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function [ stride, layout ] = glMapTexture2DINTEL( texture, level, access )
% glMapTexture2DINTEL Interface to OpenGL function glMapTexture2DINTEL
%
% usage: [ stride, layout ] = glMapTexture2DINTEL( texture, level, access )
%
% C function: void* glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum* layout)
% 30-Sep-2014 -- created (generated automatically from header files)
% ---allocate---
if nargin~=3,
error('invalid number of arguments');
end
stride = int32(0);
layout = uint32(0);
moglcore( 'glMapTexture2DINTEL', texture, level, access, stride, layout );
return
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