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#-*- coding:utf-8 -*-
# cython: profile=False
# Copyright © 2009-2017 B. Clausius <barcc@gmx.de>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# pylint: disable=W0614,C0326
# although this file is compiled with Python3 syntax, Cython needs at least division from __future__
from __future__ import print_function, division
# This line makes cython happy
global __name__, __package__ # pylint: disable=W0604
#px/__compiled = True
__compiled = False
#px/from libc.math cimport M_PI, cos, sin
from math import radians, cos, sin
#pxm>IF '[[GLDEBUG]]' == 'gldebug'
#pxd+from [[_debug_VARIANT]] cimport *
#pxm>IF '[[GLDEBUG]]' != 'gldebug'
#pxd+from gl_[[GLVARIANT]] cimport *
#pxm>IF_END
#px:
from pybiklib.debug import DEBUG_LOGGL
try:
if DEBUG_LOGGL:
import OpenGL
OpenGL.FULL_LOGGING = True
from OpenGL.GLU import * # XXX: without the next line fails with python 3.5
from OpenGL.GL import * # pylint: disable=W0614,W0401
except ImportError as e:
print('The pure Python mode needs PyOpenGL (for Python 3):', e)
raise SystemExit(1)
import ctypes
from ctypes import sizeof
from OpenGL.raw.GL.VERSION.GL_2_0 import glVertexAttribPointer
#px.
#px/cdef enum: #
if True:
DEBUG_MSGEXT = 8
#px+cdef long debug
debug = 0
def set_debug_flags(module):
global debug
if module.DEBUG_MSGEXT: debug |= DEBUG_MSGEXT
#px-
NULL = None
#pxd>cdef enum: #
#px-
if True:
#pxd:
MAX_TRANSFORMATIONS = 60
MAX_BLOCKS = 1312
MAX_FACES = 20
ATTRIB_LOCATION = 0
PICKATTRIB_LOCATION = 5
ATTRIB_CNT = 7
#px.
#pxd>ctypedef float vec4[4]
#pxd>ctypedef vec4 mat4[4]
#px:
vec4 = lambda: [0.]*4
mat4 = lambda: [[0.]*4 for _i in range(4)]
#px.
#pxm-FUNC PD nogil
def matrix_set_identity(matrix:'mat4 &'):
matrix[0][0] = 1.; matrix[0][1] = 0.; matrix[0][2] = 0.; matrix[0][3] = 0.
matrix[1][0] = 0.; matrix[1][1] = 1.; matrix[1][2] = 0.; matrix[1][3] = 0.
matrix[2][0] = 0.; matrix[2][1] = 0.; matrix[2][2] = 1.; matrix[2][3] = 0.
matrix[3][0] = 0.; matrix[3][1] = 0.; matrix[3][2] = 0.; matrix[3][3] = 1.
#px/cdef struct Block:
class Block: # pylint: disable=R0903
#px-
def __init__(self):
#px/vec4 *transformation
self.transformation = None
#px/bint in_motion
self.in_motion = None
#px/int idx_triangles
self.idx_triangles = None
#px/int cnt_triangles
self.cnt_triangles = None
#px/cdef struct Cube:
class cube: # pylint: disable=W0232, R0903
#px/mat4 transformations[MAX_TRANSFORMATIONS]
transformations = [[[None]*4, [None]*4, [None]*4, [None]*4] for __t in range(MAX_TRANSFORMATIONS)]
#px+unsigned int number_blocks
#px/Block blocks[MAX_BLOCKS]
blocks = [Block() for __block in range(MAX_BLOCKS)]
#px+int cnt_pick
#px+int idx_debug
#px+int cnt_debug
#px+GLuint object_location
#px+GLuint glbuffer
#px+int vertexdatalen
#px+char *vertexdata
#px/long attrib_pointers[ATTRIB_CNT]
attrib_pointers = [None] * ATTRIB_CNT
# animated slice
#px/mat4 rotation_matrix
rotation_matrix = mat4()
#px+cdef Cube cube
#pxm-FUNC PD
def init_gldraw():
if debug & DEBUG_MSGEXT:
print('init module:', __name__)
print(' from package:', __package__)
print(' compiled:', __compiled)
#px+print(' GL-type: [[GLVARIANT]]')
cube.number_blocks = 0
cube.cnt_pick = 0
cube.idx_debug = 0
cube.cnt_debug = 0
cube.vertexdatalen = 0
cube.vertexdata = NULL
#pxm-FUNC PD nogil
def sync_block_transformations(blocks:'short *'):
#px+cdef unsigned int i
for i in range(cube.number_blocks):
cube.blocks[i].transformation = cube.transformations[blocks[i]]
cube.blocks[i].in_motion = False
#pxm-FUNC PD nogil
def sync_animation_start(blocks_count:int, blocks:'short *'):
matrix_set_identity(cube.rotation_matrix)
#px+cdef int i
for i in range(blocks_count):
cube.blocks[blocks[i]].in_motion = True
#pxm-FUNC PD nogil
def sync_animation_next(angle:float, rotation_x:float, rotation_y:float, rotation_z:float):
#px/angle = angle / 180. * M_PI
angle = radians(angle)
#px+cdef float x, y, z
x = rotation_x
y = rotation_y
z = rotation_z
#px+cdef float c, s
c = cos(angle)
s = sin(angle)
cube.rotation_matrix[0][0] = x*x*(1-c) + c
cube.rotation_matrix[0][1] = x*y*(1-c) + z*s
cube.rotation_matrix[0][2] = x*z*(1-c) - y*s
cube.rotation_matrix[1][0] = y*x*(1-c) - z*s
cube.rotation_matrix[1][1] = y*y*(1-c) + c
cube.rotation_matrix[1][2] = y*z*(1-c) + x*s
cube.rotation_matrix[2][0] = x*z*(1-c) + y*s
cube.rotation_matrix[2][1] = y*z*(1-c) - x*s
cube.rotation_matrix[2][2] = z*z*(1-c) + c
#pxm-FUNC P nogil
def matrix_mult(dest:'mat4 &', src1:'mat4 &', src2:'mat4 &'):
#px+cdef int i, j, k
#px+cdef float sum_
for j in range(4):
for i in range(4):
sum_ = 0.
for k in range(4):
sum_ += src1[k][i] * src2[j][k]
dest[j][i] = sum_
#pxm-FUNC PD nogil
def gl_draw_cube():
#px+cdef unsigned int i
#px/cdef mat4 object_matrix
object_matrix = mat4()
for i in range(cube.number_blocks):
if cube.blocks[i].in_motion:
matrix_mult(object_matrix, cube.rotation_matrix, cube.blocks[i].transformation)
#px/glUniformMatrix4fv(cube.object_location, 1, GL_FALSE, &object_matrix[0][0])
glUniformMatrix4fv(cube.object_location, 1, GL_FALSE, object_matrix)
else:
#px/glUniformMatrix4fv(cube.object_location, 1, GL_FALSE, &cube.blocks[i].transformation[0][0])
glUniformMatrix4fv(cube.object_location, 1, GL_FALSE, cube.blocks[i].transformation)
glDrawArrays(GL_TRIANGLES, cube.blocks[i].idx_triangles, cube.blocks[i].cnt_triangles)
#pxm-FUNC PD nogil
def gl_pick_cube():
glDrawArrays(GL_TRIANGLES, 0, cube.cnt_pick)
#pxm-FUNC PD nogil
def gl_init_buffers():
#px/glGenBuffers(1, &cube.glbuffer)
cube.glbuffer = glGenBuffers(1)
#pxm-FUNC PD nogil
def gl_delete_buffers():
glBindBuffer(GL_ARRAY_BUFFER, 0)
#px/glDeleteBuffers(1, &cube.glbuffer)
glDeleteBuffers(1, [cube.glbuffer])
cube.glbuffer = 0
#pxm-FUNC P nogil
def _gl_enable_pointer(index:'GLuint', size:'GLint', type:'GLenum', normalized:'GLboolean', pointer:'long'):
#px/glVertexAttribPointer(index, size, type, normalized, 0, <void*>pointer)
glVertexAttribPointer(index, size, type, normalized, 0, ctypes.cast(pointer, ctypes.c_void_p))
glEnableVertexAttribArray(index)
#pxm-FUNC P nogil
def _gl_disable_pointer(index:'GLuint'):
#px/glVertexAttribPointer(index, 4, GL_FLOAT, GL_FALSE, 0, NULL)
glVertexAttribPointer(index, 4, GL_FLOAT, GL_FALSE, 0, ctypes.cast(0, ctypes.c_void_p))
glDisableVertexAttribArray(index)
#pxm-FUNC PD nogil
def sync_blocks(nblocks:int, cnts_block:'short *', idx_debug:int, cnt_debug:int, cnt_pick:int):
#px+cdef unsigned int idx_block, idx
cube.number_blocks = nblocks
idx_block = 0
for idx in range(cube.number_blocks):
cube.blocks[idx].idx_triangles = idx_block
cube.blocks[idx].cnt_triangles = cnts_block[idx]
idx_block += cnts_block[idx]
cube.cnt_pick = cnt_pick
cube.idx_debug = idx_debug
cube.cnt_debug = cnt_debug
#pxm-FUNC PD nogil
def sync_vertexdata(vertexdatalen:int, vertexdata:'char *', vertexpointers:'long *'):
cube.vertexdatalen = vertexdatalen
cube.vertexdata = vertexdata
cube.attrib_pointers[0] = 0
cube.attrib_pointers[1] = vertexpointers[0]
cube.attrib_pointers[2] = vertexpointers[1]
cube.attrib_pointers[3] = vertexpointers[2]
cube.attrib_pointers[4] = vertexpointers[3]
cube.attrib_pointers[5] = vertexpointers[4]
cube.attrib_pointers[6] = vertexpointers[5]
#pxm-FUNC PD nogil
def sync_transformations(transformations_count:int, transformations:'mat4 *'):
#px+cdef int t
#px+cdef unsigned int i, j
for t in range(transformations_count):
for i in range(4):
for j in range(4):
cube.transformations[t][i][j] = float(transformations[t][i][j])
#pxm-FUNC PD nogil
def gl_enable_data():
glBindBuffer(GL_ARRAY_BUFFER, cube.glbuffer)
glBufferData(GL_ARRAY_BUFFER, cube.vertexdatalen, cube.vertexdata, GL_STATIC_DRAW)
_gl_enable_pointer(ATTRIB_LOCATION, 3, GL_FLOAT, GL_FALSE, cube.attrib_pointers[0])
_gl_enable_pointer(ATTRIB_LOCATION+1, 3, GL_FLOAT, GL_FALSE, cube.attrib_pointers[1])
_gl_enable_pointer(ATTRIB_LOCATION+2, 3, GL_UNSIGNED_BYTE, GL_TRUE, cube.attrib_pointers[2])
_gl_enable_pointer(ATTRIB_LOCATION+3, 2, GL_FLOAT, GL_FALSE, cube.attrib_pointers[3])
_gl_enable_pointer(ATTRIB_LOCATION+4, 3, GL_FLOAT, GL_FALSE, cube.attrib_pointers[4])
_gl_enable_pointer(PICKATTRIB_LOCATION, 3, GL_FLOAT, GL_FALSE, cube.attrib_pointers[5])
_gl_enable_pointer(PICKATTRIB_LOCATION+1, 3, GL_UNSIGNED_BYTE, GL_TRUE, cube.attrib_pointers[6])
#pxm-FUNC PD nogil
def gl_disable_data():
glBindBuffer(GL_ARRAY_BUFFER, 0)
_gl_disable_pointer(ATTRIB_LOCATION)
_gl_disable_pointer(ATTRIB_LOCATION+1)
_gl_disable_pointer(ATTRIB_LOCATION+2)
_gl_disable_pointer(ATTRIB_LOCATION+3)
_gl_disable_pointer(ATTRIB_LOCATION+4)
_gl_disable_pointer(PICKATTRIB_LOCATION)
_gl_disable_pointer(PICKATTRIB_LOCATION+1)
#pxm-FUNC PD nogil
def gl_draw_cube_debug():
#px/cdef mat4 object_matrix
object_matrix = mat4()
matrix_set_identity(object_matrix)
#px/glUniformMatrix4fv(cube.object_location, 1, GL_FALSE, &object_matrix[0][0])
glUniformMatrix4fv(cube.object_location, 1, GL_FALSE, object_matrix)
glDrawArrays(GL_LINES, cube.idx_debug, cube.cnt_debug)
#pxm-FUNC PD nogil
def gl_draw_select_debug(selectdata:'GLfloat *', size:'GLsizeiptr', prog_hud:'GLuint'):
#px+cdef int i, j
#px+cdef GLintptr offset
if cube.cnt_debug == 0:
#XXX: The data used here has fixed size, but may not be initialized yet
return
offset = (cube.idx_debug+cube.cnt_debug) * 3 * sizeof(GLfloat)
#px/glBufferSubData(GL_ARRAY_BUFFER, offset, size, &selectdata[0])
glBufferSubData(GL_ARRAY_BUFFER, offset, len(selectdata) * sizeof(GLfloat), ArrayDatatype.asArray(selectdata, GL_FLOAT))
glDisable(GL_DEPTH_TEST)
glDrawArrays(GL_LINES, cube.idx_debug+cube.cnt_debug, 2)
glUseProgram(prog_hud)
glDrawArrays(GL_POINTS, cube.idx_debug+cube.cnt_debug+2, 2)
#pxm-FUNC PD nogil
def gl_init_object_location(location:'GLuint'):
cube.object_location = location
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