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# generated from pybiklib/ext/gl_es2.pxd
from libc.stddef cimport ptrdiff_t
from libc.stdint cimport int32_t, intptr_t, int8_t, uint8_t
# defines from /usr/include/GLES2/gl2.h:
cdef enum:
GL_DEPTH_BUFFER_BIT = 0x00000100
GL_COLOR_BUFFER_BIT = 0x00004000
GL_FALSE = 0
GL_TRUE = 1
GL_POINTS = 0x0000
GL_LINES = 0x0001
GL_TRIANGLES = 0x0004
GL_ARRAY_BUFFER = 0x8892
GL_STATIC_DRAW = 0x88E4
GL_BACK = 0x0405
GL_TEXTURE_2D = 0x0DE1
GL_CULL_FACE = 0x0B44
GL_DEPTH_TEST = 0x0B71
GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
GL_SAMPLE_COVERAGE = 0x80A0
GL_INVALID_ENUM = 0x0500
GL_INVALID_VALUE = 0x0501
GL_INVALID_OPERATION = 0x0502
GL_OUT_OF_MEMORY = 0x0505
GL_CCW = 0x0901
GL_MAX_TEXTURE_SIZE = 0x0D33
GL_SAMPLE_BUFFERS = 0x80A8
GL_SAMPLES = 0x80A9
GL_SAMPLE_COVERAGE_VALUE = 0x80AA
GL_SAMPLE_COVERAGE_INVERT = 0x80AB
GL_UNSIGNED_BYTE = 0x1401
GL_FLOAT = 0x1406
GL_RGB = 0x1907
GL_RGBA = 0x1908
GL_FRAGMENT_SHADER = 0x8B30
GL_VERTEX_SHADER = 0x8B31
GL_MAX_VERTEX_ATTRIBS = 0x8869
GL_DELETE_STATUS = 0x8B80
GL_LINK_STATUS = 0x8B82
GL_VALIDATE_STATUS = 0x8B83
GL_ATTACHED_SHADERS = 0x8B85
GL_ACTIVE_UNIFORMS = 0x8B86
GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
GL_ACTIVE_ATTRIBUTES = 0x8B89
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
GL_SHADING_LANGUAGE_VERSION = 0x8B8C
GL_VENDOR = 0x1F00
GL_RENDERER = 0x1F01
GL_VERSION = 0x1F02
GL_EXTENSIONS = 0x1F03
GL_COMPILE_STATUS = 0x8B81
GL_INFO_LOG_LENGTH = 0x8B84
# defines from /usr/include/GLES2/gl2ext.h:
# typedefs from /usr/include/GLES2/gl2.h:
IF True:
ctypedef unsigned int GLenum
ctypedef unsigned int GLuint
ctypedef char GLchar
ctypedef float GLfloat
ctypedef ssize_t GLsizeiptr
ctypedef intptr_t GLintptr
ctypedef unsigned int GLbitfield
ctypedef int GLint
ctypedef unsigned char GLboolean
ctypedef int GLsizei
ctypedef uint8_t GLubyte
# other typedefs:
ctypedef GLchar* const_GLchar_ptr
# functions from /usr/include/GLES2/gl2.h:
IF True:
cdef void glActiveTexture (GLenum texture) nogil
cdef void glAttachShader (GLuint program, GLuint shader) nogil
cdef void glBindAttribLocation (GLuint program, GLuint index, GLchar *name) nogil
cdef void glBindBuffer (GLenum target, GLuint buffer) nogil
cdef void glBufferData (GLenum target, GLsizeiptr size, void *data, GLenum usage) nogil
cdef void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data) nogil
cdef void glClear (GLbitfield mask) nogil
cdef void glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) nogil
cdef void glCompileShader (GLuint shader) nogil
cdef GLuint glCreateProgram () nogil
cdef GLuint glCreateShader (GLenum type) nogil
cdef void glCullFace (GLenum mode) nogil
cdef void glDeleteBuffers (GLsizei n, GLuint *buffers) nogil
cdef void glDeleteProgram (GLuint program) nogil
cdef void glDeleteShader (GLuint shader) nogil
cdef void glDetachShader (GLuint program, GLuint shader) nogil
cdef void glDisable (GLenum cap) nogil
cdef void glDisableVertexAttribArray (GLuint index) nogil
cdef void glDrawArrays (GLenum mode, GLint first, GLsizei count) nogil
cdef void glEnable (GLenum cap) nogil
cdef void glEnableVertexAttribArray (GLuint index) nogil
cdef void glFrontFace (GLenum mode) nogil
cdef void glGenBuffers (GLsizei n, GLuint *buffers) nogil
cdef void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) nogil
cdef void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) nogil
cdef GLint glGetAttribLocation (GLuint program, GLchar *name) nogil
cdef void glGetBooleanv (GLenum pname, GLboolean *data) nogil
cdef GLenum glGetError () nogil
cdef void glGetFloatv (GLenum pname, GLfloat *data) nogil
cdef void glGetIntegerv (GLenum pname, GLint *data) nogil
cdef void glGetProgramiv (GLuint program, GLenum pname, GLint *params) nogil
cdef void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) nogil
cdef void glGetShaderiv (GLuint shader, GLenum pname, GLint *params) nogil
cdef void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) nogil
cdef GLubyte * glGetString (GLenum name) nogil
cdef GLint glGetUniformLocation (GLuint program, GLchar *name) nogil
cdef GLboolean glIsEnabled (GLenum cap) nogil
cdef void glLinkProgram (GLuint program) nogil
cdef void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) nogil
cdef void glShaderSource (GLuint shader, GLsizei count, GLchar **string, GLint *length) nogil
cdef void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void *pixels) nogil
cdef void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) nogil
cdef void glUniform1i (GLint location, GLint v0) nogil
cdef void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, GLfloat *value) nogil
cdef void glUseProgram (GLuint program) nogil
cdef void glValidateProgram (GLuint program) nogil
cdef void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void *pointer) nogil
cdef void glViewport (GLint x, GLint y, GLsizei width, GLsizei height) nogil
# functions from /usr/include/GLES2/gl2ext.h:
# GLES version 2.0 needed
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