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/*
PsychToolbox3/Source/Common/Screen/PsychGraphicsHardwareHALSupport.c
AUTHORS:
mario.kleiner@tuebingen.mpg.de mk
PLATFORMS:
All. However with dependencies on OS specific glue-layers which are mostly Linux/OSX for now...
HISTORY:
01/12/2008 mk Created.
DESCRIPTION:
This file is a container for miscellaneous routines that take advantage of specific low level
features of graphics/related hardware and the target operating system to achieve special tasks.
Most of the routines here are more tied to specific displays (screens) than to windows and usually
only a subset of these routines is available for a specific system configuration with a specific
model of graphics card. Other layers of PTB should not rely on these routines being supported on
a given system config and should be prepared to have fallback-implementations.
Many of the features are experimental in nature!
TO DO:
*/
#include "PsychGraphicsHardwareHALSupport.h"
// Include specifications of the GPU registers:
#include "PsychGraphicsCardRegisterSpecs.h"
// Maps screenid's to Graphics hardware pipelines: Used to choose pipeline for beampos-queries and similar
// GPU crtc specific stuff. Each screen can have up to kPsychMaxPossibleCrtcs assigned. Slot 0 contains the
// primary crtc, used for beamposition timestamping, framerate queries etc. A -1 value in a slot terminates
// the sequence of assigned crtc's.
static int displayScreensToCrtcIds[kPsychMaxPossibleDisplays][kPsychMaxPossibleCrtcs];
static int displayScreensToPipes[kPsychMaxPossibleDisplays][kPsychMaxPossibleCrtcs];
static int numScreenMappings = 0;
static psych_bool displayScreensToPipesUserOverride = FALSE;
static psych_bool displayScreensToPipesAutoDetected = FALSE;
// Corrective values for beamposition queries to correct for any constant and systematic offsets in
// the scanline positions returned by low-level code:
static int screenBeampositionBias[kPsychMaxPossibleDisplays];
static int screenBeampositionVTotal[kPsychMaxPossibleDisplays];
/* PsychSynchronizeDisplayScreens() -- (Try to) synchronize display refresh cycles of multiple displays
*
* This tries whatever method is available/appropriate/or requested to synchronize the video refresh
* cycles of multiple graphics cards physical display heads -- corresponding to PTB logical Screens.
*
* The method may or may not be supported on a specific OS/gfx-card combo. It will return a PsychError_unimplemented
* if it can't do what core wants.
*
* numScreens = Ptr to the number of display screens to sync. If numScreens>0, all screens with the screenIds stored
* in the integer array 'screenIds' will be synched. If numScreens == 0, PTB will try to sync all
* available screens in the system. On return, the location will contain the count of synced screens.
*
* screenIds = Either a list with 'numScreens' screenIds for the screens to sync, or NULL if numScreens == 0.
*
* residuals = List with 'numScreens' (on return) values indicating the residual sync error wrt. to the first
* screen (the reference). Ideally all items should contain zero for perfect sync on return.
*
* syncMethod = Numeric Id for the sync method to use: 0 = Don't care, whatever is appropriate. 1 = Only hard
* sync, which is fast and reliable if supported. 2 = Soft sync via drift-syncing. More to come...
*
* syncTimeOut = If some non-immediate method is requested/chosen, it should give up after syncTimeOut seconds if
* it doesn't manage to bring the displays in sync in that timeframe.
*
* allowedResidual = How many scanlines offset after sync are acceptable? Will retry until syncTimeOut if criterion not met.
*
*/
PsychError PsychSynchronizeDisplayScreens(int *numScreens, int* screenIds, int* residuals, unsigned int syncMethod, double syncTimeOut, int allowedResidual)
{
// Currently, we only support a hard, immediate sync of all display heads of a single dual-head gfx-card,
// so we ignore most of our arguments. Well, still check them for validity, but then ignore them after
// successfull validation ;-)
if (numScreens == NULL) PsychErrorExitMsg(PsychError_internal, "NULL-Ptr passed as numScreens argument!");
if (*numScreens < 0 || *numScreens > PsychGetNumDisplays()) PsychErrorExitMsg(PsychError_internal, "Invalid number passed as numScreens argument! (Negative or more than available screens)");
if (syncMethod < 0 || syncMethod > 2) PsychErrorExitMsg(PsychError_internal, "Invalid syncMethod argument passed!");
if (syncTimeOut < 0) PsychErrorExitMsg(PsychError_internal, "Invalid (negative) syncTimeOut argument passed!");
if (allowedResidual < 0) PsychErrorExitMsg(PsychError_internal, "Invalid (negative) allowedResidual argument passed!");
// System support:
#if PSYCH_SYSTEM == PSYCH_WINDOWS
if(PsychPrefStateGet_Verbosity() > 1) printf("PTB-WARNING: Synchronization of graphics display heads requested, but this is not supported on MS-Windows.\n");
return(PsychError_unimplemented);
#endif
#if PSYCH_SYSTEM == PSYCH_LINUX
// Dispatch to routine in PsychScreenGlue.c Linux:
return(PsychOSSynchronizeDisplayScreens(numScreens, screenIds, residuals, syncMethod, syncTimeOut, allowedResidual));
#endif
#if PSYCH_SYSTEM == PSYCH_OSX
// Dispatch to routine in PsychScreenGlue.c OSX:
return(PsychOSSynchronizeDisplayScreens(numScreens, screenIds, residuals, syncMethod, syncTimeOut, allowedResidual));
#endif
// Often not reached...
return(PsychError_none);
}
/* PsychSetOutputDithering() - Control bit depth control and dithering on digital display output encoder:
*
* This function enables or disables bit depths truncation or dithering of digital display output ports of supported
* graphics hardware. Currently the ATI Radeon X1000/HD2000/HD3000/HD4000/HD5000 and later cards should allow this.
*
* This needs support from the Psychtoolbox kernel level support driver for low-level register reads
* and writes to the GPU registers.
*
*
* 'windowRecord' Is used to find the Id of the screen for which mode should be changed. If set to NULL then...
* 'screenId' ... is used to determine the screenId for the screen. Otherwise 'screenId' is ignored.
* 'ditherEnable' Zero = Disable any dithering. Non-Zero Reenable dithering after it has been disabled by us,
* or if it wasn't disabled beforehand, enable it with a control mode as specified by the numeric
* value of 'ditherEnable'. The value is GPU specific.
*
*/
psych_bool PsychSetOutputDithering(PsychWindowRecordType* windowRecord, int screenId, unsigned int ditherEnable)
{
#if PSYCH_SYSTEM == PSYCH_OSX || PSYCH_SYSTEM == PSYCH_LINUX
// Child protection:
if (windowRecord && !PsychIsOnscreenWindow(windowRecord)) PsychErrorExitMsg(PsychError_internal, "Invalid non-onscreen windowRecord provided!!!");
// Either screenid from windowRecord or as passed in:
if (windowRecord) screenId = windowRecord->screenNumber;
// Do the call:
PsychOSKDSetDitherMode(screenId, ditherEnable);
return(TRUE);
#else
// This cool stuff not supported on the uncool Windows OS:
if(PsychPrefStateGet_Verbosity() > 1) printf("PTB-WARNING: GPU dithering control requested, but this is not supported on MS-Windows.\n");
return(FALSE);
#endif
}
/* PsychSetGPUIdentityPassthrough() - Control identity passthrough of framebuffer 8 bpc pixel values to encoders/connectors:
*
* This function enables or disables bit depths truncation or dithering of digital display output ports of supported
* graphics hardware, and optionally loads a identity LUT into the hardware and configures other parts of the GPU's
* color management for untampered passthrough of framebuffer pixels.
* Currently the ATI Radeon X1000/HD2000/HD3000/HD4000/HD5000/HD6000 and later cards should allow this.
*
* This needs support from the Psychtoolbox kernel level support driver for low-level register reads
* and writes to the GPU registers.
*
*
* 'windowRecord' Is used to find the Id of the screen for which mode should be changed. If set to NULL then...
* 'screenId' ... is used to determine the screenId for the screen. Otherwise 'screenId' is ignored.
* 'passthroughEnable' Zero = Disable passthrough: Currently only reenables dithering, otherwise a no-op.
* 1 = Enable passthrough, if possible.
*
* Returns:
*
* 0xffffffff if feature unsupported by given OS/Driver/GPU combo.
* 0 = On failure to establish passthrough.
* 1 = On partial success: Dithering disabled and identityt LUT loaded, but other GPU color transformation
* features may not be configured optimally for passthrough.
* 2 = On full success, as far as can be determined by software.
*
*/
unsigned int PsychSetGPUIdentityPassthrough(PsychWindowRecordType* windowRecord, int screenId, psych_bool passthroughEnable)
{
#if PSYCH_SYSTEM == PSYCH_OSX || PSYCH_SYSTEM == PSYCH_LINUX
unsigned int rc, rcret;
int head, iter;
// Init return code to "unsupported":
rcret = 0xffffffff;
// Child protection:
if (windowRecord && !PsychIsOnscreenWindow(windowRecord)) PsychErrorExitMsg(PsychError_internal, "Invalid non-onscreen windowRecord provided!!!");
// Either screenid from windowRecord or as passed in:
if (windowRecord) screenId = windowRecord->screenNumber;
// Check if kernel driver is enabled, otherwise this won't work:
if (!PsychOSIsKernelDriverAvailable(screenId)) {
if(PsychPrefStateGet_Verbosity() > 3) printf("PTB-INFO: GPU framebuffer passthrough setup requested, but this is not supported without kernel driver.\n");
return(0xffffffff);
}
// Try to enable or disable dithering on display:
PsychSetOutputDithering(windowRecord, screenId, (passthroughEnable) ? 0 : 1);
// We're done if this an actual passthrough disable, as a full disable isn't yet implemented:
if (!passthroughEnable) return(0);
// Start with head undefined:
head = -1;
for (iter = 0; iter < kPsychMaxPossibleCrtcs; iter++) {
if (screenId >= 0) {
// Positive screenId: Apply to all crtc's for this screenId:
// Is there an iter'th crtc assigned to this screen?
head = PsychScreenToCrtcId(screenId, iter);
// If end of list of associated crtc's for this screenId reached, then we're done:
if (head < 0) break;
}
else {
// Negative screenId -> Only affect one head defined by screenId:
if (head < 0) {
// Setup single target head in this iteration:
head = -screenId;
}
else {
// Single target head already set up: We're done:
break;
}
}
// Check if remaining GPU is already configured for untampered identity passthrough:
rc = PsychOSKDGetLUTState(screenId, head, (PsychPrefStateGet_Verbosity() > 4) ? 1 : 0);
if(PsychPrefStateGet_Verbosity() > 3) printf("PTB-INFO: [screen %i, head %i] 1st LUT query rc = %i.\n", screenId, head, rc);
if (rc == 0xffffffff) {
// Unsupported for this GPU. We're done:
if(PsychPrefStateGet_Verbosity() > 3) printf("PTB-INFO: GPU framebuffer passthrough setup on screenid %i, head %i requested, but this is not supported on this GPU.\n", screenId, head);
rcret = 0xffffffff;
continue;
}
// Perfect identity passthrough already configured?
if (rc == 2) {
// Yes. We're successfully done!
if(PsychPrefStateGet_Verbosity() > 3) printf("PTB-INFO: GPU framebuffer passthrough setup I completed on screenid %i, head %i. Perfect passthrough should work now.\n", screenId, head);
rcret = 2;
continue;
}
// No. Try to setup GPU for passthrough:
if (!PsychOSKDLoadIdentityLUT(screenId, head)) {
// Failed.
if(PsychPrefStateGet_Verbosity() > 3) printf("PTB-INFO: GPU framebuffer passthrough setup requested on screenid %i, head %i, but setup failed.\n", screenId, head);
rcret = 0xffffffff;
continue;
}
// Make sure, GPU's gamma table can settle by waiting 250 msecs:
PsychYieldIntervalSeconds(0.250);
// Setup supposedly successfully finished. Re-Query state:
rc = PsychOSKDGetLUTState(screenId, head, (PsychPrefStateGet_Verbosity() > 4) ? 1 : 0);
if(PsychPrefStateGet_Verbosity() > 3) printf("PTB-INFO: [screen %i, head %i] 2nd LUT query rc = %i.\n", screenId, head, rc);
// Perfect identity passthrough now configured?
if (rc == 2) {
// Yes. We're successfully done!
if(PsychPrefStateGet_Verbosity() > 3) printf("PTB-INFO: GPU framebuffer passthrough setup II completed on screenid %i, head %i. Perfect passthrough should work now.\n", screenId, head);
rcret = 2;
continue;
}
if (rc == 3) {
// Not quite. We've done what we could. A perfect identity LUT is setup, but the rest of the hw
// isn't in that a great shape. This may or may not be good enough...
if(PsychPrefStateGet_Verbosity() > 3) {
printf("PTB-INFO: GPU framebuffer passthrough setup II completed on screenid %i, head %i. Sort of ok passthrough achieved. May or may not work.\n", screenId, head);
printf("PTB-INFO: A perfect identity gamma table is loaded, but the other GPU color transformation settings are still suboptimal.\n");
}
rcret = 1;
continue;
}
// Ok, we failed.
if(PsychPrefStateGet_Verbosity() > 3) {
printf("PTB-INFO: GPU framebuffer passthrough setup II completed on screenid %i, head %i. Failed to establish identity passthrough!\n", screenId, head);
printf("PTB-INFO: Could not upload a perfect identity LUT. May still work due to hopefully disabled dithering, who knows?\n");
}
rcret = 0;
}
return(rcret);
#else
// This cool stuff not supported on the uncool Windows OS:
if(PsychPrefStateGet_Verbosity() > 4) printf("PTB-INFO: GPU framebuffer passthrough setup requested, but this is not supported on MS-Windows.\n");
return(0xffffffff);
#endif
}
/* PsychEnableNative10BitFramebuffer() - Enable/Disable native 10 bpc RGB framebuffer modes.
*
* This function enables or disables the native ARGB2101010 framebuffer readout mode of supported
* graphics hardware. Currently the ATI Radeon X1000/HD2000/HD3000 and later cards should allow this.
*
* This needs support from the Psychtoolbox kernel level support driver for low-level register reads
* and writes to the GPU registers.
*
* 'windowRecord' Is used to find the Id of the screen for which mode should be changed, as well as enable
* flags to see if a change is required at all, and the OpenGL context for some specific
* fixups. A value of NULL will try to apply the operation to all heads, but may only work
* for *disabling* 10 bpc mode, not for enabling it -- Mostly useful for a master reset to
* system default, e.g., as part of error handling or Screen shutdown handling.
* 'enable' True = Enable ABGR2101010 support, False = Disable ARGB2101010 support, reenable ARGB8888 support.
*
*/
psych_bool PsychEnableNative10BitFramebuffer(PsychWindowRecordType* windowRecord, psych_bool enable)
{
#if PSYCH_SYSTEM == PSYCH_OSX || PSYCH_SYSTEM == PSYCH_LINUX
int i, si, ei, headid, headiter, screenId;
unsigned int lutreg, ctlreg, value, status;
// Child protection:
if (windowRecord && !PsychIsOnscreenWindow(windowRecord)) PsychErrorExitMsg(PsychError_internal, "Invalid non-onscreen windowRecord provided!!!");
// Either screenid from windowRecord or our special -1 "all Screens" Id:
screenId = (windowRecord) ? windowRecord->screenNumber : -1;
// Define range of screens: Either a single specific one, or all:
si = (screenId!=-1) ? screenId : 0;
ei = (screenId!=-1) ? screenId+1 : PsychGetNumDisplays();
// Loop over all target screens:
for (i = si; i < ei; i++) {
// Iterate over range of all assigned heads for this screenId 'i' and reconfigure them:
for (headiter = 0; headiter < kPsychMaxPossibleCrtcs; headiter++) {
// Map screenid to headid for headiter'th head:
headid = PsychScreenToCrtcId(i, headiter);
// We're done as soon as we encounter invalid negative headid.
if (headid < 0) break;
// Select Radeon HW registers for corresponding heads:
lutreg = (headid == 0) ? RADEON_D1GRPH_LUT_SEL : RADEON_D2GRPH_LUT_SEL;
ctlreg = (headid == 0) ? RADEON_D1GRPH_CONTROL : RADEON_D2GRPH_CONTROL;
// Enable or Disable?
if (enable) {
// Enable:
// Switch hardware LUT's to bypass mode:
// We set bit 8 to enable "bypass LUT in 2101010 mode":
value = PsychOSKDReadRegister(screenId, lutreg, &status);
if (status) {
printf("PTB-ERROR: Failed to set 10 bit framebuffer mode (LUTReg read failed).\n");
return(false);
}
// Set the bypass bit:
value = value | 0x1 << 8;
PsychOSKDWriteRegister(screenId, lutreg, value, &status);
if (status) {
printf("PTB-ERROR: Failed to set 10 bit framebuffer mode (LUTReg write failed).\n");
return(false);
}
// Only reconfigure framebuffer scanout if this is really our true Native10bpc hack:
// This is usually skipped on FireGL/FirePro GPU's as their drivers do it already...
if (windowRecord->specialflags & kPsychNative10bpcFBActive) {
// Switch CRTC to ABGR2101010 readout mode:
// We set bit 8 to enable that mode:
value = PsychOSKDReadRegister(screenId, ctlreg, &status);
if (status) {
printf("PTB-ERROR: Failed to set 10 bit framebuffer mode (CTLReg read failed).\n");
return(false);
}
// Set 2101010 mode bit:
value = value | 0x1 << 8;
PsychOSKDWriteRegister(screenId, ctlreg, value, &status);
if (status) {
printf("PTB-ERROR: Failed to set 10 bit framebuffer mode (CTLReg write failed).\n");
return(false);
}
}
// Pipe should be in 10 bpc mode now...
if (PsychPrefStateGet_Verbosity() > 2) printf("PTB-INFO: System framebuffer switched to ARGB2101010 mode for screen %i [head %i].\n", i, headid);
} else {
// Disable:
// Only reconfigure framebuffer scanout if this is really our true Native10bpc hack:
// This is usually skipped on FireGL/FirePro GPU's as their drivers do it already...
if (windowRecord->specialflags & kPsychNative10bpcFBActive) {
// Switch CRTC to ABGR8888 readout mode:
// We clear bit 8 to enable that mode:
value = PsychOSKDReadRegister(screenId, ctlreg, &status);
if (status) {
// This codepath gets always called in PsychCloseWindow(), so we should skip it
// silently if register read fails, as this is expected on MS-Windows and on all
// non-Radeon hardware and if kernel driver isn't loaded:
if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-ERROR: Failed to set 8 bit framebuffer mode (CTLReg read failed).\n");
return(false);
}
else if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-DEBUG: In disable 10bpc: Readreg. ctlreg yields %lx\n", value);
// Clear 2101010 mode bit:
value = value & ~(0x1 << 8);
PsychOSKDWriteRegister(screenId, ctlreg, value, &status);
if (status) {
printf("PTB-ERROR: Failed to set 8 bit framebuffer mode (CTLReg write failed).\n");
return(false);
}
else if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-DEBUG: In disable 10bpc: ctlreg reset\n");
// Wait 500 msecs for GPU to settle:
PsychWaitIntervalSeconds(0.5);
}
// Switch hardware LUT's to standard mapping mode:
// We clear bit 8 to disable "bypass LUT in 2101010 mode":
value = PsychOSKDReadRegister(screenId, lutreg, &status);
if (status) {
printf("PTB-ERROR: Failed to set 8 bit framebuffer mode (LUTReg read failed).\n");
return(false);
}
else if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-DEBUG: In disable 10bpc: Readreg. lutreg yields %lx\n", value);
// Clear LUT bypass bit:
value = value & ~(0x1 << 8);
PsychOSKDWriteRegister(screenId, lutreg, value, &status);
if (status) {
printf("PTB-ERROR: Failed to set 8 bit framebuffer mode (LUTReg write failed).\n");
return(false);
}
else if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-DEBUG: In disable 10bpc: lutreg reset\n");
// Pipe should be in 8 bpc mode now...
if (PsychPrefStateGet_Verbosity() > 2) printf("PTB-INFO: System framebuffer switched to standard ARGB8888 mode for screen %i [head %i].\n", i, headid);
}
} // Next display head...
} // Next screenId.
// Done.
return(TRUE);
#else
// This cool stuff not supported on the uncool Windows OS:
return(FALSE);
#endif
}
/* PsychFixupNative10BitFramebufferEnableAfterEndOfSceneMarker()
*
* Undo changes made by the graphics driver to the framebuffer pixel format control register
* as part of an OpenGL/Graphics op that marks "End of Scene", e.g., a glClear() command, that
* would revert the framebuffers opmode to standard 8bpc mode and thereby kill our 10 bpc mode
* setting.
*
* This routine *must* be called after each such problematic "End of scene" marker command like
* glClear(). The routine does nothing if 10bpc mode is not enabled/requested for the corresponding
* display head associated with the given onscreen window. It rewrites the control register on
* 10 bpc configured windows to basically undo the unwanted change of the gfx-driver *before*
* a vertical retrace cycle starts, ie., before that changes take effect (The register is double-
* buffered and latched to update only at VSYNC time, so we just have to be quick enough).
*
*
* Expected Sequence of operations is:
* 1. Some EOS command like glClear() issued.
* 2. EOS command schedules ctrl register update to "bad" value at next VSYNC.
* 3. This routine gets called, detects need for fixup, glGetError() waits for "2." to finish.
* 4. This routine undos the "bad" value change request by overwriting the latch with our
* "good" value --> Scheduled for next VSYNC. Then it returns...
* 5. At next VSYNC or old "good" value is overwritten/latched with our new old "good" value,
* --> "good value" persists, framebuffer stays in 2101010 configuration --> All good.
*
* So far the theory, let's see if this really works in real world...
*
* This is not needed in Carbon+AGL windowed mode, as the driver doesnt' mess with the control
* register there, but that mode has its own share of drawback, e.g., generally reduced performance
* and less robust stimulus onset timing and timestamping... Life's full of tradeoffs...
*/
void PsychFixupNative10BitFramebufferEnableAfterEndOfSceneMarker(PsychWindowRecordType* windowRecord)
{
#if PSYCH_SYSTEM == PSYCH_OSX || PSYCH_SYSTEM == PSYCH_LINUX
int headiter, headid, screenId;
unsigned int ctlreg;
// Fixup needed? Only if 10bpc mode is supposed to be active! Early exit if not:
if (!(windowRecord->specialflags & kPsychNative10bpcFBActive)) return;
// This command must be called with the OpenGL context of the given windowRecord active, so
// we can rely on glGetError() waiting for the correct pipeline to settle! Wait via glGetError()
// for the end-of-scene marker to finish completely, so our register write happens after
// the "wrong" register write of that command. glFinish() doesn't work here for unknown
// reasons - probably it waits too long or whatever. Pretty shaky this stuff...
glGetError();
// Ok, now rewrite the double-buffered (latched) register with our "good" value for keeping
// the 10 bpc framebuffer online:
// Map windows screen to gfx-headid aka register subset. TODO : We'll need something better,
// more generic, abstracted out for the future, but as a starter this will do:
screenId = windowRecord->screenNumber;
// Iterate over range of all assigned heads for this screenId 'i' and reconfigure them:
for (headiter = 0; headiter < kPsychMaxPossibleCrtcs; headiter++) {
// Map screenid to headid for headiter'th head:
headid = PsychScreenToCrtcId(screenId, headiter);
// We're done as soon as we encounter invalid negative headid.
if (headid < 0) break;
ctlreg = (headid == 0) ? RADEON_D1GRPH_CONTROL : RADEON_D2GRPH_CONTROL;
// One-liner read-modify-write op, which simply sets bit 8 of the register - the "Enable 2101010 mode" bit:
PsychOSKDWriteRegister(screenId, ctlreg, (0x1 << 8) | PsychOSKDReadRegister(screenId, ctlreg, NULL), NULL);
// Debug output, if wanted:
if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-DEBUG: PsychFixupNative10BitFramebufferEnableAfterEndOfSceneMarker(): ARGB2101010 bit set on screen %i, head %i.\n", screenId, headid);
}
#endif
// Done.
return;
}
/* Stores content of GPU's surface address registers of the surfaces that
* correspond to the windowRecords frontBuffers. Only called inside
* PsychFlipWindowBuffers() immediately before triggering a double-buffer
* swap. The values are used as reference values: If another readout of
* these registers shows values different from the ones stored preflip,
* then that is a certain indicator that bufferswap has happened.
*/
void PsychStoreGPUSurfaceAddresses(PsychWindowRecordType* windowRecord)
{
#if PSYCH_SYSTEM == PSYCH_OSX || PSYCH_SYSTEM == PSYCH_LINUX
// If we are called, we know that 'windowRecord' is an onscreen window.
int screenId = windowRecord->screenNumber;
// Just need to check if GPU low-level access is supported:
if (!PsychOSIsKernelDriverAvailable(screenId)) return;
// Driver is online: Read the registers, but only for primary crtc in a multi-crtc config:
windowRecord->gpu_preflip_Surfaces[0] = PsychOSKDReadRegister(screenId, (PsychScreenToCrtcId(screenId, 0) < 1) ? RADEON_D1GRPH_PRIMARY_SURFACE_ADDRESS : RADEON_D2GRPH_PRIMARY_SURFACE_ADDRESS, NULL);
windowRecord->gpu_preflip_Surfaces[1] = PsychOSKDReadRegister(screenId, (PsychScreenToCrtcId(screenId, 0) < 1) ? RADEON_D1GRPH_SECONDARY_SURFACE_ADDRESS : RADEON_D2GRPH_SECONDARY_SURFACE_ADDRESS, NULL);
#endif
return;
}
/* PsychWaitForBufferswapPendingOrFinished()
* Waits until a bufferswap for window windowRecord has either already happened or
* bufferswap is certain.
* Input values:
* windowRecord struct of onscreen window to monitor.
* timestamp = Deadline for abortion of flip detection at input.
*
* Return values:
* timestamp = System time at polling loop exit.
* beamposition = Beamposition at polling loop exit.
*
* Return value: FALSE if swap happened already, TRUE if swap is imminent.
*/
psych_bool PsychWaitForBufferswapPendingOrFinished(PsychWindowRecordType* windowRecord, double* timestamp, int *beamposition)
{
#if PSYCH_SYSTEM == PSYCH_OSX || PSYCH_SYSTEM == PSYCH_LINUX
CGDirectDisplayID displayID;
unsigned int primarySurface, secondarySurface;
unsigned int updateStatus;
double deadline = *timestamp;
// If we are called, we know that 'windowRecord' is an onscreen window.
int screenId = windowRecord->screenNumber;
// Retrieve display id and screen size spec that is needed later...
PsychGetCGDisplayIDFromScreenNumber(&displayID, screenId);
#define RADEON_D1GRPH_UPDATE 0x6144
#define RADEON_D2GRPH_UPDATE 0x6944
#define RADEON_SURFACE_UPDATE_PENDING 4
#define RADEON_SURFACE_UPDATE_TAKEN 8
// Just need to check if GPU low-level access is supported:
if (!PsychOSIsKernelDriverAvailable(screenId)) return(FALSE);
// Driver is online. Enter polling loop:
while (TRUE) {
// Read surface address registers:
primarySurface = PsychOSKDReadRegister(screenId, (PsychScreenToCrtcId(screenId, 0) < 1) ? RADEON_D1GRPH_PRIMARY_SURFACE_ADDRESS : RADEON_D2GRPH_PRIMARY_SURFACE_ADDRESS, NULL);
secondarySurface = PsychOSKDReadRegister(screenId, (PsychScreenToCrtcId(screenId, 0) < 1) ? RADEON_D1GRPH_SECONDARY_SURFACE_ADDRESS : RADEON_D2GRPH_SECONDARY_SURFACE_ADDRESS, NULL);
// Read update status registers:
updateStatus = PsychOSKDReadRegister(screenId, (PsychScreenToCrtcId(screenId, 0) < 1) ? RADEON_D1GRPH_UPDATE : RADEON_D2GRPH_UPDATE, NULL);
PsychGetAdjustedPrecisionTimerSeconds(timestamp);
if (primarySurface!=windowRecord->gpu_preflip_Surfaces[0] || secondarySurface!=windowRecord->gpu_preflip_Surfaces[1] || (updateStatus & (RADEON_SURFACE_UPDATE_PENDING | RADEON_SURFACE_UPDATE_TAKEN)) || (*timestamp > deadline)) {
// Abort condition: Exit loop.
break;
}
if (PsychPrefStateGet_Verbosity() > 9) {
printf("PTB-DEBUG: Head %i: primarySurface=%p : secondarySurface=%p : updateStatus=%i\n", PsychScreenToCrtcId(screenId, 0), primarySurface, secondarySurface, updateStatus);
}
// Sleep slacky at least 200 microseconds, then retry:
PsychYieldIntervalSeconds(0.0002);
};
// Take timestamp and beamposition:
*beamposition = PsychGetDisplayBeamPosition(displayID, screenId);
PsychGetAdjustedPrecisionTimerSeconds(timestamp);
// Exit due to timeout?
if (*timestamp > deadline) {
// Mark timestamp as invalid due to timeout:
*timestamp = -1;
}
// Return FALSE if bufferswap happened already, TRUE if swap is still pending:
return((updateStatus & RADEON_SURFACE_UPDATE_PENDING) ? TRUE : FALSE);
#else
// On Windows, we always return "swap happened":
return(FALSE);
#endif
}
/* PsychGetNVidiaGPUType()
*
* Decodes hw register of NVidia GPU into GPU core id / chip family:
* Returns 0 for unknown card, otherwise xx for NV_xx:
*/
unsigned int PsychGetNVidiaGPUType(PsychWindowRecordType* windowRecord)
{
#if PSYCH_SYSTEM == PSYCH_OSX || PSYCH_SYSTEM == PSYCH_LINUX
psych_uint32 chipset, card_type;
// Get hardware id code from gpu register:
psych_uint32 reg0 = PsychOSKDReadRegister((windowRecord) ? windowRecord->screenNumber : 0, NV03_PMC_BOOT_0, NULL);
/* We're dealing with >=NV10 */
if ((reg0 & 0x0f000000) > 0) {
/* Bit 27-20 contain the architecture in hex */
chipset = (reg0 & 0xff00000) >> 20;
/* NV04 or NV05 */
} else if ((reg0 & 0xff00fff0) == 0x20004000) {
if (reg0 & 0x00f00000)
chipset = 0x05;
else
chipset = 0x04;
} else
chipset = 0xff;
switch (chipset & 0xf0) {
case 0x00:
// NV_04/05: RivaTNT , RivaTNT2
card_type = 0x04;
break;
case 0x10:
case 0x20:
case 0x30:
// NV30 or earlier: GeForce-5 / GeForceFX and earlier:
card_type = chipset & 0xf0;
break;
case 0x40:
case 0x60:
// NV40: GeForce6/7 series:
card_type = 0x40;
break;
case 0x50:
case 0x80:
case 0x90:
case 0xa0:
// NV50: GeForce8/9/Gxxx
card_type = 0x50;
break;
case 0xc0:
// Curie: GTX-400 and later:
card_type = 0xc0;
break;
default:
printf("PTB-DEBUG: Unknown NVidia chipset 0x%08x \n", reg0);
card_type = 0x00;
}
return(card_type);
#else
return(0);
#endif
}
/* PsychScreenToHead() - Map PTB screenId to GPU output headId (aka pipeId):
*
* See explanations for PsychScreenToCrtcId() to understand what this is good for!
*
* screenId = PTB screen index.
* rankId = Select which head in a multi-head config. rankId 0 == Primary output.
* A return value of -1 for a given rankId means that no such output is assigned,
* it terminates the array.
*/
int PsychScreenToHead(int screenId, int rankId)
{
return(displayScreensToPipes[screenId][rankId]);
}
/* PsychSetScreenToHead() - Change mapping of a PTB screenId to GPU headId: */
void PsychSetScreenToHead(int screenId, int headId, int rankId)
{
// Assign new mapping:
displayScreensToPipes[screenId][rankId] = headId;
// Mark mappings as user-defined instead of auto-detected/default-setup:
displayScreensToPipesUserOverride = TRUE;
}
/* PsychScreenToCrtcId()
*
* Map PTB screenId and output head id to the index of the associated low-level
* crtc scanout engine of the GPU: rankId selects which output head (0 = primary).
*
* PsychScreenToHead() returns the os-specific identifier of a specific
* display output head, e.g., a display connector. On Windows and OS/X this is currently
* simply a running number: 0 for the first display output, 1 for the second etc. On
* Linux/X11 this is the X11 RandR extension protocol XID of the crtc associated
* with a given display output, which allows to use the RandR extension to address
* specific crtc's and do things like query and set video mode of a crtc (resolution,
* video refresh rate), viewport of a crtc, rotation, mirroring state and other
* geometric transforms, backlight and dithering settings etc. A XID of zero, which means
* "invalid/not assigned" gets mapped to -1 for compatibility reasons in PTB.
*
* PsychScreenToCrtcId() returns the operating system independent, but gpu-specific index
* of the low-level crtc display scanout engine associated with a display output. The
* naming convention here is purely Psychtoolbox specific, as this index is used for
* low-level direct access to GPU MMIO control registers via PTB's own magic. Values
* are -1 for "not assigned/invalid" and then 0, 1, 2, ... for scanout engine zero, one,
* two, ... These numbers are mapped in a gpu specific way to the addresses and offsets
* of low-level control registers of the GPU hardware.
*
* Unfortunately, operating systems don't provide any well defined means to find out the
* mapping between PsychScreenToHead() "high-level" output id's and PsychScreenToCrtcId()
* low-level crtc id's, so the mapping gets determined at Screen() startup time via some more
* or less clever heuristics which should do the right thing(tm) for common display and gpu
* setups, but may fail on exotic configs. To cope with those, manual overrides are provided to
* usercode, so the user can hopefully figure out correct mappings via trial and error.
*/
int PsychScreenToCrtcId(int screenId, int rankId)
{
return(displayScreensToCrtcIds[screenId][rankId]);
}
void PsychSetScreenToCrtcId(int screenId, int crtcId, int rankId)
{
// Assign new mapping:
displayScreensToCrtcIds[screenId][rankId] = crtcId;
}
/* PsychInitScreenToHeadMappings() - Setup initial mapping for 'numDisplays' displays:
*
* Called from end of InitCGDisplayIDList() during os-specific display initialization.
*
* 1. Starts with an identity mapping screen 0 -> (head 0 / crtcid 0), screen 1 -> (head 1 / crtcid 1) ...
*
* 2. Allows override of low-level crtc id mapping of the first output of a screen via
* environment variable "PSYCHTOOLBOX_PIPEMAPPINGS".
*
* Format is: One character (a number between "0" and "9") for each screenid,
* e.g., "021" would map screenid 0 to crtcid 0, screenid 1 to crtcid 2 and screenid 2 to crtcid 1.
*
* 3. This mapping can be overriden via Screen('Preference', 'ScreenToHead') setting.
*
*/
void PsychInitScreenToHeadMappings(int numDisplays)
{
int i, j;
char* ptbpipelines = NULL;
displayScreensToPipesAutoDetected = FALSE;
// Setup default identity one-to-one mapping:
for(i = 0; i < kPsychMaxPossibleDisplays; i++){
displayScreensToPipes[i][0] = i;
displayScreensToCrtcIds[i][0] = i;
for (j = 1; j < kPsychMaxPossibleCrtcs; j++) {
displayScreensToPipes[i][j] = -1;
displayScreensToCrtcIds[i][j] = -1;
}
// We also setup beamposition bias values to "neutral defaults":
screenBeampositionBias[i] = 0;
screenBeampositionVTotal[i] = 0;
}
// Did user provide an override for the screenid --> pipeline mapping?
ptbpipelines = getenv("PSYCHTOOLBOX_PIPEMAPPINGS");
if (ptbpipelines) {
// The default is "012...", ie screen 0 = pipe 0, 1 = pipe 1, 2 =pipe 2, n = pipe n
for (i = 0; (i < strlen(ptbpipelines)) && (i < kPsychMaxPossibleDisplays); i++) {
PsychSetScreenToCrtcId(i, (((ptbpipelines[i] - 0x30) >=0) && ((ptbpipelines[i] - 0x30) < 10)) ? (ptbpipelines[i] - 0x30) : -1, 0);
}
}
// Store number of mapping entries internally:
numScreenMappings = numDisplays;
}
// Try to auto-detect screen to head mappings if possible and not yet overriden by usercode:
void PsychAutoDetectScreenToHeadMappings(int maxHeads)
{
#if PSYCH_SYSTEM == PSYCH_OSX || PSYCH_SYSTEM == PSYCH_LINUX
float nullTable[256];
int screenId, headId, numEntries;
float *redTable, *greenTable, *blueTable;
// MK FIXME TODO: DISABLED FOR NOW!
// As far as i understand, the all-zero gamma tables that are loaded into the crtc's by this routine get
// "sticky". Our low-level lut readback code reads "all zeros" gamma tables back long after the gamma tables
// have been restored to their original settings by the OS high level code -- the gpu is "lying" to us
// about its hardware state :-(
// This needs more careful examination. Until then we disable auto-detection. With the hard-coded default
// settings - which are often correct and user-tweakable - the identity passthrough setup code for devices
// like Bits+ and Datapixx seems to work ok.
return;
// If user / usercode has provided manual mapping, i.e., overriden the
// default identity mapping, then we don't do anything, but accept the
// users choice instead. Also skip this if it has been successfully executed
// already:
if (displayScreensToPipesUserOverride || displayScreensToPipesAutoDetected) return;
// nullTable is our all-zero gamma table:
memset(&nullTable[0], 0, sizeof(nullTable));
// Ok, iterate over all logical screens and try to update
// their mapping:
for (screenId = 0; screenId < numScreenMappings; screenId++) {
// Kernel driver for this screenId enabled? Otherwise we skip it:
if (!PsychOSIsKernelDriverAvailable(screenId)) continue;
// Yes. Perform detection sequence:
if (PsychPrefStateGet_Verbosity() > 2) printf("PTB-INFO: Trying to detect screenId to display head mapping for screenid %i ...", screenId);
// Retrieve current gamma table. Need to back it up internally:
PsychReadNormalizedGammaTable(screenId, -1, &numEntries, &redTable, &greenTable, &blueTable);
// Now load an all-zero gamma table for that screen:
PsychLoadNormalizedGammaTable(screenId, -1, 256, nullTable, nullTable, nullTable);
// Wait for 100 msecs, so the gamma table has actually settled (e.g., if its update was
// delayed until next vblank on a >= 20 Hz display):
PsychYieldIntervalSeconds(0.100);
// Check all display heads to find the null table:
for (headId = 0; headId < maxHeads; headId++) {
if (PsychOSKDGetLUTState(screenId, headId, 0) == 1) {
// Got it. Store mapping:
displayScreensToPipes[screenId][0] = headId;
// Done with searching:
if (PsychPrefStateGet_Verbosity() > 2) printf(" found headId %i.", headId);
break;
}
}
// Now restore original gamma table for that screen:
PsychLoadNormalizedGammaTable(screenId, -1, numEntries, redTable, greenTable, blueTable);
// Wait for 100 msecs, so the gamma table has actually settled (e.g., if its update was
// delayed until next vblank on a >= 20 Hz display):
PsychYieldIntervalSeconds(0.100);
if (PsychPrefStateGet_Verbosity() > 2) printf(" Done.\n");
}
// Done.
displayScreensToPipesAutoDetected = TRUE;
#endif
return;
}
/* PsychGetBeamposCorrection() -- Get corrective beamposition values.
* Some GPU's and drivers don't return the true vertical scanout position on
* query, but a value that is offset by a constant value (for a give display mode).
* This function returns corrective values to apply to the GPU returned values
* to get the "true scanoutposition" for timestamping etc.
*
* Proper values are setup via PsychSetBeamposCorrection() from high-level startup code
* if needed. Otherwise they are set to (0,0), so the correction is an effective no-op.
*
* truebeampos = measuredbeampos - *vblbias;
* if (truebeampos < 0) truebeampos = *vbltotal + truebeampos;
*
*/
void PsychGetBeamposCorrection(int screenId, int *vblbias, int *vbltotal)
{
*vblbias = screenBeampositionBias[screenId];
*vbltotal = screenBeampositionVTotal[screenId];
}
/* PsychSetBeamposCorrection() -- Set corrective beamposition values.
* Called from high-level setup/calibration code at onscreen window open time.
*/
void PsychSetBeamposCorrection(int screenId, int vblbias, int vbltotal)
{
// Need head id of primary crtc of this screen for auto-detection:
int crtcid = PsychScreenToCrtcId(screenId, 0);
// Auto-Detection of correct values requested? A valid OpenGL context must
// be bound for this to work or we will crash horribly:
if (((unsigned int) vblbias == 0xffffffff) && ((unsigned int) vbltotal == 0xffffffff)) {
// First set'em to neutral safe values in case we fail our auto-detect:
vblbias = 0;
vbltotal = 0;
// Can do this on NVidia GPU's >= NV-50 if low-level access (PTB kernel driver or equivalent) is enabled:
if ((strstr((char*) glGetString(GL_VENDOR), "NVIDIA") || strstr((char*) glGetString(GL_VENDOR), "nouveau") ||
strstr((char*) glGetString(GL_RENDERER), "NVIDIA") || strstr((char*) glGetString(GL_RENDERER), "nouveau")) &&
PsychOSIsKernelDriverAvailable(screenId)) {
// Need to read different regs for NV-50 and later:
if (PsychGetNVidiaGPUType(NULL) >= 0x50) {
// Auto-Detection. Read values directly from NV-50 class and later hardware:
//
// SYNC_START_TO_BLANK_END 16 bit high-word in CRTC_VAL block of NV50_PDISPLAY on NV-50 encodes
// length of interval from vsync start line to vblank end line. This is the corrective offset we
// need to subtract from read out scanline position to get true scanline position.
// Hardware registers "scanline position" measures positive distance from vsync start line (== "scanline 0").
// The low-word likely encodes hsyncstart to hblank end length in pixels, but we're not interested in that,
// so we shift and mask it out:
#if PSYCH_SYSTEM != PSYCH_WINDOWS
vblbias = (int) ((PsychOSKDReadRegister(crtcid, 0x610000 + 0xa00 + 0xe8 + ((crtcid > 0) ? 0x540 : 0), NULL) >> 16) & 0xFFFF);
// DISPLAY_TOTAL: Encodes VTOTAL in high-word, HTOTAL in low-word. Get the VTOTAL in high word:
vbltotal = (int) ((PsychOSKDReadRegister(crtcid, 0x610000 + 0xa00 + 0xf8 + ((crtcid > 0) ? 0x540 : 0), NULL) >> 16) & 0xFFFF);
#endif
} else {
// Auto-Detection. Read values directly from pre-NV-50 class hardware:
// We only get VTOTAL and assume a bias value of zero, which seems to be
// the case according to measurments on NV-40 and NV-30 gpu's:
#if PSYCH_SYSTEM != PSYCH_WINDOWS
vblbias = 0;
// FP_TOTAL 0x804 relative to PRAMDAC base 0x680000 with stride 0x2000: Encodes VTOTAL in low-word:
vbltotal = (int) ((PsychOSKDReadRegister(crtcid, 0x680000 + 0x804 + ((crtcid > 0) ? 0x2000 : 0), NULL)) & 0xFFFF) + 1;
#endif
}
}
if ((strstr((char*) glGetString(GL_VENDOR), "INTEL") || strstr((char*) glGetString(GL_VENDOR), "Intel") ||
strstr((char*) glGetString(GL_RENDERER), "INTEL") || strstr((char*) glGetString(GL_RENDERER), "Intel")) &&
PsychOSIsKernelDriverAvailable(screenId)) {
#if PSYCH_SYSTEM != PSYCH_WINDOWS
vblbias = 0;
// VTOTAL at 0x6000C with stride 0x1000: Encodes VTOTAL in upper 16 bit word masked with 0x1fff :
vbltotal = (int) 1 + ((PsychOSKDReadRegister(crtcid, 0x6000c + ((crtcid > 0) ? 0x1000 : 0), NULL) >> 16) & 0x1FFF);
// Decode VBL_START and VBL_END for debug purposes:
if (PsychPrefStateGet_Verbosity() > 5) {
unsigned int vbl_start, vbl_end, vbl;
vbl = PsychOSKDReadRegister(crtcid, 0x60010 + ((crtcid > 0) ? 0x1000 : 0), NULL);
vbl_start = vbl & 0x1fff;
vbl_end = (vbl >> 16) & 0x1FFF;
printf("PTB-DEBUG: Screen %i [head %i]: vbl_start = %i vbl_end = %i.\n", screenId, crtcid, (int) vbl_start, (int) vbl_end);
}
#endif
}
}
// Feedback is good:
if (((vblbias != 0) || (vbltotal != 0)) && (PsychPrefStateGet_Verbosity() > 3)) {
printf("PTB-INFO: Screen %i [head %i]: Applying beamposition corrective offsets: vblbias = %i, vbltotal = %i.\n", screenId, crtcid, vblbias, vbltotal);
}
// Assign:
screenBeampositionBias[screenId] = vblbias;
screenBeampositionVTotal[screenId] = vbltotal;
}
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