File: pointer-help.pd

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#N struct template2 float x float y;
#N struct template1 float x float y float z;
#N canvas 542 23 703 715 12;
#X text 20 675 see also:;
#X obj 53 10 pointer;
#N canvas 379 131 422 137 pointer-template1 0;
#X obj 74 76 filledpolygon z 0 1 0 0 20 0 20 30 0 30;
#X obj 60 23 struct template1 float x float y float z;
#X restore 449 526 pd pointer-template1;
#N canvas 566 400 413 122 pointer-template2 0;
#X obj 40 67 filledcurve 909 0 0 0 0 30 30 60 0 30 -30 0 0;
#X obj 60 21 struct template2 float x float y;
#X restore 449 549 pd pointer-template2;
#X obj 95 661 get;
#X obj 128 661 set;
#X obj 161 661 append;
#X obj 215 661 getsize;
#X obj 96 685 setsize;
#X obj 156 685 element;
#N canvas 186 180 312 185 pointer-data 1;
#X scalar template2 20 97 \;;
#X scalar template1 80 17 90 \;;
#X scalar template1 120 117 9 \;;
#X restore 449 504 pd pointer-data;
#X obj 69 459 pointer;
#X msg 23 184 traverse pd-pointer-data;
#X msg 69 236 next;
#X obj 69 484 print out1;
#X obj 160 484 print out2;
#X msg 47 556 next;
#X msg 94 556 traverse pd-pointer-data;
#X obj 94 613 print template1;
#X obj 219 613 print template2;
#X obj 344 613 print other;
#X obj 469 613 print bangout;
#X text 213 183 sets to the "head" of the list;
#X msg 97 305 vnext 1;
#X msg 116 376 send pointer-help;
#X text 76 210 output current value;
#X obj 493 367 r pointer-help;
#X obj 493 392 print pointer-help;
#X text 157 298 output the next object (if arg is 0) or the next selected
object (if arg is 1 -- but the window must be visible for the "selection"
to make sense)., f 74;
#X msg 123 425 send-window vis \$1;
#X obj 123 401 tgl 19 0 empty empty empty 17 7 0 10 #dfdfdf #000000
#000000 0 1;
#X text 256 425 send a message to the canvas containing the scalar
;
#X msg 105 337 delete;
#N canvas 764 193 602 411 equal_message 0;
#X obj 304 212 pointer;
#X msg 304 146 traverse pd-pointer-data \, bang;
#X msg 314 183 next;
#X obj 33 212 pointer;
#X msg 33 146 traverse pd-pointer-data \, bang;
#X msg 43 183 next;
#X msg 33 240 equal \$1;
#X obj 118 286 pointer template1 template2;
#X text 375 114 1) select a source;
#X text 32 105 2) compare different pointers with source, f 20;
#X obj 180 327 print equal;
#X obj 304 327 print not-equal;
#X text 321 277 you can also use template symbols, f 17;
#X obj 304 115 loadbang;
#X text 34 21 The "equal" message allows one to compare an incoming
pointer with the stored pointer. On success \, the pointer is sent
to its corresponding outlet. On fail \, a bang is sent through the
rightmost outlet., f 71;
#X connect 0 0 7 1;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 3 0 6 0;
#X connect 4 0 3 0;
#X connect 5 0 3 0;
#X connect 6 0 7 0;
#X connect 7 0 10 0;
#X connect 7 1 10 0;
#X connect 7 2 10 0;
#X connect 7 3 11 0;
#X connect 13 0 1 0;
#X restore 499 458 pd equal_message;
#X text 487 678 updated for Pd version 0.51;
#X obj 160 460 bng 19 250 50 0 empty empty empty 17 7 0 10 #dfdfdf
#000000 #000000;
#X text 184 459 bang at end of list;
#X obj 275 661 trigger;
#X obj 215 685 unpack;
#X obj 275 685 pack;
#X obj 337 661 pipe;
#X text 115 10 - store the location of a scalar in a list;
#X obj 11 43 cnv 1 685 1 empty empty empty 8 12 0 13 #000000 #000000
0;
#X text 610 8 <= click;
#N canvas 708 63 575 630 reference 0;
#X obj 29 18 pointer;
#X text 91 18 - store the location of a scalar in a list.;
#X text 44 290 send <symbol> -;
#X obj 8 52 cnv 5 550 5 empty empty INLETS: 8 18 0 13 #202020 #000000
0;
#X obj 8 400 cnv 2 550 2 empty empty OUTLETS: 8 12 0 13 #202020 #000000
0;
#X obj 8 519 cnv 2 550 2 empty empty ARGUMENTS: 8 12 0 13 #202020 #000000
0;
#X obj 7 596 cnv 5 550 5 empty empty empty 8 18 0 13 #202020 #000000
0;
#X obj 7 360 cnv 1 550 1 empty empty 2nd: 8 12 0 13 #7c7c7c #000000
0;
#X obj 7 85 cnv 1 550 1 empty empty 1st: 8 12 0 13 #7c7c7c #000000
0;
#X text 107 90 bang - output the current value., f 62;
#X text 107 140 next -;
#X text 156 140 move and output next pointer or "bang" to right outlet
if we reach the end of the list., f 55;
#X text 44 213 vnext <float> -;
#X text 93 259 delete -;
#X text 156 258 delete the current object and output the next (or send
a "bang" to the right outlet if it was the last one)., f 55;
#X text 16 309 send-window <any> -;
#X text 156 308 send any message to the canvas containing the scalar.
, f 55;
#X text 30 328 equal <pointer> -;
#X text 156 327 compare an incoming pointer with the stored pointer.
, f 55;
#X text 83 370 pointer - store the pointer value (no output)., f 49
;
#X text 85 404 'n' number of outlets depend on creation arguments;
#X obj 7 427 cnv 1 550 1 empty empty 'n': 8 12 0 13 #7c7c7c #000000
0;
#X text 17 544 1) list -;
#X obj 7 457 cnv 1 550 1 empty empty 'n'+1: 8 12 0 13 #7c7c7c #000000
0;
#X text 111 433 pointer - pointers of matching templates.;
#X text 111 463 pointer - pointers for non matching templates.;
#X obj 7 488 cnv 1 550 1 empty empty rightmost: 8 12 0 13 #7c7c7c #000000
0;
#X text 156 212 outputs the next object (if 0) or the next selected
object (if 1) or "bang" to right outlet if we reach the end of the
list.., f 55;
#X text 156 290 send pointer to a receive name given by the symbol.
, f 55;
#X text 16 108 traverse <symbol> -;
#X text 85 544 template names. The number of templates creates 'n'
corresponding outlets plus an extra outlet for non matching templates.
If no argument is given \, only one outlet is created besides rightmost.
, f 65;
#X text 131 494 bang - when reaching the end of a list.;
#X text 156 108 sets to the a canvas' "head" of the list \, the symbol
needs to be in the format 'pd-canvasname'., f 55;
#X text 93 175 rewind -;
#X text 156 174 goes back to the head of the list and output its pointer
(unless the end of list was reached);
#X restore 516 9 pd reference;
#X obj 11 649 cnv 1 685 1 empty empty empty 8 12 0 13 #000000 #000000
0;
#X obj 94 587 pointer template1 template2, f 54;
#X text 20 52 [pointer] is a storage object like [float] \, except
that the thing stored is the location of a scalar somewhere. You can
send a value to [pointer] (perhaps from another [pointer] object).
The right inlet takes pointers and simply stores them. A bang in the
left inlet outputs the pointer \, and a pointer in the left both sets
and outputs the value., f 94;
#X text 115 229 move forward one item and output its pointer \, or
send a "bang" to the right outlet if we reach the end of the list.
, f 63;
#X text 158 331 delete the current object and output the next one (or
send a "bang" to right outlet if it was the last one in the list),
f 67;
#X text 23 514 Optional arguments to [pointer] allow you to select
according to the template of the scalar being output:;
#X obj 53 210 bng 19 250 50 0 empty empty empty 17 7 0 10 #dfdfdf #000000
#000000;
#X text 245 376 send pointer to a receive name -->;
#X text 350 459 Pointer equality -->;
#X text 20 114 The value of a [pointer] can either indicate a real
scalar \, or else the "head" (before the first element) of the list
\, which allows you to point to an empty list (and append a scalar
to the beginning of the list). Pointers are "safe": if you delete a
scalar \, pointers to it are marked as invalid., f 94;
#X msg 81 270 rewind;
#X text 136 262 goes back to the head of the list and output its pointer
(unless the end of list was reached);
#X connect 11 0 14 0;
#X connect 11 1 35 0;
#X connect 12 0 11 0;
#X connect 13 0 11 0;
#X connect 16 0 46 0;
#X connect 17 0 46 0;
#X connect 23 0 11 0;
#X connect 24 0 11 0;
#X connect 26 0 27 0;
#X connect 29 0 11 0;
#X connect 30 0 29 0;
#X connect 32 0 11 0;
#X connect 35 0 15 0;
#X connect 46 0 18 0;
#X connect 46 1 19 0;
#X connect 46 2 20 0;
#X connect 46 3 21 0;
#X connect 51 0 11 0;
#X connect 55 0 11 0;