File: SimpleColorClassificationShader.frag.txt

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psychtoolbox-3 3.0.9%2Bsvn2579.dfsg1-1
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/* Simple color classification shader.
 *
 */

#extension GL_ARB_texture_rectangle : enable

uniform float minintensity;
uniform float maxintensity;
uniform float minratio;

uniform sampler2DRect Image;

void main(void)
{
    vec3 incolor = texture2DRect(Image, gl_TexCoord[0].st).rgb;
    float accepted = step(incolor.r * minratio, incolor.g);
    accepted = accepted * step(minintensity, incolor.g);
    accepted = accepted * step(incolor.g, maxintensity);
    gl_FragColor.rgba = vec4(accepted);
}