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## pygame - Python Game Library
## Copyright (C) 2000-2001 Pete Shinners
##
## This library is free software; you can redistribute it and/or
## modify it under the terms of the GNU Library General Public
## License as published by the Free Software Foundation; either
## version 2 of the License, or (at your option) any later version.
##
## This library is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
## Library General Public License for more details.
##
## You should have received a copy of the GNU Library General Public
## License along with this library; if not, write to the Free
## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
##
## Pete Shinners
## pete@shinners.org
"""Pygame is a set of Python modules designed for writing games.
It is written on top of the excellent SDL library. This allows you
to create fully featured games and multimedia programs in the python
language. The package is highly portable, with games running on
Windows, MacOS, OS X, BeOS, FreeBSD, IRIX, and Linux.
"""
import sys, os, string
def _check_darwin():
try:
from objc import loadBundleFunctions
import AppKit
import Foundation
except ImportError:
raise ImportError("PyObjC 1.2 or later is required to use pygame on Mac OS X. http://pygame.org/wiki/PyObjC")
if sys.platform == 'darwin':
_check_darwin()
# check if is old windows... if so use directx video driver by default.
# if someone sets this respect their setting...
if not os.environ.get('SDL_VIDEODRIVER', ''):
# http://docs.python.org/lib/module-sys.html
# 0 (VER_PLATFORM_WIN32s) Win32s on Windows 3.1
# 1 (VER_PLATFORM_WIN32_WINDOWS) Windows 95/98/ME
# 2 (VER_PLATFORM_WIN32_NT) Windows NT/2000/XP
# 3 (VER_PLATFORM_WIN32_CE) Windows CE
if hasattr(sys, "getwindowsversion"):
try:
if (sys.getwindowsversion()[3] in [1,2] and
sys.getwindowsversion()[0] in [0,1,2,3,4,5]):
os.environ['SDL_VIDEODRIVER'] = 'directx'
except:
pass
class MissingModule:
def __init__(self, name, info='', urgent=0):
self.name = name
self.info = str(info)
self.urgent = urgent
if urgent:
self.warn()
def __getattr__(self, var):
if not self.urgent:
self.warn()
self.urgent = 1
MissingPygameModule = "%s module not available" % self.name
raise NotImplementedError, MissingPygameModule
def __nonzero__(self):
return 0
def warn(self):
if self.urgent: type = 'import'
else: type = 'use'
message = '%s %s: %s' % (type, self.name, self.info)
try:
import warnings
if self.urgent: level = 4
else: level = 3
warnings.warn(message, RuntimeWarning, level)
except ImportError:
print message
#we need to import like this, each at a time. the cleanest way to import
#our modules is with the import command (not the __import__ function)
#first, the "required" modules
from pygame.base import *
from pygame.constants import *
from pygame.version import *
from pygame.rect import Rect
import pygame.rwobject
import pygame.surflock
import pygame.color
Color = color.Color
__version__ = ver
#next, the "standard" modules
#we still allow them to be missing for stripped down pygame distributions
try: import pygame.cdrom
except (ImportError,IOError), msg:cdrom=MissingModule("cdrom", msg, 1)
try: import pygame.cursors
except (ImportError,IOError), msg:cursors=MissingModule("cursors", msg, 1)
try: import pygame.display
except (ImportError,IOError), msg:display=MissingModule("display", msg, 1)
try: import pygame.draw
except (ImportError,IOError), msg:draw=MissingModule("draw", msg, 1)
try: import pygame.event
except (ImportError,IOError), msg:event=MissingModule("event", msg, 1)
try: import pygame.image
except (ImportError,IOError), msg:image=MissingModule("image", msg, 1)
try: import pygame.joystick
except (ImportError,IOError), msg:joystick=MissingModule("joystick", msg, 1)
try: import pygame.key
except (ImportError,IOError), msg:key=MissingModule("key", msg, 1)
try: import pygame.mouse
except (ImportError,IOError), msg:mouse=MissingModule("mouse", msg, 1)
try: import pygame.sprite
except (ImportError,IOError), msg:sprite=MissingModule("sprite", msg, 1)
try: import pygame.threads
except (ImportError,IOError), msg:threads=MissingModule("threads", msg, 1)
try: from pygame.surface import *
except (ImportError,IOError):Surface = lambda:Missing_Function
try:
import pygame.mask
from pygame.mask import Mask
except (ImportError,IOError):Mask = lambda:Missing_Function
try: from pygame.pixelarray import *
except (ImportError,IOError): PixelArray = lambda:Missing_Function
try: from pygame.overlay import *
except (ImportError,IOError):Overlay = lambda:Missing_Function
try: import pygame.time
except (ImportError,IOError), msg:time=MissingModule("time", msg, 1)
try: import pygame.transform
except (ImportError,IOError), msg:transform=MissingModule("transform", msg, 1)
#lastly, the "optional" pygame modules
try:
import pygame.font
import pygame.sysfont
pygame.font.SysFont = pygame.sysfont.SysFont
pygame.font.get_fonts = pygame.sysfont.get_fonts
pygame.font.match_font = pygame.sysfont.match_font
except (ImportError,IOError), msg:font=MissingModule("font", msg, 0)
try: import pygame.mixer
except (ImportError,IOError), msg:mixer=MissingModule("mixer", msg, 0)
try: import pygame.movie
except (ImportError,IOError), msg:movie=MissingModule("movie", msg, 0)
#try: import pygame.movieext
#except (ImportError,IOError), msg:movieext=MissingModule("movieext", msg, 0)
try: import pygame.scrap
except (ImportError,IOError), msg:scrap=MissingModule("scrap", msg, 0)
try: import pygame.numpyarray
except (ImportError,IOError), msg:numpyarray=MissingModule("numpyarray", msg, 0)
try: import pygame.surfarray
except (ImportError,IOError), msg:surfarray=MissingModule("surfarray", msg, 0)
try: import pygame.sndarray
except (ImportError,IOError), msg:sndarray=MissingModule("sndarray", msg, 0)
try: import pygame.fastevent
except (ImportError,IOError), msg:fastevent=MissingModule("fastevent", msg, 0)
#there's also a couple "internal" modules not needed
#by users, but putting them here helps "dependency finder"
#programs get everything they need (like py2exe)
try: import pygame.imageext; del pygame.imageext
except (ImportError,IOError):pass
try: import pygame.mixer_music; del pygame.mixer_music
except (ImportError,IOError):pass
def packager_imports():
"""
Some additional things that py2app/py2exe will want to see
"""
import Numeric
import numpy
import OpenGL.GL
import pygame.macosx
import pygame.mac_scrap
#make Rects pickleable
import copy_reg
def __rect_constructor(x,y,w,h):
return Rect(x,y,w,h)
def __rect_reduce(r):
assert type(r) == Rect
return __rect_constructor, (r.x, r.y, r.w, r.h)
copy_reg.pickle(Rect, __rect_reduce, __rect_constructor)
#cleanup namespace
del pygame, os, sys, rwobject, surflock, MissingModule, copy_reg
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