1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
|
/*
ScreenSurfaces.cpp
AUTHORS:
Allen.Ingling@nyu.edu awi
PLATFORMS: All
HISTORY:
10/24/02 awi Created.
TO DO:
*/
#include "Screen.h"
/*
//file local variables:
static psych_bool isSurfaceLocked=FALSE;
//file local functions
Uint32 GetPixelFromSurface(int x, int y, SDL_Surface *surface);
Uint32 GetPixelFromSurface(int x, int y, SDL_Surface *surface)
{
int bpp = surface->format->BytesPerPixel;
//Here p is the address to the pixel we want to retrieve
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
switch(bpp) {
case 1:
return *p;
case 2:
return *(Uint16 *)p;
case 3:
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
return p[0] << 16 | p[1] << 8 | p[2];
else
return p[0] | p[1] << 8 | p[2] << 16;
case 4:
return *(Uint32 *)p;
default:
return 0; //shouldn't happen, but avoids warnings }
}
// Uint8 Rshift, Gshift, Bshift, Ashift;
// Uint32 Rmask, Gmask, Bmask, Amask;
Uint8 GetRedPixelFromSurface(int x, int y, SDL_Surface *surface)
{
Uint32 pixel;
pixel=GetPixelFromSurface(x, y, surface);
return((Uint8)(surface->format->Rmask & pixel)>>surface->format->Rshift);
}
Uint8 GetGreenPixelFromSurface(int x, int y, SDL_Surface *surface)
{
Uint32 pixel;
pixel=GetPixelFromSurface(x, y, surface);
return((Uint8)(surface->format->Gmask & pixel)>>surface->format->Gshift);
}
Uint8 GetBluePixelFromSurface(int x, int y, SDL_Surface *surface)
{
Uint32 pixel;
pixel=GetPixelFromSurface(x, y, surface);
return((Uint8)(surface->format->Bmask & pixel)>>surface->format->Bshift);
}
Uint8 GetAlphaPixelFromSurface(int x, int y, SDL_Surface *surface)
{
Uint32 pixel;
pixel=GetPixelFromSurface(x, y, surface);
return((Uint8)(surface->format->Amask & pixel)>>surface->format->Ashift);
}
Uint8 GetCIndexPixelFromSurface(int x, int y, SDL_Surface *surface)
{
return((Uint8)GetPixelFromSurface(x, y, surface));
}
*/
/*
ScreenLockSurface()
Locks the screen surface if the hardware requires it.
An incomplete asynchronous blit can cause the lock to fail,
in which case the best thing to do is to loop over locking
call until we get a lock. We could consider building that
into this function with a time limit, once microsecond timing
is integrated into the toolbox, because we want to drop out
of that loop with an error if we don't get a lock in time.
This should detect attemps to relock surfaces and signal
an error. Maybe we should deal only with the window structure
and not the surface structure and include a lock flag
within the window structure.
*/
/*
PsychError PsychLockSurface(SDL_Surface *surface)
{
if(SDL_MUSTLOCK(surface)){
if(SDL_LockSurface(surface)==-1)
return(PsychError_SurfaceLockFailed);
}
return(PsychError_none);
}
PsychError PsychUnlockSurface(SDL_Surface *surface)
{
if(SDL_MUSTLOCK(surface))
SDL_UnlockSurface(surface);
return(PsychError_none);
}
Uint8 ScreenGetDisplayPixelSize(int displayNum)
{
const SDL_VideoInfo* info = NULL;
//Until SDL supports more than one display we ignore the display number argument.
displayNum;
info = SDL_GetVideoInfo();
if(!info)
PsychErrorExitMsg(PsychError_SDL, "SDL_GetVideoInfo() did not return a result");
return(info->vfmt->BitsPerPixel);
}
Uint8 ScreenGetSurfacePixelSize(SDL_Surface *surface)
{
return(surface->format->BitsPerPixel);
}
*/
|