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Format: Pybik Plugins Collection - Version 2.0
Copyright: 2011-2015, 2017 B. Clausius <barcc@gmx.de>
License: GPL-3.0+
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Model: Cube 3
Ref-Blocks: f l u b r d
# Spiegel is a german magazine
Path: /Solvers/Spiegel improved
Depends: /Solvers/Spiegel improved/Bottom corner orient
Path: /Solvers/Spiegel improved/Top edges
Solution:
df=df dl=dl db=db dr=dr dfl=dfl dlb=dlb dbr=dbr drf=drf fr=fr rb=rb bl=bl lf=lf, @@solved
uf=uf ur=ur ub=ub ul=ul, @@solved
# Initial orientation of the top slice
ur=uf ub=!ub ul=!ul, u
uf=!uf ub=ur ul=!ul, u
uf=!uf ur=!ur ul=ub, u
uf=ul ur=!ur ub=!ub, u
ur=!ur ub=!ub ul=uf, u-
uf=ur ub=!ub ul=!ul, u-
uf=!uf ur=ub ul=!ul, u-
uf=!uf ur=!ur ub=ul, u-
ur=!ur ub=uf ul=!ul, uu
uf=!uf ub=!ub ul=ur, uu
uf=ub ur=!ur ul=!ul, uu
uf=!uf ur=ul ub=!ub, uu
# uf is on top slice
fu=uf, fu-ru
ur=*uf, r-
ub=*uf, b
ul=*uf, l
# uf is on middle slice
fr=fu, f-
fr=uf, u-ru
fl=fu, f
fl=uf, ul-u-
br=fu, uubuu
br=uf, u-r-u
bl=fu, uub-uu
bl=uf, ulu-
# uf is on bottom slice
fd=fu, ff
fd=uf, f-u-ru
dr=uf, d-ff
dr=fu, rf-r-
dl=uf, dff
dl=fu, l-fl
db=uf, ddff
db=fu, u-d-ruf-
# next edge
ur=!ur, U
ul=!ul, U-
ub=!ub, UU
Path: /Solvers/Spiegel improved/Top corners
Depends: /Solvers/Spiegel improved/Top edges
Solution:
df=df dl=dl db=db dr=dr dfl=dfl dlb=dlb dbr=dbr drf=drf fr=fr rb=rb bl=bl lf=lf, @@solved
ufr=ufr urb=urb ubl=ubl ulf=ulf, @@solved
# corner is one of front bottom
frd=fur, r-d-r
frd=rfu, fd-f-r-ddr
frd=urf, fdf-
fld=ruf, r-dr
fld=fru, f-rfr-fd-f-
fld=ufr, d
# corner is one of back bottom
brd=fru, d-
brd=ufr, fd-f-
brd=ruf, d-
lbd=fru, fdf-r-d-r
lbd=ufr, fddf-
lbd=ruf, d
# corner rotated
#fru=fru,
fru=ufr, r-dr
fru=ruf, fd-f-
# corner is one of upper front
flu=rfu, ldl-
flu=urf, ld-l-
flu=fur, lr-dl-r
# corner is one of upper back
bru=rfu, b-d-b
bru=urf, fb-d-f-b
bru=fur, rdrrddr
blu=fru, l-r-ddrl
blu=ufr, l-dlr-ddr
blu=ruf, l-fddf-l
# Next corner
bru=!bru, U
flu=!flu, U-
blu=!blu, UU
Path: /Solvers/Spiegel improved/Middle slice
Depends: /Solvers/Spiegel improved/Top corners
Solution:
fr=fr rb=rb bl=bl lf=lf, @@solved
# Move edges from the bottom slice
fd=fr, d-
rd=fr, dd
bd=fr, d
ld=fr, r-drdfd-f-
fd=fl, d
rd=fl, ld-l-d-f-df
bd=fl, d-
ld=fl, dd
# Next edge
fd=rf|rb, U
rd=rf|rb, U
bd=rf|rb, U
ld=rf|rb, U
fd=lb|lf, U-
rd=lb|lf, U-
bd=lb|lf, U-
ld=lb|lf, U-
fd=br|bl, UU
rd=br|bl, UU
bd=br|bl, UU
ld=br|bl, UU
# If all above fails, move a wrong edge to the bottom slice
fd=*?d rd=*?d bd=*?d ld=*?d fr=!fr, r-drdfd-f-
fd=*?d rd=*?d bd=*?d ld=*?d fl=!fl, ld-l-d-f-df
br=!br, U
bl=!bl, U-
Path: /Solvers/Spiegel improved/Bottom edge place
Depends: /Solvers/Spiegel improved/Middle slice
Solution:
uf=uf ur=ur ub=ub ul=ul ufr=ufr urb=urb ubl=ubl ulf=ulf df=*df dl=*dl db=*db dr=*dr, @@solved
uf=uf ur=ur ub=ub ul=ul ufr=ufr urb=urb ubl=ubl ulf=ulf, FF
#
uf=*uf ur=*ur ub=*ub ul=*ul, @@solved
# Move the bottom slice is enough
#uf=*uf ur=*ur ub=*ub ul=*ul,
uf=*ul ur=*uf ub=*ur ul=*ub, u
uf=*ub ur=*ul ub=*uf ul=*ur, uu
uf=*ur ur=*ub ub=*ul ul=*uf, u-
# Swap two edges is enough
uf=*ul ur=*ur ub=*ub ul=*uf, ufrur-u-f-
uf=*uf ur=*ul ub=*ur ul=*ub, uufrur-u-f-
uf=*ub ur=*uf ub=*ul ul=*ur, u-frur-u-f-
uf=*ur ur=*ub ub=*uf ul=*ul, frur-u-f-
# More than two edges needs to be swapped
uf=*ul ur=*ub ub=*ur ul=*uf, u-frur-u-f-
uf=*uf ur=*ul ub=*ub ul=*ur, frur-u-f-
uf=*ur ur=*uf ub=*ul ul=*ub, ufrur-u-f-
uf=*ub ur=*ur ub=*uf ul=*ul, uufrur-u-f-
#
, U
#TODO: Modify the previous paragraph so that this is not necessary
Path: /Solvers/Spiegel improved/Bottom edge orient
Depends: /Solvers/Spiegel improved/Bottom edge place
Solution:
uf=uf ur=ur ub=ub ul=ul ufr=ufr urb=urb ubl=ubl ulf=ulf df=df dl=dl db=db dr=dr, @@solved
uf=uf ur=ur ub=ub ul=ul ufr=ufr urb=urb ubl=ubl ulf=ulf, FF
#
uf=uf ur=ur ub=ub ul=ul, @@solved
# Turn edge
ur=?u, rd2rd2rd2rd2
# Proceed to the next edge
ub=?u, u
uf=?u, u-
ul=?u, uu
# Done, only turn back the bottom slice
uf=ul, u
uf=ur, u-
uf=ub, uu
Path: /Solvers/Spiegel improved/Bottom corner place
Depends: /Solvers/Spiegel improved/Bottom edge orient
Solution:
uf=uf ur=ur ub=ub ul=ul ufr=ufr urb=urb ubl=ubl ulf=ulf df=df dl=dl db=db dr=dr dfl=*dfl dlb=*dlb dbr=*dbr drf=*drf, @@solved
uf=uf ur=ur ub=ub ul=ul ufr=ufr urb=urb ubl=ubl ulf=ulf, FF
#
ufr=*ufr urb=*urb ubl=*ubl ulf=*ulf, @@solved
ufl=*urf urf=*ulb ulb=*ufl ubr=*ubr, fdffddffd-f-u-fdffddffd-f-u
ufl=*ubr urf=*ufl ulb=*ulb ubr=*urf, fdffddffd-f-ufdffddffd-f-u-
ufl=*urf urf=*ufl ulb=*ubr ubr=*ulb, fdffddffd-f-uufdffddffd-f-uu
ufl=*ubr urf=*ulb ulb=*urf ubr=*ufl, fdffddffd-f-ufdffddffd-f-u-
#
, U
Path: /Solvers/Spiegel improved/Bottom corner orient
Depends: /Solvers/Spiegel improved/Bottom corner place
Solution:
uf=uf ur=ur ub=ub ul=ul ufr=ufr urb=urb ubl=ubl ulf=ulf df=df dl=dl db=db dr=dr dfl=dfl dlb=dlb dbr=dbr drf=drf, @@solved
uf=uf ur=ur ub=ub ul=ul ufr=ufr urb=urb ubl=ubl ulf=ulf, FF
#
ufr=ufr urb=urb ubl=ubl ulf=ulf, @@solved
# Turn corner
ufr=?u?, rf-r-frf-r-f
ufr=??u, f-rfr-f-rfr-
# Proceed to the next corner
urb=!u?? fr=!fr, u
ulf=!u?? fr=!fr, u-
ubl=!u?? fr=!fr, uu
# Done, only turn back the bottom slice
uf=ul ufr=u?? urb=u?? ulf=u?? ubl=u??, u
uf=ur ufr=u?? urb=u?? ulf=u?? ubl=u??, u-
uf=ub ufr=u?? urb=u?? ulf=u?? ubl=u??, uu
#
, U
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