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function [ length, size, type, name ] = glGetActiveUniform( program, index, bufSize )
% glGetActiveUniform Interface to OpenGL function glGetActiveUniform
%
% usage: [ length, size, type, name ] = glGetActiveUniform( program, index, bufSize )
%
% C function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
% 25-Mar-2011 -- created (generated automatically from header files)
% ---allocate---
% ---protected---
if nargin~=3,
error('invalid number of arguments');
end
length = int32([0,0]);
size = int32([0,0]);
type = uint32([0,0]);
name = uint8(zeros(1,bufSize));
moglcore( 'glGetActiveUniform', program, index, bufSize, length, size, type, name );
name = char(name);
length = length(1:end-1);
size = size(1:end-1);
type = type(1:end-1);
return
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