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/*
PsychSourceGL/Source/Common/Screen/SCREENClose.c
AUTHORS:
Allen.Ingling@nyu.edu awi
mario.kleiner at tuebingen.mpg.de mk
PLATFORMS:
All.
HISTORY:
07/26/02 awi Created from OpenWindow
01/30/05 mk Closes/Deletes all textures, if no windowOrTextureIndex provided. "CloseAllTextures" - Functionality.
01/18/08 mk Closes/Deletes all textures or offscreen windows if a vector of handles is passed.
DESCRIPTION:
Close named onscreen windows, offscreen windows, proxy windows or textures.
Batch close all offscreen windows, proxies and textures with a single convenience call on request.
TO DO:
*/
#include "Screen.h"
// If you change the useString then also change the corresponding synopsis string in ScreenSynopsis.c
static char useString[] = "Screen('Close', [windowOrTextureIndex or list of textureIndices/offscreenWindowIndices]);";
static char synopsisString[] =
"Close an onscreen or offscreen window or a texture. If the optional windowOrTextureIndex isn't "
"provided, then all textures and offscreen windows are closed/deleted while regular onscreen "
"windows are left open. If you want to close a subset of your offscreen windows or textures, but "
"not all of them you can also pass in a vector of texture/offscreen window handles and all handles "
"in the vector will be closed. ";
static char seeAlsoString[] = "OpenWindow, OpenOffscreenWindow";
PsychError SCREENClose(void)
{
PsychWindowRecordType *windowRecord;
int screenNumber;
PsychWindowRecordType **windowRecordArray;
int i, numWindows;
int *winHandles;
windowRecord=NULL;
//all subfunctions should have these two lines.
PsychPushHelp(useString, synopsisString, seeAlsoString);
if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
PsychErrorExit(PsychCapNumInputArgs(1)); //The maximum number of inputs
PsychErrorExit(PsychRequireNumInputArgs(0)); //The minimum required number of inputs
PsychErrorExit(PsychCapNumOutputArgs(0)); //The maximum number of outputs
// First try to alloc in a whole list of handles:
winHandles = NULL;
numWindows = 0;
PsychAllocInIntegerListArg(1, FALSE, &numWindows, &winHandles);
// None, One or many handles?
if (winHandles && (numWindows > 1)) {
// Multiple window handles provided: Iterate over them and close them all:
for(i=0; i < numWindows; i++) {
// Iterate over all handles, ignore all but texture/offscreen window handles:
if (IsWindowIndex(winHandles[i]) && (PsychError_none == FindWindowRecord(winHandles[i], &windowRecord)) &&
(windowRecord->windowType == kPsychTexture)) {
// Ok its a texture or offscreen window - We close it:
PsychCloseWindow(windowRecord);
}
}
return(PsychError_none);
}
// Either none or exactly one window handle provided...
// Try to get the window record or exit with an error if the windex was bogus.
PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, kPsychArgOptional, &windowRecord);
// Window handle of a specific window provided?
if (windowRecord==NULL) {
// No window handle provided: In this case, we close/destroy all textures:
PsychCreateVolatileWindowRecordPointerList(&numWindows, &windowRecordArray);
for(i=0;i<numWindows;i++) {
if (windowRecordArray[i]->windowType==kPsychTexture) PsychCloseWindow(windowRecordArray[i]);
}
PsychDestroyVolatileWindowRecordPointerList(windowRecordArray);
return(PsychError_none);
}
// Window handle of a specific window or texture provided: Close it...
if(PsychIsLastOnscreenWindow(windowRecord)){
// Check for stale texture ressources and movies. Report to user if any:
PsychRessourceCheckAndReminder(TRUE);
screenNumber=windowRecord->screenNumber;
PsychCloseWindow(windowRecord);
PsychReleaseScreen(screenNumber);
}
else {
PsychCloseWindow(windowRecord);
}
return(PsychError_none);
}
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