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// File : Fl_Window.i
%feature("docstring") ::Fl_Window
"""
This widget produces an actual window. This can either be a main window,
with a border and title and all the window management controls, or a
'subwindow' inside a window. This is controlled by whether or not the
window has a parent().
Once you create a window, you usually add children Fl_Widget 's to it by
using window->add(child) for each new widget. See Fl_Group for more
information on how to add and remove children.
There are several subclasses of Fl_Window that provide double-buffering,
overlay, menu, and OpenGL support.
The window's callback is done if the user tries to close a window using
the window manager and Fl.modal() is zero or equal to the window. Fl_Window
has a default callback that calls Fl_Window.hide().
""" ;
%feature("nodirector") Fl_Window::show;
%{
#include "FL/Fl_Window.H"
%}
%include "macros.i"
CHANGE_OWNERSHIP(Fl_Window)
%ignore Fl_Window::hotspot(const Fl_Widget& p, int offscreen = 0);
%ignore Fl_Window::show();
%ignore Fl_Window::show(int argc, char** argv);
%ignore Fl_Window::combine_mask();
%include "WindowShowTypemap.i"
%include "FL/Fl_Window.H"
// override method show
%extend Fl_Window {
MACRO_WINDOW_SHOW
}
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