File: glGetTexImage.m

package info (click to toggle)
psychtoolbox-3 3.0.19.14.dfsg1-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 86,796 kB
  • sloc: ansic: 176,245; cpp: 20,103; objc: 5,393; sh: 2,753; python: 1,397; php: 384; makefile: 193; java: 113
file content (93 lines) | stat: -rw-r--r-- 2,853 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
function pixels = glGetTexImage( target, level, format, type, bufSize )

% glGetTexImage  Interface to OpenGL function glGetTexImage
%
% usage:  pixels = glGetTexImage( target, level, format, type )
%
% C function:  void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels)

% 05-Mar-2006 -- created (generated automatically from header files)
% 05-Sep-2006 -- Made functional by implementing buffer allocation code. (MK)

% ---allocate---
% ---protected---
% ---skip---

if nargin~=4 && nargin~=5,
    error('invalid number of arguments');
end

% check format and type
global GL

switch(format)
    case {GL.RED, GL.GREEN, GL.BLUE, GL.ALPHA, GL.LUMINANCE, GL.INTENSITY, GL.DEPTH_COMPONENT, GL.STENCIL_INDEX }
        numperpixel = 1;
    case {GL.LUMINANCE_ALPHA }
        numperpixel = 2;
    case {GL.RGB , GL.BGR }
        numperpixel = 3;
    case {GL.RGBA , GL.BGRA }
        numperpixel = 4;
    otherwise
        error('Invalid format passed to glGetTexImage.');
end;    
        
switch(type)
    case {GL.UNSIGNED_BYTE , GL.BYTE }
        numsize = 1;
    case { GL.UNSIGNED_SHORT , GL.SHORT }
        numsize = 2;
    case { GL.UNSIGNED_INT , GL.INT , GL.FLOAT }
        numsize = 4;
    otherwise
        error('Invalid type passed to glGetTexImage.');
end;

% Query size of currently bound texture object:
width = glGetTexLevelParameteriv(target, level, GL.TEXTURE_WIDTH);
height = glGetTexLevelParameteriv(target, level, GL.TEXTURE_HEIGHT);

if width <=0 || height<=0
    error('Invalid (negative or zero) size of texture image object.');
end

% Allocate memory:
pixels=zeros(numperpixel, width, height, 2);

% Tell OpenGL that we accept byte-aligned aka unaligned data.
glPixelStorei(GL.PACK_ALIGNMENT, 1);

% Perform proper type-cast:
switch(type)
    case GL.UNSIGNED_BYTE
        pixels = uint8(pixels);
    case GL.BYTE
        pixels = int8(pixels);
    case GL.UNSIGNED_SHORT
        pixels = uint16(pixels);
    case GL.SHORT
        pixels = int16(pixels);
    case GL.UNSIGNED_INT
        pixels = uint32(pixels);
    case GL.INT
        pixels = int32(pixels);
    case GL.FLOAT
        pixels = single(pixels);
end;

if exist('bufSize', 'var')
    % This is actually a call to glGetnTexImageARB:
    moglcore( 'glGetnTexImageARB', target, level, format, type, bufSize, pixels );
else
    % Execute actual call to moglcore:
    moglcore( 'glGetTexImage', target, level, format, type, pixels );
end

% Hack around Matlab R2015b+ bug: Needs > 1 component to be passed into
% moglcore as prhs argument for data return to work, so we extend pixels
% by a 4th dimension with one useless 2nd layer, which we strip away here
% again before returning data to usercode. The 2nd layer guarantees that
% prhs pixels has at least 2 components if width=height=numperpixel==1
pixels = pixels(:,:,:,1);
return