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/*
*
* moglcore.cc -- MATLAB MEX and GNU/OCTAVE OCT file interface to OpenGL.
*
* 08-May-2005 -- created (RFM)
* 08-Dec-2005 -- reworked into direct interface to gl, glu, and glm functions (RFM)
* 05-Mar-2006 -- reworked to make inclusion of glm optional (for Psychtoolbox) (MK)
* 20-Mar-2006 -- Included support for GLEW lib for auto-detection of OpenGL extensions. (MK)
* 15-Apr-2006 -- Dynamic rebinding of OpenGL-2 core functions to ARB extensions. (MK)
* 16-Apr-2006 -- Built-in error detection and handling via the debuglevel parameter. (MK)
* 16-May-2006 -- Implementation of a buffer memory manager for dynamic buffer allocation and such.
* This is needed for commands like glFeedbackBuffer() to work properly.
* 19-Jun-2006 -- Implement support for GNU/Octave (MK).
* 24-Mar-2011 -- Make 64-bit clean (MK).
* 27-Mar-2011 -- Remove obsolete and totally bitrotten Octave-2 support (MK).
* 03-Apr-2011 -- Allow to receive pointers encoded in double's, uint32 or uint64. Adapt dynamically (MK).
* 26-Nov-2016 -- Most history is in Git since years, these entries are moot. (MK)
*/
#include "mogltypes.h"
/* Build and include support for glm if BUILD_GLM is defined.
Otherwise, only build OpenGL wrappers.
*/
#ifdef BUILD_GLM
extern int glm_map_count;
extern cmdhandler glm_map[];
#endif
extern int gl_manual_map_count, gl_auto_map_count;
extern cmdhandler gl_manual_map[], gl_auto_map[];
// Pointer to the start of our list of allocated temporary memory buffers:
static size_t* PsychTempMemHead[4] = { NULL , NULL , NULL , NULL };
// Total count of allocated memory in Bytes:
static size_t totalTempMemAllocated[4] = { 0 , 0 , 0 , 0 };
// Flag that signals first real invocation of moglcore:
static int firsttime = 1;
// Debuglevel: Defines if moglcore should check for errors and how to respond to them.
static int debuglevel = 1;
// Dummymode: If set to a value greater than zero, moglcore does not really execute
// commands anymore.
static int dummymode = 0;
// This flag is > 0 if we are in a section started by glBegin() in that case we are
// not allowed to call glGetError() as that itself is an error, until the corresponding
// glEnd gets executed.
static int glBeginLevel = 0;
// command string
#define CMDLEN 64
char cmd[CMDLEN];
// binary search routine
int binsearch(cmdhandler *map, int mapsize, char *str);
// error handler
void mogl_usageerr();
// Dynamic extension rebinding: This is in an extra file mogl_rebinder.c and defined
// with explicit C linkage. Reason: For the Octave version, we need to compile all
// files (except glew.c) as C++, not C, otherwise won't work. The C++ compiler is
// more picky about function pointer assignments and will abort for hacks like in
// mogl_rebind... -> Move this function into separate file, compile that file as
// C file, make the compiler happy.
// Need different cases for C++ compilation vs. C compilation: On OS/X we do C
// compiles for Matlab builds, but C++ compiles for Octave builds. On Windows
// (i think) we do pure C builds.
#ifdef PTBOCTAVE
extern "C" void mogl_rebindARBExtensionsToCore(void);
#else
extern void mogl_rebindARBExtensionsToCore(void);
#endif
// Automatic checking and handling for glError's and GLSL errors.
void mogl_checkerrors(const char* cmd, const mxArray *prhs[]);
void mexExitFunction(void)
{
// Release all memory in bufferlist 1 - The one that usually
// persists over calls to moglcore.
PsychFreeAllTempMemory(1);
// Release all memory for persistent GLU tesselator memory list:
PsychFreeAllTempMemory(2);
PsychFreeAllTempMemory(3);
firsttime = 1;
}
/* This is the main entry point for Matlab or Octave. It gets called by
* Matlab or Octave, handles first-time initialization, error handling
* and subfunction dispatching.
*/
void mexFunction(int nlhs, mxArray *plhs[], int nrhs, const mxArray *prhs[])
{
// Start of dispatcher:
int i;
GLenum err;
// FreeGlut must be initialized, otherwise it will emergency abort the whole application.
// These variables are needed for it:
int noargs = 1;
char dummyarg[] = "ptbmoglcore";
char *dummyargp = &dummyarg[0];
// see whether there's a string command
if (nrhs<1 || !mxIsChar(prhs[0])) mogl_usageerr();
// get string command
mxGetString(prhs[0],cmd,CMDLEN);
// Special case. If we're called with the special command "PREINIT", then
// we return immediately. moglcore('PREINIT') is called by ptbmoglinit.m
// on M$-Windows in order to preload the moglcore Mex-file into Matlab while
// the current working directory is set to ..MOGL/core/ . This way, the dynamic
// linker can find our own local version of glut32.dll and link it against moglcore.
// Without this trick, we would need to install glut32.dll into the Windows system
// folder which requires admin privileges and makes installation of Psychtoolbox
// more complicated on M$-Windows...
if (strcmp(cmd, "PREINIT")==0) {
glBeginLevel=0;
goto moglreturn;
}
if (strcmp(cmd, "DUMMYMODE")==0) {
if (nrhs<2 || mxGetScalar(prhs[1])<0) {
mexErrMsgTxt("MOGL-ERROR: No dummy mode level or invalid level (<0) given for subcommand DUMMYMODE!");
}
dummymode = (int) mxGetScalar(prhs[1]);
if (dummymode>0) printf("MOGL-INFO: Switched to dummy mode level %i.\n", dummymode);
goto moglreturn;
}
// Special command to set MOGL debug level:
// debuglevel = 0 --> Shut up in any case, leave error-handling to higher-level code.
// debuglevel > 0 --> Check for OpenGL error conditions.
// debuglevel > 0 --> Output glError()'s in clear-text and abort. Output GLSL errors and abort.
// debuglevel > 1 --> Output GLSL diagnostic messages as well.
// debuglevel > 2 --> Be very verbose!
if (strcmp(cmd, "DEBUGLEVEL")==0) {
if (nrhs<2 || mxGetScalar(prhs[1])<0) {
mexErrMsgTxt("MOGL-ERROR: No debuglevel or invalid debuglevel (<0) given for subcommand DEBUGLEVEL!");
}
debuglevel = (int) mxGetScalar(prhs[1]);
goto moglreturn;
}
// Special cleanup subcommand needed for GNU/Octave: See explanation below in firstTime init.
if (strcmp(cmd, "JettisonModuleHelper")==0) {
goto moglreturn;
}
// Abort here if dummymode >= 10: Input arg. processing run, but no real
// command parsing and processing;
if (dummymode >= 10) {
printf("MOGL-INFO: Dummy call to %s() - Ignored in dummy mode %i ...\n", cmd, dummymode);
goto moglreturn;
}
#ifdef BUILD_GLM
// GLM module is included and supported in moglcore: This is necessary if
// one wants to use MOGL independent from Psychtoolbox. GLM is only supported
// on MacOS-X, not on Linux or Windows...
// We execute glm-commands without performing GLEW first-time initialization,
// because to execute glewinit() we need a valid OpenGL context. This context is
// either created by Psychtoolbox or by glm. Therefore glm-commands must be able
// to execute before glewinit() happened.
// look for command in glm command map
if( (i=binsearch(glm_map,glm_map_count,cmd))>=0 ) {
glm_map[i].cmdfn(nlhs,plhs,nrhs-1,prhs+1);
goto moglreturn;
}
#endif
// Is this the first invocation of moglcore?
if (firsttime) {
// Yes. Initialize GLEW, the GL Extension Wrangler Library. This will
// auto-detect and dynamically link/bind all core OpenGL functionality
// as well as all possible OpenGL extensions on OS-X, Linux and Windows.
err = glewInit();
if (GLEW_OK != err) {
// Failed! Something is seriously wrong - We have to abort :(
printf("MOGL: Failed to initialize! Probably you called an OpenGL command *before* opening an onscreen window?!?\n");
printf("GLEW reported the following error: %s\n", glewGetErrorString(err)); fflush(NULL);
goto moglreturn;
}
// Success. Ready to go...
if (debuglevel > 1) {
printf("MOGL - OpenGL for Matlab & GNU/Octave initialized. MOGL is (c) 2006-2016 Richard F. Murray & Mario Kleiner, licensed to you under MIT license.\n");
#ifdef WINDOWS
printf("On MS-Windows, we make use of the freeglut library, which is Copyright (c) 1999-2000 Pawel W. Olszta, licensed under compatible MIT/X11 license.\n");
printf("The precompiled Windows binary DLL's have been kindly provided by http://www.transmissionzero.co.uk/software/freeglut-devel/ -- Thanks!\n");
#endif
printf("See file 'License.txt' in the Psychtoolbox root folder for the exact licensing conditions.\n");
}
// Perform dynamic rebinding of ARB extensions to core functions, if necessary:
mogl_rebindARBExtensionsToCore();
#ifdef FREEGLUT
// FreeGlut must be initialized, otherwise it will emergency abort the whole application.
// However, we skip init if we're on a setup without GLX display backend, as this would
// abort us due to lack of GLX. On non-GLX we simply can't use FreeGlut at all. Now on
// Wayland we'd really like to use FreeGlut and with a XOrg 1.16 server or later we luckily
// have XWayland available as a X11/GLX emulation, so we can glutInit() on such a setup if
// the DISPLAY variable is defined and signals availability of basic X11/GLX. The fact we don't
// use it doesn't matter, as our use of GLUT is restricted to rendering of teapots and other primitives
// anyway, and those don't require any Windowing system dependencies in the first place.
if (!getenv("PSYCH_USE_DISPLAY_BACKEND") || strstr(getenv("PSYCH_USE_DISPLAY_BACKEND"), "glx") || getenv("DISPLAY")) {
// GLX display backend - Init and use FreeGlut:
glutInit(&noargs, &dummyargp);
}
#endif
// Running on a OpenGL-ES rendering api under Linux?
if (getenv("PSYCH_USE_GFX_BACKEND") && strstr(getenv("PSYCH_USE_GFX_BACKEND"), "gles")) {
// Yes. We emulate some immediate mode rendering commands, which aren't available
// in OpenGL Embedded Subset at all, via "our" own emulation code. This code emulates
// immediate mode on top of client vertex arrays and batch submission.
if (debuglevel > 1) {
printf("OpenGL-ES rendering API active: Emulating immediate mode rendering via David Petrie's ftglesGlue emulation code.\n");
}
}
// Register exit-handler: When flushing the mex-file, we free all allocated buffer memory:
mexAtExit(&mexExitFunction);
// Done with first time initialization:
firsttime = 0;
}
if (strcmp(cmd, "LockModule") == 0) {
// At least as of Mesa 10.1 as shipped in Ubuntu 14.04-LTS, Mesa
// will become seriously crashy if our Screen() mex files is flushed
// from memory due to a clear all/mex/Screen and afterwards reloaded.
// This because Mesa maintains pointers back into our library image,
// which will turn into dangling pointers if we get unloaded/reloaded
// into a new location. To prevent Mesa crashes on clear Screen -> reload,
// prevent the moglcore mex file against clearing from Octave/Matlab address space.
//
// Logic goes like this:
// 1. Screen('OpenWindow', ...) creates, initializes and activates its own OpenGL rendering context.
// 2. Screen('OpenWindow', ...) detects it is running on buggy Mesa OpenGL library which needs workaround.
// 3. Screen() loads moglcore() after binding its OpenGL context, but before calling its own glewInit().
// 4. This moglcore runs its glewInit() init and thereby does lots of glXGetProcAddress() calls to bind
// OpenGL extensions and entry points. This will cause Mesa to establish a lot of function name string
// pointers into the executable image of moglcore.mex! Mesa/libglapi.so now has persistent pointers into
// moglcore.mex image.
// 5. moglcore mex locks itself permanently into Octave/Matlab address space until end of session, ie., until
// Matlab or Octave terminate.
// 6. moglcore will stay in memory, therefore libglapi.so's string pointers will stay valid and safe to use
// by Mesa, even if Screen.mex gets unloaded/reloaded as is often useful during a Octave/Matlab work session.
//
// -> An ugly solution which renders "clear moglcore" useless, but the best i can come up with at the moment :(
//
// glewInit() et al. have been done above, so pointer mappings should be set up. Lock ourselves into runtime:
mexLock();
goto moglreturn;
}
// If glBeginLevel > 1 then most probably the script was aborted after execution of glBegin() but
// before execution of glEnd(). In that case, we reset the level to zero.
if (glBeginLevel > 1) glBeginLevel = 0;
// Reset OpenGL error state so we can be sure that any of our error queries really
// relate to errors caused by us:
if (glBeginLevel == 0 && debuglevel > 0 && (strstr(cmd, "glGetError")==NULL)) glGetError();
// look for command in manual command map
if( (i=binsearch(gl_manual_map,gl_manual_map_count,cmd))>=0 ) {
gl_manual_map[i].cmdfn(nlhs,plhs,nrhs-1,(const mxArray**) prhs+1);
if (debuglevel > 0) mogl_checkerrors(cmd, prhs);
goto moglreturn;
}
// look for command in auto command map
if( (i=binsearch(gl_auto_map,gl_auto_map_count,cmd))>=0 ) {
gl_auto_map[i].cmdfn(nlhs,plhs,nrhs-1,(const mxArray**) prhs+1);
if (debuglevel > 0) mogl_checkerrors(cmd, prhs);
goto moglreturn;
}
// no match
mogl_usageerr();
// moglreturn: Is the exit path of mogl. All execution ends at this point.
moglreturn:
return;
}
// do binary search in a command map for a command string
int binsearch(cmdhandler *map, int mapsize, char *str) {
int m=0,n=mapsize-1,i,k,count=0;
while( m<=n && count < 100) {
count++;
i=(int)((m+n)/2);
k=strcmp(str,map[i].cmdstr);
if( k==0 )
return( i );
else if( k<0 )
n=i-1;
else
m=i+1;
}
return(-1);
}
// error handler
void mogl_usageerr() {
glBeginLevel = 0;
printf("MOGL-Command: %s\n", cmd);
mexErrMsgTxt("invalid moglcore command");
}
// Error handler for unsupported core OpenGL functions or extensions.
// This handler gets called by the subroutines in gl_auto.c and gl_manual.c
// whenever a gl function is not bound == not supported by current OS/driver/gfx-hardware.
// As we use the GLEW library to dynamically detect and bind all OpenGL functions, we can
// easily check if a function is supported, e.g.,
// if (glCreateShader == NULL) mogl_glunsupported("glCreateShader");
//
void mogl_glunsupported(const char* fname)
{
char errtxt[1000];
sprintf(errtxt, "MOGL-Error: Your code tried to call the OpenGL function %s(), which is not supported\n"
"MOGL-Error: by your combination of graphics hardware + graphics device driver.\n"
"MOGL-Error: You'll have to download+install the latest gfx-drivers for your gfx-hardware\n"
"MOGL-Error: or upgrade your gfx-hardware with more recent one to use this function. Aborted.\n\n", fname);
glBeginLevel = 0;
// Exit to Matlab prompt with error message:
mexErrMsgTxt(errtxt);
}
// Function prototype for exit with printf(), like mogl_glunsupported...
void mogl_printfexit(const char* str)
{
// Reset recursion level for glBegin() / glEnd() statements:
glBeginLevel = 0;
// Exit to Matlab prompt with error message in 'str':
mexErrMsgTxt(str);
}
void mogl_checkerrors(const char* cmd, const mxArray *prhs[])
{
char errtxt[10000];
GLint err, status, handle;
// Reject no-op calls:
if (debuglevel<=0) return;
// Accounting for glBegin and glEnd calls...
if (strcmp(cmd, "glBegin")==0) glBeginLevel++;
if (strcmp(cmd, "glEnd")==0 && glBeginLevel > 0) glBeginLevel--;
// Skip error-checking if we are in the middle of a glBegin(), glEnd() pair.
// Calling glGetError() in between these two commands itself is an error!
if (glBeginLevel > 0) return;
// Check for glErrors():
if ((err=glGetError())>0) {
// Last command caused an OpenGL error condition: Report it and abort.
sprintf(errtxt, "MOGL-Error: Your OpenGL command %s() caused the following OpenGL error: %s. Aborted.\n", cmd, (const char*) gluErrorString(err));
// Exit to Matlab prompt with error message:
glBeginLevel = 0;
mexErrMsgTxt(errtxt);
}
// No OpenGL core system errors. Check if a special GLSL command was executed:
if (strcmp(cmd, "glCompileShader")==0) {
// A GLSL shader got just compiled. Check its compile status...
handle = (GLuint) mxGetScalar(prhs[1]);
glGetShaderiv(handle, GL_COMPILE_STATUS, &status);
if (!status) printf("MOGL-ERROR: Compilation of the GLSL shader object %i via glCompileShader(%i) failed!\n", handle, handle);
if (debuglevel>1 || !status) {
// Output shader info-log:
glGetShaderInfoLog(handle, 9999, NULL, (GLchar*) &errtxt);
printf("The shader info log for shader %i tells us the following:\n", handle);
printf("%s \n\n", errtxt);
}
// Exit to Matlab prompt with error message if an error happened.
if (!status) mexErrMsgTxt("Shader compilation failed!"); else return;
}
if (strcmp(cmd, "glLinkProgram")==0) {
// A GLSL shader got just compiled. Check its compile status...
handle = (GLuint) mxGetScalar(prhs[1]);
glGetProgramiv(handle, GL_LINK_STATUS, &status);
if (!status) printf("MOGL-ERROR: Linking of the GLSL shader program %i via glLinkProgram(%i) failed!\n", handle, handle);
if (debuglevel>1 || !status) {
// Output shader info-log:
glGetProgramInfoLog(handle, 9999, NULL, (GLchar*) &errtxt);
printf("The program info log for program %i tells us the following:\n", handle);
printf("%s \n\n", errtxt);
}
if (debuglevel>1) {
// Output shader info-log after program validation:
glValidateProgram(handle);
glGetProgramInfoLog(handle, 9999, NULL, (GLchar*) &errtxt);
printf("The program info log for program %i tells us the following after calling glValidateProgram():\n", handle);
printf("%s \n\n", errtxt);
}
// Exit to Matlab prompt with error message if an error happened.
if (!status) mexErrMsgTxt("GLSL link operation failed!"); else return;
}
return;
}
// Our memory buffer allocator, adapted from Psychtoolboxs PsychMemory.c
// allocator:
#define PTBTEMPMEMDEC(n,m) totalTempMemAllocated[(m)] -=(n)
// Enqueues a new record into our linked list of temp. memory buffers.
// Returns the memory pointer to be passed to rest of Psychtoolbox.
void* PsychEnqueueTempMemory(void* p, size_t n, int mlist)
{
// Add current buffer-head ptr as next-pointer to our new buffer:
*((size_t*) p) = (size_t) PsychTempMemHead[mlist];
// Set our buffer as new head of list:
PsychTempMemHead[mlist] = (size_t*) p;
// Add allocated buffer size as 2nd element:
p = (unsigned char*) p + sizeof(PsychTempMemHead[mlist]);
*((size_t*) p) = n;
// Accounting:
totalTempMemAllocated[mlist] += n;
// Increment p again to get real start of user-visible buffer:
p = (unsigned char*) p + sizeof(n);
// MK TODO FIXME: This can print bogus values if bytecount > INT_MAX ...
if (debuglevel > 1) mexPrintf("MOGL: Memlist %i : Allocated new buffer %p of %i Bytes, new total = %i.\n", mlist, p, n, totalTempMemAllocated[mlist]); fflush(NULL);
// Return ptr:
return(p);
}
void *PsychCallocTemp(size_t n, size_t size, int mlist)
{
void *ret;
// MK: This could create an overflow if product n * size is
// bigger than length of size_t --> Only
// happens if more than 4 GB of RAM are allocated at once on
// a 32-bit system.
// --> Improbable for PTB, unless someones trying a buffer
// overflow attack -- PTB would lose there badly anyway...
size_t realsize = n * size + sizeof(void*) + sizeof(realsize);
// realsize has extra bytes allocated for our little header...
if(NULL==(ret=calloc((size_t) 1, realsize))) {
mexErrMsgTxt("MOGL-FATAL ERROR: Out of memory in PsychCallocTemp!\n");
}
// Need to enqueue memory buffer...
return(PsychEnqueueTempMemory(ret, realsize, mlist));
}
void *PsychMallocTemp(size_t n, int mlist)
{
void *ret;
// Allocate some extra bytes for our little header...
n = n + sizeof(void*) + sizeof(n);
if(NULL==(ret=malloc(n))){
mexErrMsgTxt("MOGL-FATAL ERROR: Out of memory in PsychMallocTemp!\n");
}
// Need to enqueue memory buffer...
return(PsychEnqueueTempMemory(ret, n, mlist));
}
// Free a single spec'd temp memory buffer.
// TODO Note: The current implementation of our allocator
// uses a single-linked list, which has O(1) cost for
// allocating memory (Optimal!) and O(n) cost for freeing
// all allocated memory (Optimal!), but it has up to
// O(n) cost for deleting a single memory buffer as well,
// be n the total number of allocated buffers. This is
// worst-case upper bound. If PsychFreeTemp() is used a
// lot on long buffer lists, this will incur significant
// overhead! A better implementation would use a double-
// linked list or even a binary tree or hash structure,
// but for now this has to be good enough(TM).
void PsychFreeTemp(void* ptr, int mlist)
{
void* ptrbackup = ptr;
size_t* next = PsychTempMemHead[mlist];
size_t* prevptr = NULL;
if (ptr == NULL) return;
// Convert ptb supplied pointer ptr into real start
// of our buffer, including our header:
ptr = (unsigned char*) ptr - sizeof((unsigned char*) ptr) - sizeof(size_t);
if (ptr == NULL) return;
if (PsychTempMemHead[mlist] == ptr) {
// Special case: ptr is first buffer in queue. Dequeue:
PsychTempMemHead[mlist] = (size_t*) *(PsychTempMemHead[mlist]);
// Some accounting:
PTBTEMPMEMDEC(((size_t*)ptr)[1], mlist);
if (debuglevel > 1) mexPrintf("MOGL: Memlist %i : Freed buffer at %p, new total = %i.\n", mlist, ptrbackup, totalTempMemAllocated[mlist]); fflush(NULL);
// Release it:
free(ptr);
return;
}
// ptr valid and not first buffer in queue.
// Walk the whole buffer list until we encounter our buffer:
while (next != NULL && next!=ptr) {
prevptr = next;
next = (size_t*) *next;
}
// Done with search loop. Did we find our buffer?
if (next == ptr) {
// Found it! Set next-ptr of previous buffer to next-ptr
// of this buffer to dequeue from list:
*prevptr = *next;
// Some accounting:
PTBTEMPMEMDEC(next[1], mlist);
if (debuglevel > 1) mexPrintf("MOGL: Memlist %i: Freed buffer at %p, new total = %i.\n", mlist, ptrbackup, totalTempMemAllocated[mlist]); fflush(NULL);
// Release:
free(ptr);
// Done.
return;
}
// Oops.: Did not find matching buffer to pointer --> Trouble!
printf("MOGL-BUG: In PsychFreeTemp: Tried to free non-existent temporary membuffer %p!!! Ignored.\n", ptrbackup);
fflush(NULL);
return;
}
// Master cleanup routine: Frees all allocated memory:
void PsychFreeAllTempMemory(int mlist)
{
size_t* p = NULL;
size_t* next = PsychTempMemHead[mlist];
// Walk our whole buffer list and release all buffers on it:
while (next != NULL) {
// next points to current buffer to release. Make a copy of
// next:
p = next;
// Update next to point to the next buffer to release:
next = (size_t*) *p;
// Some accounting:
PTBTEMPMEMDEC(p[1], mlist);
// Release buffer p:
free(p);
// We're done with this buffer, next points to next one to release
// or is NULL if all released...
}
// Done. NULL-out the list start ptr:
PsychTempMemHead[mlist] = NULL;
// Sanity check:
if (totalTempMemAllocated[mlist] != 0) {
printf("MOGL-CRITICAL BUG: Inconsistency detected in temporary memory allocator!\n");
printf("MOGL-CRITICAL BUG: totalTempMemAllocated[%i] = %i after PsychFreeAllTempMemory(%i)!!!!\n",
mlist, totalTempMemAllocated[mlist], mlist);
fflush(NULL);
// Reset to defined state.
totalTempMemAllocated[mlist] = 0;
}
if (debuglevel > 1) printf("MOGL: Memlist %i : Freed all internal memory buffers.\n", mlist); fflush(NULL);
return;
}
// Convert a double value (which encodes a memory address) into a ptr:
void* PsychDoubleToPtr(volatile double dptr)
{
volatile psych_uint64* iptr = (psych_uint64*) &dptr;
volatile psych_uint64 ival = *iptr;
return((void*) ((size_t) ival));
}
// Convert a memory address pointer into a double value:
double PsychPtrToDouble(void* ptr)
{
volatile psych_uint64 ival = (psych_uint64) ((size_t) ptr);
volatile double* dptr = (double*) &ival;
volatile double outval = *dptr;
return(outval);
}
// Return the size of the buffer pointed to by ptr in bytes.
// CAUTION: Only works with buffers allocated via PsychMallocTemp()
// or PsychCallocTemp(). Will segfault, crash & burn with other pointers!
// The routine returns the net-size of the buffer (the size useable by
// code), not the allocated size (which would be a few additional bytes
// for the buffer-header).
size_t PsychGetBufferSizeForPtr(void* ptr)
{
size_t mysize;
// Decrement pointer to let it point to our size field in the buffer-header:
ptr = (unsigned char*) ptr - sizeof(size_t);
// Retrieve size value in header, subtract size of header itself:
mysize = (*((size_t*) ptr)) - sizeof(void*) - sizeof(size_t);
// Return it:
return((size_t) mysize);
}
// Mapping of scalar buffer offset value (in units of bytes) to an
// equivalent memory void*. Handles doubles, uint32 and uint64:
void* moglScalarToPtrOffset(const mxArray *m) {
if (mxIsDouble(m)) return((void*) (size_t) mxGetScalar(m));
if (mxIsUint32(m)) return((void*) (size_t) (((unsigned int*) mxGetData(m))[0]));
#ifndef MATLABR11
if (mxIsUint64(m)) return((void*) (size_t) (((psych_uint64*) mxGetData(m))[0]));
#endif
// Invalid input type - Error abort:
glBeginLevel = 0;
printf("MOGL-Command: %s\n", cmd);
mexErrMsgTxt("Provided pointer or buffer offset argument is of invalid type - Not double, uint32 or uint64!");
return(NULL);
}
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