1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355
|
function VREyetrackingTest(stereoscopic, render3D, testEye, modulateBackgroundBrightness, text)
% VREyetrackingTest([stereoscopic=0][, render3D=0][, testEye=0][, modulateBackgroundBrightness=0][, text])
%
% A test for eye gaze tracking in VR HMD's via PsychVRHMD supported methods.
% Tested with HTC Vive Pro Eye binocular eyetracker.
%
% Parameters:
%
% 'stereoscopic' if set to 1, configures the HMD as a stereoscopic display.
% A default setting of 0 configures it as a monoscopic display with both eyes
% seeing the same stimulus.
%
% 'render3D' if set to 1, use OpenGL 3D rendering of target with use of
% perspective projection, using the driver provided MODELVIEW and
% PROJECTION matrices.
%
% 'testEye' which eye gaze source to test and plot further. Defaults to 0.
% Choose 1 for left-eye in binocular setup, or mono-eye in monocular setup.
% Choose 2 for right eye in binocular setup, 3 for cyclops eye in binocular setup.
%
% 'modulateBackgroundBrightness' if set greater than zero, change brightness
% of background over time, to see if that affects gaze tracking, and for
% suitable gaze trackers if it correlates with measured/reported pupil diameter.
%
% 'text' An optional text string that can be displayed on the screen.
% History:
% 31-May-2023 mk Written, derived from VRHMDDemo.
global gazeX; %#ok<*GVMIS>
global gazeY;
global tx;
global ty;
% Setup unified keymapping and unit color range:
PsychDefaultSetup(2);
close all;
if nargin < 1 || isempty(stereoscopic)
stereoscopic = 0;
end
if nargin < 2 || isempty(render3D)
render3D = 0;
end
if nargin < 3 || isempty(testEye)
testEye = 0;
end
if nargin < 4 || isempty(modulateBackgroundBrightness)
modulateBackgroundBrightness = 0;
end
if nargin < 5
text = '';
end
% Needed for 3D rendering, if any:
InitializeMatlabOpenGL;
% Select screen with highest id as debug output display:
screenid = max(Screen('Screens'));
% Open our fullscreen onscreen window with black background clear color:
PsychImaging('PrepareConfiguration');
% Build final task requirements: PerEyeFOV
basicReqs = 'Use2DViewsWhen3DStopped NoTimingSupport TimestampingSupport Eyetracking';
if render3D
hmd = PsychVRHMD('AutoSetupHMD', 'Tracked3DVR', basicReqs);
stereoscopic = 1;
else
if ~stereoscopic
% Setup the HMD to act as a regular "monoscopic" display monitor
% by displaying the same image to both eyes:
hmd = PsychVRHMD('AutoSetupHMD', 'Monoscopic', basicReqs);
else
% Setup for stereoscopic presentation:
hmd = PsychVRHMD('AutoSetupHMD', 'Stereoscopic', basicReqs);
end
end
if isempty(hmd)
fprintf('No support for VR, so can not run this test. Bye.\n');
return;
end
% Background color is 50% gray:
bgColor = 0.5;
[win, rect] = PsychImaging('OpenWindow', screenid, bgColor);
hmdinfo = PsychVRHMD('GetInfo', hmd);
% Disable gaze tracking test if unsupported by setup:
if ~hmdinfo.eyeTrackingSupported
fprintf('No support for eyetracking in XR device, so can not run this test. Bye.\n');
sca;
return;
end
Screen('TextStyle', win, 1);
Screen('TextSize', win, 100);
tOnset = [];
tSample = [];
tNow = [];
gazeX = [];
gazeY = [];
gazeOpen = [];
gazePupil = [];
gazeSensor = [];
gazeDir = [];
tx = [];
ty = [];
cnt = 1;
[cx, cy] = RectCenter(rect);
radius = 200;
ipd = 0.065;
%PsychVRHMD('View2DParameters', hmd, 0, [-ipd/2, 0.040, -1]);
%PsychVRHMD('View2DParameters', hmd, 1, [+ipd/2, 0.040, -1]);
% Retrieve and set camera projection matrix for optimal rendering on the HMD:
[projMatrix{1}, projMatrix{2}] = PsychVRHMD('GetStaticRenderParameters', hmd);
while ~KbCheck
% Get current eyetracking state and possibly head tracking (in render3D case):
state = PsychVRHMD('PrepareRender', hmd, [], render3D + 4);
tNow(cnt) = GetSecs; %#ok<*AGROW>
% Query and store latest gaze samples:
for i = 1:length(state.gazeStatus)
% fprintf('Eye %i: status %i pos = %i %i\n', i, state.gazeStatus(i), state.gazePos{i}(1), state.gazePos{i}(2));
if state.gazeStatus(i) >= 3
[gazeX(i, cnt), gazeY(i, cnt), gazeOpen(i, cnt), gazePupil(i, cnt)] = deal(state.gazePos{i}(1), state.gazePos{i}(2), state.gazeEyeOpening(i), state.gazeEyePupilDiameter(i));
gazeDir(i, cnt) = state.gazeRayLocal{i}.gazeD(1);
else
[gazeX(i, cnt), gazeY(i, cnt), gazeOpen(i, cnt), gazePupil(i, cnt)] = deal(NaN, NaN, state.gazeEyeOpening(i), state.gazeEyePupilDiameter(i));
gazeDir(i, cnt) = NaN;
end
end
if isfield(state.gazeRaw(1), 'sensor2D')
gazeSensor(1, cnt) = state.gazeRaw(1).sensor2D(1);
gazeSensor(2, cnt) = state.gazeRaw(1).sensor2D(2);
gazeSensor(3, cnt) = state.gazeRaw(2).sensor2D(1);
gazeSensor(4, cnt) = state.gazeRaw(2).sensor2D(2);
end
% If gaze sample time is in the past, ie. it is a previously measured gaze
% position, then take a screenshot of the ROI of fixation here of the
% formerly presented stimulus image, and before rendering a new future
% to-be-presented stimulus image:
if testEye > 0 && ~isnan(gazeX(testEye, cnt)) && state.gazeTime(1) <= tNow(cnt)
if testEye ~= 2
Screen('SelectStereoDrawBuffer', win, 0);
else
Screen('SelectStereoDrawBuffer', win, 1);
end
roi = ClipRect(CenterRectOnPointd([0 0 150 150], gazeX(testEye, cnt), gazeY(testEye, cnt)), rect);
if ~IsEmptyRect(roi)
gazeImage{cnt} = Screen('GetImage', win, roi, 'drawBuffer');
end
end
if render3D
cx = 0;
cy = 0;
radius = 1;
end
angle = mod(GetSecs, 10) * 36;
tx(cnt) = cx + radius * cos(angle / 360 * 2 * pi);
ty(cnt) = cy + radius * sin(angle / 360 * 2 * pi);
% Render one view for each eye in stereoscopic mode, one common view in mono:
for eye = 0:stereoscopic
Screen('SelectStereoDrawBuffer', win, eye);
if modulateBackgroundBrightness
Screen('FillRect', win, mod(GetSecs / 10, 1) * modulateBackgroundBrightness);
else
Screen('FillRect', win, bgColor);
end
if render3D
Screen('BeginOpenGL', win, 1);
glMatrixMode(GL.PROJECTION);
glLoadMatrixd(projMatrix{eye+1});
% Setup camera position and orientation for this eyes view:
glMatrixMode(GL.MODELVIEW);
modelView = state.modelView{eye + 1};
%modelView = diag([1 1 1 1]);
glLoadMatrixd(modelView);
zplane = -3;
glPointSize(10);
glBegin(GL.POINTS);
glColor3dv([mod(GetSecs, 1) 0 0]);
glVertex3d(cx, cy, zplane);
glColor3dv([0 1 1]);
glVertex3d(tx(cnt), ty(cnt), zplane);
glEnd;
Screen('EndOpenGL', win);
else
Screen('FillOval', win, [mod(GetSecs, 1) 0 0], CenterRect([0 0 3 3], rect));
Screen('DrawDots', win, [tx(cnt) ; ty(cnt)], 10, [0,1,1], [], 1);
end
if ~isempty(text)
DrawFormattedText(win, text, 'center', 'center', [1, 0, 0]);
end
end
% If gaze sample time is in the future, ie. it is a predicted gaze
% position, then take a screenshot of the ROI of fixation here after
% rendering the future to-be-presented stimulus image:
if testEye > 0 && ~isnan(gazeX(testEye, cnt)) && state.gazeTime(1) > tNow(cnt)
if testEye ~= 2
Screen('SelectStereoDrawBuffer', win, 0);
else
Screen('SelectStereoDrawBuffer', win, 1);
end
roi = ClipRect(CenterRectOnPointd([0 0 150 150], gazeX(testEye, cnt), gazeY(testEye, cnt)), rect);
if ~IsEmptyRect(roi)
gazeImage{cnt} = Screen('GetImage', win, roi, 'drawBuffer');
end
end
% Display new image asap, but don't clear draw buffer after flip, so we
% can screenshot it in the next iteration:
tOnset(cnt) = Screen('Flip', win, [], 1);
tSample(cnt) = state.gazeTime(1);
cnt = cnt + 1;
end
% Close XR display device:
sca;
fps = 1 / mean(diff(tOnset)) %#ok<NOPRT>
% Data analysis and visualization:
if 1
figure;
plot(1:length(tOnset), [tOnset ; tNow; tSample ; tOnset - tSample ; tNow - tSample]);
legend('StimOnset', 'NowTime', 'GazeTime', 'StimOnset vs GazeTime', 'Now vs GazeTime');
title('Absolute timestamps and relative timestamp delta for stim onset vs. gaze sample time');
figure;
hold on;
for i = 1:size(gazeX, 1)
plot(1:length(tOnset), [gazeOpen(i, :); gazePupil(i, :)]);
end
hold off;
title('Top: Pupil size (mm), Bottom: Eye opening (normalized)');
end
figure
hold on;
for i = 1:size(gazeX, 1)
scatter(gazeX(i,:), gazeY(i,:));
idxs = find(~isnan(gazeX(i,:)));
avgpos{i} = round(mean([gazeX(i,idxs); gazeY(i,idxs)]')); %#ok<UDIM>
end
scatter(tx, ty);
scatter(cx, cy);
if size(gazeX, 1) == 3
legend('Lefteye', 'Righteye', 'Cyclopseye', 'Target', 'Fixation');
elseif size(gazeX, 1) == 2
legend('Lefteye', 'Righteye', 'Target', 'Fixation');
else
legend('Cyclopseye', 'Target', 'Fixation');
end
hold off;
title('2D target/fix position vs. left/right/cyclops tracked gaze');
if 0
figure; %#ok<UNRCH>
KbReleaseWait;
for i=1:2:size(gazeX, 2)
hold on;
scatter(gazeX(testEye,1:i), gazeY(testEye,1:i));
scatter(tx(1:i), ty(1:i));
hold off;
drawnow;
if KbCheck
break;
end
end
end
if testEye > 0 && exist('gazeImage', 'var')
oldskip = Screen('Preference', 'SkipSyncTests', 2);
[wfig, figrect] = Screen('OpenWindow', 0, [], [0 0 155, 155]);
Screen('Preference', 'SkipSyncTests', oldskip);
KbReleaseWait;
vbl = Screen('Flip', wfig);
for i=1:length(gazeImage)
if numel(gazeImage{i}) > 0
tex = Screen('MakeTexture', wfig, gazeImage{i});
Screen('DrawTexture', wfig, tex);
Screen('FillOval', wfig, 0, CenterRect([0 0 5 5], figrect));
Screen('Close', tex);
vbl = Screen('Flip', wfig, vbl + 1 / fps);
end
if KbCheck
break;
end
end
if ~render3D
figure;
idxs = find(~isnan(gazeX(testEye,:)));
idxs = idxs(2:end);
dx = gazeX(testEye, idxs) - tx(idxs-1);
dy = gazeY(testEye, idxs) - ty(idxs-1);
dd = sqrt(dx.^2 + dy.^2);
plot(idxs, [dx ; dy ; dd]);
legend('x-error', 'y-error', 'abs error');
title('Error gazepos vs. moving target in pixels');
end
end
if ~isempty(gazeSensor)
figure;
plot(1:length(gazeSensor), [gazeSensor(1,:); gazeSensor(2,:); gazeSensor(3,:); gazeSensor(4,:)]);
legend('x-SensorL', 'y-SensorL','x-SensorR', 'y-SensorR');
title('Normalized sensor coordinates of pupil:')
end
if ~isempty(gazeDir)
figure;
if size(gazeDir, 1) == 3
plot(1:length(gazeDir), [gazeDir(1,:); gazeDir(2,:); gazeDir(3,:)]);
legend('L', 'R','C');
else
plot(gazeDir(1,:));
legend('Cyclops/Mono');
end
title('gazeRayLocal component:');
end
sca;
% Display means:
disp(avgpos);
|