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# -*- coding: utf-8 -*-
# Copyright © 2013-2017 B. Clausius <barcc@gmx.de>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from .debug import DEBUG_SHADER
N_ = lambda s: s
if DEBUG_SHADER:
import os
from . import config
def shaders(names):
for filename in os.listdir(config.SHADER_DIR):
name = os.path.splitext(filename)[0]
if name not in names:
names.append(name)
return names
else:
shaders = lambda s: s
def tuple_validator(minlen, maxlen, itemtype, value, valuerange=None):
if type(value) is not tuple:
return False
if not (minlen <= len(value) <= maxlen):
return False
for v in value:
if type(v) is not itemtype:
return False
if valuerange is not None and not valuerange[0] <= v <= valuerange[1]:
return False
return True
def validate_mtype(v):
from .model import Model
return v in Model.cache_index['types']
def validate_draw_accels(v):
if type(v) is not list: return False
for t in v:
if type(t) is not tuple or len(t) != 2: return False
if type(t[0]) is not str or type(t[1]) is not str: return False
return True
deprecated = type('DeprecatedType', (), {})
def migrate_game_size_blocks_moves_position(settings):
mtype = settings['game.type']
size = settings['game.size']
blocks = settings['game.blocks']
moves = settings['game.moves']
position = settings['game.position']
if not tuple_validator(3, 100, int, size, (1, 10)):
return
from .model import Model
defaultsize = Model.cache_index['type'][mtype]['defaultsize']
if len(size) < len(defaultsize):
return
if len(size) > len(defaultsize):
size = size[:len(defaultsize)]
try:
size = Model.cache_index['normsize'][mtype][size]
except KeyError:
return
settings['games',mtype,'size'] = size
if type(blocks) is not str:
return
if type(moves) is not str:
moves = ''
if type(position) is not int or position < 0:
position = 0
return mtype, size, blocks, moves, position
def migrate_theme_face_N_color_image_mode(settings):
mtype = settings['game.type']
facenames = ('Up', 'Down', 'Left', 'Right', 'Front', 'Back')
for i, facename in enumerate(facenames):
color = settings['theme.face',i,'color']
image = settings['theme.face',i,'image']
mode = settings['theme.face',i,'mode']
if type(color) is str: settings['theme.faces',facename,'color'] = color
if type(image) is str: settings['theme.faces',facename,'image'] = image
if type(mode) in ['tiled', 'mosaic']: settings['theme.faces',facename,'mode'] = mode
def migrate_2_3(settings):
for facename in ('Up', 'Down', 'Left', 'Right', 'Front', 'Back',
'Front_Left', 'Front_Right', 'Back_Right', 'Back_Left'):
for attr in ('color', 'image', 'mode'):
oldkey = '.'.join(('theme.faces', facename, attr))
if oldkey in settings.keystore.keystore:
settings['theme.faces', facename.lower(), attr] = settings[oldkey]
schema = {
# key: (default, range/enum/validator)
# None: value without restriction
# tuple: contains two values (min, max)
# list: contains strings for the enum text,
# the index is the enum value
# function: returns True, if value is valid
'version': (1, lambda v: type(v) is int),
'window.size': ((850, 650),lambda v: tuple_validator(2, 2, int, v, (10,10000))),
'window.divider': (620, (0, 10000)),
'window.sidepane_width':(220, (0, 10000)),
'window.toolbar': (True, deprecated),
'window.editbar': (True, lambda v: type(v) is bool),
'window.statusbar': (True, lambda v: type(v) is bool),
#TODO: reintroduce it, but per game.type
#'draw.default_rotation':((-30.,39.),lambda v: tuple_validator(2, 2, float, v)),
#TODO: deprecated
'draw.lighting': (True, lambda v: type(v) is bool),
'draw.shader': (0, shaders(['lighting', 'simple', 'label'])),
'draw.selection': (1, ['quadrant', 'simple', 'gesture']),
'draw.speed': (30, (1, 100)),
'game.type': ('Cube', validate_mtype),
'game.size': (None, deprecated),
'game.blocks': (None, deprecated),
'game.moves': (None, deprecated),
'game.position': (None, deprecated),
'games.*.size': (None, lambda v: tuple_validator(0, 10, int, v, (1, 10))),
'theme.face.*.color': (None, deprecated),
'theme.face.*.image': (None, deprecated),
'theme.face.*.mode': (None, deprecated),
'theme.faces.Up.color': (None, deprecated),
'theme.faces.Down.color': (None, deprecated),
'theme.faces.Left.color': (None, deprecated),
'theme.faces.Right.color': (None, deprecated),
'theme.faces.Front.color': (None, deprecated),
'theme.faces.Back.color': (None, deprecated),
'theme.faces.Front_Left.color': (None, deprecated),
'theme.faces.Front_Right.color': (None, deprecated),
'theme.faces.Back_Right.color': (None, deprecated),
'theme.faces.Back_Left.color': (None, deprecated),
'theme.faces.Up.image': (None, deprecated),
'theme.faces.Down.image': (None, deprecated),
'theme.faces.Left.image': (None, deprecated),
'theme.faces.Right.image': (None, deprecated),
'theme.faces.Front.image': (None, deprecated),
'theme.faces.Back.image': (None, deprecated),
'theme.faces.Front_Left.image': (None, deprecated),
'theme.faces.Front_Right.image': (None, deprecated),
'theme.faces.Back_Right.image': (None, deprecated),
'theme.faces.Back_Left.image': (None, deprecated),
'theme.faces.Up.mode': (None, deprecated),
'theme.faces.Down.mode': (None, deprecated),
'theme.faces.Left.mode': (None, deprecated),
'theme.faces.Right.mode': (None, deprecated),
'theme.faces.Front.mode': (None, deprecated),
'theme.faces.Back.mode': (None, deprecated),
'theme.faces.Front_Left.mode': (None, deprecated),
'theme.faces.Front_Right.mode': (None, deprecated),
'theme.faces.Back_Right.mode': (None, deprecated),
'theme.faces.Back_Left.mode': (None, deprecated),
'theme.faces.up.color': ('#a81407', lambda v: type(v) is str), # rot
'theme.faces.down.color': ('#d94b1c', lambda v: type(v) is str), # orange
'theme.faces.left.color': ('#e3e3e3', lambda v: type(v) is str), # weiß
'theme.faces.right.color': ('#f0c829', lambda v: type(v) is str), # gelb
'theme.faces.front.color': ('#1d6311', lambda v: type(v) is str), # dunkelgrün
'theme.faces.back.color': ('#00275e', lambda v: type(v) is str), # dunkelblau
'theme.faces.front_left.color': ('#65b5b3', lambda v: type(v) is str), # hellblau
'theme.faces.front_right.color': ('#f0c829', lambda v: type(v) is str), # gelb
'theme.faces.back_right.color': ('#771193', lambda v: type(v) is str), # violett
'theme.faces.back_left.color': ('#e3e3e3', lambda v: type(v) is str), # weiß
'theme.faces.down_back_right.color': ('#00275e', lambda v: type(v) is str), # dunkelblau
'theme.faces.down_front_right.color':('#646464', lambda v: type(v) is str), # grau
'theme.faces.down_front.color': ('#1d6311', lambda v: type(v) is str), # dunkelgrün
'theme.faces.down_front_left.color': ('#f260b8', lambda v: type(v) is str), # pink
'theme.faces.down_back_left.color': ('#9b661b', lambda v: type(v) is str), # braun
'theme.faces.up_back.color': ('#86d624', lambda v: type(v) is str), # hellgrün
'theme.faces.up_back_right.color': ('#771193', lambda v: type(v) is str), # violett
'theme.faces.up_front_right.color': ('#f0c829', lambda v: type(v) is str), # gelb
'theme.faces.up_front_left.color': ('#65b5b3', lambda v: type(v) is str), # hellblau
'theme.faces.up_back_left.color': ('#e3e3e3', lambda v: type(v) is str), # weiß
'theme.faces.*.image': ('', lambda v: type(v) is str),
'theme.faces.*.mode': (0, ['tiled', 'mosaic']),
'theme.bgcolor': ('#7e9190', lambda v: type(v) is str),
'draw.accels': ([('r', 'Num+6'), ('r-', 'Shift+Num+Right'),
('l', 'Num+4'), ('l-', 'Shift+Num+Left'),
('u', 'Num+8'), ('u-', 'Shift+Num+Up'),
('d', 'Num+2'), ('d-', 'Shift+Num+Down'),
('f', 'Num+5'), ('f-', 'Shift+Num+Clear'),
('b', 'Num+0'), ('b-', 'Shift+Num+Ins'),
('R', 'Ctrl+Num+8'), ('L', 'Ctrl+Num+2'),
('U', 'Ctrl+Num+4'), ('D', 'Ctrl+Num+6'),
('F', 'Ctrl+Num+5'), ('B', 'Ctrl+Num+0'),
], validate_draw_accels),
'draw.zoom': (1.4, (0.1, 100.0)),
#TRANSLATORS: The following 6 words are for the antialiasing levels: disabled, ugly, low, medium, high, higher
'draw.samples': (3, [N_('disabled'), N_('ugly'), N_('low'),
N_('medium'), N_('high'), N_('higher')]),
'draw.mirror_faces': (False, lambda v: type(v) is bool),
'draw.mirror_distance': (2.1, (0.1, 10.0)),
'action.edit_moves': ('Ctrl+L', lambda v: type(v) is str),
'action.edit_cube': ('', lambda v: type(v) is str),
'action.selectmodel': ('Ctrl+M', lambda v: type(v) is str),
'action.initial_state': ('', lambda v: type(v) is str),
'action.reset_rotation':('Ctrl+R', lambda v: type(v) is str),
'action.preferences': ('Ctrl+P', lambda v: type(v) is str),
}
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