File: ParticleSimple.vert

package info (click to toggle)
psychtoolbox-3 3.0.19.14.dfsg1-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 86,796 kB
  • sloc: ansic: 176,245; cpp: 20,103; objc: 5,393; sh: 2,753; python: 1,397; php: 384; makefile: 193; java: 113
file content (33 lines) | stat: -rw-r--r-- 756 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
//
// Vertex shader for a particle fountain.
//
// Original Author: Philip Rideout
// Modified by: Mario Kleiner
//
// Derived from example code which is
// Copyright (c) 2002-2006 3Dlabs Inc. Ltd.
//
// See 3Dlabs-License.txt for license information
//

uniform float Time;
uniform float LifeTime;
uniform float Acceleration;
uniform vec3  StartPosition;

void main(void)
{
  vec4 vertex = vec4(1.0);
  vertex.xyz  = StartPosition;

  float t = max(Time - gl_Vertex.w, 0.0);
  t = mod(t, LifeTime);

  vec3 velocity = gl_Vertex.xyz;

  vertex.xyz += velocity * t;
  vertex.y   -= Acceleration * t * t;

  gl_FrontColor = vec4(gl_Color.rgb, 1.0 - (t / LifeTime));
  gl_Position   = gl_ModelViewProjectionMatrix * vertex;
}