File: glGetShaderPrecisionFormat.m

package info (click to toggle)
psychtoolbox-3 3.0.19.14.dfsg1-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 86,796 kB
  • sloc: ansic: 176,245; cpp: 20,103; objc: 5,393; sh: 2,753; python: 1,397; php: 384; makefile: 193; java: 113
file content (23 lines) | stat: -rw-r--r-- 736 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
function [ range, precision ] = glGetShaderPrecisionFormat( shadertype, precisiontype )

% glGetShaderPrecisionFormat  Interface to OpenGL function glGetShaderPrecisionFormat
%
% usage:  [ range, precision ] = glGetShaderPrecisionFormat( shadertype, precisiontype )
%
% C function:  void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)

% 30-Aug-2012 -- created (generated automatically from header files)

% ---allocate---
% ---protected---

if nargin~=2,
    error('invalid number of arguments');
end

range = int32(zeros(1,2));
precision = int32([0,0]);

moglcore( 'glGetShaderPrecisionFormat', shadertype, precisiontype, range, precision );
precision = precision(1:end-1);
return