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#-*- coding:utf-8 -*-
# Pybik -- A 3 dimensional magic cube game.
# Copyright © 2009, 2011-2012 B. Clausius <barcc@gmx.de>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# Ported from GNUbik
# Original filename: guile-hooks.c
# Original copyright and license: 2004 Dale Mellor, GPL3+
import os
import sys
import imp
import re
from collections import namedtuple
from .debug import *
from . import config
from . import move_queue
class PluginHelper (object):
def __init__(self, app):
self.app = app
# When a script runs, the first cube movement that is requested by the script
# must flush the move queue after the place of current insertion; further move
# requests must be appended to the end of the move queue. This variable is used
# to track the first request.
self.moved = False
plugin_funcs = [
('register_script', self.plugin_register_script),
("cube_state", self.plugin_cube_state),
("rotate_animated", self.plugin_rotate_animated),
('rotate_flubrd', self.plugin_rotate_flubrd),
("run_moves", self.plugin_run_moves),
("error_dialog", self.plugin_error_dialog),
('random', lambda x:app.current_movement.current_cube_state.rand.randrange(x)),
]
module = sys.modules['pybikplugin'] = type(sys)('pybikplugin')
for name, func in plugin_funcs:
setattr(module, name, func)
def __del__(self):
self.app = None
def call(self, func):
if not callable(func):
return False
self.moved = False
func()
return self.moved
def plugin_register_script(self, path, func):
self.scripts.append((path, func))
def plugin_cube_state(self):
'''Function callable from plugin which returns a structure
reflecting the current state of the cube.'''
return self.app.current_movement.current_cube_state.copy()
def _start_moves_if_first(self):
'''The first time a script makes a move on the cube, the move_queue must be
truncated to the current place, and the place is marked so that the viewer
can rewind the effects of the script. This script performs the necessary
preparations.'''
if not self.moved:
self.moved = 1
self.app.current_movement.all_moves.truncate()
self.app.current_movement.all_moves.mark_current(True)
def plugin_rotate_animated(self, moves):
'''Function which, when called from plugins, causes one
side of the cube to rotate on-screen.'''
self._start_moves_if_first()
for maxis, mslice, mdir in moves:
data = move_queue.MoveData(maxis, mslice, mdir)
self.app.current_movement.all_moves.push(data)
def plugin_rotate_flubrd(self, code, size):
self._start_moves_if_first()
#TODO: here flubrd should be used, not the one in all_moves,
# the converter in all_moves may be configurable in the future
moves = []
for move_data, unused_pos in self.app.current_movement.all_moves.parse_iter(code, len(code), size):
moves.append((move_data.axis, move_data.slice, move_data.dir))
return moves
def plugin_run_moves(self):
'''Function allowing a script to apply all its moves in one go to the cube,
without creating animations on the display.'''
self.app.current_movement.do_fast_forward()
def plugin_error_dialog(self, message):
'''Function to allow a plugin to display a message to the user.'''
self.app.error_dialog(message)
def _load_py_plugin(self, dirname, modulename):
file_, path, desc = imp.find_module(modulename, [dirname])
try:
module = imp.load_module(modulename, file_, path, desc)
debug(' import', modulename)
except Exception as e:
debug(e)
finally:
if file_:
file_.close()
def _load_plugins_from_directory(self, dirname):
if os.path.isdir(dirname):
debug('Plugins from', dirname)
sys.path.insert(0, dirname)
for filename in sorted(os.listdir(dirname), key=str.lower):
debug(' script:', filename)
name, ext = os.path.splitext(filename)
if ext == '.py':
self._load_py_plugin(dirname, name)
elif ext == '.script':
self._load_text_plugin(os.path.join(dirname, filename))
def load_plugins(self):
'''This function initializes the plugins for us, and once the plugins have
all been imported, it returns the requested menu structure to the caller.'''
self.scripts = []
self._load_plugins_from_directory(config.SCRIPT_DIR)
script_dir = os.path.join(config.get_data_home(), 'scripts')
self._load_plugins_from_directory(script_dir)
debug(' found', len(self.scripts))
return self.scripts
def _load_text_plugin(self, filename):
with open(filename) as fp:
lines = fp.readlines()
paras = []
# parse file
para = {}
key = None
for line in lines:
line = line.rstrip()
if not line:
# end para
if para:
paras.append(para)
para = {}
elif line[0] == '#':
# comment
pass
elif line[0] in ' \t':
line = line.strip()
if para and line[0] != '#':
# multiline
para[key].append(line)
else:
key, value = line.split(':')
value = value.strip()
para[key] = [value] if value else []
if para:
paras.append(para)
if not paras:
return
# evaluate header
header = paras[0].copy()
value = header.get('File-Version', [])
if value != ['1.0']:
debug('Wrong file version:', '\n'.join(value))
return
models = header.get('Model', [])
if not models:
debug('Field "Model" not specified')
return
def split_model(model):
type_ = model.split(' ', 1)
if len(type_) != 2 or type_[0] != 'Cube':
return 'unknown', 'unknown', None
type_, size = type_
try:
size = int(size)
except ValueError:
return 'unknown', 'unknown', None
return model, type_, size
models = [split_model(m) for m in models]
ref_blocks = header.get('Ref-Blocks', None)
if ref_blocks:
ref_blocks = ' '.join(ref_blocks).split()
# evaluate solutions
for para in paras:
value = para.get('Path', [])
if len(value) != 1 or not value[0]:
debug(' skip Path:', value)
para.clear()
continue
def split_path(value):
if not value:
return None, ()
sep = value[0]
value = value.strip(sep).split(sep)
return sep, tuple(v for v in value if v)
sep, value = split_path(value[0])
if not value:
debug(' skip Path:', value)
para.clear()
continue
debug(' Path:', value)
para['Path'] = sep, value
value = para.get('Depends', [])
value = [split_path(v)[1] for v in value]
para['Depends'] = value
value = para.get('Ref-Blocks', None)
if value:
value = ' '.join(value).split()
para['Ref-Blocks'] = value or ref_blocks
value = para.get('Solution', None)
def split_solution(value):
value = value.split('#',1)[0]
value = value.split(',', 1)
if len(value) != 2:
return None
cond = value[0].strip().split(' ')
cond = [c.split('=') for c in cond if c]
cond = [c for c in cond if len(c) == 2]
return cond, value[1].strip()
if value is not None:
value = [split_solution(v) for v in value if v]
para['Solution'] = value
scripts = []
for para in paras:
if not para:
continue
sep, path = para['Path']
params = namedtuple('ScriptParams', 'depends ref_blocks solution scripts models')(
depends=para['Depends'],
ref_blocks=para['Ref-Blocks'],
solution=para['Solution'],
scripts=scripts,
models=models,
)
scripts.append((path, sep!='@', ScriptFactory(self, params)))
self.scripts += [(path, func) for path, visible, func in scripts if visible]
class ScriptFactory (object):
def __init__(self, plugin, params):
self.solved_face_colors = {}
self.plugin = plugin
self.params = params
def __call__(self):
cube = self.plugin.plugin_cube_state()
for model, type_, dimension in self.params.models:
if cube.type == type_ and cube.dimension == dimension:
break
else:
self.plugin.plugin_error_dialog(
_('This script only works for:') +
''.join('\n '+m for m,t,d in self.params.models))
return
depends = list(reversed(self.params.depends))
scripts = {path: func for path, visible, func in self.params.scripts}
for depend in depends:
instance = scripts[depend]
depends += instance.params.depends
for depend in reversed(depends):
instance = scripts[depend]
self.execute(cube, instance.params.ref_blocks, instance.params.solution)
self.execute(cube, self.params.ref_blocks, self.params.solution)
def get_color(self, cube, face, block):
facenum = 'udlrfb'.index(face)
f, l, u = 1, 1, 1
for match in re.finditer(r'(.)(\d*)', block):
blockface, blockslice = match.groups()
blockslicenum = int(blockslice) if blockslice else 1
if blockface == 'u': u = blockslicenum - 1
elif blockface == 'd': u = cube.dimension - blockslicenum
elif blockface == 'l': l = blockslicenum - 1
elif blockface == 'r': l = cube.dimension - blockslicenum
elif blockface == 'f': f = blockslicenum - 1
elif blockface == 'b': f = cube.dimension - blockslicenum
if face in 'ud': index = f + cube.dimension * l
if face in 'lr': index = f + cube.dimension * u
if face in 'fb': index = l + cube.dimension * u
return cube.faces[facenum][index]
@debug_func
def test_face(self, cube, position, condition, face):
try:
color2 = self.solved_face_colors[condition[face]]
except KeyError:
return True
color1 = self.get_color(cube, position[face], position)
return color1 == color2
@debug_func
def test_basic_condition(self, cube, position, condition):
assert len(position) == len(condition)
for i in xrange(len(position)):
if not self.test_face(cube, position, condition, i):
return False
return True
def opposite(self, face):
return { 'f': 'b', 'b': 'f',
'l': 'r', 'r': 'l',
'u': 'd', 'd': 'u',
}[face]
@debug_func
def test_pattern_condition(self, cube, position, condition):
if '?' in condition:
conditions = (condition.replace('?', face, 1)
for face in 'flubrd'
if face not in condition
if self.opposite(face) not in condition)
return self.test_or_conditions(cube, position, conditions)
else:
return self.test_basic_condition(cube, position, condition)
def rotated_conditions(self, condition):
for i in range(len(condition)):
yield condition[i:] + condition[:i]
@debug_func
def test_prefix_condition(self, cube, position, condition):
if condition.startswith('!*'):
return not self.test_or_conditions(cube, position, self.rotated_conditions(condition[2:]))
elif condition.startswith('*'):
#TODO: Instead of testing only rotated conditions, test all permutations.
# This should not break existing rules, and would allow to match
# e.g. dfr and dfl. Could be done by comparing sorted strings after
# expanding patterns.
return self.test_or_conditions(cube, position, self.rotated_conditions(condition[1:]))
elif condition.startswith('!'):
return not self.test_pattern_condition(cube, position, condition[1:])
else:
return self.test_pattern_condition(cube, position, condition)
@debug_func
def test_or_conditions(self, cube, position, conditions):
for prefix_cond in conditions:
if self.test_prefix_condition(cube, position, prefix_cond):
return True
return False
@debug_func
def test_and_conditions(self, cube, conditions):
for position, or_cond in conditions:
if not self.test_or_conditions(cube, position, or_cond.split('|')):
return False
return True
def execute(self, cube, ref_blocks, rules):
if rules is None:
return
count = 0
pos = 0
while pos < len(rules):
self.solved_face_colors.clear()
for block in ref_blocks:
for face in block:
self.solved_face_colors[face] = self.get_color(cube, face, block)
conditions, moves = rules[pos]
if self.test_and_conditions(cube, conditions):
debug('positive: {}. {!r}, {!r}'.format(
pos, ' '.join('='.join(c) for c in conditions), moves))
if moves == '@@solved':
return
if count > 4 * len(rules): # this value is just guessed
self.plugin.plugin_error_dialog(
'An infinite loop was detected. '
'This is probably an error in the solution.')
return
count += 1
moves_ = self.plugin.plugin_rotate_flubrd(moves, cube.dimension)
for move in moves_:
cube._rotate_slice(*move)
pos = 0
else:
pos += 1
self.plugin.plugin_error_dialog(
'No matching rules found. '
'This is probably an error in the solution.')
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