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/********************************************************************************
** Form generated from reading UI file 'main.ui'
**
** Created by: Qt User Interface Compiler version 5.7.1
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/
#ifndef MAIN_H
#define MAIN_H
#include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QFrame>
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QLabel>
#include <QtWidgets/QMainWindow>
#include <QtWidgets/QSplitter>
#include <QtWidgets/QStackedWidget>
#include <QtWidgets/QStatusBar>
#include <QtWidgets/QToolBar>
#include <QtWidgets/QToolButton>
#include <QtWidgets/QVBoxLayout>
#include <QtWidgets/QWidget>
#include "../../../pybiklib/ext/qtui_p.h"
QT_BEGIN_NAMESPACE
class Ui_MainWindow
{
public:
QAction *action_challenge;
QAction *action_new_solved;
QAction *action_quit;
QAction *action_selectmodel;
QAction *action_selectmodel_back;
QAction *action_initial_state;
QAction *action_reset_rotation;
QAction *action_preferences;
QAction *action_statusbar;
QAction *action_info;
QAction *action_rewind;
QAction *action_previous;
QAction *action_stop;
QAction *action_play;
QAction *action_next;
QAction *action_forward;
QAction *action_mark_set;
QAction *action_mark_remove;
QAction *action_editbar;
QAction *action_help;
QWidget *centralwidget;
QVBoxLayout *verticalLayout_3;
QStackedWidget *stackedwidget;
QWidget *page_game;
QVBoxLayout *verticalLayout_2;
QFrame *frame_editbar;
QHBoxLayout *layout_moves;
QToolButton *button_edit_exec;
QToolButton *button_edit_clear;
QSplitter *splitter;
QWidget *layoutWidget;
QVBoxLayout *verticalLayout;
QLabel *label_debug_text;
QWidget *box_sidepane;
QVBoxLayout *layout_sidepane;
QWidget *page_modelselection;
QVBoxLayout *verticalLayout_9;
ModelSelectionWidget *listwidget;
QStatusBar *statusbar;
QToolBar *toolbar_play;
QToolBar *toolbar_selectmodel;
QToolBar *toolbar_common;
void setupUi(QMainWindow *MainWindow)
{
if (MainWindow->objectName().isEmpty())
MainWindow->setObjectName(QStringLiteral("MainWindow"));
action_challenge = new QAction(MainWindow);
action_challenge->setObjectName(QStringLiteral("action_challenge"));
action_challenge->setShortcut(QStringLiteral("Ctrl+N"));
action_new_solved = new QAction(MainWindow);
action_new_solved->setObjectName(QStringLiteral("action_new_solved"));
action_new_solved->setShortcut(QStringLiteral("Ctrl+Shift+N"));
action_quit = new QAction(MainWindow);
action_quit->setObjectName(QStringLiteral("action_quit"));
action_quit->setShortcut(QStringLiteral("Ctrl+Q"));
action_selectmodel = new QAction(MainWindow);
action_selectmodel->setObjectName(QStringLiteral("action_selectmodel"));
action_selectmodel_back = new QAction(MainWindow);
action_selectmodel_back->setObjectName(QStringLiteral("action_selectmodel_back"));
action_selectmodel_back->setShortcut(QStringLiteral("Esc"));
action_initial_state = new QAction(MainWindow);
action_initial_state->setObjectName(QStringLiteral("action_initial_state"));
action_reset_rotation = new QAction(MainWindow);
action_reset_rotation->setObjectName(QStringLiteral("action_reset_rotation"));
action_preferences = new QAction(MainWindow);
action_preferences->setObjectName(QStringLiteral("action_preferences"));
action_statusbar = new QAction(MainWindow);
action_statusbar->setObjectName(QStringLiteral("action_statusbar"));
action_statusbar->setCheckable(true);
action_statusbar->setChecked(true);
action_info = new QAction(MainWindow);
action_info->setObjectName(QStringLiteral("action_info"));
action_rewind = new QAction(MainWindow);
action_rewind->setObjectName(QStringLiteral("action_rewind"));
action_previous = new QAction(MainWindow);
action_previous->setObjectName(QStringLiteral("action_previous"));
action_stop = new QAction(MainWindow);
action_stop->setObjectName(QStringLiteral("action_stop"));
action_play = new QAction(MainWindow);
action_play->setObjectName(QStringLiteral("action_play"));
action_next = new QAction(MainWindow);
action_next->setObjectName(QStringLiteral("action_next"));
action_forward = new QAction(MainWindow);
action_forward->setObjectName(QStringLiteral("action_forward"));
action_mark_set = new QAction(MainWindow);
action_mark_set->setObjectName(QStringLiteral("action_mark_set"));
action_mark_remove = new QAction(MainWindow);
action_mark_remove->setObjectName(QStringLiteral("action_mark_remove"));
action_editbar = new QAction(MainWindow);
action_editbar->setObjectName(QStringLiteral("action_editbar"));
action_editbar->setCheckable(true);
action_editbar->setChecked(true);
action_help = new QAction(MainWindow);
action_help->setObjectName(QStringLiteral("action_help"));
#ifndef QT_NO_TOOLTIP
action_help->setToolTip(QStringLiteral("Help"));
#endif // QT_NO_TOOLTIP
action_help->setShortcut(QStringLiteral("F1"));
centralwidget = new QWidget(MainWindow);
centralwidget->setObjectName(QStringLiteral("centralwidget"));
verticalLayout_3 = new QVBoxLayout(centralwidget);
verticalLayout_3->setSpacing(6);
verticalLayout_3->setObjectName(QStringLiteral("verticalLayout_3"));
verticalLayout_3->setContentsMargins(0, 0, 0, 0);
stackedwidget = new QStackedWidget(centralwidget);
stackedwidget->setObjectName(QStringLiteral("stackedwidget"));
page_game = new QWidget();
page_game->setObjectName(QStringLiteral("page_game"));
verticalLayout_2 = new QVBoxLayout(page_game);
verticalLayout_2->setSpacing(0);
verticalLayout_2->setObjectName(QStringLiteral("verticalLayout_2"));
verticalLayout_2->setContentsMargins(0, 0, 0, 0);
frame_editbar = new QFrame(page_game);
frame_editbar->setObjectName(QStringLiteral("frame_editbar"));
QSizePolicy sizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
sizePolicy.setHorizontalStretch(0);
sizePolicy.setVerticalStretch(0);
sizePolicy.setHeightForWidth(frame_editbar->sizePolicy().hasHeightForWidth());
frame_editbar->setSizePolicy(sizePolicy);
frame_editbar->setLayoutDirection(Qt::LeftToRight);
frame_editbar->setFrameShape(QFrame::StyledPanel);
frame_editbar->setFrameShadow(QFrame::Raised);
frame_editbar->setLineWidth(0);
frame_editbar->setMidLineWidth(0);
layout_moves = new QHBoxLayout(frame_editbar);
layout_moves->setSpacing(0);
layout_moves->setObjectName(QStringLiteral("layout_moves"));
layout_moves->setContentsMargins(0, 0, 0, 0);
button_edit_exec = new QToolButton(frame_editbar);
button_edit_exec->setObjectName(QStringLiteral("button_edit_exec"));
button_edit_exec->setFocusPolicy(Qt::NoFocus);
button_edit_exec->setAutoRaise(true);
layout_moves->addWidget(button_edit_exec);
button_edit_clear = new QToolButton(frame_editbar);
button_edit_clear->setObjectName(QStringLiteral("button_edit_clear"));
button_edit_clear->setFocusPolicy(Qt::NoFocus);
button_edit_clear->setAutoRaise(true);
layout_moves->addWidget(button_edit_clear);
verticalLayout_2->addWidget(frame_editbar);
splitter = new QSplitter(page_game);
splitter->setObjectName(QStringLiteral("splitter"));
splitter->setOrientation(Qt::Horizontal);
layoutWidget = new QWidget(splitter);
layoutWidget->setObjectName(QStringLiteral("layoutWidget"));
verticalLayout = new QVBoxLayout(layoutWidget);
verticalLayout->setSpacing(0);
verticalLayout->setObjectName(QStringLiteral("verticalLayout"));
verticalLayout->setContentsMargins(0, 0, 0, 0);
label_debug_text = new QLabel(layoutWidget);
label_debug_text->setObjectName(QStringLiteral("label_debug_text"));
QSizePolicy sizePolicy1(QSizePolicy::Minimum, QSizePolicy::Minimum);
sizePolicy1.setHorizontalStretch(0);
sizePolicy1.setVerticalStretch(0);
sizePolicy1.setHeightForWidth(label_debug_text->sizePolicy().hasHeightForWidth());
label_debug_text->setSizePolicy(sizePolicy1);
label_debug_text->setText(QStringLiteral(""));
label_debug_text->setTextFormat(Qt::PlainText);
verticalLayout->addWidget(label_debug_text);
splitter->addWidget(layoutWidget);
box_sidepane = new QWidget(splitter);
box_sidepane->setObjectName(QStringLiteral("box_sidepane"));
layout_sidepane = new QVBoxLayout(box_sidepane);
layout_sidepane->setSpacing(0);
layout_sidepane->setObjectName(QStringLiteral("layout_sidepane"));
layout_sidepane->setContentsMargins(0, 0, 0, 0);
splitter->addWidget(box_sidepane);
verticalLayout_2->addWidget(splitter);
stackedwidget->addWidget(page_game);
page_modelselection = new QWidget();
page_modelselection->setObjectName(QStringLiteral("page_modelselection"));
verticalLayout_9 = new QVBoxLayout(page_modelselection);
verticalLayout_9->setSpacing(0);
verticalLayout_9->setObjectName(QStringLiteral("verticalLayout_9"));
verticalLayout_9->setContentsMargins(0, 0, 0, 0);
listwidget = new ModelSelectionWidget(page_modelselection);
listwidget->setObjectName(QStringLiteral("listwidget"));
listwidget->setEditTriggers(QAbstractItemView::NoEditTriggers);
listwidget->setDragDropMode(QAbstractItemView::NoDragDrop);
listwidget->setIconSize(QSize(128, 128));
listwidget->setMovement(QListView::Static);
listwidget->setViewMode(QListView::IconMode);
listwidget->setUniformItemSizes(true);
listwidget->setWordWrap(true);
verticalLayout_9->addWidget(listwidget);
stackedwidget->addWidget(page_modelselection);
verticalLayout_3->addWidget(stackedwidget);
MainWindow->setCentralWidget(centralwidget);
statusbar = new QStatusBar(MainWindow);
statusbar->setObjectName(QStringLiteral("statusbar"));
MainWindow->setStatusBar(statusbar);
toolbar_play = new QToolBar(MainWindow);
toolbar_play->setObjectName(QStringLiteral("toolbar_play"));
toolbar_play->setMovable(false);
toolbar_play->setFloatable(false);
MainWindow->addToolBar(Qt::TopToolBarArea, toolbar_play);
toolbar_selectmodel = new QToolBar(MainWindow);
toolbar_selectmodel->setObjectName(QStringLiteral("toolbar_selectmodel"));
toolbar_selectmodel->setMovable(false);
toolbar_selectmodel->setFloatable(false);
MainWindow->addToolBar(Qt::TopToolBarArea, toolbar_selectmodel);
toolbar_common = new QToolBar(MainWindow);
toolbar_common->setObjectName(QStringLiteral("toolbar_common"));
QSizePolicy sizePolicy2(QSizePolicy::Minimum, QSizePolicy::Fixed);
sizePolicy2.setHorizontalStretch(0);
sizePolicy2.setVerticalStretch(0);
sizePolicy2.setHeightForWidth(toolbar_common->sizePolicy().hasHeightForWidth());
toolbar_common->setSizePolicy(sizePolicy2);
toolbar_common->setMovable(false);
toolbar_common->setFloatable(false);
MainWindow->addToolBar(Qt::TopToolBarArea, toolbar_common);
retranslateUi(MainWindow);
stackedwidget->setCurrentIndex(0);
QMetaObject::connectSlotsByName(MainWindow);
} // setupUi
void retranslateUi(QMainWindow *MainWindow)
{
MainWindow->setWindowTitle(gettext_translate("Pybik", Q_NULLPTR));
action_challenge->setText(gettext_translate("&New Challenge", Q_NULLPTR));
action_new_solved->setText(gettext_translate("Ne&w Solved", Q_NULLPTR));
action_quit->setText(gettext_translate("&Quit", Q_NULLPTR));
action_selectmodel->setText(gettext_translate("Select Puzzle", Q_NULLPTR));
action_initial_state->setText(gettext_translate("&Set as Initial State", Q_NULLPTR));
action_reset_rotation->setText(gettext_translate("&Reset Rotation", Q_NULLPTR));
action_preferences->setText(gettext_translate("&Preferences \342\200\246", Q_NULLPTR));
action_statusbar->setText(gettext_translate("&Status Bar", Q_NULLPTR));
action_info->setText(gettext_translate("&Info \342\200\246", Q_NULLPTR));
action_rewind->setText(gettext_translate("Rewind", Q_NULLPTR));
action_previous->setText(gettext_translate("Previous", Q_NULLPTR));
action_stop->setText(gettext_translate("Stop", Q_NULLPTR));
action_play->setText(gettext_translate("Play", Q_NULLPTR));
action_next->setText(gettext_translate("Next", Q_NULLPTR));
action_forward->setText(gettext_translate("Forward", Q_NULLPTR));
action_mark_set->setText(gettext_translate("Add Mark", Q_NULLPTR));
#ifndef QT_NO_TOOLTIP
action_mark_set->setToolTip(gettext_translate("Mark the current place in the sequence of moves", Q_NULLPTR));
#endif // QT_NO_TOOLTIP
action_mark_remove->setText(gettext_translate("Remove Mark", Q_NULLPTR));
#ifndef QT_NO_TOOLTIP
action_mark_remove->setToolTip(gettext_translate("Remove the mark at the current place in the sequence of moves", Q_NULLPTR));
#endif // QT_NO_TOOLTIP
action_editbar->setText(gettext_translate("&Edit Bar", Q_NULLPTR));
action_help->setText(gettext_translate("&Help \342\200\246", Q_NULLPTR));
action_help->setIconText(gettext_translate("Help", Q_NULLPTR));
button_edit_exec->setText(QString());
button_edit_clear->setText(QString());
} // retranslateUi
};
namespace Ui {
class MainWindow: public Ui_MainWindow {};
} // namespace Ui
QT_END_NAMESPACE
#endif // MAIN_H
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