File: moglFDFTrackingRenderShader.frag.txt

package info (click to toggle)
psychtoolbox-3 3.0.9%2Bsvn2579.dfsg1-1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 63,408 kB
  • sloc: ansic: 73,310; cpp: 11,139; objc: 3,129; sh: 1,669; python: 382; php: 272; makefile: 172; java: 113
file content (11 lines) | stat: -rw-r--r-- 341 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
/* FDF fragment shader for 2nd object render pass: Interpolated texture coordinates
 * are actually interpolated image space (x',y',z') coordinates. They are written
 * to the RG channels for x'y' image space positions.
 *
 * (c) 2008 by Mario Kleiner, licensed under MIT license.
 */

void main(void)
{
    gl_FragColor = gl_TexCoord[0];
}