File: smgAnimate.py

package info (click to toggle)
pyching 1.2.2-2
  • links: PTS
  • area: main
  • in suites: etch, etch-m68k
  • size: 504 kB
  • ctags: 286
  • sloc: python: 4,066; makefile: 38; sh: 2
file content (144 lines) | stat: -rwxr-xr-x 6,263 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
##---------------------------------------------------------------------------##
##
## Python/Tkinter base module/class for an animated canvas
##
## Copyright (C) 1999-2006 Stephen M. Gava
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation; either version 2 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be of some
## interest to somebody, but WITHOUT ANY WARRANTY; without even the 
## implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
## See the GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program; see the file COPYING or COPYING.txt. If not, 
##  write to the Free Software Foundation, Inc.,
## 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
## The license can also be found at the GNU/FSF website: http://www.gnu.org
##
## Stephen M. Gava
## <elguavas@users.sourceforge.net>
## http://pyching.sourgeforge.net/elguavas-soft.html
##
##---------------------------------------------------------------------------##
"""
tkinter generic canvas based animation
"""

from sys import version
from time import sleep
from string import split
from Tkinter import Canvas
from Tkinter import Label

class smgAnimate(Canvas):
    """
    tkinter generic canvas based animation, base class
    """ 
    def __init__(self,parent,width=0,height=0,frames=None,framesCentre=None,
                framePersist=0,plays=1,bg=None,triggerFunc=None,triggerPlays=0):
        """
        width, height - canvas dimensions, if 0 default to width and/or height of 
                                        frame[0]
        frames - list of animation frame images
        framesCentre - tuple of coordinates of centre of frame images,
                                     defaults to centre of canvas if not specified
        framePersist -  the frame to be displayed when the animation is not running,
                                        if -1 the canvas is blank when not playing
        plays - number of cycles of the animation that is displayed
        bg - background colour of the canvas
        triggerFunc - function that is called every triggerPlays plays
        triggerPlays -  how many plays for each call of triggerFunc
        """
        if not width: width = frames[0].width()
        if not height: height = frames[0].height() 
        if not framesCentre:
            framesCentre = (width/2 , height/2)
        Canvas.__init__(self,parent,width=width,height=height,bg=bg,
                    takefocus='false',highlightthickness=0)
        self.parent=parent
        self.frames=frames
        self.framesCentre=framesCentre
        self.framePersist=framePersist
        self.plays=plays
        self.bg=bg 
        self.triggerFunc=triggerFunc
        self.triggerPlays=triggerPlays 
        self.pyVer = split(version)[0]  
        if frames: self.LoadFrames(frames)
    
    def LoadFrames(self,frames):
        """
        load a set of frame images
        """
        self.frameIDs=[]
        if self.pyVer >= '1.6': #'state' available
            for frame in frames:
                self.frameIDs.append(self.create_image(self.framesCentre[0],
                            self.framesCentre[1],image=frame,state='hidden'))
            if self.framePersist > -1:
                self.itemconfigure(self.frameIDs[self.framePersist],state='normal')
        else: #'state' unavailable
            for frame in frames:
                self.frameIDs.append(self.create_image(self.framesCentre[0],
                            self.framesCentre[1],image=frame))
            self.blankID = self.create_rectangle(0,0,self.cget('width'),self.cget('height'),
                        fill=self.bg,outline=self.bg)
            if self.framePersist > -1:
                self.tkraise(self.frameIDs[self.framePersist])
    
    def SetBg(self,bg):
        """
        set the background colour to a new value
        """
        self.configure(bg=bg)
        self.itemconfigure(self.blankID,outline=bg,fill=bg)
        self.update()
    
    def Play(self,delay=0.02):
        """
        play the animation
        """
        maxFrameID = len(self.frameIDs)-1
        func = (self.triggerFunc and self.triggerPlays) 
        if self.pyVer >= '1.6': #animate by manipulating 'state'
            for plays in range(0,self.plays):
                for frameID in self.frameIDs:
                    self.itemconfigure(frameID,state='normal')
                    self.master.update_idletasks()
                    if frameID ==  self.frameIDs[0]:
                        self.itemconfigure(self.frameIDs[maxFrameID],state='hidden')
                    else:
                        self.itemconfigure(frameID - 1,state='hidden')
                    self.parent.update_idletasks()
                    sleep(delay)
                    self.parent.update_idletasks()
                if func and not (plays % self.triggerPlays): self.triggerFunc()

            if self.framePersist > -1:
                self.itemconfigure(self.frameIDs[self.framePersist],state='normal')
            self.itemconfigure(self.frameIDs[maxFrameID],state='hidden')
            self.parent.update_idletasks()
        else: #'state' unavailable, animate by manipulating stacking order
            for plays in range(0,self.plays):
                for frameID in self.frameIDs:
                    self.tkraise(frameID)
                    #self.master.update_idletasks()
                    if frameID ==  self.frameIDs[0]:
                        self.lower(self.frameIDs[maxFrameID])
                    else:
                        self.lower(frameID - 1)
                    self.parent.update_idletasks()
                    sleep(delay)
                    self.parent.update_idletasks()
                if func and not (plays % self.triggerPlays): self.triggerFunc()

            if self.framePersist > -1:
                self.tkraise(self.frameIDs[self.framePersist])
            self.lower(self.frameIDs[maxFrameID])
            self.parent.update_idletasks()