File: 150-spiegel.plugins

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Format: Pybik Plugins Collection - Version 2.0
Copyright: 2011-2015, 2017  B. Clausius <barcc@gmx.de>
License: GPL-3.0+
 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.
 .
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 .
 You should have received a copy of the GNU General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>.
Model: Cube 3
Ref-Blocks: f l u b r d

################################
# Solution: pos=block …, moves
#  pos: position on the cube, e.g. "rf" for the front-right edge or "ufr" for
#     the uppper-front-right corner. The order does not matter, "ufr" is equal to "fur".
#  block: The block at the position. The order matters and depends on pos.
#     "fr|fl": "fr" or "fl" is allowed at the position
#     "!fru": every block except "fru" is allowed at the position
#     "*fru": a block in any rotation state of "fru" is allowed at the position (fru, ruf, ufr)
#     "!*fru": every block except all "fru" rotations is allowed at the position
#     "f?u": "?" can be every face
#  moves: The moves that should be applied to the cube if the conditions apply.

# Spiegel is a german magazine
Path: /Solvers/Spiegel
Depends: /Solvers/Spiegel/Bottom corner orient

Path: /Solvers/Spiegel/Top edges
Solution:
        df=df dl=dl db=db dr=dr  dfl=dfl dlb=dlb dbr=dbr drf=drf  fr=fr rb=rb bl=bl lf=lf,  @@solved
        uf=uf  ur=ur  ub=ub  ul=ul,  @@solved
        #
        rf=uf,  f-
        df=uf,  f-f-
        fr=uf,  u2fu2-
        fu=uf,  fu2fu2-
        fd=uf,  dl2d-l2-
        #
        lf=uf,  f
        fl=uf,  u2-f-u2
        #
        dr=*uf,  d-
        dl=*uf,  d
        db=*uf,  dd
        #
        br=uf,  u2f-u2-
        rb=uf,  u2u2fu2u2
        bl=uf,  u2-fu2
        lb=uf,  u2u2f-u2u2
        #
        ur=*uf,  r
        ub=*uf,  b
        ul=*uf,  l
        #
        , U

Path: /Solvers/Spiegel/Top corners
Depends: /Solvers/Spiegel/Top edges
Solution:
        df=df dl=dl db=db dr=dr  dfl=dfl dlb=dlb dbr=dbr drf=drf  fr=fr rb=rb bl=bl lf=lf,  @@solved
        ufr=ufr  urb=urb  ubl=ubl  ulf=ulf,  @@solved
        #
        fld=ruf,  r-dr
        fld=ufr,  ddfd-f-
        #fld=fru,  f-dffd-f-
        fld=fru,  dr-drfd-d-f-
        #
        rfd=*fru,  d-
        brd=*fru,  dd
        lbd=*fru,  d
        #
        fru=!fru  fru=*fru,  r-d-r
        rbu=*fru,  b-d-d-b
        blu=*fru,  bdb-
        lfu=*fru,  f-df
        , U

Path: /Solvers/Spiegel/Middle slice
Depends: /Solvers/Spiegel/Top corners
Solution:
        fr=fr  rb=rb  bl=bl  lf=lf,  @@solved
        fd=fr,  d-r-drdfd-f-
        fd=fl,  dld-l-d-f-df
        #
        rd=fr|fl,  d-
        bd=fr|fl,  dd
        ld=fr|fl,  d
        #
        fd=*?d  rd=*?d  bd=*?d  ld=*?d  fr=!fr,  d-r-drdfd-f-
        fd=*?d  rd=*?d  bd=*?d  ld=*?d  fl=!fl,  dld-l-d-f-df
        , U

Path: /Solvers/Spiegel/Bottom edge place
Depends: /Solvers/Spiegel/Middle slice
Solution:
        uf=uf ur=ur ub=ub ul=ul  ufr=ufr urb=urb ubl=ubl ulf=ulf  df=*df dl=*dl db=*db dr=*dr,  @@solved
        uf=uf ur=ur ub=ub ul=ul  ufr=ufr urb=urb ubl=ubl ulf=ulf,  FF
        #
        uf=*uf  ur=*ur  ub=*ub  ul=*ul,  @@solved
        uf=!*uf ur=!*ur ub=!*ub ul=!*ul,  u
        ul=*uf  ur=*ur,  ufrur-u-f-
        uf=*ul  ub=*ub,  ufrur-u-f-
        uf=*ub  ub=*uf,  ufrur-u-f-
        , U

Path: /Solvers/Spiegel/Bottom edge orient
Depends: /Solvers/Spiegel/Bottom edge place
Solution:
        uf=uf ur=ur ub=ub ul=ul  ufr=ufr urb=urb ubl=ubl ulf=ulf  df=df dl=dl db=db dr=dr,  @@solved
        uf=uf ur=ur ub=ub ul=ul  ufr=ufr urb=urb ubl=ubl ulf=ulf,  FF
        #
        uf=uf  ur=ur  ub=ub  ul=ul,  @@solved
        ur=?u,  rd2rd2rd2rd2
        #
        ub=?u,  u
        uf=?u,  u-
        ul=?u,  uu
        #
        uf=ul,  u
        uf=ur,  u-
        uf=ub,  uu

Path: /Solvers/Spiegel/Bottom corner place
Depends: /Solvers/Spiegel/Bottom edge orient
Solution:
        uf=uf ur=ur ub=ub ul=ul  ufr=ufr urb=urb ubl=ubl ulf=ulf  df=df dl=dl db=db dr=dr  dfl=*dfl dlb=*dlb dbr=*dbr drf=*drf,  @@solved
        uf=uf ur=ur ub=ub ul=ul  ufr=ufr urb=urb ubl=ubl ulf=ulf,  FF
        #
        ufr=*ufr  urb=*urb  ubl=*ubl  ulf=*ulf,  @@solved
        ufl=!*ufl ufr=!*ufr ubl=!*ubl ubr=!*ubr,  fdffddffd-f-ufdffddffd-f-u-
        ubl=*ubl  ufl=!*ufl,                      fdffddffd-f-ufdffddffd-f-u-
        , U

Path: /Solvers/Spiegel/Bottom corner orient
Depends: /Solvers/Spiegel/Bottom corner place
Solution:
        uf=uf ur=ur ub=ub ul=ul  ufr=ufr urb=urb ubl=ubl ulf=ulf  df=df dl=dl db=db dr=dr  dfl=dfl dlb=dlb dbr=dbr drf=drf,  @@solved
        uf=uf ur=ur ub=ub ul=ul  ufr=ufr urb=urb ubl=ubl ulf=ulf,  FF
        #
        ufr=ufr  urb=urb  ubl=ubl  ulf=ulf,  @@solved
        ufr=!ufr ufr=!urb ufr=!ubl ufr=!ulf,  rf-r-frf-r-f
        #
        urb=!ufr  urb=!urb  urb=!ubl  urb=!ulf,  u
        ulf=!ufr  ulf=!urb  ulf=!ubl  ulf=!ulf,  u-
        ubl=!ufr  ubl=!urb  ubl=!ubl  ubl=!ulf,  uu
        #
        uf=ul,  u
        uf=ur,  u-
        uf=ub,  uu