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function params = glGetActiveUniformBlockiv( program, uniformBlockIndex, pname )
% glGetActiveUniformBlockiv Interface to OpenGL function glGetActiveUniformBlockiv
%
% usage: params = glGetActiveUniformBlockiv( program, uniformBlockIndex, pname )
%
% C function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
% 30-Aug-2012 -- created (generated automatically from header files)
% ---allocate---
% ---protected---
global GL;
if nargin~=3,
error('invalid number of arguments');
end
% GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES has a variable number of return indices, which
% we need to query to prealloc properly:
if pname == GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
params = int32(zeros(1, 1+glGetActiveUniformBlockiv( program, uniformBlockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORMS)));
else
params = int32([0,0]);
end
moglcore( 'glGetActiveUniformBlockiv', program, uniformBlockIndex, pname, params );
params = params(1:end-1);
return
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