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/*
* Copyright © 2017-2020 Wellington Wallace
*
* This file is part of PulseEffects.
*
* PulseEffects is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PulseEffects is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with PulseEffects. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef EQUALIZER_HPP
#define EQUALIZER_HPP
#include "plugin_base.hpp"
class Equalizer : public PluginBase {
public:
Equalizer(const std::string& tag,
const std::string& schema,
const std::string& schema_path,
const std::string& schema_channel,
const std::string& schema_channel_left_path,
const std::string& schema_channel_right_path);
Equalizer(const Equalizer&) = delete;
auto operator=(const Equalizer&) -> Equalizer& = delete;
Equalizer(const Equalizer&&) = delete;
auto operator=(const Equalizer &&) -> Equalizer& = delete;
~Equalizer() override;
GstElement* equalizer = nullptr;
void update_equalizer();
private:
GSettings *settings_left = nullptr, *settings_right = nullptr;
void bind_band(GstElement* equalizer, const int& index);
};
#endif
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