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/*
SCREENDrawDots.c
AUTHORS:
kas@princeton.edu kas Keith Schneider
fcalabro@bu.edu fjc Finnegan Calabro
mario.kleiner@tuebingen.mpg.de mk Mario Kleiner
PLATFORMS:
All.
HISTORY:
mm/dd/yy
12/13/04 kas Created
12/17/04 fjc added antialiased points
12/17/04 kas added dot_type flag
1/11/04 awi Merged into pychtoolbox.org distribution.
1/01/05 mk Performance optimizations and small bug-fixes
- Fixes some minor bugs (or possible bugs, they would only
trigger in some usage cases): GL-Calls were missing to undo
parameter changes like glPointSize,
glEnable(GL_POINT_SMOOTH). This can affect later
invocations of DrawDots, e.g., Call DrawDots with point
smoothing on --> Smoothing gets enabled, after that it
would not be possible to disable point smoothing again -->
any following DrawDots call would always render smooth
points, regardless of setting.
- Uses an optimized way of drawing the dots: Instead of
looping over the 2-column vector of dots in a for-loop and
submitting each Point via glVertex2d(), it now *requires* a
2-row vector of dots as input and then renders all dots
with one function call to glDrawArrays(). This is the most
efficient way of passing a huge number of primitives
(Points, rectangles, ...) to the OpenGL-System, avoiding
for-loop and function call overhead and allowing possible
optimizations by the graphics driver.
1/12/05 awi Merged mk's improvements into psychtoolbox.org distribution.
1/30/05 mk Bug-fixes: Adding PsychMallocTemp()'s and a few checks to avoid memory corruption
crashes.
2/25/05 awi Added call to PsychUpdateAlphaBlendingFactorLazily(). Drawing now obeys settings by Screen('BlendFunction').
3/22/05 mk Added possibility to spec vectors with individual color and size spec per dot.
4/29/05 mk Bugfix for color vectors: They should also take values in range 0-255 instead of 0.0-1.0.
11/14/06 mk We now also accept color vectors in uint8 format and pass them directly for higher efficiency.
TO DO:
*/
#include "Screen.h"
// If you change the useString then also change the corresponding synopsis string in ScreenSynopsis.c
static char useString[] = "Screen('DrawDots', windowPtr, xy [,size] [,color] [,center] [,dot_type]);";
// 1 2 3 4 5 6
static char synopsisString[] =
"Quickly draw an array of dots. "
"\"xy\" is a two-row vector containing the x and y coordinates of the dot centers, "
"relative to \"center\" (default center is [0 0]). "
"\"size\" is the width of each dot in pixels (default is 1). "
"Instead of a common size for all dots you can also provide a "
"vector which defines a different dot size for each dot. "
"\"color\" is the the clut index (scalar or [r g b a] vector) "
"that you want to poke into each dot pixel (default is black). "
"Instead of a single \"color\" you can also provide a 3 or 4 row vector,"
"which specifies an individual RGB or RGBA color for each corresponding point."
"\"dot_type\" is a flag that determines what type of dot is drawn: "
"0 (default) squares, 1 circles (with anti-aliasing), 2 circles (with high-quality "
"anti-aliasing, if supported by your hardware). "
"If you use dot_type = 1 you'll also need to set a proper blending mode with the "
"Screen('BlendFunction') command!";
static char seeAlsoString[] = "BlendFunction";
PsychError SCREENDrawDots(void)
{
PsychWindowRecordType *windowRecord;
int whiteValue, m,n,p,mc,nc,pc,idot_type;
int i, nrpoints, nrsize;
psych_bool isArgThere, usecolorvector, isdoublecolors, isuint8colors;
double *xy, *size, *center, *dot_type, *colors;
unsigned char *bytecolors;
GLfloat pointsizerange[2];
double convfactor;
// All sub functions should have these two lines
PsychPushHelp(useString, synopsisString,seeAlsoString);
if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
// Check for superfluous arguments
PsychErrorExit(PsychCapNumInputArgs(6)); //The maximum number of inputs
PsychErrorExit(PsychCapNumOutputArgs(0)); //The maximum number of outputs
// Get the window record from the window record argument and get info from the window record
PsychAllocInWindowRecordArg(1, kPsychArgRequired, &windowRecord);
// Query, allocate and copy in all vectors...
nrpoints = 2;
nrsize = 0;
colors = NULL;
bytecolors = NULL;
PsychPrepareRenderBatch(windowRecord, 2, &nrpoints, &xy, 4, &nc, &mc, &colors, &bytecolors, 3, &nrsize, &size);
isdoublecolors = (colors) ? TRUE:FALSE;
isuint8colors = (bytecolors) ? TRUE:FALSE;
usecolorvector = (nc>1) ? TRUE:FALSE;
// Get center argument
isArgThere = PsychIsArgPresent(PsychArgIn, 5);
if(!isArgThere){
center = (double *) PsychMallocTemp(2 * sizeof(double));
center[0] = 0;
center[1] = 0;
} else {
PsychAllocInDoubleMatArg(5, TRUE, &m, &n, &p, ¢er);
if(p!=1 || n!=2 || m!=1) PsychErrorExitMsg(PsychError_user, "center must be a 1-by-2 vector");
}
// Get dot_type argument
isArgThere = PsychIsArgPresent(PsychArgIn, 6);
if(!isArgThere){
idot_type = 0;
} else {
PsychAllocInDoubleMatArg(6, TRUE, &m, &n, &p, &dot_type);
if(p!=1 || n!=1 || m!=1 || (dot_type[0]<0 || dot_type[0]>2))
PsychErrorExitMsg(PsychError_user, "dot_type must be 0, 1 or 2");
idot_type = (int) dot_type[0];
}
// Child-protection: Alpha blending needs to be enabled for smoothing to work:
// Ok, not such a good idea :-( The flag also enables drawing of round dots and
// there are applications were we want to set the flag without using alpha blending...
// Therefore disabled -> May want to turn this into some kind of warning or hint in the future...
if (idot_type>0 && windowRecord->actualEnableBlending!=TRUE) {
//PsychErrorExitMsg(PsychError_user, "Point smoothing doesn't work with alpha-blending disabled! See Screen('BlendFunction') on how to enable it.");
}
// Turn on antialiasing to draw circles
if(idot_type) {
glEnable(GL_POINT_SMOOTH);
glGetFloatv(GL_POINT_SIZE_RANGE, (GLfloat*) &pointsizerange);
// A dot type of 2 requests for highest quality point smoothing:
glHint(GL_POINT_SMOOTH_HINT, (idot_type>1) ? GL_NICEST : GL_DONT_CARE);
}
else {
#ifndef GL_ALIASED_POINT_SIZE_RANGE
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#endif
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, (GLfloat*) &pointsizerange);
}
// Set size of a single dot:
if (size[0] > pointsizerange[1] || size[0] < pointsizerange[0]) {
printf("PTB-ERROR: You requested a point size of %f units, which is not in the range (%f to %f) supported by your graphics hardware.\n",
size[0], pointsizerange[0], pointsizerange[1]);
PsychErrorExitMsg(PsychError_user, "Unsupported point size requested in Screen('DrawDots').");
}
// Setup initial common point size for all points:
glPointSize(size[0]);
// Setup modelview matrix to perform translation by 'center':
glMatrixMode(GL_MODELVIEW);
// Make a backup copy of the matrix:
glPushMatrix();
// Apply a global translation of (center(x,y)) pixels to all following points:
glTranslated(center[0], center[1], 0);
// Render the array of 2D-Points - Efficient version:
// This command sequence allows fast processing of whole arrays
// of vertices (or points, in this case). It saves the call overhead
// associated with the original implementation below and is potentially
// optimized in specific OpenGL implementations.
// Pass a pointer to the start of the point-coordinate array:
glVertexPointer(2, GL_DOUBLE, 0, &xy[0]);
// Enable fast rendering of arrays:
glEnableClientState(GL_VERTEX_ARRAY);
if (usecolorvector) {
PsychSetupVertexColorArrays(windowRecord, TRUE, mc, colors, bytecolors);
}
// Render all n points, starting at point 0, render them as POINTS:
if (nrsize==1) {
// One common point size for all dots provided. Good! This is very efficiently
// done with one single render-call:
glDrawArrays(GL_POINTS, 0, nrpoints);
}
else {
// Different size for each dot provided: We have to do One GL - call per dot.
// This is *pretty inefficient* and should be reimplemented in the future via
// Point-Sprite extensions, cleverly used display lists or via vertex-shaders...
// For now we do it the stupid way:
for (i=0; i<nrpoints; i++) {
if (size[i] > pointsizerange[1] || size[i] < pointsizerange[0]) {
printf("PTB-ERROR: You requested a point size of %f units, which is not in the range (%f to %f) supported by your graphics hardware.\n",
size[i], pointsizerange[0], pointsizerange[1]);
PsychErrorExitMsg(PsychError_user, "Unsupported point size requested in Screen('DrawDots').");
}
// Setup point size for this point:
glPointSize(size[i]);
// Render point:
glDrawArrays(GL_POINTS, i, 1);
}
}
// Disable fast rendering of arrays:
glDisableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_DOUBLE, 0, NULL);
if (usecolorvector) PsychSetupVertexColorArrays(windowRecord, FALSE, 0, NULL, NULL);
// Restore old matrix from backup copy, undoing the global translation:
glPopMatrix();
// turn off antialiasing again
if(idot_type) glDisable(GL_POINT_SMOOTH);
// Reset pointsize to 1.0
glPointSize(1);
// Mark end of drawing op. This is needed for single buffered drawing:
PsychFlushGL(windowRecord);
//All psychfunctions require this.
return(PsychError_none);
}
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