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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QGraphicsScene>
#include <QGraphicsTextItem>
#include <QGraphicsPixmapItem>
#include <QPainter>
#include <QPixmap>
#include <QtDebug>
#include <QEvent>
#include <QWheelEvent>
#include <QLabel>
#include <QSettings>
#include "WidgetPreview.h"
#include "BoxMessage.h"
class MainWindow : public QMainWindow {
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
QVector<QLabel*> listItems;
QLabel *centralWidget;
QLabel *widgetTable;
QLabel *selectItem;
QLabel *background;
QLabel *backgroundButtons;
QPointF mousePosition;
QPointF mousePositionWidgetTable;
bool isMoveWidgetTable;
QLabel *btnNewPuzzle;
QLabel *btnSavePuzzle;
QLabel *btnLoadPuzzle;
QLabel *btnAlignment;
QLabel *btnAbout;
QLabel *btnPreview;
QLabel *btnExit;
QSettings *conf;
QString buttonAction;
WidgetPreview *preview;
BoxMessage *boxMessage;
QString puzzleFilename;
QPixmap puzzlePixmap;
void createPuzzle();
void setPicturePuzzle(QLabel *item, const QString &effect="");
bool isWon();
void dockItem(QLabel *pItem);
void newAlignment();
void savePuzzle();
void loadPuzzle();
void about();
protected:
void resizeEvent(QResizeEvent *) override;
bool eventFilter(QObject *obj, QEvent *event) override;
void wheelEvent ( QWheelEvent * event ) override;
void keyPressEvent(QKeyEvent *event) override;
private slots:
void newPuzzle();
};
#endif // MAINWINDOW_H
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