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# -*- coding: UTF-8 -*-
import datetime
import gtk
import pango
from pychess.Utils.const import *
from pychess.System import conf
from pychess.System.glock import glock_connect
from pychess.System.prefix import addDataPrefix
from pychess.Utils.lutils.lmove import toSAN, toFAN
from pychess.Savers.pgn import move_count
from pychess.Savers.pgnbase import nag2symbol
from pychess.widgets.ChessClock import formatTime
__title__ = _("Annotation")
__active__ = True
__icon__ = addDataPrefix("glade/panel_annotation.svg")
__desc__ = _("Annotated game")
class Sidepanel(gtk.TextView):
def __init__(self):
gtk.TextView.__init__(self)
self.set_editable(False)
self.set_cursor_visible(False)
self.set_wrap_mode(gtk.WRAP_WORD)
self.cursor_standard = gtk.gdk.Cursor(gtk.gdk.LEFT_PTR)
self.cursor_hand = gtk.gdk.Cursor(gtk.gdk.HAND2)
self.textview = self
self.nodeIters = []
self.commentIters = []
self.oldWidth = 0
self.autoUpdateSelected = True
self.connect("motion-notify-event", self.motion_notify_event)
self.connect("button-press-event", self.button_press_event)
self.textbuffer = self.get_buffer()
self.textbuffer.create_tag("head1")
self.textbuffer.create_tag("head2", weight=pango.WEIGHT_BOLD)
self.textbuffer.create_tag("node", weight=pango.WEIGHT_BOLD)
self.textbuffer.create_tag("clock", foreground="darkgrey")
self.textbuffer.create_tag("comment", foreground="darkblue")
self.textbuffer.create_tag("variation-toplevel")
self.textbuffer.create_tag("variation-even", foreground="darkgreen", style="italic")
self.textbuffer.create_tag("variation-uneven", foreground="darkred", style="italic")
self.textbuffer.create_tag("selected", background_full_height=True, background="black", foreground="white")
self.textbuffer.create_tag("margin", left_margin=4)
self.textbuffer.create_tag("variation-margin0", left_margin=20)
self.textbuffer.create_tag("variation-margin1", left_margin=36)
self.textbuffer.create_tag("variation-margin2", left_margin=52)
def load(self, gmwidg):
__widget__ = gtk.ScrolledWindow()
__widget__.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_ALWAYS)
__widget__.add(self.textview)
self.boardview = gmwidg.board.view
self.boardview.connect("shown_changed", self.shown_changed)
self.gamemodel = gmwidg.board.view.model
glock_connect(self.gamemodel, "game_loaded", self.update)
glock_connect(self.gamemodel, "game_changed", self.game_changed)
glock_connect(self.gamemodel, "game_started", self.update)
glock_connect(self.gamemodel, "game_ended", self.update)
glock_connect(self.gamemodel, "moves_undoing", self.moves_undoing)
glock_connect(self.gamemodel, "opening_changed", self.update)
glock_connect(self.gamemodel, "players_changed", self.update)
glock_connect(self.gamemodel, "variations_changed", self.update)
# Connect to preferences
self.fan = conf.get("figuresInNotation", False)
def figuresInNotationCallback(none):
self.fan = conf.get("figuresInNotation", False)
self.update()
conf.notify_add("figuresInNotation", figuresInNotationCallback)
self.showClocks = conf.get("showClocks", False)
def showClocksCallback(none):
self.showClocks = conf.get("showClocks", False)
self.update()
conf.notify_add("showClocks", showClocksCallback)
return __widget__
def motion_notify_event(self, widget, event):
if (event.is_hint):
(x, y, state) = event.window.get_pointer()
else:
x = event.x
y = event.y
state = event.state
if self.textview.get_window_type(event.window) != gtk.TEXT_WINDOW_TEXT:
event.window.set_cursor(self.cursor_standard)
return True
(x, y) = self.textview.window_to_buffer_coords(gtk.TEXT_WINDOW_WIDGET, int(x), int(y))
it = self.textview.get_iter_at_location(x, y)
offset = it.get_offset()
for ni in self.nodeIters:
if offset >= ni["start"] and offset < ni["end"]:
event.window.set_cursor(self.cursor_hand)
return True
for ci in self.commentIters:
if offset >= ci["start"] and offset < ci["end"]:
event.window.set_cursor(self.cursor_hand)
return True
event.window.set_cursor(self.cursor_standard)
return True
def button_press_event(self, widget, event):
(wx, wy) = event.get_coords()
(x, y) = self.textview.window_to_buffer_coords(gtk.TEXT_WINDOW_WIDGET, int(wx), int(wy))
it = self.textview.get_iter_at_location(x, y)
offset = it.get_offset()
node = None
for ni in self.nodeIters:
if offset >= ni["start"] and offset < ni["end"]:
node = ni
board = ni["node"]
parent = ni["parent"]
if event.button == 1:
self.boardview.setShownBoard(board.pieceBoard)
self.update_selected_node()
break
if node is None and event.button == 1:
for ci in self.commentIters:
if offset >= ci["start"] and offset < ci["end"]:
self.edit_comment(board=ci["node"], index=ci["index"])
break
elif event.button == 3:
if node is not None:
menu = gtk.Menu()
position = -1
for index, child in enumerate(board.children):
if isinstance(child, basestring):
position = index
break
if board == self.gamemodel.boards[1].board and not self.gamemodel.boards[0].board.children:
menuitem = gtk.MenuItem(_("Add start comment"))
menuitem.connect('activate', self.edit_comment, self.gamemodel.boards[0], 0)
menu.append(menuitem)
if position == -1:
menuitem = gtk.MenuItem(_("Add comment"))
menuitem.connect('activate', self.edit_comment, board, 0)
menu.append(menuitem)
else:
menuitem = gtk.MenuItem(_("Edit comment"))
menuitem.connect('activate', self.edit_comment, board, position)
menu.append(menuitem)
symbol_menu1 = gtk.Menu()
for nag, menutext in (("$1", "!"),
("$2", "?"),
("$3", "!!"),
("$4", "??"),
("$5", "!?"),
("$6", "?!"),
("$7", _("Forced move"))):
menuitem = gtk.MenuItem(menutext)
menuitem.connect('activate', self.symbol_menu1_activate, board, nag)
symbol_menu1.append(menuitem)
menuitem = gtk.MenuItem(_("Add move symbol"))
menuitem.set_submenu(symbol_menu1)
menu.append(menuitem)
symbol_menu2 = gtk.Menu()
for nag, menutext in (("$10", "="),
("$13", _("Unclear position")),
("$14", "+="),
("$15", "=+"),
("$16", "±"),
("$17", "∓"),
("$18", "+-"),
("$19", "-+"),
("$20", "+--"),
("$21", "--+"),
("$22", _("Zugzwang")),
("$32", _("Development adv.")),
("$36", _("Initiative")),
("$40", _("With attack")),
("$44", _("Compensation")),
("$132", _("Counterplay")),
("$138", _("Time pressure"))):
menuitem = gtk.MenuItem(menutext)
menuitem.connect('activate', self.symbol_menu2_activate, board, nag)
symbol_menu2.append(menuitem)
menuitem = gtk.MenuItem(_("Add evaluation symbol"))
menuitem.set_submenu(symbol_menu2)
menu.append(menuitem)
menuitem = gtk.MenuItem(_("Remove symols"))
menuitem.connect('activate', self.remove_symbols, board)
menu.append(menuitem)
if board.pieceBoard not in self.gamemodel.variations[0]:
for vari in self.gamemodel.variations[1:]:
if board.pieceBoard in vari:
menuitem = gtk.MenuItem(_("Remove variation"))
menuitem.connect('activate', self.remove_variation, board, parent, vari)
menu.append(menuitem)
break
menu.show_all()
menu.popup( None, None, None, event.button, event.time)
return True
def edit_comment(self, widget=None, board=None, index=0):
dialog = gtk.Dialog(_("Edit comment"),
None,
gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT,
(gtk.STOCK_CANCEL, gtk.RESPONSE_REJECT,
gtk.STOCK_OK, gtk.RESPONSE_ACCEPT))
textedit = gtk.TextView()
textedit.set_editable(True)
textedit.set_cursor_visible(True)
textedit.set_wrap_mode(gtk.WRAP_WORD)
textbuffer = textedit.get_buffer()
if not board.children:
board.children.append("")
elif not isinstance(board.children[index], basestring):
board.children.insert(index, "")
textbuffer.set_text(board.children[index])
sw = gtk.ScrolledWindow()
sw.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC)
sw.add(textedit)
dialog.vbox.add(sw)
dialog.resize(300, 200)
dialog.show_all()
response = dialog.run()
if response == gtk.RESPONSE_ACCEPT:
dialog.destroy()
(iter_first, iter_last) = textbuffer.get_bounds()
comment = textbuffer.get_text(iter_first, iter_last)
if board.children[index] != comment:
board.children[index] = comment
self.gamemodel.needsSave = True
self.update()
else:
dialog.destroy()
def symbol_menu1_activate(self, widget, board, nag):
if len(board.nags) == 0:
board.nags.append(nag)
self.gamemodel.needsSave = True
else:
if board.nags[0] != nag:
board.nags[0] = nag
self.gamemodel.needsSave = True
if self.gamemodel.needsSave:
self.update()
def symbol_menu2_activate(self, widget, board, nag):
color = board.color
if color == WHITE and nag in ("$22", "$32", "$36", "$40", "$44", "$132", "$138"):
nag = "$%s" % (int(nag[1:]) + 1)
if len(board.nags) == 0:
board.nags.append("")
board.nags.append(nag)
self.gamemodel.needsSave = True
if len(board.nags) == 1:
board.nags.append(nag)
self.gamemodel.needsSave = True
else:
if board.nags[1] != nag:
board.nags[1] = nag
self.gamemodel.needsSave = True
if self.gamemodel.needsSave:
self.update()
def remove_symbols(self, widget, board):
if board.nags:
board.nags = []
self.update()
self.gamemodel.needsSave = True
def remove_variation(self, widget, board, parent, vari):
for child in parent.children:
if isinstance(child, list) and board in child:
parent.children.remove(child)
break
if self.gamemodel.getBoardAtPly(self.boardview.shown, self.boardview.shownVariationIdx) in vari:
if parent.pieceBoard is None:
# variation without played move at game end
self.boardview.setShownBoard(self.gamemodel.boards[-1])
else:
self.boardview.setShownBoard(parent.pieceBoard)
self.gamemodel.variations.remove(vari)
if parent.pieceBoard is None:
self.boardview.shownVariationIdx = 0
parent.prev.next = None
else:
for vari in self.gamemodel.variations:
if parent.pieceBoard in vari:
self.boardview.shownVariationIdx = self.gamemodel.variations.index(vari)
break
self.update()
self.gamemodel.needsSave = True
# Update the selected node highlight
def update_selected_node(self):
self.textbuffer.remove_tag_by_name("selected", self.textbuffer.get_start_iter(), self.textbuffer.get_end_iter())
shown_board = self.gamemodel.getBoardAtPly(self.boardview.shown, self.boardview.shownVariationIdx)
start = None
for ni in self.nodeIters:
if ni["node"] == shown_board.board:
start = self.textbuffer.get_iter_at_offset(ni["start"])
end = self.textbuffer.get_iter_at_offset(ni["end"])
self.textbuffer.apply_tag_by_name("selected", start, end)
break
if start:
self.textview.scroll_to_iter(start, 0, use_align=False, yalign=0.1)
# Recursively insert the node tree
def insert_nodes(self, node, level=0, ply=0, parent=None, result=None):
buf = self.textbuffer
end_iter = buf.get_end_iter # Convenience shortcut to the function
new_line = False
if self.boardview.shown >= self.gamemodel.lowply:
shown_board = self.gamemodel.getBoardAtPly(self.boardview.shown, self.boardview.shownVariationIdx)
while True:
start = end_iter().get_offset()
if node is None:
break
# Initial game or variation comment
if node.prev is None:
for index, child in enumerate(node.children):
if isinstance(child, basestring):
if 0: # TODO node.plyCount == self.gamemodel.lowply:
self.insert_comment(child + "\n", node, index, level)
else:
self.insert_comment(child, node, index, level)
node = node.next
continue
if hasattr(node, "hist_move"):
if ply > 0 and not new_line:
buf.insert(end_iter(), " ")
ply += 1
movestr = self.__movestr(node)
buf.insert(end_iter(), movestr)
startIter = buf.get_iter_at_offset(start)
endIter = buf.get_iter_at_offset(end_iter().get_offset())
if level == 0:
buf.apply_tag_by_name("node", startIter, endIter)
buf.apply_tag_by_name("margin", startIter, endIter)
elif level == 1:
buf.apply_tag_by_name("variation-toplevel", startIter, endIter)
buf.apply_tag_by_name("variation-margin0", startIter, endIter)
elif level % 2 == 0:
buf.apply_tag_by_name("variation-even", startIter, endIter)
buf.apply_tag_by_name("variation-margin1", startIter, endIter)
else:
buf.apply_tag_by_name("variation-uneven", startIter, endIter)
buf.apply_tag_by_name("variation-margin2", startIter, endIter)
if self.boardview.shown >= self.gamemodel.lowply and node == shown_board.board:
buf.apply_tag_by_name("selected", startIter, endIter)
ni = {}
ni["node"] = node
ni["start"] = start
ni["end"] = end_iter().get_offset()
ni["parent"] = parent
self.nodeIters.append(ni)
buf.insert(end_iter(), " ")
if self.showClocks and node.clock is not None:
self.textbuffer.insert_with_tags_by_name(end_iter(), formatTime(node.clock), "clock")
new_line = False
for index, child in enumerate(node.children):
if isinstance(child, basestring):
# comment
self.insert_comment(child, node, index, level)
else:
# variation
if not new_line:
buf.insert(end_iter(), "\n")
new_line = True
if level == 0:
buf.insert_with_tags_by_name(end_iter(), "[", "variation-toplevel", "variation-margin0")
elif (level+1) % 2 == 0:
buf.insert_with_tags_by_name(end_iter(), "(", "variation-even", "variation-margin1")
else:
buf.insert_with_tags_by_name(end_iter(), "(", "variation-uneven", "variation-margin2")
self.insert_nodes(child[0], level+1, ply-1, parent=node)
if level == 0:
buf.insert_with_tags_by_name(end_iter(), "]\n", "variation-toplevel", "variation-margin0")
elif (level+1) % 2 == 0:
buf.insert_with_tags_by_name(end_iter(), ")\n", "variation-even", "variation-margin1")
else:
buf.insert_with_tags_by_name(end_iter(), ")\n", "variation-uneven", "variation-margin2")
if node.next:
node = node.next
else:
break
if result and result != "*":
buf.insert_with_tags_by_name(end_iter(), " "+result, "node")
def insert_comment(self, comment, node, index, level=0):
buf = self.textbuffer
end_iter = buf.get_end_iter
start = end_iter().get_offset()
if level > 0:
buf.insert_with_tags_by_name(end_iter(), comment, "comment", "margin")
else:
buf.insert_with_tags_by_name(end_iter(), comment, "comment")
ci = {}
ci["node"] = node
ci["comment"] = comment
ci["index"] = index
ci["start"] = start
ci["end"] = end_iter().get_offset()
self.commentIters.append(ci)
buf.insert(end_iter(), " ")
def insert_header(self, gm):
buf = self.textbuffer
end_iter = buf.get_end_iter
#try:
# text = gm.tags['White']
#except:
# # pgn not processed yet
# return
text = repr(gm.players[0])
buf.insert_with_tags_by_name(end_iter(), text, "head2")
white_elo = gm.tags.get('WhiteElo')
if white_elo:
buf.insert_with_tags_by_name(end_iter(), " %s" % white_elo, "head1")
buf.insert_with_tags_by_name(end_iter(), " - ", "head1")
#text = gm.tags['Black']
text = repr(gm.players[1])
buf.insert_with_tags_by_name(end_iter(), text, "head2")
black_elo = gm.tags.get('BlackElo')
if black_elo:
buf.insert_with_tags_by_name(end_iter(), " %s" % black_elo, "head1")
status = reprResult[gm.status]
if status != '*':
result = status
else:
result = gm.tags['Result']
buf.insert_with_tags_by_name(end_iter(), ' ' + result + '\n', "head2")
text = ""
event = gm.tags['Event']
if event and event != "?":
text += event
site = gm.tags['Site']
if site and site != "?":
if len(text) > 0:
text += ', '
text += site
round = gm.tags['Round']
if round and round != "?":
if len(text) > 0:
text += ', '
text += _('round %s') % round
game_date = gm.tags.get('Date')
if game_date is None:
game_date = "%02d.%02d.%02d" % (gm.tags['Year'], gm.tags['Month'], gm.tags['Day'])
if (not '?' in game_date) and game_date.count('.') == 2:
y, m, d = map(int, game_date.split('.'))
# strftime() is limited to > 1900 dates
try:
text += ', ' + datetime.date(y, m, d).strftime('%x')
except ValueError:
text += ', ' + game_date
elif not '?' in game_date[:4]:
text += ', ' + game_date[:4]
buf.insert_with_tags_by_name(end_iter(), text, "head1")
eco = gm.tags.get('ECO')
if eco:
buf.insert_with_tags_by_name(end_iter(), "\n" + eco, "head2")
opening = gm.tags.get('Opening')
if opening:
buf.insert_with_tags_by_name(end_iter(), " - ", "head1")
buf.insert_with_tags_by_name(end_iter(), opening, "head2")
variation = gm.tags.get('Variation')
if variation:
buf.insert_with_tags_by_name(end_iter(), ", ", "head1")
buf.insert_with_tags_by_name(end_iter(), variation, "head2")
buf.insert(end_iter(), "\n\n")
# Update the entire notation tree
def update(self, *args):
self.textbuffer.set_text('')
self.nodeIters = []
self.insert_header(self.gamemodel)
status = reprResult[self.gamemodel.status]
if status != '*':
result = status
else:
result = self.gamemodel.tags['Result']
self.insert_nodes(self.gamemodel.boards[0].board, result=result)
def shown_changed(self, boardview, shown):
self.update_selected_node()
def moves_undoing(self, game, moves):
assert game.ply > 0, "Can't undo when ply <= 0"
start = self.textbuffer.get_start_iter()
end = self.textbuffer.get_end_iter()
for ni in reversed(self.nodeIters):
if ni["node"].pieceBoard == self.gamemodel.variations[0][-moves]:
start = self.textbuffer.get_iter_at_offset(ni["start"])
break
self.textbuffer.delete(start, end)
def game_changed(self, game):
if game.status != RUNNING:
return
node = game.getBoardAtPly(game.ply, variation=0).board
buf = self.textbuffer
end_iter = buf.get_end_iter
start = end_iter().get_offset()
buf.insert(end_iter(), self.__movestr(node) + " ")
startIter = buf.get_iter_at_offset(start)
endIter = buf.get_iter_at_offset(end_iter().get_offset())
buf.apply_tag_by_name("node", startIter, endIter)
ni = {}
ni["node"] = node
ni["start"] = startIter.get_offset()
ni["end"] = end_iter().get_offset()
ni["parent"] = None
self.nodeIters.append(ni)
if self.showClocks and node.clock is not None:
self.textbuffer.insert_with_tags_by_name(end_iter(), formatTime(node.clock), "clock")
self.update_selected_node()
def __movestr(self, node):
move = node.lastMove
if self.fan:
movestr = toFAN(node.prev, move)
else:
movestr = toSAN(node.prev, move, True)
nagsymbols = "".join([nag2symbol(nag) for nag in node.nags])
# To prevent wrap castling we will use hyphen bullet (U+2043)
return "%s%s%s" % (move_count(node), movestr.replace("-","⁃"), nagsymbols)
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