buffer",
#endif
#ifdef GL_ARB_copy_image
"GL_ARB_copy_image",
#endif
#ifdef GL_ARB_cull_distance
"GL_ARB_cull_distance",
#endif
#ifdef GL_ARB_debug_output
"GL_ARB_debug_output",
#endif
#ifdef GL_ARB_depth_buffer_float
"GL_ARB_depth_buffer_float",
#endif
#ifdef GL_ARB_depth_clamp
"GL_ARB_depth_clamp",
#endif
#ifdef GL_ARB_depth_texture
"GL_ARB_depth_texture",
#endif
#ifdef GL_ARB_derivative_control
"GL_ARB_derivative_control",
#endif
#ifdef GL_ARB_direct_state_access
"GL_ARB_direct_state_access",
#endif
#ifdef GL_ARB_draw_buffers
"GL_ARB_draw_buffers",
#endif
#ifdef GL_ARB_draw_buffers_blend
"GL_ARB_draw_buffers_blend",
#endif
#ifdef GL_ARB_draw_elements_base_vertex
"GL_ARB_draw_elements_base_vertex",
#endif
#ifdef GL_ARB_draw_indirect
"GL_ARB_draw_indirect",
#endif
#ifdef GL_ARB_draw_instanced
"GL_ARB_draw_instanced",
#endif
#ifdef GL_ARB_enhanced_layouts
"GL_ARB_enhanced_layouts",
#endif
#ifdef GL_ARB_explicit_attrib_location
"GL_ARB_explicit_attrib_location",
#endif
#ifdef GL_ARB_explicit_uniform_location
"GL_ARB_explicit_uniform_location",
#endif
#ifdef GL_ARB_fragment_coord_conventions
"GL_ARB_fragment_coord_conventions",
#endif
#ifdef GL_ARB_fragment_layer_viewport
"GL_ARB_fragment_layer_viewport",
#endif
#ifdef GL_ARB_fragment_program
"GL_ARB_fragment_program",
#endif
#ifdef GL_ARB_fragment_program_shadow
"GL_ARB_fragment_program_shadow",
#endif
#ifdef GL_ARB_fragment_shader
"GL_ARB_fragment_shader",
#endif
#ifdef GL_ARB_fragment_shader_interlock
"GL_ARB_fragment_shader_interlock",
#endif
#ifdef GL_ARB_framebuffer_no_attachments
"GL_ARB_framebuffer_no_attachments",
#endif
#ifdef GL_ARB_framebuffer_object
"GL_ARB_framebuffer_object",
#endif
#ifdef GL_ARB_framebuffer_sRGB
"GL_ARB_framebuffer_sRGB",
#endif
#ifdef GL_ARB_geometry_shader4
"GL_ARB_geometry_shader4",
#endif
#ifdef GL_ARB_get_program_binary
"GL_ARB_get_program_binary",
#endif
#ifdef GL_ARB_get_texture_sub_image
"GL_ARB_get_texture_sub_image",
#endif
#ifdef GL_ARB_gl_spirv
"GL_ARB_gl_spirv",
#endif
#ifdef GL_ARB_gpu_shader5
"GL_ARB_gpu_shader5",
#endif
#ifdef GL_ARB_gpu_shader_fp64
"GL_ARB_gpu_shader_fp64",
#endif
#ifdef GL_ARB_gpu_shader_int64
"GL_ARB_gpu_shader_int64",
#endif
#ifdef GL_ARB_half_float_pixel
"GL_ARB_half_float_pixel",
#endif
#ifdef GL_ARB_half_float_vertex
"GL_ARB_half_float_vertex",
#endif
#ifdef GL_ARB_imaging
"GL_ARB_imaging",
#endif
#ifdef GL_ARB_indirect_parameters
"GL_ARB_indirect_parameters",
#endif
#ifdef GL_ARB_instanced_arrays
"GL_ARB_instanced_arrays",
#endif
#ifdef GL_ARB_internalformat_query
"GL_ARB_internalformat_query",
#endif
#ifdef GL_ARB_internalformat_query2
"GL_ARB_internalformat_query2",
#endif
#ifdef GL_ARB_invalidate_subdata
"GL_ARB_invalidate_subdata",
#endif
#ifdef GL_ARB_map_buffer_alignment
"GL_ARB_map_buffer_alignment",
#endif
#ifdef GL_ARB_map_buffer_range
"GL_ARB_map_buffer_range",
#endif
#ifdef GL_ARB_matrix_palette
"GL_ARB_matrix_palette",
#endif
#ifdef GL_ARB_multi_bind
"GL_ARB_multi_bind",
#endif
#ifdef GL_ARB_multi_draw_indirect
"GL_ARB_multi_draw_indirect",
#endif
#ifdef GL_ARB_multisample
"GL_ARB_multisample",
#endif
#ifdef GL_ARB_multitexture
"GL_ARB_multitexture",
#endif
#ifdef GL_ARB_occlusion_query
"GL_ARB_occlusion_query",
#endif
#ifdef GL_ARB_occlusion_query2
"GL_ARB_occlusion_query2",
#endif
#ifdef GL_ARB_parallel_shader_compile
"GL_ARB_parallel_shader_compile",
#endif
#ifdef GL_ARB_pipeline_statistics_query
"GL_ARB_pipeline_statistics_query",
#endif
#ifdef GL_ARB_pixel_buffer_object
"GL_ARB_pixel_buffer_object",
#endif
#ifdef GL_ARB_point_parameters
"GL_ARB_point_parameters",
#endif
#ifdef GL_ARB_point_sprite
"GL_ARB_point_sprite",
#endif
#ifdef GL_ARB_polygon_offset_clamp
"GL_ARB_polygon_offset_clamp",
#endif
#ifdef GL_ARB_post_depth_coverage
"GL_ARB_post_depth_coverage",
#endif
#ifdef GL_ARB_program_interface_query
"GL_ARB_program_interface_query",
#endif
#ifdef GL_ARB_provoking_vertex
"GL_ARB_provoking_vertex",
#endif
#ifdef GL_ARB_query_buffer_object
"GL_ARB_query_buffer_object",
#endif
#ifdef GL_ARB_robust_buffer_access_behavior
"GL_ARB_robust_buffer_access_behavior",
#endif
#ifdef GL_ARB_robustness
"GL_ARB_robustness",
#endif
#ifdef GL_ARB_robustness_application_isolation
"GL_ARB_robustness_application_isolation",
#endif
#ifdef GL_ARB_robustness_share_group_isolation
"GL_ARB_robustness_share_group_isolation",
#endif
#ifdef GL_ARB_sample_locations
"GL_ARB_sample_locations",
#endif
#ifdef GL_ARB_sample_shading
"GL_ARB_sample_shading",
#endif
#ifdef GL_ARB_sampler_objects
"GL_ARB_sampler_objects",
#endif
#ifdef GL_ARB_seamless_cube_map
"GL_ARB_seamless_cube_map",
#endif
#ifdef GL_ARB_seamless_cubemap_per_texture
"GL_ARB_seamless_cubemap_per_texture",
#endif
#ifdef GL_ARB_separate_shader_objects
"GL_ARB_separate_shader_objects",
#endif
#ifdef GL_ARB_shader_atomic_counter_ops
"GL_ARB_shader_atomic_counter_ops",
#endif
#ifdef GL_ARB_shader_atomic_counters
"GL_ARB_shader_atomic_counters",
#endif
#ifdef GL_ARB_shader_ballot
"GL_ARB_shader_ballot",
#endif
#ifdef GL_ARB_shader_bit_encoding
"GL_ARB_shader_bit_encoding",
#endif
#ifdef GL_ARB_shader_clock
"GL_ARB_shader_clock",
#endif
#ifdef GL_ARB_shader_draw_parameters
"GL_ARB_shader_draw_parameters",
#endif
#ifdef GL_ARB_shader_group_vote
"GL_ARB_shader_group_vote",
#endif
#ifdef GL_ARB_shader_image_load_store
"GL_ARB_shader_image_load_store",
#endif
#ifdef GL_ARB_shader_image_size
"GL_ARB_shader_image_size",
#endif
#ifdef GL_ARB_shader_objects
"GL_ARB_shader_objects",
#endif
#ifdef GL_ARB_shader_precision
"GL_ARB_shader_precision",
#endif
#ifdef GL_ARB_shader_stencil_export
"GL_ARB_shader_stencil_export",
#endif
#ifdef GL_ARB_shader_storage_buffer_object
"GL_ARB_shader_storage_buffer_object",
#endif
#ifdef GL_ARB_shader_subroutine
"GL_ARB_shader_subroutine",
#endif
#ifdef GL_ARB_shader_texture_image_samples
"GL_ARB_shader_texture_image_samples",
#endif
#ifdef GL_ARB_shader_texture_lod
"GL_ARB_shader_texture_lod",
#endif
#ifdef GL_ARB_shader_viewport_layer_array
"GL_ARB_shader_viewport_layer_array",
#endif
#ifdef GL_ARB_shading_language_100
"GL_ARB_shading_language_100",
#endif
#ifdef GL_ARB_shading_language_420pack
"GL_ARB_shading_language_420pack",
#endif
#ifdef GL_ARB_shading_language_include
"GL_ARB_shading_language_include",
#endif
#ifdef GL_ARB_shading_language_packing
"GL_ARB_shading_language_packing",
#endif
#ifdef GL_ARB_shadow
"GL_ARB_shadow",
#endif
#ifdef GL_ARB_shadow_ambient
"GL_ARB_shadow_ambient",
#endif
#ifdef GL_ARB_sparse_buffer
"GL_ARB_sparse_buffer",
#endif
#ifdef GL_ARB_sparse_texture
"GL_ARB_sparse_texture",
#endif
#ifdef GL_ARB_sparse_texture2
"GL_ARB_sparse_texture2",
#endif
#ifdef GL_ARB_sparse_texture_clamp
"GL_ARB_sparse_texture_clamp",
#endif
#ifdef GL_ARB_spirv_extensions
"GL_ARB_spirv_extensions",
#endif
#ifdef GL_ARB_stencil_texturing
"GL_ARB_stencil_texturing",
#endif
#ifdef GL_ARB_sync
"GL_ARB_sync",
#endif
#ifdef GL_ARB_tessellation_shader
"GL_ARB_tessellation_shader",
#endif
#ifdef GL_ARB_texture_barrier
"GL_ARB_texture_barrier",
#endif
#ifdef GL_ARB_texture_border_clamp
"GL_ARB_texture_border_clamp",
#endif
#ifdef GL_ARB_texture_buffer_object
"GL_ARB_texture_buffer_object",
#endif
#ifdef GL_ARB_texture_buffer_object_rgb32
"GL_ARB_texture_buffer_object_rgb32",
#endif
#ifdef GL_ARB_texture_buffer_range
"GL_ARB_texture_buffer_range",
#endif
#ifdef GL_ARB_texture_compression
"GL_ARB_texture_compression",
#endif
#ifdef GL_ARB_texture_compression_bptc
"GL_ARB_texture_compression_bptc",
#endif
#ifdef GL_ARB_texture_compression_rgtc
"GL_ARB_texture_compression_rgtc",
#endif
#ifdef GL_ARB_texture_cube_map
"GL_ARB_texture_cube_map",
#endif
#ifdef GL_ARB_texture_cube_map_array
"GL_ARB_texture_cube_map_array",
#endif
#ifdef GL_ARB_texture_env_add
"GL_ARB_texture_env_add",
#endif
#ifdef GL_ARB_texture_env_combine
"GL_ARB_texture_env_combine",
#endif
#ifdef GL_ARB_texture_env_crossbar
"GL_ARB_texture_env_crossbar",
#endif
#ifdef GL_ARB_texture_env_dot3
"GL_ARB_texture_env_dot3",
#endif
#ifdef GL_ARB_texture_filter_anisotropic
"GL_ARB_texture_filter_anisotropic",
#endif
#ifdef GL_ARB_texture_filter_minmax
"GL_ARB_texture_filter_minmax",
#endif
#ifdef GL_ARB_texture_float
"GL_ARB_texture_float",
#endif
#ifdef GL_ARB_texture_gather
"GL_ARB_texture_gather",
#endif
#ifdef GL_ARB_texture_mirror_clamp_to_edge
"GL_ARB_texture_mirror_clamp_to_edge",
#endif
#ifdef GL_ARB_texture_mirrored_repeat
"GL_ARB_texture_mirrored_repeat",
#endif
#ifdef GL_ARB_texture_multisample
"GL_ARB_texture_multisample",
#endif
#ifdef GL_ARB_texture_non_power_of_two
"GL_ARB_texture_non_power_of_two",
#endif
#ifdef GL_ARB_texture_query_levels
"GL_ARB_texture_query_levels",
#endif
#ifdef GL_ARB_texture_query_lod
"GL_ARB_texture_query_lod",
#endif
#ifdef GL_ARB_texture_rectangle
"GL_ARB_texture_rectangle",
#endif
#ifdef GL_ARB_texture_rg
"GL_ARB_texture_rg",
#endif
#ifdef GL_ARB_texture_rgb10_a2ui
"GL_ARB_texture_rgb10_a2ui",
#endif
#ifdef GL_ARB_texture_stencil8
"GL_ARB_texture_stencil8",
#endif
#ifdef GL_ARB_texture_storage
"GL_ARB_texture_storage",
#endif
#ifdef GL_ARB_texture_storage_multisample
"GL_ARB_texture_storage_multisample",
#endif
#ifdef GL_ARB_texture_swizzle
"GL_ARB_texture_swizzle",
#endif
#ifdef GL_ARB_texture_view
"GL_ARB_texture_view",
#endif
#ifdef GL_ARB_timer_query
"GL_ARB_timer_query",
#endif
#ifdef GL_ARB_transform_feedback2
"GL_ARB_transform_feedback2",
#endif
#ifdef GL_ARB_transform_feedback3
"GL_ARB_transform_feedback3",
#endif
#ifdef GL_ARB_transform_feedback_instanced
"GL_ARB_transform_feedback_instanced",
#endif
#ifdef GL_ARB_transform_feedback_overflow_query
"GL_ARB_transform_feedback_overflow_query",
#endif
#ifdef GL_ARB_transpose_matrix
"GL_ARB_transpose_matrix",
#endif
#ifdef GL_ARB_uniform_buffer_object
"GL_ARB_uniform_buffer_object",
#endif
#ifdef GL_ARB_vertex_array_bgra
"GL_ARB_vertex_array_bgra",
#endif
#ifdef GL_ARB_vertex_array_object
"GL_ARB_vertex_array_object",
#endif
#ifdef GL_ARB_vertex_attrib_64bit
"GL_ARB_vertex_attrib_64bit",
#endif
#ifdef GL_ARB_vertex_attrib_binding
"GL_ARB_vertex_attrib_binding",
#endif
#ifdef GL_ARB_vertex_blend
"GL_ARB_vertex_blend",
#endif
#ifdef GL_ARB_vertex_buffer_object
"GL_ARB_vertex_buffer_object",
#endif
#ifdef GL_ARB_vertex_program
"GL_ARB_vertex_program",
#endif
#ifdef GL_ARB_vertex_shader
"GL_ARB_vertex_shader",
#endif
#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
"GL_ARB_vertex_type_10f_11f_11f_rev",
#endif
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
"GL_ARB_vertex_type_2_10_10_10_rev",
#endif
#ifdef GL_ARB_viewport_array
"GL_ARB_viewport_array",
#endif
#ifdef GL_ARB_window_pos
"GL_ARB_window_pos",
#endif
#ifdef GL_ARM_mali_program_binary
"GL_ARM_mali_program_binary",
#endif
#ifdef GL_ARM_mali_shader_binary
"GL_ARM_mali_shader_binary",
#endif
#ifdef GL_ARM_rgba8
"GL_ARM_rgba8",
#endif
#ifdef GL_ARM_shader_framebuffer_fetch
"GL_ARM_shader_framebuffer_fetch",
#endif
#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
"GL_ARM_shader_framebuffer_fetch_depth_stencil",
#endif
#ifdef GL_ATIX_point_sprites
"GL_ATIX_point_sprites",
#endif
#ifdef GL_ATIX_texture_env_combine3
"GL_ATIX_texture_env_combine3",
#endif
#ifdef GL_ATIX_texture_env_route
"GL_ATIX_texture_env_route",
#endif
#ifdef GL_ATIX_vertex_shader_output_point_size
"GL_ATIX_vertex_shader_output_point_size",
#endif
#ifdef GL_ATI_draw_buffers
"GL_ATI_draw_buffers",
#endif
#ifdef GL_ATI_element_array
"GL_ATI_element_array",
#endif
#ifdef GL_ATI_envmap_bumpmap
"GL_ATI_envmap_bumpmap",
#endif
#ifdef GL_ATI_fragment_shader
"GL_ATI_fragment_shader",
#endif
#ifdef GL_ATI_map_object_buffer
"GL_ATI_map_object_buffer",
#endif
#ifdef GL_ATI_meminfo
"GL_ATI_meminfo",
#endif
#ifdef GL_ATI_pn_triangles
"GL_ATI_pn_triangles",
#endif
#ifdef GL_ATI_separate_stencil
"GL_ATI_separate_stencil",
#endif
#ifdef GL_ATI_shader_texture_lod
"GL_ATI_shader_texture_lod",
#endif
#ifdef GL_ATI_text_fragment_shader
"GL_ATI_text_fragment_shader",
#endif
#ifdef GL_ATI_texture_compression_3dc
"GL_ATI_texture_compression_3dc",
#endif
#ifdef GL_ATI_texture_env_combine3
"GL_ATI_texture_env_combine3",
#endif
#ifdef GL_ATI_texture_float
"GL_ATI_texture_float",
#endif
#ifdef GL_ATI_texture_mirror_once
"GL_ATI_texture_mirror_once",
#endif
#ifdef GL_ATI_vertex_array_object
"GL_ATI_vertex_array_object",
#endif
#ifdef GL_ATI_vertex_attrib_array_object
"GL_ATI_vertex_attrib_array_object",
#endif
#ifdef GL_ATI_vertex_streams
"GL_ATI_vertex_streams",
#endif
#ifdef GL_EGL_KHR_context_flush_control
"GL_EGL_KHR_context_flush_control",
#endif
#ifdef GL_EGL_NV_robustness_video_memory_purge
"GL_EGL_NV_robustness_video_memory_purge",
#endif
#ifdef GL_EXT_422_pixels
"GL_EXT_422_pixels",
#endif
#ifdef GL_EXT_Cg_shader
"GL_EXT_Cg_shader",
#endif
#ifdef GL_EXT_EGL_image_array
"GL_EXT_EGL_image_array",
#endif
#ifdef GL_EXT_YUV_target
"GL_EXT_YUV_target",
#endif
#ifdef GL_EXT_abgr
"GL_EXT_abgr",
#endif
#ifdef GL_EXT_base_instance
"GL_EXT_base_instance",
#endif
#ifdef GL_EXT_bgra
"GL_EXT_bgra",
#endif
#ifdef GL_EXT_bindable_uniform
"GL_EXT_bindable_uniform",
#endif
#ifdef GL_EXT_blend_color
"GL_EXT_blend_color",
#endif
#ifdef GL_EXT_blend_equation_separate
"GL_EXT_blend_equation_separate",
#endif
#ifdef GL_EXT_blend_func_extended
"GL_EXT_blend_func_extended",
#endif
#ifdef GL_EXT_blend_func_separate
"GL_EXT_blend_func_separate",
#endif
#ifdef GL_EXT_blend_logic_op
"GL_EXT_blend_logic_op",
#endif
#ifdef GL_EXT_blend_minmax
"GL_EXT_blend_minmax",
#endif
#ifdef GL_EXT_blend_subtract
"GL_EXT_blend_subtract",
#endif
#ifdef GL_EXT_buffer_storage
"GL_EXT_buffer_storage",
#endif
#ifdef GL_EXT_clear_texture
"GL_EXT_clear_texture",
#endif
#ifdef GL_EXT_clip_cull_distance
"GL_EXT_clip_cull_distance",
#endif
#ifdef GL_EXT_clip_volume_hint
"GL_EXT_clip_volume_hint",
#endif
#ifdef GL_EXT_cmyka
"GL_EXT_cmyka",
#endif
#ifdef GL_EXT_color_buffer_float
"GL_EXT_color_buffer_float",
#endif
#ifdef GL_EXT_color_buffer_half_float
"GL_EXT_color_buffer_half_float",
#endif
#ifdef GL_EXT_color_subtable
"GL_EXT_color_subtable",
#endif
#ifdef GL_EXT_compiled_vertex_array
"GL_EXT_compiled_vertex_array",
#endif
#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture
"GL_EXT_compressed_ETC1_RGB8_sub_texture",
#endif
#ifdef GL_EXT_conservative_depth
"GL_EXT_conservative_depth",
#endif
#ifdef GL_EXT_convolution
"GL_EXT_convolution",
#endif
#ifdef GL_EXT_coordinate_frame
"GL_EXT_coordinate_frame",
#endif
#ifdef GL_EXT_copy_image
"GL_EXT_copy_image",
#endif
#ifdef GL_EXT_copy_texture
"GL_EXT_copy_texture",
#endif
#ifdef GL_EXT_cull_vertex
"GL_EXT_cull_vertex",
#endif
#ifdef GL_EXT_debug_label
"GL_EXT_debug_label",
#endif
#ifdef GL_EXT_debug_marker
"GL_EXT_debug_marker",
#endif
#ifdef GL_EXT_depth_bounds_test
"GL_EXT_depth_bounds_test",
#endif
#ifdef GL_EXT_direct_state_access
"GL_EXT_direct_state_access",
#endif
#ifdef GL_EXT_discard_framebuffer
"GL_EXT_discard_framebuffer",
#endif
#ifdef GL_EXT_draw_buffers
"GL_EXT_draw_buffers",
#endif
#ifdef GL_EXT_draw_buffers2
"GL_EXT_draw_buffers2",
#endif
#ifdef GL_EXT_draw_buffers_indexed
"GL_EXT_draw_buffers_indexed",
#endif
#ifdef GL_EXT_draw_elements_base_vertex
"GL_EXT_draw_elements_base_vertex",
#endif
#ifdef GL_EXT_draw_instanced
"GL_EXT_draw_instanced",
#endif
#ifdef GL_EXT_draw_range_elements
"GL_EXT_draw_range_elements",
#endif
#ifdef GL_EXT_external_buffer
"GL_EXT_external_buffer",
#endif
#ifdef GL_EXT_float_blend
"GL_EXT_float_blend",
#endif
#ifdef GL_EXT_fog_coord
"GL_EXT_fog_coord",
#endif
#ifdef GL_EXT_frag_depth
"GL_EXT_frag_depth",
#endif
#ifdef GL_EXT_fragment_lighting
"GL_EXT_fragment_lighting",
#endif
#ifdef GL_EXT_framebuffer_blit
"GL_EXT_framebuffer_blit",
#endif
#ifdef GL_EXT_framebuffer_multisample
"GL_EXT_framebuffer_multisample",
#endif
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
"GL_EXT_framebuffer_multisample_blit_scaled",
#endif
#ifdef GL_EXT_framebuffer_object
"GL_EXT_framebuffer_object",
#endif
#ifdef GL_EXT_framebuffer_sRGB
"GL_EXT_framebuffer_sRGB",
#endif
#ifdef GL_EXT_geometry_point_size
"GL_EXT_geometry_point_size",
#endif
#ifdef GL_EXT_geometry_shader
"GL_EXT_geometry_shader",
#endif
#ifdef GL_EXT_geometry_shader4
"GL_EXT_geometry_shader4",
#endif
#ifdef GL_EXT_gpu_program_parameters
"GL_EXT_gpu_program_parameters",
#endif
#ifdef GL_EXT_gpu_shader4
"GL_EXT_gpu_shader4",
#endif
#ifdef GL_EXT_gpu_shader5
"GL_EXT_gpu_shader5",
#endif
#ifdef GL_EXT_histogram
"GL_EXT_histogram",
#endif
#ifdef GL_EXT_index_array_formats
"GL_EXT_index_array_formats",
#endif
#ifdef GL_EXT_index_func
"GL_EXT_index_func",
#endif
#ifdef GL_EXT_index_material
"GL_EXT_index_material",
#endif
#ifdef GL_EXT_index_texture
"GL_EXT_index_texture",
#endif
#ifdef GL_EXT_instanced_arrays
"GL_EXT_instanced_arrays",
#endif
#ifdef GL_EXT_light_texture
"GL_EXT_light_texture",
#endif
#ifdef GL_EXT_map_buffer_range
"GL_EXT_map_buffer_range",
#endif
#ifdef GL_EXT_memory_object
"GL_EXT_memory_object",
#endif
#ifdef GL_EXT_memory_object_fd
"GL_EXT_memory_object_fd",
#endif
#ifdef GL_EXT_memory_object_win32
"GL_EXT_memory_object_win32",
#endif
#ifdef GL_EXT_misc_attribute
"GL_EXT_misc_attribute",
#endif
#ifdef GL_EXT_multi_draw_arrays
"GL_EXT_multi_draw_arrays",
#endif
#ifdef GL_EXT_multi_draw_indirect
"GL_EXT_multi_draw_indirect",
#endif
#ifdef GL_EXT_multiple_textures
"GL_EXT_multiple_textures",
#endif
#ifdef GL_EXT_multisample
"GL_EXT_multisample",
#endif
#ifdef GL_EXT_multisample_compatibility
"GL_EXT_multisample_compatibility",
#endif
#ifdef GL_EXT_multisampled_render_to_texture
"GL_EXT_multisampled_render_to_texture",
#endif
#ifdef GL_EXT_multisampled_render_to_texture2
"GL_EXT_multisampled_render_to_texture2",
#endif
#ifdef GL_EXT_multiview_draw_buffers
"GL_EXT_multiview_draw_buffers",
#endif
#ifdef GL_EXT_packed_depth_stencil
"GL_EXT_packed_depth_stencil",
#endif
#ifdef GL_EXT_packed_float
"GL_EXT_packed_float",
#endif
#ifdef GL_EXT_packed_pixels
"GL_EXT_packed_pixels",
#endif
#ifdef GL_EXT_paletted_texture
"GL_EXT_paletted_texture",
#endif
#ifdef GL_EXT_pixel_buffer_object
"GL_EXT_pixel_buffer_object",
#endif
#ifdef GL_EXT_pixel_transform
"GL_EXT_pixel_transform",
#endif
#ifdef GL_EXT_pixel_transform_color_table
"GL_EXT_pixel_transform_color_table",
#endif
#ifdef GL_EXT_point_parameters
"GL_EXT_point_parameters",
#endif
#ifdef GL_EXT_polygon_offset
"GL_EXT_polygon_offset",
#endif
#ifdef GL_EXT_polygon_offset_clamp
"GL_EXT_polygon_offset_clamp",
#endif
#ifdef GL_EXT_post_depth_coverage
"GL_EXT_post_depth_coverage",
#endif
#ifdef GL_EXT_provoking_vertex
"GL_EXT_provoking_vertex",
#endif
#ifdef GL_EXT_pvrtc_sRGB
"GL_EXT_pvrtc_sRGB",
#endif
#ifdef GL_EXT_raster_multisample
"GL_EXT_raster_multisample",
#endif
#ifdef GL_EXT_read_format_bgra
"GL_EXT_read_format_bgra",
#endif
#ifdef GL_EXT_render_snorm
"GL_EXT_render_snorm",
#endif
#ifdef GL_EXT_rescale_normal
"GL_EXT_rescale_normal",
#endif
#ifdef GL_EXT_sRGB
"GL_EXT_sRGB",
#endif
#ifdef GL_EXT_sRGB_write_control
"GL_EXT_sRGB_write_control",
#endif
#ifdef GL_EXT_scene_marker
"GL_EXT_scene_marker",
#endif
#ifdef GL_EXT_secondary_color
"GL_EXT_secondary_color",
#endif
#ifdef GL_EXT_semaphore
"GL_EXT_semaphore",
#endif
#ifdef GL_EXT_semaphore_fd
"GL_EXT_semaphore_fd",
#endif
#ifdef GL_EXT_semaphore_win32
"GL_EXT_semaphore_win32",
#endif
#ifdef GL_EXT_separate_shader_objects
"GL_EXT_separate_shader_objects",
#endif
#ifdef GL_EXT_separate_specular_color
"GL_EXT_separate_specular_color",
#endif
#ifdef GL_EXT_shader_framebuffer_fetch
"GL_EXT_shader_framebuffer_fetch",
#endif
#ifdef GL_EXT_shader_group_vote
"GL_EXT_shader_group_vote",
#endif
#ifdef GL_EXT_shader_image_load_formatted
"GL_EXT_shader_image_load_formatted",
#endif
#ifdef GL_EXT_shader_image_load_store
"GL_EXT_shader_image_load_store",
#endif
#ifdef GL_EXT_shader_implicit_conversions
"GL_EXT_shader_implicit_conversions",
#endif
#ifdef GL_EXT_shader_integer_mix
"GL_EXT_shader_integer_mix",
#endif
#ifdef GL_EXT_shader_io_blocks
"GL_EXT_shader_io_blocks",
#endif
#ifdef GL_EXT_shader_non_constant_global_initializers
"GL_EXT_shader_non_constant_global_initializers",
#endif
#ifdef GL_EXT_shader_pixel_local_storage
"GL_EXT_shader_pixel_local_storage",
#endif
#ifdef GL_EXT_shader_pixel_local_storage2
"GL_EXT_shader_pixel_local_storage2",
#endif
#ifdef GL_EXT_shader_texture_lod
"GL_EXT_shader_texture_lod",
#endif
#ifdef GL_EXT_shadow_funcs
"GL_EXT_shadow_funcs",
#endif
#ifdef GL_EXT_shadow_samplers
"GL_EXT_shadow_samplers",
#endif
#ifdef GL_EXT_shared_texture_palette
"GL_EXT_shared_texture_palette",
#endif
#ifdef GL_EXT_sparse_texture
"GL_EXT_sparse_texture",
#endif
#ifdef GL_EXT_sparse_texture2
"GL_EXT_sparse_texture2",
#endif
#ifdef GL_EXT_stencil_clear_tag
"GL_EXT_stencil_clear_tag",
#endif
#ifdef GL_EXT_stencil_two_side
"GL_EXT_stencil_two_side",
#endif
#ifdef GL_EXT_stencil_wrap
"GL_EXT_stencil_wrap",
#endif
#ifdef GL_EXT_subtexture
"GL_EXT_subtexture",
#endif
#ifdef GL_EXT_texture
"GL_EXT_texture",
#endif
#ifdef GL_EXT_texture3D
"GL_EXT_texture3D",
#endif
#ifdef GL_EXT_texture_array
"GL_EXT_texture_array",
#endif
#ifdef GL_EXT_texture_buffer_object
"GL_EXT_texture_buffer_object",
#endif
#ifdef GL_EXT_texture_compression_astc_decode_mode
"GL_EXT_texture_compression_astc_decode_mode",
#endif
#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5
"GL_EXT_texture_compression_astc_decode_mode_rgb9e5",
#endif
#ifdef GL_EXT_texture_compression_bptc
"GL_EXT_texture_compression_bptc",
#endif
#ifdef GL_EXT_texture_compression_dxt1
"GL_EXT_texture_compression_dxt1",
#endif
#ifdef GL_EXT_texture_compression_latc
"GL_EXT_texture_compression_latc",
#endif
#ifdef GL_EXT_texture_compression_rgtc
"GL_EXT_texture_compression_rgtc",
#endif
#ifdef GL_EXT_texture_compression_s3tc
"GL_EXT_texture_compression_s3tc",
#endif
#ifdef GL_EXT_texture_cube_map
"GL_EXT_texture_cube_map",
#endif
#ifdef GL_EXT_texture_cube_map_array
"GL_EXT_texture_cube_map_array",
#endif
#ifdef GL_EXT_texture_edge_clamp
"GL_EXT_texture_edge_clamp",
#endif
#ifdef GL_EXT_texture_env
"GL_EXT_texture_env",
#endif
#ifdef GL_EXT_texture_env_add
"GL_EXT_texture_env_add",
#endif
#ifdef GL_EXT_texture_env_combine
"GL_EXT_texture_env_combine",
#endif
#ifdef GL_EXT_texture_env_dot3
"GL_EXT_texture_env_dot3",
#endif
#ifdef GL_EXT_texture_filter_anisotropic
"GL_EXT_texture_filter_anisotropic",
#endif
#ifdef GL_EXT_texture_filter_minmax
"GL_EXT_texture_filter_minmax",
#endif
#ifdef GL_EXT_texture_format_BGRA8888
"GL_EXT_texture_format_BGRA8888",
#endif
#ifdef GL_EXT_texture_integer
"GL_EXT_texture_integer",
#endif
#ifdef GL_EXT_texture_lod_bias
"GL_EXT_texture_lod_bias",
#endif
#ifdef GL_EXT_texture_mirror_clamp
"GL_EXT_texture_mirror_clamp",
#endif
#ifdef GL_EXT_texture_norm16
"GL_EXT_texture_norm16",
#endif
#ifdef GL_EXT_texture_object
"GL_EXT_texture_object",
#endif
#ifdef GL_EXT_texture_perturb_normal
"GL_EXT_texture_perturb_normal",
#endif
#ifdef GL_EXT_texture_rectangle
"GL_EXT_texture_rectangle",
#endif
#ifdef GL_EXT_texture_rg
"GL_EXT_texture_rg",
#endif
#ifdef GL_EXT_texture_sRGB
"GL_EXT_texture_sRGB",
#endif
#ifdef GL_EXT_texture_sRGB_R8
"GL_EXT_texture_sRGB_R8",
#endif
#ifdef GL_EXT_texture_sRGB_RG8
"GL_EXT_texture_sRGB_RG8",
#endif
#ifdef GL_EXT_texture_sRGB_decode
"GL_EXT_texture_sRGB_decode",
#endif
#ifdef GL_EXT_texture_shared_exponent
"GL_EXT_texture_shared_exponent",
#endif
#ifdef GL_EXT_texture_snorm
"GL_EXT_texture_snorm",
#endif
#ifdef GL_EXT_texture_storage
"GL_EXT_texture_storage",
#endif
#ifdef GL_EXT_texture_swizzle
"GL_EXT_texture_swizzle",
#endif
#ifdef GL_EXT_texture_type_2_10_10_10_REV
"GL_EXT_texture_type_2_10_10_10_REV",
#endif
#ifdef GL_EXT_texture_view
"GL_EXT_texture_view",
#endif
#ifdef GL_EXT_timer_query
"GL_EXT_timer_query",
#endif
#ifdef GL_EXT_transform_feedback
"GL_EXT_transform_feedback",
#endif
#ifdef GL_EXT_unpack_subimage
"GL_EXT_unpack_subimage",
#endif
#ifdef GL_EXT_vertex_array
"GL_EXT_vertex_array",
#endif
#ifdef GL_EXT_vertex_array_bgra
"GL_EXT_vertex_array_bgra",
#endif
#ifdef GL_EXT_vertex_array_setXXX
"GL_EXT_vertex_array_setXXX",
#endif
#ifdef GL_EXT_vertex_attrib_64bit
"GL_EXT_vertex_attrib_64bit",
#endif
#ifdef GL_EXT_vertex_shader
"GL_EXT_vertex_shader",
#endif
#ifdef GL_EXT_vertex_weighting
"GL_EXT_vertex_weighting",
#endif
#ifdef GL_EXT_win32_keyed_mutex
"GL_EXT_win32_keyed_mutex",
#endif
#ifdef GL_EXT_window_rectangles
"GL_EXT_window_rectangles",
#endif
#ifdef GL_EXT_x11_sync_object
"GL_EXT_x11_sync_object",
#endif
#ifdef GL_GREMEDY_frame_terminator
"GL_GREMEDY_frame_terminator",
#endif
#ifdef GL_GREMEDY_string_marker
"GL_GREMEDY_string_marker",
#endif
#ifdef GL_HP_convolution_border_modes
"GL_HP_convolution_border_modes",
#endif
#ifdef GL_HP_image_transform
"GL_HP_image_transform",
#endif
#ifdef GL_HP_occlusion_test
"GL_HP_occlusion_test",
#endif
#ifdef GL_HP_texture_lighting
"GL_HP_texture_lighting",
#endif
#ifdef GL_IBM_cull_vertex
"GL_IBM_cull_vertex",
#endif
#ifdef GL_IBM_multimode_draw_arrays
"GL_IBM_multimode_draw_arrays",
#endif
#ifdef GL_IBM_rasterpos_clip
"GL_IBM_rasterpos_clip",
#endif
#ifdef GL_IBM_static_data
"GL_IBM_static_data",
#endif
#ifdef GL_IBM_texture_mirrored_repeat
"GL_IBM_texture_mirrored_repeat",
#endif
#ifdef GL_IBM_vertex_array_lists
"GL_IBM_vertex_array_lists",
#endif
#ifdef GL_INGR_color_clamp
"GL_INGR_color_clamp",
#endif
#ifdef GL_INGR_interlace_read
"GL_INGR_interlace_read",
#endif
#ifdef GL_INTEL_conservative_rasterization
"GL_INTEL_conservative_rasterization",
#endif
#ifdef GL_INTEL_fragment_shader_ordering
"GL_INTEL_fragment_shader_ordering",
#endif
#ifdef GL_INTEL_framebuffer_CMAA
"GL_INTEL_framebuffer_CMAA",
#endif
#ifdef GL_INTEL_map_texture
"GL_INTEL_map_texture",
#endif
#ifdef GL_INTEL_parallel_arrays
"GL_INTEL_parallel_arrays",
#endif
#ifdef GL_INTEL_performance_query
"GL_INTEL_performance_query",
#endif
#ifdef GL_INTEL_texture_scissor
"GL_INTEL_texture_scissor",
#endif
#ifdef GL_KHR_blend_equation_advanced
"GL_KHR_blend_equation_advanced",
#endif
#ifdef GL_KHR_blend_equation_advanced_coherent
"GL_KHR_blend_equation_advanced_coherent",
#endif
#ifdef GL_KHR_context_flush_control
"GL_KHR_context_flush_control",
#endif
#ifdef GL_KHR_debug
"GL_KHR_debug",
#endif
#ifdef GL_KHR_no_error
"GL_KHR_no_error",
#endif
#ifdef GL_KHR_parallel_shader_compile
"GL_KHR_parallel_shader_compile",
#endif
#ifdef GL_KHR_robust_buffer_access_behavior
"GL_KHR_robust_buffer_access_behavior",
#endif
#ifdef GL_KHR_robustness
"GL_KHR_robustness",
#endif
#ifdef GL_KHR_texture_compression_astc_hdr
"GL_KHR_texture_compression_astc_hdr",
#endif
#ifdef GL_KHR_texture_compression_astc_ldr
"GL_KHR_texture_compression_astc_ldr",
#endif
#ifdef GL_KHR_texture_compression_astc_sliced_3d
"GL_KHR_texture_compression_astc_sliced_3d",
#endif
#ifdef GL_KTX_buffer_region
"GL_KTX_buffer_region",
#endif
#ifdef GL_MESAX_texture_stack
"GL_MESAX_texture_stack",
#endif
#ifdef GL_MESA_pack_invert
"GL_MESA_pack_invert",
#endif
#ifdef GL_MESA_resize_buffers
"GL_MESA_resize_buffers",
#endif
#ifdef GL_MESA_shader_integer_functions
"GL_MESA_shader_integer_functions",
#endif
#ifdef GL_MESA_window_pos
"GL_MESA_window_pos",
#endif
#ifdef GL_MESA_ycbcr_texture
"GL_MESA_ycbcr_texture",
#endif
#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
"GL_NVX_blend_equation_advanced_multi_draw_buffers",
#endif
#ifdef GL_NVX_conditional_render
"GL_NVX_conditional_render",
#endif
#ifdef GL_NVX_gpu_memory_info
"GL_NVX_gpu_memory_info",
#endif
#ifdef GL_NVX_linked_gpu_multicast
"GL_NVX_linked_gpu_multicast",
#endif
#ifdef GL_NV_3dvision_settings
"GL_NV_3dvision_settings",
#endif
#ifdef GL_NV_EGL_stream_consumer_external
"GL_NV_EGL_stream_consumer_external",
#endif
#ifdef GL_NV_alpha_to_coverage_dither_control
"GL_NV_alpha_to_coverage_dither_control",
#endif
#ifdef GL_NV_bgr
"GL_NV_bgr",
#endif
#ifdef GL_NV_bindless_multi_draw_indirect
"GL_NV_bindless_multi_draw_indirect",
#endif
#ifdef GL_NV_bindless_multi_draw_indirect_count
"GL_NV_bindless_multi_draw_indirect_count",
#endif
#ifdef GL_NV_bindless_texture
"GL_NV_bindless_texture",
#endif
#ifdef GL_NV_blend_equation_advanced
"GL_NV_blend_equation_advanced",
#endif
#ifdef GL_NV_blend_equation_advanced_coherent
"GL_NV_blend_equation_advanced_coherent",
#endif
#ifdef GL_NV_blend_minmax_factor
"GL_NV_blend_minmax_factor",
#endif
#ifdef GL_NV_blend_square
"GL_NV_blend_square",
#endif
#ifdef GL_NV_clip_space_w_scaling
"GL_NV_clip_space_w_scaling",
#endif
#ifdef GL_NV_command_list
"GL_NV_command_list",
#endif
#ifdef GL_NV_compute_program5
"GL_NV_compute_program5",
#endif
#ifdef GL_NV_conditional_render
"GL_NV_conditional_render",
#endif
#ifdef GL_NV_conservative_raster
"GL_NV_conservative_raster",
#endif
#ifdef GL_NV_conservative_raster_dilate
"GL_NV_conservative_raster_dilate",
#endif
#ifdef GL_NV_conservative_raster_pre_snap_triangles
"GL_NV_conservative_raster_pre_snap_triangles",
#endif
#ifdef GL_NV_copy_buffer
"GL_NV_copy_buffer",
#endif
#ifdef GL_NV_copy_depth_to_color
"GL_NV_copy_depth_to_color",
#endif
#ifdef GL_NV_copy_image
"GL_NV_copy_image",
#endif
#ifdef GL_NV_deep_texture3D
"GL_NV_deep_texture3D",
#endif
#ifdef GL_NV_depth_buffer_float
"GL_NV_depth_buffer_float",
#endif
#ifdef GL_NV_depth_clamp
"GL_NV_depth_clamp",
#endif
#ifdef GL_NV_depth_range_unclamped
"GL_NV_depth_range_unclamped",
#endif
#ifdef GL_NV_draw_buffers
"GL_NV_draw_buffers",
#endif
#ifdef GL_NV_draw_instanced
"GL_NV_draw_instanced",
#endif
#ifdef GL_NV_draw_texture
"GL_NV_draw_texture",
#endif
#ifdef GL_NV_draw_vulkan_image
"GL_NV_draw_vulkan_image",
#endif
#ifdef GL_NV_evaluators
"GL_NV_evaluators",
#endif
#ifdef GL_NV_explicit_attrib_location
"GL_NV_explicit_attrib_location",
#endif
#ifdef GL_NV_explicit_multisample
"GL_NV_explicit_multisample",
#endif
#ifdef GL_NV_fbo_color_attachments
"GL_NV_fbo_color_attachments",
#endif
#ifdef GL_NV_fence
"GL_NV_fence",
#endif
#ifdef GL_NV_fill_rectangle
"GL_NV_fill_rectangle",
#endif
#ifdef GL_NV_float_buffer
"GL_NV_float_buffer",
#endif
#ifdef GL_NV_fog_distance
"GL_NV_fog_distance",
#endif
#ifdef GL_NV_fragment_coverage_to_color
"GL_NV_fragment_coverage_to_color",
#endif
#ifdef GL_NV_fragment_program
"GL_NV_fragment_program",
#endif
#ifdef GL_NV_fragment_program2
"GL_NV_fragment_program2",
#endif
#ifdef GL_NV_fragment_program4
"GL_NV_fragment_program4",
#endif
#ifdef GL_NV_fragment_program_option
"GL_NV_fragment_program_option",
#endif
#ifdef GL_NV_fragment_shader_interlock
"GL_NV_fragment_shader_interlock",
#endif
#ifdef GL_NV_framebuffer_blit
"GL_NV_framebuffer_blit",
#endif
#ifdef GL_NV_framebuffer_mixed_samples
"GL_NV_framebuffer_mixed_samples",
#endif
#ifdef GL_NV_framebuffer_multisample
"GL_NV_framebuffer_multisample",
#endif
#ifdef GL_NV_framebuffer_multisample_coverage
"GL_NV_framebuffer_multisample_coverage",
#endif
#ifdef GL_NV_generate_mipmap_sRGB
"GL_NV_generate_mipmap_sRGB",
#endif
#ifdef GL_NV_geometry_program4
"GL_NV_geometry_program4",
#endif
#ifdef GL_NV_geometry_shader4
"GL_NV_geometry_shader4",
#endif
#ifdef GL_NV_geometry_shader_passthrough
"GL_NV_geometry_shader_passthrough",
#endif
#ifdef GL_NV_gpu_multicast
"GL_NV_gpu_multicast",
#endif
#ifdef GL_NV_gpu_program4
"GL_NV_gpu_program4",
#endif
#ifdef GL_NV_gpu_program5
"GL_NV_gpu_program5",
#endif
#ifdef GL_NV_gpu_program5_mem_extended
"GL_NV_gpu_program5_mem_extended",
#endif
#ifdef GL_NV_gpu_program_fp64
"GL_NV_gpu_program_fp64",
#endif
#ifdef GL_NV_gpu_shader5
"GL_NV_gpu_shader5",
#endif
#ifdef GL_NV_half_float
"GL_NV_half_float",
#endif
#ifdef GL_NV_image_formats
"GL_NV_image_formats",
#endif
#ifdef GL_NV_instanced_arrays
"GL_NV_instanced_arrays",
#endif
#ifdef GL_NV_internalformat_sample_query
"GL_NV_internalformat_sample_query",
#endif
#ifdef GL_NV_light_max_exponent
"GL_NV_light_max_exponent",
#endif
#ifdef GL_NV_multisample_coverage
"GL_NV_multisample_coverage",
#endif
#ifdef GL_NV_multisample_filter_hint
"GL_NV_multisample_filter_hint",
#endif
#ifdef GL_NV_non_square_matrices
"GL_NV_non_square_matrices",
#endif
#ifdef GL_NV_occlusion_query
"GL_NV_occlusion_query",
#endif
#ifdef GL_NV_pack_subimage
"GL_NV_pack_subimage",
#endif
#ifdef GL_NV_packed_depth_stencil
"GL_NV_packed_depth_stencil",
#endif
#ifdef GL_NV_packed_float
"GL_NV_packed_float",
#endif
#ifdef GL_NV_packed_float_linear
"GL_NV_packed_float_linear",
#endif
#ifdef GL_NV_parameter_buffer_object
"GL_NV_parameter_buffer_object",
#endif
#ifdef GL_NV_parameter_buffer_object2
"GL_NV_parameter_buffer_object2",
#endif
#ifdef GL_NV_path_rendering
"GL_NV_path_rendering",
#endif
#ifdef GL_NV_path_rendering_shared_edge
"GL_NV_path_rendering_shared_edge",
#endif
#ifdef GL_NV_pixel_buffer_object
"GL_NV_pixel_buffer_object",
#endif
#ifdef GL_NV_pixel_data_range
"GL_NV_pixel_data_range",
#endif
#ifdef GL_NV_platform_binary
"GL_NV_platform_binary",
#endif
#ifdef GL_NV_point_sprite
"GL_NV_point_sprite",
#endif
#ifdef GL_NV_polygon_mode
"GL_NV_polygon_mode",
#endif
#ifdef GL_NV_present_video
"GL_NV_present_video",
#endif
#ifdef GL_NV_primitive_restart
"GL_NV_primitive_restart",
#endif
#ifdef GL_NV_read_depth
"GL_NV_read_depth",
#endif
#ifdef GL_NV_read_depth_stencil
"GL_NV_read_depth_stencil",
#endif
#ifdef GL_NV_read_stencil
"GL_NV_read_stencil",
#endif
#ifdef GL_NV_register_combiners
"GL_NV_register_combiners",
#endif
#ifdef GL_NV_register_combiners2
"GL_NV_register_combiners2",
#endif
#ifdef GL_NV_robustness_video_memory_purge
"GL_NV_robustness_video_memory_purge",
#endif
#ifdef GL_NV_sRGB_formats
"GL_NV_sRGB_formats",
#endif
#ifdef GL_NV_sample_locations
"GL_NV_sample_locations",
#endif
#ifdef GL_NV_sample_mask_override_coverage
"GL_NV_sample_mask_override_coverage",
#endif
#ifdef GL_NV_shader_atomic_counters
"GL_NV_shader_atomic_counters",
#endif
#ifdef GL_NV_shader_atomic_float
"GL_NV_shader_atomic_float",
#endif
#ifdef GL_NV_shader_atomic_float64
"GL_NV_shader_atomic_float64",
#endif
#ifdef GL_NV_shader_atomic_fp16_vector
"GL_NV_shader_atomic_fp16_vector",
#endif
#ifdef GL_NV_shader_atomic_int64
"GL_NV_shader_atomic_int64",
#endif
#ifdef GL_NV_shader_buffer_load
"GL_NV_shader_buffer_load",
#endif
#ifdef GL_NV_shader_noperspective_interpolation
"GL_NV_shader_noperspective_interpolation",
#endif
#ifdef GL_NV_shader_storage_buffer_object
"GL_NV_shader_storage_buffer_object",
#endif
#ifdef GL_NV_shader_thread_group
"GL_NV_shader_thread_group",
#endif
#ifdef GL_NV_shader_thread_shuffle
"GL_NV_shader_thread_shuffle",
#endif
#ifdef GL_NV_shadow_samplers_array
"GL_NV_shadow_samplers_array",
#endif
#ifdef GL_NV_shadow_samplers_cube
"GL_NV_shadow_samplers_cube",
#endif
#ifdef GL_NV_stereo_view_rendering
"GL_NV_stereo_view_rendering",
#endif
#ifdef GL_NV_tessellation_program5
"GL_NV_tessellation_program5",
#endif
#ifdef GL_NV_texgen_emboss
"GL_NV_texgen_emboss",
#endif
#ifdef GL_NV_texgen_reflection
"GL_NV_texgen_reflection",
#endif
#ifdef GL_NV_texture_array
"GL_NV_texture_array",
#endif
#ifdef GL_NV_texture_barrier
"GL_NV_texture_barrier",
#endif
#ifdef GL_NV_texture_border_clamp
"GL_NV_texture_border_clamp",
#endif
#ifdef GL_NV_texture_compression_latc
"GL_NV_texture_compression_latc",
#endif
#ifdef GL_NV_texture_compression_s3tc
"GL_NV_texture_compression_s3tc",
#endif
#ifdef GL_NV_texture_compression_s3tc_update
"GL_NV_texture_compression_s3tc_update",
#endif
#ifdef GL_NV_texture_compression_vtc
"GL_NV_texture_compression_vtc",
#endif
#ifdef GL_NV_texture_env_combine4
"GL_NV_texture_env_combine4",
#endif
#ifdef GL_NV_texture_expand_normal
"GL_NV_texture_expand_normal",
#endif
#ifdef GL_NV_texture_multisample
"GL_NV_texture_multisample",
#endif
#ifdef GL_NV_texture_npot_2D_mipmap
"GL_NV_texture_npot_2D_mipmap",
#endif
#ifdef GL_NV_texture_rectangle
"GL_NV_texture_rectangle",
#endif
#ifdef GL_NV_texture_rectangle_compressed
"GL_NV_texture_rectangle_compressed",
#endif
#ifdef GL_NV_texture_shader
"GL_NV_texture_shader",
#endif
#ifdef GL_NV_texture_shader2
"GL_NV_texture_shader2",
#endif
#ifdef GL_NV_texture_shader3
"GL_NV_texture_shader3",
#endif
#ifdef GL_NV_transform_feedback
"GL_NV_transform_feedback",
#endif
#ifdef GL_NV_transform_feedback2
"GL_NV_transform_feedback2",
#endif
#ifdef GL_NV_uniform_buffer_unified_memory
"GL_NV_uniform_buffer_unified_memory",
#endif
#ifdef GL_NV_vdpau_interop
"GL_NV_vdpau_interop",
#endif
#ifdef GL_NV_vertex_array_range
"GL_NV_vertex_array_range",
#endif
#ifdef GL_NV_vertex_array_range2
"GL_NV_vertex_array_range2",
#endif
#ifdef GL_NV_vertex_attrib_integer_64bit
"GL_NV_vertex_attrib_integer_64bit",
#endif
#ifdef GL_NV_vertex_buffer_unified_memory
"GL_NV_vertex_buffer_unified_memory",
#endif
#ifdef GL_NV_vertex_program
"GL_NV_vertex_program",
#endif
#ifdef GL_NV_vertex_program1_1
"GL_NV_vertex_program1_1",
#endif
#ifdef GL_NV_vertex_program2
"GL_NV_vertex_program2",
#endif
#ifdef GL_NV_vertex_program2_option
"GL_NV_vertex_program2_option",
#endif
#ifdef GL_NV_vertex_program3
"GL_NV_vertex_program3",
#endif
#ifdef GL_NV_vertex_program4
"GL_NV_vertex_program4",
#endif
#ifdef GL_NV_video_capture
"GL_NV_video_capture",
#endif
#ifdef GL_NV_viewport_array
"GL_NV_viewport_array",
#endif
#ifdef GL_NV_viewport_array2
"GL_NV_viewport_array2",
#endif
#ifdef GL_NV_viewport_swizzle
"GL_NV_viewport_swizzle",
#endif
#ifdef GL_OES_byte_coordinates
"GL_OES_byte_coordinates",
#endif
#ifdef GL_OML_interlace
"GL_OML_interlace",
#endif
#ifdef GL_OML_resample
"GL_OML_resample",
#endif
#ifdef GL_OML_subsample
"GL_OML_subsample",
#endif
#ifdef GL_OVR_multiview
"GL_OVR_multiview",
#endif
#ifdef GL_OVR_multiview2
"GL_OVR_multiview2",
#endif
#ifdef GL_OVR_multiview_multisampled_render_to_texture
"GL_OVR_multiview_multisampled_render_to_texture",
#endif
#ifdef GL_PGI_misc_hints
"GL_PGI_misc_hints",
#endif
#ifdef GL_PGI_vertex_hints
"GL_PGI_vertex_hints",
#endif
#ifdef GL_QCOM_alpha_test
"GL_QCOM_alpha_test",
#endif
#ifdef GL_QCOM_binning_control
"GL_QCOM_binning_control",
#endif
#ifdef GL_QCOM_driver_control
"GL_QCOM_driver_control",
#endif
#ifdef GL_QCOM_extended_get
"GL_QCOM_extended_get",
#endif
#ifdef GL_QCOM_extended_get2
"GL_QCOM_extended_get2",
#endif
#ifdef GL_QCOM_framebuffer_foveated
"GL_QCOM_framebuffer_foveated",
#endif
#ifdef GL_QCOM_perfmon_global_mode
"GL_QCOM_perfmon_global_mode",
#endif
#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
"GL_QCOM_shader_framebuffer_fetch_noncoherent",
#endif
#ifdef GL_QCOM_tiled_rendering
"GL_QCOM_tiled_rendering",
#endif
#ifdef GL_QCOM_writeonly_rendering
"GL_QCOM_writeonly_rendering",
#endif
#ifdef GL_REGAL_ES1_0_compatibility
"GL_REGAL_ES1_0_compatibility",
#endif
#ifdef GL_REGAL_ES1_1_compatibility
"GL_REGAL_ES1_1_compatibility",
#endif
#ifdef GL_REGAL_enable
"GL_REGAL_enable",
#endif
#ifdef GL_REGAL_error_string
"GL_REGAL_error_string",
#endif
#ifdef GL_REGAL_extension_query
"GL_REGAL_extension_query",
#endif
#ifdef GL_REGAL_log
"GL_REGAL_log",
#endif
#ifdef GL_REGAL_proc_address
"GL_REGAL_proc_address",
#endif
#ifdef GL_REND_screen_coordinates
"GL_REND_screen_coordinates",
#endif
#ifdef GL_S3_s3tc
"GL_S3_s3tc",
#endif
#ifdef GL_SGIS_clip_band_hint
"GL_SGIS_clip_band_hint",
#endif
#ifdef GL_SGIS_color_range
"GL_SGIS_color_range",
#endif
#ifdef GL_SGIS_detail_texture
"GL_SGIS_detail_texture",
#endif
#ifdef GL_SGIS_fog_function
"GL_SGIS_fog_function",
#endif
#ifdef GL_SGIS_generate_mipmap
"GL_SGIS_generate_mipmap",
#endif
#ifdef GL_SGIS_line_texgen
"GL_SGIS_line_texgen",
#endif
#ifdef GL_SGIS_multisample
"GL_SGIS_multisample",
#endif
#ifdef GL_SGIS_multitexture
"GL_SGIS_multitexture",
#endif
#ifdef GL_SGIS_pixel_texture
"GL_SGIS_pixel_texture",
#endif
#ifdef GL_SGIS_point_line_texgen
"GL_SGIS_point_line_texgen",
#endif
#ifdef GL_SGIS_shared_multisample
"GL_SGIS_shared_multisample",
#endif
#ifdef GL_SGIS_sharpen_texture
"GL_SGIS_sharpen_texture",
#endif
#ifdef GL_SGIS_texture4D
"GL_SGIS_texture4D",
#endif
#ifdef GL_SGIS_texture_border_clamp
"GL_SGIS_texture_border_clamp",
#endif
#ifdef GL_SGIS_texture_edge_clamp
"GL_SGIS_texture_edge_clamp",
#endif
#ifdef GL_SGIS_texture_filter4
"GL_SGIS_texture_filter4",
#endif
#ifdef GL_SGIS_texture_lod
"GL_SGIS_texture_lod",
#endif
#ifdef GL_SGIS_texture_select
"GL_SGIS_texture_select",
#endif
#ifdef GL_SGIX_async
"GL_SGIX_async",
#endif
#ifdef GL_SGIX_async_histogram
"GL_SGIX_async_histogram",
#endif
#ifdef GL_SGIX_async_pixel
"GL_SGIX_async_pixel",
#endif
#ifdef GL_SGIX_bali_g_instruments
"GL_SGIX_bali_g_instruments",
#endif
#ifdef GL_SGIX_bali_r_instruments
"GL_SGIX_bali_r_instruments",
#endif
#ifdef GL_SGIX_bali_timer_instruments
"GL_SGIX_bali_timer_instruments",
#endif
#ifdef GL_SGIX_blend_alpha_minmax
"GL_SGIX_blend_alpha_minmax",
#endif
#ifdef GL_SGIX_blend_cadd
"GL_SGIX_blend_cadd",
#endif
#ifdef GL_SGIX_blend_cmultiply
"GL_SGIX_blend_cmultiply",
#endif
#ifdef GL_SGIX_calligraphic_fragment
"GL_SGIX_calligraphic_fragment",
#endif
#ifdef GL_SGIX_clipmap
"GL_SGIX_clipmap",
#endif
#ifdef GL_SGIX_color_matrix_accuracy
"GL_SGIX_color_matrix_accuracy",
#endif
#ifdef GL_SGIX_color_table_index_mode
"GL_SGIX_color_table_index_mode",
#endif
#ifdef GL_SGIX_complex_polar
"GL_SGIX_complex_polar",
#endif
#ifdef GL_SGIX_convolution_accuracy
"GL_SGIX_convolution_accuracy",
#endif
#ifdef GL_SGIX_cube_map
"GL_SGIX_cube_map",
#endif
#ifdef GL_SGIX_cylinder_texgen
"GL_SGIX_cylinder_texgen",
#endif
#ifdef GL_SGIX_datapipe
"GL_SGIX_datapipe",
#endif
#ifdef GL_SGIX_decimation
"GL_SGIX_decimation",
#endif
#ifdef GL_SGIX_depth_pass_instrument
"GL_SGIX_depth_pass_instrument",
#endif
#ifdef GL_SGIX_depth_texture
"GL_SGIX_depth_texture",
#endif
#ifdef GL_SGIX_dvc
"GL_SGIX_dvc",
#endif
#ifdef GL_SGIX_flush_raster
"GL_SGIX_flush_raster",
#endif
#ifdef GL_SGIX_fog_blend
"GL_SGIX_fog_blend",
#endif
#ifdef GL_SGIX_fog_factor_to_alpha
"GL_SGIX_fog_factor_to_alpha",
#endif
#ifdef GL_SGIX_fog_layers
"GL_SGIX_fog_layers",
#endif
#ifdef GL_SGIX_fog_offset
"GL_SGIX_fog_offset",
#endif
#ifdef GL_SGIX_fog_patchy
"GL_SGIX_fog_patchy",
#endif
#ifdef GL_SGIX_fog_scale
"GL_SGIX_fog_scale",
#endif
#ifdef GL_SGIX_fog_texture
"GL_SGIX_fog_texture",
#endif
#ifdef GL_SGIX_fragment_lighting_space
"GL_SGIX_fragment_lighting_space",
#endif
#ifdef GL_SGIX_fragment_specular_lighting
"GL_SGIX_fragment_specular_lighting",
#endif
#ifdef GL_SGIX_fragments_instrument
"GL_SGIX_fragments_instrument",
#endif
#ifdef GL_SGIX_framezoom
"GL_SGIX_framezoom",
#endif
#ifdef GL_SGIX_icc_texture
"GL_SGIX_icc_texture",
#endif
#ifdef GL_SGIX_igloo_interface
"GL_SGIX_igloo_interface",
#endif
#ifdef GL_SGIX_image_compression
"GL_SGIX_image_compression",
#endif
#ifdef GL_SGIX_impact_pixel_texture
"GL_SGIX_impact_pixel_texture",
#endif
#ifdef GL_SGIX_instrument_error
"GL_SGIX_instrument_error",
#endif
#ifdef GL_SGIX_interlace
"GL_SGIX_interlace",
#endif
#ifdef GL_SGIX_ir_instrument1
"GL_SGIX_ir_instrument1",
#endif
#ifdef GL_SGIX_line_quality_hint
"GL_SGIX_line_quality_hint",
#endif
#ifdef GL_SGIX_list_priority
"GL_SGIX_list_priority",
#endif
#ifdef GL_SGIX_mpeg1
"GL_SGIX_mpeg1",
#endif
#ifdef GL_SGIX_mpeg2
"GL_SGIX_mpeg2",
#endif
#ifdef GL_SGIX_nonlinear_lighting_pervertex
"GL_SGIX_nonlinear_lighting_pervertex",
#endif
#ifdef GL_SGIX_nurbs_eval
"GL_SGIX_nurbs_eval",
#endif
#ifdef GL_SGIX_occlusion_instrument
"GL_SGIX_occlusion_instrument",
#endif
#ifdef GL_SGIX_packed_6bytes
"GL_SGIX_packed_6bytes",
#endif
#ifdef GL_SGIX_pixel_texture
"GL_SGIX_pixel_texture",
#endif
#ifdef GL_SGIX_pixel_texture_bits
"GL_SGIX_pixel_texture_bits",
#endif
#ifdef GL_SGIX_pixel_texture_lod
"GL_SGIX_pixel_texture_lod",
#endif
#ifdef GL_SGIX_pixel_tiles
"GL_SGIX_pixel_tiles",
#endif
#ifdef GL_SGIX_polynomial_ffd
"GL_SGIX_polynomial_ffd",
#endif
#ifdef GL_SGIX_quad_mesh
"GL_SGIX_quad_mesh",
#endif
#ifdef GL_SGIX_reference_plane
"GL_SGIX_reference_plane",
#endif
#ifdef GL_SGIX_resample
"GL_SGIX_resample",
#endif
#ifdef GL_SGIX_scalebias_hint
"GL_SGIX_scalebias_hint",
#endif
#ifdef GL_SGIX_shadow
"GL_SGIX_shadow",
#endif
#ifdef GL_SGIX_shadow_ambient
"GL_SGIX_shadow_ambient",
#endif
#ifdef GL_SGIX_slim
"GL_SGIX_slim",
#endif
#ifdef GL_SGIX_spotlight_cutoff
"GL_SGIX_spotlight_cutoff",
#endif
#ifdef GL_SGIX_sprite
"GL_SGIX_sprite",
#endif
#ifdef GL_SGIX_subdiv_patch
"GL_SGIX_subdiv_patch",
#endif
#ifdef GL_SGIX_subsample
"GL_SGIX_subsample",
#endif
#ifdef GL_SGIX_tag_sample_buffer
"GL_SGIX_tag_sample_buffer",
#endif
#ifdef GL_SGIX_texture_add_env
"GL_SGIX_texture_add_env",
#endif
#ifdef GL_SGIX_texture_coordinate_clamp
"GL_SGIX_texture_coordinate_clamp",
#endif
#ifdef GL_SGIX_texture_lod_bias
"GL_SGIX_texture_lod_bias",
#endif
#ifdef GL_SGIX_texture_mipmap_anisotropic
"GL_SGIX_texture_mipmap_anisotropic",
#endif
#ifdef GL_SGIX_texture_multi_buffer
"GL_SGIX_texture_multi_buffer",
#endif
#ifdef GL_SGIX_texture_phase
"GL_SGIX_texture_phase",
#endif
#ifdef GL_SGIX_texture_range
"GL_SGIX_texture_range",
#endif
#ifdef GL_SGIX_texture_scale_bias
"GL_SGIX_texture_scale_bias",
#endif
#ifdef GL_SGIX_texture_supersample
"GL_SGIX_texture_supersample",
#endif
#ifdef GL_SGIX_vector_ops
"GL_SGIX_vector_ops",
#endif
#ifdef GL_SGIX_vertex_array_object
"GL_SGIX_vertex_array_object",
#endif
#ifdef GL_SGIX_vertex_preclip
"GL_SGIX_vertex_preclip",
#endif
#ifdef GL_SGIX_vertex_preclip_hint
"GL_SGIX_vertex_preclip_hint",
#endif
#ifdef GL_SGIX_ycrcb
"GL_SGIX_ycrcb",
#endif
#ifdef GL_SGIX_ycrcb_subsample
"GL_SGIX_ycrcb_subsample",
#endif
#ifdef GL_SGIX_ycrcba
"GL_SGIX_ycrcba",
#endif
#ifdef GL_SGI_color_matrix
"GL_SGI_color_matrix",
#endif
#ifdef GL_SGI_color_table
"GL_SGI_color_table",
#endif
#ifdef GL_SGI_complex
"GL_SGI_complex",
#endif
#ifdef GL_SGI_complex_type
"GL_SGI_complex_type",
#endif
#ifdef GL_SGI_fft
"GL_SGI_fft",
#endif
#ifdef GL_SGI_texture_color_table
"GL_SGI_texture_color_table",
#endif
#ifdef GL_SUNX_constant_data
"GL_SUNX_constant_data",
#endif
#ifdef GL_SUN_convolution_border_modes
"GL_SUN_convolution_border_modes",
#endif
#ifdef GL_SUN_global_alpha
"GL_SUN_global_alpha",
#endif
#ifdef GL_SUN_mesh_array
"GL_SUN_mesh_array",
#endif
#ifdef GL_SUN_read_video_pixels
"GL_SUN_read_video_pixels",
#endif
#ifdef GL_SUN_slice_accum
"GL_SUN_slice_accum",
#endif
#ifdef GL_SUN_triangle_list
"GL_SUN_triangle_list",
#endif
#ifdef GL_SUN_vertex
"GL_SUN_vertex",
#endif
#ifdef GL_WIN_phong_shading
"GL_WIN_phong_shading",
#endif
#ifdef GL_WIN_scene_markerXXX
"GL_WIN_scene_markerXXX",
#endif
#ifdef GL_WIN_specular_fog
"GL_WIN_specular_fog",
#endif
#ifdef GL_WIN_swap_hint
"GL_WIN_swap_hint",
#endif
NULL
};
/* Detected in the extension string or strings */
static GLboolean _glewExtensionString[801];
/* Detected via extension string or experimental mode */
static GLboolean* _glewExtensionEnabled[] = {
#ifdef GL_VERSION_1_2
&__GLEW_VERSION_1_2,
#endif
#ifdef GL_VERSION_1_2_1
&__GLEW_VERSION_1_2_1,
#endif
#ifdef GL_VERSION_1_3
&__GLEW_VERSION_1_3,
#endif
#ifdef GL_VERSION_1_4
&__GLEW_VERSION_1_4,
#endif
#ifdef GL_VERSION_1_5
&__GLEW_VERSION_1_5,
#endif
#ifdef GL_VERSION_2_0
&__GLEW_VERSION_2_0,
#endif
#ifdef GL_VERSION_2_1
&__GLEW_VERSION_2_1,
#endif
#ifdef GL_VERSION_3_0
&__GLEW_VERSION_3_0,
#endif
#ifdef GL_VERSION_3_1
&__GLEW_VERSION_3_1,
#endif
#ifdef GL_VERSION_3_2
&__GLEW_VERSION_3_2,
#endif
#ifdef GL_VERSION_3_3
&__GLEW_VERSION_3_3,
#endif
#ifdef GL_VERSION_4_0
&__GLEW_VERSION_4_0,
#endif
#ifdef GL_VERSION_4_1
&__GLEW_VERSION_4_1,
#endif
#ifdef GL_VERSION_4_2
&__GLEW_VERSION_4_2,
#endif
#ifdef GL_VERSION_4_3
&__GLEW_VERSION_4_3,
#endif
#ifdef GL_VERSION_4_4
&__GLEW_VERSION_4_4,
#endif
#ifdef GL_VERSION_4_5
&__GLEW_VERSION_4_5,
#endif
#ifdef GL_VERSION_4_6
&__GLEW_VERSION_4_6,
#endif
#ifdef GL_3DFX_multisample
&__GLEW_3DFX_multisample,
#endif
#ifdef GL_3DFX_tbuffer
&__GLEW_3DFX_tbuffer,
#endif
#ifdef GL_3DFX_texture_compression_FXT1
&__GLEW_3DFX_texture_compression_FXT1,
#endif
#ifdef GL_AMD_blend_minmax_factor
&__GLEW_AMD_blend_minmax_factor,
#endif
#ifdef GL_AMD_compressed_3DC_texture
&__GLEW_AMD_compressed_3DC_texture,
#endif
#ifdef GL_AMD_compressed_ATC_texture
&__GLEW_AMD_compressed_ATC_texture,
#endif
#ifdef GL_AMD_conservative_depth
&__GLEW_AMD_conservative_depth,
#endif
#ifdef GL_AMD_debug_output
&__GLEW_AMD_debug_output,
#endif
#ifdef GL_AMD_depth_clamp_separate
&__GLEW_AMD_depth_clamp_separate,
#endif
#ifdef GL_AMD_draw_buffers_blend
&__GLEW_AMD_draw_buffers_blend,
#endif
#ifdef GL_AMD_framebuffer_sample_positions
&__GLEW_AMD_framebuffer_sample_positions,
#endif
#ifdef GL_AMD_gcn_shader
&__GLEW_AMD_gcn_shader,
#endif
#ifdef GL_AMD_gpu_shader_half_float
&__GLEW_AMD_gpu_shader_half_float,
#endif
#ifdef GL_AMD_gpu_shader_int16
&__GLEW_AMD_gpu_shader_int16,
#endif
#ifdef GL_AMD_gpu_shader_int64
&__GLEW_AMD_gpu_shader_int64,
#endif
#ifdef GL_AMD_interleaved_elements
&__GLEW_AMD_interleaved_elements,
#endif
#ifdef GL_AMD_multi_draw_indirect
&__GLEW_AMD_multi_draw_indirect,
#endif
#ifdef GL_AMD_name_gen_delete
&__GLEW_AMD_name_gen_delete,
#endif
#ifdef GL_AMD_occlusion_query_event
&__GLEW_AMD_occlusion_query_event,
#endif
#ifdef GL_AMD_performance_monitor
&__GLEW_AMD_performance_monitor,
#endif
#ifdef GL_AMD_pinned_memory
&__GLEW_AMD_pinned_memory,
#endif
#ifdef GL_AMD_program_binary_Z400
&__GLEW_AMD_program_binary_Z400,
#endif
#ifdef GL_AMD_query_buffer_object
&__GLEW_AMD_query_buffer_object,
#endif
#ifdef GL_AMD_sample_positions
&__GLEW_AMD_sample_positions,
#endif
#ifdef GL_AMD_seamless_cubemap_per_texture
&__GLEW_AMD_seamless_cubemap_per_texture,
#endif
#ifdef GL_AMD_shader_atomic_counter_ops
&__GLEW_AMD_shader_atomic_counter_ops,
#endif
#ifdef GL_AMD_shader_ballot
&__GLEW_AMD_shader_ballot,
#endif
#ifdef GL_AMD_shader_explicit_vertex_parameter
&__GLEW_AMD_shader_explicit_vertex_parameter,
#endif
#ifdef GL_AMD_shader_stencil_export
&__GLEW_AMD_shader_stencil_export,
#endif
#ifdef GL_AMD_shader_stencil_value_export
&__GLEW_AMD_shader_stencil_value_export,
#endif
#ifdef GL_AMD_shader_trinary_minmax
&__GLEW_AMD_shader_trinary_minmax,
#endif
#ifdef GL_AMD_sparse_texture
&__GLEW_AMD_sparse_texture,
#endif
#ifdef GL_AMD_stencil_operation_extended
&__GLEW_AMD_stencil_operation_extended,
#endif
#ifdef GL_AMD_texture_gather_bias_lod
&__GLEW_AMD_texture_gather_bias_lod,
#endif
#ifdef GL_AMD_texture_texture4
&__GLEW_AMD_texture_texture4,
#endif
#ifdef GL_AMD_transform_feedback3_lines_triangles
&__GLEW_AMD_transform_feedback3_lines_triangles,
#endif
#ifdef GL_AMD_transform_feedback4
&__GLEW_AMD_transform_feedback4,
#endif
#ifdef GL_AMD_vertex_shader_layer
&__GLEW_AMD_vertex_shader_layer,
#endif
#ifdef GL_AMD_vertex_shader_tessellator
&__GLEW_AMD_vertex_shader_tessellator,
#endif
#ifdef GL_AMD_vertex_shader_viewport_index
&__GLEW_AMD_vertex_shader_viewport_index,
#endif
#ifdef GL_ANDROID_extension_pack_es31a
&__GLEW_ANDROID_extension_pack_es31a,
#endif
#ifdef GL_ANGLE_depth_texture
&__GLEW_ANGLE_depth_texture,
#endif
#ifdef GL_ANGLE_framebuffer_blit
&__GLEW_ANGLE_framebuffer_blit,
#endif
#ifdef GL_ANGLE_framebuffer_multisample
&__GLEW_ANGLE_framebuffer_multisample,
#endif
#ifdef GL_ANGLE_instanced_arrays
&__GLEW_ANGLE_instanced_arrays,
#endif
#ifdef GL_ANGLE_pack_reverse_row_order
&__GLEW_ANGLE_pack_reverse_row_order,
#endif
#ifdef GL_ANGLE_program_binary
&__GLEW_ANGLE_program_binary,
#endif
#ifdef GL_ANGLE_texture_compression_dxt1
&__GLEW_ANGLE_texture_compression_dxt1,
#endif
#ifdef GL_ANGLE_texture_compression_dxt3
&__GLEW_ANGLE_texture_compression_dxt3,
#endif
#ifdef GL_ANGLE_texture_compression_dxt5
&__GLEW_ANGLE_texture_compression_dxt5,
#endif
#ifdef GL_ANGLE_texture_usage
&__GLEW_ANGLE_texture_usage,
#endif
#ifdef GL_ANGLE_timer_query
&__GLEW_ANGLE_timer_query,
#endif
#ifdef GL_ANGLE_translated_shader_source
&__GLEW_ANGLE_translated_shader_source,
#endif
#ifdef GL_APPLE_aux_depth_stencil
&__GLEW_APPLE_aux_depth_stencil,
#endif
#ifdef GL_APPLE_client_storage
&__GLEW_APPLE_client_storage,
#endif
#ifdef GL_APPLE_clip_distance
&__GLEW_APPLE_clip_distance,
#endif
#ifdef GL_APPLE_color_buffer_packed_float
&__GLEW_APPLE_color_buffer_packed_float,
#endif
#ifdef GL_APPLE_copy_texture_levels
&__GLEW_APPLE_copy_texture_levels,
#endif
#ifdef GL_APPLE_element_array
&__GLEW_APPLE_element_array,
#endif
#ifdef GL_APPLE_fence
&__GLEW_APPLE_fence,
#endif
#ifdef GL_APPLE_float_pixels
&__GLEW_APPLE_float_pixels,
#endif
#ifdef GL_APPLE_flush_buffer_range
&__GLEW_APPLE_flush_buffer_range,
#endif
#ifdef GL_APPLE_framebuffer_multisample
&__GLEW_APPLE_framebuffer_multisample,
#endif
#ifdef GL_APPLE_object_purgeable
&__GLEW_APPLE_object_purgeable,
#endif
#ifdef GL_APPLE_pixel_buffer
&__GLEW_APPLE_pixel_buffer,
#endif
#ifdef GL_APPLE_rgb_422
&__GLEW_APPLE_rgb_422,
#endif
#ifdef GL_APPLE_row_bytes
&__GLEW_APPLE_row_bytes,
#endif
#ifdef GL_APPLE_specular_vector
&__GLEW_APPLE_specular_vector,
#endif
#ifdef GL_APPLE_sync
&__GLEW_APPLE_sync,
#endif
#ifdef GL_APPLE_texture_2D_limited_npot
&__GLEW_APPLE_texture_2D_limited_npot,
#endif
#ifdef GL_APPLE_texture_format_BGRA8888
&__GLEW_APPLE_texture_format_BGRA8888,
#endif
#ifdef GL_APPLE_texture_max_level
&__GLEW_APPLE_texture_max_level,
#endif
#ifdef GL_APPLE_texture_packed_float
&__GLEW_APPLE_texture_packed_float,
#endif
#ifdef GL_APPLE_texture_range
&__GLEW_APPLE_texture_range,
#endif
#ifdef GL_APPLE_transform_hint
&__GLEW_APPLE_transform_hint,
#endif
#ifdef GL_APPLE_vertex_array_object
&__GLEW_APPLE_vertex_array_object,
#endif
#ifdef GL_APPLE_vertex_array_range
&__GLEW_APPLE_vertex_array_range,
#endif
#ifdef GL_APPLE_vertex_program_evaluators
&__GLEW_APPLE_vertex_program_evaluators,
#endif
#ifdef GL_APPLE_ycbcr_422
&__GLEW_APPLE_ycbcr_422,
#endif
#ifdef GL_ARB_ES2_compatibility
&__GLEW_ARB_ES2_compatibility,
#endif
#ifdef GL_ARB_ES3_1_compatibility
&__GLEW_ARB_ES3_1_compatibility,
#endif
#ifdef GL_ARB_ES3_2_compatibility
&__GLEW_ARB_ES3_2_compatibility,
#endif
#ifdef GL_ARB_ES3_compatibility
&__GLEW_ARB_ES3_compatibility,
#endif
#ifdef GL_ARB_arrays_of_arrays
&__GLEW_ARB_arrays_of_arrays,
#endif
#ifdef GL_ARB_base_instance
&__GLEW_ARB_base_instance,
#endif
#ifdef GL_ARB_bindless_texture
&__GLEW_ARB_bindless_texture,
#endif
#ifdef GL_ARB_blend_func_extended
&__GLEW_ARB_blend_func_extended,
#endif
#ifdef GL_ARB_buffer_storage
&__GLEW_ARB_buffer_storage,
#endif
#ifdef GL_ARB_cl_event
&__GLEW_ARB_cl_event,
#endif
#ifdef GL_ARB_clear_buffer_object
&__GLEW_ARB_clear_buffer_object,
#endif
#ifdef GL_ARB_clear_texture
&__GLEW_ARB_clear_texture,
#endif
#ifdef GL_ARB_clip_control
&__GLEW_ARB_clip_control,
#endif
#ifdef GL_ARB_color_buffer_float
&__GLEW_ARB_color_buffer_float,
#endif
#ifdef GL_ARB_compatibility
&__GLEW_ARB_compatibility,
#endif
#ifdef GL_ARB_compressed_texture_pixel_storage
&__GLEW_ARB_compressed_texture_pixel_storage,
#endif
#ifdef GL_ARB_compute_shader
&__GLEW_ARB_compute_shader,
#endif
#ifdef GL_ARB_compute_variable_group_size
&__GLEW_ARB_compute_variable_group_size,
#endif
#ifdef GL_ARB_conditional_render_inverted
&__GLEW_ARB_conditional_render_inverted,
#endif
#ifdef GL_ARB_conservative_depth
&__GLEW_ARB_conservative_depth,
#endif
#ifdef GL_ARB_copy_buffer
&__GLEW_ARB_copy_buffer,
#endif
#ifdef GL_ARB_copy_image
&__GLEW_ARB_copy_image,
#endif
#ifdef GL_ARB_cull_distance
&__GLEW_ARB_cull_distance,
#endif
#ifdef GL_ARB_debug_output
&__GLEW_ARB_debug_output,
#endif
#ifdef GL_ARB_depth_buffer_float
&__GLEW_ARB_depth_buffer_float,
#endif
#ifdef GL_ARB_depth_clamp
&__GLEW_ARB_depth_clamp,
#endif
#ifdef GL_ARB_depth_texture
&__GLEW_ARB_depth_texture,
#endif
#ifdef GL_ARB_derivative_control
&__GLEW_ARB_derivative_control,
#endif
#ifdef GL_ARB_direct_state_access
&__GLEW_ARB_direct_state_access,
#endif
#ifdef GL_ARB_draw_buffers
&__GLEW_ARB_draw_buffers,
#endif
#ifdef GL_ARB_draw_buffers_blend
&__GLEW_ARB_draw_buffers_blend,
#endif
#ifdef GL_ARB_draw_elements_base_vertex
&__GLEW_ARB_draw_elements_base_vertex,
#endif
#ifdef GL_ARB_draw_indirect
&__GLEW_ARB_draw_indirect,
#endif
#ifdef GL_ARB_draw_instanced
&__GLEW_ARB_draw_instanced,
#endif
#ifdef GL_ARB_enhanced_layouts
&__GLEW_ARB_enhanced_layouts,
#endif
#ifdef GL_ARB_explicit_attrib_location
&__GLEW_ARB_explicit_attrib_location,
#endif
#ifdef GL_ARB_explicit_uniform_location
&__GLEW_ARB_explicit_uniform_location,
#endif
#ifdef GL_ARB_fragment_coord_conventions
&__GLEW_ARB_fragment_coord_conventions,
#endif
#ifdef GL_ARB_fragment_layer_viewport
&__GLEW_ARB_fragment_layer_viewport,
#endif
#ifdef GL_ARB_fragment_program
&__GLEW_ARB_fragment_program,
#endif
#ifdef GL_ARB_fragment_program_shadow
&__GLEW_ARB_fragment_program_shadow,
#endif
#ifdef GL_ARB_fragment_shader
&__GLEW_ARB_fragment_shader,
#endif
#ifdef GL_ARB_fragment_shader_interlock
&__GLEW_ARB_fragment_shader_interlock,
#endif
#ifdef GL_ARB_framebuffer_no_attachments
&__GLEW_ARB_framebuffer_no_attachments,
#endif
#ifdef GL_ARB_framebuffer_object
&__GLEW_ARB_framebuffer_object,
#endif
#ifdef GL_ARB_framebuffer_sRGB
&__GLEW_ARB_framebuffer_sRGB,
#endif
#ifdef GL_ARB_geometry_shader4
&__GLEW_ARB_geometry_shader4,
#endif
#ifdef GL_ARB_get_program_binary
&__GLEW_ARB_get_program_binary,
#endif
#ifdef GL_ARB_get_texture_sub_image
&__GLEW_ARB_get_texture_sub_image,
#endif
#ifdef GL_ARB_gl_spirv
&__GLEW_ARB_gl_spirv,
#endif
#ifdef GL_ARB_gpu_shader5
&__GLEW_ARB_gpu_shader5,
#endif
#ifdef GL_ARB_gpu_shader_fp64
&__GLEW_ARB_gpu_shader_fp64,
#endif
#ifdef GL_ARB_gpu_shader_int64
&__GLEW_ARB_gpu_shader_int64,
#endif
#ifdef GL_ARB_half_float_pixel
&__GLEW_ARB_half_float_pixel,
#endif
#ifdef GL_ARB_half_float_vertex
&__GLEW_ARB_half_float_vertex,
#endif
#ifdef GL_ARB_imaging
&__GLEW_ARB_imaging,
#endif
#ifdef GL_ARB_indirect_parameters
&__GLEW_ARB_indirect_parameters,
#endif
#ifdef GL_ARB_instanced_arrays
&__GLEW_ARB_instanced_arrays,
#endif
#ifdef GL_ARB_internalformat_query
&__GLEW_ARB_internalformat_query,
#endif
#ifdef GL_ARB_internalformat_query2
&__GLEW_ARB_internalformat_query2,
#endif
#ifdef GL_ARB_invalidate_subdata
&__GLEW_ARB_invalidate_subdata,
#endif
#ifdef GL_ARB_map_buffer_alignment
&__GLEW_ARB_map_buffer_alignment,
#endif
#ifdef GL_ARB_map_buffer_range
&__GLEW_ARB_map_buffer_range,
#endif
#ifdef GL_ARB_matrix_palette
&__GLEW_ARB_matrix_palette,
#endif
#ifdef GL_ARB_multi_bind
&__GLEW_ARB_multi_bind,
#endif
#ifdef GL_ARB_multi_draw_indirect
&__GLEW_ARB_multi_draw_indirect,
#endif
#ifdef GL_ARB_multisample
&__GLEW_ARB_multisample,
#endif
#ifdef GL_ARB_multitexture
&__GLEW_ARB_multitexture,
#endif
#ifdef GL_ARB_occlusion_query
&__GLEW_ARB_occlusion_query,
#endif
#ifdef GL_ARB_occlusion_query2
&__GLEW_ARB_occlusion_query2,
#endif
#ifdef GL_ARB_parallel_shader_compile
&__GLEW_ARB_parallel_shader_compile,
#endif
#ifdef GL_ARB_pipeline_statistics_query
&__GLEW_ARB_pipeline_statistics_query,
#endif
#ifdef GL_ARB_pixel_buffer_object
&__GLEW_ARB_pixel_buffer_object,
#endif
#ifdef GL_ARB_point_parameters
&__GLEW_ARB_point_parameters,
#endif
#ifdef GL_ARB_point_sprite
&__GLEW_ARB_point_sprite,
#endif
#ifdef GL_ARB_polygon_offset_clamp
&__GLEW_ARB_polygon_offset_clamp,
#endif
#ifdef GL_ARB_post_depth_coverage
&__GLEW_ARB_post_depth_coverage,
#endif
#ifdef GL_ARB_program_interface_query
&__GLEW_ARB_program_interface_query,
#endif
#ifdef GL_ARB_provoking_vertex
&__GLEW_ARB_provoking_vertex,
#endif
#ifdef GL_ARB_query_buffer_object
&__GLEW_ARB_query_buffer_object,
#endif
#ifdef GL_ARB_robust_buffer_access_behavior
&__GLEW_ARB_robust_buffer_access_behavior,
#endif
#ifdef GL_ARB_robustness
&__GLEW_ARB_robustness,
#endif
#ifdef GL_ARB_robustness_application_isolation
&__GLEW_ARB_robustness_application_isolation,
#endif
#ifdef GL_ARB_robustness_share_group_isolation
&__GLEW_ARB_robustness_share_group_isolation,
#endif
#ifdef GL_ARB_sample_locations
&__GLEW_ARB_sample_locations,
#endif
#ifdef GL_ARB_sample_shading
&__GLEW_ARB_sample_shading,
#endif
#ifdef GL_ARB_sampler_objects
&__GLEW_ARB_sampler_objects,
#endif
#ifdef GL_ARB_seamless_cube_map
&__GLEW_ARB_seamless_cube_map,
#endif
#ifdef GL_ARB_seamless_cubemap_per_texture
&__GLEW_ARB_seamless_cubemap_per_texture,
#endif
#ifdef GL_ARB_separate_shader_objects
&__GLEW_ARB_separate_shader_objects,
#endif
#ifdef GL_ARB_shader_atomic_counter_ops
&__GLEW_ARB_shader_atomic_counter_ops,
#endif
#ifdef GL_ARB_shader_atomic_counters
&__GLEW_ARB_shader_atomic_counters,
#endif
#ifdef GL_ARB_shader_ballot
&__GLEW_ARB_shader_ballot,
#endif
#ifdef GL_ARB_shader_bit_encoding
&__GLEW_ARB_shader_bit_encoding,
#endif
#ifdef GL_ARB_shader_clock
&__GLEW_ARB_shader_clock,
#endif
#ifdef GL_ARB_shader_draw_parameters
&__GLEW_ARB_shader_draw_parameters,
#endif
#ifdef GL_ARB_shader_group_vote
&__GLEW_ARB_shader_group_vote,
#endif
#ifdef GL_ARB_shader_image_load_store
&__GLEW_ARB_shader_image_load_store,
#endif
#ifdef GL_ARB_shader_image_size
&__GLEW_ARB_shader_image_size,
#endif
#ifdef GL_ARB_shader_objects
&__GLEW_ARB_shader_objects,
#endif
#ifdef GL_ARB_shader_precision
&__GLEW_ARB_shader_precision,
#endif
#ifdef GL_ARB_shader_stencil_export
&__GLEW_ARB_shader_stencil_export,
#endif
#ifdef GL_ARB_shader_storage_buffer_object
&__GLEW_ARB_shader_storage_buffer_object,
#endif
#ifdef GL_ARB_shader_subroutine
&__GLEW_ARB_shader_subroutine,
#endif
#ifdef GL_ARB_shader_texture_image_samples
&__GLEW_ARB_shader_texture_image_samples,
#endif
#ifdef GL_ARB_shader_texture_lod
&__GLEW_ARB_shader_texture_lod,
#endif
#ifdef GL_ARB_shader_viewport_layer_array
&__GLEW_ARB_shader_viewport_layer_array,
#endif
#ifdef GL_ARB_shading_language_100
&__GLEW_ARB_shading_language_100,
#endif
#ifdef GL_ARB_shading_language_420pack
&__GLEW_ARB_shading_language_420pack,
#endif
#ifdef GL_ARB_shading_language_include
&__GLEW_ARB_shading_language_include,
#endif
#ifdef GL_ARB_shading_language_packing
&__GLEW_ARB_shading_language_packing,
#endif
#ifdef GL_ARB_shadow
&__GLEW_ARB_shadow,
#endif
#ifdef GL_ARB_shadow_ambient
&__GLEW_ARB_shadow_ambient,
#endif
#ifdef GL_ARB_sparse_buffer
&__GLEW_ARB_sparse_buffer,
#endif
#ifdef GL_ARB_sparse_texture
&__GLEW_ARB_sparse_texture,
#endif
#ifdef GL_ARB_sparse_texture2
&__GLEW_ARB_sparse_texture2,
#endif
#ifdef GL_ARB_sparse_texture_clamp
&__GLEW_ARB_sparse_texture_clamp,
#endif
#ifdef GL_ARB_spirv_extensions
&__GLEW_ARB_spirv_extensions,
#endif
#ifdef GL_ARB_stencil_texturing
&__GLEW_ARB_stencil_texturing,
#endif
#ifdef GL_ARB_sync
&__GLEW_ARB_sync,
#endif
#ifdef GL_ARB_tessellation_shader
&__GLEW_ARB_tessellation_shader,
#endif
#ifdef GL_ARB_texture_barrier
&__GLEW_ARB_texture_barrier,
#endif
#ifdef GL_ARB_texture_border_clamp
&__GLEW_ARB_texture_border_clamp,
#endif
#ifdef GL_ARB_texture_buffer_object
&__GLEW_ARB_texture_buffer_object,
#endif
#ifdef GL_ARB_texture_buffer_object_rgb32
&__GLEW_ARB_texture_buffer_object_rgb32,
#endif
#ifdef GL_ARB_texture_buffer_range
&__GLEW_ARB_texture_buffer_range,
#endif
#ifdef GL_ARB_texture_compression
&__GLEW_ARB_texture_compression,
#endif
#ifdef GL_ARB_texture_compression_bptc
&__GLEW_ARB_texture_compression_bptc,
#endif
#ifdef GL_ARB_texture_compression_rgtc
&__GLEW_ARB_texture_compression_rgtc,
#endif
#ifdef GL_ARB_texture_cube_map
&__GLEW_ARB_texture_cube_map,
#endif
#ifdef GL_ARB_texture_cube_map_array
&__GLEW_ARB_texture_cube_map_array,
#endif
#ifdef GL_ARB_texture_env_add
&__GLEW_ARB_texture_env_add,
#endif
#ifdef GL_ARB_texture_env_combine
&__GLEW_ARB_texture_env_combine,
#endif
#ifdef GL_ARB_texture_env_crossbar
&__GLEW_ARB_texture_env_crossbar,
#endif
#ifdef GL_ARB_texture_env_dot3
&__GLEW_ARB_texture_env_dot3,
#endif
#ifdef GL_ARB_texture_filter_anisotropic
&__GLEW_ARB_texture_filter_anisotropic,
#endif
#ifdef GL_ARB_texture_filter_minmax
&__GLEW_ARB_texture_filter_minmax,
#endif
#ifdef GL_ARB_texture_float
&__GLEW_ARB_texture_float,
#endif
#ifdef GL_ARB_texture_gather
&__GLEW_ARB_texture_gather,
#endif
#ifdef GL_ARB_texture_mirror_clamp_to_edge
&__GLEW_ARB_texture_mirror_clamp_to_edge,
#endif
#ifdef GL_ARB_texture_mirrored_repeat
&__GLEW_ARB_texture_mirrored_repeat,
#endif
#ifdef GL_ARB_texture_multisample
&__GLEW_ARB_texture_multisample,
#endif
#ifdef GL_ARB_texture_non_power_of_two
&__GLEW_ARB_texture_non_power_of_two,
#endif
#ifdef GL_ARB_texture_query_levels
&__GLEW_ARB_texture_query_levels,
#endif
#ifdef GL_ARB_texture_query_lod
&__GLEW_ARB_texture_query_lod,
#endif
#ifdef GL_ARB_texture_rectangle
&__GLEW_ARB_texture_rectangle,
#endif
#ifdef GL_ARB_texture_rg
&__GLEW_ARB_texture_rg,
#endif
#ifdef GL_ARB_texture_rgb10_a2ui
&__GLEW_ARB_texture_rgb10_a2ui,
#endif
#ifdef GL_ARB_texture_stencil8
&__GLEW_ARB_texture_stencil8,
#endif
#ifdef GL_ARB_texture_storage
&__GLEW_ARB_texture_storage,
#endif
#ifdef GL_ARB_texture_storage_multisample
&__GLEW_ARB_texture_storage_multisample,
#endif
#ifdef GL_ARB_texture_swizzle
&__GLEW_ARB_texture_swizzle,
#endif
#ifdef GL_ARB_texture_view
&__GLEW_ARB_texture_view,
#endif
#ifdef GL_ARB_timer_query
&__GLEW_ARB_timer_query,
#endif
#ifdef GL_ARB_transform_feedback2
&__GLEW_ARB_transform_feedback2,
#endif
#ifdef GL_ARB_transform_feedback3
&__GLEW_ARB_transform_feedback3,
#endif
#ifdef GL_ARB_transform_feedback_instanced
&__GLEW_ARB_transform_feedback_instanced,
#endif
#ifdef GL_ARB_transform_feedback_overflow_query
&__GLEW_ARB_transform_feedback_overflow_query,
#endif
#ifdef GL_ARB_transpose_matrix
&__GLEW_ARB_transpose_matrix,
#endif
#ifdef GL_ARB_uniform_buffer_object
&__GLEW_ARB_uniform_buffer_object,
#endif
#ifdef GL_ARB_vertex_array_bgra
&__GLEW_ARB_vertex_array_bgra,
#endif
#ifdef GL_ARB_vertex_array_object
&__GLEW_ARB_vertex_array_object,
#endif
#ifdef GL_ARB_vertex_attrib_64bit
&__GLEW_ARB_vertex_attrib_64bit,
#endif
#ifdef GL_ARB_vertex_attrib_binding
&__GLEW_ARB_vertex_attrib_binding,
#endif
#ifdef GL_ARB_vertex_blend
&__GLEW_ARB_vertex_blend,
#endif
#ifdef GL_ARB_vertex_buffer_object
&__GLEW_ARB_vertex_buffer_object,
#endif
#ifdef GL_ARB_vertex_program
&__GLEW_ARB_vertex_program,
#endif
#ifdef GL_ARB_vertex_shader
&__GLEW_ARB_vertex_shader,
#endif
#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
&__GLEW_ARB_vertex_type_10f_11f_11f_rev,
#endif
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
&__GLEW_ARB_vertex_type_2_10_10_10_rev,
#endif
#ifdef GL_ARB_viewport_array
&__GLEW_ARB_viewport_array,
#endif
#ifdef GL_ARB_window_pos
&__GLEW_ARB_window_pos,
#endif
#ifdef GL_ARM_mali_program_binary
&__GLEW_ARM_mali_program_binary,
#endif
#ifdef GL_ARM_mali_shader_binary
&__GLEW_ARM_mali_shader_binary,
#endif
#ifdef GL_ARM_rgba8
&__GLEW_ARM_rgba8,
#endif
#ifdef GL_ARM_shader_framebuffer_fetch
&__GLEW_ARM_shader_framebuffer_fetch,
#endif
#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
&__GLEW_ARM_shader_framebuffer_fetch_depth_stencil,
#endif
#ifdef GL_ATIX_point_sprites
&__GLEW_ATIX_point_sprites,
#endif
#ifdef GL_ATIX_texture_env_combine3
&__GLEW_ATIX_texture_env_combine3,
#endif
#ifdef GL_ATIX_texture_env_route
&__GLEW_ATIX_texture_env_route,
#endif
#ifdef GL_ATIX_vertex_shader_output_point_size
&__GLEW_ATIX_vertex_shader_output_point_size,
#endif
#ifdef GL_ATI_draw_buffers
&__GLEW_ATI_draw_buffers,
#endif
#ifdef GL_ATI_element_array
&__GLEW_ATI_element_array,
#endif
#ifdef GL_ATI_envmap_bumpmap
&__GLEW_ATI_envmap_bumpmap,
#endif
#ifdef GL_ATI_fragment_shader
&__GLEW_ATI_fragment_shader,
#endif
#ifdef GL_ATI_map_object_buffer
&__GLEW_ATI_map_object_buffer,
#endif
#ifdef GL_ATI_meminfo
&__GLEW_ATI_meminfo,
#endif
#ifdef GL_ATI_pn_triangles
&__GLEW_ATI_pn_triangles,
#endif
#ifdef GL_ATI_separate_stencil
&__GLEW_ATI_separate_stencil,
#endif
#ifdef GL_ATI_shader_texture_lod
&__GLEW_ATI_shader_texture_lod,
#endif
#ifdef GL_ATI_text_fragment_shader
&__GLEW_ATI_text_fragment_shader,
#endif
#ifdef GL_ATI_texture_compression_3dc
&__GLEW_ATI_texture_compression_3dc,
#endif
#ifdef GL_ATI_texture_env_combine3
&__GLEW_ATI_texture_env_combine3,
#endif
#ifdef GL_ATI_texture_float
&__GLEW_ATI_texture_float,
#endif
#ifdef GL_ATI_texture_mirror_once
&__GLEW_ATI_texture_mirror_once,
#endif
#ifdef GL_ATI_vertex_array_object
&__GLEW_ATI_vertex_array_object,
#endif
#ifdef GL_ATI_vertex_attrib_array_object
&__GLEW_ATI_vertex_attrib_array_object,
#endif
#ifdef GL_ATI_vertex_streams
&__GLEW_ATI_vertex_streams,
#endif
#ifdef GL_EGL_KHR_context_flush_control
&__GLEW_EGL_KHR_context_flush_control,
#endif
#ifdef GL_EGL_NV_robustness_video_memory_purge
&__GLEW_EGL_NV_robustness_video_memory_purge,
#endif
#ifdef GL_EXT_422_pixels
&__GLEW_EXT_422_pixels,
#endif
#ifdef GL_EXT_Cg_shader
&__GLEW_EXT_Cg_shader,
#endif
#ifdef GL_EXT_EGL_image_array
&__GLEW_EXT_EGL_image_array,
#endif
#ifdef GL_EXT_YUV_target
&__GLEW_EXT_YUV_target,
#endif
#ifdef GL_EXT_abgr
&__GLEW_EXT_abgr,
#endif
#ifdef GL_EXT_base_instance
&__GLEW_EXT_base_instance,
#endif
#ifdef GL_EXT_bgra
&__GLEW_EXT_bgra,
#endif
#ifdef GL_EXT_bindable_uniform
&__GLEW_EXT_bindable_uniform,
#endif
#ifdef GL_EXT_blend_color
&__GLEW_EXT_blend_color,
#endif
#ifdef GL_EXT_blend_equation_separate
&__GLEW_EXT_blend_equation_separate,
#endif
#ifdef GL_EXT_blend_func_extended
&__GLEW_EXT_blend_func_extended,
#endif
#ifdef GL_EXT_blend_func_separate
&__GLEW_EXT_blend_func_separate,
#endif
#ifdef GL_EXT_blend_logic_op
&__GLEW_EXT_blend_logic_op,
#endif
#ifdef GL_EXT_blend_minmax
&__GLEW_EXT_blend_minmax,
#endif
#ifdef GL_EXT_blend_subtract
&__GLEW_EXT_blend_subtract,
#endif
#ifdef GL_EXT_buffer_storage
&__GLEW_EXT_buffer_storage,
#endif
#ifdef GL_EXT_clear_texture
&__GLEW_EXT_clear_texture,
#endif
#ifdef GL_EXT_clip_cull_distance
&__GLEW_EXT_clip_cull_distance,
#endif
#ifdef GL_EXT_clip_volume_hint
&__GLEW_EXT_clip_volume_hint,
#endif
#ifdef GL_EXT_cmyka
&__GLEW_EXT_cmyka,
#endif
#ifdef GL_EXT_color_buffer_float
&__GLEW_EXT_color_buffer_float,
#endif
#ifdef GL_EXT_color_buffer_half_float
&__GLEW_EXT_color_buffer_half_float,
#endif
#ifdef GL_EXT_color_subtable
&__GLEW_EXT_color_subtable,
#endif
#ifdef GL_EXT_compiled_vertex_array
&__GLEW_EXT_compiled_vertex_array,
#endif
#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture
&__GLEW_EXT_compressed_ETC1_RGB8_sub_texture,
#endif
#ifdef GL_EXT_conservative_depth
&__GLEW_EXT_conservative_depth,
#endif
#ifdef GL_EXT_convolution
&__GLEW_EXT_convolution,
#endif
#ifdef GL_EXT_coordinate_frame
&__GLEW_EXT_coordinate_frame,
#endif
#ifdef GL_EXT_copy_image
&__GLEW_EXT_copy_image,
#endif
#ifdef GL_EXT_copy_texture
&__GLEW_EXT_copy_texture,
#endif
#ifdef GL_EXT_cull_vertex
&__GLEW_EXT_cull_vertex,
#endif
#ifdef GL_EXT_debug_label
&__GLEW_EXT_debug_label,
#endif
#ifdef GL_EXT_debug_marker
&__GLEW_EXT_debug_marker,
#endif
#ifdef GL_EXT_depth_bounds_test
&__GLEW_EXT_depth_bounds_test,
#endif
#ifdef GL_EXT_direct_state_access
&__GLEW_EXT_direct_state_access,
#endif
#ifdef GL_EXT_discard_framebuffer
&__GLEW_EXT_discard_framebuffer,
#endif
#ifdef GL_EXT_draw_buffers
&__GLEW_EXT_draw_buffers,
#endif
#ifdef GL_EXT_draw_buffers2
&__GLEW_EXT_draw_buffers2,
#endif
#ifdef GL_EXT_draw_buffers_indexed
&__GLEW_EXT_draw_buffers_indexed,
#endif
#ifdef GL_EXT_draw_elements_base_vertex
&__GLEW_EXT_draw_elements_base_vertex,
#endif
#ifdef GL_EXT_draw_instanced
&__GLEW_EXT_draw_instanced,
#endif
#ifdef GL_EXT_draw_range_elements
&__GLEW_EXT_draw_range_elements,
#endif
#ifdef GL_EXT_external_buffer
&__GLEW_EXT_external_buffer,
#endif
#ifdef GL_EXT_float_blend
&__GLEW_EXT_float_blend,
#endif
#ifdef GL_EXT_fog_coord
&__GLEW_EXT_fog_coord,
#endif
#ifdef GL_EXT_frag_depth
&__GLEW_EXT_frag_depth,
#endif
#ifdef GL_EXT_fragment_lighting
&__GLEW_EXT_fragment_lighting,
#endif
#ifdef GL_EXT_framebuffer_blit
&__GLEW_EXT_framebuffer_blit,
#endif
#ifdef GL_EXT_framebuffer_multisample
&__GLEW_EXT_framebuffer_multisample,
#endif
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
&__GLEW_EXT_framebuffer_multisample_blit_scaled,
#endif
#ifdef GL_EXT_framebuffer_object
&__GLEW_EXT_framebuffer_object,
#endif
#ifdef GL_EXT_framebuffer_sRGB
&__GLEW_EXT_framebuffer_sRGB,
#endif
#ifdef GL_EXT_geometry_point_size
&__GLEW_EXT_geometry_point_size,
#endif
#ifdef GL_EXT_geometry_shader
&__GLEW_EXT_geometry_shader,
#endif
#ifdef GL_EXT_geometry_shader4
&__GLEW_EXT_geometry_shader4,
#endif
#ifdef GL_EXT_gpu_program_parameters
&__GLEW_EXT_gpu_program_parameters,
#endif
#ifdef GL_EXT_gpu_shader4
&__GLEW_EXT_gpu_shader4,
#endif
#ifdef GL_EXT_gpu_shader5
&__GLEW_EXT_gpu_shader5,
#endif
#ifdef GL_EXT_histogram
&__GLEW_EXT_histogram,
#endif
#ifdef GL_EXT_index_array_formats
&__GLEW_EXT_index_array_formats,
#endif
#ifdef GL_EXT_index_func
&__GLEW_EXT_index_func,
#endif
#ifdef GL_EXT_index_material
&__GLEW_EXT_index_material,
#endif
#ifdef GL_EXT_index_texture
&__GLEW_EXT_index_texture,
#endif
#ifdef GL_EXT_instanced_arrays
&__GLEW_EXT_instanced_arrays,
#endif
#ifdef GL_EXT_light_texture
&__GLEW_EXT_light_texture,
#endif
#ifdef GL_EXT_map_buffer_range
&__GLEW_EXT_map_buffer_range,
#endif
#ifdef GL_EXT_memory_object
&__GLEW_EXT_memory_object,
#endif
#ifdef GL_EXT_memory_object_fd
&__GLEW_EXT_memory_object_fd,
#endif
#ifdef GL_EXT_memory_object_win32
&__GLEW_EXT_memory_object_win32,
#endif
#ifdef GL_EXT_misc_attribute
&__GLEW_EXT_misc_attribute,
#endif
#ifdef GL_EXT_multi_draw_arrays
&__GLEW_EXT_multi_draw_arrays,
#endif
#ifdef GL_EXT_multi_draw_indirect
&__GLEW_EXT_multi_draw_indirect,
#endif
#ifdef GL_EXT_multiple_textures
&__GLEW_EXT_multiple_textures,
#endif
#ifdef GL_EXT_multisample
&__GLEW_EXT_multisample,
#endif
#ifdef GL_EXT_multisample_compatibility
&__GLEW_EXT_multisample_compatibility,
#endif
#ifdef GL_EXT_multisampled_render_to_texture
&__GLEW_EXT_multisampled_render_to_texture,
#endif
#ifdef GL_EXT_multisampled_render_to_texture2
&__GLEW_EXT_multisampled_render_to_texture2,
#endif
#ifdef GL_EXT_multiview_draw_buffers
&__GLEW_EXT_multiview_draw_buffers,
#endif
#ifdef GL_EXT_packed_depth_stencil
&__GLEW_EXT_packed_depth_stencil,
#endif
#ifdef GL_EXT_packed_float
&__GLEW_EXT_packed_float,
#endif
#ifdef GL_EXT_packed_pixels
&__GLEW_EXT_packed_pixels,
#endif
#ifdef GL_EXT_paletted_texture
&__GLEW_EXT_paletted_texture,
#endif
#ifdef GL_EXT_pixel_buffer_object
&__GLEW_EXT_pixel_buffer_object,
#endif
#ifdef GL_EXT_pixel_transform
&__GLEW_EXT_pixel_transform,
#endif
#ifdef GL_EXT_pixel_transform_color_table
&__GLEW_EXT_pixel_transform_color_table,
#endif
#ifdef GL_EXT_point_parameters
&__GLEW_EXT_point_parameters,
#endif
#ifdef GL_EXT_polygon_offset
&__GLEW_EXT_polygon_offset,
#endif
#ifdef GL_EXT_polygon_offset_clamp
&__GLEW_EXT_polygon_offset_clamp,
#endif
#ifdef GL_EXT_post_depth_coverage
&__GLEW_EXT_post_depth_coverage,
#endif
#ifdef GL_EXT_provoking_vertex
&__GLEW_EXT_provoking_vertex,
#endif
#ifdef GL_EXT_pvrtc_sRGB
&__GLEW_EXT_pvrtc_sRGB,
#endif
#ifdef GL_EXT_raster_multisample
&__GLEW_EXT_raster_multisample,
#endif
#ifdef GL_EXT_read_format_bgra
&__GLEW_EXT_read_format_bgra,
#endif
#ifdef GL_EXT_render_snorm
&__GLEW_EXT_render_snorm,
#endif
#ifdef GL_EXT_rescale_normal
&__GLEW_EXT_rescale_normal,
#endif
#ifdef GL_EXT_sRGB
&__GLEW_EXT_sRGB,
#endif
#ifdef GL_EXT_sRGB_write_control
&__GLEW_EXT_sRGB_write_control,
#endif
#ifdef GL_EXT_scene_marker
&__GLEW_EXT_scene_marker,
#endif
#ifdef GL_EXT_secondary_color
&__GLEW_EXT_secondary_color,
#endif
#ifdef GL_EXT_semaphore
&__GLEW_EXT_semaphore,
#endif
#ifdef GL_EXT_semaphore_fd
&__GLEW_EXT_semaphore_fd,
#endif
#ifdef GL_EXT_semaphore_win32
&__GLEW_EXT_semaphore_win32,
#endif
#ifdef GL_EXT_separate_shader_objects
&__GLEW_EXT_separate_shader_objects,
#endif
#ifdef GL_EXT_separate_specular_color
&__GLEW_EXT_separate_specular_color,
#endif
#ifdef GL_EXT_shader_framebuffer_fetch
&__GLEW_EXT_shader_framebuffer_fetch,
#endif
#ifdef GL_EXT_shader_group_vote
&__GLEW_EXT_shader_group_vote,
#endif
#ifdef GL_EXT_shader_image_load_formatted
&__GLEW_EXT_shader_image_load_formatted,
#endif
#ifdef GL_EXT_shader_image_load_store
&__GLEW_EXT_shader_image_load_store,
#endif
#ifdef GL_EXT_shader_implicit_conversions
&__GLEW_EXT_shader_implicit_conversions,
#endif
#ifdef GL_EXT_shader_integer_mix
&__GLEW_EXT_shader_integer_mix,
#endif
#ifdef GL_EXT_shader_io_blocks
&__GLEW_EXT_shader_io_blocks,
#endif
#ifdef GL_EXT_shader_non_constant_global_initializers
&__GLEW_EXT_shader_non_constant_global_initializers,
#endif
#ifdef GL_EXT_shader_pixel_local_storage
&__GLEW_EXT_shader_pixel_local_storage,
#endif
#ifdef GL_EXT_shader_pixel_local_storage2
&__GLEW_EXT_shader_pixel_local_storage2,
#endif
#ifdef GL_EXT_shader_texture_lod
&__GLEW_EXT_shader_texture_lod,
#endif
#ifdef GL_EXT_shadow_funcs
&__GLEW_EXT_shadow_funcs,
#endif
#ifdef GL_EXT_shadow_samplers
&__GLEW_EXT_shadow_samplers,
#endif
#ifdef GL_EXT_shared_texture_palette
&__GLEW_EXT_shared_texture_palette,
#endif
#ifdef GL_EXT_sparse_texture
&__GLEW_EXT_sparse_texture,
#endif
#ifdef GL_EXT_sparse_texture2
&__GLEW_EXT_sparse_texture2,
#endif
#ifdef GL_EXT_stencil_clear_tag
&__GLEW_EXT_stencil_clear_tag,
#endif
#ifdef GL_EXT_stencil_two_side
&__GLEW_EXT_stencil_two_side,
#endif
#ifdef GL_EXT_stencil_wrap
&__GLEW_EXT_stencil_wrap,
#endif
#ifdef GL_EXT_subtexture
&__GLEW_EXT_subtexture,
#endif
#ifdef GL_EXT_texture
&__GLEW_EXT_texture,
#endif
#ifdef GL_EXT_texture3D
&__GLEW_EXT_texture3D,
#endif
#ifdef GL_EXT_texture_array
&__GLEW_EXT_texture_array,
#endif
#ifdef GL_EXT_texture_buffer_object
&__GLEW_EXT_texture_buffer_object,
#endif
#ifdef GL_EXT_texture_compression_astc_decode_mode
&__GLEW_EXT_texture_compression_astc_decode_mode,
#endif
#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5
&__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5,
#endif
#ifdef GL_EXT_texture_compression_bptc
&__GLEW_EXT_texture_compression_bptc,
#endif
#ifdef GL_EXT_texture_compression_dxt1
&__GLEW_EXT_texture_compression_dxt1,
#endif
#ifdef GL_EXT_texture_compression_latc
&__GLEW_EXT_texture_compression_latc,
#endif
#ifdef GL_EXT_texture_compression_rgtc
&__GLEW_EXT_texture_compression_rgtc,
#endif
#ifdef GL_EXT_texture_compression_s3tc
&__GLEW_EXT_texture_compression_s3tc,
#endif
#ifdef GL_EXT_texture_cube_map
&__GLEW_EXT_texture_cube_map,
#endif
#ifdef GL_EXT_texture_cube_map_array
&__GLEW_EXT_texture_cube_map_array,
#endif
#ifdef GL_EXT_texture_edge_clamp
&__GLEW_EXT_texture_edge_clamp,
#endif
#ifdef GL_EXT_texture_env
&__GLEW_EXT_texture_env,
#endif
#ifdef GL_EXT_texture_env_add
&__GLEW_EXT_texture_env_add,
#endif
#ifdef GL_EXT_texture_env_combine
&__GLEW_EXT_texture_env_combine,
#endif
#ifdef GL_EXT_texture_env_dot3
&__GLEW_EXT_texture_env_dot3,
#endif
#ifdef GL_EXT_texture_filter_anisotropic
&__GLEW_EXT_texture_filter_anisotropic,
#endif
#ifdef GL_EXT_texture_filter_minmax
&__GLEW_EXT_texture_filter_minmax,
#endif
#ifdef GL_EXT_texture_format_BGRA8888
&__GLEW_EXT_texture_format_BGRA8888,
#endif
#ifdef GL_EXT_texture_integer
&__GLEW_EXT_texture_integer,
#endif
#ifdef GL_EXT_texture_lod_bias
&__GLEW_EXT_texture_lod_bias,
#endif
#ifdef GL_EXT_texture_mirror_clamp
&__GLEW_EXT_texture_mirror_clamp,
#endif
#ifdef GL_EXT_texture_norm16
&__GLEW_EXT_texture_norm16,
#endif
#ifdef GL_EXT_texture_object
&__GLEW_EXT_texture_object,
#endif
#ifdef GL_EXT_texture_perturb_normal
&__GLEW_EXT_texture_perturb_normal,
#endif
#ifdef GL_EXT_texture_rectangle
&__GLEW_EXT_texture_rectangle,
#endif
#ifdef GL_EXT_texture_rg
&__GLEW_EXT_texture_rg,
#endif
#ifdef GL_EXT_texture_sRGB
&__GLEW_EXT_texture_sRGB,
#endif
#ifdef GL_EXT_texture_sRGB_R8
&__GLEW_EXT_texture_sRGB_R8,
#endif
#ifdef GL_EXT_texture_sRGB_RG8
&__GLEW_EXT_texture_sRGB_RG8,
#endif
#ifdef GL_EXT_texture_sRGB_decode
&__GLEW_EXT_texture_sRGB_decode,
#endif
#ifdef GL_EXT_texture_shared_exponent
&__GLEW_EXT_texture_shared_exponent,
#endif
#ifdef GL_EXT_texture_snorm
&__GLEW_EXT_texture_snorm,
#endif
#ifdef GL_EXT_texture_storage
&__GLEW_EXT_texture_storage,
#endif
#ifdef GL_EXT_texture_swizzle
&__GLEW_EXT_texture_swizzle,
#endif
#ifdef GL_EXT_texture_type_2_10_10_10_REV
&__GLEW_EXT_texture_type_2_10_10_10_REV,
#endif
#ifdef GL_EXT_texture_view
&__GLEW_EXT_texture_view,
#endif
#ifdef GL_EXT_timer_query
&__GLEW_EXT_timer_query,
#endif
#ifdef GL_EXT_transform_feedback
&__GLEW_EXT_transform_feedback,
#endif
#ifdef GL_EXT_unpack_subimage
&__GLEW_EXT_unpack_subimage,
#endif
#ifdef GL_EXT_vertex_array
&__GLEW_EXT_vertex_array,
#endif
#ifdef GL_EXT_vertex_array_bgra
&__GLEW_EXT_vertex_array_bgra,
#endif
#ifdef GL_EXT_vertex_array_setXXX
&__GLEW_EXT_vertex_array_setXXX,
#endif
#ifdef GL_EXT_vertex_attrib_64bit
&__GLEW_EXT_vertex_attrib_64bit,
#endif
#ifdef GL_EXT_vertex_shader
&__GLEW_EXT_vertex_shader,
#endif
#ifdef GL_EXT_vertex_weighting
&__GLEW_EXT_vertex_weighting,
#endif
#ifdef GL_EXT_win32_keyed_mutex
&__GLEW_EXT_win32_keyed_mutex,
#endif
#ifdef GL_EXT_window_rectangles
&__GLEW_EXT_window_rectangles,
#endif
#ifdef GL_EXT_x11_sync_object
&__GLEW_EXT_x11_sync_object,
#endif
#ifdef GL_GREMEDY_frame_terminator
&__GLEW_GREMEDY_frame_terminator,
#endif
#ifdef GL_GREMEDY_string_marker
&__GLEW_GREMEDY_string_marker,
#endif
#ifdef GL_HP_convolution_border_modes
&__GLEW_HP_convolution_border_modes,
#endif
#ifdef GL_HP_image_transform
&__GLEW_HP_image_transform,
#endif
#ifdef GL_HP_occlusion_test
&__GLEW_HP_occlusion_test,
#endif
#ifdef GL_HP_texture_lighting
&__GLEW_HP_texture_lighting,
#endif
#ifdef GL_IBM_cull_vertex
&__GLEW_IBM_cull_vertex,
#endif
#ifdef GL_IBM_multimode_draw_arrays
&__GLEW_IBM_multimode_draw_arrays,
#endif
#ifdef GL_IBM_rasterpos_clip
&__GLEW_IBM_rasterpos_clip,
#endif
#ifdef GL_IBM_static_data
&__GLEW_IBM_static_data,
#endif
#ifdef GL_IBM_texture_mirrored_repeat
&__GLEW_IBM_texture_mirrored_repeat,
#endif
#ifdef GL_IBM_vertex_array_lists
&__GLEW_IBM_vertex_array_lists,
#endif
#ifdef GL_INGR_color_clamp
&__GLEW_INGR_color_clamp,
#endif
#ifdef GL_INGR_interlace_read
&__GLEW_INGR_interlace_read,
#endif
#ifdef GL_INTEL_conservative_rasterization
&__GLEW_INTEL_conservative_rasterization,
#endif
#ifdef GL_INTEL_fragment_shader_ordering
&__GLEW_INTEL_fragment_shader_ordering,
#endif
#ifdef GL_INTEL_framebuffer_CMAA
&__GLEW_INTEL_framebuffer_CMAA,
#endif
#ifdef GL_INTEL_map_texture
&__GLEW_INTEL_map_texture,
#endif
#ifdef GL_INTEL_parallel_arrays
&__GLEW_INTEL_parallel_arrays,
#endif
#ifdef GL_INTEL_performance_query
&__GLEW_INTEL_performance_query,
#endif
#ifdef GL_INTEL_texture_scissor
&__GLEW_INTEL_texture_scissor,
#endif
#ifdef GL_KHR_blend_equation_advanced
&__GLEW_KHR_blend_equation_advanced,
#endif
#ifdef GL_KHR_blend_equation_advanced_coherent
&__GLEW_KHR_blend_equation_advanced_coherent,
#endif
#ifdef GL_KHR_context_flush_control
&__GLEW_KHR_context_flush_control,
#endif
#ifdef GL_KHR_debug
&__GLEW_KHR_debug,
#endif
#ifdef GL_KHR_no_error
&__GLEW_KHR_no_error,
#endif
#ifdef GL_KHR_parallel_shader_compile
&__GLEW_KHR_parallel_shader_compile,
#endif
#ifdef GL_KHR_robust_buffer_access_behavior
&__GLEW_KHR_robust_buffer_access_behavior,
#endif
#ifdef GL_KHR_robustness
&__GLEW_KHR_robustness,
#endif
#ifdef GL_KHR_texture_compression_astc_hdr
&__GLEW_KHR_texture_compression_astc_hdr,
#endif
#ifdef GL_KHR_texture_compression_astc_ldr
&__GLEW_KHR_texture_compression_astc_ldr,
#endif
#ifdef GL_KHR_texture_compression_astc_sliced_3d
&__GLEW_KHR_texture_compression_astc_sliced_3d,
#endif
#ifdef GL_KTX_buffer_region
&__GLEW_KTX_buffer_region,
#endif
#ifdef GL_MESAX_texture_stack
&__GLEW_MESAX_texture_stack,
#endif
#ifdef GL_MESA_pack_invert
&__GLEW_MESA_pack_invert,
#endif
#ifdef GL_MESA_resize_buffers
&__GLEW_MESA_resize_buffers,
#endif
#ifdef GL_MESA_shader_integer_functions
&__GLEW_MESA_shader_integer_functions,
#endif
#ifdef GL_MESA_window_pos
&__GLEW_MESA_window_pos,
#endif
#ifdef GL_MESA_ycbcr_texture
&__GLEW_MESA_ycbcr_texture,
#endif
#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
&__GLEW_NVX_blend_equation_advanced_multi_draw_buffers,
#endif
#ifdef GL_NVX_conditional_render
&__GLEW_NVX_conditional_render,
#endif
#ifdef GL_NVX_gpu_memory_info
&__GLEW_NVX_gpu_memory_info,
#endif
#ifdef GL_NVX_linked_gpu_multicast
&__GLEW_NVX_linked_gpu_multicast,
#endif
#ifdef GL_NV_3dvision_settings
&__GLEW_NV_3dvision_settings,
#endif
#ifdef GL_NV_EGL_stream_consumer_external
&__GLEW_NV_EGL_stream_consumer_external,
#endif
#ifdef GL_NV_alpha_to_coverage_dither_control
&__GLEW_NV_alpha_to_coverage_dither_control,
#endif
#ifdef GL_NV_bgr
&__GLEW_NV_bgr,
#endif
#ifdef GL_NV_bindless_multi_draw_indirect
&__GLEW_NV_bindless_multi_draw_indirect,
#endif
#ifdef GL_NV_bindless_multi_draw_indirect_count
&__GLEW_NV_bindless_multi_draw_indirect_count,
#endif
#ifdef GL_NV_bindless_texture
&__GLEW_NV_bindless_texture,
#endif
#ifdef GL_NV_blend_equation_advanced
&__GLEW_NV_blend_equation_advanced,
#endif
#ifdef GL_NV_blend_equation_advanced_coherent
&__GLEW_NV_blend_equation_advanced_coherent,
#endif
#ifdef GL_NV_blend_minmax_factor
&__GLEW_NV_blend_minmax_factor,
#endif
#ifdef GL_NV_blend_square
&__GLEW_NV_blend_square,
#endif
#ifdef GL_NV_clip_space_w_scaling
&__GLEW_NV_clip_space_w_scaling,
#endif
#ifdef GL_NV_command_list
&__GLEW_NV_command_list,
#endif
#ifdef GL_NV_compute_program5
&__GLEW_NV_compute_program5,
#endif
#ifdef GL_NV_conditional_render
&__GLEW_NV_conditional_render,
#endif
#ifdef GL_NV_conservative_raster
&__GLEW_NV_conservative_raster,
#endif
#ifdef GL_NV_conservative_raster_dilate
&__GLEW_NV_conservative_raster_dilate,
#endif
#ifdef GL_NV_conservative_raster_pre_snap_triangles
&__GLEW_NV_conservative_raster_pre_snap_triangles,
#endif
#ifdef GL_NV_copy_buffer
&__GLEW_NV_copy_buffer,
#endif
#ifdef GL_NV_copy_depth_to_color
&__GLEW_NV_copy_depth_to_color,
#endif
#ifdef GL_NV_copy_image
&__GLEW_NV_copy_image,
#endif
#ifdef GL_NV_deep_texture3D
&__GLEW_NV_deep_texture3D,
#endif
#ifdef GL_NV_depth_buffer_float
&__GLEW_NV_depth_buffer_float,
#endif
#ifdef GL_NV_depth_clamp
&__GLEW_NV_depth_clamp,
#endif
#ifdef GL_NV_depth_range_unclamped
&__GLEW_NV_depth_range_unclamped,
#endif
#ifdef GL_NV_draw_buffers
&__GLEW_NV_draw_buffers,
#endif
#ifdef GL_NV_draw_instanced
&__GLEW_NV_draw_instanced,
#endif
#ifdef GL_NV_draw_texture
&__GLEW_NV_draw_texture,
#endif
#ifdef GL_NV_draw_vulkan_image
&__GLEW_NV_draw_vulkan_image,
#endif
#ifdef GL_NV_evaluators
&__GLEW_NV_evaluators,
#endif
#ifdef GL_NV_explicit_attrib_location
&__GLEW_NV_explicit_attrib_location,
#endif
#ifdef GL_NV_explicit_multisample
&__GLEW_NV_explicit_multisample,
#endif
#ifdef GL_NV_fbo_color_attachments
&__GLEW_NV_fbo_color_attachments,
#endif
#ifdef GL_NV_fence
&__GLEW_NV_fence,
#endif
#ifdef GL_NV_fill_rectangle
&__GLEW_NV_fill_rectangle,
#endif
#ifdef GL_NV_float_buffer
&__GLEW_NV_float_buffer,
#endif
#ifdef GL_NV_fog_distance
&__GLEW_NV_fog_distance,
#endif
#ifdef GL_NV_fragment_coverage_to_color
&__GLEW_NV_fragment_coverage_to_color,
#endif
#ifdef GL_NV_fragment_program
&__GLEW_NV_fragment_program,
#endif
#ifdef GL_NV_fragment_program2
&__GLEW_NV_fragment_program2,
#endif
#ifdef GL_NV_fragment_program4
&__GLEW_NV_fragment_program4,
#endif
#ifdef GL_NV_fragment_program_option
&__GLEW_NV_fragment_program_option,
#endif
#ifdef GL_NV_fragment_shader_interlock
&__GLEW_NV_fragment_shader_interlock,
#endif
#ifdef GL_NV_framebuffer_blit
&__GLEW_NV_framebuffer_blit,
#endif
#ifdef GL_NV_framebuffer_mixed_samples
&__GLEW_NV_framebuffer_mixed_samples,
#endif
#ifdef GL_NV_framebuffer_multisample
&__GLEW_NV_framebuffer_multisample,
#endif
#ifdef GL_NV_framebuffer_multisample_coverage
&__GLEW_NV_framebuffer_multisample_coverage,
#endif
#ifdef GL_NV_generate_mipmap_sRGB
&__GLEW_NV_generate_mipmap_sRGB,
#endif
#ifdef GL_NV_geometry_program4
&__GLEW_NV_geometry_program4,
#endif
#ifdef GL_NV_geometry_shader4
&__GLEW_NV_geometry_shader4,
#endif
#ifdef GL_NV_geometry_shader_passthrough
&__GLEW_NV_geometry_shader_passthrough,
#endif
#ifdef GL_NV_gpu_multicast
&__GLEW_NV_gpu_multicast,
#endif
#ifdef GL_NV_gpu_program4
&__GLEW_NV_gpu_program4,
#endif
#ifdef GL_NV_gpu_program5
&__GLEW_NV_gpu_program5,
#endif
#ifdef GL_NV_gpu_program5_mem_extended
&__GLEW_NV_gpu_program5_mem_extended,
#endif
#ifdef GL_NV_gpu_program_fp64
&__GLEW_NV_gpu_program_fp64,
#endif
#ifdef GL_NV_gpu_shader5
&__GLEW_NV_gpu_shader5,
#endif
#ifdef GL_NV_half_float
&__GLEW_NV_half_float,
#endif
#ifdef GL_NV_image_formats
&__GLEW_NV_image_formats,
#endif
#ifdef GL_NV_instanced_arrays
&__GLEW_NV_instanced_arrays,
#endif
#ifdef GL_NV_internalformat_sample_query
&__GLEW_NV_internalformat_sample_query,
#endif
#ifdef GL_NV_light_max_exponent
&__GLEW_NV_light_max_exponent,
#endif
#ifdef GL_NV_multisample_coverage
&__GLEW_NV_multisample_coverage,
#endif
#ifdef GL_NV_multisample_filter_hint
&__GLEW_NV_multisample_filter_hint,
#endif
#ifdef GL_NV_non_square_matrices
&__GLEW_NV_non_square_matrices,
#endif
#ifdef GL_NV_occlusion_query
&__GLEW_NV_occlusion_query,
#endif
#ifdef GL_NV_pack_subimage
&__GLEW_NV_pack_subimage,
#endif
#ifdef GL_NV_packed_depth_stencil
&__GLEW_NV_packed_depth_stencil,
#endif
#ifdef GL_NV_packed_float
&__GLEW_NV_packed_float,
#endif
#ifdef GL_NV_packed_float_linear
&__GLEW_NV_packed_float_linear,
#endif
#ifdef GL_NV_parameter_buffer_object
&__GLEW_NV_parameter_buffer_object,
#endif
#ifdef GL_NV_parameter_buffer_object2
&__GLEW_NV_parameter_buffer_object2,
#endif
#ifdef GL_NV_path_rendering
&__GLEW_NV_path_rendering,
#endif
#ifdef GL_NV_path_rendering_shared_edge
&__GLEW_NV_path_rendering_shared_edge,
#endif
#ifdef GL_NV_pixel_buffer_object
&__GLEW_NV_pixel_buffer_object,
#endif
#ifdef GL_NV_pixel_data_range
&__GLEW_NV_pixel_data_range,
#endif
#ifdef GL_NV_platform_binary
&__GLEW_NV_platform_binary,
#endif
#ifdef GL_NV_point_sprite
&__GLEW_NV_point_sprite,
#endif
#ifdef GL_NV_polygon_mode
&__GLEW_NV_polygon_mode,
#endif
#ifdef GL_NV_present_video
&__GLEW_NV_present_video,
#endif
#ifdef GL_NV_primitive_restart
&__GLEW_NV_primitive_restart,
#endif
#ifdef GL_NV_read_depth
&__GLEW_NV_read_depth,
#endif
#ifdef GL_NV_read_depth_stencil
&__GLEW_NV_read_depth_stencil,
#endif
#ifdef GL_NV_read_stencil
&__GLEW_NV_read_stencil,
#endif
#ifdef GL_NV_register_combiners
&__GLEW_NV_register_combiners,
#endif
#ifdef GL_NV_register_combiners2
&__GLEW_NV_register_combiners2,
#endif
#ifdef GL_NV_robustness_video_memory_purge
&__GLEW_NV_robustness_video_memory_purge,
#endif
#ifdef GL_NV_sRGB_formats
&__GLEW_NV_sRGB_formats,
#endif
#ifdef GL_NV_sample_locations
&__GLEW_NV_sample_locations,
#endif
#ifdef GL_NV_sample_mask_override_coverage
&__GLEW_NV_sample_mask_override_coverage,
#endif
#ifdef GL_NV_shader_atomic_counters
&__GLEW_NV_shader_atomic_counters,
#endif
#ifdef GL_NV_shader_atomic_float
&__GLEW_NV_shader_atomic_float,
#endif
#ifdef GL_NV_shader_atomic_float64
&__GLEW_NV_shader_atomic_float64,
#endif
#ifdef GL_NV_shader_atomic_fp16_vector
&__GLEW_NV_shader_atomic_fp16_vector,
#endif
#ifdef GL_NV_shader_atomic_int64
&__GLEW_NV_shader_atomic_int64,
#endif
#ifdef GL_NV_shader_buffer_load
&__GLEW_NV_shader_buffer_load,
#endif
#ifdef GL_NV_shader_noperspective_interpolation
&__GLEW_NV_shader_noperspective_interpolation,
#endif
#ifdef GL_NV_shader_storage_buffer_object
&__GLEW_NV_shader_storage_buffer_object,
#endif
#ifdef GL_NV_shader_thread_group
&__GLEW_NV_shader_thread_group,
#endif
#ifdef GL_NV_shader_thread_shuffle
&__GLEW_NV_shader_thread_shuffle,
#endif
#ifdef GL_NV_shadow_samplers_array
&__GLEW_NV_shadow_samplers_array,
#endif
#ifdef GL_NV_shadow_samplers_cube
&__GLEW_NV_shadow_samplers_cube,
#endif
#ifdef GL_NV_stereo_view_rendering
&__GLEW_NV_stereo_view_rendering,
#endif
#ifdef GL_NV_tessellation_program5
&__GLEW_NV_tessellation_program5,
#endif
#ifdef GL_NV_texgen_emboss
&__GLEW_NV_texgen_emboss,
#endif
#ifdef GL_NV_texgen_reflection
&__GLEW_NV_texgen_reflection,
#endif
#ifdef GL_NV_texture_array
&__GLEW_NV_texture_array,
#endif
#ifdef GL_NV_texture_barrier
&__GLEW_NV_texture_barrier,
#endif
#ifdef GL_NV_texture_border_clamp
&__GLEW_NV_texture_border_clamp,
#endif
#ifdef GL_NV_texture_compression_latc
&__GLEW_NV_texture_compression_latc,
#endif
#ifdef GL_NV_texture_compression_s3tc
&__GLEW_NV_texture_compression_s3tc,
#endif
#ifdef GL_NV_texture_compression_s3tc_update
&__GLEW_NV_texture_compression_s3tc_update,
#endif
#ifdef GL_NV_texture_compression_vtc
&__GLEW_NV_texture_compression_vtc,
#endif
#ifdef GL_NV_texture_env_combine4
&__GLEW_NV_texture_env_combine4,
#endif
#ifdef GL_NV_texture_expand_normal
&__GLEW_NV_texture_expand_normal,
#endif
#ifdef GL_NV_texture_multisample
&__GLEW_NV_texture_multisample,
#endif
#ifdef GL_NV_texture_npot_2D_mipmap
&__GLEW_NV_texture_npot_2D_mipmap,
#endif
#ifdef GL_NV_texture_rectangle
&__GLEW_NV_texture_rectangle,
#endif
#ifdef GL_NV_texture_rectangle_compressed
&__GLEW_NV_texture_rectangle_compressed,
#endif
#ifdef GL_NV_texture_shader
&__GLEW_NV_texture_shader,
#endif
#ifdef GL_NV_texture_shader2
&__GLEW_NV_texture_shader2,
#endif
#ifdef GL_NV_texture_shader3
&__GLEW_NV_texture_shader3,
#endif
#ifdef GL_NV_transform_feedback
&__GLEW_NV_transform_feedback,
#endif
#ifdef GL_NV_transform_feedback2
&__GLEW_NV_transform_feedback2,
#endif
#ifdef GL_NV_uniform_buffer_unified_memory
&__GLEW_NV_uniform_buffer_unified_memory,
#endif
#ifdef GL_NV_vdpau_interop
&__GLEW_NV_vdpau_interop,
#endif
#ifdef GL_NV_vertex_array_range
&__GLEW_NV_vertex_array_range,
#endif
#ifdef GL_NV_vertex_array_range2
&__GLEW_NV_vertex_array_range2,
#endif
#ifdef GL_NV_vertex_attrib_integer_64bit
&__GLEW_NV_vertex_attrib_integer_64bit,
#endif
#ifdef GL_NV_vertex_buffer_unified_memory
&__GLEW_NV_vertex_buffer_unified_memory,
#endif
#ifdef GL_NV_vertex_program
&__GLEW_NV_vertex_program,
#endif
#ifdef GL_NV_vertex_program1_1
&__GLEW_NV_vertex_program1_1,
#endif
#ifdef GL_NV_vertex_program2
&__GLEW_NV_vertex_program2,
#endif
#ifdef GL_NV_vertex_program2_option
&__GLEW_NV_vertex_program2_option,
#endif
#ifdef GL_NV_vertex_program3
&__GLEW_NV_vertex_program3,
#endif
#ifdef GL_NV_vertex_program4
&__GLEW_NV_vertex_program4,
#endif
#ifdef GL_NV_video_capture
&__GLEW_NV_video_capture,
#endif
#ifdef GL_NV_viewport_array
&__GLEW_NV_viewport_array,
#endif
#ifdef GL_NV_viewport_array2
&__GLEW_NV_viewport_array2,
#endif
#ifdef GL_NV_viewport_swizzle
&__GLEW_NV_viewport_swizzle,
#endif
#ifdef GL_OES_byte_coordinates
&__GLEW_OES_byte_coordinates,
#endif
#ifdef GL_OML_interlace
&__GLEW_OML_interlace,
#endif
#ifdef GL_OML_resample
&__GLEW_OML_resample,
#endif
#ifdef GL_OML_subsample
&__GLEW_OML_subsample,
#endif
#ifdef GL_OVR_multiview
&__GLEW_OVR_multiview,
#endif
#ifdef GL_OVR_multiview2
&__GLEW_OVR_multiview2,
#endif
#ifdef GL_OVR_multiview_multisampled_render_to_texture
&__GLEW_OVR_multiview_multisampled_render_to_texture,
#endif
#ifdef GL_PGI_misc_hints
&__GLEW_PGI_misc_hints,
#endif
#ifdef GL_PGI_vertex_hints
&__GLEW_PGI_vertex_hints,
#endif
#ifdef GL_QCOM_alpha_test
&__GLEW_QCOM_alpha_test,
#endif
#ifdef GL_QCOM_binning_control
&__GLEW_QCOM_binning_control,
#endif
#ifdef GL_QCOM_driver_control
&__GLEW_QCOM_driver_control,
#endif
#ifdef GL_QCOM_extended_get
&__GLEW_QCOM_extended_get,
#endif
#ifdef GL_QCOM_extended_get2
&__GLEW_QCOM_extended_get2,
#endif
#ifdef GL_QCOM_framebuffer_foveated
&__GLEW_QCOM_framebuffer_foveated,
#endif
#ifdef GL_QCOM_perfmon_global_mode
&__GLEW_QCOM_perfmon_global_mode,
#endif
#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
&__GLEW_QCOM_shader_framebuffer_fetch_noncoherent,
#endif
#ifdef GL_QCOM_tiled_rendering
&__GLEW_QCOM_tiled_rendering,
#endif
#ifdef GL_QCOM_writeonly_rendering
&__GLEW_QCOM_writeonly_rendering,
#endif
#ifdef GL_REGAL_ES1_0_compatibility
&__GLEW_REGAL_ES1_0_compatibility,
#endif
#ifdef GL_REGAL_ES1_1_compatibility
&__GLEW_REGAL_ES1_1_compatibility,
#endif
#ifdef GL_REGAL_enable
&__GLEW_REGAL_enable,
#endif
#ifdef GL_REGAL_error_string
&__GLEW_REGAL_error_string,
#endif
#ifdef GL_REGAL_extension_query
&__GLEW_REGAL_extension_query,
#endif
#ifdef GL_REGAL_log
&__GLEW_REGAL_log,
#endif
#ifdef GL_REGAL_proc_address
&__GLEW_REGAL_proc_address,
#endif
#ifdef GL_REND_screen_coordinates
&__GLEW_REND_screen_coordinates,
#endif
#ifdef GL_S3_s3tc
&__GLEW_S3_s3tc,
#endif
#ifdef GL_SGIS_clip_band_hint
&__GLEW_SGIS_clip_band_hint,
#endif
#ifdef GL_SGIS_color_range
&__GLEW_SGIS_color_range,
#endif
#ifdef GL_SGIS_detail_texture
&__GLEW_SGIS_detail_texture,
#endif
#ifdef GL_SGIS_fog_function
&__GLEW_SGIS_fog_function,
#endif
#ifdef GL_SGIS_generate_mipmap
&__GLEW_SGIS_generate_mipmap,
#endif
#ifdef GL_SGIS_line_texgen
&__GLEW_SGIS_line_texgen,
#endif
#ifdef GL_SGIS_multisample
&__GLEW_SGIS_multisample,
#endif
#ifdef GL_SGIS_multitexture
&__GLEW_SGIS_multitexture,
#endif
#ifdef GL_SGIS_pixel_texture
&__GLEW_SGIS_pixel_texture,
#endif
#ifdef GL_SGIS_point_line_texgen
&__GLEW_SGIS_point_line_texgen,
#endif
#ifdef GL_SGIS_shared_multisample
&__GLEW_SGIS_shared_multisample,
#endif
#ifdef GL_SGIS_sharpen_texture
&__GLEW_SGIS_sharpen_texture,
#endif
#ifdef GL_SGIS_texture4D
&__GLEW_SGIS_texture4D,
#endif
#ifdef GL_SGIS_texture_border_clamp
&__GLEW_SGIS_texture_border_clamp,
#endif
#ifdef GL_SGIS_texture_edge_clamp
&__GLEW_SGIS_texture_edge_clamp,
#endif
#ifdef GL_SGIS_texture_filter4
&__GLEW_SGIS_texture_filter4,
#endif
#ifdef GL_SGIS_texture_lod
&__GLEW_SGIS_texture_lod,
#endif
#ifdef GL_SGIS_texture_select
&__GLEW_SGIS_texture_select,
#endif
#ifdef GL_SGIX_async
&__GLEW_SGIX_async,
#endif
#ifdef GL_SGIX_async_histogram
&__GLEW_SGIX_async_histogram,
#endif
#ifdef GL_SGIX_async_pixel
&__GLEW_SGIX_async_pixel,
#endif
#ifdef GL_SGIX_bali_g_instruments
&__GLEW_SGIX_bali_g_instruments,
#endif
#ifdef GL_SGIX_bali_r_instruments
&__GLEW_SGIX_bali_r_instruments,
#endif
#ifdef GL_SGIX_bali_timer_instruments
&__GLEW_SGIX_bali_timer_instruments,
#endif
#ifdef GL_SGIX_blend_alpha_minmax
&__GLEW_SGIX_blend_alpha_minmax,
#endif
#ifdef GL_SGIX_blend_cadd
&__GLEW_SGIX_blend_cadd,
#endif
#ifdef GL_SGIX_blend_cmultiply
&__GLEW_SGIX_blend_cmultiply,
#endif
#ifdef GL_SGIX_calligraphic_fragment
&__GLEW_SGIX_calligraphic_fragment,
#endif
#ifdef GL_SGIX_clipmap
&__GLEW_SGIX_clipmap,
#endif
#ifdef GL_SGIX_color_matrix_accuracy
&__GLEW_SGIX_color_matrix_accuracy,
#endif
#ifdef GL_SGIX_color_table_index_mode
&__GLEW_SGIX_color_table_index_mode,
#endif
#ifdef GL_SGIX_complex_polar
&__GLEW_SGIX_complex_polar,
#endif
#ifdef GL_SGIX_convolution_accuracy
&__GLEW_SGIX_convolution_accuracy,
#endif
#ifdef GL_SGIX_cube_map
&__GLEW_SGIX_cube_map,
#endif
#ifdef GL_SGIX_cylinder_texgen
&__GLEW_SGIX_cylinder_texgen,
#endif
#ifdef GL_SGIX_datapipe
&__GLEW_SGIX_datapipe,
#endif
#ifdef GL_SGIX_decimation
&__GLEW_SGIX_decimation,
#endif
#ifdef GL_SGIX_depth_pass_instrument
&__GLEW_SGIX_depth_pass_instrument,
#endif
#ifdef GL_SGIX_depth_texture
&__GLEW_SGIX_depth_texture,
#endif
#ifdef GL_SGIX_dvc
&__GLEW_SGIX_dvc,
#endif
#ifdef GL_SGIX_flush_raster
&__GLEW_SGIX_flush_raster,
#endif
#ifdef GL_SGIX_fog_blend
&__GLEW_SGIX_fog_blend,
#endif
#ifdef GL_SGIX_fog_factor_to_alpha
&__GLEW_SGIX_fog_factor_to_alpha,
#endif
#ifdef GL_SGIX_fog_layers
&__GLEW_SGIX_fog_layers,
#endif
#ifdef GL_SGIX_fog_offset
&__GLEW_SGIX_fog_offset,
#endif
#ifdef GL_SGIX_fog_patchy
&__GLEW_SGIX_fog_patchy,
#endif
#ifdef GL_SGIX_fog_scale
&__GLEW_SGIX_fog_scale,
#endif
#ifdef GL_SGIX_fog_texture
&__GLEW_SGIX_fog_texture,
#endif
#ifdef GL_SGIX_fragment_lighting_space
&__GLEW_SGIX_fragment_lighting_space,
#endif
#ifdef GL_SGIX_fragment_specular_lighting
&__GLEW_SGIX_fragment_specular_lighting,
#endif
#ifdef GL_SGIX_fragments_instrument
&__GLEW_SGIX_fragments_instrument,
#endif
#ifdef GL_SGIX_framezoom
&__GLEW_SGIX_framezoom,
#endif
#ifdef GL_SGIX_icc_texture
&__GLEW_SGIX_icc_texture,
#endif
#ifdef GL_SGIX_igloo_interface
&__GLEW_SGIX_igloo_interface,
#endif
#ifdef GL_SGIX_image_compression
&__GLEW_SGIX_image_compression,
#endif
#ifdef GL_SGIX_impact_pixel_texture
&__GLEW_SGIX_impact_pixel_texture,
#endif
#ifdef GL_SGIX_instrument_error
&__GLEW_SGIX_instrument_error,
#endif
#ifdef GL_SGIX_interlace
&__GLEW_SGIX_interlace,
#endif
#ifdef GL_SGIX_ir_instrument1
&__GLEW_SGIX_ir_instrument1,
#endif
#ifdef GL_SGIX_line_quality_hint
&__GLEW_SGIX_line_quality_hint,
#endif
#ifdef GL_SGIX_list_priority
&__GLEW_SGIX_list_priority,
#endif
#ifdef GL_SGIX_mpeg1
&__GLEW_SGIX_mpeg1,
#endif
#ifdef GL_SGIX_mpeg2
&__GLEW_SGIX_mpeg2,
#endif
#ifdef GL_SGIX_nonlinear_lighting_pervertex
&__GLEW_SGIX_nonlinear_lighting_pervertex,
#endif
#ifdef GL_SGIX_nurbs_eval
&__GLEW_SGIX_nurbs_eval,
#endif
#ifdef GL_SGIX_occlusion_instrument
&__GLEW_SGIX_occlusion_instrument,
#endif
#ifdef GL_SGIX_packed_6bytes
&__GLEW_SGIX_packed_6bytes,
#endif
#ifdef GL_SGIX_pixel_texture
&__GLEW_SGIX_pixel_texture,
#endif
#ifdef GL_SGIX_pixel_texture_bits
&__GLEW_SGIX_pixel_texture_bits,
#endif
#ifdef GL_SGIX_pixel_texture_lod
&__GLEW_SGIX_pixel_texture_lod,
#endif
#ifdef GL_SGIX_pixel_tiles
&__GLEW_SGIX_pixel_tiles,
#endif
#ifdef GL_SGIX_polynomial_ffd
&__GLEW_SGIX_polynomial_ffd,
#endif
#ifdef GL_SGIX_quad_mesh
&__GLEW_SGIX_quad_mesh,
#endif
#ifdef GL_SGIX_reference_plane
&__GLEW_SGIX_reference_plane,
#endif
#ifdef GL_SGIX_resample
&__GLEW_SGIX_resample,
#endif
#ifdef GL_SGIX_scalebias_hint
&__GLEW_SGIX_scalebias_hint,
#endif
#ifdef GL_SGIX_shadow
&__GLEW_SGIX_shadow,
#endif
#ifdef GL_SGIX_shadow_ambient
&__GLEW_SGIX_shadow_ambient,
#endif
#ifdef GL_SGIX_slim
&__GLEW_SGIX_slim,
#endif
#ifdef GL_SGIX_spotlight_cutoff
&__GLEW_SGIX_spotlight_cutoff,
#endif
#ifdef GL_SGIX_sprite
&__GLEW_SGIX_sprite,
#endif
#ifdef GL_SGIX_subdiv_patch
&__GLEW_SGIX_subdiv_patch,
#endif
#ifdef GL_SGIX_subsample
&__GLEW_SGIX_subsample,
#endif
#ifdef GL_SGIX_tag_sample_buffer
&__GLEW_SGIX_tag_sample_buffer,
#endif
#ifdef GL_SGIX_texture_add_env
&__GLEW_SGIX_texture_add_env,
#endif
#ifdef GL_SGIX_texture_coordinate_clamp
&__GLEW_SGIX_texture_coordinate_clamp,
#endif
#ifdef GL_SGIX_texture_lod_bias
&__GLEW_SGIX_texture_lod_bias,
#endif
#ifdef GL_SGIX_texture_mipmap_anisotropic
&__GLEW_SGIX_texture_mipmap_anisotropic,
#endif
#ifdef GL_SGIX_texture_multi_buffer
&__GLEW_SGIX_texture_multi_buffer,
#endif
#ifdef GL_SGIX_texture_phase
&__GLEW_SGIX_texture_phase,
#endif
#ifdef GL_SGIX_texture_range
&__GLEW_SGIX_texture_range,
#endif
#ifdef GL_SGIX_texture_scale_bias
&__GLEW_SGIX_texture_scale_bias,
#endif
#ifdef GL_SGIX_texture_supersample
&__GLEW_SGIX_texture_supersample,
#endif
#ifdef GL_SGIX_vector_ops
&__GLEW_SGIX_vector_ops,
#endif
#ifdef GL_SGIX_vertex_array_object
&__GLEW_SGIX_vertex_array_object,
#endif
#ifdef GL_SGIX_vertex_preclip
&__GLEW_SGIX_vertex_preclip,
#endif
#ifdef GL_SGIX_vertex_preclip_hint
&__GLEW_SGIX_vertex_preclip_hint,
#endif
#ifdef GL_SGIX_ycrcb
&__GLEW_SGIX_ycrcb,
#endif
#ifdef GL_SGIX_ycrcb_subsample
&__GLEW_SGIX_ycrcb_subsample,
#endif
#ifdef GL_SGIX_ycrcba
&__GLEW_SGIX_ycrcba,
#endif
#ifdef GL_SGI_color_matrix
&__GLEW_SGI_color_matrix,
#endif
#ifdef GL_SGI_color_table
&__GLEW_SGI_color_table,
#endif
#ifdef GL_SGI_complex
&__GLEW_SGI_complex,
#endif
#ifdef GL_SGI_complex_type
&__GLEW_SGI_complex_type,
#endif
#ifdef GL_SGI_fft
&__GLEW_SGI_fft,
#endif
#ifdef GL_SGI_texture_color_table
&__GLEW_SGI_texture_color_table,
#endif
#ifdef GL_SUNX_constant_data
&__GLEW_SUNX_constant_data,
#endif
#ifdef GL_SUN_convolution_border_modes
&__GLEW_SUN_convolution_border_modes,
#endif
#ifdef GL_SUN_global_alpha
&__GLEW_SUN_global_alpha,
#endif
#ifdef GL_SUN_mesh_array
&__GLEW_SUN_mesh_array,
#endif
#ifdef GL_SUN_read_video_pixels
&__GLEW_SUN_read_video_pixels,
#endif
#ifdef GL_SUN_slice_accum
&__GLEW_SUN_slice_accum,
#endif
#ifdef GL_SUN_triangle_list
&__GLEW_SUN_triangle_list,
#endif
#ifdef GL_SUN_vertex
&__GLEW_SUN_vertex,
#endif
#ifdef GL_WIN_phong_shading
&__GLEW_WIN_phong_shading,
#endif
#ifdef GL_WIN_scene_markerXXX
&__GLEW_WIN_scene_markerXXX,
#endif
#ifdef GL_WIN_specular_fog
&__GLEW_WIN_specular_fog,
#endif
#ifdef GL_WIN_swap_hint
&__GLEW_WIN_swap_hint,
#endif
NULL
};
static GLboolean _glewInit_GL_VERSION_1_2 ();
static GLboolean _glewInit_GL_VERSION_1_3 ();
static GLboolean _glewInit_GL_VERSION_1_4 ();
static GLboolean _glewInit_GL_VERSION_1_5 ();
static GLboolean _glewInit_GL_VERSION_2_0 ();
static GLboolean _glewInit_GL_VERSION_2_1 ();
static GLboolean _glewInit_GL_VERSION_3_0 ();
static GLboolean _glewInit_GL_VERSION_3_1 ();
static GLboolean _glewInit_GL_VERSION_3_2 ();
static GLboolean _glewInit_GL_VERSION_3_3 ();
static GLboolean _glewInit_GL_VERSION_4_0 ();
static GLboolean _glewInit_GL_VERSION_4_5 ();
static GLboolean _glewInit_GL_VERSION_4_6 ();
static GLboolean _glewInit_GL_3DFX_tbuffer ();
static GLboolean _glewInit_GL_AMD_debug_output ();
static GLboolean _glewInit_GL_AMD_draw_buffers_blend ();
static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions ();
static GLboolean _glewInit_GL_AMD_interleaved_elements ();
static GLboolean _glewInit_GL_AMD_multi_draw_indirect ();
static GLboolean _glewInit_GL_AMD_name_gen_delete ();
static GLboolean _glewInit_GL_AMD_occlusion_query_event ();
static GLboolean _glewInit_GL_AMD_performance_monitor ();
static GLboolean _glewInit_GL_AMD_sample_positions ();
static GLboolean _glewInit_GL_AMD_sparse_texture ();
static GLboolean _glewInit_GL_AMD_stencil_operation_extended ();
static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator ();
static GLboolean _glewInit_GL_ANGLE_framebuffer_blit ();
static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample ();
static GLboolean _glewInit_GL_ANGLE_instanced_arrays ();
static GLboolean _glewInit_GL_ANGLE_timer_query ();
static GLboolean _glewInit_GL_ANGLE_translated_shader_source ();
static GLboolean _glewInit_GL_APPLE_copy_texture_levels ();
static GLboolean _glewInit_GL_APPLE_element_array ();
static GLboolean _glewInit_GL_APPLE_fence ();
static GLboolean _glewInit_GL_APPLE_flush_buffer_range ();
static GLboolean _glewInit_GL_APPLE_framebuffer_multisample ();
static GLboolean _glewInit_GL_APPLE_object_purgeable ();
static GLboolean _glewInit_GL_APPLE_sync ();
static GLboolean _glewInit_GL_APPLE_texture_range ();
static GLboolean _glewInit_GL_APPLE_vertex_array_object ();
static GLboolean _glewInit_GL_APPLE_vertex_array_range ();
static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators ();
static GLboolean _glewInit_GL_ARB_ES2_compatibility ();
static GLboolean _glewInit_GL_ARB_ES3_1_compatibility ();
static GLboolean _glewInit_GL_ARB_ES3_2_compatibility ();
static GLboolean _glewInit_GL_ARB_base_instance ();
static GLboolean _glewInit_GL_ARB_bindless_texture ();
static GLboolean _glewInit_GL_ARB_blend_func_extended ();
static GLboolean _glewInit_GL_ARB_buffer_storage ();
static GLboolean _glewInit_GL_ARB_cl_event ();
static GLboolean _glewInit_GL_ARB_clear_buffer_object ();
static GLboolean _glewInit_GL_ARB_clear_texture ();
static GLboolean _glewInit_GL_ARB_clip_control ();
static GLboolean _glewInit_GL_ARB_color_buffer_float ();
static GLboolean _glewInit_GL_ARB_compute_shader ();
static GLboolean _glewInit_GL_ARB_compute_variable_group_size ();
static GLboolean _glewInit_GL_ARB_copy_buffer ();
static GLboolean _glewInit_GL_ARB_copy_image ();
static GLboolean _glewInit_GL_ARB_debug_output ();
static GLboolean _glewInit_GL_ARB_direct_state_access ();
static GLboolean _glewInit_GL_ARB_draw_buffers ();
static GLboolean _glewInit_GL_ARB_draw_buffers_blend ();
static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex ();
static GLboolean _glewInit_GL_ARB_draw_indirect ();
static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments ();
static GLboolean _glewInit_GL_ARB_framebuffer_object ();
static GLboolean _glewInit_GL_ARB_geometry_shader4 ();
static GLboolean _glewInit_GL_ARB_get_program_binary ();
static GLboolean _glewInit_GL_ARB_get_texture_sub_image ();
static GLboolean _glewInit_GL_ARB_gl_spirv ();
static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 ();
static GLboolean _glewInit_GL_ARB_gpu_shader_int64 ();
static GLboolean _glewInit_GL_ARB_imaging ();
static GLboolean _glewInit_GL_ARB_indirect_parameters ();
static GLboolean _glewInit_GL_ARB_instanced_arrays ();
static GLboolean _glewInit_GL_ARB_internalformat_query ();
static GLboolean _glewInit_GL_ARB_internalformat_query2 ();
static GLboolean _glewInit_GL_ARB_invalidate_subdata ();
static GLboolean _glewInit_GL_ARB_map_buffer_range ();
static GLboolean _glewInit_GL_ARB_matrix_palette ();
static GLboolean _glewInit_GL_ARB_multi_bind ();
static GLboolean _glewInit_GL_ARB_multi_draw_indirect ();
static GLboolean _glewInit_GL_ARB_multisample ();
static GLboolean _glewInit_GL_ARB_multitexture ();
static GLboolean _glewInit_GL_ARB_occlusion_query ();
static GLboolean _glewInit_GL_ARB_parallel_shader_compile ();
static GLboolean _glewInit_GL_ARB_point_parameters ();
static GLboolean _glewInit_GL_ARB_polygon_offset_clamp ();
static GLboolean _glewInit_GL_ARB_program_interface_query ();
static GLboolean _glewInit_GL_ARB_provoking_vertex ();
static GLboolean _glewInit_GL_ARB_robustness ();
static GLboolean _glewInit_GL_ARB_sample_locations ();
static GLboolean _glewInit_GL_ARB_sample_shading ();
static GLboolean _glewInit_GL_ARB_sampler_objects ();
static GLboolean _glewInit_GL_ARB_separate_shader_objects ();
static GLboolean _glewInit_GL_ARB_shader_atomic_counters ();
static GLboolean _glewInit_GL_ARB_shader_image_load_store ();
static GLboolean _glewInit_GL_ARB_shader_objects ();
static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object ();
static GLboolean _glewInit_GL_ARB_shader_subroutine ();
static GLboolean _glewInit_GL_ARB_shading_language_include ();
static GLboolean _glewInit_GL_ARB_sparse_buffer ();
static GLboolean _glewInit_GL_ARB_sparse_texture ();
static GLboolean _glewInit_GL_ARB_sync ();
static GLboolean _glewInit_GL_ARB_tessellation_shader ();
static GLboolean _glewInit_GL_ARB_texture_barrier ();
static GLboolean _glewInit_GL_ARB_texture_buffer_object ();
static GLboolean _glewInit_GL_ARB_texture_buffer_range ();
static GLboolean _glewInit_GL_ARB_texture_compression ();
static GLboolean _glewInit_GL_ARB_texture_multisample ();
static GLboolean _glewInit_GL_ARB_texture_storage ();
static GLboolean _glewInit_GL_ARB_texture_storage_multisample ();
static GLboolean _glewInit_GL_ARB_texture_view ();
static GLboolean _glewInit_GL_ARB_timer_query ();
static GLboolean _glewInit_GL_ARB_transform_feedback2 ();
static GLboolean _glewInit_GL_ARB_transform_feedback3 ();
static GLboolean _glewInit_GL_ARB_transform_feedback_instanced ();
static GLboolean _glewInit_GL_ARB_transpose_matrix ();
static GLboolean _glewInit_GL_ARB_uniform_buffer_object ();
static GLboolean _glewInit_GL_ARB_vertex_array_object ();
static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit ();
static GLboolean _glewInit_GL_ARB_vertex_attrib_binding ();
static GLboolean _glewInit_GL_ARB_vertex_blend ();
static GLboolean _glewInit_GL_ARB_vertex_buffer_object ();
static GLboolean _glewInit_GL_ARB_vertex_program ();
static GLboolean _glewInit_GL_ARB_vertex_shader ();
static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev ();
static GLboolean _glewInit_GL_ARB_viewport_array ();
static GLboolean _glewInit_GL_ARB_window_pos ();
static GLboolean _glewInit_GL_ATI_draw_buffers ();
static GLboolean _glewInit_GL_ATI_element_array ();
static GLboolean _glewInit_GL_ATI_envmap_bumpmap ();
static GLboolean _glewInit_GL_ATI_fragment_shader ();
static GLboolean _glewInit_GL_ATI_map_object_buffer ();
static GLboolean _glewInit_GL_ATI_pn_triangles ();
static GLboolean _glewInit_GL_ATI_separate_stencil ();
static GLboolean _glewInit_GL_ATI_vertex_array_object ();
static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object ();
static GLboolean _glewInit_GL_ATI_vertex_streams ();
static GLboolean _glewInit_GL_EXT_base_instance ();
static GLboolean _glewInit_GL_EXT_bindable_uniform ();
static GLboolean _glewInit_GL_EXT_blend_color ();
static GLboolean _glewInit_GL_EXT_blend_equation_separate ();
static GLboolean _glewInit_GL_EXT_blend_func_extended ();
static GLboolean _glewInit_GL_EXT_blend_func_separate ();
static GLboolean _glewInit_GL_EXT_blend_minmax ();
static GLboolean _glewInit_GL_EXT_buffer_storage ();
static GLboolean _glewInit_GL_EXT_clear_texture ();
static GLboolean _glewInit_GL_EXT_color_subtable ();
static GLboolean _glewInit_GL_EXT_compiled_vertex_array ();
static GLboolean _glewInit_GL_EXT_convolution ();
static GLboolean _glewInit_GL_EXT_coordinate_frame ();
static GLboolean _glewInit_GL_EXT_copy_image ();
static GLboolean _glewInit_GL_EXT_copy_texture ();
static GLboolean _glewInit_GL_EXT_cull_vertex ();
static GLboolean _glewInit_GL_EXT_debug_label ();
static GLboolean _glewInit_GL_EXT_debug_marker ();
static GLboolean _glewInit_GL_EXT_depth_bounds_test ();
static GLboolean _glewInit_GL_EXT_direct_state_access ();
static GLboolean _glewInit_GL_EXT_discard_framebuffer ();
static GLboolean _glewInit_GL_EXT_draw_buffers ();
static GLboolean _glewInit_GL_EXT_draw_buffers2 ();
static GLboolean _glewInit_GL_EXT_draw_buffers_indexed ();
static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex ();
static GLboolean _glewInit_GL_EXT_draw_instanced ();
static GLboolean _glewInit_GL_EXT_draw_range_elements ();
static GLboolean _glewInit_GL_EXT_external_buffer ();
static GLboolean _glewInit_GL_EXT_fog_coord ();
static GLboolean _glewInit_GL_EXT_fragment_lighting ();
static GLboolean _glewInit_GL_EXT_framebuffer_blit ();
static GLboolean _glewInit_GL_EXT_framebuffer_multisample ();
static GLboolean _glewInit_GL_EXT_framebuffer_object ();
static GLboolean _glewInit_GL_EXT_geometry_shader4 ();
static GLboolean _glewInit_GL_EXT_gpu_program_parameters ();
static GLboolean _glewInit_GL_EXT_gpu_shader4 ();
static GLboolean _glewInit_GL_EXT_histogram ();
static GLboolean _glewInit_GL_EXT_index_func ();
static GLboolean _glewInit_GL_EXT_index_material ();
static GLboolean _glewInit_GL_EXT_instanced_arrays ();
static GLboolean _glewInit_GL_EXT_light_texture ();
static GLboolean _glewInit_GL_EXT_map_buffer_range ();
static GLboolean _glewInit_GL_EXT_memory_object ();
static GLboolean _glewInit_GL_EXT_memory_object_fd ();
static GLboolean _glewInit_GL_EXT_memory_object_win32 ();
static GLboolean _glewInit_GL_EXT_multi_draw_arrays ();
static GLboolean _glewInit_GL_EXT_multi_draw_indirect ();
static GLboolean _glewInit_GL_EXT_multisample ();
static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture ();
static GLboolean _glewInit_GL_EXT_multiview_draw_buffers ();
static GLboolean _glewInit_GL_EXT_paletted_texture ();
static GLboolean _glewInit_GL_EXT_pixel_transform ();
static GLboolean _glewInit_GL_EXT_point_parameters ();
static GLboolean _glewInit_GL_EXT_polygon_offset ();
static GLboolean _glewInit_GL_EXT_polygon_offset_clamp ();
static GLboolean _glewInit_GL_EXT_provoking_vertex ();
static GLboolean _glewInit_GL_EXT_raster_multisample ();
static GLboolean _glewInit_GL_EXT_scene_marker ();
static GLboolean _glewInit_GL_EXT_secondary_color ();
static GLboolean _glewInit_GL_EXT_semaphore ();
static GLboolean _glewInit_GL_EXT_semaphore_fd ();
static GLboolean _glewInit_GL_EXT_semaphore_win32 ();
static GLboolean _glewInit_GL_EXT_separate_shader_objects ();
static GLboolean _glewInit_GL_EXT_shader_image_load_store ();
static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 ();
static GLboolean _glewInit_GL_EXT_sparse_texture ();
static GLboolean _glewInit_GL_EXT_stencil_two_side ();
static GLboolean _glewInit_GL_EXT_subtexture ();
static GLboolean _glewInit_GL_EXT_texture3D ();
static GLboolean _glewInit_GL_EXT_texture_array ();
static GLboolean _glewInit_GL_EXT_texture_buffer_object ();
static GLboolean _glewInit_GL_EXT_texture_integer ();
static GLboolean _glewInit_GL_EXT_texture_object ();
static GLboolean _glewInit_GL_EXT_texture_perturb_normal ();
static GLboolean _glewInit_GL_EXT_texture_storage ();
static GLboolean _glewInit_GL_EXT_texture_view ();
static GLboolean _glewInit_GL_EXT_timer_query ();
static GLboolean _glewInit_GL_EXT_transform_feedback ();
static GLboolean _glewInit_GL_EXT_vertex_array ();
static GLboolean _glewInit_GL_EXT_vertex_array_setXXX ();
static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit ();
static GLboolean _glewInit_GL_EXT_vertex_shader ();
static GLboolean _glewInit_GL_EXT_vertex_weighting ();
static GLboolean _glewInit_GL_EXT_win32_keyed_mutex ();
static GLboolean _glewInit_GL_EXT_window_rectangles ();
static GLboolean _glewInit_GL_EXT_x11_sync_object ();
static GLboolean _glewInit_GL_GREMEDY_frame_terminator ();
static GLboolean _glewInit_GL_GREMEDY_string_marker ();
static GLboolean _glewInit_GL_HP_image_transform ();
static GLboolean _glewInit_GL_IBM_multimode_draw_arrays ();
static GLboolean _glewInit_GL_IBM_vertex_array_lists ();
static GLboolean _glewInit_GL_INTEL_map_texture ();
static GLboolean _glewInit_GL_INTEL_parallel_arrays ();
static GLboolean _glewInit_GL_INTEL_performance_query ();
static GLboolean _glewInit_GL_INTEL_texture_scissor ();
static GLboolean _glewInit_GL_KHR_blend_equation_advanced ();
static GLboolean _glewInit_GL_KHR_debug ();
static GLboolean _glewInit_GL_KHR_parallel_shader_compile ();
static GLboolean _glewInit_GL_KHR_robustness ();
static GLboolean _glewInit_GL_KTX_buffer_region ();
static GLboolean _glewInit_GL_MESA_resize_buffers ();
static GLboolean _glewInit_GL_MESA_window_pos ();
static GLboolean _glewInit_GL_NVX_conditional_render ();
static GLboolean _glewInit_GL_NVX_linked_gpu_multicast ();
static GLboolean _glewInit_GL_NV_3dvision_settings ();
static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect ();
static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count ();
static GLboolean _glewInit_GL_NV_bindless_texture ();
static GLboolean _glewInit_GL_NV_blend_equation_advanced ();
static GLboolean _glewInit_GL_NV_clip_space_w_scaling ();
static GLboolean _glewInit_GL_NV_command_list ();
static GLboolean _glewInit_GL_NV_conditional_render ();
static GLboolean _glewInit_GL_NV_conservative_raster ();
static GLboolean _glewInit_GL_NV_conservative_raster_dilate ();
static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles ();
static GLboolean _glewInit_GL_NV_copy_buffer ();
static GLboolean _glewInit_GL_NV_copy_image ();
static GLboolean _glewInit_GL_NV_depth_buffer_float ();
static GLboolean _glewInit_GL_NV_draw_buffers ();
static GLboolean _glewInit_GL_NV_draw_instanced ();
static GLboolean _glewInit_GL_NV_draw_texture ();
static GLboolean _glewInit_GL_NV_draw_vulkan_image ();
static GLboolean _glewInit_GL_NV_evaluators ();
static GLboolean _glewInit_GL_NV_explicit_multisample ();
static GLboolean _glewInit_GL_NV_fence ();
static GLboolean _glewInit_GL_NV_fragment_coverage_to_color ();
static GLboolean _glewInit_GL_NV_fragment_program ();
static GLboolean _glewInit_GL_NV_framebuffer_blit ();
static GLboolean _glewInit_GL_NV_framebuffer_multisample ();
static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage ();
static GLboolean _glewInit_GL_NV_geometry_program4 ();
static GLboolean _glewInit_GL_NV_gpu_multicast ();
static GLboolean _glewInit_GL_NV_gpu_program4 ();
static GLboolean _glewInit_GL_NV_gpu_shader5 ();
static GLboolean _glewInit_GL_NV_half_float ();
static GLboolean _glewInit_GL_NV_instanced_arrays ();
static GLboolean _glewInit_GL_NV_internalformat_sample_query ();
static GLboolean _glewInit_GL_NV_non_square_matrices ();
static GLboolean _glewInit_GL_NV_occlusion_query ();
static GLboolean _glewInit_GL_NV_parameter_buffer_object ();
static GLboolean _glewInit_GL_NV_path_rendering ();
static GLboolean _glewInit_GL_NV_pixel_data_range ();
static GLboolean _glewInit_GL_NV_point_sprite ();
static GLboolean _glewInit_GL_NV_polygon_mode ();
static GLboolean _glewInit_GL_NV_present_video ();
static GLboolean _glewInit_GL_NV_primitive_restart ();
static GLboolean _glewInit_GL_NV_register_combiners ();
static GLboolean _glewInit_GL_NV_register_combiners2 ();
static GLboolean _glewInit_GL_NV_sample_locations ();
static GLboolean _glewInit_GL_NV_shader_buffer_load ();
static GLboolean _glewInit_GL_NV_texture_array ();
static GLboolean _glewInit_GL_NV_texture_barrier ();
static GLboolean _glewInit_GL_NV_texture_multisample ();
static GLboolean _glewInit_GL_NV_transform_feedback ();
static GLboolean _glewInit_GL_NV_transform_feedback2 ();
static GLboolean _glewInit_GL_NV_vdpau_interop ();
static GLboolean _glewInit_GL_NV_vertex_array_range ();
static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit ();
static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory ();
static GLboolean _glewInit_GL_NV_vertex_program ();
static GLboolean _glewInit_GL_NV_video_capture ();
static GLboolean _glewInit_GL_NV_viewport_array ();
static GLboolean _glewInit_GL_NV_viewport_swizzle ();
static GLboolean _glewInit_GL_OVR_multiview ();
static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture ();
static GLboolean _glewInit_GL_QCOM_alpha_test ();
static GLboolean _glewInit_GL_QCOM_driver_control ();
static GLboolean _glewInit_GL_QCOM_extended_get ();
static GLboolean _glewInit_GL_QCOM_extended_get2 ();
static GLboolean _glewInit_GL_QCOM_framebuffer_foveated ();
static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent ();
static GLboolean _glewInit_GL_QCOM_tiled_rendering ();
static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility ();
static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility ();
static GLboolean _glewInit_GL_REGAL_error_string ();
static GLboolean _glewInit_GL_REGAL_extension_query ();
static GLboolean _glewInit_GL_REGAL_log ();
static GLboolean _glewInit_GL_REGAL_proc_address ();
static GLboolean _glewInit_GL_SGIS_detail_texture ();
static GLboolean _glewInit_GL_SGIS_fog_function ();
static GLboolean _glewInit_GL_SGIS_multisample ();
static GLboolean _glewInit_GL_SGIS_multitexture ();
static GLboolean _glewInit_GL_SGIS_shared_multisample ();
static GLboolean _glewInit_GL_SGIS_sharpen_texture ();
static GLboolean _glewInit_GL_SGIS_texture4D ();
static GLboolean _glewInit_GL_SGIS_texture_filter4 ();
static GLboolean _glewInit_GL_SGIX_async ();
static GLboolean _glewInit_GL_SGIX_datapipe ();
static GLboolean _glewInit_GL_SGIX_flush_raster ();
static GLboolean _glewInit_GL_SGIX_fog_layers ();
static GLboolean _glewInit_GL_SGIX_fog_texture ();
static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting ();
static GLboolean _glewInit_GL_SGIX_framezoom ();
static GLboolean _glewInit_GL_SGIX_igloo_interface ();
static GLboolean _glewInit_GL_SGIX_mpeg1 ();
static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex ();
static GLboolean _glewInit_GL_SGIX_pixel_texture ();
static GLboolean _glewInit_GL_SGIX_polynomial_ffd ();
static GLboolean _glewInit_GL_SGIX_quad_mesh ();
static GLboolean _glewInit_GL_SGIX_reference_plane ();
static GLboolean _glewInit_GL_SGIX_sprite ();
static GLboolean _glewInit_GL_SGIX_tag_sample_buffer ();
static GLboolean _glewInit_GL_SGIX_vector_ops ();
static GLboolean _glewInit_GL_SGIX_vertex_array_object ();
static GLboolean _glewInit_GL_SGI_color_table ();
static GLboolean _glewInit_GL_SGI_fft ();
static GLboolean _glewInit_GL_SUNX_constant_data ();
static GLboolean _glewInit_GL_SUN_global_alpha ();
static GLboolean _glewInit_GL_SUN_read_video_pixels ();
static GLboolean _glewInit_GL_SUN_triangle_list ();
static GLboolean _glewInit_GL_SUN_vertex ();
static GLboolean _glewInit_GL_WIN_swap_hint ();
#ifdef GL_VERSION_1_2
static GLboolean _glewInit_GL_VERSION_1_2 ()
{
GLboolean r = GL_FALSE;
r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_1_2 */
#ifdef GL_VERSION_1_3
static GLboolean _glewInit_GL_VERSION_1_3 ()
{
GLboolean r = GL_FALSE;
r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_1_3 */
#ifdef GL_VERSION_1_4
static GLboolean _glewInit_GL_VERSION_1_4 ()
{
GLboolean r = GL_FALSE;
r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_1_4 */
#ifdef GL_VERSION_1_5
static GLboolean _glewInit_GL_VERSION_1_5 ()
{
GLboolean r = GL_FALSE;
r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_1_5 */
#ifdef GL_VERSION_2_0
static GLboolean _glewInit_GL_VERSION_2_0 ()
{
GLboolean r = GL_FALSE;
r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_2_0 */
#ifdef GL_VERSION_2_1
static GLboolean _glewInit_GL_VERSION_2_1 ()
{
GLboolean r = GL_FALSE;
r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_2_1 */
#ifdef GL_VERSION_3_0
static GLboolean _glewInit_GL_VERSION_3_0 ()
{
GLboolean r = GL_FALSE;
r = _glewInit_GL_ARB_framebuffer_object() || r;
r = _glewInit_GL_ARB_map_buffer_range() || r;
r = _glewInit_GL_ARB_uniform_buffer_object() || r;
r = _glewInit_GL_ARB_vertex_array_object() || r;
r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_3_0 */
#ifdef GL_VERSION_3_1
static GLboolean _glewInit_GL_VERSION_3_1 ()
{
GLboolean r = GL_FALSE;
r = _glewInit_GL_ARB_copy_buffer() || r;
r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r;
r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r;
r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r;
r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_3_1 */
#ifdef GL_VERSION_3_2
static GLboolean _glewInit_GL_VERSION_3_2 ()
{
GLboolean r = GL_FALSE;
r = _glewInit_GL_ARB_draw_elements_base_vertex() || r;
r = _glewInit_GL_ARB_provoking_vertex() || r;
r = _glewInit_GL_ARB_sync() || r;
r = _glewInit_GL_ARB_texture_multisample() || r;
r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r;
r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r;
r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_3_2 */
#ifdef GL_VERSION_3_3
static GLboolean _glewInit_GL_VERSION_3_3 ()
{
GLboolean r = GL_FALSE;
r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_3_3 */
#ifdef GL_VERSION_4_0
static GLboolean _glewInit_GL_VERSION_4_0 ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r;
r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r;
r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r;
r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r;
r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_4_0 */
#ifdef GL_VERSION_4_5
static GLboolean _glewInit_GL_VERSION_4_5 ()
{
GLboolean r = GL_FALSE;
r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r;
r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r;
r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r;
r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_4_5 */
#ifdef GL_VERSION_4_6
static GLboolean _glewInit_GL_VERSION_4_6 ()
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCount")) == NULL) || r;
r = ((glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCount")) == NULL) || r;
r = ((glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShader")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_4_6 */
#ifdef GL_3DFX_tbuffer
static GLboolean _glewInit_GL_3DFX_tbuffer ()
{
GLboolean r = GL_FALSE;
r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
return r;
}
#endif /* GL_3DFX_tbuffer */
#ifdef GL_AMD_debug_output
static GLboolean _glewInit_GL_AMD_debug_output ()
{
GLboolean r = GL_FALSE;
r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r;
r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r;
r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r;
r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_debug_output */
#ifdef GL_AMD_draw_buffers_blend
static GLboolean _glewInit_GL_AMD_draw_buffers_blend ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r;
r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r;
r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r;
r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_draw_buffers_blend */
#ifdef GL_AMD_framebuffer_sample_positions
static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSamplePositionsfvAMD")) == NULL) || r;
r = ((glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterfvAMD")) == NULL) || r;
r = ((glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterfvAMD")) == NULL) || r;
r = ((glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSamplePositionsfvAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_framebuffer_sample_positions */
#ifdef GL_AMD_interleaved_elements
static GLboolean _glewInit_GL_AMD_interleaved_elements ()
{
GLboolean r = GL_FALSE;
r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_interleaved_elements */
#ifdef GL_AMD_multi_draw_indirect
static GLboolean _glewInit_GL_AMD_multi_draw_indirect ()
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r;
r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_multi_draw_indirect */
#ifdef GL_AMD_name_gen_delete
static GLboolean _glewInit_GL_AMD_name_gen_delete ()
{
GLboolean r = GL_FALSE;
r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r;
r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r;
r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_name_gen_delete */
#ifdef GL_AMD_occlusion_query_event
static GLboolean _glewInit_GL_AMD_occlusion_query_event ()
{
GLboolean r = GL_FALSE;
r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_occlusion_query_event */
#ifdef GL_AMD_performance_monitor
static GLboolean _glewInit_GL_AMD_performance_monitor ()
{
GLboolean r = GL_FALSE;
r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r;
r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r;
r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r;
r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r;
r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r;
r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r;
r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r;
r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r;
r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r;
r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r;
r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_performance_monitor */
#ifdef GL_AMD_sample_positions
static GLboolean _glewInit_GL_AMD_sample_positions ()
{
GLboolean r = GL_FALSE;
r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_sample_positions */
#ifdef GL_AMD_sparse_texture
static GLboolean _glewInit_GL_AMD_sparse_texture ()
{
GLboolean r = GL_FALSE;
r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r;
r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_sparse_texture */
#ifdef GL_AMD_stencil_operation_extended
static GLboolean _glewInit_GL_AMD_stencil_operation_extended ()
{
GLboolean r = GL_FALSE;
r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_stencil_operation_extended */
#ifdef GL_AMD_vertex_shader_tessellator
static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator ()
{
GLboolean r = GL_FALSE;
r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r;
r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_vertex_shader_tessellator */
#ifdef GL_ANGLE_framebuffer_blit
static GLboolean _glewInit_GL_ANGLE_framebuffer_blit ()
{
GLboolean r = GL_FALSE;
r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r;
return r;
}
#endif /* GL_ANGLE_framebuffer_blit */
#ifdef GL_ANGLE_framebuffer_multisample
static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r;
return r;
}
#endif /* GL_ANGLE_framebuffer_multisample */
#ifdef GL_ANGLE_instanced_arrays
static GLboolean _glewInit_GL_ANGLE_instanced_arrays ()
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r;
r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r;
r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r;
return r;
}
#endif /* GL_ANGLE_instanced_arrays */
#ifdef GL_ANGLE_timer_query
static GLboolean _glewInit_GL_ANGLE_timer_query ()
{
GLboolean r = GL_FALSE;
r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r;
r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r;
r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r;
r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r;
r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r;
r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r;
r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r;
r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r;
r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r;
r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r;
r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r;
return r;
}
#endif /* GL_ANGLE_timer_query */
#ifdef GL_ANGLE_translated_shader_source
static GLboolean _glewInit_GL_ANGLE_translated_shader_source ()
{
GLboolean r = GL_FALSE;
r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r;
return r;
}
#endif /* GL_ANGLE_translated_shader_source */
#ifdef GL_APPLE_copy_texture_levels
static GLboolean _glewInit_GL_APPLE_copy_texture_levels ()
{
GLboolean r = GL_FALSE;
r = ((glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureLevelsAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_copy_texture_levels */
#ifdef GL_APPLE_element_array
static GLboolean _glewInit_GL_APPLE_element_array ()
{
GLboolean r = GL_FALSE;
r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_element_array */
#ifdef GL_APPLE_fence
static GLboolean _glewInit_GL_APPLE_fence ()
{
GLboolean r = GL_FALSE;
r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_fence */
#ifdef GL_APPLE_flush_buffer_range
static GLboolean _glewInit_GL_APPLE_flush_buffer_range ()
{
GLboolean r = GL_FALSE;
r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_flush_buffer_range */
#ifdef GL_APPLE_framebuffer_multisample
static GLboolean _glewInit_GL_APPLE_framebuffer_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAPPLE")) == NULL) || r;
r = ((glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glResolveMultisampleFramebufferAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_framebuffer_multisample */
#ifdef GL_APPLE_object_purgeable
static GLboolean _glewInit_GL_APPLE_object_purgeable ()
{
GLboolean r = GL_FALSE;
r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r;
r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r;
r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_object_purgeable */
#ifdef GL_APPLE_sync
static GLboolean _glewInit_GL_APPLE_sync ()
{
GLboolean r = GL_FALSE;
r = ((glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSyncAPPLE")) == NULL) || r;
r = ((glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteSyncAPPLE")) == NULL) || r;
r = ((glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFenceSyncAPPLE")) == NULL) || r;
r = ((glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vAPPLE")) == NULL) || r;
r = ((glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetSyncivAPPLE")) == NULL) || r;
r = ((glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsSyncAPPLE")) == NULL) || r;
r = ((glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glWaitSyncAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_sync */
#ifdef GL_APPLE_texture_range
static GLboolean _glewInit_GL_APPLE_texture_range ()
{
GLboolean r = GL_FALSE;
r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_texture_range */
#ifdef GL_APPLE_vertex_array_object
static GLboolean _glewInit_GL_APPLE_vertex_array_object ()
{
GLboolean r = GL_FALSE;
r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_vertex_array_object */
#ifdef GL_APPLE_vertex_array_range
static GLboolean _glewInit_GL_APPLE_vertex_array_range ()
{
GLboolean r = GL_FALSE;
r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_vertex_array_range */
#ifdef GL_APPLE_vertex_program_evaluators
static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators ()
{
GLboolean r = GL_FALSE;
r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r;
r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r;
r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r;
r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r;
r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r;
r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r;
r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_vertex_program_evaluators */
#ifdef GL_ARB_ES2_compatibility
static GLboolean _glewInit_GL_ARB_ES2_compatibility ()
{
GLboolean r = GL_FALSE;
r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r;
r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r;
r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r;
r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r;
r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r;
return r;
}
#endif /* GL_ARB_ES2_compatibility */
#ifdef GL_ARB_ES3_1_compatibility
static GLboolean _glewInit_GL_ARB_ES3_1_compatibility ()
{
GLboolean r = GL_FALSE;
r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r;
return r;
}
#endif /* GL_ARB_ES3_1_compatibility */
#ifdef GL_ARB_ES3_2_compatibility
static GLboolean _glewInit_GL_ARB_ES3_2_compatibility ()
{
GLboolean r = GL_FALSE;
r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_ES3_2_compatibility */
#ifdef GL_ARB_base_instance
static GLboolean _glewInit_GL_ARB_base_instance ()
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r;
r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r;
r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r;
return r;
}
#endif /* GL_ARB_base_instance */
#ifdef GL_ARB_bindless_texture
static GLboolean _glewInit_GL_ARB_bindless_texture ()
{
GLboolean r = GL_FALSE;
r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r;
r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r;
r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r;
r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r;
r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r;
r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r;
r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r;
r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r;
r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r;
r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r;
r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r;
r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r;
r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r;
r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r;
r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r;
r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_bindless_texture */
#ifdef GL_ARB_blend_func_extended
static GLboolean _glewInit_GL_ARB_blend_func_extended ()
{
GLboolean r = GL_FALSE;
r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r;
r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r;
return r;
}
#endif /* GL_ARB_blend_func_extended */
#ifdef GL_ARB_buffer_storage
static GLboolean _glewInit_GL_ARB_buffer_storage ()
{
GLboolean r = GL_FALSE;
r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r;
return r;
}
#endif /* GL_ARB_buffer_storage */
#ifdef GL_ARB_cl_event
static GLboolean _glewInit_GL_ARB_cl_event ()
{
GLboolean r = GL_FALSE;
r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_cl_event */
#ifdef GL_ARB_clear_buffer_object
static GLboolean _glewInit_GL_ARB_clear_buffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r;
r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r;
r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r;
r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r;
return r;
}
#endif /* GL_ARB_clear_buffer_object */
#ifdef GL_ARB_clear_texture
static GLboolean _glewInit_GL_ARB_clear_texture ()
{
GLboolean r = GL_FALSE;
r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r;
r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r;
return r;
}
#endif /* GL_ARB_clear_texture */
#ifdef GL_ARB_clip_control
static GLboolean _glewInit_GL_ARB_clip_control ()
{
GLboolean r = GL_FALSE;
r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r;
return r;
}
#endif /* GL_ARB_clip_control */
#ifdef GL_ARB_color_buffer_float
static GLboolean _glewInit_GL_ARB_color_buffer_float ()
{
GLboolean r = GL_FALSE;
r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_color_buffer_float */
#ifdef GL_ARB_compute_shader
static GLboolean _glewInit_GL_ARB_compute_shader ()
{
GLboolean r = GL_FALSE;
r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r;
r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r;
return r;
}
#endif /* GL_ARB_compute_shader */
#ifdef GL_ARB_compute_variable_group_size
static GLboolean _glewInit_GL_ARB_compute_variable_group_size ()
{
GLboolean r = GL_FALSE;
r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_compute_variable_group_size */
#ifdef GL_ARB_copy_buffer
static GLboolean _glewInit_GL_ARB_copy_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r;
return r;
}
#endif /* GL_ARB_copy_buffer */
#ifdef GL_ARB_copy_image
static GLboolean _glewInit_GL_ARB_copy_image ()
{
GLboolean r = GL_FALSE;
r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r;
return r;
}
#endif /* GL_ARB_copy_image */
#ifdef GL_ARB_debug_output
static GLboolean _glewInit_GL_ARB_debug_output ()
{
GLboolean r = GL_FALSE;
r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r;
r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r;
r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r;
r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_debug_output */
#ifdef GL_ARB_direct_state_access
static GLboolean _glewInit_GL_ARB_direct_state_access ()
{
GLboolean r = GL_FALSE;
r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r;
r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r;
r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r;
r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r;
r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r;
r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r;
r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r;
r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r;
r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r;
r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r;
r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r;
r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r;
r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r;
r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r;
r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r;
r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r;
r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r;
r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r;
r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r;
r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r;
r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r;
r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r;
r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r;
r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r;
r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r;
r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r;
r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r;
r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r;
r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r;
r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r;
r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r;
r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r;
r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r;
r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r;
r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r;
r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r;
r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r;
r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r;
r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r;
r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r;
r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r;
r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r;
r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r;
r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r;
r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r;
r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r;
r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r;
r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r;
r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r;
r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r;
r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r;
r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r;
r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r;
r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r;
r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r;
r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r;
r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r;
r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r;
r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r;
r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r;
r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r;
r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r;
r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r;
r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r;
r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r;
r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r;
r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r;
r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r;
r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r;
r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r;
r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r;
r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r;
r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r;
r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r;
r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r;
r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r;
r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r;
r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r;
r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r;
r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r;
r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r;
r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r;
r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r;
r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r;
r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r;
r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r;
r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r;
r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r;
r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r;
r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r;
r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r;
r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r;
r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r;
r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r;
r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r;
r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r;
r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r;
return r;
}
#endif /* GL_ARB_direct_state_access */
#ifdef GL_ARB_draw_buffers
static GLboolean _glewInit_GL_ARB_draw_buffers ()
{
GLboolean r = GL_FALSE;
r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_draw_buffers */
#ifdef GL_ARB_draw_buffers_blend
static GLboolean _glewInit_GL_ARB_draw_buffers_blend ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r;
r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r;
r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r;
r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_draw_buffers_blend */
#ifdef GL_ARB_draw_elements_base_vertex
static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex ()
{
GLboolean r = GL_FALSE;
r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r;
r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r;
r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r;
r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r;
return r;
}
#endif /* GL_ARB_draw_elements_base_vertex */
#ifdef GL_ARB_draw_indirect
static GLboolean _glewInit_GL_ARB_draw_indirect ()
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r;
r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r;
return r;
}
#endif /* GL_ARB_draw_indirect */
#ifdef GL_ARB_framebuffer_no_attachments
static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r;
r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r;
r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r;
r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r;
return r;
}
#endif /* GL_ARB_framebuffer_no_attachments */
#ifdef GL_ARB_framebuffer_object
static GLboolean _glewInit_GL_ARB_framebuffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;
return r;
}
#endif /* GL_ARB_framebuffer_object */
#ifdef GL_ARB_geometry_shader4
static GLboolean _glewInit_GL_ARB_geometry_shader4 ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_geometry_shader4 */
#ifdef GL_ARB_get_program_binary
static GLboolean _glewInit_GL_ARB_get_program_binary ()
{
GLboolean r = GL_FALSE;
r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r;
r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r;
r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r;
return r;
}
#endif /* GL_ARB_get_program_binary */
#ifdef GL_ARB_get_texture_sub_image
static GLboolean _glewInit_GL_ARB_get_texture_sub_image ()
{
GLboolean r = GL_FALSE;
r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r;
r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r;
return r;
}
#endif /* GL_ARB_get_texture_sub_image */
#ifdef GL_ARB_gl_spirv
static GLboolean _glewInit_GL_ARB_gl_spirv ()
{
GLboolean r = GL_FALSE;
r = ((glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShaderARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_gl_spirv */
#ifdef GL_ARB_gpu_shader_fp64
static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 ()
{
GLboolean r = GL_FALSE;
r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r;
r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r;
r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r;
r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r;
r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r;
r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r;
r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r;
r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r;
r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r;
r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r;
r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r;
r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r;
r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r;
r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r;
r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r;
r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r;
r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r;
r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_gpu_shader_fp64 */
#ifdef GL_ARB_gpu_shader_int64
static GLboolean _glewInit_GL_ARB_gpu_shader_int64 ()
{
GLboolean r = GL_FALSE;
r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r;
r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r;
r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r;
r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r;
r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r;
r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r;
r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r;
r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r;
r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r;
r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r;
r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r;
r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r;
r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r;
r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r;
r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r;
r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r;
r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r;
r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r;
r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r;
r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r;
r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r;
r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r;
r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r;
r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r;
r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r;
r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r;
r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r;
r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r;
r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r;
r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r;
r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r;
r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r;
r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r;
r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r;
r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r;
r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_gpu_shader_int64 */
#ifdef GL_ARB_imaging
static GLboolean _glewInit_GL_ARB_imaging ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
return r;
}
#endif /* GL_ARB_imaging */
#ifdef GL_ARB_indirect_parameters
static GLboolean _glewInit_GL_ARB_indirect_parameters ()
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r;
r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_indirect_parameters */
#ifdef GL_ARB_instanced_arrays
static GLboolean _glewInit_GL_ARB_instanced_arrays ()
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_instanced_arrays */
#ifdef GL_ARB_internalformat_query
static GLboolean _glewInit_GL_ARB_internalformat_query ()
{
GLboolean r = GL_FALSE;
r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r;
return r;
}
#endif /* GL_ARB_internalformat_query */
#ifdef GL_ARB_internalformat_query2
static GLboolean _glewInit_GL_ARB_internalformat_query2 ()
{
GLboolean r = GL_FALSE;
r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r;
return r;
}
#endif /* GL_ARB_internalformat_query2 */
#ifdef GL_ARB_invalidate_subdata
static GLboolean _glewInit_GL_ARB_invalidate_subdata ()
{
GLboolean r = GL_FALSE;
r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r;
r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r;
r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r;
r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r;
r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r;
r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r;
return r;
}
#endif /* GL_ARB_invalidate_subdata */
#ifdef GL_ARB_map_buffer_range
static GLboolean _glewInit_GL_ARB_map_buffer_range ()
{
GLboolean r = GL_FALSE;
r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;
return r;
}
#endif /* GL_ARB_map_buffer_range */
#ifdef GL_ARB_matrix_palette
static GLboolean _glewInit_GL_ARB_matrix_palette ()
{
GLboolean r = GL_FALSE;
r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_matrix_palette */
#ifdef GL_ARB_multi_bind
static GLboolean _glewInit_GL_ARB_multi_bind ()
{
GLboolean r = GL_FALSE;
r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r;
r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r;
r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r;
r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r;
r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r;
r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r;
return r;
}
#endif /* GL_ARB_multi_bind */
#ifdef GL_ARB_multi_draw_indirect
static GLboolean _glewInit_GL_ARB_multi_draw_indirect ()
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r;
r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r;
return r;
}
#endif /* GL_ARB_multi_draw_indirect */
#ifdef GL_ARB_multisample
static GLboolean _glewInit_GL_ARB_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_multisample */
#ifdef GL_ARB_multitexture
static GLboolean _glewInit_GL_ARB_multitexture ()
{
GLboolean r = GL_FALSE;
r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_multitexture */
#ifdef GL_ARB_occlusion_query
static GLboolean _glewInit_GL_ARB_occlusion_query ()
{
GLboolean r = GL_FALSE;
r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_occlusion_query */
#ifdef GL_ARB_parallel_shader_compile
static GLboolean _glewInit_GL_ARB_parallel_shader_compile ()
{
GLboolean r = GL_FALSE;
r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_parallel_shader_compile */
#ifdef GL_ARB_point_parameters
static GLboolean _glewInit_GL_ARB_point_parameters ()
{
GLboolean r = GL_FALSE;
r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_point_parameters */
#ifdef GL_ARB_polygon_offset_clamp
static GLboolean _glewInit_GL_ARB_polygon_offset_clamp ()
{
GLboolean r = GL_FALSE;
r = ((glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClamp")) == NULL) || r;
return r;
}
#endif /* GL_ARB_polygon_offset_clamp */
#ifdef GL_ARB_program_interface_query
static GLboolean _glewInit_GL_ARB_program_interface_query ()
{
GLboolean r = GL_FALSE;
r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r;
r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r;
r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r;
r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r;
r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r;
r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_program_interface_query */
#ifdef GL_ARB_provoking_vertex
static GLboolean _glewInit_GL_ARB_provoking_vertex ()
{
GLboolean r = GL_FALSE;
r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r;
return r;
}
#endif /* GL_ARB_provoking_vertex */
#ifdef GL_ARB_robustness
static GLboolean _glewInit_GL_ARB_robustness ()
{
GLboolean r = GL_FALSE;
r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r;
r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r;
r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r;
r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r;
r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r;
r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r;
r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r;
r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r;
r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r;
r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r;
r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r;
r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r;
r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r;
r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r;
r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r;
r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r;
r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r;
r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r;
r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r;
r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_robustness */
#ifdef GL_ARB_sample_locations
static GLboolean _glewInit_GL_ARB_sample_locations ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r;
r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_sample_locations */
#ifdef GL_ARB_sample_shading
static GLboolean _glewInit_GL_ARB_sample_shading ()
{
GLboolean r = GL_FALSE;
r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_sample_shading */
#ifdef GL_ARB_sampler_objects
static GLboolean _glewInit_GL_ARB_sampler_objects ()
{
GLboolean r = GL_FALSE;
r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r;
r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r;
r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r;
r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r;
r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r;
r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r;
r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r;
r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r;
r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r;
r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r;
r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r;
r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r;
r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r;
r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_sampler_objects */
#ifdef GL_ARB_separate_shader_objects
static GLboolean _glewInit_GL_ARB_separate_shader_objects ()
{
GLboolean r = GL_FALSE;
r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r;
r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r;
r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r;
r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r;
r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r;
r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r;
r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r;
r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r;
r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r;
r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r;
r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r;
r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r;
r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r;
r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r;
r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r;
r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r;
r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r;
r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r;
r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r;
r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r;
r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r;
r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r;
r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r;
r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r;
r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r;
r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r;
r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r;
r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r;
r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r;
r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r;
r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r;
r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r;
r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r;
r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r;
r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r;
r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r;
r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r;
r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r;
r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r;
r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r;
r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r;
r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r;
r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r;
r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r;
r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r;
r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r;
r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r;
r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r;
r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r;
r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r;
r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r;
r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r;
r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r;
r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r;
r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r;
r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r;
r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r;
r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r;
r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r;
r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r;
return r;
}
#endif /* GL_ARB_separate_shader_objects */
#ifdef GL_ARB_shader_atomic_counters
static GLboolean _glewInit_GL_ARB_shader_atomic_counters ()
{
GLboolean r = GL_FALSE;
r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_shader_atomic_counters */
#ifdef GL_ARB_shader_image_load_store
static GLboolean _glewInit_GL_ARB_shader_image_load_store ()
{
GLboolean r = GL_FALSE;
r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r;
r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r;
return r;
}
#endif /* GL_ARB_shader_image_load_store */
#ifdef GL_ARB_shader_objects
static GLboolean _glewInit_GL_ARB_shader_objects ()
{
GLboolean r = GL_FALSE;
r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_shader_objects */
#ifdef GL_ARB_shader_storage_buffer_object
static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r;
return r;
}
#endif /* GL_ARB_shader_storage_buffer_object */
#ifdef GL_ARB_shader_subroutine
static GLboolean _glewInit_GL_ARB_shader_subroutine ()
{
GLboolean r = GL_FALSE;
r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r;
r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r;
r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r;
r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r;
r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r;
r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r;
r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r;
r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_shader_subroutine */
#ifdef GL_ARB_shading_language_include
static GLboolean _glewInit_GL_ARB_shading_language_include ()
{
GLboolean r = GL_FALSE;
r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r;
r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r;
r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r;
r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r;
r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r;
r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_shading_language_include */
#ifdef GL_ARB_sparse_buffer
static GLboolean _glewInit_GL_ARB_sparse_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_sparse_buffer */
#ifdef GL_ARB_sparse_texture
static GLboolean _glewInit_GL_ARB_sparse_texture ()
{
GLboolean r = GL_FALSE;
r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_sparse_texture */
#ifdef GL_ARB_sync
static GLboolean _glewInit_GL_ARB_sync ()
{
GLboolean r = GL_FALSE;
r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r;
r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r;
r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r;
r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r;
r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r;
r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r;
r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r;
return r;
}
#endif /* GL_ARB_sync */
#ifdef GL_ARB_tessellation_shader
static GLboolean _glewInit_GL_ARB_tessellation_shader ()
{
GLboolean r = GL_FALSE;
r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r;
r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r;
return r;
}
#endif /* GL_ARB_tessellation_shader */
#ifdef GL_ARB_texture_barrier
static GLboolean _glewInit_GL_ARB_texture_barrier ()
{
GLboolean r = GL_FALSE;
r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_barrier */
#ifdef GL_ARB_texture_buffer_object
static GLboolean _glewInit_GL_ARB_texture_buffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_buffer_object */
#ifdef GL_ARB_texture_buffer_range
static GLboolean _glewInit_GL_ARB_texture_buffer_range ()
{
GLboolean r = GL_FALSE;
r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r;
r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_buffer_range */
#ifdef GL_ARB_texture_compression
static GLboolean _glewInit_GL_ARB_texture_compression ()
{
GLboolean r = GL_FALSE;
r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_compression */
#ifdef GL_ARB_texture_multisample
static GLboolean _glewInit_GL_ARB_texture_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r;
r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r;
r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r;
r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_multisample */
#ifdef GL_ARB_texture_storage
static GLboolean _glewInit_GL_ARB_texture_storage ()
{
GLboolean r = GL_FALSE;
r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r;
r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r;
r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_storage */
#ifdef GL_ARB_texture_storage_multisample
static GLboolean _glewInit_GL_ARB_texture_storage_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r;
r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r;
r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r;
r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_storage_multisample */
#ifdef GL_ARB_texture_view
static GLboolean _glewInit_GL_ARB_texture_view ()
{
GLboolean r = GL_FALSE;
r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_view */
#ifdef GL_ARB_timer_query
static GLboolean _glewInit_GL_ARB_timer_query ()
{
GLboolean r = GL_FALSE;
r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r;
r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r;
r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r;
return r;
}
#endif /* GL_ARB_timer_query */
#ifdef GL_ARB_transform_feedback2
static GLboolean _glewInit_GL_ARB_transform_feedback2 ()
{
GLboolean r = GL_FALSE;
r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r;
r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r;
r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r;
r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r;
r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r;
r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r;
r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r;
return r;
}
#endif /* GL_ARB_transform_feedback2 */
#ifdef GL_ARB_transform_feedback3
static GLboolean _glewInit_GL_ARB_transform_feedback3 ()
{
GLboolean r = GL_FALSE;
r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r;
r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r;
r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r;
r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_transform_feedback3 */
#ifdef GL_ARB_transform_feedback_instanced
static GLboolean _glewInit_GL_ARB_transform_feedback_instanced ()
{
GLboolean r = GL_FALSE;
r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r;
r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r;
return r;
}
#endif /* GL_ARB_transform_feedback_instanced */
#ifdef GL_ARB_transpose_matrix
static GLboolean _glewInit_GL_ARB_transpose_matrix ()
{
GLboolean r = GL_FALSE;
r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_transpose_matrix */
#ifdef GL_ARB_uniform_buffer_object
static GLboolean _glewInit_GL_ARB_uniform_buffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r;
r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r;
r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r;
r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r;
r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r;
r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r;
r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r;
return r;
}
#endif /* GL_ARB_uniform_buffer_object */
#ifdef GL_ARB_vertex_array_object
static GLboolean _glewInit_GL_ARB_vertex_array_object ()
{
GLboolean r = GL_FALSE;
r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_array_object */
#ifdef GL_ARB_vertex_attrib_64bit
static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit ()
{
GLboolean r = GL_FALSE;
r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r;
r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r;
r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r;
r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r;
r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r;
r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r;
r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r;
r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r;
r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r;
r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_attrib_64bit */
#ifdef GL_ARB_vertex_attrib_binding
static GLboolean _glewInit_GL_ARB_vertex_attrib_binding ()
{
GLboolean r = GL_FALSE;
r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r;
r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r;
r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r;
r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r;
r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r;
r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r;
r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r;
r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_attrib_binding */
#ifdef GL_ARB_vertex_blend
static GLboolean _glewInit_GL_ARB_vertex_blend ()
{
GLboolean r = GL_FALSE;
r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_blend */
#ifdef GL_ARB_vertex_buffer_object
static GLboolean _glewInit_GL_ARB_vertex_buffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_buffer_object */
#ifdef GL_ARB_vertex_program
static GLboolean _glewInit_GL_ARB_vertex_program ()
{
GLboolean r = GL_FALSE;
r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_program */
#ifdef GL_ARB_vertex_shader
static GLboolean _glewInit_GL_ARB_vertex_shader ()
{
GLboolean r = GL_FALSE;
r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_shader */
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev ()
{
GLboolean r = GL_FALSE;
r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r;
r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r;
r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r;
r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r;
r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r;
r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r;
r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r;
r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r;
r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r;
r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r;
r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r;
r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r;
r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r;
r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r;
r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r;
r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r;
r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r;
r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r;
r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r;
r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r;
r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r;
r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r;
r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r;
r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r;
r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r;
r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r;
r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r;
r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r;
r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r;
r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r;
r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r;
r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r;
r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r;
r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r;
r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r;
r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r;
r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r;
r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
#ifdef GL_ARB_viewport_array
static GLboolean _glewInit_GL_ARB_viewport_array ()
{
GLboolean r = GL_FALSE;
r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r;
r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r;
r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r;
r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r;
r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r;
r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r;
r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r;
r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r;
r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r;
r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_viewport_array */
#ifdef GL_ARB_window_pos
static GLboolean _glewInit_GL_ARB_window_pos ()
{
GLboolean r = GL_FALSE;
r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_window_pos */
#ifdef GL_ATI_draw_buffers
static GLboolean _glewInit_GL_ATI_draw_buffers ()
{
GLboolean r = GL_FALSE;
r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_draw_buffers */
#ifdef GL_ATI_element_array
static GLboolean _glewInit_GL_ATI_element_array ()
{
GLboolean r = GL_FALSE;
r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_element_array */
#ifdef GL_ATI_envmap_bumpmap
static GLboolean _glewInit_GL_ATI_envmap_bumpmap ()
{
GLboolean r = GL_FALSE;
r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_envmap_bumpmap */
#ifdef GL_ATI_fragment_shader
static GLboolean _glewInit_GL_ATI_fragment_shader ()
{
GLboolean r = GL_FALSE;
r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_fragment_shader */
#ifdef GL_ATI_map_object_buffer
static GLboolean _glewInit_GL_ATI_map_object_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_map_object_buffer */
#ifdef GL_ATI_pn_triangles
static GLboolean _glewInit_GL_ATI_pn_triangles ()
{
GLboolean r = GL_FALSE;
r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_pn_triangles */
#ifdef GL_ATI_separate_stencil
static GLboolean _glewInit_GL_ATI_separate_stencil ()
{
GLboolean r = GL_FALSE;
r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_separate_stencil */
#ifdef GL_ATI_vertex_array_object
static GLboolean _glewInit_GL_ATI_vertex_array_object ()
{
GLboolean r = GL_FALSE;
r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_vertex_array_object */
#ifdef GL_ATI_vertex_attrib_array_object
static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object ()
{
GLboolean r = GL_FALSE;
r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_vertex_attrib_array_object */
#ifdef GL_ATI_vertex_streams
static GLboolean _glewInit_GL_ATI_vertex_streams ()
{
GLboolean r = GL_FALSE;
r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r;
r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r;
r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r;
r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r;
r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r;
r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r;
r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r;
r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r;
r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_vertex_streams */
#ifdef GL_EXT_base_instance
static GLboolean _glewInit_GL_EXT_base_instance ()
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstanceEXT")) == NULL) || r;
r = ((glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstanceEXT")) == NULL) || r;
r = ((glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstanceEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_base_instance */
#ifdef GL_EXT_bindable_uniform
static GLboolean _glewInit_GL_EXT_bindable_uniform ()
{
GLboolean r = GL_FALSE;
r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_bindable_uniform */
#ifdef GL_EXT_blend_color
static GLboolean _glewInit_GL_EXT_blend_color ()
{
GLboolean r = GL_FALSE;
r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_blend_color */
#ifdef GL_EXT_blend_equation_separate
static GLboolean _glewInit_GL_EXT_blend_equation_separate ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_blend_equation_separate */
#ifdef GL_EXT_blend_func_extended
static GLboolean _glewInit_GL_EXT_blend_func_extended ()
{
GLboolean r = GL_FALSE;
r = ((glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexedEXT")) == NULL) || r;
r = ((glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndexEXT")) == NULL) || r;
r = ((glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndexEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_blend_func_extended */
#ifdef GL_EXT_blend_func_separate
static GLboolean _glewInit_GL_EXT_blend_func_separate ()
{
GLboolean r = GL_FALSE;
r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_blend_func_separate */
#ifdef GL_EXT_blend_minmax
static GLboolean _glewInit_GL_EXT_blend_minmax ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_blend_minmax */
#ifdef GL_EXT_buffer_storage
static GLboolean _glewInit_GL_EXT_buffer_storage ()
{
GLboolean r = GL_FALSE;
r = ((glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageEXT")) == NULL) || r;
r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_buffer_storage */
#ifdef GL_EXT_clear_texture
static GLboolean _glewInit_GL_EXT_clear_texture ()
{
GLboolean r = GL_FALSE;
r = ((glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexImageEXT")) == NULL) || r;
r = ((glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImageEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_clear_texture */
#ifdef GL_EXT_color_subtable
static GLboolean _glewInit_GL_EXT_color_subtable ()
{
GLboolean r = GL_FALSE;
r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_color_subtable */
#ifdef GL_EXT_compiled_vertex_array
static GLboolean _glewInit_GL_EXT_compiled_vertex_array ()
{
GLboolean r = GL_FALSE;
r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_compiled_vertex_array */
#ifdef GL_EXT_convolution
static GLboolean _glewInit_GL_EXT_convolution ()
{
GLboolean r = GL_FALSE;
r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_convolution */
#ifdef GL_EXT_coordinate_frame
static GLboolean _glewInit_GL_EXT_coordinate_frame ()
{
GLboolean r = GL_FALSE;
r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_coordinate_frame */
#ifdef GL_EXT_copy_image
static GLboolean _glewInit_GL_EXT_copy_image ()
{
GLboolean r = GL_FALSE;
r = ((glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_copy_image */
#ifdef GL_EXT_copy_texture
static GLboolean _glewInit_GL_EXT_copy_texture ()
{
GLboolean r = GL_FALSE;
r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_copy_texture */
#ifdef GL_EXT_cull_vertex
static GLboolean _glewInit_GL_EXT_cull_vertex ()
{
GLboolean r = GL_FALSE;
r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_cull_vertex */
#ifdef GL_EXT_debug_label
static GLboolean _glewInit_GL_EXT_debug_label ()
{
GLboolean r = GL_FALSE;
r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r;
r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_debug_label */
#ifdef GL_EXT_debug_marker
static GLboolean _glewInit_GL_EXT_debug_marker ()
{
GLboolean r = GL_FALSE;
r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r;
r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r;
r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_debug_marker */
#ifdef GL_EXT_depth_bounds_test
static GLboolean _glewInit_GL_EXT_depth_bounds_test ()
{
GLboolean r = GL_FALSE;
r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_depth_bounds_test */
#ifdef GL_EXT_direct_state_access
static GLboolean _glewInit_GL_EXT_direct_state_access ()
{
GLboolean r = GL_FALSE;
r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r;
r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r;
r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r;
r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r;
r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r;
r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r;
r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r;
r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r;
r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r;
r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r;
r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r;
r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r;
r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r;
r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r;
r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r;
r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r;
r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r;
r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r;
r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r;
r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r;
r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r;
r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r;
r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r;
r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r;
r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_direct_state_access */
#ifdef GL_EXT_discard_framebuffer
static GLboolean _glewInit_GL_EXT_discard_framebuffer ()
{
GLboolean r = GL_FALSE;
r = ((glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glDiscardFramebufferEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_discard_framebuffer */
#ifdef GL_EXT_draw_buffers
static GLboolean _glewInit_GL_EXT_draw_buffers ()
{
GLboolean r = GL_FALSE;
r = ((glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_draw_buffers */
#ifdef GL_EXT_draw_buffers2
static GLboolean _glewInit_GL_EXT_draw_buffers2 ()
{
GLboolean r = GL_FALSE;
r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_draw_buffers2 */
#ifdef GL_EXT_draw_buffers_indexed
static GLboolean _glewInit_GL_EXT_draw_buffers_indexed ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiEXT")) == NULL) || r;
r = ((glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiEXT")) == NULL) || r;
r = ((glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiEXT")) == NULL) || r;
r = ((glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciEXT")) == NULL) || r;
r = ((glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskiEXT")) == NULL) || r;
r = ((glDisableiEXT = (PFNGLDISABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableiEXT")) == NULL) || r;
r = ((glEnableiEXT = (PFNGLENABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableiEXT")) == NULL) || r;
r = ((glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_draw_buffers_indexed */
#ifdef GL_EXT_draw_elements_base_vertex
static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex ()
{
GLboolean r = GL_FALSE;
r = ((glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertexEXT")) == NULL) || r;
r = ((glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexEXT")) == NULL) || r;
r = ((glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertexEXT")) == NULL) || r;
r = ((glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertexEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_draw_elements_base_vertex */
#ifdef GL_EXT_draw_instanced
static GLboolean _glewInit_GL_EXT_draw_instanced ()
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_draw_instanced */
#ifdef GL_EXT_draw_range_elements
static GLboolean _glewInit_GL_EXT_draw_range_elements ()
{
GLboolean r = GL_FALSE;
r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_draw_range_elements */
#ifdef GL_EXT_external_buffer
static GLboolean _glewInit_GL_EXT_external_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageExternalEXT")) == NULL) || r;
r = ((glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageExternalEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_external_buffer */
#ifdef GL_EXT_fog_coord
static GLboolean _glewInit_GL_EXT_fog_coord ()
{
GLboolean r = GL_FALSE;
r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_fog_coord */
#ifdef GL_EXT_fragment_lighting
static GLboolean _glewInit_GL_EXT_fragment_lighting ()
{
GLboolean r = GL_FALSE;
r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_fragment_lighting */
#ifdef GL_EXT_framebuffer_blit
static GLboolean _glewInit_GL_EXT_framebuffer_blit ()
{
GLboolean r = GL_FALSE;
r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_framebuffer_blit */
#ifdef GL_EXT_framebuffer_multisample
static GLboolean _glewInit_GL_EXT_framebuffer_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_framebuffer_multisample */
#ifdef GL_EXT_framebuffer_object
static GLboolean _glewInit_GL_EXT_framebuffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_framebuffer_object */
#ifdef GL_EXT_geometry_shader4
static GLboolean _glewInit_GL_EXT_geometry_shader4 ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_geometry_shader4 */
#ifdef GL_EXT_gpu_program_parameters
static GLboolean _glewInit_GL_EXT_gpu_program_parameters ()
{
GLboolean r = GL_FALSE;
r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_gpu_program_parameters */
#ifdef GL_EXT_gpu_shader4
static GLboolean _glewInit_GL_EXT_gpu_shader4 ()
{
GLboolean r = GL_FALSE;
r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_gpu_shader4 */
#ifdef GL_EXT_histogram
static GLboolean _glewInit_GL_EXT_histogram ()
{
GLboolean r = GL_FALSE;
r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_histogram */
#ifdef GL_EXT_index_func
static GLboolean _glewInit_GL_EXT_index_func ()
{
GLboolean r = GL_FALSE;
r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_index_func */
#ifdef GL_EXT_index_material
static GLboolean _glewInit_GL_EXT_index_material ()
{
GLboolean r = GL_FALSE;
r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_index_material */
#ifdef GL_EXT_instanced_arrays
static GLboolean _glewInit_GL_EXT_instanced_arrays ()
{
GLboolean r = GL_FALSE;
r = ((glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_instanced_arrays */
#ifdef GL_EXT_light_texture
static GLboolean _glewInit_GL_EXT_light_texture ()
{
GLboolean r = GL_FALSE;
r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_light_texture */
#ifdef GL_EXT_map_buffer_range
static GLboolean _glewInit_GL_EXT_map_buffer_range ()
{
GLboolean r = GL_FALSE;
r = ((glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeEXT")) == NULL) || r;
r = ((glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRangeEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_map_buffer_range */
#ifdef GL_EXT_memory_object
static GLboolean _glewInit_GL_EXT_memory_object ()
{
GLboolean r = GL_FALSE;
r = ((glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageMemEXT")) == NULL) || r;
r = ((glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateMemoryObjectsEXT")) == NULL) || r;
r = ((glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteMemoryObjectsEXT")) == NULL) || r;
r = ((glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMemoryObjectParameterivEXT")) == NULL) || r;
r = ((glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytei_vEXT")) == NULL) || r;
r = ((glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytevEXT")) == NULL) || r;
r = ((glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glIsMemoryObjectEXT")) == NULL) || r;
r = ((glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryObjectParameterivEXT")) == NULL) || r;
r = ((glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageMemEXT")) == NULL) || r;
r = ((glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem1DEXT")) == NULL) || r;
r = ((glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DEXT")) == NULL) || r;
r = ((glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DMultisampleEXT")) == NULL) || r;
r = ((glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DEXT")) == NULL) || r;
r = ((glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DMultisampleEXT")) == NULL) || r;
r = ((glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem1DEXT")) == NULL) || r;
r = ((glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DEXT")) == NULL) || r;
r = ((glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DMultisampleEXT")) == NULL) || r;
r = ((glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DEXT")) == NULL) || r;
r = ((glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DMultisampleEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_memory_object */
#ifdef GL_EXT_memory_object_fd
static GLboolean _glewInit_GL_EXT_memory_object_fd ()
{
GLboolean r = GL_FALSE;
r = ((glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryFdEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_memory_object_fd */
#ifdef GL_EXT_memory_object_win32
static GLboolean _glewInit_GL_EXT_memory_object_win32 ()
{
GLboolean r = GL_FALSE;
r = ((glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32HandleEXT")) == NULL) || r;
r = ((glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32NameEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_memory_object_win32 */
#ifdef GL_EXT_multi_draw_arrays
static GLboolean _glewInit_GL_EXT_multi_draw_arrays ()
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_multi_draw_arrays */
#ifdef GL_EXT_multi_draw_indirect
static GLboolean _glewInit_GL_EXT_multi_draw_indirect ()
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectEXT")) == NULL) || r;
r = ((glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_multi_draw_indirect */
#ifdef GL_EXT_multisample
static GLboolean _glewInit_GL_EXT_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_multisample */
#ifdef GL_EXT_multisampled_render_to_texture
static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_multisampled_render_to_texture */
#ifdef GL_EXT_multiview_draw_buffers
static GLboolean _glewInit_GL_EXT_multiview_draw_buffers ()
{
GLboolean r = GL_FALSE;
r = ((glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersIndexedEXT")) == NULL) || r;
r = ((glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_vEXT")) == NULL) || r;
r = ((glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferIndexedEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_multiview_draw_buffers */
#ifdef GL_EXT_paletted_texture
static GLboolean _glewInit_GL_EXT_paletted_texture ()
{
GLboolean r = GL_FALSE;
r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_paletted_texture */
#ifdef GL_EXT_pixel_transform
static GLboolean _glewInit_GL_EXT_pixel_transform ()
{
GLboolean r = GL_FALSE;
r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_pixel_transform */
#ifdef GL_EXT_point_parameters
static GLboolean _glewInit_GL_EXT_point_parameters ()
{
GLboolean r = GL_FALSE;
r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_point_parameters */
#ifdef GL_EXT_polygon_offset
static GLboolean _glewInit_GL_EXT_polygon_offset ()
{
GLboolean r = GL_FALSE;
r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_polygon_offset */
#ifdef GL_EXT_polygon_offset_clamp
static GLboolean _glewInit_GL_EXT_polygon_offset_clamp ()
{
GLboolean r = GL_FALSE;
r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_polygon_offset_clamp */
#ifdef GL_EXT_provoking_vertex
static GLboolean _glewInit_GL_EXT_provoking_vertex ()
{
GLboolean r = GL_FALSE;
r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_provoking_vertex */
#ifdef GL_EXT_raster_multisample
static GLboolean _glewInit_GL_EXT_raster_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r;
r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r;
r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r;
r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_raster_multisample */
#ifdef GL_EXT_scene_marker
static GLboolean _glewInit_GL_EXT_scene_marker ()
{
GLboolean r = GL_FALSE;
r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_scene_marker */
#ifdef GL_EXT_secondary_color
static GLboolean _glewInit_GL_EXT_secondary_color ()
{
GLboolean r = GL_FALSE;
r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_secondary_color */
#ifdef GL_EXT_semaphore
static GLboolean _glewInit_GL_EXT_semaphore ()
{
GLboolean r = GL_FALSE;
r = ((glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteSemaphoresEXT")) == NULL) || r;
r = ((glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSemaphoresEXT")) == NULL) || r;
r = ((glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSemaphoreParameterui64vEXT")) == NULL) || r;
r = ((glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsSemaphoreEXT")) == NULL) || r;
r = ((glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glSemaphoreParameterui64vEXT")) == NULL) || r;
r = ((glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreEXT")) == NULL) || r;
r = ((glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_semaphore */
#ifdef GL_EXT_semaphore_fd
static GLboolean _glewInit_GL_EXT_semaphore_fd ()
{
GLboolean r = GL_FALSE;
r = ((glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreFdEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_semaphore_fd */
#ifdef GL_EXT_semaphore_win32
static GLboolean _glewInit_GL_EXT_semaphore_win32 ()
{
GLboolean r = GL_FALSE;
r = ((glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32HandleEXT")) == NULL) || r;
r = ((glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32NameEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_semaphore_win32 */
#ifdef GL_EXT_separate_shader_objects
static GLboolean _glewInit_GL_EXT_separate_shader_objects ()
{
GLboolean r = GL_FALSE;
r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r;
r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r;
r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_separate_shader_objects */
#ifdef GL_EXT_shader_image_load_store
static GLboolean _glewInit_GL_EXT_shader_image_load_store ()
{
GLboolean r = GL_FALSE;
r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r;
r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_shader_image_load_store */
#ifdef GL_EXT_shader_pixel_local_storage2
static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 ()
{
GLboolean r = GL_FALSE;
r = ((glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearPixelLocalStorageuiEXT")) == NULL) || r;
r = ((glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferPixelLocalStorageSizeEXT")) == NULL) || r;
r = ((glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferPixelLocalStorageSizeEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_shader_pixel_local_storage2 */
#ifdef GL_EXT_sparse_texture
static GLboolean _glewInit_GL_EXT_sparse_texture ()
{
GLboolean r = GL_FALSE;
r = ((glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentEXT")) == NULL) || r;
r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_sparse_texture */
#ifdef GL_EXT_stencil_two_side
static GLboolean _glewInit_GL_EXT_stencil_two_side ()
{
GLboolean r = GL_FALSE;
r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_stencil_two_side */
#ifdef GL_EXT_subtexture
static GLboolean _glewInit_GL_EXT_subtexture ()
{
GLboolean r = GL_FALSE;
r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_subtexture */
#ifdef GL_EXT_texture3D
static GLboolean _glewInit_GL_EXT_texture3D ()
{
GLboolean r = GL_FALSE;
r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture3D */
#ifdef GL_EXT_texture_array
static GLboolean _glewInit_GL_EXT_texture_array ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_array */
#ifdef GL_EXT_texture_buffer_object
static GLboolean _glewInit_GL_EXT_texture_buffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_buffer_object */
#ifdef GL_EXT_texture_integer
static GLboolean _glewInit_GL_EXT_texture_integer ()
{
GLboolean r = GL_FALSE;
r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_integer */
#ifdef GL_EXT_texture_object
static GLboolean _glewInit_GL_EXT_texture_object ()
{
GLboolean r = GL_FALSE;
r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_object */
#ifdef GL_EXT_texture_perturb_normal
static GLboolean _glewInit_GL_EXT_texture_perturb_normal ()
{
GLboolean r = GL_FALSE;
r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_perturb_normal */
#ifdef GL_EXT_texture_storage
static GLboolean _glewInit_GL_EXT_texture_storage ()
{
GLboolean r = GL_FALSE;
r = ((glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1DEXT")) == NULL) || r;
r = ((glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DEXT")) == NULL) || r;
r = ((glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DEXT")) == NULL) || r;
r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r;
r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r;
r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_storage */
#ifdef GL_EXT_texture_view
static GLboolean _glewInit_GL_EXT_texture_view ()
{
GLboolean r = GL_FALSE;
r = ((glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureViewEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_view */
#ifdef GL_EXT_timer_query
static GLboolean _glewInit_GL_EXT_timer_query ()
{
GLboolean r = GL_FALSE;
r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_timer_query */
#ifdef GL_EXT_transform_feedback
static GLboolean _glewInit_GL_EXT_transform_feedback ()
{
GLboolean r = GL_FALSE;
r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_transform_feedback */
#ifdef GL_EXT_vertex_array
static GLboolean _glewInit_GL_EXT_vertex_array ()
{
GLboolean r = GL_FALSE;
r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_vertex_array */
#ifdef GL_EXT_vertex_array_setXXX
static GLboolean _glewInit_GL_EXT_vertex_array_setXXX ()
{
GLboolean r = GL_FALSE;
r = ((glBindArraySetEXT = (PFNGLBINDARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindArraySetEXT")) == NULL) || r;
r = ((glCreateArraySetExt = (PFNGLCREATEARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateArraySetExt")) == NULL) || r;
r = ((glDeleteArraySetsEXT = (PFNGLDELETEARRAYSETSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteArraySetsEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_vertex_array_setXXX */
#ifdef GL_EXT_vertex_attrib_64bit
static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit ()
{
GLboolean r = GL_FALSE;
r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r;
r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r;
r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r;
r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r;
r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r;
r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r;
r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r;
r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r;
r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r;
r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_vertex_attrib_64bit */
#ifdef GL_EXT_vertex_shader
static GLboolean _glewInit_GL_EXT_vertex_shader ()
{
GLboolean r = GL_FALSE;
r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_vertex_shader */
#ifdef GL_EXT_vertex_weighting
static GLboolean _glewInit_GL_EXT_vertex_weighting ()
{
GLboolean r = GL_FALSE;
r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_vertex_weighting */
#ifdef GL_EXT_win32_keyed_mutex
static GLboolean _glewInit_GL_EXT_win32_keyed_mutex ()
{
GLboolean r = GL_FALSE;
r = ((glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glAcquireKeyedMutexWin32EXT")) == NULL) || r;
r = ((glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glReleaseKeyedMutexWin32EXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_win32_keyed_mutex */
#ifdef GL_EXT_window_rectangles
static GLboolean _glewInit_GL_EXT_window_rectangles ()
{
GLboolean r = GL_FALSE;
r = ((glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)glewGetProcAddress((const GLubyte*)"glWindowRectanglesEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_window_rectangles */
#ifdef GL_EXT_x11_sync_object
static GLboolean _glewInit_GL_EXT_x11_sync_object ()
{
GLboolean r = GL_FALSE;
r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_x11_sync_object */
#ifdef GL_GREMEDY_frame_terminator
static GLboolean _glewInit_GL_GREMEDY_frame_terminator ()
{
GLboolean r = GL_FALSE;
r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;
return r;
}
#endif /* GL_GREMEDY_frame_terminator */
#ifdef GL_GREMEDY_string_marker
static GLboolean _glewInit_GL_GREMEDY_string_marker ()
{
GLboolean r = GL_FALSE;
r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
return r;
}
#endif /* GL_GREMEDY_string_marker */
#ifdef GL_HP_image_transform
static GLboolean _glewInit_GL_HP_image_transform ()
{
GLboolean r = GL_FALSE;
r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
return r;
}
#endif /* GL_HP_image_transform */
#ifdef GL_IBM_multimode_draw_arrays
static GLboolean _glewInit_GL_IBM_multimode_draw_arrays ()
{
GLboolean r = GL_FALSE;
r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
return r;
}
#endif /* GL_IBM_multimode_draw_arrays */
#ifdef GL_IBM_vertex_array_lists
static GLboolean _glewInit_GL_IBM_vertex_array_lists ()
{
GLboolean r = GL_FALSE;
r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
return r;
}
#endif /* GL_IBM_vertex_array_lists */
#ifdef GL_INTEL_map_texture
static GLboolean _glewInit_GL_INTEL_map_texture ()
{
GLboolean r = GL_FALSE;
r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r;
r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r;
r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r;
return r;
}
#endif /* GL_INTEL_map_texture */
#ifdef GL_INTEL_parallel_arrays
static GLboolean _glewInit_GL_INTEL_parallel_arrays ()
{
GLboolean r = GL_FALSE;
r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
return r;
}
#endif /* GL_INTEL_parallel_arrays */
#ifdef GL_INTEL_performance_query
static GLboolean _glewInit_GL_INTEL_performance_query ()
{
GLboolean r = GL_FALSE;
r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r;
r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r;
r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r;
r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r;
r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r;
r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r;
r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r;
r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r;
r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r;
r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r;
return r;
}
#endif /* GL_INTEL_performance_query */
#ifdef GL_INTEL_texture_scissor
static GLboolean _glewInit_GL_INTEL_texture_scissor ()
{
GLboolean r = GL_FALSE;
r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
return r;
}
#endif /* GL_INTEL_texture_scissor */
#ifdef GL_KHR_blend_equation_advanced
static GLboolean _glewInit_GL_KHR_blend_equation_advanced ()
{
GLboolean r = GL_FALSE;
r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r;
return r;
}
#endif /* GL_KHR_blend_equation_advanced */
#ifdef GL_KHR_debug
static GLboolean _glewInit_GL_KHR_debug ()
{
GLboolean r = GL_FALSE;
r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r;
r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r;
r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r;
r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r;
r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r;
r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r;
r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r;
r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r;
r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r;
r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r;
return r;
}
#endif /* GL_KHR_debug */
#ifdef GL_KHR_parallel_shader_compile
static GLboolean _glewInit_GL_KHR_parallel_shader_compile ()
{
GLboolean r = GL_FALSE;
r = ((glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsKHR")) == NULL) || r;
return r;
}
#endif /* GL_KHR_parallel_shader_compile */
#ifdef GL_KHR_robustness
static GLboolean _glewInit_GL_KHR_robustness ()
{
GLboolean r = GL_FALSE;
r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r;
r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r;
r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r;
r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r;
return r;
}
#endif /* GL_KHR_robustness */
#ifdef GL_KTX_buffer_region
static GLboolean _glewInit_GL_KTX_buffer_region ()
{
GLboolean r = GL_FALSE;
r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r;
r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r;
r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r;
r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r;
r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r;
return r;
}
#endif /* GL_KTX_buffer_region */
#ifdef GL_MESA_resize_buffers
static GLboolean _glewInit_GL_MESA_resize_buffers ()
{
GLboolean r = GL_FALSE;
r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
return r;
}
#endif /* GL_MESA_resize_buffers */
#ifdef GL_MESA_window_pos
static GLboolean _glewInit_GL_MESA_window_pos ()
{
GLboolean r = GL_FALSE;
r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
return r;
}
#endif /* GL_MESA_window_pos */
#ifdef GL_NVX_conditional_render
static GLboolean _glewInit_GL_NVX_conditional_render ()
{
GLboolean r = GL_FALSE;
r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r;
r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r;
return r;
}
#endif /* GL_NVX_conditional_render */
#ifdef GL_NVX_linked_gpu_multicast
static GLboolean _glewInit_GL_NVX_linked_gpu_multicast ()
{
GLboolean r = GL_FALSE;
r = ((glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUCopyImageSubDataNVX")) == NULL) || r;
r = ((glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUInterlockNVX")) == NULL) || r;
r = ((glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUNamedBufferSubDataNVX")) == NULL) || r;
return r;
}
#endif /* GL_NVX_linked_gpu_multicast */
#ifdef GL_NV_3dvision_settings
static GLboolean _glewInit_GL_NV_3dvision_settings ()
{
GLboolean r = GL_FALSE;
r = ((glStereoParameterfNV = (PFNGLSTEREOPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameterfNV")) == NULL) || r;
r = ((glStereoParameteriNV = (PFNGLSTEREOPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameteriNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_3dvision_settings */
#ifdef GL_NV_bindless_multi_draw_indirect
static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect ()
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r;
r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_bindless_multi_draw_indirect */
#ifdef GL_NV_bindless_multi_draw_indirect_count
static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count ()
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r;
r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_bindless_multi_draw_indirect_count */
#ifdef GL_NV_bindless_texture
static GLboolean _glewInit_GL_NV_bindless_texture ()
{
GLboolean r = GL_FALSE;
r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r;
r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r;
r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r;
r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r;
r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r;
r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r;
r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r;
r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r;
r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r;
r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r;
r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r;
r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r;
r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_bindless_texture */
#ifdef GL_NV_blend_equation_advanced
static GLboolean _glewInit_GL_NV_blend_equation_advanced ()
{
GLboolean r = GL_FALSE;
r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r;
r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_blend_equation_advanced */
#ifdef GL_NV_clip_space_w_scaling
static GLboolean _glewInit_GL_NV_clip_space_w_scaling ()
{
GLboolean r = GL_FALSE;
r = ((glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)glewGetProcAddress((const GLubyte*)"glViewportPositionWScaleNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_clip_space_w_scaling */
#ifdef GL_NV_command_list
static GLboolean _glewInit_GL_NV_command_list ()
{
GLboolean r = GL_FALSE;
r = ((glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCallCommandListNV")) == NULL) || r;
r = ((glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)glewGetProcAddress((const GLubyte*)"glCommandListSegmentsNV")) == NULL) || r;
r = ((glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCompileCommandListNV")) == NULL) || r;
r = ((glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glCreateCommandListsNV")) == NULL) || r;
r = ((glCreateStatesNV = (PFNGLCREATESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateStatesNV")) == NULL) || r;
r = ((glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteCommandListsNV")) == NULL) || r;
r = ((glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteStatesNV")) == NULL) || r;
r = ((glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsAddressNV")) == NULL) || r;
r = ((glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsNV")) == NULL) || r;
r = ((glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesAddressNV")) == NULL) || r;
r = ((glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesNV")) == NULL) || r;
r = ((glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)glewGetProcAddress((const GLubyte*)"glGetCommandHeaderNV")) == NULL) || r;
r = ((glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glGetStageIndexNV")) == NULL) || r;
r = ((glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glIsCommandListNV")) == NULL) || r;
r = ((glIsStateNV = (PFNGLISSTATENVPROC)glewGetProcAddress((const GLubyte*)"glIsStateNV")) == NULL) || r;
r = ((glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)glewGetProcAddress((const GLubyte*)"glListDrawCommandsStatesClientNV")) == NULL) || r;
r = ((glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glStateCaptureNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_command_list */
#ifdef GL_NV_conditional_render
static GLboolean _glewInit_GL_NV_conditional_render ()
{
GLboolean r = GL_FALSE;
r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_conditional_render */
#ifdef GL_NV_conservative_raster
static GLboolean _glewInit_GL_NV_conservative_raster ()
{
GLboolean r = GL_FALSE;
r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_conservative_raster */
#ifdef GL_NV_conservative_raster_dilate
static GLboolean _glewInit_GL_NV_conservative_raster_dilate ()
{
GLboolean r = GL_FALSE;
r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_conservative_raster_dilate */
#ifdef GL_NV_conservative_raster_pre_snap_triangles
static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles ()
{
GLboolean r = GL_FALSE;
r = ((glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameteriNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_conservative_raster_pre_snap_triangles */
#ifdef GL_NV_copy_buffer
static GLboolean _glewInit_GL_NV_copy_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubDataNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_copy_buffer */
#ifdef GL_NV_copy_image
static GLboolean _glewInit_GL_NV_copy_image ()
{
GLboolean r = GL_FALSE;
r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_copy_image */
#ifdef GL_NV_depth_buffer_float
static GLboolean _glewInit_GL_NV_depth_buffer_float ()
{
GLboolean r = GL_FALSE;
r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_depth_buffer_float */
#ifdef GL_NV_draw_buffers
static GLboolean _glewInit_GL_NV_draw_buffers ()
{
GLboolean r = GL_FALSE;
r = ((glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_draw_buffers */
#ifdef GL_NV_draw_instanced
static GLboolean _glewInit_GL_NV_draw_instanced ()
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedNV")) == NULL) || r;
r = ((glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_draw_instanced */
#ifdef GL_NV_draw_texture
static GLboolean _glewInit_GL_NV_draw_texture ()
{
GLboolean r = GL_FALSE;
r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_draw_texture */
#ifdef GL_NV_draw_vulkan_image
static GLboolean _glewInit_GL_NV_draw_vulkan_image ()
{
GLboolean r = GL_FALSE;
r = ((glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glDrawVkImageNV")) == NULL) || r;
r = ((glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)glewGetProcAddress((const GLubyte*)"glGetVkProcAddrNV")) == NULL) || r;
r = ((glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkFenceNV")) == NULL) || r;
r = ((glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkSemaphoreNV")) == NULL) || r;
r = ((glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glWaitVkSemaphoreNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_draw_vulkan_image */
#ifdef GL_NV_evaluators
static GLboolean _glewInit_GL_NV_evaluators ()
{
GLboolean r = GL_FALSE;
r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_evaluators */
#ifdef GL_NV_explicit_multisample
static GLboolean _glewInit_GL_NV_explicit_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_explicit_multisample */
#ifdef GL_NV_fence
static GLboolean _glewInit_GL_NV_fence ()
{
GLboolean r = GL_FALSE;
r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_fence */
#ifdef GL_NV_fragment_coverage_to_color
static GLboolean _glewInit_GL_NV_fragment_coverage_to_color ()
{
GLboolean r = GL_FALSE;
r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_fragment_coverage_to_color */
#ifdef GL_NV_fragment_program
static GLboolean _glewInit_GL_NV_fragment_program ()
{
GLboolean r = GL_FALSE;
r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_fragment_program */
#ifdef GL_NV_framebuffer_blit
static GLboolean _glewInit_GL_NV_framebuffer_blit ()
{
GLboolean r = GL_FALSE;
r = ((glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_framebuffer_blit */
#ifdef GL_NV_framebuffer_multisample
static GLboolean _glewInit_GL_NV_framebuffer_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_framebuffer_multisample */
#ifdef GL_NV_framebuffer_multisample_coverage
static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage ()
{
GLboolean r = GL_FALSE;
r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_framebuffer_multisample_coverage */
#ifdef GL_NV_geometry_program4
static GLboolean _glewInit_GL_NV_geometry_program4 ()
{
GLboolean r = GL_FALSE;
r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_geometry_program4 */
#ifdef GL_NV_gpu_multicast
static GLboolean _glewInit_GL_NV_gpu_multicast ()
{
GLboolean r = GL_FALSE;
r = ((glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBarrierNV")) == NULL) || r;
r = ((glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBlitFramebufferNV")) == NULL) || r;
r = ((glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBufferSubDataNV")) == NULL) || r;
r = ((glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyBufferSubDataNV")) == NULL) || r;
r = ((glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyImageSubDataNV")) == NULL) || r;
r = ((glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastFramebufferSampleLocationsfvNV")) == NULL) || r;
r = ((glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjecti64vNV")) == NULL) || r;
r = ((glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectivNV")) == NULL) || r;
r = ((glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectui64vNV")) == NULL) || r;
r = ((glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectuivNV")) == NULL) || r;
r = ((glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastWaitSyncNV")) == NULL) || r;
r = ((glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)glewGetProcAddress((const GLubyte*)"glRenderGpuMaskNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_gpu_multicast */
#ifdef GL_NV_gpu_program4
static GLboolean _glewInit_GL_NV_gpu_program4 ()
{
GLboolean r = GL_FALSE;
r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_gpu_program4 */
#ifdef GL_NV_gpu_shader5
static GLboolean _glewInit_GL_NV_gpu_shader5 ()
{
GLboolean r = GL_FALSE;
r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r;
r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r;
r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r;
r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r;
r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r;
r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r;
r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r;
r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r;
r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r;
r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r;
r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r;
r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r;
r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r;
r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r;
r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r;
r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r;
r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r;
r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r;
r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r;
r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r;
r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r;
r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r;
r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r;
r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r;
r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r;
r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r;
r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r;
r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r;
r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r;
r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r;
r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r;
r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r;
r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r;
r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_gpu_shader5 */
#ifdef GL_NV_half_float
static GLboolean _glewInit_GL_NV_half_float ()
{
GLboolean r = GL_FALSE;
r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_half_float */
#ifdef GL_NV_instanced_arrays
static GLboolean _glewInit_GL_NV_instanced_arrays ()
{
GLboolean r = GL_FALSE;
r = ((glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_instanced_arrays */
#ifdef GL_NV_internalformat_sample_query
static GLboolean _glewInit_GL_NV_internalformat_sample_query ()
{
GLboolean r = GL_FALSE;
r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_internalformat_sample_query */
#ifdef GL_NV_non_square_matrices
static GLboolean _glewInit_GL_NV_non_square_matrices ()
{
GLboolean r = GL_FALSE;
r = ((glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fvNV")) == NULL) || r;
r = ((glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fvNV")) == NULL) || r;
r = ((glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fvNV")) == NULL) || r;
r = ((glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fvNV")) == NULL) || r;
r = ((glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fvNV")) == NULL) || r;
r = ((glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_non_square_matrices */
#ifdef GL_NV_occlusion_query
static GLboolean _glewInit_GL_NV_occlusion_query ()
{
GLboolean r = GL_FALSE;
r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_occlusion_query */
#ifdef GL_NV_parameter_buffer_object
static GLboolean _glewInit_GL_NV_parameter_buffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_parameter_buffer_object */
#ifdef GL_NV_path_rendering
static GLboolean _glewInit_GL_NV_path_rendering ()
{
GLboolean r = GL_FALSE;
r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r;
r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r;
r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r;
r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r;
r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r;
r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r;
r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r;
r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r;
r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r;
r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r;
r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r;
r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r;
r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r;
r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r;
r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r;
r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r;
r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r;
r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r;
r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r;
r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r;
r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r;
r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r;
r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r;
r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r;
r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r;
r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r;
r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r;
r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r;
r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r;
r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r;
r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r;
r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r;
r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r;
r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r;
r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r;
r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r;
r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r;
r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r;
r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r;
r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r;
r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r;
r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r;
r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r;
r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r;
r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r;
r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r;
r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r;
r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r;
r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r;
r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r;
r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r;
r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r;
r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r;
r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r;
r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r;
r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r;
r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r;
r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r;
r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r;
r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r;
r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r;
r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r;
r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r;
r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_path_rendering */
#ifdef GL_NV_pixel_data_range
static GLboolean _glewInit_GL_NV_pixel_data_range ()
{
GLboolean r = GL_FALSE;
r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_pixel_data_range */
#ifdef GL_NV_point_sprite
static GLboolean _glewInit_GL_NV_point_sprite ()
{
GLboolean r = GL_FALSE;
r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_point_sprite */
#ifdef GL_NV_polygon_mode
static GLboolean _glewInit_GL_NV_polygon_mode ()
{
GLboolean r = GL_FALSE;
r = ((glPolygonModeNV = (PFNGLPOLYGONMODENVPROC)glewGetProcAddress((const GLubyte*)"glPolygonModeNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_polygon_mode */
#ifdef GL_NV_present_video
static GLboolean _glewInit_GL_NV_present_video ()
{
GLboolean r = GL_FALSE;
r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_present_video */
#ifdef GL_NV_primitive_restart
static GLboolean _glewInit_GL_NV_primitive_restart ()
{
GLboolean r = GL_FALSE;
r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_primitive_restart */
#ifdef GL_NV_register_combiners
static GLboolean _glewInit_GL_NV_register_combiners ()
{
GLboolean r = GL_FALSE;
r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_register_combiners */
#ifdef GL_NV_register_combiners2
static GLboolean _glewInit_GL_NV_register_combiners2 ()
{
GLboolean r = GL_FALSE;
r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_register_combiners2 */
#ifdef GL_NV_sample_locations
static GLboolean _glewInit_GL_NV_sample_locations ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r;
r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_sample_locations */
#ifdef GL_NV_shader_buffer_load
static GLboolean _glewInit_GL_NV_shader_buffer_load ()
{
GLboolean r = GL_FALSE;
r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r;
r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r;
r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r;
r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r;
r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r;
r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r;
r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r;
r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r;
r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r;
r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r;
r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r;
r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r;
r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_shader_buffer_load */
#ifdef GL_NV_texture_array
static GLboolean _glewInit_GL_NV_texture_array ()
{
GLboolean r = GL_FALSE;
r = ((glCompressedTexImage3DNV = (PFNGLCOMPRESSEDTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DNV")) == NULL) || r;
r = ((glCompressedTexSubImage3DNV = (PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DNV")) == NULL) || r;
r = ((glCopyTexSubImage3DNV = (PFNGLCOPYTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DNV")) == NULL) || r;
r = ((glFramebufferTextureLayerNV = (PFNGLFRAMEBUFFERTEXTURELAYERNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerNV")) == NULL) || r;
r = ((glTexImage3DNV = (PFNGLTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DNV")) == NULL) || r;
r = ((glTexSubImage3DNV = (PFNGLTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_texture_array */
#ifdef GL_NV_texture_barrier
static GLboolean _glewInit_GL_NV_texture_barrier ()
{
GLboolean r = GL_FALSE;
r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_texture_barrier */
#ifdef GL_NV_texture_multisample
static GLboolean _glewInit_GL_NV_texture_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r;
r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r;
r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r;
r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r;
r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r;
r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_texture_multisample */
#ifdef GL_NV_transform_feedback
static GLboolean _glewInit_GL_NV_transform_feedback ()
{
GLboolean r = GL_FALSE;
r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_transform_feedback */
#ifdef GL_NV_transform_feedback2
static GLboolean _glewInit_GL_NV_transform_feedback2 ()
{
GLboolean r = GL_FALSE;
r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r;
r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r;
r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r;
r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r;
r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r;
r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r;
r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_transform_feedback2 */
#ifdef GL_NV_vdpau_interop
static GLboolean _glewInit_GL_NV_vdpau_interop ()
{
GLboolean r = GL_FALSE;
r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r;
r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r;
r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r;
r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r;
r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r;
r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r;
r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r;
r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r;
r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r;
r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_vdpau_interop */
#ifdef GL_NV_vertex_array_range
static GLboolean _glewInit_GL_NV_vertex_array_range ()
{
GLboolean r = GL_FALSE;
r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_vertex_array_range */
#ifdef GL_NV_vertex_attrib_integer_64bit
static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit ()
{
GLboolean r = GL_FALSE;
r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r;
r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r;
r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r;
r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r;
r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r;
r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r;
r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r;
r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r;
r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r;
r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r;
r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r;
r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r;
r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r;
r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r;
r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r;
r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r;
r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r;
r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r;
r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_vertex_attrib_integer_64bit */
#ifdef GL_NV_vertex_buffer_unified_memory
static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory ()
{
GLboolean r = GL_FALSE;
r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r;
r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r;
r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r;
r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r;
r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r;
r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r;
r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r;
r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r;
r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r;
r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r;
r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r;
r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_vertex_buffer_unified_memory */
#ifdef GL_NV_vertex_program
static GLboolean _glewInit_GL_NV_vertex_program ()
{
GLboolean r = GL_FALSE;
r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_vertex_program */
#ifdef GL_NV_video_capture
static GLboolean _glewInit_GL_NV_video_capture ()
{
GLboolean r = GL_FALSE;
r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r;
r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r;
r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r;
r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r;
r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r;
r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r;
r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r;
r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r;
r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r;
r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r;
r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r;
r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_video_capture */
#ifdef GL_NV_viewport_array
static GLboolean _glewInit_GL_NV_viewport_array ()
{
GLboolean r = GL_FALSE;
r = ((glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayfvNV")) == NULL) || r;
r = ((glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexedfNV")) == NULL) || r;
r = ((glDisableiNV = (PFNGLDISABLEINVPROC)glewGetProcAddress((const GLubyte*)"glDisableiNV")) == NULL) || r;
r = ((glEnableiNV = (PFNGLENABLEINVPROC)glewGetProcAddress((const GLubyte*)"glEnableiNV")) == NULL) || r;
r = ((glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vNV")) == NULL) || r;
r = ((glIsEnablediNV = (PFNGLISENABLEDINVPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediNV")) == NULL) || r;
r = ((glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayvNV")) == NULL) || r;
r = ((glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedNV")) == NULL) || r;
r = ((glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedvNV")) == NULL) || r;
r = ((glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayvNV")) == NULL) || r;
r = ((glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfNV")) == NULL) || r;
r = ((glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_viewport_array */
#ifdef GL_NV_viewport_swizzle
static GLboolean _glewInit_GL_NV_viewport_swizzle ()
{
GLboolean r = GL_FALSE;
r = ((glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)glewGetProcAddress((const GLubyte*)"glViewportSwizzleNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_viewport_swizzle */
#ifdef GL_OVR_multiview
static GLboolean _glewInit_GL_OVR_multiview ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r;
return r;
}
#endif /* GL_OVR_multiview */
#ifdef GL_OVR_multiview_multisampled_render_to_texture
static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultisampleMultiviewOVR")) == NULL) || r;
return r;
}
#endif /* GL_OVR_multiview_multisampled_render_to_texture */
#ifdef GL_QCOM_alpha_test
static GLboolean _glewInit_GL_QCOM_alpha_test ()
{
GLboolean r = GL_FALSE;
r = ((glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncQCOM")) == NULL) || r;
return r;
}
#endif /* GL_QCOM_alpha_test */
#ifdef GL_QCOM_driver_control
static GLboolean _glewInit_GL_QCOM_driver_control ()
{
GLboolean r = GL_FALSE;
r = ((glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glDisableDriverControlQCOM")) == NULL) || r;
r = ((glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glEnableDriverControlQCOM")) == NULL) || r;
r = ((glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlStringQCOM")) == NULL) || r;
r = ((glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlsQCOM")) == NULL) || r;
return r;
}
#endif /* GL_QCOM_driver_control */
#ifdef GL_QCOM_extended_get
static GLboolean _glewInit_GL_QCOM_extended_get ()
{
GLboolean r = GL_FALSE;
r = ((glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBufferPointervQCOM")) == NULL) || r;
r = ((glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBuffersQCOM")) == NULL) || r;
r = ((glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetFramebuffersQCOM")) == NULL) || r;
r = ((glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetRenderbuffersQCOM")) == NULL) || r;
r = ((glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexLevelParameterivQCOM")) == NULL) || r;
r = ((glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexSubImageQCOM")) == NULL) || r;
r = ((glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexturesQCOM")) == NULL) || r;
r = ((glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtTexObjectStateOverrideiQCOM")) == NULL) || r;
return r;
}
#endif /* GL_QCOM_extended_get */
#ifdef GL_QCOM_extended_get2
static GLboolean _glewInit_GL_QCOM_extended_get2 ()
{
GLboolean r = GL_FALSE;
r = ((glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramBinarySourceQCOM")) == NULL) || r;
r = ((glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramsQCOM")) == NULL) || r;
r = ((glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetShadersQCOM")) == NULL) || r;
r = ((glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtIsProgramBinaryQCOM")) == NULL) || r;
return r;
}
#endif /* GL_QCOM_extended_get2 */
#ifdef GL_QCOM_framebuffer_foveated
static GLboolean _glewInit_GL_QCOM_framebuffer_foveated ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationConfigQCOM")) == NULL) || r;
r = ((glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationParametersQCOM")) == NULL) || r;
return r;
}
#endif /* GL_QCOM_framebuffer_foveated */
#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFetchBarrierQCOM")) == NULL) || r;
return r;
}
#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */
#ifdef GL_QCOM_tiled_rendering
static GLboolean _glewInit_GL_QCOM_tiled_rendering ()
{
GLboolean r = GL_FALSE;
r = ((glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glEndTilingQCOM")) == NULL) || r;
r = ((glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glStartTilingQCOM")) == NULL) || r;
return r;
}
#endif /* GL_QCOM_tiled_rendering */
#ifdef GL_REGAL_ES1_0_compatibility
static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility ()
{
GLboolean r = GL_FALSE;
r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r;
r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r;
r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r;
r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r;
r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r;
r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r;
r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r;
r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r;
r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r;
r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r;
r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r;
r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r;
r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r;
r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r;
r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r;
r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r;
r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r;
r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r;
r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r;
r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r;
r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r;
r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r;
r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r;
r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r;
r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r;
r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r;
r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r;
r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r;
r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r;
r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r;
r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r;
return r;
}
#endif /* GL_REGAL_ES1_0_compatibility */
#ifdef GL_REGAL_ES1_1_compatibility
static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility ()
{
GLboolean r = GL_FALSE;
r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r;
r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r;
r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r;
r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r;
r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r;
r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r;
r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r;
r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r;
r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r;
r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r;
r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r;
r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r;
r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r;
return r;
}
#endif /* GL_REGAL_ES1_1_compatibility */
#ifdef GL_REGAL_error_string
static GLboolean _glewInit_GL_REGAL_error_string ()
{
GLboolean r = GL_FALSE;
r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r;
return r;
}
#endif /* GL_REGAL_error_string */
#ifdef GL_REGAL_extension_query
static GLboolean _glewInit_GL_REGAL_extension_query ()
{
GLboolean r = GL_FALSE;
r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r;
r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r;
return r;
}
#endif /* GL_REGAL_extension_query */
#ifdef GL_REGAL_log
static GLboolean _glewInit_GL_REGAL_log ()
{
GLboolean r = GL_FALSE;
r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r;
return r;
}
#endif /* GL_REGAL_log */
#ifdef GL_REGAL_proc_address
static GLboolean _glewInit_GL_REGAL_proc_address ()
{
GLboolean r = GL_FALSE;
r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r;
return r;
}
#endif /* GL_REGAL_proc_address */
#ifdef GL_SGIS_detail_texture
static GLboolean _glewInit_GL_SGIS_detail_texture ()
{
GLboolean r = GL_FALSE;
r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_detail_texture */
#ifdef GL_SGIS_fog_function
static GLboolean _glewInit_GL_SGIS_fog_function ()
{
GLboolean r = GL_FALSE;
r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_fog_function */
#ifdef GL_SGIS_multisample
static GLboolean _glewInit_GL_SGIS_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_multisample */
#ifdef GL_SGIS_multitexture
static GLboolean _glewInit_GL_SGIS_multitexture ()
{
GLboolean r = GL_FALSE;
r = ((glInterleavedTextureCoordSetsSGIS = (PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC)glewGetProcAddress((const GLubyte*)"glInterleavedTextureCoordSetsSGIS")) == NULL) || r;
r = ((glSelectTextureCoordSetSGIS = (PFNGLSELECTTEXTURECOORDSETSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureCoordSetSGIS")) == NULL) || r;
r = ((glSelectTextureSGIS = (PFNGLSELECTTEXTURESGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureSGIS")) == NULL) || r;
r = ((glSelectTextureTransformSGIS = (PFNGLSELECTTEXTURETRANSFORMSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureTransformSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_multitexture */
#ifdef GL_SGIS_shared_multisample
static GLboolean _glewInit_GL_SGIS_shared_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glMultisampleSubRectPosSGIS = (PFNGLMULTISAMPLESUBRECTPOSSGISPROC)glewGetProcAddress((const GLubyte*)"glMultisampleSubRectPosSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_shared_multisample */
#ifdef GL_SGIS_sharpen_texture
static GLboolean _glewInit_GL_SGIS_sharpen_texture ()
{
GLboolean r = GL_FALSE;
r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_sharpen_texture */
#ifdef GL_SGIS_texture4D
static GLboolean _glewInit_GL_SGIS_texture4D ()
{
GLboolean r = GL_FALSE;
r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_texture4D */
#ifdef GL_SGIS_texture_filter4
static GLboolean _glewInit_GL_SGIS_texture_filter4 ()
{
GLboolean r = GL_FALSE;
r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_texture_filter4 */
#ifdef GL_SGIX_async
static GLboolean _glewInit_GL_SGIX_async ()
{
GLboolean r = GL_FALSE;
r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_async */
#ifdef GL_SGIX_datapipe
static GLboolean _glewInit_GL_SGIX_datapipe ()
{
GLboolean r = GL_FALSE;
r = ((glAddressSpace = (PFNGLADDRESSSPACEPROC)glewGetProcAddress((const GLubyte*)"glAddressSpace")) == NULL) || r;
r = ((glDataPipe = (PFNGLDATAPIPEPROC)glewGetProcAddress((const GLubyte*)"glDataPipe")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_datapipe */
#ifdef GL_SGIX_flush_raster
static GLboolean _glewInit_GL_SGIX_flush_raster ()
{
GLboolean r = GL_FALSE;
r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_flush_raster */
#ifdef GL_SGIX_fog_layers
static GLboolean _glewInit_GL_SGIX_fog_layers ()
{
GLboolean r = GL_FALSE;
r = ((glFogLayersSGIX = (PFNGLFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glFogLayersSGIX")) == NULL) || r;
r = ((glGetFogLayersSGIX = (PFNGLGETFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFogLayersSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_fog_layers */
#ifdef GL_SGIX_fog_texture
static GLboolean _glewInit_GL_SGIX_fog_texture ()
{
GLboolean r = GL_FALSE;
r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_fog_texture */
#ifdef GL_SGIX_fragment_specular_lighting
static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting ()
{
GLboolean r = GL_FALSE;
r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_fragment_specular_lighting */
#ifdef GL_SGIX_framezoom
static GLboolean _glewInit_GL_SGIX_framezoom ()
{
GLboolean r = GL_FALSE;
r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_framezoom */
#ifdef GL_SGIX_igloo_interface
static GLboolean _glewInit_GL_SGIX_igloo_interface ()
{
GLboolean r = GL_FALSE;
r = ((glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)glewGetProcAddress((const GLubyte*)"glIglooInterfaceSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_igloo_interface */
#ifdef GL_SGIX_mpeg1
static GLboolean _glewInit_GL_SGIX_mpeg1 ()
{
GLboolean r = GL_FALSE;
r = ((glAllocMPEGPredictorsSGIX = (PFNGLALLOCMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glAllocMPEGPredictorsSGIX")) == NULL) || r;
r = ((glDeleteMPEGPredictorsSGIX = (PFNGLDELETEMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteMPEGPredictorsSGIX")) == NULL) || r;
r = ((glGenMPEGPredictorsSGIX = (PFNGLGENMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenMPEGPredictorsSGIX")) == NULL) || r;
r = ((glGetMPEGParameterfvSGIX = (PFNGLGETMPEGPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterfvSGIX")) == NULL) || r;
r = ((glGetMPEGParameterivSGIX = (PFNGLGETMPEGPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterivSGIX")) == NULL) || r;
r = ((glGetMPEGPredictorSGIX = (PFNGLGETMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGPredictorSGIX")) == NULL) || r;
r = ((glGetMPEGQuantTableubv = (PFNGLGETMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGQuantTableubv")) == NULL) || r;
r = ((glIsMPEGPredictorSGIX = (PFNGLISMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsMPEGPredictorSGIX")) == NULL) || r;
r = ((glMPEGPredictorSGIX = (PFNGLMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glMPEGPredictorSGIX")) == NULL) || r;
r = ((glMPEGQuantTableubv = (PFNGLMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glMPEGQuantTableubv")) == NULL) || r;
r = ((glSwapMPEGPredictorsSGIX = (PFNGLSWAPMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glSwapMPEGPredictorsSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_mpeg1 */
#ifdef GL_SGIX_nonlinear_lighting_pervertex
static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex ()
{
GLboolean r = GL_FALSE;
r = ((glGetNonlinLightfvSGIX = (PFNGLGETNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinLightfvSGIX")) == NULL) || r;
r = ((glGetNonlinMaterialfvSGIX = (PFNGLGETNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinMaterialfvSGIX")) == NULL) || r;
r = ((glNonlinLightfvSGIX = (PFNGLNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinLightfvSGIX")) == NULL) || r;
r = ((glNonlinMaterialfvSGIX = (PFNGLNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinMaterialfvSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_nonlinear_lighting_pervertex */
#ifdef GL_SGIX_pixel_texture
static GLboolean _glewInit_GL_SGIX_pixel_texture ()
{
GLboolean r = GL_FALSE;
r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_pixel_texture */
#ifdef GL_SGIX_polynomial_ffd
static GLboolean _glewInit_GL_SGIX_polynomial_ffd ()
{
GLboolean r = GL_FALSE;
r = ((glDeformSGIX = (PFNGLDEFORMSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeformSGIX")) == NULL) || r;
r = ((glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)glewGetProcAddress((const GLubyte*)"glLoadIdentityDeformationMapSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_polynomial_ffd */
#ifdef GL_SGIX_quad_mesh
static GLboolean _glewInit_GL_SGIX_quad_mesh ()
{
GLboolean r = GL_FALSE;
r = ((glMeshBreadthSGIX = (PFNGLMESHBREADTHSGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshBreadthSGIX")) == NULL) || r;
r = ((glMeshStrideSGIX = (PFNGLMESHSTRIDESGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshStrideSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_quad_mesh */
#ifdef GL_SGIX_reference_plane
static GLboolean _glewInit_GL_SGIX_reference_plane ()
{
GLboolean r = GL_FALSE;
r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_reference_plane */
#ifdef GL_SGIX_sprite
static GLboolean _glewInit_GL_SGIX_sprite ()
{
GLboolean r = GL_FALSE;
r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_sprite */
#ifdef GL_SGIX_tag_sample_buffer
static GLboolean _glewInit_GL_SGIX_tag_sample_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_tag_sample_buffer */
#ifdef GL_SGIX_vector_ops
static GLboolean _glewInit_GL_SGIX_vector_ops ()
{
GLboolean r = GL_FALSE;
r = ((glGetVectorOperationSGIX = (PFNGLGETVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetVectorOperationSGIX")) == NULL) || r;
r = ((glVectorOperationSGIX = (PFNGLVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glVectorOperationSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_vector_ops */
#ifdef GL_SGIX_vertex_array_object
static GLboolean _glewInit_GL_SGIX_vertex_array_object ()
{
GLboolean r = GL_FALSE;
r = ((glAreVertexArraysResidentSGIX = (PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glAreVertexArraysResidentSGIX")) == NULL) || r;
r = ((glBindVertexArraySGIX = (PFNGLBINDVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArraySGIX")) == NULL) || r;
r = ((glDeleteVertexArraysSGIX = (PFNGLDELETEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysSGIX")) == NULL) || r;
r = ((glGenVertexArraysSGIX = (PFNGLGENVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysSGIX")) == NULL) || r;
r = ((glIsVertexArraySGIX = (PFNGLISVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArraySGIX")) == NULL) || r;
r = ((glPrioritizeVertexArraysSGIX = (PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeVertexArraysSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_vertex_array_object */
#ifdef GL_SGI_color_table
static GLboolean _glewInit_GL_SGI_color_table ()
{
GLboolean r = GL_FALSE;
r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
return r;
}
#endif /* GL_SGI_color_table */
#ifdef GL_SGI_fft
static GLboolean _glewInit_GL_SGI_fft ()
{
GLboolean r = GL_FALSE;
r = ((glGetPixelTransformParameterfvSGI = (PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvSGI")) == NULL) || r;
r = ((glGetPixelTransformParameterivSGI = (PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivSGI")) == NULL) || r;
r = ((glPixelTransformParameterfSGI = (PFNGLPIXELTRANSFORMPARAMETERFSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfSGI")) == NULL) || r;
r = ((glPixelTransformParameterfvSGI = (PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvSGI")) == NULL) || r;
r = ((glPixelTransformParameteriSGI = (PFNGLPIXELTRANSFORMPARAMETERISGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriSGI")) == NULL) || r;
r = ((glPixelTransformParameterivSGI = (PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivSGI")) == NULL) || r;
r = ((glPixelTransformSGI = (PFNGLPIXELTRANSFORMSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformSGI")) == NULL) || r;
return r;
}
#endif /* GL_SGI_fft */
#ifdef GL_SUNX_constant_data
static GLboolean _glewInit_GL_SUNX_constant_data ()
{
GLboolean r = GL_FALSE;
r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
return r;
}
#endif /* GL_SUNX_constant_data */
#ifdef GL_SUN_global_alpha
static GLboolean _glewInit_GL_SUN_global_alpha ()
{
GLboolean r = GL_FALSE;
r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
return r;
}
#endif /* GL_SUN_global_alpha */
#ifdef GL_SUN_read_video_pixels
static GLboolean _glewInit_GL_SUN_read_video_pixels ()
{
GLboolean r = GL_FALSE;
r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
return r;
}
#endif /* GL_SUN_read_video_pixels */
#ifdef GL_SUN_triangle_list
static GLboolean _glewInit_GL_SUN_triangle_list ()
{
GLboolean r = GL_FALSE;
r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
return r;
}
#endif /* GL_SUN_triangle_list */
#ifdef GL_SUN_vertex
static GLboolean _glewInit_GL_SUN_vertex ()
{
GLboolean r = GL_FALSE;
r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
return r;
}
#endif /* GL_SUN_vertex */
#ifdef GL_WIN_swap_hint
static GLboolean _glewInit_GL_WIN_swap_hint ()
{
GLboolean r = GL_FALSE;
r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
return r;
}
#endif /* GL_WIN_swap_hint */
/* ------------------------------------------------------------------------- */
static int _glewExtensionCompare(const char *s1, const char *s2)
{
/* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */
while (*s1 || *s2)
{
if (*s1 > *s2)
return 1;
if (*s1 < *s2)
return -1;
s1++;
s2++;
}
return 0;
}
static ptrdiff_t _glewBsearchExtension(const char* name)
{
ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2;
while (lo <= hi)
{
ptrdiff_t mid = (lo + hi) / 2;
const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]);
if (cmp < 0) hi = mid - 1;
else if (cmp > 0) lo = mid + 1;
else return mid;
}
return -1;
}
static GLboolean *_glewGetExtensionString(const char *name)
{
ptrdiff_t n = _glewBsearchExtension(name);
if (n >= 0) return &_glewExtensionString[n];
return NULL;
}
static GLboolean *_glewGetExtensionEnable(const char *name)
{
ptrdiff_t n = _glewBsearchExtension(name);
if (n >= 0) return _glewExtensionEnabled[n];
return NULL;
}
static const char *_glewNextSpace(const char *i)
{
const char *j = i;
if (j)
while (*j!=' ' && *j) ++j;
return j;
}
static const char *_glewNextNonSpace(const char *i)
{
const char *j = i;
if (j)
while (*j==' ') ++j;
return j;
}
GLboolean GLEWAPIENTRY glewGetExtension (const char* name)
{
GLboolean *enable = _glewGetExtensionString(name);
if (enable)
return *enable;
return GL_FALSE;
}
/* ------------------------------------------------------------------------- */
typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name);
typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
static GLenum GLEWAPIENTRY glewContextInit ()
{
PFNGLGETSTRINGPROC getString;
const GLubyte* s;
GLuint dot;
GLint major, minor;
size_t n;
#ifdef _WIN32
getString = glGetString;
#else
getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString");
if (!getString)
return GLEW_ERROR_NO_GL_VERSION;
#endif
/* query opengl version */
s = getString(GL_VERSION);
dot = _glewStrCLen(s, '.');
if (dot == 0)
return GLEW_ERROR_NO_GL_VERSION;
major = s[dot-1]-'0';
minor = s[dot+1]-'0';
if (minor < 0 || minor > 9)
minor = 0;
if (major<0 || major>9)
return GLEW_ERROR_NO_GL_VERSION;
if (major == 1 && minor == 0)
{
return GLEW_ERROR_GL_VERSION_10_ONLY;
}
else
{
GLEW_VERSION_4_6 = ( major > 4 ) || ( major == 4 && minor >= 6 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_4_5 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE;
GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
}
for (n = 0; n < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++n)
_glewExtensionString[n] = GL_FALSE;
if (GLEW_VERSION_3_0)
{
GLint n = 0;
GLint i;
PFNGLGETINTEGERVPROC getIntegerv;
PFNGLGETSTRINGIPROC getStringi;
const char *ext;
GLboolean *enable;
#ifdef _WIN32
getIntegerv = glGetIntegerv;
#else
getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv");
#endif
if (getIntegerv)
getIntegerv(GL_NUM_EXTENSIONS, &n);
/* glGetStringi is OpenGL 3.0 */
getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi");
if (getStringi)
for (i = 0; i<n; ++i)
{
ext = (const char *) getStringi(GL_EXTENSIONS, i);
/* Based on extension string(s), glewGetExtension purposes */
enable = _glewGetExtensionString(ext);
if (enable)
*enable = GL_TRUE;
/* Based on extension string(s), experimental mode, glewIsSupported purposes */
enable = _glewGetExtensionEnable(ext);
if (enable)
*enable = GL_TRUE;
}
}
else
{
const char *extensions;
const char *end;
const char *i;
const char *j;
char ext[128];
GLboolean *enable;
extensions = (const char *) getString(GL_EXTENSIONS);
if (extensions)
{
end = extensions + _glewStrLen((const GLubyte *) extensions);
for (i=extensions; i<end; i = j + 1)
{
i = _glewNextNonSpace(i);
j = _glewNextSpace(i);
/* Copy extension into NUL terminated string */
if (j-i >= (ptrdiff_t) sizeof(ext))
continue;
_glewStrCopy(ext, i, ' ');
/* Based on extension string(s), glewGetExtension purposes */
enable = _glewGetExtensionString(ext);
if (enable)
*enable = GL_TRUE;
/* Based on extension string(s), experimental mode, glewIsSupported purposes */
enable = _glewGetExtensionEnable(ext);
if (enable)
*enable = GL_TRUE;
}
}
}
#ifdef GL_VERSION_1_2
if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2();
#endif /* GL_VERSION_1_2 */
#ifdef GL_VERSION_1_3
if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3();
#endif /* GL_VERSION_1_3 */
#ifdef GL_VERSION_1_4
if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4();
#endif /* GL_VERSION_1_4 */
#ifdef GL_VERSION_1_5
if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5();
#endif /* GL_VERSION_1_5 */
#ifdef GL_VERSION_2_0
if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0();
#endif /* GL_VERSION_2_0 */
#ifdef GL_VERSION_2_1
if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1();
#endif /* GL_VERSION_2_1 */
#ifdef GL_VERSION_3_0
if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0();
#endif /* GL_VERSION_3_0 */
#ifdef GL_VERSION_3_1
if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1();
#endif /* GL_VERSION_3_1 */
#ifdef GL_VERSION_3_2
if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2();
#endif /* GL_VERSION_3_2 */
#ifdef GL_VERSION_3_3
if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3();
#endif /* GL_VERSION_3_3 */
#ifdef GL_VERSION_4_0
if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0();
#endif /* GL_VERSION_4_0 */
#ifdef GL_VERSION_4_5
if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5();
#endif /* GL_VERSION_4_5 */
#ifdef GL_VERSION_4_6
if (glewExperimental || GLEW_VERSION_4_6) GLEW_VERSION_4_6 = !_glewInit_GL_VERSION_4_6();
#endif /* GL_VERSION_4_6 */
#ifdef GL_3DFX_tbuffer
if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer();
#endif /* GL_3DFX_tbuffer */
#ifdef GL_AMD_debug_output
if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output();
#endif /* GL_AMD_debug_output */
#ifdef GL_AMD_draw_buffers_blend
if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend();
#endif /* GL_AMD_draw_buffers_blend */
#ifdef GL_AMD_framebuffer_sample_positions
if (glewExperimental || GLEW_AMD_framebuffer_sample_positions) GLEW_AMD_framebuffer_sample_positions = !_glewInit_GL_AMD_framebuffer_sample_positions();
#endif /* GL_AMD_framebuffer_sample_positions */
#ifdef GL_AMD_interleaved_elements
if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements();
#endif /* GL_AMD_interleaved_elements */
#ifdef GL_AMD_multi_draw_indirect
if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect();
#endif /* GL_AMD_multi_draw_indirect */
#ifdef GL_AMD_name_gen_delete
if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete();
#endif /* GL_AMD_name_gen_delete */
#ifdef GL_AMD_occlusion_query_event
if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event();
#endif /* GL_AMD_occlusion_query_event */
#ifdef GL_AMD_performance_monitor
if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor();
#endif /* GL_AMD_performance_monitor */
#ifdef GL_AMD_sample_positions
if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions();
#endif /* GL_AMD_sample_positions */
#ifdef GL_AMD_sparse_texture
if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture();
#endif /* GL_AMD_sparse_texture */
#ifdef GL_AMD_stencil_operation_extended
if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended();
#endif /* GL_AMD_stencil_operation_extended */
#ifdef GL_AMD_vertex_shader_tessellator
if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator();
#endif /* GL_AMD_vertex_shader_tessellator */
#ifdef GL_ANGLE_framebuffer_blit
if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit();
#endif /* GL_ANGLE_framebuffer_blit */
#ifdef GL_ANGLE_framebuffer_multisample
if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample();
#endif /* GL_ANGLE_framebuffer_multisample */
#ifdef GL_ANGLE_instanced_arrays
if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays();
#endif /* GL_ANGLE_instanced_arrays */
#ifdef GL_ANGLE_timer_query
if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query();
#endif /* GL_ANGLE_timer_query */
#ifdef GL_ANGLE_translated_shader_source
if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source();
#endif /* GL_ANGLE_translated_shader_source */
#ifdef GL_APPLE_copy_texture_levels
if (glewExperimental || GLEW_APPLE_copy_texture_levels) GLEW_APPLE_copy_texture_levels = !_glewInit_GL_APPLE_copy_texture_levels();
#endif /* GL_APPLE_copy_texture_levels */
#ifdef GL_APPLE_element_array
if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array();
#endif /* GL_APPLE_element_array */
#ifdef GL_APPLE_fence
if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence();
#endif /* GL_APPLE_fence */
#ifdef GL_APPLE_flush_buffer_range
if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range();
#endif /* GL_APPLE_flush_buffer_range */
#ifdef GL_APPLE_framebuffer_multisample
if (glewExperimental || GLEW_APPLE_framebuffer_multisample) GLEW_APPLE_framebuffer_multisample = !_glewInit_GL_APPLE_framebuffer_multisample();
#endif /* GL_APPLE_framebuffer_multisample */
#ifdef GL_APPLE_object_purgeable
if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable();
#endif /* GL_APPLE_object_purgeable */
#ifdef GL_APPLE_sync
if (glewExperimental || GLEW_APPLE_sync) GLEW_APPLE_sync = !_glewInit_GL_APPLE_sync();
#endif /* GL_APPLE_sync */
#ifdef GL_APPLE_texture_range
if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range();
#endif /* GL_APPLE_texture_range */
#ifdef GL_APPLE_vertex_array_object
if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object();
#endif /* GL_APPLE_vertex_array_object */
#ifdef GL_APPLE_vertex_array_range
if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range();
#endif /* GL_APPLE_vertex_array_range */
#ifdef GL_APPLE_vertex_program_evaluators
if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators();
#endif /* GL_APPLE_vertex_program_evaluators */
#ifdef GL_ARB_ES2_compatibility
if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility();
#endif /* GL_ARB_ES2_compatibility */
#ifdef GL_ARB_ES3_1_compatibility
if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility();
#endif /* GL_ARB_ES3_1_compatibility */
#ifdef GL_ARB_ES3_2_compatibility
if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility();
#endif /* GL_ARB_ES3_2_compatibility */
#ifdef GL_ARB_base_instance
if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance();
#endif /* GL_ARB_base_instance */
#ifdef GL_ARB_bindless_texture
if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture();
#endif /* GL_ARB_bindless_texture */
#ifdef GL_ARB_blend_func_extended
if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended();
#endif /* GL_ARB_blend_func_extended */
#ifdef GL_ARB_buffer_storage
if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage();
#endif /* GL_ARB_buffer_storage */
#ifdef GL_ARB_cl_event
if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event();
#endif /* GL_ARB_cl_event */
#ifdef GL_ARB_clear_buffer_object
if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object();
#endif /* GL_ARB_clear_buffer_object */
#ifdef GL_ARB_clear_texture
if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture();
#endif /* GL_ARB_clear_texture */
#ifdef GL_ARB_clip_control
if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control();
#endif /* GL_ARB_clip_control */
#ifdef GL_ARB_color_buffer_float
if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float();
#endif /* GL_ARB_color_buffer_float */
#ifdef GL_ARB_compute_shader
if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader();
#endif /* GL_ARB_compute_shader */
#ifdef GL_ARB_compute_variable_group_size
if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size();
#endif /* GL_ARB_compute_variable_group_size */
#ifdef GL_ARB_copy_buffer
if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer();
#endif /* GL_ARB_copy_buffer */
#ifdef GL_ARB_copy_image
if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image();
#endif /* GL_ARB_copy_image */
#ifdef GL_ARB_debug_output
if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output();
#endif /* GL_ARB_debug_output */
#ifdef GL_ARB_direct_state_access
if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access();
#endif /* GL_ARB_direct_state_access */
#ifdef GL_ARB_draw_buffers
if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers();
#endif /* GL_ARB_draw_buffers */
#ifdef GL_ARB_draw_buffers_blend
if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend();
#endif /* GL_ARB_draw_buffers_blend */
#ifdef GL_ARB_draw_elements_base_vertex
if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex();
#endif /* GL_ARB_draw_elements_base_vertex */
#ifdef GL_ARB_draw_indirect
if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect();
#endif /* GL_ARB_draw_indirect */
#ifdef GL_ARB_framebuffer_no_attachments
if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments();
#endif /* GL_ARB_framebuffer_no_attachments */
#ifdef GL_ARB_framebuffer_object
if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object();
#endif /* GL_ARB_framebuffer_object */
#ifdef GL_ARB_geometry_shader4
if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4();
#endif /* GL_ARB_geometry_shader4 */
#ifdef GL_ARB_get_program_binary
if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary();
#endif /* GL_ARB_get_program_binary */
#ifdef GL_ARB_get_texture_sub_image
if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image();
#endif /* GL_ARB_get_texture_sub_image */
#ifdef GL_ARB_gl_spirv
if (glewExperimental || GLEW_ARB_gl_spirv) GLEW_ARB_gl_spirv = !_glewInit_GL_ARB_gl_spirv();
#endif /* GL_ARB_gl_spirv */
#ifdef GL_ARB_gpu_shader_fp64
if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64();
#endif /* GL_ARB_gpu_shader_fp64 */
#ifdef GL_ARB_gpu_shader_int64
if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64();
#endif /* GL_ARB_gpu_shader_int64 */
#ifdef GL_ARB_imaging
if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging();
#endif /* GL_ARB_imaging */
#ifdef GL_ARB_indirect_parameters
if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters();
#endif /* GL_ARB_indirect_parameters */
#ifdef GL_ARB_instanced_arrays
if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays();
#endif /* GL_ARB_instanced_arrays */
#ifdef GL_ARB_internalformat_query
if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query();
#endif /* GL_ARB_internalformat_query */
#ifdef GL_ARB_internalformat_query2
if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2();
#endif /* GL_ARB_internalformat_query2 */
#ifdef GL_ARB_invalidate_subdata
if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata();
#endif /* GL_ARB_invalidate_subdata */
#ifdef GL_ARB_map_buffer_range
if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range();
#endif /* GL_ARB_map_buffer_range */
#ifdef GL_ARB_matrix_palette
if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette();
#endif /* GL_ARB_matrix_palette */
#ifdef GL_ARB_multi_bind
if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind();
#endif /* GL_ARB_multi_bind */
#ifdef GL_ARB_multi_draw_indirect
if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect();
#endif /* GL_ARB_multi_draw_indirect */
#ifdef GL_ARB_multisample
if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample();
#endif /* GL_ARB_multisample */
#ifdef GL_ARB_multitexture
if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture();
#endif /* GL_ARB_multitexture */
#ifdef GL_ARB_occlusion_query
if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query();
#endif /* GL_ARB_occlusion_query */
#ifdef GL_ARB_parallel_shader_compile
if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile();
#endif /* GL_ARB_parallel_shader_compile */
#ifdef GL_ARB_point_parameters
if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters();
#endif /* GL_ARB_point_parameters */
#ifdef GL_ARB_polygon_offset_clamp
if (glewExperimental || GLEW_ARB_polygon_offset_clamp) GLEW_ARB_polygon_offset_clamp = !_glewInit_GL_ARB_polygon_offset_clamp();
#endif /* GL_ARB_polygon_offset_clamp */
#ifdef GL_ARB_program_interface_query
if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query();
#endif /* GL_ARB_program_interface_query */
#ifdef GL_ARB_provoking_vertex
if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex();
#endif /* GL_ARB_provoking_vertex */
#ifdef GL_ARB_robustness
if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness();
#endif /* GL_ARB_robustness */
#ifdef GL_ARB_sample_locations
if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations();
#endif /* GL_ARB_sample_locations */
#ifdef GL_ARB_sample_shading
if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading();
#endif /* GL_ARB_sample_shading */
#ifdef GL_ARB_sampler_objects
if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects();
#endif /* GL_ARB_sampler_objects */
#ifdef GL_ARB_separate_shader_objects
if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects();
#endif /* GL_ARB_separate_shader_objects */
#ifdef GL_ARB_shader_atomic_counters
if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters();
#endif /* GL_ARB_shader_atomic_counters */
#ifdef GL_ARB_shader_image_load_store
if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store();
#endif /* GL_ARB_shader_image_load_store */
#ifdef GL_ARB_shader_objects
if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects();
#endif /* GL_ARB_shader_objects */
#ifdef GL_ARB_shader_storage_buffer_object
if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object();
#endif /* GL_ARB_shader_storage_buffer_object */
#ifdef GL_ARB_shader_subroutine
if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine();
#endif /* GL_ARB_shader_subroutine */
#ifdef GL_ARB_shading_language_include
if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include();
#endif /* GL_ARB_shading_language_include */
#ifdef GL_ARB_sparse_buffer
if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer();
#endif /* GL_ARB_sparse_buffer */
#ifdef GL_ARB_sparse_texture
if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture();
#endif /* GL_ARB_sparse_texture */
#ifdef GL_ARB_sync
if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync();
#endif /* GL_ARB_sync */
#ifdef GL_ARB_tessellation_shader
if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader();
#endif /* GL_ARB_tessellation_shader */
#ifdef GL_ARB_texture_barrier
if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier();
#endif /* GL_ARB_texture_barrier */
#ifdef GL_ARB_texture_buffer_object
if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object();
#endif /* GL_ARB_texture_buffer_object */
#ifdef GL_ARB_texture_buffer_range
if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range();
#endif /* GL_ARB_texture_buffer_range */
#ifdef GL_ARB_texture_compression
if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression();
#endif /* GL_ARB_texture_compression */
#ifdef GL_ARB_texture_multisample
if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample();
#endif /* GL_ARB_texture_multisample */
#ifdef GL_ARB_texture_storage
if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage();
#endif /* GL_ARB_texture_storage */
#ifdef GL_ARB_texture_storage_multisample
if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample();
#endif /* GL_ARB_texture_storage_multisample */
#ifdef GL_ARB_texture_view
if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view();
#endif /* GL_ARB_texture_view */
#ifdef GL_ARB_timer_query
if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query();
#endif /* GL_ARB_timer_query */
#ifdef GL_ARB_transform_feedback2
if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2();
#endif /* GL_ARB_transform_feedback2 */
#ifdef GL_ARB_transform_feedback3
if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3();
#endif /* GL_ARB_transform_feedback3 */
#ifdef GL_ARB_transform_feedback_instanced
if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced();
#endif /* GL_ARB_transform_feedback_instanced */
#ifdef GL_ARB_transpose_matrix
if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix();
#endif /* GL_ARB_transpose_matrix */
#ifdef GL_ARB_uniform_buffer_object
if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object();
#endif /* GL_ARB_uniform_buffer_object */
#ifdef GL_ARB_vertex_array_object
if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object();
#endif /* GL_ARB_vertex_array_object */
#ifdef GL_ARB_vertex_attrib_64bit
if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit();
#endif /* GL_ARB_vertex_attrib_64bit */
#ifdef GL_ARB_vertex_attrib_binding
if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding();
#endif /* GL_ARB_vertex_attrib_binding */
#ifdef GL_ARB_vertex_blend
if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend();
#endif /* GL_ARB_vertex_blend */
#ifdef GL_ARB_vertex_buffer_object
if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object();
#endif /* GL_ARB_vertex_buffer_object */
#ifdef GL_ARB_vertex_program
if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program();
#endif /* GL_ARB_vertex_program */
#ifdef GL_ARB_vertex_shader
if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); }
#endif /* GL_ARB_vertex_shader */
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev();
#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
#ifdef GL_ARB_viewport_array
if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array();
#endif /* GL_ARB_viewport_array */
#ifdef GL_ARB_window_pos
if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos();
#endif /* GL_ARB_window_pos */
#ifdef GL_ATI_draw_buffers
if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers();
#endif /* GL_ATI_draw_buffers */
#ifdef GL_ATI_element_array
if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array();
#endif /* GL_ATI_element_array */
#ifdef GL_ATI_envmap_bumpmap
if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap();
#endif /* GL_ATI_envmap_bumpmap */
#ifdef GL_ATI_fragment_shader
if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader();
#endif /* GL_ATI_fragment_shader */
#ifdef GL_ATI_map_object_buffer
if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer();
#endif /* GL_ATI_map_object_buffer */
#ifdef GL_ATI_pn_triangles
if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles();
#endif /* GL_ATI_pn_triangles */
#ifdef GL_ATI_separate_stencil
if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil();
#endif /* GL_ATI_separate_stencil */
#ifdef GL_ATI_vertex_array_object
if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object();
#endif /* GL_ATI_vertex_array_object */
#ifdef GL_ATI_vertex_attrib_array_object
if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object();
#endif /* GL_ATI_vertex_attrib_array_object */
#ifdef GL_ATI_vertex_streams
if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams();
#endif /* GL_ATI_vertex_streams */
#ifdef GL_EXT_base_instance
if (glewExperimental || GLEW_EXT_base_instance) GLEW_EXT_base_instance = !_glewInit_GL_EXT_base_instance();
#endif /* GL_EXT_base_instance */
#ifdef GL_EXT_bindable_uniform
if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform();
#endif /* GL_EXT_bindable_uniform */
#ifdef GL_EXT_blend_color
if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color();
#endif /* GL_EXT_blend_color */
#ifdef GL_EXT_blend_equation_separate
if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate();
#endif /* GL_EXT_blend_equation_separate */
#ifdef GL_EXT_blend_func_extended
if (glewExperimental || GLEW_EXT_blend_func_extended) GLEW_EXT_blend_func_extended = !_glewInit_GL_EXT_blend_func_extended();
#endif /* GL_EXT_blend_func_extended */
#ifdef GL_EXT_blend_func_separate
if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate();
#endif /* GL_EXT_blend_func_separate */
#ifdef GL_EXT_blend_minmax
if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax();
#endif /* GL_EXT_blend_minmax */
#ifdef GL_EXT_buffer_storage
if (glewExperimental || GLEW_EXT_buffer_storage) GLEW_EXT_buffer_storage = !_glewInit_GL_EXT_buffer_storage();
#endif /* GL_EXT_buffer_storage */
#ifdef GL_EXT_clear_texture
if (glewExperimental || GLEW_EXT_clear_texture) GLEW_EXT_clear_texture = !_glewInit_GL_EXT_clear_texture();
#endif /* GL_EXT_clear_texture */
#ifdef GL_EXT_color_subtable
if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable();
#endif /* GL_EXT_color_subtable */
#ifdef GL_EXT_compiled_vertex_array
if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array();
#endif /* GL_EXT_compiled_vertex_array */
#ifdef GL_EXT_convolution
if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution();
#endif /* GL_EXT_convolution */
#ifdef GL_EXT_coordinate_frame
if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame();
#endif /* GL_EXT_coordinate_frame */
#ifdef GL_EXT_copy_image
if (glewExperimental || GLEW_EXT_copy_image) GLEW_EXT_copy_image = !_glewInit_GL_EXT_copy_image();
#endif /* GL_EXT_copy_image */
#ifdef GL_EXT_copy_texture
if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture();
#endif /* GL_EXT_copy_texture */
#ifdef GL_EXT_cull_vertex
if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex();
#endif /* GL_EXT_cull_vertex */
#ifdef GL_EXT_debug_label
if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label();
#endif /* GL_EXT_debug_label */
#ifdef GL_EXT_debug_marker
if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker();
#endif /* GL_EXT_debug_marker */
#ifdef GL_EXT_depth_bounds_test
if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test();
#endif /* GL_EXT_depth_bounds_test */
#ifdef GL_EXT_direct_state_access
if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access();
#endif /* GL_EXT_direct_state_access */
#ifdef GL_EXT_discard_framebuffer
if (glewExperimental || GLEW_EXT_discard_framebuffer) GLEW_EXT_discard_framebuffer = !_glewInit_GL_EXT_discard_framebuffer();
#endif /* GL_EXT_discard_framebuffer */
#ifdef GL_EXT_draw_buffers
if (glewExperimental || GLEW_EXT_draw_buffers) GLEW_EXT_draw_buffers = !_glewInit_GL_EXT_draw_buffers();
#endif /* GL_EXT_draw_buffers */
#ifdef GL_EXT_draw_buffers2
if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2();
#endif /* GL_EXT_draw_buffers2 */
#ifdef GL_EXT_draw_buffers_indexed
if (glewExperimental || GLEW_EXT_draw_buffers_indexed) GLEW_EXT_draw_buffers_indexed = !_glewInit_GL_EXT_draw_buffers_indexed();
#endif /* GL_EXT_draw_buffers_indexed */
#ifdef GL_EXT_draw_elements_base_vertex
if (glewExperimental || GLEW_EXT_draw_elements_base_vertex) GLEW_EXT_draw_elements_base_vertex = !_glewInit_GL_EXT_draw_elements_base_vertex();
#endif /* GL_EXT_draw_elements_base_vertex */
#ifdef GL_EXT_draw_instanced
if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced();
#endif /* GL_EXT_draw_instanced */
#ifdef GL_EXT_draw_range_elements
if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements();
#endif /* GL_EXT_draw_range_elements */
#ifdef GL_EXT_external_buffer
if (glewExperimental || GLEW_EXT_external_buffer) GLEW_EXT_external_buffer = !_glewInit_GL_EXT_external_buffer();
#endif /* GL_EXT_external_buffer */
#ifdef GL_EXT_fog_coord
if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord();
#endif /* GL_EXT_fog_coord */
#ifdef GL_EXT_fragment_lighting
if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting();
#endif /* GL_EXT_fragment_lighting */
#ifdef GL_EXT_framebuffer_blit
if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit();
#endif /* GL_EXT_framebuffer_blit */
#ifdef GL_EXT_framebuffer_multisample
if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample();
#endif /* GL_EXT_framebuffer_multisample */
#ifdef GL_EXT_framebuffer_object
if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object();
#endif /* GL_EXT_framebuffer_object */
#ifdef GL_EXT_geometry_shader4
if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4();
#endif /* GL_EXT_geometry_shader4 */
#ifdef GL_EXT_gpu_program_parameters
if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters();
#endif /* GL_EXT_gpu_program_parameters */
#ifdef GL_EXT_gpu_shader4
if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4();
#endif /* GL_EXT_gpu_shader4 */
#ifdef GL_EXT_histogram
if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram();
#endif /* GL_EXT_histogram */
#ifdef GL_EXT_index_func
if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func();
#endif /* GL_EXT_index_func */
#ifdef GL_EXT_index_material
if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material();
#endif /* GL_EXT_index_material */
#ifdef GL_EXT_instanced_arrays
if (glewExperimental || GLEW_EXT_instanced_arrays) GLEW_EXT_instanced_arrays = !_glewInit_GL_EXT_instanced_arrays();
#endif /* GL_EXT_instanced_arrays */
#ifdef GL_EXT_light_texture
if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture();
#endif /* GL_EXT_light_texture */
#ifdef GL_EXT_map_buffer_range
if (glewExperimental || GLEW_EXT_map_buffer_range) GLEW_EXT_map_buffer_range = !_glewInit_GL_EXT_map_buffer_range();
#endif /* GL_EXT_map_buffer_range */
#ifdef GL_EXT_memory_object
if (glewExperimental || GLEW_EXT_memory_object) GLEW_EXT_memory_object = !_glewInit_GL_EXT_memory_object();
#endif /* GL_EXT_memory_object */
#ifdef GL_EXT_memory_object_fd
if (glewExperimental || GLEW_EXT_memory_object_fd) GLEW_EXT_memory_object_fd = !_glewInit_GL_EXT_memory_object_fd();
#endif /* GL_EXT_memory_object_fd */
#ifdef GL_EXT_memory_object_win32
if (glewExperimental || GLEW_EXT_memory_object_win32) GLEW_EXT_memory_object_win32 = !_glewInit_GL_EXT_memory_object_win32();
#endif /* GL_EXT_memory_object_win32 */
#ifdef GL_EXT_multi_draw_arrays
if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays();
#endif /* GL_EXT_multi_draw_arrays */
#ifdef GL_EXT_multi_draw_indirect
if (glewExperimental || GLEW_EXT_multi_draw_indirect) GLEW_EXT_multi_draw_indirect = !_glewInit_GL_EXT_multi_draw_indirect();
#endif /* GL_EXT_multi_draw_indirect */
#ifdef GL_EXT_multisample
if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample();
#endif /* GL_EXT_multisample */
#ifdef GL_EXT_multisampled_render_to_texture
if (glewExperimental || GLEW_EXT_multisampled_render_to_texture) GLEW_EXT_multisampled_render_to_texture = !_glewInit_GL_EXT_multisampled_render_to_texture();
#endif /* GL_EXT_multisampled_render_to_texture */
#ifdef GL_EXT_multiview_draw_buffers
if (glewExperimental || GLEW_EXT_multiview_draw_buffers) GLEW_EXT_multiview_draw_buffers = !_glewInit_GL_EXT_multiview_draw_buffers();
#endif /* GL_EXT_multiview_draw_buffers */
#ifdef GL_EXT_paletted_texture
if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture();
#endif /* GL_EXT_paletted_texture */
#ifdef GL_EXT_pixel_transform
if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform();
#endif /* GL_EXT_pixel_transform */
#ifdef GL_EXT_point_parameters
if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters();
#endif /* GL_EXT_point_parameters */
#ifdef GL_EXT_polygon_offset
if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset();
#endif /* GL_EXT_polygon_offset */
#ifdef GL_EXT_polygon_offset_clamp
if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp();
#endif /* GL_EXT_polygon_offset_clamp */
#ifdef GL_EXT_provoking_vertex
if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex();
#endif /* GL_EXT_provoking_vertex */
#ifdef GL_EXT_raster_multisample
if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample();
#endif /* GL_EXT_raster_multisample */
#ifdef GL_EXT_scene_marker
if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker();
#endif /* GL_EXT_scene_marker */
#ifdef GL_EXT_secondary_color
if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color();
#endif /* GL_EXT_secondary_color */
#ifdef GL_EXT_semaphore
if (glewExperimental || GLEW_EXT_semaphore) GLEW_EXT_semaphore = !_glewInit_GL_EXT_semaphore();
#endif /* GL_EXT_semaphore */
#ifdef GL_EXT_semaphore_fd
if (glewExperimental || GLEW_EXT_semaphore_fd) GLEW_EXT_semaphore_fd = !_glewInit_GL_EXT_semaphore_fd();
#endif /* GL_EXT_semaphore_fd */
#ifdef GL_EXT_semaphore_win32
if (glewExperimental || GLEW_EXT_semaphore_win32) GLEW_EXT_semaphore_win32 = !_glewInit_GL_EXT_semaphore_win32();
#endif /* GL_EXT_semaphore_win32 */
#ifdef GL_EXT_separate_shader_objects
if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects();
#endif /* GL_EXT_separate_shader_objects */
#ifdef GL_EXT_shader_image_load_store
if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store();
#endif /* GL_EXT_shader_image_load_store */
#ifdef GL_EXT_shader_pixel_local_storage2
if (glewExperimental || GLEW_EXT_shader_pixel_local_storage2) GLEW_EXT_shader_pixel_local_storage2 = !_glewInit_GL_EXT_shader_pixel_local_storage2();
#endif /* GL_EXT_shader_pixel_local_storage2 */
#ifdef GL_EXT_sparse_texture
if (glewExperimental || GLEW_EXT_sparse_texture) GLEW_EXT_sparse_texture = !_glewInit_GL_EXT_sparse_texture();
#endif /* GL_EXT_sparse_texture */
#ifdef GL_EXT_stencil_two_side
if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side();
#endif /* GL_EXT_stencil_two_side */
#ifdef GL_EXT_subtexture
if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture();
#endif /* GL_EXT_subtexture */
#ifdef GL_EXT_texture3D
if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D();
#endif /* GL_EXT_texture3D */
#ifdef GL_EXT_texture_array
if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array();
#endif /* GL_EXT_texture_array */
#ifdef GL_EXT_texture_buffer_object
if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object();
#endif /* GL_EXT_texture_buffer_object */
#ifdef GL_EXT_texture_integer
if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer();
#endif /* GL_EXT_texture_integer */
#ifdef GL_EXT_texture_object
if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object();
#endif /* GL_EXT_texture_object */
#ifdef GL_EXT_texture_perturb_normal
if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal();
#endif /* GL_EXT_texture_perturb_normal */
#ifdef GL_EXT_texture_storage
if (glewExperimental || GLEW_EXT_texture_storage) GLEW_EXT_texture_storage = !_glewInit_GL_EXT_texture_storage();
#endif /* GL_EXT_texture_storage */
#ifdef GL_EXT_texture_view
if (glewExperimental || GLEW_EXT_texture_view) GLEW_EXT_texture_view = !_glewInit_GL_EXT_texture_view();
#endif /* GL_EXT_texture_view */
#ifdef GL_EXT_timer_query
if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query();
#endif /* GL_EXT_timer_query */
#ifdef GL_EXT_transform_feedback
if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback();
#endif /* GL_EXT_transform_feedback */
#ifdef GL_EXT_vertex_array
if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array();
#endif /* GL_EXT_vertex_array */
#ifdef GL_EXT_vertex_array_setXXX
if (glewExperimental || GLEW_EXT_vertex_array_setXXX) GLEW_EXT_vertex_array_setXXX = !_glewInit_GL_EXT_vertex_array_setXXX();
#endif /* GL_EXT_vertex_array_setXXX */
#ifdef GL_EXT_vertex_attrib_64bit
if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit();
#endif /* GL_EXT_vertex_attrib_64bit */
#ifdef GL_EXT_vertex_shader
if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader();
#endif /* GL_EXT_vertex_shader */
#ifdef GL_EXT_vertex_weighting
if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting();
#endif /* GL_EXT_vertex_weighting */
#ifdef GL_EXT_win32_keyed_mutex
if (glewExperimental || GLEW_EXT_win32_keyed_mutex) GLEW_EXT_win32_keyed_mutex = !_glewInit_GL_EXT_win32_keyed_mutex();
#endif /* GL_EXT_win32_keyed_mutex */
#ifdef GL_EXT_window_rectangles
if (glewExperimental || GLEW_EXT_window_rectangles) GLEW_EXT_window_rectangles = !_glewInit_GL_EXT_window_rectangles();
#endif /* GL_EXT_window_rectangles */
#ifdef GL_EXT_x11_sync_object
if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object();
#endif /* GL_EXT_x11_sync_object */
#ifdef GL_GREMEDY_frame_terminator
if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator();
#endif /* GL_GREMEDY_frame_terminator */
#ifdef GL_GREMEDY_string_marker
if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker();
#endif /* GL_GREMEDY_string_marker */
#ifdef GL_HP_image_transform
if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform();
#endif /* GL_HP_image_transform */
#ifdef GL_IBM_multimode_draw_arrays
if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays();
#endif /* GL_IBM_multimode_draw_arrays */
#ifdef GL_IBM_vertex_array_lists
if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists();
#endif /* GL_IBM_vertex_array_lists */
#ifdef GL_INTEL_map_texture
if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture();
#endif /* GL_INTEL_map_texture */
#ifdef GL_INTEL_parallel_arrays
if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays();
#endif /* GL_INTEL_parallel_arrays */
#ifdef GL_INTEL_performance_query
if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query();
#endif /* GL_INTEL_performance_query */
#ifdef GL_INTEL_texture_scissor
if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor();
#endif /* GL_INTEL_texture_scissor */
#ifdef GL_KHR_blend_equation_advanced
if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced();
#endif /* GL_KHR_blend_equation_advanced */
#ifdef GL_KHR_debug
if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug();
#endif /* GL_KHR_debug */
#ifdef GL_KHR_parallel_shader_compile
if (glewExperimental || GLEW_KHR_parallel_shader_compile) GLEW_KHR_parallel_shader_compile = !_glewInit_GL_KHR_parallel_shader_compile();
#endif /* GL_KHR_parallel_shader_compile */
#ifdef GL_KHR_robustness
if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness();
#endif /* GL_KHR_robustness */
#ifdef GL_KTX_buffer_region
if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region();
#endif /* GL_KTX_buffer_region */
#ifdef GL_MESA_resize_buffers
if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers();
#endif /* GL_MESA_resize_buffers */
#ifdef GL_MESA_window_pos
if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos();
#endif /* GL_MESA_window_pos */
#ifdef GL_NVX_conditional_render
if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render();
#endif /* GL_NVX_conditional_render */
#ifdef GL_NVX_linked_gpu_multicast
if (glewExperimental || GLEW_NVX_linked_gpu_multicast) GLEW_NVX_linked_gpu_multicast = !_glewInit_GL_NVX_linked_gpu_multicast();
#endif /* GL_NVX_linked_gpu_multicast */
#ifdef GL_NV_3dvision_settings
if (glewExperimental || GLEW_NV_3dvision_settings) GLEW_NV_3dvision_settings = !_glewInit_GL_NV_3dvision_settings();
#endif /* GL_NV_3dvision_settings */
#ifdef GL_NV_bindless_multi_draw_indirect
if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect();
#endif /* GL_NV_bindless_multi_draw_indirect */
#ifdef GL_NV_bindless_multi_draw_indirect_count
if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count();
#endif /* GL_NV_bindless_multi_draw_indirect_count */
#ifdef GL_NV_bindless_texture
if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture();
#endif /* GL_NV_bindless_texture */
#ifdef GL_NV_blend_equation_advanced
if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced();
#endif /* GL_NV_blend_equation_advanced */
#ifdef GL_NV_clip_space_w_scaling
if (glewExperimental || GLEW_NV_clip_space_w_scaling) GLEW_NV_clip_space_w_scaling = !_glewInit_GL_NV_clip_space_w_scaling();
#endif /* GL_NV_clip_space_w_scaling */
#ifdef GL_NV_command_list
if (glewExperimental || GLEW_NV_command_list) GLEW_NV_command_list = !_glewInit_GL_NV_command_list();
#endif /* GL_NV_command_list */
#ifdef GL_NV_conditional_render
if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render();
#endif /* GL_NV_conditional_render */
#ifdef GL_NV_conservative_raster
if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster();
#endif /* GL_NV_conservative_raster */
#ifdef GL_NV_conservative_raster_dilate
if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate();
#endif /* GL_NV_conservative_raster_dilate */
#ifdef GL_NV_conservative_raster_pre_snap_triangles
if (glewExperimental || GLEW_NV_conservative_raster_pre_snap_triangles) GLEW_NV_conservative_raster_pre_snap_triangles = !_glewInit_GL_NV_conservative_raster_pre_snap_triangles();
#endif /* GL_NV_conservative_raster_pre_snap_triangles */
#ifdef GL_NV_copy_buffer
if (glewExperimental || GLEW_NV_copy_buffer) GLEW_NV_copy_buffer = !_glewInit_GL_NV_copy_buffer();
#endif /* GL_NV_copy_buffer */
#ifdef GL_NV_copy_image
if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image();
#endif /* GL_NV_copy_image */
#ifdef GL_NV_depth_buffer_float
if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float();
#endif /* GL_NV_depth_buffer_float */
#ifdef GL_NV_draw_buffers
if (glewExperimental || GLEW_NV_draw_buffers) GLEW_NV_draw_buffers = !_glewInit_GL_NV_draw_buffers();
#endif /* GL_NV_draw_buffers */
#ifdef GL_NV_draw_instanced
if (glewExperimental || GLEW_NV_draw_instanced) GLEW_NV_draw_instanced = !_glewInit_GL_NV_draw_instanced();
#endif /* GL_NV_draw_instanced */
#ifdef GL_NV_draw_texture
if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture();
#endif /* GL_NV_draw_texture */
#ifdef GL_NV_draw_vulkan_image
if (glewExperimental || GLEW_NV_draw_vulkan_image) GLEW_NV_draw_vulkan_image = !_glewInit_GL_NV_draw_vulkan_image();
#endif /* GL_NV_draw_vulkan_image */
#ifdef GL_NV_evaluators
if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators();
#endif /* GL_NV_evaluators */
#ifdef GL_NV_explicit_multisample
if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample();
#endif /* GL_NV_explicit_multisample */
#ifdef GL_NV_fence
if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence();
#endif /* GL_NV_fence */
#ifdef GL_NV_fragment_coverage_to_color
if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color();
#endif /* GL_NV_fragment_coverage_to_color */
#ifdef GL_NV_fragment_program
if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program();
#endif /* GL_NV_fragment_program */
#ifdef GL_NV_framebuffer_blit
if (glewExperimental || GLEW_NV_framebuffer_blit) GLEW_NV_framebuffer_blit = !_glewInit_GL_NV_framebuffer_blit();
#endif /* GL_NV_framebuffer_blit */
#ifdef GL_NV_framebuffer_multisample
if (glewExperimental || GLEW_NV_framebuffer_multisample) GLEW_NV_framebuffer_multisample = !_glewInit_GL_NV_framebuffer_multisample();
#endif /* GL_NV_framebuffer_multisample */
#ifdef GL_NV_framebuffer_multisample_coverage
if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage();
#endif /* GL_NV_framebuffer_multisample_coverage */
#ifdef GL_NV_geometry_program4
if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4();
#endif /* GL_NV_geometry_program4 */
#ifdef GL_NV_gpu_multicast
if (glewExperimental || GLEW_NV_gpu_multicast) GLEW_NV_gpu_multicast = !_glewInit_GL_NV_gpu_multicast();
#endif /* GL_NV_gpu_multicast */
#ifdef GL_NV_gpu_program4
if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4();
#endif /* GL_NV_gpu_program4 */
#ifdef GL_NV_gpu_shader5
if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5();
#endif /* GL_NV_gpu_shader5 */
#ifdef GL_NV_half_float
if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float();
#endif /* GL_NV_half_float */
#ifdef GL_NV_instanced_arrays
if (glewExperimental || GLEW_NV_instanced_arrays) GLEW_NV_instanced_arrays = !_glewInit_GL_NV_instanced_arrays();
#endif /* GL_NV_instanced_arrays */
#ifdef GL_NV_internalformat_sample_query
if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query();
#endif /* GL_NV_internalformat_sample_query */
#ifdef GL_NV_non_square_matrices
if (glewExperimental || GLEW_NV_non_square_matrices) GLEW_NV_non_square_matrices = !_glewInit_GL_NV_non_square_matrices();
#endif /* GL_NV_non_square_matrices */
#ifdef GL_NV_occlusion_query
if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query();
#endif /* GL_NV_occlusion_query */
#ifdef GL_NV_parameter_buffer_object
if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object();
#endif /* GL_NV_parameter_buffer_object */
#ifdef GL_NV_path_rendering
if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering();
#endif /* GL_NV_path_rendering */
#ifdef GL_NV_pixel_data_range
if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range();
#endif /* GL_NV_pixel_data_range */
#ifdef GL_NV_point_sprite
if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite();
#endif /* GL_NV_point_sprite */
#ifdef GL_NV_polygon_mode
if (glewExperimental || GLEW_NV_polygon_mode) GLEW_NV_polygon_mode = !_glewInit_GL_NV_polygon_mode();
#endif /* GL_NV_polygon_mode */
#ifdef GL_NV_present_video
if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video();
#endif /* GL_NV_present_video */
#ifdef GL_NV_primitive_restart
if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart();
#endif /* GL_NV_primitive_restart */
#ifdef GL_NV_register_combiners
if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners();
#endif /* GL_NV_register_combiners */
#ifdef GL_NV_register_combiners2
if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2();
#endif /* GL_NV_register_combiners2 */
#ifdef GL_NV_sample_locations
if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations();
#endif /* GL_NV_sample_locations */
#ifdef GL_NV_shader_buffer_load
if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load();
#endif /* GL_NV_shader_buffer_load */
#ifdef GL_NV_texture_array
if (glewExperimental || GLEW_NV_texture_array) GLEW_NV_texture_array = !_glewInit_GL_NV_texture_array();
#endif /* GL_NV_texture_array */
#ifdef GL_NV_texture_barrier
if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier();
#endif /* GL_NV_texture_barrier */
#ifdef GL_NV_texture_multisample
if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample();
#endif /* GL_NV_texture_multisample */
#ifdef GL_NV_transform_feedback
if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback();
#endif /* GL_NV_transform_feedback */
#ifdef GL_NV_transform_feedback2
if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2();
#endif /* GL_NV_transform_feedback2 */
#ifdef GL_NV_vdpau_interop
if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop();
#endif /* GL_NV_vdpau_interop */
#ifdef GL_NV_vertex_array_range
if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range();
#endif /* GL_NV_vertex_array_range */
#ifdef GL_NV_vertex_attrib_integer_64bit
if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit();
#endif /* GL_NV_vertex_attrib_integer_64bit */
#ifdef GL_NV_vertex_buffer_unified_memory
if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory();
#endif /* GL_NV_vertex_buffer_unified_memory */
#ifdef GL_NV_vertex_program
if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program();
#endif /* GL_NV_vertex_program */
#ifdef GL_NV_video_capture
if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture();
#endif /* GL_NV_video_capture */
#ifdef GL_NV_viewport_array
if (glewExperimental || GLEW_NV_viewport_array) GLEW_NV_viewport_array = !_glewInit_GL_NV_viewport_array();
#endif /* GL_NV_viewport_array */
#ifdef GL_NV_viewport_swizzle
if (glewExperimental || GLEW_NV_viewport_swizzle) GLEW_NV_viewport_swizzle = !_glewInit_GL_NV_viewport_swizzle();
#endif /* GL_NV_viewport_swizzle */
#ifdef GL_OVR_multiview
if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview();
#endif /* GL_OVR_multiview */
#ifdef GL_OVR_multiview_multisampled_render_to_texture
if (glewExperimental || GLEW_OVR_multiview_multisampled_render_to_texture) GLEW_OVR_multiview_multisampled_render_to_texture = !_glewInit_GL_OVR_multiview_multisampled_render_to_texture();
#endif /* GL_OVR_multiview_multisampled_render_to_texture */
#ifdef GL_QCOM_alpha_test
if (glewExperimental || GLEW_QCOM_alpha_test) GLEW_QCOM_alpha_test = !_glewInit_GL_QCOM_alpha_test();
#endif /* GL_QCOM_alpha_test */
#ifdef GL_QCOM_driver_control
if (glewExperimental || GLEW_QCOM_driver_control) GLEW_QCOM_driver_control = !_glewInit_GL_QCOM_driver_control();
#endif /* GL_QCOM_driver_control */
#ifdef GL_QCOM_extended_get
if (glewExperimental || GLEW_QCOM_extended_get) GLEW_QCOM_extended_get = !_glewInit_GL_QCOM_extended_get();
#endif /* GL_QCOM_extended_get */
#ifdef GL_QCOM_extended_get2
if (glewExperimental || GLEW_QCOM_extended_get2) GLEW_QCOM_extended_get2 = !_glewInit_GL_QCOM_extended_get2();
#endif /* GL_QCOM_extended_get2 */
#ifdef GL_QCOM_framebuffer_foveated
if (glewExperimental || GLEW_QCOM_framebuffer_foveated) GLEW_QCOM_framebuffer_foveated = !_glewInit_GL_QCOM_framebuffer_foveated();
#endif /* GL_QCOM_framebuffer_foveated */
#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
if (glewExperimental || GLEW_QCOM_shader_framebuffer_fetch_noncoherent) GLEW_QCOM_shader_framebuffer_fetch_noncoherent = !_glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent();
#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */
#ifdef GL_QCOM_tiled_rendering
if (glewExperimental || GLEW_QCOM_tiled_rendering) GLEW_QCOM_tiled_rendering = !_glewInit_GL_QCOM_tiled_rendering();
#endif /* GL_QCOM_tiled_rendering */
#ifdef GL_REGAL_ES1_0_compatibility
if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility();
#endif /* GL_REGAL_ES1_0_compatibility */
#ifdef GL_REGAL_ES1_1_compatibility
if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility();
#endif /* GL_REGAL_ES1_1_compatibility */
#ifdef GL_REGAL_error_string
if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string();
#endif /* GL_REGAL_error_string */
#ifdef GL_REGAL_extension_query
if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query();
#endif /* GL_REGAL_extension_query */
#ifdef GL_REGAL_log
if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log();
#endif /* GL_REGAL_log */
#ifdef GL_REGAL_proc_address
if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address();
#endif /* GL_REGAL_proc_address */
#ifdef GL_SGIS_detail_texture
if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture();
#endif /* GL_SGIS_detail_texture */
#ifdef GL_SGIS_fog_function
if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function();
#endif /* GL_SGIS_fog_function */
#ifdef GL_SGIS_multisample
if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample();
#endif /* GL_SGIS_multisample */
#ifdef GL_SGIS_multitexture
if (glewExperimental || GLEW_SGIS_multitexture) GLEW_SGIS_multitexture = !_glewInit_GL_SGIS_multitexture();
#endif /* GL_SGIS_multitexture */
#ifdef GL_SGIS_shared_multisample
if (glewExperimental || GLEW_SGIS_shared_multisample) GLEW_SGIS_shared_multisample = !_glewInit_GL_SGIS_shared_multisample();
#endif /* GL_SGIS_shared_multisample */
#ifdef GL_SGIS_sharpen_texture
if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture();
#endif /* GL_SGIS_sharpen_texture */
#ifdef GL_SGIS_texture4D
if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D();
#endif /* GL_SGIS_texture4D */
#ifdef GL_SGIS_texture_filter4
if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4();
#endif /* GL_SGIS_texture_filter4 */
#ifdef GL_SGIX_async
if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async();
#endif /* GL_SGIX_async */
#ifdef GL_SGIX_datapipe
if (glewExperimental || GLEW_SGIX_datapipe) GLEW_SGIX_datapipe = !_glewInit_GL_SGIX_datapipe();
#endif /* GL_SGIX_datapipe */
#ifdef GL_SGIX_flush_raster
if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster();
#endif /* GL_SGIX_flush_raster */
#ifdef GL_SGIX_fog_layers
if (glewExperimental || GLEW_SGIX_fog_layers) GLEW_SGIX_fog_layers = !_glewInit_GL_SGIX_fog_layers();
#endif /* GL_SGIX_fog_layers */
#ifdef GL_SGIX_fog_texture
if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture();
#endif /* GL_SGIX_fog_texture */
#ifdef GL_SGIX_fragment_specular_lighting
if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting();
#endif /* GL_SGIX_fragment_specular_lighting */
#ifdef GL_SGIX_framezoom
if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom();
#endif /* GL_SGIX_framezoom */
#ifdef GL_SGIX_igloo_interface
if (glewExperimental || GLEW_SGIX_igloo_interface) GLEW_SGIX_igloo_interface = !_glewInit_GL_SGIX_igloo_interface();
#endif /* GL_SGIX_igloo_interface */
#ifdef GL_SGIX_mpeg1
if (glewExperimental || GLEW_SGIX_mpeg1) GLEW_SGIX_mpeg1 = !_glewInit_GL_SGIX_mpeg1();
#endif /* GL_SGIX_mpeg1 */
#ifdef GL_SGIX_nonlinear_lighting_pervertex
if (glewExperimental || GLEW_SGIX_nonlinear_lighting_pervertex) GLEW_SGIX_nonlinear_lighting_pervertex = !_glewInit_GL_SGIX_nonlinear_lighting_pervertex();
#endif /* GL_SGIX_nonlinear_lighting_pervertex */
#ifdef GL_SGIX_pixel_texture
if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture();
#endif /* GL_SGIX_pixel_texture */
#ifdef GL_SGIX_polynomial_ffd
if (glewExperimental || GLEW_SGIX_polynomial_ffd) GLEW_SGIX_polynomial_ffd = !_glewInit_GL_SGIX_polynomial_ffd();
#endif /* GL_SGIX_polynomial_ffd */
#ifdef GL_SGIX_quad_mesh
if (glewExperimental || GLEW_SGIX_quad_mesh) GLEW_SGIX_quad_mesh = !_glewInit_GL_SGIX_quad_mesh();
#endif /* GL_SGIX_quad_mesh */
#ifdef GL_SGIX_reference_plane
if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane();
#endif /* GL_SGIX_reference_plane */
#ifdef GL_SGIX_sprite
if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite();
#endif /* GL_SGIX_sprite */
#ifdef GL_SGIX_tag_sample_buffer
if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer();
#endif /* GL_SGIX_tag_sample_buffer */
#ifdef GL_SGIX_vector_ops
if (glewExperimental || GLEW_SGIX_vector_ops) GLEW_SGIX_vector_ops = !_glewInit_GL_SGIX_vector_ops();
#endif /* GL_SGIX_vector_ops */
#ifdef GL_SGIX_vertex_array_object
if (glewExperimental || GLEW_SGIX_vertex_array_object) GLEW_SGIX_vertex_array_object = !_glewInit_GL_SGIX_vertex_array_object();
#endif /* GL_SGIX_vertex_array_object */
#ifdef GL_SGI_color_table
if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table();
#endif /* GL_SGI_color_table */
#ifdef GL_SGI_fft
if (glewExperimental || GLEW_SGI_fft) GLEW_SGI_fft = !_glewInit_GL_SGI_fft();
#endif /* GL_SGI_fft */
#ifdef GL_SUNX_constant_data
if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data();
#endif /* GL_SUNX_constant_data */
#ifdef GL_SUN_global_alpha
if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha();
#endif /* GL_SUN_global_alpha */
#ifdef GL_SUN_read_video_pixels
if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels();
#endif /* GL_SUN_read_video_pixels */
#ifdef GL_SUN_triangle_list
if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list();
#endif /* GL_SUN_triangle_list */
#ifdef GL_SUN_vertex
if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex();
#endif /* GL_SUN_vertex */
#ifdef GL_WIN_swap_hint
if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint();
#endif /* GL_WIN_swap_hint */
#ifdef GL_NV_fragment_program4
GLEW_NV_fragment_program4 = GLEW_NV_gpu_program4;
#endif /* GL_NV_fragment_program4 */
#ifdef GL_NV_geometry_program4
GLEW_NV_geometry_program4 = GLEW_NV_gpu_program4;
#endif /* GL_NV_geometry_program4 */
#ifdef GL_NV_tessellation_program5
GLEW_NV_tessellation_program5 = GLEW_NV_gpu_program5;
#endif /* GL_NV_tessellation_program5 */
#ifdef GL_NV_vertex_program4
GLEW_NV_vertex_program4 = GLEW_NV_gpu_program4;
#endif /* GL_NV_vertex_program4 */
return GLEW_OK;
}
#if defined(GLEW_OSMESA)
#elif defined(GLEW_EGL)
PFNEGLCHOOSECONFIGPROC __eglewChooseConfig = NULL;
PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers = NULL;
PFNEGLCREATECONTEXTPROC __eglewCreateContext = NULL;
PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface = NULL;
PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface = NULL;
PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface = NULL;
PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext = NULL;
PFNEGLDESTROYSURFACEPROC __eglewDestroySurface = NULL;
PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib = NULL;
PFNEGLGETCONFIGSPROC __eglewGetConfigs = NULL;
PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay = NULL;
PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface = NULL;
PFNEGLGETDISPLAYPROC __eglewGetDisplay = NULL;
PFNEGLGETERRORPROC __eglewGetError = NULL;
PFNEGLINITIALIZEPROC __eglewInitialize = NULL;
PFNEGLMAKECURRENTPROC __eglewMakeCurrent = NULL;
PFNEGLQUERYCONTEXTPROC __eglewQueryContext = NULL;
PFNEGLQUERYSTRINGPROC __eglewQueryString = NULL;
PFNEGLQUERYSURFACEPROC __eglewQuerySurface = NULL;
PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers = NULL;
PFNEGLTERMINATEPROC __eglewTerminate = NULL;
PFNEGLWAITGLPROC __eglewWaitGL = NULL;
PFNEGLWAITNATIVEPROC __eglewWaitNative = NULL;
PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage = NULL;
PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage = NULL;
PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib = NULL;
PFNEGLSWAPINTERVALPROC __eglewSwapInterval = NULL;
PFNEGLBINDAPIPROC __eglewBindAPI = NULL;
PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL;
PFNEGLQUERYAPIPROC __eglewQueryAPI = NULL;
PFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL;
PFNEGLWAITCLIENTPROC __eglewWaitClient = NULL;
PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext = NULL;
PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync = NULL;
PFNEGLCREATEIMAGEPROC __eglewCreateImage = NULL;
PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface = NULL;
PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface = NULL;
PFNEGLCREATESYNCPROC __eglewCreateSync = NULL;
PFNEGLDESTROYIMAGEPROC __eglewDestroyImage = NULL;
PFNEGLDESTROYSYNCPROC __eglewDestroySync = NULL;
PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay = NULL;
PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib = NULL;
PFNEGLWAITSYNCPROC __eglewWaitSync = NULL;
PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL;
PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID = NULL;
PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL;
PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID = NULL;
PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL;
PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT = NULL;
PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT = NULL;
PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT = NULL;
PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT = NULL;
PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT = NULL;
PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT = NULL;
PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT = NULL;
PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT = NULL;
PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT = NULL;
PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT = NULL;
PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT = NULL;
PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT = NULL;
PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT = NULL;
PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT = NULL;
PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT = NULL;
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT = NULL;
PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT = NULL;
PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT = NULL;
PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT = NULL;
PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI = NULL;
PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR = NULL;
PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR = NULL;
PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR = NULL;
PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR = NULL;
PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL;
PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL;
PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL;
PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL;
PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR = NULL;
PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR = NULL;
PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL;
PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL;
PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL;
PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL;
PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL;
PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR = NULL;
PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR = NULL;
PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR = NULL;
PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR = NULL;
PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR = NULL;
PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR = NULL;
PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR = NULL;
PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR = NULL;
PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR = NULL;
PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR = NULL;
PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL;
PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL;
PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL;
PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL;
PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL;
PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR = NULL;
PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL;
PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR = NULL;
PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL;
PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL;
PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL;
PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA = NULL;
PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA = NULL;
PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK = NULL;
PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK = NULL;
PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL;
PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL;
PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL;
PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL;
PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV = NULL;
PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV = NULL;
PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV = NULL;
PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV = NULL;
PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV = NULL;
PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV = NULL;
PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL;
PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL;
PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL;
PFNEGLFENCENVPROC __eglewFenceNV = NULL;
PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL;
PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL;
PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL;
PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL;
GLboolean __EGLEW_VERSION_1_0 = GL_FALSE;
GLboolean __EGLEW_VERSION_1_1 = GL_FALSE;
GLboolean __EGLEW_VERSION_1_2 = GL_FALSE;
GLboolean __EGLEW_VERSION_1_3 = GL_FALSE;
GLboolean __EGLEW_VERSION_1_4 = GL_FALSE;
GLboolean __EGLEW_VERSION_1_5 = GL_FALSE;
GLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE;
GLboolean __EGLEW_ANDROID_create_native_client_buffer = GL_FALSE;
GLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE;
GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh = GL_FALSE;
GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE;
GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE;
GLboolean __EGLEW_ANDROID_presentation_time = GL_FALSE;
GLboolean __EGLEW_ANDROID_recordable = GL_FALSE;
GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE;
GLboolean __EGLEW_ANGLE_device_d3d = GL_FALSE;
GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE;
GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE;
GLboolean __EGLEW_ANGLE_window_fixed_size = GL_FALSE;
GLboolean __EGLEW_ARM_implicit_external_sync = GL_FALSE;
GLboolean __EGLEW_ARM_pixmap_multisample_discard = GL_FALSE;
GLboolean __EGLEW_EXT_buffer_age = GL_FALSE;
GLboolean __EGLEW_EXT_client_extensions = GL_FALSE;
GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE;
GLboolean __EGLEW_EXT_device_base = GL_FALSE;
GLboolean __EGLEW_EXT_device_drm = GL_FALSE;
GLboolean __EGLEW_EXT_device_enumeration = GL_FALSE;
GLboolean __EGLEW_EXT_device_openwf = GL_FALSE;
GLboolean __EGLEW_EXT_device_query = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear = GL_FALSE;
GLboolean __EGLEW_EXT_image_dma_buf_import = GL_FALSE;
GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers = GL_FALSE;
GLboolean __EGLEW_EXT_multiview_window = GL_FALSE;
GLboolean __EGLEW_EXT_output_base = GL_FALSE;
GLboolean __EGLEW_EXT_output_drm = GL_FALSE;
GLboolean __EGLEW_EXT_output_openwf = GL_FALSE;
GLboolean __EGLEW_EXT_pixel_format_float = GL_FALSE;
GLboolean __EGLEW_EXT_platform_base = GL_FALSE;
GLboolean __EGLEW_EXT_platform_device = GL_FALSE;
GLboolean __EGLEW_EXT_platform_wayland = GL_FALSE;
GLboolean __EGLEW_EXT_platform_x11 = GL_FALSE;
GLboolean __EGLEW_EXT_protected_content = GL_FALSE;
GLboolean __EGLEW_EXT_protected_surface = GL_FALSE;
GLboolean __EGLEW_EXT_stream_consumer_egloutput = GL_FALSE;
GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata = GL_FALSE;
GLboolean __EGLEW_EXT_swap_buffers_with_damage = GL_FALSE;
GLboolean __EGLEW_EXT_yuv_surface = GL_FALSE;
GLboolean __EGLEW_HI_clientpixmap = GL_FALSE;
GLboolean __EGLEW_HI_colorformats = GL_FALSE;
GLboolean __EGLEW_IMG_context_priority = GL_FALSE;
GLboolean __EGLEW_IMG_image_plane_attribs = GL_FALSE;
GLboolean __EGLEW_KHR_cl_event = GL_FALSE;
GLboolean __EGLEW_KHR_cl_event2 = GL_FALSE;
GLboolean __EGLEW_KHR_client_get_all_proc_addresses = GL_FALSE;
GLboolean __EGLEW_KHR_config_attribs = GL_FALSE;
GLboolean __EGLEW_KHR_context_flush_control = GL_FALSE;
GLboolean __EGLEW_KHR_create_context = GL_FALSE;
GLboolean __EGLEW_KHR_create_context_no_error = GL_FALSE;
GLboolean __EGLEW_KHR_debug = GL_FALSE;
GLboolean __EGLEW_KHR_fence_sync = GL_FALSE;
GLboolean __EGLEW_KHR_get_all_proc_addresses = GL_FALSE;
GLboolean __EGLEW_KHR_gl_colorspace = GL_FALSE;
GLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE;
GLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE;
GLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE;
GLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE;
GLboolean __EGLEW_KHR_image = GL_FALSE;
GLboolean __EGLEW_KHR_image_base = GL_FALSE;
GLboolean __EGLEW_KHR_image_pixmap = GL_FALSE;
GLboolean __EGLEW_KHR_lock_surface = GL_FALSE;
GLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE;
GLboolean __EGLEW_KHR_lock_surface3 = GL_FALSE;
GLboolean __EGLEW_KHR_mutable_render_buffer = GL_FALSE;
GLboolean __EGLEW_KHR_no_config_context = GL_FALSE;
GLboolean __EGLEW_KHR_partial_update = GL_FALSE;
GLboolean __EGLEW_KHR_platform_android = GL_FALSE;
GLboolean __EGLEW_KHR_platform_gbm = GL_FALSE;
GLboolean __EGLEW_KHR_platform_wayland = GL_FALSE;
GLboolean __EGLEW_KHR_platform_x11 = GL_FALSE;
GLboolean __EGLEW_KHR_reusable_sync = GL_FALSE;
GLboolean __EGLEW_KHR_stream = GL_FALSE;
GLboolean __EGLEW_KHR_stream_attrib = GL_FALSE;
GLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE;
GLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE;
GLboolean __EGLEW_KHR_stream_fifo = GL_FALSE;
GLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE;
GLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE;
GLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE;
GLboolean __EGLEW_KHR_swap_buffers_with_damage = GL_FALSE;
GLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE;
GLboolean __EGLEW_KHR_wait_sync = GL_FALSE;
GLboolean __EGLEW_MESA_drm_image = GL_FALSE;
GLboolean __EGLEW_MESA_image_dma_buf_export = GL_FALSE;
GLboolean __EGLEW_MESA_platform_gbm = GL_FALSE;
GLboolean __EGLEW_MESA_platform_surfaceless = GL_FALSE;
GLboolean __EGLEW_NOK_swap_region = GL_FALSE;
GLboolean __EGLEW_NOK_swap_region2 = GL_FALSE;
GLboolean __EGLEW_NOK_texture_from_pixmap = GL_FALSE;
GLboolean __EGLEW_NV_3dvision_surface = GL_FALSE;
GLboolean __EGLEW_NV_coverage_sample = GL_FALSE;
GLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE;
GLboolean __EGLEW_NV_cuda_event = GL_FALSE;
GLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE;
GLboolean __EGLEW_NV_device_cuda = GL_FALSE;
GLboolean __EGLEW_NV_native_query = GL_FALSE;
GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE;
GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE;
GLboolean __EGLEW_NV_robustness_video_memory_purge = GL_FALSE;
GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv = GL_FALSE;
GLboolean __EGLEW_NV_stream_cross_display = GL_FALSE;
GLboolean __EGLEW_NV_stream_cross_object = GL_FALSE;
GLboolean __EGLEW_NV_stream_cross_partition = GL_FALSE;
GLboolean __EGLEW_NV_stream_cross_process = GL_FALSE;
GLboolean __EGLEW_NV_stream_cross_system = GL_FALSE;
GLboolean __EGLEW_NV_stream_fifo_next = GL_FALSE;
GLboolean __EGLEW_NV_stream_fifo_synchronous = GL_FALSE;
GLboolean __EGLEW_NV_stream_frame_limits = GL_FALSE;
GLboolean __EGLEW_NV_stream_metadata = GL_FALSE;
GLboolean __EGLEW_NV_stream_remote = GL_FALSE;
GLboolean __EGLEW_NV_stream_reset = GL_FALSE;
GLboolean __EGLEW_NV_stream_socket = GL_FALSE;
GLboolean __EGLEW_NV_stream_socket_inet = GL_FALSE;
GLboolean __EGLEW_NV_stream_socket_unix = GL_FALSE;
GLboolean __EGLEW_NV_stream_sync = GL_FALSE;
GLboolean __EGLEW_NV_sync = GL_FALSE;
GLboolean __EGLEW_NV_system_time = GL_FALSE;
GLboolean __EGLEW_TIZEN_image_native_buffer = GL_FALSE;
GLboolean __EGLEW_TIZEN_image_native_surface = GL_FALSE;
#ifdef EGL_VERSION_1_0
static GLboolean _glewInit_EGL_VERSION_1_0 ()
{
GLboolean r = GL_FALSE;
r = ((eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)glewGetProcAddress((const GLubyte*)"eglChooseConfig")) == NULL) || r;
r = ((eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglCopyBuffers")) == NULL) || r;
r = ((eglCreateContext = (PFNEGLCREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreateContext")) == NULL) || r;
r = ((eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferSurface")) == NULL) || r;
r = ((eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurface")) == NULL) || r;
r = ((eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreateWindowSurface")) == NULL) || r;
r = ((eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyContext")) == NULL) || r;
r = ((eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglDestroySurface")) == NULL) || r;
r = ((eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigAttrib")) == NULL) || r;
r = ((eglGetConfigs = (PFNEGLGETCONFIGSPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigs")) == NULL) || r;
r = ((eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentDisplay")) == NULL) || r;
r = ((eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentSurface")) == NULL) || r;
r = ((eglGetDisplay = (PFNEGLGETDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplay")) == NULL) || r;
r = ((eglGetError = (PFNEGLGETERRORPROC)glewGetProcAddress((const GLubyte*)"eglGetError")) == NULL) || r;
r = ((eglInitialize = (PFNEGLINITIALIZEPROC)glewGetProcAddress((const GLubyte*)"eglInitialize")) == NULL) || r;
r = ((eglMakeCurrent = (PFNEGLMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)"eglMakeCurrent")) == NULL) || r;
r = ((eglQueryContext = (PFNEGLQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryContext")) == NULL) || r;
r = ((eglQueryString = (PFNEGLQUERYSTRINGPROC)glewGetProcAddress((const GLubyte*)"eglQueryString")) == NULL) || r;
r = ((eglQuerySurface = (PFNEGLQUERYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface")) == NULL) || r;
r = ((eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffers")) == NULL) || r;
r = ((eglTerminate = (PFNEGLTERMINATEPROC)glewGetProcAddress((const GLubyte*)"eglTerminate")) == NULL) || r;
r = ((eglWaitGL = (PFNEGLWAITGLPROC)glewGetProcAddress((const GLubyte*)"eglWaitGL")) == NULL) || r;
r = ((eglWaitNative = (PFNEGLWAITNATIVEPROC)glewGetProcAddress((const GLubyte*)"eglWaitNative")) == NULL) || r;
return r;
}
#endif /* EGL_VERSION_1_0 */
#ifdef EGL_VERSION_1_1
static GLboolean _glewInit_EGL_VERSION_1_1 ()
{
GLboolean r = GL_FALSE;
r = ((eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglBindTexImage")) == NULL) || r;
r = ((eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglReleaseTexImage")) == NULL) || r;
r = ((eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglSurfaceAttrib")) == NULL) || r;
r = ((eglSwapInterval = (PFNEGLSWAPINTERVALPROC)glewGetProcAddress((const GLubyte*)"eglSwapInterval")) == NULL) || r;
return r;
}
#endif /* EGL_VERSION_1_1 */
#ifdef EGL_VERSION_1_2
static GLboolean _glewInit_EGL_VERSION_1_2 ()
{
GLboolean r = GL_FALSE;
r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)"eglBindAPI")) == NULL) || r;
r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferFromClientBuffer")) == NULL) || r;
r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)"eglQueryAPI")) == NULL) || r;
r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)"eglReleaseThread")) == NULL) || r;
r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)"eglWaitClient")) == NULL) || r;
return r;
}
#endif /* EGL_VERSION_1_2 */
#ifdef EGL_VERSION_1_4
static GLboolean _glewInit_EGL_VERSION_1_4 ()
{
GLboolean r = GL_FALSE;
r = ((eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentContext")) == NULL) || r;
return r;
}
#endif /* EGL_VERSION_1_4 */
#ifdef EGL_VERSION_1_5
static GLboolean _glewInit_EGL_VERSION_1_5 ()
{
GLboolean r = GL_FALSE;
r = ((eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSync")) == NULL) || r;
r = ((eglCreateImage = (PFNEGLCREATEIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglCreateImage")) == NULL) || r;
r = ((eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurface")) == NULL) || r;
r = ((eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurface")) == NULL) || r;
r = ((eglCreateSync = (PFNEGLCREATESYNCPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync")) == NULL) || r;
r = ((eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImage")) == NULL) || r;
r = ((eglDestroySync = (PFNEGLDESTROYSYNCPROC)glewGetProcAddress((const GLubyte*)"eglDestroySync")) == NULL) || r;
r = ((eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplay")) == NULL) || r;
r = ((eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttrib")) == NULL) || r;
r = ((eglWaitSync = (PFNEGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglWaitSync")) == NULL) || r;
return r;
}
#endif /* EGL_VERSION_1_5 */
#ifdef EGL_ANDROID_blob_cache
static GLboolean _glewInit_EGL_ANDROID_blob_cache ()
{
GLboolean r = GL_FALSE;
r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglSetBlobCacheFuncsANDROID")) == NULL) || r;
return r;
}
#endif /* EGL_ANDROID_blob_cache */
#ifdef EGL_ANDROID_create_native_client_buffer
static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglCreateNativeClientBufferANDROID")) == NULL) || r;
return r;
}
#endif /* EGL_ANDROID_create_native_client_buffer */
#ifdef EGL_ANDROID_native_fence_sync
static GLboolean _glewInit_EGL_ANDROID_native_fence_sync ()
{
GLboolean r = GL_FALSE;
r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglDupNativeFenceFDANDROID")) == NULL) || r;
return r;
}
#endif /* EGL_ANDROID_native_fence_sync */
#ifdef EGL_ANDROID_presentation_time
static GLboolean _glewInit_EGL_ANDROID_presentation_time ()
{
GLboolean r = GL_FALSE;
r = ((eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglPresentationTimeANDROID")) == NULL) || r;
return r;
}
#endif /* EGL_ANDROID_presentation_time */
#ifdef EGL_ANGLE_query_surface_pointer
static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer ()
{
GLboolean r = GL_FALSE;
r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurfacePointerANGLE")) == NULL) || r;
return r;
}
#endif /* EGL_ANGLE_query_surface_pointer */
#ifdef EGL_EXT_device_enumeration
static GLboolean _glewInit_EGL_EXT_device_enumeration ()
{
GLboolean r = GL_FALSE;
r = ((eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDevicesEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_device_enumeration */
#ifdef EGL_EXT_device_query
static GLboolean _glewInit_EGL_EXT_device_query ()
{
GLboolean r = GL_FALSE;
r = ((eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceAttribEXT")) == NULL) || r;
r = ((eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceStringEXT")) == NULL) || r;
r = ((eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_device_query */
#ifdef EGL_EXT_image_dma_buf_import_modifiers
static GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers ()
{
GLboolean r = GL_FALSE;
r = ((eglQueryDmaBufFormatsEXT = (PFNEGLQUERYDMABUFFORMATSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufFormatsEXT")) == NULL) || r;
r = ((eglQueryDmaBufModifiersEXT = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufModifiersEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_image_dma_buf_import_modifiers */
#ifdef EGL_EXT_output_base
static GLboolean _glewInit_EGL_EXT_output_base ()
{
GLboolean r = GL_FALSE;
r = ((eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputLayersEXT")) == NULL) || r;
r = ((eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputPortsEXT")) == NULL) || r;
r = ((eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputLayerAttribEXT")) == NULL) || r;
r = ((eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputPortAttribEXT")) == NULL) || r;
r = ((eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerAttribEXT")) == NULL) || r;
r = ((eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerStringEXT")) == NULL) || r;
r = ((eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortAttribEXT")) == NULL) || r;
r = ((eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortStringEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_output_base */
#ifdef EGL_EXT_platform_base
static GLboolean _glewInit_EGL_EXT_platform_base ()
{
GLboolean r = GL_FALSE;
r = ((eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurfaceEXT")) == NULL) || r;
r = ((eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurfaceEXT")) == NULL) || r;
r = ((eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplayEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_platform_base */
#ifdef EGL_EXT_stream_consumer_egloutput
static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput ()
{
GLboolean r = GL_FALSE;
r = ((eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerOutputEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_stream_consumer_egloutput */
#ifdef EGL_EXT_swap_buffers_with_damage
static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage ()
{
GLboolean r = GL_FALSE;
r = ((eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_swap_buffers_with_damage */
#ifdef EGL_HI_clientpixmap
static GLboolean _glewInit_EGL_HI_clientpixmap ()
{
GLboolean r = GL_FALSE;
r = ((eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurfaceHI")) == NULL) || r;
return r;
}
#endif /* EGL_HI_clientpixmap */
#ifdef EGL_KHR_cl_event2
static GLboolean _glewInit_EGL_KHR_cl_event2 ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync64KHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_cl_event2 */
#ifdef EGL_KHR_debug
static GLboolean _glewInit_EGL_KHR_debug ()
{
GLboolean r = GL_FALSE;
r = ((eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC)glewGetProcAddress((const GLubyte*)"eglDebugMessageControlKHR")) == NULL) || r;
r = ((eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC)glewGetProcAddress((const GLubyte*)"eglLabelObjectKHR")) == NULL) || r;
r = ((eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDebugKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_debug */
#ifdef EGL_KHR_image
static GLboolean _glewInit_EGL_KHR_image ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateImageKHR")) == NULL) || r;
r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImageKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_image */
#ifdef EGL_KHR_lock_surface
static GLboolean _glewInit_EGL_KHR_lock_surface ()
{
GLboolean r = GL_FALSE;
r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglLockSurfaceKHR")) == NULL) || r;
r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglUnlockSurfaceKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_lock_surface */
#ifdef EGL_KHR_lock_surface3
static GLboolean _glewInit_EGL_KHR_lock_surface3 ()
{
GLboolean r = GL_FALSE;
r = ((eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface64KHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_lock_surface3 */
#ifdef EGL_KHR_partial_update
static GLboolean _glewInit_EGL_KHR_partial_update ()
{
GLboolean r = GL_FALSE;
r = ((eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetDamageRegionKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_partial_update */
#ifdef EGL_KHR_reusable_sync
static GLboolean _glewInit_EGL_KHR_reusable_sync ()
{
GLboolean r = GL_FALSE;
r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r;
r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r;
r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r;
r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r;
r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_reusable_sync */
#ifdef EGL_KHR_stream
static GLboolean _glewInit_EGL_KHR_stream ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamKHR")) == NULL) || r;
r = ((eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyStreamKHR")) == NULL) || r;
r = ((eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamKHR")) == NULL) || r;
r = ((eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamu64KHR")) == NULL) || r;
r = ((eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamAttribKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_stream */
#ifdef EGL_KHR_stream_attrib
static GLboolean _glewInit_EGL_KHR_stream_attrib ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateStreamAttribKHR = (PFNEGLCREATESTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamAttribKHR")) == NULL) || r;
r = ((eglQueryStreamAttribKHR = (PFNEGLQUERYSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamAttribKHR")) == NULL) || r;
r = ((eglSetStreamAttribKHR = (PFNEGLSETSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamAttribKHR")) == NULL) || r;
r = ((eglStreamConsumerAcquireAttribKHR = (PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireAttribKHR")) == NULL) || r;
r = ((eglStreamConsumerReleaseAttribKHR = (PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseAttribKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_stream_attrib */
#ifdef EGL_KHR_stream_consumer_gltexture
static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture ()
{
GLboolean r = GL_FALSE;
r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireKHR")) == NULL) || r;
r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalKHR")) == NULL) || r;
r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_stream_consumer_gltexture */
#ifdef EGL_KHR_stream_cross_process_fd
static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamFromFileDescriptorKHR")) == NULL) || r;
r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetStreamFileDescriptorKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_stream_cross_process_fd */
#ifdef EGL_KHR_stream_fifo
static GLboolean _glewInit_EGL_KHR_stream_fifo ()
{
GLboolean r = GL_FALSE;
r = ((eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamTimeKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_stream_fifo */
#ifdef EGL_KHR_stream_producer_eglsurface
static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamProducerSurfaceKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_stream_producer_eglsurface */
#ifdef EGL_KHR_swap_buffers_with_damage
static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage ()
{
GLboolean r = GL_FALSE;
r = ((eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_swap_buffers_with_damage */
#ifdef EGL_KHR_wait_sync
static GLboolean _glewInit_EGL_KHR_wait_sync ()
{
GLboolean r = GL_FALSE;
r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglWaitSyncKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_wait_sync */
#ifdef EGL_MESA_drm_image
static GLboolean _glewInit_EGL_MESA_drm_image ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglCreateDRMImageMESA")) == NULL) || r;
r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDRMImageMESA")) == NULL) || r;
return r;
}
#endif /* EGL_MESA_drm_image */
#ifdef EGL_MESA_image_dma_buf_export
static GLboolean _glewInit_EGL_MESA_image_dma_buf_export ()
{
GLboolean r = GL_FALSE;
r = ((eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageMESA")) == NULL) || r;
r = ((eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageQueryMESA")) == NULL) || r;
return r;
}
#endif /* EGL_MESA_image_dma_buf_export */
#ifdef EGL_NOK_swap_region
static GLboolean _glewInit_EGL_NOK_swap_region ()
{
GLboolean r = GL_FALSE;
r = ((eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegionNOK")) == NULL) || r;
return r;
}
#endif /* EGL_NOK_swap_region */
#ifdef EGL_NOK_swap_region2
static GLboolean _glewInit_EGL_NOK_swap_region2 ()
{
GLboolean r = GL_FALSE;
r = ((eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegion2NOK")) == NULL) || r;
return r;
}
#endif /* EGL_NOK_swap_region2 */
#ifdef EGL_NV_native_query
static GLboolean _glewInit_EGL_NV_native_query ()
{
GLboolean r = GL_FALSE;
r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeDisplayNV")) == NULL) || r;
r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativePixmapNV")) == NULL) || r;
r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeWindowNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_native_query */
#ifdef EGL_NV_post_sub_buffer
static GLboolean _glewInit_EGL_NV_post_sub_buffer ()
{
GLboolean r = GL_FALSE;
r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"eglPostSubBufferNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_post_sub_buffer */
#ifdef EGL_NV_stream_consumer_gltexture_yuv
static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv ()
{
GLboolean r = GL_FALSE;
r = ((eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalAttribsNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_stream_consumer_gltexture_yuv */
#ifdef EGL_NV_stream_metadata
static GLboolean _glewInit_EGL_NV_stream_metadata ()
{
GLboolean r = GL_FALSE;
r = ((eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribNV")) == NULL) || r;
r = ((eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamMetadataNV")) == NULL) || r;
r = ((eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamMetadataNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_stream_metadata */
#ifdef EGL_NV_stream_reset
static GLboolean _glewInit_EGL_NV_stream_reset ()
{
GLboolean r = GL_FALSE;
r = ((eglResetStreamNV = (PFNEGLRESETSTREAMNVPROC)glewGetProcAddress((const GLubyte*)"eglResetStreamNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_stream_reset */
#ifdef EGL_NV_stream_sync
static GLboolean _glewInit_EGL_NV_stream_sync ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamSyncNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_stream_sync */
#ifdef EGL_NV_sync
static GLboolean _glewInit_EGL_NV_sync ()
{
GLboolean r = GL_FALSE;
r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncNV")) == NULL) || r;
r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateFenceSyncNV")) == NULL) || r;
r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncNV")) == NULL) || r;
r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)"eglFenceNV")) == NULL) || r;
r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribNV")) == NULL) || r;
r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_sync */
#ifdef EGL_NV_system_time
static GLboolean _glewInit_EGL_NV_system_time ()
{
GLboolean r = GL_FALSE;
r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeFrequencyNV")) == NULL) || r;
r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_system_time */
/* ------------------------------------------------------------------------ */
GLboolean eglewGetExtension (const char* name)
{
const GLubyte* start;
const GLubyte* end;
start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS);
if (0 == start) return GL_FALSE;
end = start + _glewStrLen(start);
return _glewSearchExtension(name, start, end);
}
GLenum eglewInit (EGLDisplay display)
{
EGLint major, minor;
const GLubyte* extStart;
const GLubyte* extEnd;
PFNEGLINITIALIZEPROC initialize = NULL;
PFNEGLQUERYSTRINGPROC queryString = NULL;
/* Load necessary entry points */
initialize = (PFNEGLINITIALIZEPROC) glewGetProcAddress("eglInitialize");
queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString");
if (!initialize || !queryString)
return 1;
/* query EGK version */
if (initialize(display, &major, &minor) != EGL_TRUE)
return 1;
EGLEW_VERSION_1_5 = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
EGLEW_VERSION_1_4 = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
EGLEW_VERSION_1_3 = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
EGLEW_VERSION_1_2 = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
EGLEW_VERSION_1_1 = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
EGLEW_VERSION_1_0 = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE;
/* query EGL extension string */
extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS);
if (extStart == 0)
extStart = (const GLubyte *)"";
extEnd = extStart + _glewStrLen(extStart);
/* initialize extensions */
#ifdef EGL_VERSION_1_0
if (glewExperimental || EGLEW_VERSION_1_0) EGLEW_VERSION_1_0 = !_glewInit_EGL_VERSION_1_0();
#endif /* EGL_VERSION_1_0 */
#ifdef EGL_VERSION_1_1
if (glewExperimental || EGLEW_VERSION_1_1) EGLEW_VERSION_1_1 = !_glewInit_EGL_VERSION_1_1();
#endif /* EGL_VERSION_1_1 */
#ifdef EGL_VERSION_1_2
if (glewExperimental || EGLEW_VERSION_1_2) EGLEW_VERSION_1_2 = !_glewInit_EGL_VERSION_1_2();
#endif /* EGL_VERSION_1_2 */
#ifdef EGL_VERSION_1_4
if (glewExperimental || EGLEW_VERSION_1_4) EGLEW_VERSION_1_4 = !_glewInit_EGL_VERSION_1_4();
#endif /* EGL_VERSION_1_4 */
#ifdef EGL_VERSION_1_5
if (glewExperimental || EGLEW_VERSION_1_5) EGLEW_VERSION_1_5 = !_glewInit_EGL_VERSION_1_5();
#endif /* EGL_VERSION_1_5 */
#ifdef EGL_ANDROID_blob_cache
EGLEW_ANDROID_blob_cache = _glewSearchExtension("EGL_ANDROID_blob_cache", extStart, extEnd);
if (glewExperimental || EGLEW_ANDROID_blob_cache) EGLEW_ANDROID_blob_cache = !_glewInit_EGL_ANDROID_blob_cache();
#endif /* EGL_ANDROID_blob_cache */
#ifdef EGL_ANDROID_create_native_client_buffer
EGLEW_ANDROID_create_native_client_buffer = _glewSearchExtension("EGL_ANDROID_create_native_client_buffer", extStart, extEnd);
if (glewExperimental || EGLEW_ANDROID_create_native_client_buffer) EGLEW_ANDROID_create_native_client_buffer = !_glewInit_EGL_ANDROID_create_native_client_buffer();
#endif /* EGL_ANDROID_create_native_client_buffer */
#ifdef EGL_ANDROID_framebuffer_target
EGLEW_ANDROID_framebuffer_target = _glewSearchExtension("EGL_ANDROID_framebuffer_target", extStart, extEnd);
#endif /* EGL_ANDROID_framebuffer_target */
#ifdef EGL_ANDROID_front_buffer_auto_refresh
EGLEW_ANDROID_front_buffer_auto_refresh = _glewSearchExtension("EGL_ANDROID_front_buffer_auto_refresh", extStart, extEnd);
#endif /* EGL_ANDROID_front_buffer_auto_refresh */
#ifdef EGL_ANDROID_image_native_buffer
EGLEW_ANDROID_image_native_buffer = _glewSearchExtension("EGL_ANDROID_image_native_buffer", extStart, extEnd);
#endif /* EGL_ANDROID_image_native_buffer */
#ifdef EGL_ANDROID_native_fence_sync
EGLEW_ANDROID_native_fence_sync = _glewSearchExtension("EGL_ANDROID_native_fence_sync", extStart, extEnd);
if (glewExperimental || EGLEW_ANDROID_native_fence_sync) EGLEW_ANDROID_native_fence_sync = !_glewInit_EGL_ANDROID_native_fence_sync();
#endif /* EGL_ANDROID_native_fence_sync */
#ifdef EGL_ANDROID_presentation_time
EGLEW_ANDROID_presentation_time = _glewSearchExtension("EGL_ANDROID_presentation_time", extStart, extEnd);
if (glewExperimental || EGLEW_ANDROID_presentation_time) EGLEW_ANDROID_presentation_time = !_glewInit_EGL_ANDROID_presentation_time();
#endif /* EGL_ANDROID_presentation_time */
#ifdef EGL_ANDROID_recordable
EGLEW_ANDROID_recordable = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd);
#endif /* EGL_ANDROID_recordable */
#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
EGLEW_ANGLE_d3d_share_handle_client_buffer = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd);
#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
#ifdef EGL_ANGLE_device_d3d
EGLEW_ANGLE_device_d3d = _glewSearchExtension("EGL_ANGLE_device_d3d", extStart, extEnd);
#endif /* EGL_ANGLE_device_d3d */
#ifdef EGL_ANGLE_query_surface_pointer
EGLEW_ANGLE_query_surface_pointer = _glewSearchExtension("EGL_ANGLE_query_surface_pointer", extStart, extEnd);
if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) EGLEW_ANGLE_query_surface_pointer = !_glewInit_EGL_ANGLE_query_surface_pointer();
#endif /* EGL_ANGLE_query_surface_pointer */
#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd);
#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
#ifdef EGL_ANGLE_window_fixed_size
EGLEW_ANGLE_window_fixed_size = _glewSearchExtension("EGL_ANGLE_window_fixed_size", extStart, extEnd);
#endif /* EGL_ANGLE_window_fixed_size */
#ifdef EGL_ARM_implicit_external_sync
EGLEW_ARM_implicit_external_sync = _glewSearchExtension("EGL_ARM_implicit_external_sync", extStart, extEnd);
#endif /* EGL_ARM_implicit_external_sync */
#ifdef EGL_ARM_pixmap_multisample_discard
EGLEW_ARM_pixmap_multisample_discard = _glewSearchExtension("EGL_ARM_pixmap_multisample_discard", extStart, extEnd);
#endif /* EGL_ARM_pixmap_multisample_discard */
#ifdef EGL_EXT_buffer_age
EGLEW_EXT_buffer_age = _glewSearchExtension("EGL_EXT_buffer_age", extStart, extEnd);
#endif /* EGL_EXT_buffer_age */
#ifdef EGL_EXT_client_extensions
EGLEW_EXT_client_extensions = _glewSearchExtension("EGL_EXT_client_extensions", extStart, extEnd);
#endif /* EGL_EXT_client_extensions */
#ifdef EGL_EXT_create_context_robustness
EGLEW_EXT_create_context_robustness = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd);
#endif /* EGL_EXT_create_context_robustness */
#ifdef EGL_EXT_device_base
EGLEW_EXT_device_base = _glewSearchExtension("EGL_EXT_device_base", extStart, extEnd);
#endif /* EGL_EXT_device_base */
#ifdef EGL_EXT_device_drm
EGLEW_EXT_device_drm = _glewSearchExtension("EGL_EXT_device_drm", extStart, extEnd);
#endif /* EGL_EXT_device_drm */
#ifdef EGL_EXT_device_enumeration
EGLEW_EXT_device_enumeration = _glewSearchExtension("EGL_EXT_device_enumeration", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_device_enumeration) EGLEW_EXT_device_enumeration = !_glewInit_EGL_EXT_device_enumeration();
#endif /* EGL_EXT_device_enumeration */
#ifdef EGL_EXT_device_openwf
EGLEW_EXT_device_openwf = _glewSearchExtension("EGL_EXT_device_openwf", extStart, extEnd);
#endif /* EGL_EXT_device_openwf */
#ifdef EGL_EXT_device_query
EGLEW_EXT_device_query = _glewSearchExtension("EGL_EXT_device_query", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_device_query) EGLEW_EXT_device_query = !_glewInit_EGL_EXT_device_query();
#endif /* EGL_EXT_device_query */
#ifdef EGL_EXT_gl_colorspace_bt2020_linear
EGLEW_EXT_gl_colorspace_bt2020_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_linear", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_bt2020_linear */
#ifdef EGL_EXT_gl_colorspace_bt2020_pq
EGLEW_EXT_gl_colorspace_bt2020_pq = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_pq", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_bt2020_pq */
#ifdef EGL_EXT_gl_colorspace_scrgb_linear
EGLEW_EXT_gl_colorspace_scrgb_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_scrgb_linear", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_scrgb_linear */
#ifdef EGL_EXT_image_dma_buf_import
EGLEW_EXT_image_dma_buf_import = _glewSearchExtension("EGL_EXT_image_dma_buf_import", extStart, extEnd);
#endif /* EGL_EXT_image_dma_buf_import */
#ifdef EGL_EXT_image_dma_buf_import_modifiers
EGLEW_EXT_image_dma_buf_import_modifiers = _glewSearchExtension("EGL_EXT_image_dma_buf_import_modifiers", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_image_dma_buf_import_modifiers) EGLEW_EXT_image_dma_buf_import_modifiers = !_glewInit_EGL_EXT_image_dma_buf_import_modifiers();
#endif /* EGL_EXT_image_dma_buf_import_modifiers */
#ifdef EGL_EXT_multiview_window
EGLEW_EXT_multiview_window = _glewSearchExtension("EGL_EXT_multiview_window", extStart, extEnd);
#endif /* EGL_EXT_multiview_window */
#ifdef EGL_EXT_output_base
EGLEW_EXT_output_base = _glewSearchExtension("EGL_EXT_output_base", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_output_base) EGLEW_EXT_output_base = !_glewInit_EGL_EXT_output_base();
#endif /* EGL_EXT_output_base */
#ifdef EGL_EXT_output_drm
EGLEW_EXT_output_drm = _glewSearchExtension("EGL_EXT_output_drm", extStart, extEnd);
#endif /* EGL_EXT_output_drm */
#ifdef EGL_EXT_output_openwf
EGLEW_EXT_output_openwf = _glewSearchExtension("EGL_EXT_output_openwf", extStart, extEnd);
#endif /* EGL_EXT_output_openwf */
#ifdef EGL_EXT_pixel_format_float
EGLEW_EXT_pixel_format_float = _glewSearchExtension("EGL_EXT_pixel_format_float", extStart, extEnd);
#endif /* EGL_EXT_pixel_format_float */
#ifdef EGL_EXT_platform_base
EGLEW_EXT_platform_base = _glewSearchExtension("EGL_EXT_platform_base", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_platform_base) EGLEW_EXT_platform_base = !_glewInit_EGL_EXT_platform_base();
#endif /* EGL_EXT_platform_base */
#ifdef EGL_EXT_platform_device
EGLEW_EXT_platform_device = _glewSearchExtension("EGL_EXT_platform_device", extStart, extEnd);
#endif /* EGL_EXT_platform_device */
#ifdef EGL_EXT_platform_wayland
EGLEW_EXT_platform_wayland = _glewSearchExtension("EGL_EXT_platform_wayland", extStart, extEnd);
#endif /* EGL_EXT_platform_wayland */
#ifdef EGL_EXT_platform_x11
EGLEW_EXT_platform_x11 = _glewSearchExtension("EGL_EXT_platform_x11", extStart, extEnd);
#endif /* EGL_EXT_platform_x11 */
#ifdef EGL_EXT_protected_content
EGLEW_EXT_protected_content = _glewSearchExtension("EGL_EXT_protected_content", extStart, extEnd);
#endif /* EGL_EXT_protected_content */
#ifdef EGL_EXT_protected_surface
EGLEW_EXT_protected_surface = _glewSearchExtension("EGL_EXT_protected_surface", extStart, extEnd);
#endif /* EGL_EXT_protected_surface */
#ifdef EGL_EXT_stream_consumer_egloutput
EGLEW_EXT_stream_consumer_egloutput = _glewSearchExtension("EGL_EXT_stream_consumer_egloutput", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_stream_consumer_egloutput) EGLEW_EXT_stream_consumer_egloutput = !_glewInit_EGL_EXT_stream_consumer_egloutput();
#endif /* EGL_EXT_stream_consumer_egloutput */
#ifdef EGL_EXT_surface_SMPTE2086_metadata
EGLEW_EXT_surface_SMPTE2086_metadata = _glewSearchExtension("EGL_EXT_surface_SMPTE2086_metadata", extStart, extEnd);
#endif /* EGL_EXT_surface_SMPTE2086_metadata */
#ifdef EGL_EXT_swap_buffers_with_damage
EGLEW_EXT_swap_buffers_with_damage = _glewSearchExtension("EGL_EXT_swap_buffers_with_damage", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_swap_buffers_with_damage) EGLEW_EXT_swap_buffers_with_damage = !_glewInit_EGL_EXT_swap_buffers_with_damage();
#endif /* EGL_EXT_swap_buffers_with_damage */
#ifdef EGL_EXT_yuv_surface
EGLEW_EXT_yuv_surface = _glewSearchExtension("EGL_EXT_yuv_surface", extStart, extEnd);
#endif /* EGL_EXT_yuv_surface */
#ifdef EGL_HI_clientpixmap
EGLEW_HI_clientpixmap = _glewSearchExtension("EGL_HI_clientpixmap", extStart, extEnd);
if (glewExperimental || EGLEW_HI_clientpixmap) EGLEW_HI_clientpixmap = !_glewInit_EGL_HI_clientpixmap();
#endif /* EGL_HI_clientpixmap */
#ifdef EGL_HI_colorformats
EGLEW_HI_colorformats = _glewSearchExtension("EGL_HI_colorformats", extStart, extEnd);
#endif /* EGL_HI_colorformats */
#ifdef EGL_IMG_context_priority
EGLEW_IMG_context_priority = _glewSearchExtension("EGL_IMG_context_priority", extStart, extEnd);
#endif /* EGL_IMG_context_priority */
#ifdef EGL_IMG_image_plane_attribs
EGLEW_IMG_image_plane_attribs = _glewSearchExtension("EGL_IMG_image_plane_attribs", extStart, extEnd);
#endif /* EGL_IMG_image_plane_attribs */
#ifdef EGL_KHR_cl_event
EGLEW_KHR_cl_event = _glewSearchExtension("EGL_KHR_cl_event", extStart, extEnd);
#endif /* EGL_KHR_cl_event */
#ifdef EGL_KHR_cl_event2
EGLEW_KHR_cl_event2 = _glewSearchExtension("EGL_KHR_cl_event2", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_cl_event2) EGLEW_KHR_cl_event2 = !_glewInit_EGL_KHR_cl_event2();
#endif /* EGL_KHR_cl_event2 */
#ifdef EGL_KHR_client_get_all_proc_addresses
EGLEW_KHR_client_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_client_get_all_proc_addresses", extStart, extEnd);
#endif /* EGL_KHR_client_get_all_proc_addresses */
#ifdef EGL_KHR_config_attribs
EGLEW_KHR_config_attribs = _glewSearchExtension("EGL_KHR_config_attribs", extStart, extEnd);
#endif /* EGL_KHR_config_attribs */
#ifdef EGL_KHR_context_flush_control
EGLEW_KHR_context_flush_control = _glewSearchExtension("EGL_KHR_context_flush_control", extStart, extEnd);
#endif /* EGL_KHR_context_flush_control */
#ifdef EGL_KHR_create_context
EGLEW_KHR_create_context = _glewSearchExtension("EGL_KHR_create_context", extStart, extEnd);
#endif /* EGL_KHR_create_context */
#ifdef EGL_KHR_create_context_no_error
EGLEW_KHR_create_context_no_error = _glewSearchExtension("EGL_KHR_create_context_no_error", extStart, extEnd);
#endif /* EGL_KHR_create_context_no_error */
#ifdef EGL_KHR_debug
EGLEW_KHR_debug = _glewSearchExtension("EGL_KHR_debug", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_debug) EGLEW_KHR_debug = !_glewInit_EGL_KHR_debug();
#endif /* EGL_KHR_debug */
#ifdef EGL_KHR_fence_sync
EGLEW_KHR_fence_sync = _glewSearchExtension("EGL_KHR_fence_sync", extStart, extEnd);
#endif /* EGL_KHR_fence_sync */
#ifdef EGL_KHR_get_all_proc_addresses
EGLEW_KHR_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_get_all_proc_addresses", extStart, extEnd);
#endif /* EGL_KHR_get_all_proc_addresses */
#ifdef EGL_KHR_gl_colorspace
EGLEW_KHR_gl_colorspace = _glewSearchExtension("EGL_KHR_gl_colorspace", extStart, extEnd);
#endif /* EGL_KHR_gl_colorspace */
#ifdef EGL_KHR_gl_renderbuffer_image
EGLEW_KHR_gl_renderbuffer_image = _glewSearchExtension("EGL_KHR_gl_renderbuffer_image", extStart, extEnd);
#endif /* EGL_KHR_gl_renderbuffer_image */
#ifdef EGL_KHR_gl_texture_2D_image
EGLEW_KHR_gl_texture_2D_image = _glewSearchExtension("EGL_KHR_gl_texture_2D_image", extStart, extEnd);
#endif /* EGL_KHR_gl_texture_2D_image */
#ifdef EGL_KHR_gl_texture_3D_image
EGLEW_KHR_gl_texture_3D_image = _glewSearchExtension("EGL_KHR_gl_texture_3D_image", extStart, extEnd);
#endif /* EGL_KHR_gl_texture_3D_image */
#ifdef EGL_KHR_gl_texture_cubemap_image
EGLEW_KHR_gl_texture_cubemap_image = _glewSearchExtension("EGL_KHR_gl_texture_cubemap_image", extStart, extEnd);
#endif /* EGL_KHR_gl_texture_cubemap_image */
#ifdef EGL_KHR_image
EGLEW_KHR_image = _glewSearchExtension("EGL_KHR_image", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_image) EGLEW_KHR_image = !_glewInit_EGL_KHR_image();
#endif /* EGL_KHR_image */
#ifdef EGL_KHR_image_base
EGLEW_KHR_image_base = _glewSearchExtension("EGL_KHR_image_base", extStart, extEnd);
#endif /* EGL_KHR_image_base */
#ifdef EGL_KHR_image_pixmap
EGLEW_KHR_image_pixmap = _glewSearchExtension("EGL_KHR_image_pixmap", extStart, extEnd);
#endif /* EGL_KHR_image_pixmap */
#ifdef EGL_KHR_lock_surface
EGLEW_KHR_lock_surface = _glewSearchExtension("EGL_KHR_lock_surface", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_lock_surface) EGLEW_KHR_lock_surface = !_glewInit_EGL_KHR_lock_surface();
#endif /* EGL_KHR_lock_surface */
#ifdef EGL_KHR_lock_surface2
EGLEW_KHR_lock_surface2 = _glewSearchExtension("EGL_KHR_lock_surface2", extStart, extEnd);
#endif /* EGL_KHR_lock_surface2 */
#ifdef EGL_KHR_lock_surface3
EGLEW_KHR_lock_surface3 = _glewSearchExtension("EGL_KHR_lock_surface3", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_lock_surface3) EGLEW_KHR_lock_surface3 = !_glewInit_EGL_KHR_lock_surface3();
#endif /* EGL_KHR_lock_surface3 */
#ifdef EGL_KHR_mutable_render_buffer
EGLEW_KHR_mutable_render_buffer = _glewSearchExtension("EGL_KHR_mutable_render_buffer", extStart, extEnd);
#endif /* EGL_KHR_mutable_render_buffer */
#ifdef EGL_KHR_no_config_context
EGLEW_KHR_no_config_context = _glewSearchExtension("EGL_KHR_no_config_context", extStart, extEnd);
#endif /* EGL_KHR_no_config_context */
#ifdef EGL_KHR_partial_update
EGLEW_KHR_partial_update = _glewSearchExtension("EGL_KHR_partial_update", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_partial_update) EGLEW_KHR_partial_update = !_glewInit_EGL_KHR_partial_update();
#endif /* EGL_KHR_partial_update */
#ifdef EGL_KHR_platform_android
EGLEW_KHR_platform_android = _glewSearchExtension("EGL_KHR_platform_android", extStart, extEnd);
#endif /* EGL_KHR_platform_android */
#ifdef EGL_KHR_platform_gbm
EGLEW_KHR_platform_gbm = _glewSearchExtension("EGL_KHR_platform_gbm", extStart, extEnd);
#endif /* EGL_KHR_platform_gbm */
#ifdef EGL_KHR_platform_wayland
EGLEW_KHR_platform_wayland = _glewSearchExtension("EGL_KHR_platform_wayland", extStart, extEnd);
#endif /* EGL_KHR_platform_wayland */
#ifdef EGL_KHR_platform_x11
EGLEW_KHR_platform_x11 = _glewSearchExtension("EGL_KHR_platform_x11", extStart, extEnd);
#endif /* EGL_KHR_platform_x11 */
#ifdef EGL_KHR_reusable_sync
EGLEW_KHR_reusable_sync = _glewSearchExtension("EGL_KHR_reusable_sync", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_reusable_sync) EGLEW_KHR_reusable_sync = !_glewInit_EGL_KHR_reusable_sync();
#endif /* EGL_KHR_reusable_sync */
#ifdef EGL_KHR_stream
EGLEW_KHR_stream = _glewSearchExtension("EGL_KHR_stream", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_stream) EGLEW_KHR_stream = !_glewInit_EGL_KHR_stream();
#endif /* EGL_KHR_stream */
#ifdef EGL_KHR_stream_attrib
EGLEW_KHR_stream_attrib = _glewSearchExtension("EGL_KHR_stream_attrib", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_stream_attrib) EGLEW_KHR_stream_attrib = !_glewInit_EGL_KHR_stream_attrib();
#endif /* EGL_KHR_stream_attrib */
#ifdef EGL_KHR_stream_consumer_gltexture
EGLEW_KHR_stream_consumer_gltexture = _glewSearchExtension("EGL_KHR_stream_consumer_gltexture", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) EGLEW_KHR_stream_consumer_gltexture = !_glewInit_EGL_KHR_stream_consumer_gltexture();
#endif /* EGL_KHR_stream_consumer_gltexture */
#ifdef EGL_KHR_stream_cross_process_fd
EGLEW_KHR_stream_cross_process_fd = _glewSearchExtension("EGL_KHR_stream_cross_process_fd", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) EGLEW_KHR_stream_cross_process_fd = !_glewInit_EGL_KHR_stream_cross_process_fd();
#endif /* EGL_KHR_stream_cross_process_fd */
#ifdef EGL_KHR_stream_fifo
EGLEW_KHR_stream_fifo = _glewSearchExtension("EGL_KHR_stream_fifo", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_stream_fifo) EGLEW_KHR_stream_fifo = !_glewInit_EGL_KHR_stream_fifo();
#endif /* EGL_KHR_stream_fifo */
#ifdef EGL_KHR_stream_producer_aldatalocator
EGLEW_KHR_stream_producer_aldatalocator = _glewSearchExtension("EGL_KHR_stream_producer_aldatalocator", extStart, extEnd);
#endif /* EGL_KHR_stream_producer_aldatalocator */
#ifdef EGL_KHR_stream_producer_eglsurface
EGLEW_KHR_stream_producer_eglsurface = _glewSearchExtension("EGL_KHR_stream_producer_eglsurface", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) EGLEW_KHR_stream_producer_eglsurface = !_glewInit_EGL_KHR_stream_producer_eglsurface();
#endif /* EGL_KHR_stream_producer_eglsurface */
#ifdef EGL_KHR_surfaceless_context
EGLEW_KHR_surfaceless_context = _glewSearchExtension("EGL_KHR_surfaceless_context", extStart, extEnd);
#endif /* EGL_KHR_surfaceless_context */
#ifdef EGL_KHR_swap_buffers_with_damage
EGLEW_KHR_swap_buffers_with_damage = _glewSearchExtension("EGL_KHR_swap_buffers_with_damage", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_swap_buffers_with_damage) EGLEW_KHR_swap_buffers_with_damage = !_glewInit_EGL_KHR_swap_buffers_with_damage();
#endif /* EGL_KHR_swap_buffers_with_damage */
#ifdef EGL_KHR_vg_parent_image
EGLEW_KHR_vg_parent_image = _glewSearchExtension("EGL_KHR_vg_parent_image", extStart, extEnd);
#endif /* EGL_KHR_vg_parent_image */
#ifdef EGL_KHR_wait_sync
EGLEW_KHR_wait_sync = _glewSearchExtension("EGL_KHR_wait_sync", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_wait_sync) EGLEW_KHR_wait_sync = !_glewInit_EGL_KHR_wait_sync();
#endif /* EGL_KHR_wait_sync */
#ifdef EGL_MESA_drm_image
EGLEW_MESA_drm_image = _glewSearchExtension("EGL_MESA_drm_image", extStart, extEnd);
if (glewExperimental || EGLEW_MESA_drm_image) EGLEW_MESA_drm_image = !_glewInit_EGL_MESA_drm_image();
#endif /* EGL_MESA_drm_image */
#ifdef EGL_MESA_image_dma_buf_export
EGLEW_MESA_image_dma_buf_export = _glewSearchExtension("EGL_MESA_image_dma_buf_export", extStart, extEnd);
if (glewExperimental || EGLEW_MESA_image_dma_buf_export) EGLEW_MESA_image_dma_buf_export = !_glewInit_EGL_MESA_image_dma_buf_export();
#endif /* EGL_MESA_image_dma_buf_export */
#ifdef EGL_MESA_platform_gbm
EGLEW_MESA_platform_gbm = _glewSearchExtension("EGL_MESA_platform_gbm", extStart, extEnd);
#endif /* EGL_MESA_platform_gbm */
#ifdef EGL_MESA_platform_surfaceless
EGLEW_MESA_platform_surfaceless = _glewSearchExtension("EGL_MESA_platform_surfaceless", extStart, extEnd);
#endif /* EGL_MESA_platform_surfaceless */
#ifdef EGL_NOK_swap_region
EGLEW_NOK_swap_region = _glewSearchExtension("EGL_NOK_swap_region", extStart, extEnd);
if (glewExperimental || EGLEW_NOK_swap_region) EGLEW_NOK_swap_region = !_glewInit_EGL_NOK_swap_region();
#endif /* EGL_NOK_swap_region */
#ifdef EGL_NOK_swap_region2
EGLEW_NOK_swap_region2 = _glewSearchExtension("EGL_NOK_swap_region2", extStart, extEnd);
if (glewExperimental || EGLEW_NOK_swap_region2) EGLEW_NOK_swap_region2 = !_glewInit_EGL_NOK_swap_region2();
#endif /* EGL_NOK_swap_region2 */
#ifdef EGL_NOK_texture_from_pixmap
EGLEW_NOK_texture_from_pixmap = _glewSearchExtension("EGL_NOK_texture_from_pixmap", extStart, extEnd);
#endif /* EGL_NOK_texture_from_pixmap */
#ifdef EGL_NV_3dvision_surface
EGLEW_NV_3dvision_surface = _glewSearchExtension("EGL_NV_3dvision_surface", extStart, extEnd);
#endif /* EGL_NV_3dvision_surface */
#ifdef EGL_NV_coverage_sample
EGLEW_NV_coverage_sample = _glewSearchExtension("EGL_NV_coverage_sample", extStart, extEnd);
#endif /* EGL_NV_coverage_sample */
#ifdef EGL_NV_coverage_sample_resolve
EGLEW_NV_coverage_sample_resolve = _glewSearchExtension("EGL_NV_coverage_sample_resolve", extStart, extEnd);
#endif /* EGL_NV_coverage_sample_resolve */
#ifdef EGL_NV_cuda_event
EGLEW_NV_cuda_event = _glewSearchExtension("EGL_NV_cuda_event", extStart, extEnd);
#endif /* EGL_NV_cuda_event */
#ifdef EGL_NV_depth_nonlinear
EGLEW_NV_depth_nonlinear = _glewSearchExtension("EGL_NV_depth_nonlinear", extStart, extEnd);
#endif /* EGL_NV_depth_nonlinear */
#ifdef EGL_NV_device_cuda
EGLEW_NV_device_cuda = _glewSearchExtension("EGL_NV_device_cuda", extStart, extEnd);
#endif /* EGL_NV_device_cuda */
#ifdef EGL_NV_native_query
EGLEW_NV_native_query = _glewSearchExtension("EGL_NV_native_query", extStart, extEnd);
if (glewExperimental || EGLEW_NV_native_query) EGLEW_NV_native_query = !_glewInit_EGL_NV_native_query();
#endif /* EGL_NV_native_query */
#ifdef EGL_NV_post_convert_rounding
EGLEW_NV_post_convert_rounding = _glewSearchExtension("EGL_NV_post_convert_rounding", extStart, extEnd);
#endif /* EGL_NV_post_convert_rounding */
#ifdef EGL_NV_post_sub_buffer
EGLEW_NV_post_sub_buffer = _glewSearchExtension("EGL_NV_post_sub_buffer", extStart, extEnd);
if (glewExperimental || EGLEW_NV_post_sub_buffer) EGLEW_NV_post_sub_buffer = !_glewInit_EGL_NV_post_sub_buffer();
#endif /* EGL_NV_post_sub_buffer */
#ifdef EGL_NV_robustness_video_memory_purge
EGLEW_NV_robustness_video_memory_purge = _glewSearchExtension("EGL_NV_robustness_video_memory_purge", extStart, extEnd);
#endif /* EGL_NV_robustness_video_memory_purge */
#ifdef EGL_NV_stream_consumer_gltexture_yuv
EGLEW_NV_stream_consumer_gltexture_yuv = _glewSearchExtension("EGL_NV_stream_consumer_gltexture_yuv", extStart, extEnd);
if (glewExperimental || EGLEW_NV_stream_consumer_gltexture_yuv) EGLEW_NV_stream_consumer_gltexture_yuv = !_glewInit_EGL_NV_stream_consumer_gltexture_yuv();
#endif /* EGL_NV_stream_consumer_gltexture_yuv */
#ifdef EGL_NV_stream_cross_display
EGLEW_NV_stream_cross_display = _glewSearchExtension("EGL_NV_stream_cross_display", extStart, extEnd);
#endif /* EGL_NV_stream_cross_display */
#ifdef EGL_NV_stream_cross_object
EGLEW_NV_stream_cross_object = _glewSearchExtension("EGL_NV_stream_cross_object", extStart, extEnd);
#endif /* EGL_NV_stream_cross_object */
#ifdef EGL_NV_stream_cross_partition
EGLEW_NV_stream_cross_partition = _glewSearchExtension("EGL_NV_stream_cross_partition", extStart, extEnd);
#endif /* EGL_NV_stream_cross_partition */
#ifdef EGL_NV_stream_cross_process
EGLEW_NV_stream_cross_process = _glewSearchExtension("EGL_NV_stream_cross_process", extStart, extEnd);
#endif /* EGL_NV_stream_cross_process */
#ifdef EGL_NV_stream_cross_system
EGLEW_NV_stream_cross_system = _glewSearchExtension("EGL_NV_stream_cross_system", extStart, extEnd);
#endif /* EGL_NV_stream_cross_system */
#ifdef EGL_NV_stream_fifo_next
EGLEW_NV_stream_fifo_next = _glewSearchExtension("EGL_NV_stream_fifo_next", extStart, extEnd);
#endif /* EGL_NV_stream_fifo_next */
#ifdef EGL_NV_stream_fifo_synchronous
EGLEW_NV_stream_fifo_synchronous = _glewSearchExtension("EGL_NV_stream_fifo_synchronous", extStart, extEnd);
#endif /* EGL_NV_stream_fifo_synchronous */
#ifdef EGL_NV_stream_frame_limits
EGLEW_NV_stream_frame_limits = _glewSearchExtension("EGL_NV_stream_frame_limits", extStart, extEnd);
#endif /* EGL_NV_stream_frame_limits */
#ifdef EGL_NV_stream_metadata
EGLEW_NV_stream_metadata = _glewSearchExtension("EGL_NV_stream_metadata", extStart, extEnd);
if (glewExperimental || EGLEW_NV_stream_metadata) EGLEW_NV_stream_metadata = !_glewInit_EGL_NV_stream_metadata();
#endif /* EGL_NV_stream_metadata */
#ifdef EGL_NV_stream_remote
EGLEW_NV_stream_remote = _glewSearchExtension("EGL_NV_stream_remote", extStart, extEnd);
#endif /* EGL_NV_stream_remote */
#ifdef EGL_NV_stream_reset
EGLEW_NV_stream_reset = _glewSearchExtension("EGL_NV_stream_reset", extStart, extEnd);
if (glewExperimental || EGLEW_NV_stream_reset) EGLEW_NV_stream_reset = !_glewInit_EGL_NV_stream_reset();
#endif /* EGL_NV_stream_reset */
#ifdef EGL_NV_stream_socket
EGLEW_NV_stream_socket = _glewSearchExtension("EGL_NV_stream_socket", extStart, extEnd);
#endif /* EGL_NV_stream_socket */
#ifdef EGL_NV_stream_socket_inet
EGLEW_NV_stream_socket_inet = _glewSearchExtension("EGL_NV_stream_socket_inet", extStart, extEnd);
#endif /* EGL_NV_stream_socket_inet */
#ifdef EGL_NV_stream_socket_unix
EGLEW_NV_stream_socket_unix = _glewSearchExtension("EGL_NV_stream_socket_unix", extStart, extEnd);
#endif /* EGL_NV_stream_socket_unix */
#ifdef EGL_NV_stream_sync
EGLEW_NV_stream_sync = _glewSearchExtension("EGL_NV_stream_sync", extStart, extEnd);
if (glewExperimental || EGLEW_NV_stream_sync) EGLEW_NV_stream_sync = !_glewInit_EGL_NV_stream_sync();
#endif /* EGL_NV_stream_sync */
#ifdef EGL_NV_sync
EGLEW_NV_sync = _glewSearchExtension("EGL_NV_sync", extStart, extEnd);
if (glewExperimental || EGLEW_NV_sync) EGLEW_NV_sync = !_glewInit_EGL_NV_sync();
#endif /* EGL_NV_sync */
#ifdef EGL_NV_system_time
EGLEW_NV_system_time = _glewSearchExtension("EGL_NV_system_time", extStart, extEnd);
if (glewExperimental || EGLEW_NV_system_time) EGLEW_NV_system_time = !_glewInit_EGL_NV_system_time();
#endif /* EGL_NV_system_time */
#ifdef EGL_TIZEN_image_native_buffer
EGLEW_TIZEN_image_native_buffer = _glewSearchExtension("EGL_TIZEN_image_native_buffer", extStart, extEnd);
#endif /* EGL_TIZEN_image_native_buffer */
#ifdef EGL_TIZEN_image_native_surface
EGLEW_TIZEN_image_native_surface = _glewSearchExtension("EGL_TIZEN_image_native_surface", extStart, extEnd);
#endif /* EGL_TIZEN_image_native_surface */
return GLEW_OK;
}
#elif defined(_WIN32)
PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL;
PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL;
PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL;
PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL;
PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL;
PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL;
PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL;
PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;
PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL;
PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;
PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL;
PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL;
PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL;
PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL;
PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL;
PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL;
PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL;
PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL;
PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;
PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL;
PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;
PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;
PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL;
PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL;
PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL;
PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL;
PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL;
PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;
PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
GLboolean __WGLEW_AMD_gpu_association = GL_FALSE;
GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE;
GLboolean __WGLEW_ARB_create_context = GL_FALSE;
GLboolean __WGLEW_ARB_create_context_no_error = GL_FALSE;
GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;
GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE;
GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
GLboolean __WGLEW_ARB_multisample = GL_FALSE;
GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE;
GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
GLboolean __WGLEW_EXT_colorspace = GL_FALSE;
GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE;
GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE;
GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
GLboolean __WGLEW_EXT_multisample = GL_FALSE;
GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE;
GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
GLboolean __WGLEW_I3D_gamma = GL_FALSE;
GLboolean __WGLEW_I3D_genlock = GL_FALSE;
GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
GLboolean __WGLEW_NV_DX_interop = GL_FALSE;
GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE;
GLboolean __WGLEW_NV_copy_image = GL_FALSE;
GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE;
GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE;
GLboolean __WGLEW_NV_present_video = GL_FALSE;
GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
GLboolean __WGLEW_NV_swap_group = GL_FALSE;
GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
GLboolean __WGLEW_NV_video_capture = GL_FALSE;
GLboolean __WGLEW_NV_video_output = GL_FALSE;
GLboolean __WGLEW_OML_sync_control = GL_FALSE;
#ifdef WGL_3DL_stereo_control
static GLboolean _glewInit_WGL_3DL_stereo_control ()
{
GLboolean r = GL_FALSE;
r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
return r;
}
#endif /* WGL_3DL_stereo_control */
#ifdef WGL_AMD_gpu_association
static GLboolean _glewInit_WGL_AMD_gpu_association ()
{
GLboolean r = GL_FALSE;
r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r;
r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r;
r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r;
r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r;
r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r;
r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r;
r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r;
r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r;
r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r;
return r;
}
#endif /* WGL_AMD_gpu_association */
#ifdef WGL_ARB_buffer_region
static GLboolean _glewInit_WGL_ARB_buffer_region ()
{
GLboolean r = GL_FALSE;
r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_buffer_region */
#ifdef WGL_ARB_create_context
static GLboolean _glewInit_WGL_ARB_create_context ()
{
GLboolean r = GL_FALSE;
r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_create_context */
#ifdef WGL_ARB_extensions_string
static GLboolean _glewInit_WGL_ARB_extensions_string ()
{
GLboolean r = GL_FALSE;
r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_extensions_string */
#ifdef WGL_ARB_make_current_read
static GLboolean _glewInit_WGL_ARB_make_current_read ()
{
GLboolean r = GL_FALSE;
r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_make_current_read */
#ifdef WGL_ARB_pbuffer
static GLboolean _glewInit_WGL_ARB_pbuffer ()
{
GLboolean r = GL_FALSE;
r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_pbuffer */
#ifdef WGL_ARB_pixel_format
static GLboolean _glewInit_WGL_ARB_pixel_format ()
{
GLboolean r = GL_FALSE;
r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_pixel_format */
#ifdef WGL_ARB_render_texture
static GLboolean _glewInit_WGL_ARB_render_texture ()
{
GLboolean r = GL_FALSE;
r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_render_texture */
#ifdef WGL_EXT_display_color_table
static GLboolean _glewInit_WGL_EXT_display_color_table ()
{
GLboolean r = GL_FALSE;
r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_display_color_table */
#ifdef WGL_EXT_extensions_string
static GLboolean _glewInit_WGL_EXT_extensions_string ()
{
GLboolean r = GL_FALSE;
r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_extensions_string */
#ifdef WGL_EXT_make_current_read
static GLboolean _glewInit_WGL_EXT_make_current_read ()
{
GLboolean r = GL_FALSE;
r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_make_current_read */
#ifdef WGL_EXT_pbuffer
static GLboolean _glewInit_WGL_EXT_pbuffer ()
{
GLboolean r = GL_FALSE;
r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_pbuffer */
#ifdef WGL_EXT_pixel_format
static GLboolean _glewInit_WGL_EXT_pixel_format ()
{
GLboolean r = GL_FALSE;
r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_pixel_format */
#ifdef WGL_EXT_swap_control
static GLboolean _glewInit_WGL_EXT_swap_control ()
{
GLboolean r = GL_FALSE;
r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_swap_control */
#ifdef WGL_I3D_digital_video_control
static GLboolean _glewInit_WGL_I3D_digital_video_control ()
{
GLboolean r = GL_FALSE;
r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_digital_video_control */
#ifdef WGL_I3D_gamma
static GLboolean _glewInit_WGL_I3D_gamma ()
{
GLboolean r = GL_FALSE;
r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_gamma */
#ifdef WGL_I3D_genlock
static GLboolean _glewInit_WGL_I3D_genlock ()
{
GLboolean r = GL_FALSE;
r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_genlock */
#ifdef WGL_I3D_image_buffer
static GLboolean _glewInit_WGL_I3D_image_buffer ()
{
GLboolean r = GL_FALSE;
r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_image_buffer */
#ifdef WGL_I3D_swap_frame_lock
static GLboolean _glewInit_WGL_I3D_swap_frame_lock ()
{
GLboolean r = GL_FALSE;
r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_swap_frame_lock */
#ifdef WGL_I3D_swap_frame_usage
static GLboolean _glewInit_WGL_I3D_swap_frame_usage ()
{
GLboolean r = GL_FALSE;
r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_swap_frame_usage */
#ifdef WGL_NV_DX_interop
static GLboolean _glewInit_WGL_NV_DX_interop ()
{
GLboolean r = GL_FALSE;
r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r;
r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r;
r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r;
r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r;
r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r;
r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r;
r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r;
r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_DX_interop */
#ifdef WGL_NV_copy_image
static GLboolean _glewInit_WGL_NV_copy_image ()
{
GLboolean r = GL_FALSE;
r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_copy_image */
#ifdef WGL_NV_delay_before_swap
static GLboolean _glewInit_WGL_NV_delay_before_swap ()
{
GLboolean r = GL_FALSE;
r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_delay_before_swap */
#ifdef WGL_NV_gpu_affinity
static GLboolean _glewInit_WGL_NV_gpu_affinity ()
{
GLboolean r = GL_FALSE;
r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_gpu_affinity */
#ifdef WGL_NV_present_video
static GLboolean _glewInit_WGL_NV_present_video ()
{
GLboolean r = GL_FALSE;
r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_present_video */
#ifdef WGL_NV_swap_group
static GLboolean _glewInit_WGL_NV_swap_group ()
{
GLboolean r = GL_FALSE;
r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_swap_group */
#ifdef WGL_NV_vertex_array_range
static GLboolean _glewInit_WGL_NV_vertex_array_range ()
{
GLboolean r = GL_FALSE;
r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_vertex_array_range */
#ifdef WGL_NV_video_capture
static GLboolean _glewInit_WGL_NV_video_capture ()
{
GLboolean r = GL_FALSE;
r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r;
r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r;
r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r;
r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r;
r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_video_capture */
#ifdef WGL_NV_video_output
static GLboolean _glewInit_WGL_NV_video_output ()
{
GLboolean r = GL_FALSE;
r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_video_output */
#ifdef WGL_OML_sync_control
static GLboolean _glewInit_WGL_OML_sync_control ()
{
GLboolean r = GL_FALSE;
r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
return r;
}
#endif /* WGL_OML_sync_control */
/* ------------------------------------------------------------------------- */
static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
GLboolean GLEWAPIENTRY wglewGetExtension (const char* name)
{
const GLubyte* start;
const GLubyte* end;
if (_wglewGetExtensionsStringARB == NULL)
if (_wglewGetExtensionsStringEXT == NULL)
return GL_FALSE;
else
start = (const GLubyte*)_wglewGetExtensionsStringEXT();
else
start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
if (start == 0)
return GL_FALSE;
end = start + _glewStrLen(start);
return _glewSearchExtension(name, start, end);
}
GLenum GLEWAPIENTRY wglewInit ()
{
GLboolean crippled;
const GLubyte* extStart;
const GLubyte* extEnd;
/* find wgl extension string query functions */
_wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
_wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
/* query wgl extension string */
if (_wglewGetExtensionsStringARB == NULL)
if (_wglewGetExtensionsStringEXT == NULL)
extStart = (const GLubyte*)"";
else
extStart = (const GLubyte*)_wglewGetExtensionsStringEXT();
else
extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
extEnd = extStart + _glewStrLen(extStart);
/* initialize extensions */
crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
#ifdef WGL_3DFX_multisample
WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd);
#endif /* WGL_3DFX_multisample */
#ifdef WGL_3DL_stereo_control
WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd);
if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control();
#endif /* WGL_3DL_stereo_control */
#ifdef WGL_AMD_gpu_association
WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd);
if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association();
#endif /* WGL_AMD_gpu_association */
#ifdef WGL_ARB_buffer_region
WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region();
#endif /* WGL_ARB_buffer_region */
#ifdef WGL_ARB_context_flush_control
WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd);
#endif /* WGL_ARB_context_flush_control */
#ifdef WGL_ARB_create_context
WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context();
#endif /* WGL_ARB_create_context */
#ifdef WGL_ARB_create_context_no_error
WGLEW_ARB_create_context_no_error = _glewSearchExtension("WGL_ARB_create_context_no_error", extStart, extEnd);
#endif /* WGL_ARB_create_context_no_error */
#ifdef WGL_ARB_create_context_profile
WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd);
#endif /* WGL_ARB_create_context_profile */
#ifdef WGL_ARB_create_context_robustness
WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd);
#endif /* WGL_ARB_create_context_robustness */
#ifdef WGL_ARB_extensions_string
WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string();
#endif /* WGL_ARB_extensions_string */
#ifdef WGL_ARB_framebuffer_sRGB
WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd);
#endif /* WGL_ARB_framebuffer_sRGB */
#ifdef WGL_ARB_make_current_read
WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read();
#endif /* WGL_ARB_make_current_read */
#ifdef WGL_ARB_multisample
WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd);
#endif /* WGL_ARB_multisample */
#ifdef WGL_ARB_pbuffer
WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer();
#endif /* WGL_ARB_pbuffer */
#ifdef WGL_ARB_pixel_format
WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format();
#endif /* WGL_ARB_pixel_format */
#ifdef WGL_ARB_pixel_format_float
WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd);
#endif /* WGL_ARB_pixel_format_float */
#ifdef WGL_ARB_render_texture
WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture();
#endif /* WGL_ARB_render_texture */
#ifdef WGL_ARB_robustness_application_isolation
WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd);
#endif /* WGL_ARB_robustness_application_isolation */
#ifdef WGL_ARB_robustness_share_group_isolation
WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd);
#endif /* WGL_ARB_robustness_share_group_isolation */
#ifdef WGL_ATI_pixel_format_float
WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
#endif /* WGL_ATI_pixel_format_float */
#ifdef WGL_ATI_render_texture_rectangle
WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd);
#endif /* WGL_ATI_render_texture_rectangle */
#ifdef WGL_EXT_colorspace
WGLEW_EXT_colorspace = _glewSearchExtension("WGL_EXT_colorspace", extStart, extEnd);
#endif /* WGL_EXT_colorspace */
#ifdef WGL_EXT_create_context_es2_profile
WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
#endif /* WGL_EXT_create_context_es2_profile */
#ifdef WGL_EXT_create_context_es_profile
WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd);
#endif /* WGL_EXT_create_context_es_profile */
#ifdef WGL_EXT_depth_float
WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
#endif /* WGL_EXT_depth_float */
#ifdef WGL_EXT_display_color_table
WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table();
#endif /* WGL_EXT_display_color_table */
#ifdef WGL_EXT_extensions_string
WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string();
#endif /* WGL_EXT_extensions_string */
#ifdef WGL_EXT_framebuffer_sRGB
WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd);
#endif /* WGL_EXT_framebuffer_sRGB */
#ifdef WGL_EXT_make_current_read
WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read();
#endif /* WGL_EXT_make_current_read */
#ifdef WGL_EXT_multisample
WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd);
#endif /* WGL_EXT_multisample */
#ifdef WGL_EXT_pbuffer
WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer();
#endif /* WGL_EXT_pbuffer */
#ifdef WGL_EXT_pixel_format
WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format();
#endif /* WGL_EXT_pixel_format */
#ifdef WGL_EXT_pixel_format_packed_float
WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd);
#endif /* WGL_EXT_pixel_format_packed_float */
#ifdef WGL_EXT_swap_control
WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control();
#endif /* WGL_EXT_swap_control */
#ifdef WGL_EXT_swap_control_tear
WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd);
#endif /* WGL_EXT_swap_control_tear */
#ifdef WGL_I3D_digital_video_control
WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control();
#endif /* WGL_I3D_digital_video_control */
#ifdef WGL_I3D_gamma
WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma();
#endif /* WGL_I3D_gamma */
#ifdef WGL_I3D_genlock
WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock();
#endif /* WGL_I3D_genlock */
#ifdef WGL_I3D_image_buffer
WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer();
#endif /* WGL_I3D_image_buffer */
#ifdef WGL_I3D_swap_frame_lock
WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock();
#endif /* WGL_I3D_swap_frame_lock */
#ifdef WGL_I3D_swap_frame_usage
WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage();
#endif /* WGL_I3D_swap_frame_usage */
#ifdef WGL_NV_DX_interop
WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop();
#endif /* WGL_NV_DX_interop */
#ifdef WGL_NV_DX_interop2
WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd);
#endif /* WGL_NV_DX_interop2 */
#ifdef WGL_NV_copy_image
WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image();
#endif /* WGL_NV_copy_image */
#ifdef WGL_NV_delay_before_swap
WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd);
if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap();
#endif /* WGL_NV_delay_before_swap */
#ifdef WGL_NV_float_buffer
WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd);
#endif /* WGL_NV_float_buffer */
#ifdef WGL_NV_gpu_affinity
WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd);
if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity();
#endif /* WGL_NV_gpu_affinity */
#ifdef WGL_NV_multisample_coverage
WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd);
#endif /* WGL_NV_multisample_coverage */
#ifdef WGL_NV_present_video
WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd);
if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video();
#endif /* WGL_NV_present_video */
#ifdef WGL_NV_render_depth_texture
WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd);
#endif /* WGL_NV_render_depth_texture */
#ifdef WGL_NV_render_texture_rectangle
WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd);
#endif /* WGL_NV_render_texture_rectangle */
#ifdef WGL_NV_swap_group
WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd);
if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group();
#endif /* WGL_NV_swap_group */
#ifdef WGL_NV_vertex_array_range
WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd);
if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range();
#endif /* WGL_NV_vertex_array_range */
#ifdef WGL_NV_video_capture
WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd);
if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture();
#endif /* WGL_NV_video_capture */
#ifdef WGL_NV_video_output
WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd);
if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output();
#endif /* WGL_NV_video_output */
#ifdef WGL_OML_sync_control
WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd);
if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control();
#endif /* WGL_OML_sync_control */
return GLEW_OK;
}
#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL;
PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL;
PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL;
PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL;
PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL;
PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL;
PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL;
PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL;
PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL;
PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL;
PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL;
PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL;
PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL;
PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL;
PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL;
PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL;
PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL;
PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL;
PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;
PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL;
PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL;
PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL;
PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL;
PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL;
PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL;
PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;
PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
GLboolean __GLXEW_AMD_gpu_association = GL_FALSE;
GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE;
GLboolean __GLXEW_ARB_create_context = GL_FALSE;
GLboolean __GLXEW_ARB_create_context_no_error = GL_FALSE;
GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;
GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE;
GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
GLboolean __GLXEW_ARB_multisample = GL_FALSE;
GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE;
GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE;
GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
GLboolean __GLXEW_EXT_buffer_age = GL_FALSE;
GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE;
GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE;
GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __GLXEW_EXT_import_context = GL_FALSE;
GLboolean __GLXEW_EXT_libglvnd = GL_FALSE;
GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE;
GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE;
GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
GLboolean __GLXEW_INTEL_swap_event = GL_FALSE;
GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
GLboolean __GLXEW_MESA_query_renderer = GL_FALSE;
GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
GLboolean __GLXEW_MESA_swap_control = GL_FALSE;
GLboolean __GLXEW_NV_copy_buffer = GL_FALSE;
GLboolean __GLXEW_NV_copy_image = GL_FALSE;
GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE;
GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;
GLboolean __GLXEW_NV_present_video = GL_FALSE;
GLboolean __GLXEW_NV_robustness_video_memory_purge = GL_FALSE;
GLboolean __GLXEW_NV_swap_group = GL_FALSE;
GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
GLboolean __GLXEW_NV_video_capture = GL_FALSE;
GLboolean __GLXEW_NV_video_out = GL_FALSE;
GLboolean __GLXEW_OML_swap_method = GL_FALSE;
GLboolean __GLXEW_OML_sync_control = GL_FALSE;
GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
GLboolean __GLXEW_SGI_cushion = GL_FALSE;
GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
#ifdef GLX_VERSION_1_2
static GLboolean _glewInit_GLX_VERSION_1_2 ()
{
GLboolean r = GL_FALSE;
r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
return r;
}
#endif /* GLX_VERSION_1_2 */
#ifdef GLX_VERSION_1_3
static GLboolean _glewInit_GLX_VERSION_1_3 ()
{
GLboolean r = GL_FALSE;
r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
return r;
}
#endif /* GLX_VERSION_1_3 */
#ifdef GLX_AMD_gpu_association
static GLboolean _glewInit_GLX_AMD_gpu_association ()
{
GLboolean r = GL_FALSE;
r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r;
r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r;
r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r;
r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r;
r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r;
r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r;
r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r;
r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r;
r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r;
return r;
}
#endif /* GLX_AMD_gpu_association */
#ifdef GLX_ARB_create_context
static GLboolean _glewInit_GLX_ARB_create_context ()
{
GLboolean r = GL_FALSE;
r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;
return r;
}
#endif /* GLX_ARB_create_context */
#ifdef GLX_ATI_render_texture
static GLboolean _glewInit_GLX_ATI_render_texture ()
{
GLboolean r = GL_FALSE;
r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
return r;
}
#endif /* GLX_ATI_render_texture */
#ifdef GLX_EXT_import_context
static GLboolean _glewInit_GLX_EXT_import_context ()
{
GLboolean r = GL_FALSE;
r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
return r;
}
#endif /* GLX_EXT_import_context */
#ifdef GLX_EXT_swap_control
static GLboolean _glewInit_GLX_EXT_swap_control ()
{
GLboolean r = GL_FALSE;
r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r;
return r;
}
#endif /* GLX_EXT_swap_control */
#ifdef GLX_EXT_texture_from_pixmap
static GLboolean _glewInit_GLX_EXT_texture_from_pixmap ()
{
GLboolean r = GL_FALSE;
r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;
return r;
}
#endif /* GLX_EXT_texture_from_pixmap */
#ifdef GLX_MESA_agp_offset
static GLboolean _glewInit_GLX_MESA_agp_offset ()
{
GLboolean r = GL_FALSE;
r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_agp_offset */
#ifdef GLX_MESA_copy_sub_buffer
static GLboolean _glewInit_GLX_MESA_copy_sub_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_copy_sub_buffer */
#ifdef GLX_MESA_pixmap_colormap
static GLboolean _glewInit_GLX_MESA_pixmap_colormap ()
{
GLboolean r = GL_FALSE;
r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_pixmap_colormap */
#ifdef GLX_MESA_query_renderer
static GLboolean _glewInit_GLX_MESA_query_renderer ()
{
GLboolean r = GL_FALSE;
r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r;
r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r;
r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r;
r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_query_renderer */
#ifdef GLX_MESA_release_buffers
static GLboolean _glewInit_GLX_MESA_release_buffers ()
{
GLboolean r = GL_FALSE;
r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_release_buffers */
#ifdef GLX_MESA_set_3dfx_mode
static GLboolean _glewInit_GLX_MESA_set_3dfx_mode ()
{
GLboolean r = GL_FALSE;
r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_set_3dfx_mode */
#ifdef GLX_MESA_swap_control
static GLboolean _glewInit_GLX_MESA_swap_control ()
{
GLboolean r = GL_FALSE;
r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r;
r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_swap_control */
#ifdef GLX_NV_copy_buffer
static GLboolean _glewInit_GLX_NV_copy_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r;
r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_copy_buffer */
#ifdef GLX_NV_copy_image
static GLboolean _glewInit_GLX_NV_copy_image ()
{
GLboolean r = GL_FALSE;
r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_copy_image */
#ifdef GLX_NV_delay_before_swap
static GLboolean _glewInit_GLX_NV_delay_before_swap ()
{
GLboolean r = GL_FALSE;
r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_delay_before_swap */
#ifdef GLX_NV_present_video
static GLboolean _glewInit_GLX_NV_present_video ()
{
GLboolean r = GL_FALSE;
r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_present_video */
#ifdef GLX_NV_swap_group
static GLboolean _glewInit_GLX_NV_swap_group ()
{
GLboolean r = GL_FALSE;
r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_swap_group */
#ifdef GLX_NV_vertex_array_range
static GLboolean _glewInit_GLX_NV_vertex_array_range ()
{
GLboolean r = GL_FALSE;
r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_vertex_array_range */
#ifdef GLX_NV_video_capture
static GLboolean _glewInit_GLX_NV_video_capture ()
{
GLboolean r = GL_FALSE;
r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r;
r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r;
r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r;
r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r;
r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_video_capture */
#ifdef GLX_NV_video_out
static GLboolean _glewInit_GLX_NV_video_out ()
{
GLboolean r = GL_FALSE;
r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_video_out */
#ifdef GLX_OML_sync_control
static GLboolean _glewInit_GLX_OML_sync_control ()
{
GLboolean r = GL_FALSE;
r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
return r;
}
#endif /* GLX_OML_sync_control */
#ifdef GLX_SGIX_fbconfig
static GLboolean _glewInit_GLX_SGIX_fbconfig ()
{
GLboolean r = GL_FALSE;
r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_fbconfig */
#ifdef GLX_SGIX_hyperpipe
static GLboolean _glewInit_GLX_SGIX_hyperpipe ()
{
GLboolean r = GL_FALSE;
r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_hyperpipe */
#ifdef GLX_SGIX_pbuffer
static GLboolean _glewInit_GLX_SGIX_pbuffer ()
{
GLboolean r = GL_FALSE;
r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_pbuffer */
#ifdef GLX_SGIX_swap_barrier
static GLboolean _glewInit_GLX_SGIX_swap_barrier ()
{
GLboolean r = GL_FALSE;
r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_swap_barrier */
#ifdef GLX_SGIX_swap_group
static GLboolean _glewInit_GLX_SGIX_swap_group ()
{
GLboolean r = GL_FALSE;
r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_swap_group */
#ifdef GLX_SGIX_video_resize
static GLboolean _glewInit_GLX_SGIX_video_resize ()
{
GLboolean r = GL_FALSE;
r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_video_resize */
#ifdef GLX_SGI_cushion
static GLboolean _glewInit_GLX_SGI_cushion ()
{
GLboolean r = GL_FALSE;
r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
return r;
}
#endif /* GLX_SGI_cushion */
#ifdef GLX_SGI_make_current_read
static GLboolean _glewInit_GLX_SGI_make_current_read ()
{
GLboolean r = GL_FALSE;
r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
return r;
}
#endif /* GLX_SGI_make_current_read */
#ifdef GLX_SGI_swap_control
static GLboolean _glewInit_GLX_SGI_swap_control ()
{
GLboolean r = GL_FALSE;
r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
return r;
}
#endif /* GLX_SGI_swap_control */
#ifdef GLX_SGI_video_sync
static GLboolean _glewInit_GLX_SGI_video_sync ()
{
GLboolean r = GL_FALSE;
r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
return r;
}
#endif /* GLX_SGI_video_sync */
#ifdef GLX_SUN_get_transparent_index
static GLboolean _glewInit_GLX_SUN_get_transparent_index ()
{
GLboolean r = GL_FALSE;
r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
return r;
}
#endif /* GLX_SUN_get_transparent_index */
#ifdef GLX_SUN_video_resize
static GLboolean _glewInit_GLX_SUN_video_resize ()
{
GLboolean r = GL_FALSE;
r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
return r;
}
#endif /* GLX_SUN_video_resize */
/* ------------------------------------------------------------------------ */
GLboolean glxewGetExtension (const char* name)
{
const GLubyte* start;
const GLubyte* end;
if (glXGetCurrentDisplay == NULL) return GL_FALSE;
start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
if (0 == start) return GL_FALSE;
end = start + _glewStrLen(start);
return _glewSearchExtension(name, start, end);
}
GLenum glxewInit ()
{
Display* display;
int major, minor;
const GLubyte* extStart;
const GLubyte* extEnd;
/* initialize core GLX 1.2 */
if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY;
/* check for a display */
display = glXGetCurrentDisplay();
if (display == NULL) return GLEW_ERROR_NO_GLX_DISPLAY;
/* initialize flags */
GLXEW_VERSION_1_0 = GL_TRUE;
GLXEW_VERSION_1_1 = GL_TRUE;
GLXEW_VERSION_1_2 = GL_TRUE;
GLXEW_VERSION_1_3 = GL_TRUE;
GLXEW_VERSION_1_4 = GL_TRUE;
/* query GLX version */
glXQueryVersion(display, &major, &minor);
if (major == 1 && minor <= 3)
{
switch (minor)
{
case 3:
GLXEW_VERSION_1_4 = GL_FALSE;
break;
case 2:
GLXEW_VERSION_1_4 = GL_FALSE;
GLXEW_VERSION_1_3 = GL_FALSE;
break;
default:
return GLEW_ERROR_GLX_VERSION_11_ONLY;
break;
}
}
/* query GLX extension string */
extStart = 0;
if (glXGetCurrentDisplay != NULL)
extStart = (const GLubyte*)glXGetClientString(display, GLX_EXTENSIONS);
if (extStart == 0)
extStart = (const GLubyte *)"";
extEnd = extStart + _glewStrLen(extStart);
/* initialize extensions */
#ifdef GLX_VERSION_1_3
if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3();
#endif /* GLX_VERSION_1_3 */
#ifdef GLX_3DFX_multisample
GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd);
#endif /* GLX_3DFX_multisample */
#ifdef GLX_AMD_gpu_association
GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association();
#endif /* GLX_AMD_gpu_association */
#ifdef GLX_ARB_context_flush_control
GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd);
#endif /* GLX_ARB_context_flush_control */
#ifdef GLX_ARB_create_context
GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context();
#endif /* GLX_ARB_create_context */
#ifdef GLX_ARB_create_context_no_error
GLXEW_ARB_create_context_no_error = _glewSearchExtension("GLX_ARB_create_context_no_error", extStart, extEnd);
#endif /* GLX_ARB_create_context_no_error */
#ifdef GLX_ARB_create_context_profile
GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd);
#endif /* GLX_ARB_create_context_profile */
#ifdef GLX_ARB_create_context_robustness
GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd);
#endif /* GLX_ARB_create_context_robustness */
#ifdef GLX_ARB_fbconfig_float
GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd);
#endif /* GLX_ARB_fbconfig_float */
#ifdef GLX_ARB_framebuffer_sRGB
GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd);
#endif /* GLX_ARB_framebuffer_sRGB */
#ifdef GLX_ARB_get_proc_address
GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd);
#endif /* GLX_ARB_get_proc_address */
#ifdef GLX_ARB_multisample
GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
#endif /* GLX_ARB_multisample */
#ifdef GLX_ARB_robustness_application_isolation
GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd);
#endif /* GLX_ARB_robustness_application_isolation */
#ifdef GLX_ARB_robustness_share_group_isolation
GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd);
#endif /* GLX_ARB_robustness_share_group_isolation */
#ifdef GLX_ARB_vertex_buffer_object
GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
#endif /* GLX_ARB_vertex_buffer_object */
#ifdef GLX_ATI_pixel_format_float
GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd);
#endif /* GLX_ATI_pixel_format_float */
#ifdef GLX_ATI_render_texture
GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture();
#endif /* GLX_ATI_render_texture */
#ifdef GLX_EXT_buffer_age
GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd);
#endif /* GLX_EXT_buffer_age */
#ifdef GLX_EXT_create_context_es2_profile
GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
#endif /* GLX_EXT_create_context_es2_profile */
#ifdef GLX_EXT_create_context_es_profile
GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd);
#endif /* GLX_EXT_create_context_es_profile */
#ifdef GLX_EXT_fbconfig_packed_float
GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
#endif /* GLX_EXT_fbconfig_packed_float */
#ifdef GLX_EXT_framebuffer_sRGB
GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd);
#endif /* GLX_EXT_framebuffer_sRGB */
#ifdef GLX_EXT_import_context
GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd);
if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context();
#endif /* GLX_EXT_import_context */
#ifdef GLX_EXT_libglvnd
GLXEW_EXT_libglvnd = _glewSearchExtension("GLX_EXT_libglvnd", extStart, extEnd);
#endif /* GLX_EXT_libglvnd */
#ifdef GLX_EXT_scene_marker
GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd);
#endif /* GLX_EXT_scene_marker */
#ifdef GLX_EXT_stereo_tree
GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd);
#endif /* GLX_EXT_stereo_tree */
#ifdef GLX_EXT_swap_control
GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control();
#endif /* GLX_EXT_swap_control */
#ifdef GLX_EXT_swap_control_tear
GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd);
#endif /* GLX_EXT_swap_control_tear */
#ifdef GLX_EXT_texture_from_pixmap
GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap();
#endif /* GLX_EXT_texture_from_pixmap */
#ifdef GLX_EXT_visual_info
GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd);
#endif /* GLX_EXT_visual_info */
#ifdef GLX_EXT_visual_rating
GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd);
#endif /* GLX_EXT_visual_rating */
#ifdef GLX_INTEL_swap_event
GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd);
#endif /* GLX_INTEL_swap_event */
#ifdef GLX_MESA_agp_offset
GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset();
#endif /* GLX_MESA_agp_offset */
#ifdef GLX_MESA_copy_sub_buffer
GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer();
#endif /* GLX_MESA_copy_sub_buffer */
#ifdef GLX_MESA_pixmap_colormap
GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap();
#endif /* GLX_MESA_pixmap_colormap */
#ifdef GLX_MESA_query_renderer
GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer();
#endif /* GLX_MESA_query_renderer */
#ifdef GLX_MESA_release_buffers
GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers();
#endif /* GLX_MESA_release_buffers */
#ifdef GLX_MESA_set_3dfx_mode
GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode();
#endif /* GLX_MESA_set_3dfx_mode */
#ifdef GLX_MESA_swap_control
GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control();
#endif /* GLX_MESA_swap_control */
#ifdef GLX_NV_copy_buffer
GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd);
if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer();
#endif /* GLX_NV_copy_buffer */
#ifdef GLX_NV_copy_image
GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image();
#endif /* GLX_NV_copy_image */
#ifdef GLX_NV_delay_before_swap
GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd);
if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap();
#endif /* GLX_NV_delay_before_swap */
#ifdef GLX_NV_float_buffer
GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd);
#endif /* GLX_NV_float_buffer */
#ifdef GLX_NV_multisample_coverage
GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd);
#endif /* GLX_NV_multisample_coverage */
#ifdef GLX_NV_present_video
GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd);
if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video();
#endif /* GLX_NV_present_video */
#ifdef GLX_NV_robustness_video_memory_purge
GLXEW_NV_robustness_video_memory_purge = _glewSearchExtension("GLX_NV_robustness_video_memory_purge", extStart, extEnd);
#endif /* GLX_NV_robustness_video_memory_purge */
#ifdef GLX_NV_swap_group
GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd);
if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group();
#endif /* GLX_NV_swap_group */
#ifdef GLX_NV_vertex_array_range
GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd);
if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range();
#endif /* GLX_NV_vertex_array_range */
#ifdef GLX_NV_video_capture
GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd);
if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture();
#endif /* GLX_NV_video_capture */
#ifdef GLX_NV_video_out
GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd);
if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out();
#endif /* GLX_NV_video_out */
#ifdef GLX_OML_swap_method
GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd);
#endif /* GLX_OML_swap_method */
#ifdef GLX_OML_sync_control
GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd);
if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control();
#endif /* GLX_OML_sync_control */
#ifdef GLX_SGIS_blended_overlay
GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd);
#endif /* GLX_SGIS_blended_overlay */
#ifdef GLX_SGIS_color_range
GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd);
#endif /* GLX_SGIS_color_range */
#ifdef GLX_SGIS_multisample
GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd);
#endif /* GLX_SGIS_multisample */
#ifdef GLX_SGIS_shared_multisample
GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd);
#endif /* GLX_SGIS_shared_multisample */
#ifdef GLX_SGIX_fbconfig
GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig();
#endif /* GLX_SGIX_fbconfig */
#ifdef GLX_SGIX_hyperpipe
GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe();
#endif /* GLX_SGIX_hyperpipe */
#ifdef GLX_SGIX_pbuffer
GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer();
#endif /* GLX_SGIX_pbuffer */
#ifdef GLX_SGIX_swap_barrier
GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier();
#endif /* GLX_SGIX_swap_barrier */
#ifdef GLX_SGIX_swap_group
GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group();
#endif /* GLX_SGIX_swap_group */
#ifdef GLX_SGIX_video_resize
GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize();
#endif /* GLX_SGIX_video_resize */
#ifdef GLX_SGIX_visual_select_group
GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd);
#endif /* GLX_SGIX_visual_select_group */
#ifdef GLX_SGI_cushion
GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd);
if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion();
#endif /* GLX_SGI_cushion */
#ifdef GLX_SGI_make_current_read
GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd);
if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read();
#endif /* GLX_SGI_make_current_read */
#ifdef GLX_SGI_swap_control
GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd);
if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control();
#endif /* GLX_SGI_swap_control */
#ifdef GLX_SGI_video_sync
GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd);
if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync();
#endif /* GLX_SGI_video_sync */
#ifdef GLX_SUN_get_transparent_index
GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd);
if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index();
#endif /* GLX_SUN_get_transparent_index */
#ifdef GLX_SUN_video_resize
GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd);
if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize();
#endif /* GLX_SUN_video_resize */
return GLEW_OK;
}
#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */
/* ------------------------------------------------------------------------ */
const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error)
{
static const GLubyte* _glewErrorString[] =
{
(const GLubyte*)"No error",
(const GLubyte*)"Missing GL version",
(const GLubyte*)"GL 1.1 and up are not supported",
(const GLubyte*)"GLX 1.2 and up are not supported",
(const GLubyte*)"Unknown error"
};
const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error];
}
const GLubyte * GLEWAPIENTRY glewGetString (GLenum name)
{
static const GLubyte* _glewString[] =
{
(const GLubyte*)NULL,
(const GLubyte*)"2.1.0",
(const GLubyte*)"2",
(const GLubyte*)"1",
(const GLubyte*)"0"
};
const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
return _glewString[(size_t)name > max_string ? 0 : (size_t)name];
}
/* ------------------------------------------------------------------------ */
GLboolean glewExperimental = GL_FALSE;
#if !defined(__APPLE__) && !defined(_WIN32)
/* MK: Declare functions we need for our Linux hack below: */
char *getenv(const char *name);
char *strstr(const char *haystack, const char *needle);
#endif
GLenum GLEWAPIENTRY glewInit (void)
{
GLenum r;
#if defined(GLEW_EGL)
PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL;
#endif
r = glewContextInit();
if ( r != 0 ) return r;
#if defined(GLEW_EGL)
getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay");
return eglewInit(getCurrentDisplay());
#elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__)
return r;
#elif defined(_WIN32)
return wglewInit();
#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
/* MK CHANGED FOR PTB:
* This hack allows runtime switching between X11/GLX and Wayland et al, where we cannot use
* GLX and ergo glxewInit() would fail. On Wayland et al. we use EGL but unfortunately can't
* use GLEW 2.0's builtin EGL support, because GLEW's design only allows compile-time switching.
* Such is life... The environment variable is set to something else than "glx" by Screen() when
* initializing Wayland or other EGL backends.
*/
if (!getenv("PSYCH_USE_DISPLAY_BACKEND") || strstr(getenv("PSYCH_USE_DISPLAY_BACKEND"), "glx"))
return glxewInit();
else
return r;
#else
return r;
#endif /* _WIN32 */
}
#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__)
/* GCC requires a DLL entry point even without any standard library included. */
/* Types extracted from windows.h to avoid polluting the rest of the file. */
int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved)
{
(void) instance;
(void) reason;
(void) reserved;
return 1;
}
#endif
GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
{
const GLubyte* pos = (const GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
{
if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
{
if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
{
#ifdef GL_VERSION_1_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
{
ret = GLEW_VERSION_1_2;
continue;
}
#endif
#ifdef GL_VERSION_1_2_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5))
{
ret = GLEW_VERSION_1_2_1;
continue;
}
#endif
#ifdef GL_VERSION_1_3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
{
ret = GLEW_VERSION_1_3;
continue;
}
#endif
#ifdef GL_VERSION_1_4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
{
ret = GLEW_VERSION_1_4;
continue;
}
#endif
#ifdef GL_VERSION_1_5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
{
ret = GLEW_VERSION_1_5;
continue;
}
#endif
#ifdef GL_VERSION_2_0
if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
{
ret = GLEW_VERSION_2_0;
continue;
}
#endif
#ifdef GL_VERSION_2_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
{
ret = GLEW_VERSION_2_1;
continue;
}
#endif
#ifdef GL_VERSION_3_0
if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
{
ret = GLEW_VERSION_3_0;
continue;
}
#endif
#ifdef GL_VERSION_3_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3))
{
ret = GLEW_VERSION_3_1;
continue;
}
#endif
#ifdef GL_VERSION_3_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3))
{
ret = GLEW_VERSION_3_2;
continue;
}
#endif
#ifdef GL_VERSION_3_3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3))
{
ret = GLEW_VERSION_3_3;
continue;
}
#endif
#ifdef GL_VERSION_4_0
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3))
{
ret = GLEW_VERSION_4_0;
continue;
}
#endif
#ifdef GL_VERSION_4_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3))
{
ret = GLEW_VERSION_4_1;
continue;
}
#endif
#ifdef GL_VERSION_4_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3))
{
ret = GLEW_VERSION_4_2;
continue;
}
#endif
#ifdef GL_VERSION_4_3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3))
{
ret = GLEW_VERSION_4_3;
continue;
}
#endif
#ifdef GL_VERSION_4_4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3))
{
ret = GLEW_VERSION_4_4;
continue;
}
#endif
#ifdef GL_VERSION_4_5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3))
{
ret = GLEW_VERSION_4_5;
continue;
}
#endif
#ifdef GL_VERSION_4_6
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_6", 3))
{
ret = GLEW_VERSION_4_6;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
{
#ifdef GL_3DFX_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLEW_3DFX_multisample;
continue;
}
#endif
#ifdef GL_3DFX_tbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
{
ret = GLEW_3DFX_tbuffer;
continue;
}
#endif
#ifdef GL_3DFX_texture_compression_FXT1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
{
ret = GLEW_3DFX_texture_compression_FXT1;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
{
#ifdef GL_AMD_blend_minmax_factor
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
{
ret = GLEW_AMD_blend_minmax_factor;
continue;
}
#endif
#ifdef GL_AMD_compressed_3DC_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_3DC_texture", 22))
{
ret = GLEW_AMD_compressed_3DC_texture;
continue;
}
#endif
#ifdef GL_AMD_compressed_ATC_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ATC_texture", 22))
{
ret = GLEW_AMD_compressed_ATC_texture;
continue;
}
#endif
#ifdef GL_AMD_conservative_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
{
ret = GLEW_AMD_conservative_depth;
continue;
}
#endif
#ifdef GL_AMD_debug_output
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
{
ret = GLEW_AMD_debug_output;
continue;
}
#endif
#ifdef GL_AMD_depth_clamp_separate
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20))
{
ret = GLEW_AMD_depth_clamp_separate;
continue;
}
#endif
#ifdef GL_AMD_draw_buffers_blend
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
{
ret = GLEW_AMD_draw_buffers_blend;
continue;
}
#endif
#ifdef GL_AMD_framebuffer_sample_positions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sample_positions", 28))
{
ret = GLEW_AMD_framebuffer_sample_positions;
continue;
}
#endif
#ifdef GL_AMD_gcn_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10))
{
ret = GLEW_AMD_gcn_shader;
continue;
}
#endif
#ifdef GL_AMD_gpu_shader_half_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_half_float", 21))
{
ret = GLEW_AMD_gpu_shader_half_float;
continue;
}
#endif
#ifdef GL_AMD_gpu_shader_int16
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int16", 16))
{
ret = GLEW_AMD_gpu_shader_int16;
continue;
}
#endif
#ifdef GL_AMD_gpu_shader_int64
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
{
ret = GLEW_AMD_gpu_shader_int64;
continue;
}
#endif
#ifdef GL_AMD_interleaved_elements
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20))
{
ret = GLEW_AMD_interleaved_elements;
continue;
}
#endif
#ifdef GL_AMD_multi_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
{
ret = GLEW_AMD_multi_draw_indirect;
continue;
}
#endif
#ifdef GL_AMD_name_gen_delete
if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15))
{
ret = GLEW_AMD_name_gen_delete;
continue;
}
#endif
#ifdef GL_AMD_occlusion_query_event
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21))
{
ret = GLEW_AMD_occlusion_query_event;
continue;
}
#endif
#ifdef GL_AMD_performance_monitor
if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))
{
ret = GLEW_AMD_performance_monitor;
continue;
}
#endif
#ifdef GL_AMD_pinned_memory
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13))
{
ret = GLEW_AMD_pinned_memory;
continue;
}
#endif
#ifdef GL_AMD_program_binary_Z400
if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_Z400", 19))
{
ret = GLEW_AMD_program_binary_Z400;
continue;
}
#endif
#ifdef GL_AMD_query_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
{
ret = GLEW_AMD_query_buffer_object;
continue;
}
#endif
#ifdef GL_AMD_sample_positions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16))
{
ret = GLEW_AMD_sample_positions;
continue;
}
#endif
#ifdef GL_AMD_seamless_cubemap_per_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
{
ret = GLEW_AMD_seamless_cubemap_per_texture;
continue;
}
#endif
#ifdef GL_AMD_shader_atomic_counter_ops
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
{
ret = GLEW_AMD_shader_atomic_counter_ops;
continue;
}
#endif
#ifdef GL_AMD_shader_ballot
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13))
{
ret = GLEW_AMD_shader_ballot;
continue;
}
#endif
#ifdef GL_AMD_shader_explicit_vertex_parameter
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_explicit_vertex_parameter", 32))
{
ret = GLEW_AMD_shader_explicit_vertex_parameter;
continue;
}
#endif
#ifdef GL_AMD_shader_stencil_export
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
{
ret = GLEW_AMD_shader_stencil_export;
continue;
}
#endif
#ifdef GL_AMD_shader_stencil_value_export
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27))
{
ret = GLEW_AMD_shader_stencil_value_export;
continue;
}
#endif
#ifdef GL_AMD_shader_trinary_minmax
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21))
{
ret = GLEW_AMD_shader_trinary_minmax;
continue;
}
#endif
#ifdef GL_AMD_sparse_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
{
ret = GLEW_AMD_sparse_texture;
continue;
}
#endif
#ifdef GL_AMD_stencil_operation_extended
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26))
{
ret = GLEW_AMD_stencil_operation_extended;
continue;
}
#endif
#ifdef GL_AMD_texture_gather_bias_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather_bias_lod", 23))
{
ret = GLEW_AMD_texture_gather_bias_lod;
continue;
}
#endif
#ifdef GL_AMD_texture_texture4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
{
ret = GLEW_AMD_texture_texture4;
continue;
}
#endif
#ifdef GL_AMD_transform_feedback3_lines_triangles
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35))
{
ret = GLEW_AMD_transform_feedback3_lines_triangles;
continue;
}
#endif
#ifdef GL_AMD_transform_feedback4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19))
{
ret = GLEW_AMD_transform_feedback4;
continue;
}
#endif
#ifdef GL_AMD_vertex_shader_layer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19))
{
ret = GLEW_AMD_vertex_shader_layer;
continue;
}
#endif
#ifdef GL_AMD_vertex_shader_tessellator
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
{
ret = GLEW_AMD_vertex_shader_tessellator;
continue;
}
#endif
#ifdef GL_AMD_vertex_shader_viewport_index
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28))
{
ret = GLEW_AMD_vertex_shader_viewport_index;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8))
{
#ifdef GL_ANDROID_extension_pack_es31a
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_pack_es31a", 20))
{
ret = GLEW_ANDROID_extension_pack_es31a;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
{
#ifdef GL_ANGLE_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
{
ret = GLEW_ANGLE_depth_texture;
continue;
}
#endif
#ifdef GL_ANGLE_framebuffer_blit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
{
ret = GLEW_ANGLE_framebuffer_blit;
continue;
}
#endif
#ifdef GL_ANGLE_framebuffer_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
{
ret = GLEW_ANGLE_framebuffer_multisample;
continue;
}
#endif
#ifdef GL_ANGLE_instanced_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
{
ret = GLEW_ANGLE_instanced_arrays;
continue;
}
#endif
#ifdef GL_ANGLE_pack_reverse_row_order
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22))
{
ret = GLEW_ANGLE_pack_reverse_row_order;
continue;
}
#endif
#ifdef GL_ANGLE_program_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
{
ret = GLEW_ANGLE_program_binary;
continue;
}
#endif
#ifdef GL_ANGLE_texture_compression_dxt1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
{
ret = GLEW_ANGLE_texture_compression_dxt1;
continue;
}
#endif
#ifdef GL_ANGLE_texture_compression_dxt3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24))
{
ret = GLEW_ANGLE_texture_compression_dxt3;
continue;
}
#endif
#ifdef GL_ANGLE_texture_compression_dxt5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24))
{
ret = GLEW_ANGLE_texture_compression_dxt5;
continue;
}
#endif
#ifdef GL_ANGLE_texture_usage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13))
{
ret = GLEW_ANGLE_texture_usage;
continue;
}
#endif
#ifdef GL_ANGLE_timer_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
{
ret = GLEW_ANGLE_timer_query;
continue;
}
#endif
#ifdef GL_ANGLE_translated_shader_source
if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24))
{
ret = GLEW_ANGLE_translated_shader_source;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
{
#ifdef GL_APPLE_aux_depth_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17))
{
ret = GLEW_APPLE_aux_depth_stencil;
continue;
}
#endif
#ifdef GL_APPLE_client_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
{
ret = GLEW_APPLE_client_storage;
continue;
}
#endif
#ifdef GL_APPLE_clip_distance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_distance", 13))
{
ret = GLEW_APPLE_clip_distance;
continue;
}
#endif
#ifdef GL_APPLE_color_buffer_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_packed_float", 25))
{
ret = GLEW_APPLE_color_buffer_packed_float;
continue;
}
#endif
#ifdef GL_APPLE_copy_texture_levels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture_levels", 19))
{
ret = GLEW_APPLE_copy_texture_levels;
continue;
}
#endif
#ifdef GL_APPLE_element_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
{
ret = GLEW_APPLE_element_array;
continue;
}
#endif
#ifdef GL_APPLE_fence
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
{
ret = GLEW_APPLE_fence;
continue;
}
#endif
#ifdef GL_APPLE_float_pixels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
{
ret = GLEW_APPLE_float_pixels;
continue;
}
#endif
#ifdef GL_APPLE_flush_buffer_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
{
ret = GLEW_APPLE_flush_buffer_range;
continue;
}
#endif
#ifdef GL_APPLE_framebuffer_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
{
ret = GLEW_APPLE_framebuffer_multisample;
continue;
}
#endif
#ifdef GL_APPLE_object_purgeable
if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16))
{
ret = GLEW_APPLE_object_purgeable;
continue;
}
#endif
#ifdef GL_APPLE_pixel_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
{
ret = GLEW_APPLE_pixel_buffer;
continue;
}
#endif
#ifdef GL_APPLE_rgb_422
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7))
{
ret = GLEW_APPLE_rgb_422;
continue;
}
#endif
#ifdef GL_APPLE_row_bytes
if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9))
{
ret = GLEW_APPLE_row_bytes;
continue;
}
#endif
#ifdef GL_APPLE_specular_vector
if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
{
ret = GLEW_APPLE_specular_vector;
continue;
}
#endif
#ifdef GL_APPLE_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
{
ret = GLEW_APPLE_sync;
continue;
}
#endif
#ifdef GL_APPLE_texture_2D_limited_npot
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_2D_limited_npot", 23))
{
ret = GLEW_APPLE_texture_2D_limited_npot;
continue;
}
#endif
#ifdef GL_APPLE_texture_format_BGRA8888
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23))
{
ret = GLEW_APPLE_texture_format_BGRA8888;
continue;
}
#endif
#ifdef GL_APPLE_texture_max_level
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_max_level", 17))
{
ret = GLEW_APPLE_texture_max_level;
continue;
}
#endif
#ifdef GL_APPLE_texture_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_packed_float", 20))
{
ret = GLEW_APPLE_texture_packed_float;
continue;
}
#endif
#ifdef GL_APPLE_texture_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
{
ret = GLEW_APPLE_texture_range;
continue;
}
#endif
#ifdef GL_APPLE_transform_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
{
ret = GLEW_APPLE_transform_hint;
continue;
}
#endif
#ifdef GL_APPLE_vertex_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
{
ret = GLEW_APPLE_vertex_array_object;
continue;
}
#endif
#ifdef GL_APPLE_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
ret = GLEW_APPLE_vertex_array_range;
continue;
}
#endif
#ifdef GL_APPLE_vertex_program_evaluators
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25))
{
ret = GLEW_APPLE_vertex_program_evaluators;
continue;
}
#endif
#ifdef GL_APPLE_ycbcr_422
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
{
ret = GLEW_APPLE_ycbcr_422;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
{
#ifdef GL_ARB_ES2_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17))
{
ret = GLEW_ARB_ES2_compatibility;
continue;
}
#endif
#ifdef GL_ARB_ES3_1_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19))
{
ret = GLEW_ARB_ES3_1_compatibility;
continue;
}
#endif
#ifdef GL_ARB_ES3_2_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19))
{
ret = GLEW_ARB_ES3_2_compatibility;
continue;
}
#endif
#ifdef GL_ARB_ES3_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17))
{
ret = GLEW_ARB_ES3_compatibility;
continue;
}
#endif
#ifdef GL_ARB_arrays_of_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16))
{
ret = GLEW_ARB_arrays_of_arrays;
continue;
}
#endif
#ifdef GL_ARB_base_instance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
{
ret = GLEW_ARB_base_instance;
continue;
}
#endif
#ifdef GL_ARB_bindless_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
{
ret = GLEW_ARB_bindless_texture;
continue;
}
#endif
#ifdef GL_ARB_blend_func_extended
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
{
ret = GLEW_ARB_blend_func_extended;
continue;
}
#endif
#ifdef GL_ARB_buffer_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))
{
ret = GLEW_ARB_buffer_storage;
continue;
}
#endif
#ifdef GL_ARB_cl_event
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
{
ret = GLEW_ARB_cl_event;
continue;
}
#endif
#ifdef GL_ARB_clear_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19))
{
ret = GLEW_ARB_clear_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_clear_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))
{
ret = GLEW_ARB_clear_texture;
continue;
}
#endif
#ifdef GL_ARB_clip_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12))
{
ret = GLEW_ARB_clip_control;
continue;
}
#endif
#ifdef GL_ARB_color_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
{
ret = GLEW_ARB_color_buffer_float;
continue;
}
#endif
#ifdef GL_ARB_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13))
{
ret = GLEW_ARB_compatibility;
continue;
}
#endif
#ifdef GL_ARB_compressed_texture_pixel_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32))
{
ret = GLEW_ARB_compressed_texture_pixel_storage;
continue;
}
#endif
#ifdef GL_ARB_compute_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14))
{
ret = GLEW_ARB_compute_shader;
continue;
}
#endif
#ifdef GL_ARB_compute_variable_group_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27))
{
ret = GLEW_ARB_compute_variable_group_size;
continue;
}
#endif
#ifdef GL_ARB_conditional_render_inverted
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27))
{
ret = GLEW_ARB_conditional_render_inverted;
continue;
}
#endif
#ifdef GL_ARB_conservative_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
{
ret = GLEW_ARB_conservative_depth;
continue;
}
#endif
#ifdef GL_ARB_copy_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
{
ret = GLEW_ARB_copy_buffer;
continue;
}
#endif
#ifdef GL_ARB_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
ret = GLEW_ARB_copy_image;
continue;
}
#endif
#ifdef GL_ARB_cull_distance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13))
{
ret = GLEW_ARB_cull_distance;
continue;
}
#endif
#ifdef GL_ARB_debug_output
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
{
ret = GLEW_ARB_debug_output;
continue;
}
#endif
#ifdef GL_ARB_depth_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
{
ret = GLEW_ARB_depth_buffer_float;
continue;
}
#endif
#ifdef GL_ARB_depth_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
{
ret = GLEW_ARB_depth_clamp;
continue;
}
#endif
#ifdef GL_ARB_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
{
ret = GLEW_ARB_depth_texture;
continue;
}
#endif
#ifdef GL_ARB_derivative_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18))
{
ret = GLEW_ARB_derivative_control;
continue;
}
#endif
#ifdef GL_ARB_direct_state_access
if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
{
ret = GLEW_ARB_direct_state_access;
continue;
}
#endif
#ifdef GL_ARB_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
{
ret = GLEW_ARB_draw_buffers;
continue;
}
#endif
#ifdef GL_ARB_draw_buffers_blend
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
{
ret = GLEW_ARB_draw_buffers_blend;
continue;
}
#endif
#ifdef GL_ARB_draw_elements_base_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
{
ret = GLEW_ARB_draw_elements_base_vertex;
continue;
}
#endif
#ifdef GL_ARB_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13))
{
ret = GLEW_ARB_draw_indirect;
continue;
}
#endif
#ifdef GL_ARB_draw_instanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
{
ret = GLEW_ARB_draw_instanced;
continue;
}
#endif
#ifdef GL_ARB_enhanced_layouts
if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16))
{
ret = GLEW_ARB_enhanced_layouts;
continue;
}
#endif
#ifdef GL_ARB_explicit_attrib_location
if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
{
ret = GLEW_ARB_explicit_attrib_location;
continue;
}
#endif
#ifdef GL_ARB_explicit_uniform_location
if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25))
{
ret = GLEW_ARB_explicit_uniform_location;
continue;
}
#endif
#ifdef GL_ARB_fragment_coord_conventions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
{
ret = GLEW_ARB_fragment_coord_conventions;
continue;
}
#endif
#ifdef GL_ARB_fragment_layer_viewport
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23))
{
ret = GLEW_ARB_fragment_layer_viewport;
continue;
}
#endif
#ifdef GL_ARB_fragment_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
{
ret = GLEW_ARB_fragment_program;
continue;
}
#endif
#ifdef GL_ARB_fragment_program_shadow
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
{
ret = GLEW_ARB_fragment_program_shadow;
continue;
}
#endif
#ifdef GL_ARB_fragment_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
{
ret = GLEW_ARB_fragment_shader;
continue;
}
#endif
#ifdef GL_ARB_fragment_shader_interlock
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
{
ret = GLEW_ARB_fragment_shader_interlock;
continue;
}
#endif
#ifdef GL_ARB_framebuffer_no_attachments
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26))
{
ret = GLEW_ARB_framebuffer_no_attachments;
continue;
}
#endif
#ifdef GL_ARB_framebuffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
{
ret = GLEW_ARB_framebuffer_object;
continue;
}
#endif
#ifdef GL_ARB_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = GLEW_ARB_framebuffer_sRGB;
continue;
}
#endif
#ifdef GL_ARB_geometry_shader4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
{
ret = GLEW_ARB_geometry_shader4;
continue;
}
#endif
#ifdef GL_ARB_get_program_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))
{
ret = GLEW_ARB_get_program_binary;
continue;
}
#endif
#ifdef GL_ARB_get_texture_sub_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21))
{
ret = GLEW_ARB_get_texture_sub_image;
continue;
}
#endif
#ifdef GL_ARB_gl_spirv
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_spirv", 8))
{
ret = GLEW_ARB_gl_spirv;
continue;
}
#endif
#ifdef GL_ARB_gpu_shader5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
{
ret = GLEW_ARB_gpu_shader5;
continue;
}
#endif
#ifdef GL_ARB_gpu_shader_fp64
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15))
{
ret = GLEW_ARB_gpu_shader_fp64;
continue;
}
#endif
#ifdef GL_ARB_gpu_shader_int64
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
{
ret = GLEW_ARB_gpu_shader_int64;
continue;
}
#endif
#ifdef GL_ARB_half_float_pixel
if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
{
ret = GLEW_ARB_half_float_pixel;
continue;
}
#endif
#ifdef GL_ARB_half_float_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
{
ret = GLEW_ARB_half_float_vertex;
continue;
}
#endif
#ifdef GL_ARB_imaging
if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
{
ret = GLEW_ARB_imaging;
continue;
}
#endif
#ifdef GL_ARB_indirect_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19))
{
ret = GLEW_ARB_indirect_parameters;
continue;
}
#endif
#ifdef GL_ARB_instanced_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
{
ret = GLEW_ARB_instanced_arrays;
continue;
}
#endif
#ifdef GL_ARB_internalformat_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20))
{
ret = GLEW_ARB_internalformat_query;
continue;
}
#endif
#ifdef GL_ARB_internalformat_query2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21))
{
ret = GLEW_ARB_internalformat_query2;
continue;
}
#endif
#ifdef GL_ARB_invalidate_subdata
if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18))
{
ret = GLEW_ARB_invalidate_subdata;
continue;
}
#endif
#ifdef GL_ARB_map_buffer_alignment
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))
{
ret = GLEW_ARB_map_buffer_alignment;
continue;
}
#endif
#ifdef GL_ARB_map_buffer_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
{
ret = GLEW_ARB_map_buffer_range;
continue;
}
#endif
#ifdef GL_ARB_matrix_palette
if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
{
ret = GLEW_ARB_matrix_palette;
continue;
}
#endif
#ifdef GL_ARB_multi_bind
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10))
{
ret = GLEW_ARB_multi_bind;
continue;
}
#endif
#ifdef GL_ARB_multi_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
{
ret = GLEW_ARB_multi_draw_indirect;
continue;
}
#endif
#ifdef GL_ARB_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLEW_ARB_multisample;
continue;
}
#endif
#ifdef GL_ARB_multitexture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
{
ret = GLEW_ARB_multitexture;
continue;
}
#endif
#ifdef GL_ARB_occlusion_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
{
ret = GLEW_ARB_occlusion_query;
continue;
}
#endif
#ifdef GL_ARB_occlusion_query2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16))
{
ret = GLEW_ARB_occlusion_query2;
continue;
}
#endif
#ifdef GL_ARB_parallel_shader_compile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23))
{
ret = GLEW_ARB_parallel_shader_compile;
continue;
}
#endif
#ifdef GL_ARB_pipeline_statistics_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25))
{
ret = GLEW_ARB_pipeline_statistics_query;
continue;
}
#endif
#ifdef GL_ARB_pixel_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
{
ret = GLEW_ARB_pixel_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_point_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
{
ret = GLEW_ARB_point_parameters;
continue;
}
#endif
#ifdef GL_ARB_point_sprite
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
{
ret = GLEW_ARB_point_sprite;
continue;
}
#endif
#ifdef GL_ARB_polygon_offset_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20))
{
ret = GLEW_ARB_polygon_offset_clamp;
continue;
}
#endif
#ifdef GL_ARB_post_depth_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
{
ret = GLEW_ARB_post_depth_coverage;
continue;
}
#endif
#ifdef GL_ARB_program_interface_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23))
{
ret = GLEW_ARB_program_interface_query;
continue;
}
#endif
#ifdef GL_ARB_provoking_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
{
ret = GLEW_ARB_provoking_vertex;
continue;
}
#endif
#ifdef GL_ARB_query_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
{
ret = GLEW_ARB_query_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_robust_buffer_access_behavior
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
{
ret = GLEW_ARB_robust_buffer_access_behavior;
continue;
}
#endif
#ifdef GL_ARB_robustness
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
{
ret = GLEW_ARB_robustness;
continue;
}
#endif
#ifdef GL_ARB_robustness_application_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
{
ret = GLEW_ARB_robustness_application_isolation;
continue;
}
#endif
#ifdef GL_ARB_robustness_share_group_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
{
ret = GLEW_ARB_robustness_share_group_isolation;
continue;
}
#endif
#ifdef GL_ARB_sample_locations
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
{
ret = GLEW_ARB_sample_locations;
continue;
}
#endif
#ifdef GL_ARB_sample_shading
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
{
ret = GLEW_ARB_sample_shading;
continue;
}
#endif
#ifdef GL_ARB_sampler_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15))
{
ret = GLEW_ARB_sampler_objects;
continue;
}
#endif
#ifdef GL_ARB_seamless_cube_map
if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17))
{
ret = GLEW_ARB_seamless_cube_map;
continue;
}
#endif
#ifdef GL_ARB_seamless_cubemap_per_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
{
ret = GLEW_ARB_seamless_cubemap_per_texture;
continue;
}
#endif
#ifdef GL_ARB_separate_shader_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
{
ret = GLEW_ARB_separate_shader_objects;
continue;
}
#endif
#ifdef GL_ARB_shader_atomic_counter_ops
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
{
ret = GLEW_ARB_shader_atomic_counter_ops;
continue;
}
#endif
#ifdef GL_ARB_shader_atomic_counters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
{
ret = GLEW_ARB_shader_atomic_counters;
continue;
}
#endif
#ifdef GL_ARB_shader_ballot
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13))
{
ret = GLEW_ARB_shader_ballot;
continue;
}
#endif
#ifdef GL_ARB_shader_bit_encoding
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))
{
ret = GLEW_ARB_shader_bit_encoding;
continue;
}
#endif
#ifdef GL_ARB_shader_clock
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12))
{
ret = GLEW_ARB_shader_clock;
continue;
}
#endif
#ifdef GL_ARB_shader_draw_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22))
{
ret = GLEW_ARB_shader_draw_parameters;
continue;
}
#endif
#ifdef GL_ARB_shader_group_vote
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))
{
ret = GLEW_ARB_shader_group_vote;
continue;
}
#endif
#ifdef GL_ARB_shader_image_load_store
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
{
ret = GLEW_ARB_shader_image_load_store;
continue;
}
#endif
#ifdef GL_ARB_shader_image_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17))
{
ret = GLEW_ARB_shader_image_size;
continue;
}
#endif
#ifdef GL_ARB_shader_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
{
ret = GLEW_ARB_shader_objects;
continue;
}
#endif
#ifdef GL_ARB_shader_precision
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16))
{
ret = GLEW_ARB_shader_precision;
continue;
}
#endif
#ifdef GL_ARB_shader_stencil_export
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
{
ret = GLEW_ARB_shader_stencil_export;
continue;
}
#endif
#ifdef GL_ARB_shader_storage_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
{
ret = GLEW_ARB_shader_storage_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_shader_subroutine
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17))
{
ret = GLEW_ARB_shader_subroutine;
continue;
}
#endif
#ifdef GL_ARB_shader_texture_image_samples
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28))
{
ret = GLEW_ARB_shader_texture_image_samples;
continue;
}
#endif
#ifdef GL_ARB_shader_texture_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
{
ret = GLEW_ARB_shader_texture_lod;
continue;
}
#endif
#ifdef GL_ARB_shader_viewport_layer_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27))
{
ret = GLEW_ARB_shader_viewport_layer_array;
continue;
}
#endif
#ifdef GL_ARB_shading_language_100
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
{
ret = GLEW_ARB_shading_language_100;
continue;
}
#endif
#ifdef GL_ARB_shading_language_420pack
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24))
{
ret = GLEW_ARB_shading_language_420pack;
continue;
}
#endif
#ifdef GL_ARB_shading_language_include
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24))
{
ret = GLEW_ARB_shading_language_include;
continue;
}
#endif
#ifdef GL_ARB_shading_language_packing
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24))
{
ret = GLEW_ARB_shading_language_packing;
continue;
}
#endif
#ifdef GL_ARB_shadow
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
{
ret = GLEW_ARB_shadow;
continue;
}
#endif
#ifdef GL_ARB_shadow_ambient
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
{
ret = GLEW_ARB_shadow_ambient;
continue;
}
#endif
#ifdef GL_ARB_sparse_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13))
{
ret = GLEW_ARB_sparse_buffer;
continue;
}
#endif
#ifdef GL_ARB_sparse_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
{
ret = GLEW_ARB_sparse_texture;
continue;
}
#endif
#ifdef GL_ARB_sparse_texture2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
{
ret = GLEW_ARB_sparse_texture2;
continue;
}
#endif
#ifdef GL_ARB_sparse_texture_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20))
{
ret = GLEW_ARB_sparse_texture_clamp;
continue;
}
#endif
#ifdef GL_ARB_spirv_extensions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"spirv_extensions", 16))
{
ret = GLEW_ARB_spirv_extensions;
continue;
}
#endif
#ifdef GL_ARB_stencil_texturing
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17))
{
ret = GLEW_ARB_stencil_texturing;
continue;
}
#endif
#ifdef GL_ARB_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
{
ret = GLEW_ARB_sync;
continue;
}
#endif
#ifdef GL_ARB_tessellation_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
{
ret = GLEW_ARB_tessellation_shader;
continue;
}
#endif
#ifdef GL_ARB_texture_barrier
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
{
ret = GLEW_ARB_texture_barrier;
continue;
}
#endif
#ifdef GL_ARB_texture_border_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
{
ret = GLEW_ARB_texture_border_clamp;
continue;
}
#endif
#ifdef GL_ARB_texture_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
{
ret = GLEW_ARB_texture_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_texture_buffer_object_rgb32
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27))
{
ret = GLEW_ARB_texture_buffer_object_rgb32;
continue;
}
#endif
#ifdef GL_ARB_texture_buffer_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20))
{
ret = GLEW_ARB_texture_buffer_range;
continue;
}
#endif
#ifdef GL_ARB_texture_compression
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
{
ret = GLEW_ARB_texture_compression;
continue;
}
#endif
#ifdef GL_ARB_texture_compression_bptc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
{
ret = GLEW_ARB_texture_compression_bptc;
continue;
}
#endif
#ifdef GL_ARB_texture_compression_rgtc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
{
ret = GLEW_ARB_texture_compression_rgtc;
continue;
}
#endif
#ifdef GL_ARB_texture_cube_map
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
{
ret = GLEW_ARB_texture_cube_map;
continue;
}
#endif
#ifdef GL_ARB_texture_cube_map_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
{
ret = GLEW_ARB_texture_cube_map_array;
continue;
}
#endif
#ifdef GL_ARB_texture_env_add
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
{
ret = GLEW_ARB_texture_env_add;
continue;
}
#endif
#ifdef GL_ARB_texture_env_combine
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
{
ret = GLEW_ARB_texture_env_combine;
continue;
}
#endif
#ifdef GL_ARB_texture_env_crossbar
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
{
ret = GLEW_ARB_texture_env_crossbar;
continue;
}
#endif
#ifdef GL_ARB_texture_env_dot3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
{
ret = GLEW_ARB_texture_env_dot3;
continue;
}
#endif
#ifdef GL_ARB_texture_filter_anisotropic
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
{
ret = GLEW_ARB_texture_filter_anisotropic;
continue;
}
#endif
#ifdef GL_ARB_texture_filter_minmax
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
{
ret = GLEW_ARB_texture_filter_minmax;
continue;
}
#endif
#ifdef GL_ARB_texture_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
{
ret = GLEW_ARB_texture_float;
continue;
}
#endif
#ifdef GL_ARB_texture_gather
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14))
{
ret = GLEW_ARB_texture_gather;
continue;
}
#endif
#ifdef GL_ARB_texture_mirror_clamp_to_edge
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28))
{
ret = GLEW_ARB_texture_mirror_clamp_to_edge;
continue;
}
#endif
#ifdef GL_ARB_texture_mirrored_repeat
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
{
ret = GLEW_ARB_texture_mirrored_repeat;
continue;
}
#endif
#ifdef GL_ARB_texture_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
{
ret = GLEW_ARB_texture_multisample;
continue;
}
#endif
#ifdef GL_ARB_texture_non_power_of_two
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
{
ret = GLEW_ARB_texture_non_power_of_two;
continue;
}
#endif
#ifdef GL_ARB_texture_query_levels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20))
{
ret = GLEW_ARB_texture_query_levels;
continue;
}
#endif
#ifdef GL_ARB_texture_query_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
{
ret = GLEW_ARB_texture_query_lod;
continue;
}
#endif
#ifdef GL_ARB_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
{
ret = GLEW_ARB_texture_rectangle;
continue;
}
#endif
#ifdef GL_ARB_texture_rg
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
{
ret = GLEW_ARB_texture_rg;
continue;
}
#endif
#ifdef GL_ARB_texture_rgb10_a2ui
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18))
{
ret = GLEW_ARB_texture_rgb10_a2ui;
continue;
}
#endif
#ifdef GL_ARB_texture_stencil8
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16))
{
ret = GLEW_ARB_texture_stencil8;
continue;
}
#endif
#ifdef GL_ARB_texture_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
{
ret = GLEW_ARB_texture_storage;
continue;
}
#endif
#ifdef GL_ARB_texture_storage_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27))
{
ret = GLEW_ARB_texture_storage_multisample;
continue;
}
#endif
#ifdef GL_ARB_texture_swizzle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
{
ret = GLEW_ARB_texture_swizzle;
continue;
}
#endif
#ifdef GL_ARB_texture_view
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
{
ret = GLEW_ARB_texture_view;
continue;
}
#endif
#ifdef GL_ARB_timer_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
{
ret = GLEW_ARB_timer_query;
continue;
}
#endif
#ifdef GL_ARB_transform_feedback2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
{
ret = GLEW_ARB_transform_feedback2;
continue;
}
#endif
#ifdef GL_ARB_transform_feedback3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19))
{
ret = GLEW_ARB_transform_feedback3;
continue;
}
#endif
#ifdef GL_ARB_transform_feedback_instanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28))
{
ret = GLEW_ARB_transform_feedback_instanced;
continue;
}
#endif
#ifdef GL_ARB_transform_feedback_overflow_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33))
{
ret = GLEW_ARB_transform_feedback_overflow_query;
continue;
}
#endif
#ifdef GL_ARB_transpose_matrix
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
{
ret = GLEW_ARB_transpose_matrix;
continue;
}
#endif
#ifdef GL_ARB_uniform_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21))
{
ret = GLEW_ARB_uniform_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_vertex_array_bgra
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
{
ret = GLEW_ARB_vertex_array_bgra;
continue;
}
#endif
#ifdef GL_ARB_vertex_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
{
ret = GLEW_ARB_vertex_array_object;
continue;
}
#endif
#ifdef GL_ARB_vertex_attrib_64bit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
{
ret = GLEW_ARB_vertex_attrib_64bit;
continue;
}
#endif
#ifdef GL_ARB_vertex_attrib_binding
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21))
{
ret = GLEW_ARB_vertex_attrib_binding;
continue;
}
#endif
#ifdef GL_ARB_vertex_blend
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
{
ret = GLEW_ARB_vertex_blend;
continue;
}
#endif
#ifdef GL_ARB_vertex_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
{
ret = GLEW_ARB_vertex_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_vertex_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
{
ret = GLEW_ARB_vertex_program;
continue;
}
#endif
#ifdef GL_ARB_vertex_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
{
ret = GLEW_ARB_vertex_shader;
continue;
}
#endif
#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27))
{
ret = GLEW_ARB_vertex_type_10f_11f_11f_rev;
continue;
}
#endif
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26))
{
ret = GLEW_ARB_vertex_type_2_10_10_10_rev;
continue;
}
#endif
#ifdef GL_ARB_viewport_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))
{
ret = GLEW_ARB_viewport_array;
continue;
}
#endif
#ifdef GL_ARB_window_pos
if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
{
ret = GLEW_ARB_window_pos;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4))
{
#ifdef GL_ARM_mali_program_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_program_binary", 19))
{
ret = GLEW_ARM_mali_program_binary;
continue;
}
#endif
#ifdef GL_ARM_mali_shader_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_shader_binary", 18))
{
ret = GLEW_ARM_mali_shader_binary;
continue;
}
#endif
#ifdef GL_ARM_rgba8
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgba8", 5))
{
ret = GLEW_ARM_rgba8;
continue;
}
#endif
#ifdef GL_ARM_shader_framebuffer_fetch
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24))
{
ret = GLEW_ARM_shader_framebuffer_fetch;
continue;
}
#endif
#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_depth_stencil", 38))
{
ret = GLEW_ARM_shader_framebuffer_fetch_depth_stencil;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
{
#ifdef GL_ATIX_point_sprites
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
{
ret = GLEW_ATIX_point_sprites;
continue;
}
#endif
#ifdef GL_ATIX_texture_env_combine3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
{
ret = GLEW_ATIX_texture_env_combine3;
continue;
}
#endif
#ifdef GL_ATIX_texture_env_route
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
{
ret = GLEW_ATIX_texture_env_route;
continue;
}
#endif
#ifdef GL_ATIX_vertex_shader_output_point_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
{
ret = GLEW_ATIX_vertex_shader_output_point_size;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
{
#ifdef GL_ATI_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
{
ret = GLEW_ATI_draw_buffers;
continue;
}
#endif
#ifdef GL_ATI_element_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
{
ret = GLEW_ATI_element_array;
continue;
}
#endif
#ifdef GL_ATI_envmap_bumpmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
{
ret = GLEW_ATI_envmap_bumpmap;
continue;
}
#endif
#ifdef GL_ATI_fragment_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
{
ret = GLEW_ATI_fragment_shader;
continue;
}
#endif
#ifdef GL_ATI_map_object_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
{
ret = GLEW_ATI_map_object_buffer;
continue;
}
#endif
#ifdef GL_ATI_meminfo
if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7))
{
ret = GLEW_ATI_meminfo;
continue;
}
#endif
#ifdef GL_ATI_pn_triangles
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
{
ret = GLEW_ATI_pn_triangles;
continue;
}
#endif
#ifdef GL_ATI_separate_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
{
ret = GLEW_ATI_separate_stencil;
continue;
}
#endif
#ifdef GL_ATI_shader_texture_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
{
ret = GLEW_ATI_shader_texture_lod;
continue;
}
#endif
#ifdef GL_ATI_text_fragment_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
{
ret = GLEW_ATI_text_fragment_shader;
continue;
}
#endif
#ifdef GL_ATI_texture_compression_3dc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
{
ret = GLEW_ATI_texture_compression_3dc;
continue;
}
#endif
#ifdef GL_ATI_texture_env_combine3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
{
ret = GLEW_ATI_texture_env_combine3;
continue;
}
#endif
#ifdef GL_ATI_texture_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
{
ret = GLEW_ATI_texture_float;
continue;
}
#endif
#ifdef GL_ATI_texture_mirror_once
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
{
ret = GLEW_ATI_texture_mirror_once;
continue;
}
#endif
#ifdef GL_ATI_vertex_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
{
ret = GLEW_ATI_vertex_array_object;
continue;
}
#endif
#ifdef GL_ATI_vertex_attrib_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
{
ret = GLEW_ATI_vertex_attrib_array_object;
continue;
}
#endif
#ifdef GL_ATI_vertex_streams
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
{
ret = GLEW_ATI_vertex_streams;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EGL_", 4))
{
#ifdef GL_EGL_KHR_context_flush_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"KHR_context_flush_control", 25))
{
ret = GLEW_EGL_KHR_context_flush_control;
continue;
}
#endif
#ifdef GL_EGL_NV_robustness_video_memory_purge
if (_glewStrSame3(&pos, &len, (const GLubyte*)"NV_robustness_video_memory_purge", 32))
{
ret = GLEW_EGL_NV_robustness_video_memory_purge;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
{
#ifdef GL_EXT_422_pixels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
{
ret = GLEW_EXT_422_pixels;
continue;
}
#endif
#ifdef GL_EXT_Cg_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
{
ret = GLEW_EXT_Cg_shader;
continue;
}
#endif
#ifdef GL_EXT_EGL_image_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_array", 15))
{
ret = GLEW_EXT_EGL_image_array;
continue;
}
#endif
#ifdef GL_EXT_YUV_target
if (_glewStrSame3(&pos, &len, (const GLubyte*)"YUV_target", 10))
{
ret = GLEW_EXT_YUV_target;
continue;
}
#endif
#ifdef GL_EXT_abgr
if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
{
ret = GLEW_EXT_abgr;
continue;
}
#endif
#ifdef GL_EXT_base_instance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
{
ret = GLEW_EXT_base_instance;
continue;
}
#endif
#ifdef GL_EXT_bgra
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
{
ret = GLEW_EXT_bgra;
continue;
}
#endif
#ifdef GL_EXT_bindable_uniform
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
{
ret = GLEW_EXT_bindable_uniform;
continue;
}
#endif
#ifdef GL_EXT_blend_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
{
ret = GLEW_EXT_blend_color;
continue;
}
#endif
#ifdef GL_EXT_blend_equation_separate
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
{
ret = GLEW_EXT_blend_equation_separate;
continue;
}
#endif
#ifdef GL_EXT_blend_func_extended
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
{
ret = GLEW_EXT_blend_func_extended;
continue;
}
#endif
#ifdef GL_EXT_blend_func_separate
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
{
ret = GLEW_EXT_blend_func_separate;
continue;
}
#endif
#ifdef GL_EXT_blend_logic_op
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
{
ret = GLEW_EXT_blend_logic_op;
continue;
}
#endif
#ifdef GL_EXT_blend_minmax
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
{
ret = GLEW_EXT_blend_minmax;
continue;
}
#endif
#ifdef GL_EXT_blend_subtract
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
{
ret = GLEW_EXT_blend_subtract;
continue;
}
#endif
#ifdef GL_EXT_buffer_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))
{
ret = GLEW_EXT_buffer_storage;
continue;
}
#endif
#ifdef GL_EXT_clear_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))
{
ret = GLEW_EXT_clear_texture;
continue;
}
#endif
#ifdef GL_EXT_clip_cull_distance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_cull_distance", 18))
{
ret = GLEW_EXT_clip_cull_distance;
continue;
}
#endif
#ifdef GL_EXT_clip_volume_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
{
ret = GLEW_EXT_clip_volume_hint;
continue;
}
#endif
#ifdef GL_EXT_cmyka
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
{
ret = GLEW_EXT_cmyka;
continue;
}
#endif
#ifdef GL_EXT_color_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
{
ret = GLEW_EXT_color_buffer_float;
continue;
}
#endif
#ifdef GL_EXT_color_buffer_half_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_half_float", 23))
{
ret = GLEW_EXT_color_buffer_half_float;
continue;
}
#endif
#ifdef GL_EXT_color_subtable
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
{
ret = GLEW_EXT_color_subtable;
continue;
}
#endif
#ifdef GL_EXT_compiled_vertex_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
{
ret = GLEW_EXT_compiled_vertex_array;
continue;
}
#endif
#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_sub_texture", 32))
{
ret = GLEW_EXT_compressed_ETC1_RGB8_sub_texture;
continue;
}
#endif
#ifdef GL_EXT_conservative_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
{
ret = GLEW_EXT_conservative_depth;
continue;
}
#endif
#ifdef GL_EXT_convolution
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
{
ret = GLEW_EXT_convolution;
continue;
}
#endif
#ifdef GL_EXT_coordinate_frame
if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
{
ret = GLEW_EXT_coordinate_frame;
continue;
}
#endif
#ifdef GL_EXT_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
ret = GLEW_EXT_copy_image;
continue;
}
#endif
#ifdef GL_EXT_copy_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
{
ret = GLEW_EXT_copy_texture;
continue;
}
#endif
#ifdef GL_EXT_cull_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
{
ret = GLEW_EXT_cull_vertex;
continue;
}
#endif
#ifdef GL_EXT_debug_label
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11))
{
ret = GLEW_EXT_debug_label;
continue;
}
#endif
#ifdef GL_EXT_debug_marker
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12))
{
ret = GLEW_EXT_debug_marker;
continue;
}
#endif
#ifdef GL_EXT_depth_bounds_test
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
{
ret = GLEW_EXT_depth_bounds_test;
continue;
}
#endif
#ifdef GL_EXT_direct_state_access
if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
{
ret = GLEW_EXT_direct_state_access;
continue;
}
#endif
#ifdef GL_EXT_discard_framebuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"discard_framebuffer", 19))
{
ret = GLEW_EXT_discard_framebuffer;
continue;
}
#endif
#ifdef GL_EXT_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
{
ret = GLEW_EXT_draw_buffers;
continue;
}
#endif
#ifdef GL_EXT_draw_buffers2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
{
ret = GLEW_EXT_draw_buffers2;
continue;
}
#endif
#ifdef GL_EXT_draw_buffers_indexed
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_indexed", 20))
{
ret = GLEW_EXT_draw_buffers_indexed;
continue;
}
#endif
#ifdef GL_EXT_draw_elements_base_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
{
ret = GLEW_EXT_draw_elements_base_vertex;
continue;
}
#endif
#ifdef GL_EXT_draw_instanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
{
ret = GLEW_EXT_draw_instanced;
continue;
}
#endif
#ifdef GL_EXT_draw_range_elements
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
{
ret = GLEW_EXT_draw_range_elements;
continue;
}
#endif
#ifdef GL_EXT_external_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"external_buffer", 15))
{
ret = GLEW_EXT_external_buffer;
continue;
}
#endif
#ifdef GL_EXT_float_blend
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_blend", 11))
{
ret = GLEW_EXT_float_blend;
continue;
}
#endif
#ifdef GL_EXT_fog_coord
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
{
ret = GLEW_EXT_fog_coord;
continue;
}
#endif
#ifdef GL_EXT_frag_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"frag_depth", 10))
{
ret = GLEW_EXT_frag_depth;
continue;
}
#endif
#ifdef GL_EXT_fragment_lighting
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
{
ret = GLEW_EXT_fragment_lighting;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_blit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
{
ret = GLEW_EXT_framebuffer_blit;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
{
ret = GLEW_EXT_framebuffer_multisample;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35))
{
ret = GLEW_EXT_framebuffer_multisample_blit_scaled;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
{
ret = GLEW_EXT_framebuffer_object;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = GLEW_EXT_framebuffer_sRGB;
continue;
}
#endif
#ifdef GL_EXT_geometry_point_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_point_size", 19))
{
ret = GLEW_EXT_geometry_point_size;
continue;
}
#endif
#ifdef GL_EXT_geometry_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader", 15))
{
ret = GLEW_EXT_geometry_shader;
continue;
}
#endif
#ifdef GL_EXT_geometry_shader4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
{
ret = GLEW_EXT_geometry_shader4;
continue;
}
#endif
#ifdef GL_EXT_gpu_program_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
{
ret = GLEW_EXT_gpu_program_parameters;
continue;
}
#endif
#ifdef GL_EXT_gpu_shader4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
{
ret = GLEW_EXT_gpu_shader4;
continue;
}
#endif
#ifdef GL_EXT_gpu_shader5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
{
ret = GLEW_EXT_gpu_shader5;
continue;
}
#endif
#ifdef GL_EXT_histogram
if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
{
ret = GLEW_EXT_histogram;
continue;
}
#endif
#ifdef GL_EXT_index_array_formats
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
{
ret = GLEW_EXT_index_array_formats;
continue;
}
#endif
#ifdef GL_EXT_index_func
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
{
ret = GLEW_EXT_index_func;
continue;
}
#endif
#ifdef GL_EXT_index_material
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
{
ret = GLEW_EXT_index_material;
continue;
}
#endif
#ifdef GL_EXT_index_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
{
ret = GLEW_EXT_index_texture;
continue;
}
#endif
#ifdef GL_EXT_instanced_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
{
ret = GLEW_EXT_instanced_arrays;
continue;
}
#endif
#ifdef GL_EXT_light_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
{
ret = GLEW_EXT_light_texture;
continue;
}
#endif
#ifdef GL_EXT_map_buffer_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
{
ret = GLEW_EXT_map_buffer_range;
continue;
}
#endif
#ifdef GL_EXT_memory_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object", 13))
{
ret = GLEW_EXT_memory_object;
continue;
}
#endif
#ifdef GL_EXT_memory_object_fd
if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_fd", 16))
{
ret = GLEW_EXT_memory_object_fd;
continue;
}
#endif
#ifdef GL_EXT_memory_object_win32
if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_win32", 19))
{
ret = GLEW_EXT_memory_object_win32;
continue;
}
#endif
#ifdef GL_EXT_misc_attribute
if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
{
ret = GLEW_EXT_misc_attribute;
continue;
}
#endif
#ifdef GL_EXT_multi_draw_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
{
ret = GLEW_EXT_multi_draw_arrays;
continue;
}
#endif
#ifdef GL_EXT_multi_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
{
ret = GLEW_EXT_multi_draw_indirect;
continue;
}
#endif
#ifdef GL_EXT_multiple_textures
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiple_textures", 17))
{
ret = GLEW_EXT_multiple_textures;
continue;
}
#endif
#ifdef GL_EXT_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLEW_EXT_multisample;
continue;
}
#endif
#ifdef GL_EXT_multisample_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_compatibility", 25))
{
ret = GLEW_EXT_multisample_compatibility;
continue;
}
#endif
#ifdef GL_EXT_multisampled_render_to_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30))
{
ret = GLEW_EXT_multisampled_render_to_texture;
continue;
}
#endif
#ifdef GL_EXT_multisampled_render_to_texture2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture2", 31))
{
ret = GLEW_EXT_multisampled_render_to_texture2;
continue;
}
#endif
#ifdef GL_EXT_multiview_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_draw_buffers", 22))
{
ret = GLEW_EXT_multiview_draw_buffers;
continue;
}
#endif
#ifdef GL_EXT_packed_depth_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
{
ret = GLEW_EXT_packed_depth_stencil;
continue;
}
#endif
#ifdef GL_EXT_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
{
ret = GLEW_EXT_packed_float;
continue;
}
#endif
#ifdef GL_EXT_packed_pixels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
{
ret = GLEW_EXT_packed_pixels;
continue;
}
#endif
#ifdef GL_EXT_paletted_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
{
ret = GLEW_EXT_paletted_texture;
continue;
}
#endif
#ifdef GL_EXT_pixel_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
{
ret = GLEW_EXT_pixel_buffer_object;
continue;
}
#endif
#ifdef GL_EXT_pixel_transform
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
{
ret = GLEW_EXT_pixel_transform;
continue;
}
#endif
#ifdef GL_EXT_pixel_transform_color_table
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
{
ret = GLEW_EXT_pixel_transform_color_table;
continue;
}
#endif
#ifdef GL_EXT_point_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
{
ret = GLEW_EXT_point_parameters;
continue;
}
#endif
#ifdef GL_EXT_polygon_offset
if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
{
ret = GLEW_EXT_polygon_offset;
continue;
}
#endif
#ifdef GL_EXT_polygon_offset_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20))
{
ret = GLEW_EXT_polygon_offset_clamp;
continue;
}
#endif
#ifdef GL_EXT_post_depth_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
{
ret = GLEW_EXT_post_depth_coverage;
continue;
}
#endif
#ifdef GL_EXT_provoking_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
{
ret = GLEW_EXT_provoking_vertex;
continue;
}
#endif
#ifdef GL_EXT_pvrtc_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pvrtc_sRGB", 10))
{
ret = GLEW_EXT_pvrtc_sRGB;
continue;
}
#endif
#ifdef GL_EXT_raster_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18))
{
ret = GLEW_EXT_raster_multisample;
continue;
}
#endif
#ifdef GL_EXT_read_format_bgra
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format_bgra", 16))
{
ret = GLEW_EXT_read_format_bgra;
continue;
}
#endif
#ifdef GL_EXT_render_snorm
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_snorm", 12))
{
ret = GLEW_EXT_render_snorm;
continue;
}
#endif
#ifdef GL_EXT_rescale_normal
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
{
ret = GLEW_EXT_rescale_normal;
continue;
}
#endif
#ifdef GL_EXT_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB", 4))
{
ret = GLEW_EXT_sRGB;
continue;
}
#endif
#ifdef GL_EXT_sRGB_write_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_write_control", 18))
{
ret = GLEW_EXT_sRGB_write_control;
continue;
}
#endif
#ifdef GL_EXT_scene_marker
if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
{
ret = GLEW_EXT_scene_marker;
continue;
}
#endif
#ifdef GL_EXT_secondary_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
{
ret = GLEW_EXT_secondary_color;
continue;
}
#endif
#ifdef GL_EXT_semaphore
if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore", 9))
{
ret = GLEW_EXT_semaphore;
continue;
}
#endif
#ifdef GL_EXT_semaphore_fd
if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_fd", 12))
{
ret = GLEW_EXT_semaphore_fd;
continue;
}
#endif
#ifdef GL_EXT_semaphore_win32
if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_win32", 15))
{
ret = GLEW_EXT_semaphore_win32;
continue;
}
#endif
#ifdef GL_EXT_separate_shader_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
{
ret = GLEW_EXT_separate_shader_objects;
continue;
}
#endif
#ifdef GL_EXT_separate_specular_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
{
ret = GLEW_EXT_separate_specular_color;
continue;
}
#endif
#ifdef GL_EXT_shader_framebuffer_fetch
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24))
{
ret = GLEW_EXT_shader_framebuffer_fetch;
continue;
}
#endif
#ifdef GL_EXT_shader_group_vote
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))
{
ret = GLEW_EXT_shader_group_vote;
continue;
}
#endif
#ifdef GL_EXT_shader_image_load_formatted
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27))
{
ret = GLEW_EXT_shader_image_load_formatted;
continue;
}
#endif
#ifdef GL_EXT_shader_image_load_store
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
{
ret = GLEW_EXT_shader_image_load_store;
continue;
}
#endif
#ifdef GL_EXT_shader_implicit_conversions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_implicit_conversions", 27))
{
ret = GLEW_EXT_shader_implicit_conversions;
continue;
}
#endif
#ifdef GL_EXT_shader_integer_mix
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18))
{
ret = GLEW_EXT_shader_integer_mix;
continue;
}
#endif
#ifdef GL_EXT_shader_io_blocks
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_io_blocks", 16))
{
ret = GLEW_EXT_shader_io_blocks;
continue;
}
#endif
#ifdef GL_EXT_shader_non_constant_global_initializers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_non_constant_global_initializers", 39))
{
ret = GLEW_EXT_shader_non_constant_global_initializers;
continue;
}
#endif
#ifdef GL_EXT_shader_pixel_local_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage", 26))
{
ret = GLEW_EXT_shader_pixel_local_storage;
continue;
}
#endif
#ifdef GL_EXT_shader_pixel_local_storage2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage2", 27))
{
ret = GLEW_EXT_shader_pixel_local_storage2;
continue;
}
#endif
#ifdef GL_EXT_shader_texture_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
{
ret = GLEW_EXT_shader_texture_lod;
continue;
}
#endif
#ifdef GL_EXT_shadow_funcs
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
{
ret = GLEW_EXT_shadow_funcs;
continue;
}
#endif
#ifdef GL_EXT_shadow_samplers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers", 15))
{
ret = GLEW_EXT_shadow_samplers;
continue;
}
#endif
#ifdef GL_EXT_shared_texture_palette
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
{
ret = GLEW_EXT_shared_texture_palette;
continue;
}
#endif
#ifdef GL_EXT_sparse_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
{
ret = GLEW_EXT_sparse_texture;
continue;
}
#endif
#ifdef GL_EXT_sparse_texture2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
{
ret = GLEW_EXT_sparse_texture2;
continue;
}
#endif
#ifdef GL_EXT_stencil_clear_tag
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
{
ret = GLEW_EXT_stencil_clear_tag;
continue;
}
#endif
#ifdef GL_EXT_stencil_two_side
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
{
ret = GLEW_EXT_stencil_two_side;
continue;
}
#endif
#ifdef GL_EXT_stencil_wrap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
{
ret = GLEW_EXT_stencil_wrap;
continue;
}
#endif
#ifdef GL_EXT_subtexture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
{
ret = GLEW_EXT_subtexture;
continue;
}
#endif
#ifdef GL_EXT_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
{
ret = GLEW_EXT_texture;
continue;
}
#endif
#ifdef GL_EXT_texture3D
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
{
ret = GLEW_EXT_texture3D;
continue;
}
#endif
#ifdef GL_EXT_texture_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
{
ret = GLEW_EXT_texture_array;
continue;
}
#endif
#ifdef GL_EXT_texture_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
{
ret = GLEW_EXT_texture_buffer_object;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_astc_decode_mode
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode", 36))
{
ret = GLEW_EXT_texture_compression_astc_decode_mode;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode_rgb9e5", 43))
{
ret = GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_bptc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
{
ret = GLEW_EXT_texture_compression_bptc;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_dxt1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
{
ret = GLEW_EXT_texture_compression_dxt1;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_latc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
{
ret = GLEW_EXT_texture_compression_latc;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_rgtc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
{
ret = GLEW_EXT_texture_compression_rgtc;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_s3tc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
{
ret = GLEW_EXT_texture_compression_s3tc;
continue;
}
#endif
#ifdef GL_EXT_texture_cube_map
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
{
ret = GLEW_EXT_texture_cube_map;
continue;
}
#endif
#ifdef GL_EXT_texture_cube_map_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
{
ret = GLEW_EXT_texture_cube_map_array;
continue;
}
#endif
#ifdef GL_EXT_texture_edge_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
{
ret = GLEW_EXT_texture_edge_clamp;
continue;
}
#endif
#ifdef GL_EXT_texture_env
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
{
ret = GLEW_EXT_texture_env;
continue;
}
#endif
#ifdef GL_EXT_texture_env_add
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
{
ret = GLEW_EXT_texture_env_add;
continue;
}
#endif
#ifdef GL_EXT_texture_env_combine
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
{
ret = GLEW_EXT_texture_env_combine;
continue;
}
#endif
#ifdef GL_EXT_texture_env_dot3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
{
ret = GLEW_EXT_texture_env_dot3;
continue;
}
#endif
#ifdef GL_EXT_texture_filter_anisotropic
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
{
ret = GLEW_EXT_texture_filter_anisotropic;
continue;
}
#endif
#ifdef GL_EXT_texture_filter_minmax
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
{
ret = GLEW_EXT_texture_filter_minmax;
continue;
}
#endif
#ifdef GL_EXT_texture_format_BGRA8888
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23))
{
ret = GLEW_EXT_texture_format_BGRA8888;
continue;
}
#endif
#ifdef GL_EXT_texture_integer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
{
ret = GLEW_EXT_texture_integer;
continue;
}
#endif
#ifdef GL_EXT_texture_lod_bias
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
{
ret = GLEW_EXT_texture_lod_bias;
continue;
}
#endif
#ifdef GL_EXT_texture_mirror_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
{
ret = GLEW_EXT_texture_mirror_clamp;
continue;
}
#endif
#ifdef GL_EXT_texture_norm16
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_norm16", 14))
{
ret = GLEW_EXT_texture_norm16;
continue;
}
#endif
#ifdef GL_EXT_texture_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
{
ret = GLEW_EXT_texture_object;
continue;
}
#endif
#ifdef GL_EXT_texture_perturb_normal
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
{
ret = GLEW_EXT_texture_perturb_normal;
continue;
}
#endif
#ifdef GL_EXT_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
{
ret = GLEW_EXT_texture_rectangle;
continue;
}
#endif
#ifdef GL_EXT_texture_rg
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
{
ret = GLEW_EXT_texture_rg;
continue;
}
#endif
#ifdef GL_EXT_texture_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
{
ret = GLEW_EXT_texture_sRGB;
continue;
}
#endif
#ifdef GL_EXT_texture_sRGB_R8
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_R8", 15))
{
ret = GLEW_EXT_texture_sRGB_R8;
continue;
}
#endif
#ifdef GL_EXT_texture_sRGB_RG8
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_RG8", 16))
{
ret = GLEW_EXT_texture_sRGB_RG8;
continue;
}
#endif
#ifdef GL_EXT_texture_sRGB_decode
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19))
{
ret = GLEW_EXT_texture_sRGB_decode;
continue;
}
#endif
#ifdef GL_EXT_texture_shared_exponent
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
{
ret = GLEW_EXT_texture_shared_exponent;
continue;
}
#endif
#ifdef GL_EXT_texture_snorm
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13))
{
ret = GLEW_EXT_texture_snorm;
continue;
}
#endif
#ifdef GL_EXT_texture_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
{
ret = GLEW_EXT_texture_storage;
continue;
}
#endif
#ifdef GL_EXT_texture_swizzle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
{
ret = GLEW_EXT_texture_swizzle;
continue;
}
#endif
#ifdef GL_EXT_texture_type_2_10_10_10_REV
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_type_2_10_10_10_REV", 27))
{
ret = GLEW_EXT_texture_type_2_10_10_10_REV;
continue;
}
#endif
#ifdef GL_EXT_texture_view
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
{
ret = GLEW_EXT_texture_view;
continue;
}
#endif
#ifdef GL_EXT_timer_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
{
ret = GLEW_EXT_timer_query;
continue;
}
#endif
#ifdef GL_EXT_transform_feedback
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
{
ret = GLEW_EXT_transform_feedback;
continue;
}
#endif
#ifdef GL_EXT_unpack_subimage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"unpack_subimage", 15))
{
ret = GLEW_EXT_unpack_subimage;
continue;
}
#endif
#ifdef GL_EXT_vertex_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
{
ret = GLEW_EXT_vertex_array;
continue;
}
#endif
#ifdef GL_EXT_vertex_array_bgra
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
{
ret = GLEW_EXT_vertex_array_bgra;
continue;
}
#endif
#ifdef GL_EXT_vertex_array_setXXX
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_setXXX", 19))
{
ret = GLEW_EXT_vertex_array_setXXX;
continue;
}
#endif
#ifdef GL_EXT_vertex_attrib_64bit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
{
ret = GLEW_EXT_vertex_attrib_64bit;
continue;
}
#endif
#ifdef GL_EXT_vertex_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
{
ret = GLEW_EXT_vertex_shader;
continue;
}
#endif
#ifdef GL_EXT_vertex_weighting
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
{
ret = GLEW_EXT_vertex_weighting;
continue;
}
#endif
#ifdef GL_EXT_win32_keyed_mutex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"win32_keyed_mutex", 17))
{
ret = GLEW_EXT_win32_keyed_mutex;
continue;
}
#endif
#ifdef GL_EXT_window_rectangles
if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_rectangles", 17))
{
ret = GLEW_EXT_window_rectangles;
continue;
}
#endif
#ifdef GL_EXT_x11_sync_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15))
{
ret = GLEW_EXT_x11_sync_object;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
{
#ifdef GL_GREMEDY_frame_terminator
if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
{
ret = GLEW_GREMEDY_frame_terminator;
continue;
}
#endif
#ifdef GL_GREMEDY_string_marker
if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
{
ret = GLEW_GREMEDY_string_marker;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
{
#ifdef GL_HP_convolution_border_modes
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
{
ret = GLEW_HP_convolution_border_modes;
continue;
}
#endif
#ifdef GL_HP_image_transform
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
{
ret = GLEW_HP_image_transform;
continue;
}
#endif
#ifdef GL_HP_occlusion_test
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
{
ret = GLEW_HP_occlusion_test;
continue;
}
#endif
#ifdef GL_HP_texture_lighting
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
{
ret = GLEW_HP_texture_lighting;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
{
#ifdef GL_IBM_cull_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
{
ret = GLEW_IBM_cull_vertex;
continue;
}
#endif
#ifdef GL_IBM_multimode_draw_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
{
ret = GLEW_IBM_multimode_draw_arrays;
continue;
}
#endif
#ifdef GL_IBM_rasterpos_clip
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
{
ret = GLEW_IBM_rasterpos_clip;
continue;
}
#endif
#ifdef GL_IBM_static_data
if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
{
ret = GLEW_IBM_static_data;
continue;
}
#endif
#ifdef GL_IBM_texture_mirrored_repeat
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
{
ret = GLEW_IBM_texture_mirrored_repeat;
continue;
}
#endif
#ifdef GL_IBM_vertex_array_lists
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
{
ret = GLEW_IBM_vertex_array_lists;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
{
#ifdef GL_INGR_color_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
{
ret = GLEW_INGR_color_clamp;
continue;
}
#endif
#ifdef GL_INGR_interlace_read
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
{
ret = GLEW_INGR_interlace_read;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
{
#ifdef GL_INTEL_conservative_rasterization
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_rasterization", 26))
{
ret = GLEW_INTEL_conservative_rasterization;
continue;
}
#endif
#ifdef GL_INTEL_fragment_shader_ordering
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24))
{
ret = GLEW_INTEL_fragment_shader_ordering;
continue;
}
#endif
#ifdef GL_INTEL_framebuffer_CMAA
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16))
{
ret = GLEW_INTEL_framebuffer_CMAA;
continue;
}
#endif
#ifdef GL_INTEL_map_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11))
{
ret = GLEW_INTEL_map_texture;
continue;
}
#endif
#ifdef GL_INTEL_parallel_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
{
ret = GLEW_INTEL_parallel_arrays;
continue;
}
#endif
#ifdef GL_INTEL_performance_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17))
{
ret = GLEW_INTEL_performance_query;
continue;
}
#endif
#ifdef GL_INTEL_texture_scissor
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
{
ret = GLEW_INTEL_texture_scissor;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
{
#ifdef GL_KHR_blend_equation_advanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
{
ret = GLEW_KHR_blend_equation_advanced;
continue;
}
#endif
#ifdef GL_KHR_blend_equation_advanced_coherent
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
{
ret = GLEW_KHR_blend_equation_advanced_coherent;
continue;
}
#endif
#ifdef GL_KHR_context_flush_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
{
ret = GLEW_KHR_context_flush_control;
continue;
}
#endif
#ifdef GL_KHR_debug
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
{
ret = GLEW_KHR_debug;
continue;
}
#endif
#ifdef GL_KHR_no_error
if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8))
{
ret = GLEW_KHR_no_error;
continue;
}
#endif
#ifdef GL_KHR_parallel_shader_compile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23))
{
ret = GLEW_KHR_parallel_shader_compile;
continue;
}
#endif
#ifdef GL_KHR_robust_buffer_access_behavior
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
{
ret = GLEW_KHR_robust_buffer_access_behavior;
continue;
}
#endif
#ifdef GL_KHR_robustness
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
{
ret = GLEW_KHR_robustness;
continue;
}
#endif
#ifdef GL_KHR_texture_compression_astc_hdr
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28))
{
ret = GLEW_KHR_texture_compression_astc_hdr;
continue;
}
#endif
#ifdef GL_KHR_texture_compression_astc_ldr
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28))
{
ret = GLEW_KHR_texture_compression_astc_ldr;
continue;
}
#endif
#ifdef GL_KHR_texture_compression_astc_sliced_3d
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_sliced_3d", 34))
{
ret = GLEW_KHR_texture_compression_astc_sliced_3d;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
{
#ifdef GL_KTX_buffer_region
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
{
ret = GLEW_KTX_buffer_region;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
{
#ifdef GL_MESAX_texture_stack
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
{
ret = GLEW_MESAX_texture_stack;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
{
#ifdef GL_MESA_pack_invert
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
{
ret = GLEW_MESA_pack_invert;
continue;
}
#endif
#ifdef GL_MESA_resize_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
{
ret = GLEW_MESA_resize_buffers;
continue;
}
#endif
#ifdef GL_MESA_shader_integer_functions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions", 24))
{
ret = GLEW_MESA_shader_integer_functions;
continue;
}
#endif
#ifdef GL_MESA_window_pos
if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
{
ret = GLEW_MESA_window_pos;
continue;
}
#endif
#ifdef GL_MESA_ycbcr_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
{
ret = GLEW_MESA_ycbcr_texture;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4))
{
#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_multi_draw_buffers", 42))
{
ret = GLEW_NVX_blend_equation_advanced_multi_draw_buffers;
continue;
}
#endif
#ifdef GL_NVX_conditional_render
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
{
ret = GLEW_NVX_conditional_render;
continue;
}
#endif
#ifdef GL_NVX_gpu_memory_info
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15))
{
ret = GLEW_NVX_gpu_memory_info;
continue;
}
#endif
#ifdef GL_NVX_linked_gpu_multicast
if (_glewStrSame3(&pos, &len, (const GLubyte*)"linked_gpu_multicast", 20))
{
ret = GLEW_NVX_linked_gpu_multicast;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
#ifdef GL_NV_3dvision_settings
if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_settings", 17))
{
ret = GLEW_NV_3dvision_settings;
continue;
}
#endif
#ifdef GL_NV_EGL_stream_consumer_external
if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_stream_consumer_external", 28))
{
ret = GLEW_NV_EGL_stream_consumer_external;
continue;
}
#endif
#ifdef GL_NV_alpha_to_coverage_dither_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_to_coverage_dither_control", 32))
{
ret = GLEW_NV_alpha_to_coverage_dither_control;
continue;
}
#endif
#ifdef GL_NV_bgr
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgr", 3))
{
ret = GLEW_NV_bgr;
continue;
}
#endif
#ifdef GL_NV_bindless_multi_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28))
{
ret = GLEW_NV_bindless_multi_draw_indirect;
continue;
}
#endif
#ifdef GL_NV_bindless_multi_draw_indirect_count
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34))
{
ret = GLEW_NV_bindless_multi_draw_indirect_count;
continue;
}
#endif
#ifdef GL_NV_bindless_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
{
ret = GLEW_NV_bindless_texture;
continue;
}
#endif
#ifdef GL_NV_blend_equation_advanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
{
ret = GLEW_NV_blend_equation_advanced;
continue;
}
#endif
#ifdef GL_NV_blend_equation_advanced_coherent
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
{
ret = GLEW_NV_blend_equation_advanced_coherent;
continue;
}
#endif
#ifdef GL_NV_blend_minmax_factor
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
{
ret = GLEW_NV_blend_minmax_factor;
continue;
}
#endif
#ifdef GL_NV_blend_square
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
{
ret = GLEW_NV_blend_square;
continue;
}
#endif
#ifdef GL_NV_clip_space_w_scaling
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_space_w_scaling", 20))
{
ret = GLEW_NV_clip_space_w_scaling;
continue;
}
#endif
#ifdef GL_NV_command_list
if (_glewStrSame3(&pos, &len, (const GLubyte*)"command_list", 12))
{
ret = GLEW_NV_command_list;
continue;
}
#endif
#ifdef GL_NV_compute_program5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16))
{
ret = GLEW_NV_compute_program5;
continue;
}
#endif
#ifdef GL_NV_conditional_render
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
{
ret = GLEW_NV_conditional_render;
continue;
}
#endif
#ifdef GL_NV_conservative_raster
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19))
{
ret = GLEW_NV_conservative_raster;
continue;
}
#endif
#ifdef GL_NV_conservative_raster_dilate
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26))
{
ret = GLEW_NV_conservative_raster_dilate;
continue;
}
#endif
#ifdef GL_NV_conservative_raster_pre_snap_triangles
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap_triangles", 38))
{
ret = GLEW_NV_conservative_raster_pre_snap_triangles;
continue;
}
#endif
#ifdef GL_NV_copy_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
{
ret = GLEW_NV_copy_buffer;
continue;
}
#endif
#ifdef GL_NV_copy_depth_to_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
{
ret = GLEW_NV_copy_depth_to_color;
continue;
}
#endif
#ifdef GL_NV_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
ret = GLEW_NV_copy_image;
continue;
}
#endif
#ifdef GL_NV_deep_texture3D
if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14))
{
ret = GLEW_NV_deep_texture3D;
continue;
}
#endif
#ifdef GL_NV_depth_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
{
ret = GLEW_NV_depth_buffer_float;
continue;
}
#endif
#ifdef GL_NV_depth_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
{
ret = GLEW_NV_depth_clamp;
continue;
}
#endif
#ifdef GL_NV_depth_range_unclamped
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
{
ret = GLEW_NV_depth_range_unclamped;
continue;
}
#endif
#ifdef GL_NV_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
{
ret = GLEW_NV_draw_buffers;
continue;
}
#endif
#ifdef GL_NV_draw_instanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
{
ret = GLEW_NV_draw_instanced;
continue;
}
#endif
#ifdef GL_NV_draw_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
{
ret = GLEW_NV_draw_texture;
continue;
}
#endif
#ifdef GL_NV_draw_vulkan_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_vulkan_image", 17))
{
ret = GLEW_NV_draw_vulkan_image;
continue;
}
#endif
#ifdef GL_NV_evaluators
if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
{
ret = GLEW_NV_evaluators;
continue;
}
#endif
#ifdef GL_NV_explicit_attrib_location
if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
{
ret = GLEW_NV_explicit_attrib_location;
continue;
}
#endif
#ifdef GL_NV_explicit_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
{
ret = GLEW_NV_explicit_multisample;
continue;
}
#endif
#ifdef GL_NV_fbo_color_attachments
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_color_attachments", 21))
{
ret = GLEW_NV_fbo_color_attachments;
continue;
}
#endif
#ifdef GL_NV_fence
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
{
ret = GLEW_NV_fence;
continue;
}
#endif
#ifdef GL_NV_fill_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14))
{
ret = GLEW_NV_fill_rectangle;
continue;
}
#endif
#ifdef GL_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
ret = GLEW_NV_float_buffer;
continue;
}
#endif
#ifdef GL_NV_fog_distance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
{
ret = GLEW_NV_fog_distance;
continue;
}
#endif
#ifdef GL_NV_fragment_coverage_to_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26))
{
ret = GLEW_NV_fragment_coverage_to_color;
continue;
}
#endif
#ifdef GL_NV_fragment_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
{
ret = GLEW_NV_fragment_program;
continue;
}
#endif
#ifdef GL_NV_fragment_program2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
{
ret = GLEW_NV_fragment_program2;
continue;
}
#endif
#ifdef GL_NV_fragment_program4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
{
ret = GLEW_NV_fragment_program4;
continue;
}
#endif
#ifdef GL_NV_fragment_program_option
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
{
ret = GLEW_NV_fragment_program_option;
continue;
}
#endif
#ifdef GL_NV_fragment_shader_interlock
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
{
ret = GLEW_NV_fragment_shader_interlock;
continue;
}
#endif
#ifdef GL_NV_framebuffer_blit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
{
ret = GLEW_NV_framebuffer_blit;
continue;
}
#endif
#ifdef GL_NV_framebuffer_mixed_samples
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25))
{
ret = GLEW_NV_framebuffer_mixed_samples;
continue;
}
#endif
#ifdef GL_NV_framebuffer_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
{
ret = GLEW_NV_framebuffer_multisample;
continue;
}
#endif
#ifdef GL_NV_framebuffer_multisample_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
{
ret = GLEW_NV_framebuffer_multisample_coverage;
continue;
}
#endif
#ifdef GL_NV_generate_mipmap_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap_sRGB", 20))
{
ret = GLEW_NV_generate_mipmap_sRGB;
continue;
}
#endif
#ifdef GL_NV_geometry_program4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
{
ret = GLEW_NV_geometry_program4;
continue;
}
#endif
#ifdef GL_NV_geometry_shader4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
{
ret = GLEW_NV_geometry_shader4;
continue;
}
#endif
#ifdef GL_NV_geometry_shader_passthrough
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27))
{
ret = GLEW_NV_geometry_shader_passthrough;
continue;
}
#endif
#ifdef GL_NV_gpu_multicast
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast", 13))
{
ret = GLEW_NV_gpu_multicast;
continue;
}
#endif
#ifdef GL_NV_gpu_program4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
{
ret = GLEW_NV_gpu_program4;
continue;
}
#endif
#ifdef GL_NV_gpu_program5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12))
{
ret = GLEW_NV_gpu_program5;
continue;
}
#endif
#ifdef GL_NV_gpu_program5_mem_extended
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25))
{
ret = GLEW_NV_gpu_program5_mem_extended;
continue;
}
#endif
#ifdef GL_NV_gpu_program_fp64
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16))
{
ret = GLEW_NV_gpu_program_fp64;
continue;
}
#endif
#ifdef GL_NV_gpu_shader5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
{
ret = GLEW_NV_gpu_shader5;
continue;
}
#endif
#ifdef GL_NV_half_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
{
ret = GLEW_NV_half_float;
continue;
}
#endif
#ifdef GL_NV_image_formats
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_formats", 13))
{
ret = GLEW_NV_image_formats;
continue;
}
#endif
#ifdef GL_NV_instanced_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
{
ret = GLEW_NV_instanced_arrays;
continue;
}
#endif
#ifdef GL_NV_internalformat_sample_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27))
{
ret = GLEW_NV_internalformat_sample_query;
continue;
}
#endif
#ifdef GL_NV_light_max_exponent
if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
{
ret = GLEW_NV_light_max_exponent;
continue;
}
#endif
#ifdef GL_NV_multisample_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
{
ret = GLEW_NV_multisample_coverage;
continue;
}
#endif
#ifdef GL_NV_multisample_filter_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
{
ret = GLEW_NV_multisample_filter_hint;
continue;
}
#endif
#ifdef GL_NV_non_square_matrices
if (_glewStrSame3(&pos, &len, (const GLubyte*)"non_square_matrices", 19))
{
ret = GLEW_NV_non_square_matrices;
continue;
}
#endif
#ifdef GL_NV_occlusion_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
{
ret = GLEW_NV_occlusion_query;
continue;
}
#endif
#ifdef GL_NV_pack_subimage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_subimage", 13))
{
ret = GLEW_NV_pack_subimage;
continue;
}
#endif
#ifdef GL_NV_packed_depth_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
{
ret = GLEW_NV_packed_depth_stencil;
continue;
}
#endif
#ifdef GL_NV_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
{
ret = GLEW_NV_packed_float;
continue;
}
#endif
#ifdef GL_NV_packed_float_linear
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float_linear", 19))
{
ret = GLEW_NV_packed_float_linear;
continue;
}
#endif
#ifdef GL_NV_parameter_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
{
ret = GLEW_NV_parameter_buffer_object;
continue;
}
#endif
#ifdef GL_NV_parameter_buffer_object2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24))
{
ret = GLEW_NV_parameter_buffer_object2;
continue;
}
#endif
#ifdef GL_NV_path_rendering
if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14))
{
ret = GLEW_NV_path_rendering;
continue;
}
#endif
#ifdef GL_NV_path_rendering_shared_edge
if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26))
{
ret = GLEW_NV_path_rendering_shared_edge;
continue;
}
#endif
#ifdef GL_NV_pixel_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
{
ret = GLEW_NV_pixel_buffer_object;
continue;
}
#endif
#ifdef GL_NV_pixel_data_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
{
ret = GLEW_NV_pixel_data_range;
continue;
}
#endif
#ifdef GL_NV_platform_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_binary", 15))
{
ret = GLEW_NV_platform_binary;
continue;
}
#endif
#ifdef GL_NV_point_sprite
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
{
ret = GLEW_NV_point_sprite;
continue;
}
#endif
#ifdef GL_NV_polygon_mode
if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_mode", 12))
{
ret = GLEW_NV_polygon_mode;
continue;
}
#endif
#ifdef GL_NV_present_video
if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
{
ret = GLEW_NV_present_video;
continue;
}
#endif
#ifdef GL_NV_primitive_restart
if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
{
ret = GLEW_NV_primitive_restart;
continue;
}
#endif
#ifdef GL_NV_read_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth", 10))
{
ret = GLEW_NV_read_depth;
continue;
}
#endif
#ifdef GL_NV_read_depth_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth_stencil", 18))
{
ret = GLEW_NV_read_depth_stencil;
continue;
}
#endif
#ifdef GL_NV_read_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_stencil", 12))
{
ret = GLEW_NV_read_stencil;
continue;
}
#endif
#ifdef GL_NV_register_combiners
if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
{
ret = GLEW_NV_register_combiners;
continue;
}
#endif
#ifdef GL_NV_register_combiners2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
{
ret = GLEW_NV_register_combiners2;
continue;
}
#endif
#ifdef GL_NV_robustness_video_memory_purge
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
{
ret = GLEW_NV_robustness_video_memory_purge;
continue;
}
#endif
#ifdef GL_NV_sRGB_formats
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_formats", 12))
{
ret = GLEW_NV_sRGB_formats;
continue;
}
#endif
#ifdef GL_NV_sample_locations
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
{
ret = GLEW_NV_sample_locations;
continue;
}
#endif
#ifdef GL_NV_sample_mask_override_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29))
{
ret = GLEW_NV_sample_mask_override_coverage;
continue;
}
#endif
#ifdef GL_NV_shader_atomic_counters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
{
ret = GLEW_NV_shader_atomic_counters;
continue;
}
#endif
#ifdef GL_NV_shader_atomic_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19))
{
ret = GLEW_NV_shader_atomic_float;
continue;
}
#endif
#ifdef GL_NV_shader_atomic_float64
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float64", 21))
{
ret = GLEW_NV_shader_atomic_float64;
continue;
}
#endif
#ifdef GL_NV_shader_atomic_fp16_vector
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25))
{
ret = GLEW_NV_shader_atomic_fp16_vector;
continue;
}
#endif
#ifdef GL_NV_shader_atomic_int64
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19))
{
ret = GLEW_NV_shader_atomic_int64;
continue;
}
#endif
#ifdef GL_NV_shader_buffer_load
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
{
ret = GLEW_NV_shader_buffer_load;
continue;
}
#endif
#ifdef GL_NV_shader_noperspective_interpolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_noperspective_interpolation", 34))
{
ret = GLEW_NV_shader_noperspective_interpolation;
continue;
}
#endif
#ifdef GL_NV_shader_storage_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
{
ret = GLEW_NV_shader_storage_buffer_object;
continue;
}
#endif
#ifdef GL_NV_shader_thread_group
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19))
{
ret = GLEW_NV_shader_thread_group;
continue;
}
#endif
#ifdef GL_NV_shader_thread_shuffle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21))
{
ret = GLEW_NV_shader_thread_shuffle;
continue;
}
#endif
#ifdef GL_NV_shadow_samplers_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_array", 21))
{
ret = GLEW_NV_shadow_samplers_array;
continue;
}
#endif
#ifdef GL_NV_shadow_samplers_cube
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_cube", 20))
{
ret = GLEW_NV_shadow_samplers_cube;
continue;
}
#endif
#ifdef GL_NV_stereo_view_rendering
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_view_rendering", 21))
{
ret = GLEW_NV_stereo_view_rendering;
continue;
}
#endif
#ifdef GL_NV_tessellation_program5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))
{
ret = GLEW_NV_tessellation_program5;
continue;
}
#endif
#ifdef GL_NV_texgen_emboss
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
{
ret = GLEW_NV_texgen_emboss;
continue;
}
#endif
#ifdef GL_NV_texgen_reflection
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
{
ret = GLEW_NV_texgen_reflection;
continue;
}
#endif
#ifdef GL_NV_texture_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
{
ret = GLEW_NV_texture_array;
continue;
}
#endif
#ifdef GL_NV_texture_barrier
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
{
ret = GLEW_NV_texture_barrier;
continue;
}
#endif
#ifdef GL_NV_texture_border_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
{
ret = GLEW_NV_texture_border_clamp;
continue;
}
#endif
#ifdef GL_NV_texture_compression_latc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
{
ret = GLEW_NV_texture_compression_latc;
continue;
}
#endif
#ifdef GL_NV_texture_compression_s3tc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
{
ret = GLEW_NV_texture_compression_s3tc;
continue;
}
#endif
#ifdef GL_NV_texture_compression_s3tc_update
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_update", 31))
{
ret = GLEW_NV_texture_compression_s3tc_update;
continue;
}
#endif
#ifdef GL_NV_texture_compression_vtc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
{
ret = GLEW_NV_texture_compression_vtc;
continue;
}
#endif
#ifdef GL_NV_texture_env_combine4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
{
ret = GLEW_NV_texture_env_combine4;
continue;
}
#endif
#ifdef GL_NV_texture_expand_normal
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
{
ret = GLEW_NV_texture_expand_normal;
continue;
}
#endif
#ifdef GL_NV_texture_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
{
ret = GLEW_NV_texture_multisample;
continue;
}
#endif
#ifdef GL_NV_texture_npot_2D_mipmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot_2D_mipmap", 22))
{
ret = GLEW_NV_texture_npot_2D_mipmap;
continue;
}
#endif
#ifdef GL_NV_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
{
ret = GLEW_NV_texture_rectangle;
continue;
}
#endif
#ifdef GL_NV_texture_rectangle_compressed
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle_compressed", 28))
{
ret = GLEW_NV_texture_rectangle_compressed;
continue;
}
#endif
#ifdef GL_NV_texture_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
{
ret = GLEW_NV_texture_shader;
continue;
}
#endif
#ifdef GL_NV_texture_shader2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
{
ret = GLEW_NV_texture_shader2;
continue;
}
#endif
#ifdef GL_NV_texture_shader3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
{
ret = GLEW_NV_texture_shader3;
continue;
}
#endif
#ifdef GL_NV_transform_feedback
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
{
ret = GLEW_NV_transform_feedback;
continue;
}
#endif
#ifdef GL_NV_transform_feedback2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
{
ret = GLEW_NV_transform_feedback2;
continue;
}
#endif
#ifdef GL_NV_uniform_buffer_unified_memory
if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29))
{
ret = GLEW_NV_uniform_buffer_unified_memory;
continue;
}
#endif
#ifdef GL_NV_vdpau_interop
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13))
{
ret = GLEW_NV_vdpau_interop;
continue;
}
#endif
#ifdef GL_NV_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
ret = GLEW_NV_vertex_array_range;
continue;
}
#endif
#ifdef GL_NV_vertex_array_range2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
{
ret = GLEW_NV_vertex_array_range2;
continue;
}
#endif
#ifdef GL_NV_vertex_attrib_integer_64bit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27))
{
ret = GLEW_NV_vertex_attrib_integer_64bit;
continue;
}
#endif
#ifdef GL_NV_vertex_buffer_unified_memory
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28))
{
ret = GLEW_NV_vertex_buffer_unified_memory;
continue;
}
#endif
#ifdef GL_NV_vertex_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
{
ret = GLEW_NV_vertex_program;
continue;
}
#endif
#ifdef GL_NV_vertex_program1_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
{
ret = GLEW_NV_vertex_program1_1;
continue;
}
#endif
#ifdef GL_NV_vertex_program2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
{
ret = GLEW_NV_vertex_program2;
continue;
}
#endif
#ifdef GL_NV_vertex_program2_option
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
{
ret = GLEW_NV_vertex_program2_option;
continue;
}
#endif
#ifdef GL_NV_vertex_program3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
{
ret = GLEW_NV_vertex_program3;
continue;
}
#endif
#ifdef GL_NV_vertex_program4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
{
ret = GLEW_NV_vertex_program4;
continue;
}
#endif
#ifdef GL_NV_video_capture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
{
ret = GLEW_NV_video_capture;
continue;
}
#endif
#ifdef GL_NV_viewport_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))
{
ret = GLEW_NV_viewport_array;
continue;
}
#endif
#ifdef GL_NV_viewport_array2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15))
{
ret = GLEW_NV_viewport_array2;
continue;
}
#endif
#ifdef GL_NV_viewport_swizzle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_swizzle", 16))
{
ret = GLEW_NV_viewport_swizzle;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
{
#ifdef GL_OES_byte_coordinates
if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
{
ret = GLEW_OES_byte_coordinates;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
{
#ifdef GL_OML_interlace
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
{
ret = GLEW_OML_interlace;
continue;
}
#endif
#ifdef GL_OML_resample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
{
ret = GLEW_OML_resample;
continue;
}
#endif
#ifdef GL_OML_subsample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
{
ret = GLEW_OML_subsample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4))
{
#ifdef GL_OVR_multiview
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9))
{
ret = GLEW_OVR_multiview;
continue;
}
#endif
#ifdef GL_OVR_multiview2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10))
{
ret = GLEW_OVR_multiview2;
continue;
}
#endif
#ifdef GL_OVR_multiview_multisampled_render_to_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_multisampled_render_to_texture", 40))
{
ret = GLEW_OVR_multiview_multisampled_render_to_texture;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
{
#ifdef GL_PGI_misc_hints
if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
{
ret = GLEW_PGI_misc_hints;
continue;
}
#endif
#ifdef GL_PGI_vertex_hints
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
{
ret = GLEW_PGI_vertex_hints;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"QCOM_", 5))
{
#ifdef GL_QCOM_alpha_test
if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_test", 10))
{
ret = GLEW_QCOM_alpha_test;
continue;
}
#endif
#ifdef GL_QCOM_binning_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"binning_control", 15))
{
ret = GLEW_QCOM_binning_control;
continue;
}
#endif
#ifdef GL_QCOM_driver_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"driver_control", 14))
{
ret = GLEW_QCOM_driver_control;
continue;
}
#endif
#ifdef GL_QCOM_extended_get
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get", 12))
{
ret = GLEW_QCOM_extended_get;
continue;
}
#endif
#ifdef GL_QCOM_extended_get2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get2", 13))
{
ret = GLEW_QCOM_extended_get2;
continue;
}
#endif
#ifdef GL_QCOM_framebuffer_foveated
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_foveated", 20))
{
ret = GLEW_QCOM_framebuffer_foveated;
continue;
}
#endif
#ifdef GL_QCOM_perfmon_global_mode
if (_glewStrSame3(&pos, &len, (const GLubyte*)"perfmon_global_mode", 19))
{
ret = GLEW_QCOM_perfmon_global_mode;
continue;
}
#endif
#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_noncoherent", 36))
{
ret = GLEW_QCOM_shader_framebuffer_fetch_noncoherent;
continue;
}
#endif
#ifdef GL_QCOM_tiled_rendering
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tiled_rendering", 15))
{
ret = GLEW_QCOM_tiled_rendering;
continue;
}
#endif
#ifdef GL_QCOM_writeonly_rendering
if (_glewStrSame3(&pos, &len, (const GLubyte*)"writeonly_rendering", 19))
{
ret = GLEW_QCOM_writeonly_rendering;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6))
{
#ifdef GL_REGAL_ES1_0_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19))
{
ret = GLEW_REGAL_ES1_0_compatibility;
continue;
}
#endif
#ifdef GL_REGAL_ES1_1_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19))
{
ret = GLEW_REGAL_ES1_1_compatibility;
continue;
}
#endif
#ifdef GL_REGAL_enable
if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6))
{
ret = GLEW_REGAL_enable;
continue;
}
#endif
#ifdef GL_REGAL_error_string
if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12))
{
ret = GLEW_REGAL_error_string;
continue;
}
#endif
#ifdef GL_REGAL_extension_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15))
{
ret = GLEW_REGAL_extension_query;
continue;
}
#endif
#ifdef GL_REGAL_log
if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3))
{
ret = GLEW_REGAL_log;
continue;
}
#endif
#ifdef GL_REGAL_proc_address
if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12))
{
ret = GLEW_REGAL_proc_address;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
{
#ifdef GL_REND_screen_coordinates
if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
{
ret = GLEW_REND_screen_coordinates;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
{
#ifdef GL_S3_s3tc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
{
ret = GLEW_S3_s3tc;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
{
#ifdef GL_SGIS_clip_band_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_band_hint", 14))
{
ret = GLEW_SGIS_clip_band_hint;
continue;
}
#endif
#ifdef GL_SGIS_color_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
{
ret = GLEW_SGIS_color_range;
continue;
}
#endif
#ifdef GL_SGIS_detail_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
{
ret = GLEW_SGIS_detail_texture;
continue;
}
#endif
#ifdef GL_SGIS_fog_function
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
{
ret = GLEW_SGIS_fog_function;
continue;
}
#endif
#ifdef GL_SGIS_generate_mipmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
{
ret = GLEW_SGIS_generate_mipmap;
continue;
}
#endif
#ifdef GL_SGIS_line_texgen
if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_texgen", 11))
{
ret = GLEW_SGIS_line_texgen;
continue;
}
#endif
#ifdef GL_SGIS_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLEW_SGIS_multisample;
continue;
}
#endif
#ifdef GL_SGIS_multitexture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
{
ret = GLEW_SGIS_multitexture;
continue;
}
#endif
#ifdef GL_SGIS_pixel_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
{
ret = GLEW_SGIS_pixel_texture;
continue;
}
#endif
#ifdef GL_SGIS_point_line_texgen
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
{
ret = GLEW_SGIS_point_line_texgen;
continue;
}
#endif
#ifdef GL_SGIS_shared_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
{
ret = GLEW_SGIS_shared_multisample;
continue;
}
#endif
#ifdef GL_SGIS_sharpen_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
{
ret = GLEW_SGIS_sharpen_texture;
continue;
}
#endif
#ifdef GL_SGIS_texture4D
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
{
ret = GLEW_SGIS_texture4D;
continue;
}
#endif
#ifdef GL_SGIS_texture_border_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
{
ret = GLEW_SGIS_texture_border_clamp;
continue;
}
#endif
#ifdef GL_SGIS_texture_edge_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
{
ret = GLEW_SGIS_texture_edge_clamp;
continue;
}
#endif
#ifdef GL_SGIS_texture_filter4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
{
ret = GLEW_SGIS_texture_filter4;
continue;
}
#endif
#ifdef GL_SGIS_texture_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
{
ret = GLEW_SGIS_texture_lod;
continue;
}
#endif
#ifdef GL_SGIS_texture_select
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
{
ret = GLEW_SGIS_texture_select;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
{
#ifdef GL_SGIX_async
if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
{
ret = GLEW_SGIX_async;
continue;
}
#endif
#ifdef GL_SGIX_async_histogram
if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
{
ret = GLEW_SGIX_async_histogram;
continue;
}
#endif
#ifdef GL_SGIX_async_pixel
if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
{
ret = GLEW_SGIX_async_pixel;
continue;
}
#endif
#ifdef GL_SGIX_bali_g_instruments
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_g_instruments", 18))
{
ret = GLEW_SGIX_bali_g_instruments;
continue;
}
#endif
#ifdef GL_SGIX_bali_r_instruments
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_r_instruments", 18))
{
ret = GLEW_SGIX_bali_r_instruments;
continue;
}
#endif
#ifdef GL_SGIX_bali_timer_instruments
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_timer_instruments", 22))
{
ret = GLEW_SGIX_bali_timer_instruments;
continue;
}
#endif
#ifdef GL_SGIX_blend_alpha_minmax
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
{
ret = GLEW_SGIX_blend_alpha_minmax;
continue;
}
#endif
#ifdef GL_SGIX_blend_cadd
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cadd", 10))
{
ret = GLEW_SGIX_blend_cadd;
continue;
}
#endif
#ifdef GL_SGIX_blend_cmultiply
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cmultiply", 15))
{
ret = GLEW_SGIX_blend_cmultiply;
continue;
}
#endif
#ifdef GL_SGIX_calligraphic_fragment
if (_glewStrSame3(&pos, &len, (const GLubyte*)"calligraphic_fragment", 21))
{
ret = GLEW_SGIX_calligraphic_fragment;
continue;
}
#endif
#ifdef GL_SGIX_clipmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
{
ret = GLEW_SGIX_clipmap;
continue;
}
#endif
#ifdef GL_SGIX_color_matrix_accuracy
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix_accuracy", 21))
{
ret = GLEW_SGIX_color_matrix_accuracy;
continue;
}
#endif
#ifdef GL_SGIX_color_table_index_mode
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table_index_mode", 22))
{
ret = GLEW_SGIX_color_table_index_mode;
continue;
}
#endif
#ifdef GL_SGIX_complex_polar
if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_polar", 13))
{
ret = GLEW_SGIX_complex_polar;
continue;
}
#endif
#ifdef GL_SGIX_convolution_accuracy
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
{
ret = GLEW_SGIX_convolution_accuracy;
continue;
}
#endif
#ifdef GL_SGIX_cube_map
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cube_map", 8))
{
ret = GLEW_SGIX_cube_map;
continue;
}
#endif
#ifdef GL_SGIX_cylinder_texgen
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cylinder_texgen", 15))
{
ret = GLEW_SGIX_cylinder_texgen;
continue;
}
#endif
#ifdef GL_SGIX_datapipe
if (_glewStrSame3(&pos, &len, (const GLubyte*)"datapipe", 8))
{
ret = GLEW_SGIX_datapipe;
continue;
}
#endif
#ifdef GL_SGIX_decimation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"decimation", 10))
{
ret = GLEW_SGIX_decimation;
continue;
}
#endif
#ifdef GL_SGIX_depth_pass_instrument
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_pass_instrument", 21))
{
ret = GLEW_SGIX_depth_pass_instrument;
continue;
}
#endif
#ifdef GL_SGIX_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
{
ret = GLEW_SGIX_depth_texture;
continue;
}
#endif
#ifdef GL_SGIX_dvc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"dvc", 3))
{
ret = GLEW_SGIX_dvc;
continue;
}
#endif
#ifdef GL_SGIX_flush_raster
if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
{
ret = GLEW_SGIX_flush_raster;
continue;
}
#endif
#ifdef GL_SGIX_fog_blend
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_blend", 9))
{
ret = GLEW_SGIX_fog_blend;
continue;
}
#endif
#ifdef GL_SGIX_fog_factor_to_alpha
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_factor_to_alpha", 19))
{
ret = GLEW_SGIX_fog_factor_to_alpha;
continue;
}
#endif
#ifdef GL_SGIX_fog_layers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_layers", 10))
{
ret = GLEW_SGIX_fog_layers;
continue;
}
#endif
#ifdef GL_SGIX_fog_offset
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
{
ret = GLEW_SGIX_fog_offset;
continue;
}
#endif
#ifdef GL_SGIX_fog_patchy
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_patchy", 10))
{
ret = GLEW_SGIX_fog_patchy;
continue;
}
#endif
#ifdef GL_SGIX_fog_scale
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_scale", 9))
{
ret = GLEW_SGIX_fog_scale;
continue;
}
#endif
#ifdef GL_SGIX_fog_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
{
ret = GLEW_SGIX_fog_texture;
continue;
}
#endif
#ifdef GL_SGIX_fragment_lighting_space
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting_space", 23))
{
ret = GLEW_SGIX_fragment_lighting_space;
continue;
}
#endif
#ifdef GL_SGIX_fragment_specular_lighting
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
{
ret = GLEW_SGIX_fragment_specular_lighting;
continue;
}
#endif
#ifdef GL_SGIX_fragments_instrument
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragments_instrument", 20))
{
ret = GLEW_SGIX_fragments_instrument;
continue;
}
#endif
#ifdef GL_SGIX_framezoom
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
{
ret = GLEW_SGIX_framezoom;
continue;
}
#endif
#ifdef GL_SGIX_icc_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"icc_texture", 11))
{
ret = GLEW_SGIX_icc_texture;
continue;
}
#endif
#ifdef GL_SGIX_igloo_interface
if (_glewStrSame3(&pos, &len, (const GLubyte*)"igloo_interface", 15))
{
ret = GLEW_SGIX_igloo_interface;
continue;
}
#endif
#ifdef GL_SGIX_image_compression
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_compression", 17))
{
ret = GLEW_SGIX_image_compression;
continue;
}
#endif
#ifdef GL_SGIX_impact_pixel_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"impact_pixel_texture", 20))
{
ret = GLEW_SGIX_impact_pixel_texture;
continue;
}
#endif
#ifdef GL_SGIX_instrument_error
if (_glewStrSame3(&pos, &len, (const GLubyte*)"instrument_error", 16))
{
ret = GLEW_SGIX_instrument_error;
continue;
}
#endif
#ifdef GL_SGIX_interlace
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
{
ret = GLEW_SGIX_interlace;
continue;
}
#endif
#ifdef GL_SGIX_ir_instrument1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
{
ret = GLEW_SGIX_ir_instrument1;
continue;
}
#endif
#ifdef GL_SGIX_line_quality_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_quality_hint", 17))
{
ret = GLEW_SGIX_line_quality_hint;
continue;
}
#endif
#ifdef GL_SGIX_list_priority
if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
{
ret = GLEW_SGIX_list_priority;
continue;
}
#endif
#ifdef GL_SGIX_mpeg1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg1", 5))
{
ret = GLEW_SGIX_mpeg1;
continue;
}
#endif
#ifdef GL_SGIX_mpeg2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg2", 5))
{
ret = GLEW_SGIX_mpeg2;
continue;
}
#endif
#ifdef GL_SGIX_nonlinear_lighting_pervertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"nonlinear_lighting_pervertex", 28))
{
ret = GLEW_SGIX_nonlinear_lighting_pervertex;
continue;
}
#endif
#ifdef GL_SGIX_nurbs_eval
if (_glewStrSame3(&pos, &len, (const GLubyte*)"nurbs_eval", 10))
{
ret = GLEW_SGIX_nurbs_eval;
continue;
}
#endif
#ifdef GL_SGIX_occlusion_instrument
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_instrument", 20))
{
ret = GLEW_SGIX_occlusion_instrument;
continue;
}
#endif
#ifdef GL_SGIX_packed_6bytes
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_6bytes", 13))
{
ret = GLEW_SGIX_packed_6bytes;
continue;
}
#endif
#ifdef GL_SGIX_pixel_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
{
ret = GLEW_SGIX_pixel_texture;
continue;
}
#endif
#ifdef GL_SGIX_pixel_texture_bits
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
{
ret = GLEW_SGIX_pixel_texture_bits;
continue;
}
#endif
#ifdef GL_SGIX_pixel_texture_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_lod", 17))
{
ret = GLEW_SGIX_pixel_texture_lod;
continue;
}
#endif
#ifdef GL_SGIX_pixel_tiles
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_tiles", 11))
{
ret = GLEW_SGIX_pixel_tiles;
continue;
}
#endif
#ifdef GL_SGIX_polynomial_ffd
if (_glewStrSame3(&pos, &len, (const GLubyte*)"polynomial_ffd", 14))
{
ret = GLEW_SGIX_polynomial_ffd;
continue;
}
#endif
#ifdef GL_SGIX_quad_mesh
if (_glewStrSame3(&pos, &len, (const GLubyte*)"quad_mesh", 9))
{
ret = GLEW_SGIX_quad_mesh;
continue;
}
#endif
#ifdef GL_SGIX_reference_plane
if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
{
ret = GLEW_SGIX_reference_plane;
continue;
}
#endif
#ifdef GL_SGIX_resample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
{
ret = GLEW_SGIX_resample;
continue;
}
#endif
#ifdef GL_SGIX_scalebias_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"scalebias_hint", 14))
{
ret = GLEW_SGIX_scalebias_hint;
continue;
}
#endif
#ifdef GL_SGIX_shadow
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
{
ret = GLEW_SGIX_shadow;
continue;
}
#endif
#ifdef GL_SGIX_shadow_ambient
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
{
ret = GLEW_SGIX_shadow_ambient;
continue;
}
#endif
#ifdef GL_SGIX_slim
if (_glewStrSame3(&pos, &len, (const GLubyte*)"slim", 4))
{
ret = GLEW_SGIX_slim;
continue;
}
#endif
#ifdef GL_SGIX_spotlight_cutoff
if (_glewStrSame3(&pos, &len, (const GLubyte*)"spotlight_cutoff", 16))
{
ret = GLEW_SGIX_spotlight_cutoff;
continue;
}
#endif
#ifdef GL_SGIX_sprite
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
{
ret = GLEW_SGIX_sprite;
continue;
}
#endif
#ifdef GL_SGIX_subdiv_patch
if (_glewStrSame3(&pos, &len, (const GLubyte*)"subdiv_patch", 12))
{
ret = GLEW_SGIX_subdiv_patch;
continue;
}
#endif
#ifdef GL_SGIX_subsample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
{
ret = GLEW_SGIX_subsample;
continue;
}
#endif
#ifdef GL_SGIX_tag_sample_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
{
ret = GLEW_SGIX_tag_sample_buffer;
continue;
}
#endif
#ifdef GL_SGIX_texture_add_env
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
{
ret = GLEW_SGIX_texture_add_env;
continue;
}
#endif
#ifdef GL_SGIX_texture_coordinate_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
{
ret = GLEW_SGIX_texture_coordinate_clamp;
continue;
}
#endif
#ifdef GL_SGIX_texture_lod_bias
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
{
ret = GLEW_SGIX_texture_lod_bias;
continue;
}
#endif
#ifdef GL_SGIX_texture_mipmap_anisotropic
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mipmap_anisotropic", 26))
{
ret = GLEW_SGIX_texture_mipmap_anisotropic;
continue;
}
#endif
#ifdef GL_SGIX_texture_multi_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
{
ret = GLEW_SGIX_texture_multi_buffer;
continue;
}
#endif
#ifdef GL_SGIX_texture_phase
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_phase", 13))
{
ret = GLEW_SGIX_texture_phase;
continue;
}
#endif
#ifdef GL_SGIX_texture_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
{
ret = GLEW_SGIX_texture_range;
continue;
}
#endif
#ifdef GL_SGIX_texture_scale_bias
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
{
ret = GLEW_SGIX_texture_scale_bias;
continue;
}
#endif
#ifdef GL_SGIX_texture_supersample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_supersample", 19))
{
ret = GLEW_SGIX_texture_supersample;
continue;
}
#endif
#ifdef GL_SGIX_vector_ops
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vector_ops", 10))
{
ret = GLEW_SGIX_vector_ops;
continue;
}
#endif
#ifdef GL_SGIX_vertex_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
{
ret = GLEW_SGIX_vertex_array_object;
continue;
}
#endif
#ifdef GL_SGIX_vertex_preclip
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
{
ret = GLEW_SGIX_vertex_preclip;
continue;
}
#endif
#ifdef GL_SGIX_vertex_preclip_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
{
ret = GLEW_SGIX_vertex_preclip_hint;
continue;
}
#endif
#ifdef GL_SGIX_ycrcb
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
{
ret = GLEW_SGIX_ycrcb;
continue;
}
#endif
#ifdef GL_SGIX_ycrcb_subsample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb_subsample", 15))
{
ret = GLEW_SGIX_ycrcb_subsample;
continue;
}
#endif
#ifdef GL_SGIX_ycrcba
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcba", 6))
{
ret = GLEW_SGIX_ycrcba;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
{
#ifdef GL_SGI_color_matrix
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
{
ret = GLEW_SGI_color_matrix;
continue;
}
#endif
#ifdef GL_SGI_color_table
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
{
ret = GLEW_SGI_color_table;
continue;
}
#endif
#ifdef GL_SGI_complex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex", 7))
{
ret = GLEW_SGI_complex;
continue;
}
#endif
#ifdef GL_SGI_complex_type
if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_type", 12))
{
ret = GLEW_SGI_complex_type;
continue;
}
#endif
#ifdef GL_SGI_fft
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fft", 3))
{
ret = GLEW_SGI_fft;
continue;
}
#endif
#ifdef GL_SGI_texture_color_table
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
{
ret = GLEW_SGI_texture_color_table;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
{
#ifdef GL_SUNX_constant_data
if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
{
ret = GLEW_SUNX_constant_data;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
{
#ifdef GL_SUN_convolution_border_modes
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
{
ret = GLEW_SUN_convolution_border_modes;
continue;
}
#endif
#ifdef GL_SUN_global_alpha
if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
{
ret = GLEW_SUN_global_alpha;
continue;
}
#endif
#ifdef GL_SUN_mesh_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
{
ret = GLEW_SUN_mesh_array;
continue;
}
#endif
#ifdef GL_SUN_read_video_pixels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
{
ret = GLEW_SUN_read_video_pixels;
continue;
}
#endif
#ifdef GL_SUN_slice_accum
if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
{
ret = GLEW_SUN_slice_accum;
continue;
}
#endif
#ifdef GL_SUN_triangle_list
if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
{
ret = GLEW_SUN_triangle_list;
continue;
}
#endif
#ifdef GL_SUN_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
{
ret = GLEW_SUN_vertex;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
{
#ifdef GL_WIN_phong_shading
if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
{
ret = GLEW_WIN_phong_shading;
continue;
}
#endif
#ifdef GL_WIN_scene_markerXXX
if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_markerXXX", 15))
{
ret = GLEW_WIN_scene_markerXXX;
continue;
}
#endif
#ifdef GL_WIN_specular_fog
if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
{
ret = GLEW_WIN_specular_fog;
continue;
}
#endif
#ifdef GL_WIN_swap_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
{
ret = GLEW_WIN_swap_hint;
continue;
}
#endif
}
}
ret = (len == 0);
}
return ret;
}
#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA)
GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
{
const GLubyte* pos = (const GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
{
if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
{
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
{
#ifdef WGL_3DFX_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = WGLEW_3DFX_multisample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
{
#ifdef WGL_3DL_stereo_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
{
ret = WGLEW_3DL_stereo_control;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
{
#ifdef WGL_AMD_gpu_association
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
{
ret = WGLEW_AMD_gpu_association;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
{
#ifdef WGL_ARB_buffer_region
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
{
ret = WGLEW_ARB_buffer_region;
continue;
}
#endif
#ifdef WGL_ARB_context_flush_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
{
ret = WGLEW_ARB_context_flush_control;
continue;
}
#endif
#ifdef WGL_ARB_create_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
{
ret = WGLEW_ARB_create_context;
continue;
}
#endif
#ifdef WGL_ARB_create_context_no_error
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23))
{
ret = WGLEW_ARB_create_context_no_error;
continue;
}
#endif
#ifdef WGL_ARB_create_context_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
{
ret = WGLEW_ARB_create_context_profile;
continue;
}
#endif
#ifdef WGL_ARB_create_context_robustness
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
{
ret = WGLEW_ARB_create_context_robustness;
continue;
}
#endif
#ifdef WGL_ARB_extensions_string
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
{
ret = WGLEW_ARB_extensions_string;
continue;
}
#endif
#ifdef WGL_ARB_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = WGLEW_ARB_framebuffer_sRGB;
continue;
}
#endif
#ifdef WGL_ARB_make_current_read
if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
{
ret = WGLEW_ARB_make_current_read;
continue;
}
#endif
#ifdef WGL_ARB_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = WGLEW_ARB_multisample;
continue;
}
#endif
#ifdef WGL_ARB_pbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
{
ret = WGLEW_ARB_pbuffer;
continue;
}
#endif
#ifdef WGL_ARB_pixel_format
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
{
ret = WGLEW_ARB_pixel_format;
continue;
}
#endif
#ifdef WGL_ARB_pixel_format_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
{
ret = WGLEW_ARB_pixel_format_float;
continue;
}
#endif
#ifdef WGL_ARB_render_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
{
ret = WGLEW_ARB_render_texture;
continue;
}
#endif
#ifdef WGL_ARB_robustness_application_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
{
ret = WGLEW_ARB_robustness_application_isolation;
continue;
}
#endif
#ifdef WGL_ARB_robustness_share_group_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
{
ret = WGLEW_ARB_robustness_share_group_isolation;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
{
#ifdef WGL_ATI_pixel_format_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
{
ret = WGLEW_ATI_pixel_format_float;
continue;
}
#endif
#ifdef WGL_ATI_render_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
{
ret = WGLEW_ATI_render_texture_rectangle;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
{
#ifdef WGL_EXT_colorspace
if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorspace", 10))
{
ret = WGLEW_EXT_colorspace;
continue;
}
#endif
#ifdef WGL_EXT_create_context_es2_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
{
ret = WGLEW_EXT_create_context_es2_profile;
continue;
}
#endif
#ifdef WGL_EXT_create_context_es_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
{
ret = WGLEW_EXT_create_context_es_profile;
continue;
}
#endif
#ifdef WGL_EXT_depth_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
{
ret = WGLEW_EXT_depth_float;
continue;
}
#endif
#ifdef WGL_EXT_display_color_table
if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
{
ret = WGLEW_EXT_display_color_table;
continue;
}
#endif
#ifdef WGL_EXT_extensions_string
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
{
ret = WGLEW_EXT_extensions_string;
continue;
}
#endif
#ifdef WGL_EXT_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = WGLEW_EXT_framebuffer_sRGB;
continue;
}
#endif
#ifdef WGL_EXT_make_current_read
if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
{
ret = WGLEW_EXT_make_current_read;
continue;
}
#endif
#ifdef WGL_EXT_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = WGLEW_EXT_multisample;
continue;
}
#endif
#ifdef WGL_EXT_pbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
{
ret = WGLEW_EXT_pbuffer;
continue;
}
#endif
#ifdef WGL_EXT_pixel_format
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
{
ret = WGLEW_EXT_pixel_format;
continue;
}
#endif
#ifdef WGL_EXT_pixel_format_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
{
ret = WGLEW_EXT_pixel_format_packed_float;
continue;
}
#endif
#ifdef WGL_EXT_swap_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
{
ret = WGLEW_EXT_swap_control;
continue;
}
#endif
#ifdef WGL_EXT_swap_control_tear
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
{
ret = WGLEW_EXT_swap_control_tear;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
{
#ifdef WGL_I3D_digital_video_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
{
ret = WGLEW_I3D_digital_video_control;
continue;
}
#endif
#ifdef WGL_I3D_gamma
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
{
ret = WGLEW_I3D_gamma;
continue;
}
#endif
#ifdef WGL_I3D_genlock
if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
{
ret = WGLEW_I3D_genlock;
continue;
}
#endif
#ifdef WGL_I3D_image_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
{
ret = WGLEW_I3D_image_buffer;
continue;
}
#endif
#ifdef WGL_I3D_swap_frame_lock
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
{
ret = WGLEW_I3D_swap_frame_lock;
continue;
}
#endif
#ifdef WGL_I3D_swap_frame_usage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
{
ret = WGLEW_I3D_swap_frame_usage;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
#ifdef WGL_NV_DX_interop
if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10))
{
ret = WGLEW_NV_DX_interop;
continue;
}
#endif
#ifdef WGL_NV_DX_interop2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11))
{
ret = WGLEW_NV_DX_interop2;
continue;
}
#endif
#ifdef WGL_NV_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
ret = WGLEW_NV_copy_image;
continue;
}
#endif
#ifdef WGL_NV_delay_before_swap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
{
ret = WGLEW_NV_delay_before_swap;
continue;
}
#endif
#ifdef WGL_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
ret = WGLEW_NV_float_buffer;
continue;
}
#endif
#ifdef WGL_NV_gpu_affinity
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
{
ret = WGLEW_NV_gpu_affinity;
continue;
}
#endif
#ifdef WGL_NV_multisample_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
{
ret = WGLEW_NV_multisample_coverage;
continue;
}
#endif
#ifdef WGL_NV_present_video
if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
{
ret = WGLEW_NV_present_video;
continue;
}
#endif
#ifdef WGL_NV_render_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
{
ret = WGLEW_NV_render_depth_texture;
continue;
}
#endif
#ifdef WGL_NV_render_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
{
ret = WGLEW_NV_render_texture_rectangle;
continue;
}
#endif
#ifdef WGL_NV_swap_group
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
{
ret = WGLEW_NV_swap_group;
continue;
}
#endif
#ifdef WGL_NV_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
ret = WGLEW_NV_vertex_array_range;
continue;
}
#endif
#ifdef WGL_NV_video_capture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
{
ret = WGLEW_NV_video_capture;
continue;
}
#endif
#ifdef WGL_NV_video_output
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
{
ret = WGLEW_NV_video_output;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
{
#ifdef WGL_OML_sync_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
{
ret = WGLEW_OML_sync_control;
continue;
}
#endif
}
}
ret = (len == 0);
}
return ret;
}
#elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
GLboolean glxewIsSupported (const char* name)
{
const GLubyte* pos = (const GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
{
if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
{
if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
{
#ifdef GLX_VERSION_1_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
{
ret = GLXEW_VERSION_1_2;
continue;
}
#endif
#ifdef GLX_VERSION_1_3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
{
ret = GLXEW_VERSION_1_3;
continue;
}
#endif
#ifdef GLX_VERSION_1_4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
{
ret = GLXEW_VERSION_1_4;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
{
#ifdef GLX_3DFX_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLXEW_3DFX_multisample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
{
#ifdef GLX_AMD_gpu_association
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
{
ret = GLXEW_AMD_gpu_association;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
{
#ifdef GLX_ARB_context_flush_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
{
ret = GLXEW_ARB_context_flush_control;
continue;
}
#endif
#ifdef GLX_ARB_create_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
{
ret = GLXEW_ARB_create_context;
continue;
}
#endif
#ifdef GLX_ARB_create_context_no_error
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23))
{
ret = GLXEW_ARB_create_context_no_error;
continue;
}
#endif
#ifdef GLX_ARB_create_context_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
{
ret = GLXEW_ARB_create_context_profile;
continue;
}
#endif
#ifdef GLX_ARB_create_context_robustness
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
{
ret = GLXEW_ARB_create_context_robustness;
continue;
}
#endif
#ifdef GLX_ARB_fbconfig_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
{
ret = GLXEW_ARB_fbconfig_float;
continue;
}
#endif
#ifdef GLX_ARB_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = GLXEW_ARB_framebuffer_sRGB;
continue;
}
#endif
#ifdef GLX_ARB_get_proc_address
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
{
ret = GLXEW_ARB_get_proc_address;
continue;
}
#endif
#ifdef GLX_ARB_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLXEW_ARB_multisample;
continue;
}
#endif
#ifdef GLX_ARB_robustness_application_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
{
ret = GLXEW_ARB_robustness_application_isolation;
continue;
}
#endif
#ifdef GLX_ARB_robustness_share_group_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
{
ret = GLXEW_ARB_robustness_share_group_isolation;
continue;
}
#endif
#ifdef GLX_ARB_vertex_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
{
ret = GLXEW_ARB_vertex_buffer_object;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
{
#ifdef GLX_ATI_pixel_format_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
{
ret = GLXEW_ATI_pixel_format_float;
continue;
}
#endif
#ifdef GLX_ATI_render_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
{
ret = GLXEW_ATI_render_texture;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
{
#ifdef GLX_EXT_buffer_age
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
{
ret = GLXEW_EXT_buffer_age;
continue;
}
#endif
#ifdef GLX_EXT_create_context_es2_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
{
ret = GLXEW_EXT_create_context_es2_profile;
continue;
}
#endif
#ifdef GLX_EXT_create_context_es_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
{
ret = GLXEW_EXT_create_context_es_profile;
continue;
}
#endif
#ifdef GLX_EXT_fbconfig_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
{
ret = GLXEW_EXT_fbconfig_packed_float;
continue;
}
#endif
#ifdef GLX_EXT_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = GLXEW_EXT_framebuffer_sRGB;
continue;
}
#endif
#ifdef GLX_EXT_import_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
{
ret = GLXEW_EXT_import_context;
continue;
}
#endif
#ifdef GLX_EXT_libglvnd
if (_glewStrSame3(&pos, &len, (const GLubyte*)"libglvnd", 8))
{
ret = GLXEW_EXT_libglvnd;
continue;
}
#endif
#ifdef GLX_EXT_scene_marker
if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
{
ret = GLXEW_EXT_scene_marker;
continue;
}
#endif
#ifdef GLX_EXT_stereo_tree
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11))
{
ret = GLXEW_EXT_stereo_tree;
continue;
}
#endif
#ifdef GLX_EXT_swap_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
{
ret = GLXEW_EXT_swap_control;
continue;
}
#endif
#ifdef GLX_EXT_swap_control_tear
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
{
ret = GLXEW_EXT_swap_control_tear;
continue;
}
#endif
#ifdef GLX_EXT_texture_from_pixmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
{
ret = GLXEW_EXT_texture_from_pixmap;
continue;
}
#endif
#ifdef GLX_EXT_visual_info
if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
{
ret = GLXEW_EXT_visual_info;
continue;
}
#endif
#ifdef GLX_EXT_visual_rating
if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
{
ret = GLXEW_EXT_visual_rating;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
{
#ifdef GLX_INTEL_swap_event
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10))
{
ret = GLXEW_INTEL_swap_event;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
{
#ifdef GLX_MESA_agp_offset
if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
{
ret = GLXEW_MESA_agp_offset;
continue;
}
#endif
#ifdef GLX_MESA_copy_sub_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
{
ret = GLXEW_MESA_copy_sub_buffer;
continue;
}
#endif
#ifdef GLX_MESA_pixmap_colormap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
{
ret = GLXEW_MESA_pixmap_colormap;
continue;
}
#endif
#ifdef GLX_MESA_query_renderer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14))
{
ret = GLXEW_MESA_query_renderer;
continue;
}
#endif
#ifdef GLX_MESA_release_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
{
ret = GLXEW_MESA_release_buffers;
continue;
}
#endif
#ifdef GLX_MESA_set_3dfx_mode
if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
{
ret = GLXEW_MESA_set_3dfx_mode;
continue;
}
#endif
#ifdef GLX_MESA_swap_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
{
ret = GLXEW_MESA_swap_control;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
#ifdef GLX_NV_copy_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
{
ret = GLXEW_NV_copy_buffer;
continue;
}
#endif
#ifdef GLX_NV_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
ret = GLXEW_NV_copy_image;
continue;
}
#endif
#ifdef GLX_NV_delay_before_swap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
{
ret = GLXEW_NV_delay_before_swap;
continue;
}
#endif
#ifdef GLX_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
ret = GLXEW_NV_float_buffer;
continue;
}
#endif
#ifdef GLX_NV_multisample_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
{
ret = GLXEW_NV_multisample_coverage;
continue;
}
#endif
#ifdef GLX_NV_present_video
if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
{
ret = GLXEW_NV_present_video;
continue;
}
#endif
#ifdef GLX_NV_robustness_video_memory_purge
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
{
ret = GLXEW_NV_robustness_video_memory_purge;
continue;
}
#endif
#ifdef GLX_NV_swap_group
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
{
ret = GLXEW_NV_swap_group;
continue;
}
#endif
#ifdef GLX_NV_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
ret = GLXEW_NV_vertex_array_range;
continue;
}
#endif
#ifdef GLX_NV_video_capture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
{
ret = GLXEW_NV_video_capture;
continue;
}
#endif
#ifdef GLX_NV_video_out
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9))
{
ret = GLXEW_NV_video_out;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
{
#ifdef GLX_OML_swap_method
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
{
ret = GLXEW_OML_swap_method;
continue;
}
#endif
#ifdef GLX_OML_sync_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
{
ret = GLXEW_OML_sync_control;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
{
#ifdef GLX_SGIS_blended_overlay
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
{
ret = GLXEW_SGIS_blended_overlay;
continue;
}
#endif
#ifdef GLX_SGIS_color_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
{
ret = GLXEW_SGIS_color_range;
continue;
}
#endif
#ifdef GLX_SGIS_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLXEW_SGIS_multisample;
continue;
}
#endif
#ifdef GLX_SGIS_shared_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
{
ret = GLXEW_SGIS_shared_multisample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
{
#ifdef GLX_SGIX_fbconfig
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
{
ret = GLXEW_SGIX_fbconfig;
continue;
}
#endif
#ifdef GLX_SGIX_hyperpipe
if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
{
ret = GLXEW_SGIX_hyperpipe;
continue;
}
#endif
#ifdef GLX_SGIX_pbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
{
ret = GLXEW_SGIX_pbuffer;
continue;
}
#endif
#ifdef GLX_SGIX_swap_barrier
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
{
ret = GLXEW_SGIX_swap_barrier;
continue;
}
#endif
#ifdef GLX_SGIX_swap_group
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
{
ret = GLXEW_SGIX_swap_group;
continue;
}
#endif
#ifdef GLX_SGIX_video_resize
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
{
ret = GLXEW_SGIX_video_resize;
continue;
}
#endif
#ifdef GLX_SGIX_visual_select_group
if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
{
ret = GLXEW_SGIX_visual_select_group;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
{
#ifdef GLX_SGI_cushion
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
{
ret = GLXEW_SGI_cushion;
continue;
}
#endif
#ifdef GLX_SGI_make_current_read
if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
{
ret = GLXEW_SGI_make_current_read;
continue;
}
#endif
#ifdef GLX_SGI_swap_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
{
ret = GLXEW_SGI_swap_control;
continue;
}
#endif
#ifdef GLX_SGI_video_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
{
ret = GLXEW_SGI_video_sync;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
{
#ifdef GLX_SUN_get_transparent_index
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
{
ret = GLXEW_SUN_get_transparent_index;
continue;
}
#endif
#ifdef GLX_SUN_video_resize
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
{
ret = GLXEW_SUN_video_resize;
continue;
}
#endif
}
}
ret = (len == 0);
}
return ret;
}
#elif defined(GLEW_EGL)
GLboolean eglewIsSupported (const char* name)
{
const GLubyte* pos = (const GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
{
if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4))
{
if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
{
#ifdef EGL_VERSION_1_0
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_0", 3))
{
ret = EGLEW_VERSION_1_0;
continue;
}
#endif
#ifdef EGL_VERSION_1_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_1", 3))
{
ret = EGLEW_VERSION_1_1;
continue;
}
#endif
#ifdef EGL_VERSION_1_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
{
ret = EGLEW_VERSION_1_2;
continue;
}
#endif
#ifdef EGL_VERSION_1_3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
{
ret = EGLEW_VERSION_1_3;
continue;
}
#endif
#ifdef EGL_VERSION_1_4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
{
ret = EGLEW_VERSION_1_4;
continue;
}
#endif
#ifdef EGL_VERSION_1_5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
{
ret = EGLEW_VERSION_1_5;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8))
{
#ifdef EGL_ANDROID_blob_cache
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blob_cache", 10))
{
ret = EGLEW_ANDROID_blob_cache;
continue;
}
#endif
#ifdef EGL_ANDROID_create_native_client_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_native_client_buffer", 27))
{
ret = EGLEW_ANDROID_create_native_client_buffer;
continue;
}
#endif
#ifdef EGL_ANDROID_framebuffer_target
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_target", 18))
{
ret = EGLEW_ANDROID_framebuffer_target;
continue;
}
#endif
#ifdef EGL_ANDROID_front_buffer_auto_refresh
if (_glewStrSame3(&pos, &len, (const GLubyte*)"front_buffer_auto_refresh", 25))
{
ret = EGLEW_ANDROID_front_buffer_auto_refresh;
continue;
}
#endif
#ifdef EGL_ANDROID_image_native_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19))
{
ret = EGLEW_ANDROID_image_native_buffer;
continue;
}
#endif
#ifdef EGL_ANDROID_native_fence_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_fence_sync", 17))
{
ret = EGLEW_ANDROID_native_fence_sync;
continue;
}
#endif
#ifdef EGL_ANDROID_presentation_time
if (_glewStrSame3(&pos, &len, (const GLubyte*)"presentation_time", 17))
{
ret = EGLEW_ANDROID_presentation_time;
continue;
}
#endif
#ifdef EGL_ANDROID_recordable
if (_glewStrSame3(&pos, &len, (const GLubyte*)"recordable", 10))
{
ret = EGLEW_ANDROID_recordable;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
{
#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"d3d_share_handle_client_buffer", 30))
{
ret = EGLEW_ANGLE_d3d_share_handle_client_buffer;
continue;
}
#endif
#ifdef EGL_ANGLE_device_d3d
if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_d3d", 10))
{
ret = EGLEW_ANGLE_device_d3d;
continue;
}
#endif
#ifdef EGL_ANGLE_query_surface_pointer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_surface_pointer", 21))
{
ret = EGLEW_ANGLE_query_surface_pointer;
continue;
}
#endif
#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_d3d_texture_2d_share_handle", 35))
{
ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle;
continue;
}
#endif
#ifdef EGL_ANGLE_window_fixed_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_fixed_size", 17))
{
ret = EGLEW_ANGLE_window_fixed_size;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4))
{
#ifdef EGL_ARM_implicit_external_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"implicit_external_sync", 22))
{
ret = EGLEW_ARM_implicit_external_sync;
continue;
}
#endif
#ifdef EGL_ARM_pixmap_multisample_discard
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_multisample_discard", 26))
{
ret = EGLEW_ARM_pixmap_multisample_discard;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
{
#ifdef EGL_EXT_buffer_age
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
{
ret = EGLEW_EXT_buffer_age;
continue;
}
#endif
#ifdef EGL_EXT_client_extensions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_extensions", 17))
{
ret = EGLEW_EXT_client_extensions;
continue;
}
#endif
#ifdef EGL_EXT_create_context_robustness
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
{
ret = EGLEW_EXT_create_context_robustness;
continue;
}
#endif
#ifdef EGL_EXT_device_base
if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_base", 11))
{
ret = EGLEW_EXT_device_base;
continue;
}
#endif
#ifdef EGL_EXT_device_drm
if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm", 10))
{
ret = EGLEW_EXT_device_drm;
continue;
}
#endif
#ifdef EGL_EXT_device_enumeration
if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_enumeration", 18))
{
ret = EGLEW_EXT_device_enumeration;
continue;
}
#endif
#ifdef EGL_EXT_device_openwf
if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_openwf", 13))
{
ret = EGLEW_EXT_device_openwf;
continue;
}
#endif
#ifdef EGL_EXT_device_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query", 12))
{
ret = EGLEW_EXT_device_query;
continue;
}
#endif
#ifdef EGL_EXT_gl_colorspace_bt2020_linear
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_linear", 27))
{
ret = EGLEW_EXT_gl_colorspace_bt2020_linear;
continue;
}
#endif
#ifdef EGL_EXT_gl_colorspace_bt2020_pq
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_pq", 23))
{
ret = EGLEW_EXT_gl_colorspace_bt2020_pq;
continue;
}
#endif
#ifdef EGL_EXT_gl_colorspace_scrgb_linear
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_scrgb_linear", 26))
{
ret = EGLEW_EXT_gl_colorspace_scrgb_linear;
continue;
}
#endif
#ifdef EGL_EXT_image_dma_buf_import
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import", 20))
{
ret = EGLEW_EXT_image_dma_buf_import;
continue;
}
#endif
#ifdef EGL_EXT_image_dma_buf_import_modifiers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import_modifiers", 30))
{
ret = EGLEW_EXT_image_dma_buf_import_modifiers;
continue;
}
#endif
#ifdef EGL_EXT_multiview_window
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_window", 16))
{
ret = EGLEW_EXT_multiview_window;
continue;
}
#endif
#ifdef EGL_EXT_output_base
if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_base", 11))
{
ret = EGLEW_EXT_output_base;
continue;
}
#endif
#ifdef EGL_EXT_output_drm
if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_drm", 10))
{
ret = EGLEW_EXT_output_drm;
continue;
}
#endif
#ifdef EGL_EXT_output_openwf
if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_openwf", 13))
{
ret = EGLEW_EXT_output_openwf;
continue;
}
#endif
#ifdef EGL_EXT_pixel_format_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
{
ret = EGLEW_EXT_pixel_format_float;
continue;
}
#endif
#ifdef EGL_EXT_platform_base
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_base", 13))
{
ret = EGLEW_EXT_platform_base;
continue;
}
#endif
#ifdef EGL_EXT_platform_device
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_device", 15))
{
ret = EGLEW_EXT_platform_device;
continue;
}
#endif
#ifdef EGL_EXT_platform_wayland
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16))
{
ret = EGLEW_EXT_platform_wayland;
continue;
}
#endif
#ifdef EGL_EXT_platform_x11
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12))
{
ret = EGLEW_EXT_platform_x11;
continue;
}
#endif
#ifdef EGL_EXT_protected_content
if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_content", 17))
{
ret = EGLEW_EXT_protected_content;
continue;
}
#endif
#ifdef EGL_EXT_protected_surface
if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_surface", 17))
{
ret = EGLEW_EXT_protected_surface;
continue;
}
#endif
#ifdef EGL_EXT_stream_consumer_egloutput
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_egloutput", 25))
{
ret = EGLEW_EXT_stream_consumer_egloutput;
continue;
}
#endif
#ifdef EGL_EXT_surface_SMPTE2086_metadata
if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_SMPTE2086_metadata", 26))
{
ret = EGLEW_EXT_surface_SMPTE2086_metadata;
continue;
}
#endif
#ifdef EGL_EXT_swap_buffers_with_damage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24))
{
ret = EGLEW_EXT_swap_buffers_with_damage;
continue;
}
#endif
#ifdef EGL_EXT_yuv_surface
if (_glewStrSame3(&pos, &len, (const GLubyte*)"yuv_surface", 11))
{
ret = EGLEW_EXT_yuv_surface;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"HI_", 3))
{
#ifdef EGL_HI_clientpixmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clientpixmap", 12))
{
ret = EGLEW_HI_clientpixmap;
continue;
}
#endif
#ifdef EGL_HI_colorformats
if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorformats", 12))
{
ret = EGLEW_HI_colorformats;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4))
{
#ifdef EGL_IMG_context_priority
if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16))
{
ret = EGLEW_IMG_context_priority;
continue;
}
#endif
#ifdef EGL_IMG_image_plane_attribs
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_plane_attribs", 19))
{
ret = EGLEW_IMG_image_plane_attribs;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
{
#ifdef EGL_KHR_cl_event
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
{
ret = EGLEW_KHR_cl_event;
continue;
}
#endif
#ifdef EGL_KHR_cl_event2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event2", 9))
{
ret = EGLEW_KHR_cl_event2;
continue;
}
#endif
#ifdef EGL_KHR_client_get_all_proc_addresses
if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_get_all_proc_addresses", 29))
{
ret = EGLEW_KHR_client_get_all_proc_addresses;
continue;
}
#endif
#ifdef EGL_KHR_config_attribs
if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_attribs", 14))
{
ret = EGLEW_KHR_config_attribs;
continue;
}
#endif
#ifdef EGL_KHR_context_flush_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
{
ret = EGLEW_KHR_context_flush_control;
continue;
}
#endif
#ifdef EGL_KHR_create_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
{
ret = EGLEW_KHR_create_context;
continue;
}
#endif
#ifdef EGL_KHR_create_context_no_error
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23))
{
ret = EGLEW_KHR_create_context_no_error;
continue;
}
#endif
#ifdef EGL_KHR_debug
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
{
ret = EGLEW_KHR_debug;
continue;
}
#endif
#ifdef EGL_KHR_fence_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence_sync", 10))
{
ret = EGLEW_KHR_fence_sync;
continue;
}
#endif
#ifdef EGL_KHR_get_all_proc_addresses
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_all_proc_addresses", 22))
{
ret = EGLEW_KHR_get_all_proc_addresses;
continue;
}
#endif
#ifdef EGL_KHR_gl_colorspace
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace", 13))
{
ret = EGLEW_KHR_gl_colorspace;
continue;
}
#endif
#ifdef EGL_KHR_gl_renderbuffer_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_renderbuffer_image", 21))
{
ret = EGLEW_KHR_gl_renderbuffer_image;
continue;
}
#endif
#ifdef EGL_KHR_gl_texture_2D_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_2D_image", 19))
{
ret = EGLEW_KHR_gl_texture_2D_image;
continue;
}
#endif
#ifdef EGL_KHR_gl_texture_3D_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_3D_image", 19))
{
ret = EGLEW_KHR_gl_texture_3D_image;
continue;
}
#endif
#ifdef EGL_KHR_gl_texture_cubemap_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_cubemap_image", 24))
{
ret = EGLEW_KHR_gl_texture_cubemap_image;
continue;
}
#endif
#ifdef EGL_KHR_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image", 5))
{
ret = EGLEW_KHR_image;
continue;
}
#endif
#ifdef EGL_KHR_image_base
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_base", 10))
{
ret = EGLEW_KHR_image_base;
continue;
}
#endif
#ifdef EGL_KHR_image_pixmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_pixmap", 12))
{
ret = EGLEW_KHR_image_pixmap;
continue;
}
#endif
#ifdef EGL_KHR_lock_surface
if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface", 12))
{
ret = EGLEW_KHR_lock_surface;
continue;
}
#endif
#ifdef EGL_KHR_lock_surface2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface2", 13))
{
ret = EGLEW_KHR_lock_surface2;
continue;
}
#endif
#ifdef EGL_KHR_lock_surface3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface3", 13))
{
ret = EGLEW_KHR_lock_surface3;
continue;
}
#endif
#ifdef EGL_KHR_mutable_render_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mutable_render_buffer", 21))
{
ret = EGLEW_KHR_mutable_render_buffer;
continue;
}
#endif
#ifdef EGL_KHR_no_config_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_config_context", 17))
{
ret = EGLEW_KHR_no_config_context;
continue;
}
#endif
#ifdef EGL_KHR_partial_update
if (_glewStrSame3(&pos, &len, (const GLubyte*)"partial_update", 14))
{
ret = EGLEW_KHR_partial_update;
continue;
}
#endif
#ifdef EGL_KHR_platform_android
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_android", 16))
{
ret = EGLEW_KHR_platform_android;
continue;
}
#endif
#ifdef EGL_KHR_platform_gbm
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12))
{
ret = EGLEW_KHR_platform_gbm;
continue;
}
#endif
#ifdef EGL_KHR_platform_wayland
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16))
{
ret = EGLEW_KHR_platform_wayland;
continue;
}
#endif
#ifdef EGL_KHR_platform_x11
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12))
{
ret = EGLEW_KHR_platform_x11;
continue;
}
#endif
#ifdef EGL_KHR_reusable_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"reusable_sync", 13))
{
ret = EGLEW_KHR_reusable_sync;
continue;
}
#endif
#ifdef EGL_KHR_stream
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream", 6))
{
ret = EGLEW_KHR_stream;
continue;
}
#endif
#ifdef EGL_KHR_stream_attrib
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_attrib", 13))
{
ret = EGLEW_KHR_stream_attrib;
continue;
}
#endif
#ifdef EGL_KHR_stream_consumer_gltexture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture", 25))
{
ret = EGLEW_KHR_stream_consumer_gltexture;
continue;
}
#endif
#ifdef EGL_KHR_stream_cross_process_fd
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process_fd", 23))
{
ret = EGLEW_KHR_stream_cross_process_fd;
continue;
}
#endif
#ifdef EGL_KHR_stream_fifo
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo", 11))
{
ret = EGLEW_KHR_stream_fifo;
continue;
}
#endif
#ifdef EGL_KHR_stream_producer_aldatalocator
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_aldatalocator", 29))
{
ret = EGLEW_KHR_stream_producer_aldatalocator;
continue;
}
#endif
#ifdef EGL_KHR_stream_producer_eglsurface
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_eglsurface", 26))
{
ret = EGLEW_KHR_stream_producer_eglsurface;
continue;
}
#endif
#ifdef EGL_KHR_surfaceless_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19))
{
ret = EGLEW_KHR_surfaceless_context;
continue;
}
#endif
#ifdef EGL_KHR_swap_buffers_with_damage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24))
{
ret = EGLEW_KHR_swap_buffers_with_damage;
continue;
}
#endif
#ifdef EGL_KHR_vg_parent_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vg_parent_image", 15))
{
ret = EGLEW_KHR_vg_parent_image;
continue;
}
#endif
#ifdef EGL_KHR_wait_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"wait_sync", 9))
{
ret = EGLEW_KHR_wait_sync;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
{
#ifdef EGL_MESA_drm_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"drm_image", 9))
{
ret = EGLEW_MESA_drm_image;
continue;
}
#endif
#ifdef EGL_MESA_image_dma_buf_export
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_export", 20))
{
ret = EGLEW_MESA_image_dma_buf_export;
continue;
}
#endif
#ifdef EGL_MESA_platform_gbm
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12))
{
ret = EGLEW_MESA_platform_gbm;
continue;
}
#endif
#ifdef EGL_MESA_platform_surfaceless
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_surfaceless", 20))
{
ret = EGLEW_MESA_platform_surfaceless;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NOK_", 4))
{
#ifdef EGL_NOK_swap_region
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region", 11))
{
ret = EGLEW_NOK_swap_region;
continue;
}
#endif
#ifdef EGL_NOK_swap_region2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region2", 12))
{
ret = EGLEW_NOK_swap_region2;
continue;
}
#endif
#ifdef EGL_NOK_texture_from_pixmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
{
ret = EGLEW_NOK_texture_from_pixmap;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
#ifdef EGL_NV_3dvision_surface
if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_surface", 16))
{
ret = EGLEW_NV_3dvision_surface;
continue;
}
#endif
#ifdef EGL_NV_coverage_sample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15))
{
ret = EGLEW_NV_coverage_sample;
continue;
}
#endif
#ifdef EGL_NV_coverage_sample_resolve
if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample_resolve", 23))
{
ret = EGLEW_NV_coverage_sample_resolve;
continue;
}
#endif
#ifdef EGL_NV_cuda_event
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cuda_event", 10))
{
ret = EGLEW_NV_cuda_event;
continue;
}
#endif
#ifdef EGL_NV_depth_nonlinear
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15))
{
ret = EGLEW_NV_depth_nonlinear;
continue;
}
#endif
#ifdef EGL_NV_device_cuda
if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_cuda", 11))
{
ret = EGLEW_NV_device_cuda;
continue;
}
#endif
#ifdef EGL_NV_native_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_query", 12))
{
ret = EGLEW_NV_native_query;
continue;
}
#endif
#ifdef EGL_NV_post_convert_rounding
if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_convert_rounding", 21))
{
ret = EGLEW_NV_post_convert_rounding;
continue;
}
#endif
#ifdef EGL_NV_post_sub_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_sub_buffer", 15))
{
ret = EGLEW_NV_post_sub_buffer;
continue;
}
#endif
#ifdef EGL_NV_robustness_video_memory_purge
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
{
ret = EGLEW_NV_robustness_video_memory_purge;
continue;
}
#endif
#ifdef EGL_NV_stream_consumer_gltexture_yuv
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture_yuv", 29))
{
ret = EGLEW_NV_stream_consumer_gltexture_yuv;
continue;
}
#endif
#ifdef EGL_NV_stream_cross_display
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_display", 20))
{
ret = EGLEW_NV_stream_cross_display;
continue;
}
#endif
#ifdef EGL_NV_stream_cross_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_object", 19))
{
ret = EGLEW_NV_stream_cross_object;
continue;
}
#endif
#ifdef EGL_NV_stream_cross_partition
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_partition", 22))
{
ret = EGLEW_NV_stream_cross_partition;
continue;
}
#endif
#ifdef EGL_NV_stream_cross_process
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process", 20))
{
ret = EGLEW_NV_stream_cross_process;
continue;
}
#endif
#ifdef EGL_NV_stream_cross_system
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_system", 19))
{
ret = EGLEW_NV_stream_cross_system;
continue;
}
#endif
#ifdef EGL_NV_stream_fifo_next
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_next", 16))
{
ret = EGLEW_NV_stream_fifo_next;
continue;
}
#endif
#ifdef EGL_NV_stream_fifo_synchronous
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_synchronous", 23))
{
ret = EGLEW_NV_stream_fifo_synchronous;
continue;
}
#endif
#ifdef EGL_NV_stream_frame_limits
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_frame_limits", 19))
{
ret = EGLEW_NV_stream_frame_limits;
continue;
}
#endif
#ifdef EGL_NV_stream_metadata
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_metadata", 15))
{
ret = EGLEW_NV_stream_metadata;
continue;
}
#endif
#ifdef EGL_NV_stream_remote
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_remote", 13))
{
ret = EGLEW_NV_stream_remote;
continue;
}
#endif
#ifdef EGL_NV_stream_reset
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_reset", 12))
{
ret = EGLEW_NV_stream_reset;
continue;
}
#endif
#ifdef EGL_NV_stream_socket
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket", 13))
{
ret = EGLEW_NV_stream_socket;
continue;
}
#endif
#ifdef EGL_NV_stream_socket_inet
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_inet", 18))
{
ret = EGLEW_NV_stream_socket_inet;
continue;
}
#endif
#ifdef EGL_NV_stream_socket_unix
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_unix", 18))
{
ret = EGLEW_NV_stream_socket_unix;
continue;
}
#endif
#ifdef EGL_NV_stream_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_sync", 11))
{
ret = EGLEW_NV_stream_sync;
continue;
}
#endif
#ifdef EGL_NV_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
{
ret = EGLEW_NV_sync;
continue;
}
#endif
#ifdef EGL_NV_system_time
if (_glewStrSame3(&pos, &len, (const GLubyte*)"system_time", 11))
{
ret = EGLEW_NV_system_time;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"TIZEN_", 6))
{
#ifdef EGL_TIZEN_image_native_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19))
{
ret = EGLEW_TIZEN_image_native_buffer;
continue;
}
#endif
#ifdef EGL_TIZEN_image_native_surface
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_surface", 20))
{
ret = EGLEW_TIZEN_image_native_surface;
continue;
}
#endif
}
}
ret = (len == 0);
}
return ret;
}
#endif /* _WIN32 */
|