File: 04.append.pd

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#N struct template4 float x float y float z float q;
#N canvas 229 38 618 532 12;
#X obj 235 356 pointer;
#X obj 70 387 append template4 x y z q;
#X msg 311 281 \; pd-data4 clear;
#N canvas 396 463 460 157 template4 0;
#X obj 49 62 filledpolygon 244 q 5 0 0 20 z 40 0;
#X obj 49 37 struct template4 float x float y float z float q;
#X text 30 98 The template for the three scalars \, as in previous patches;
#X restore 457 328 pd template4;
#X msg 235 326 traverse pd-data4 \, bang;
#X obj 160 251 trigger bang bang bang;
#X text 27 110 The [append] object is given the argument "template4" to specify what kind of data structure to append. The other arguments are the names of variables we'll set., f 78;
#X text 26 161 The outlet of [append] is a pointer to the newly created scalar. You can pass that on to other append objects if you want to build heterogeneous lists., f 78;
#X obj 160 217 bng 19 250 50 0 empty empty empty 17 7 0 10 #dfdfdf #000000 #000000;
#X text 185 217 <-- click to re-initialize;
#X text 27 15 The objects below put three items in the data window. First the window is cleared by sending the 'clear' message to the subpatch name preceded by 'pd-' ("pd-data4" in this case). Then a [pointer] object is instructed to point to the head of the list at the beginning of the data window ("traverse pd-data") \, and to output this pointer value ("bang") to the [append] object. This object is then given numeric values to create three items., f 78;
#X msg 276 476 \; pd-data4 scalar template4 175 200 80 600;
#X text 132 432 You can also add scalars by sending a 'scalar' message to the suboatch. The arguments of this message is template name and its field values., f 62;
#X msg 70 302 50 250 40 9 \, 200 50 80 90 \, 100 200 -50 0, f 13;
#N canvas 861 111 365 362 data4 1;
#X scalar template4 50 250 40 9 \;;
#X scalar template4 200 50 80 90 \;;
#X scalar template4 100 200 -50 0 \;;
#X coords 0 362 1 361 300 300 0;
#X restore 457 303 pd data4;
#X connect 0 0 1 4;
#X connect 4 0 0 0;
#X connect 5 0 13 0;
#X connect 5 1 4 0;
#X connect 5 2 2 0;
#X connect 8 0 5 0;
#X connect 13 0 1 0;