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function [ range, precision ] = glGetShaderPrecisionFormat( shadertype, precisiontype )
% glGetShaderPrecisionFormat Interface to OpenGL function glGetShaderPrecisionFormat
%
% usage: [ range, precision ] = glGetShaderPrecisionFormat( shadertype, precisiontype )
%
% C function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
% 30-Aug-2012 -- created (generated automatically from header files)
% ---allocate---
% ---protected---
if nargin~=2,
error('invalid number of arguments');
end
range = int32(zeros(1,2));
precision = int32([0,0]);
moglcore( 'glGetShaderPrecisionFormat', shadertype, precisiontype, range, precision );
precision = precision(1:end-1);
return
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