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# Put up a pretty error message.
from interface import *
from constants import mainconfig
import fontfx
import ui
class ErrorMessage(InterfaceWindow):
def __init__(self, screen, line):
InterfaceWindow.__init__(self, screen, "error-bg.png")
text = fontfx.shadow("Error!", 60, [255, 255, 255], offset = 2)
text_rect = text.get_rect()
text_rect.center = [320, 50]
screen.blit(text, text_rect)
# FIXME: Remove this when I'm sure that nothing uses the old calling
# method. (Pre-1.0)
if isinstance(line, list): lines = " ".join(line)
font = fontfx.WrapFont(32, 440)
b = font.render(line, shdw = True, centered = True)
r = b.get_rect()
r.center = [320, 240]
screen.blit(b, r)
text = fontfx.shadow("Press Enter/Start/Escape", 32, [160, 160, 160])
textpos = text.get_rect()
textpos.center = [320, 440]
screen.blit(text, textpos)
pygame.display.update()
ui.ui.clear()
pid, ev = (0, ui.PASS)
while ev not in [ui.START, ui.CONFIRM, ui.QUIT]:
if ev == ui.FULLSCREEN:
pygame.display.toggle_fullscreen()
mainconfig["fullscreen"] ^= 1
pid, ev = ui.ui.wait()
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