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import test_utils
import test.unittest as unittest
import pygame
from test_utils import test_not_implemented
from pygame.locals import *
class SurfaceTypeTest(unittest.TestCase):
def test_set_clip( self ):
""" see if surface.set_clip(None) works correctly.
"""
s = pygame.Surface((800, 600))
r = pygame.Rect(10, 10, 10, 10)
s.set_clip(r)
r.move_ip(10, 0)
s.set_clip(None)
res = s.get_clip()
# this was garbled before.
self.assertEqual(res[0], 0)
self.assertEqual(res[2], 800)
def test_print(self):
surf = pygame.Surface((70,70), 0, 32)
self.assertEqual(repr(surf), '<Surface(70x70x32 SW)>')
def test_keyword_arguments(self):
surf = pygame.Surface((70,70), flags=SRCALPHA, depth=32)
self.assertEqual(surf.get_flags() & SRCALPHA, SRCALPHA)
self.assertEqual(surf.get_bitsize(), 32)
# sanity check to make sure the check below is valid
surf_16 = pygame.Surface((70,70), 0, 16)
self.assertEqual(surf_16.get_bytesize(), 2)
# try again with an argument list
surf_16 = pygame.Surface((70,70), depth=16)
self.assertEqual(surf_16.get_bytesize(), 2)
def test_set_at(self):
#24bit surfaces
s = pygame.Surface( (100, 100), 0, 24)
s.fill((0,0,0))
# set it with a tuple.
s.set_at((0,0), (10,10,10, 255))
r = s.get_at((0,0))
self.assertEqual(r, (10,10,10, 255))
# try setting a color with a single integer.
s.fill((0,0,0,255))
s.set_at ((10, 1), 0x0000FF)
r = s.get_at((10,1))
self.assertEqual(r, (0,0,255, 255))
def test_SRCALPHA(self):
# has the flag been passed in ok?
surf = pygame.Surface((70,70), SRCALPHA, 32)
self.assertEqual(surf.get_flags() & SRCALPHA, SRCALPHA)
#24bit surfaces can not have SRCALPHA.
self.assertRaises(ValueError, pygame.Surface, (100, 100), pygame.SRCALPHA, 24)
# if we have a 32 bit surface, the SRCALPHA should have worked too.
surf2 = pygame.Surface((70,70), SRCALPHA)
if surf2.get_bitsize() == 32:
self.assertEqual(surf2.get_flags() & SRCALPHA, SRCALPHA)
def test_get_buffer (self):
surf = pygame.Surface ((70, 70), 0, 32)
buf = surf.get_buffer ()
# 70*70*4 bytes = 19600
self.assertEqual (repr (buf), "<BufferProxy(19600)>")
def test_get_bounding_rect (self):
surf = pygame.Surface ((70, 70), SRCALPHA, 32)
surf.fill((0,0,0,0))
bound_rect = surf.get_bounding_rect()
self.assertEqual(bound_rect.width, 0)
self.assertEqual(bound_rect.height, 0)
surf.set_at((30,30),(255,255,255,1))
bound_rect = surf.get_bounding_rect()
self.assertEqual(bound_rect.left, 30)
self.assertEqual(bound_rect.top, 30)
self.assertEqual(bound_rect.width, 1)
self.assertEqual(bound_rect.height, 1)
surf.set_at((29,29),(255,255,255,1))
bound_rect = surf.get_bounding_rect()
self.assertEqual(bound_rect.left, 29)
self.assertEqual(bound_rect.top, 29)
self.assertEqual(bound_rect.width, 2)
self.assertEqual(bound_rect.height, 2)
surf = pygame.Surface ((70, 70), 0, 24)
surf.fill((0,0,0))
bound_rect = surf.get_bounding_rect()
self.assertEqual(bound_rect.width, surf.get_width())
self.assertEqual(bound_rect.height, surf.get_height())
surf.set_colorkey((0,0,0))
bound_rect = surf.get_bounding_rect()
self.assertEqual(bound_rect.width, 0)
self.assertEqual(bound_rect.height, 0)
surf.set_at((30,30),(255,255,255))
bound_rect = surf.get_bounding_rect()
self.assertEqual(bound_rect.left, 30)
self.assertEqual(bound_rect.top, 30)
self.assertEqual(bound_rect.width, 1)
self.assertEqual(bound_rect.height, 1)
surf.set_at((60,60),(255,255,255))
bound_rect = surf.get_bounding_rect()
self.assertEqual(bound_rect.left, 30)
self.assertEqual(bound_rect.top, 30)
self.assertEqual(bound_rect.width, 31)
self.assertEqual(bound_rect.height, 31)
def test_blit(self): # See blit_test.py
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.blit:
# Surface.blit(source, dest, area=None, special_flags = 0): return Rect
# draw one image onto another
self.assert_(test_not_implemented())
def test_convert(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.convert:
# Surface.convert(Surface): return Surface
# Surface.convert(depth, flags=0): return Surface
# Surface.convert(masks, flags=0): return Surface
# Surface.convert(): return Surface
# change the pixel format of an image
self.assert_(test_not_implemented())
def test_convert_alpha(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.convert_alpha:
# Surface.convert_alpha(Surface): return Surface
# Surface.convert_alpha(): return Surface
# change the pixel format of an image including per pixel alphas
self.assert_(test_not_implemented())
def test_copy(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.copy:
# Surface.copy(): return Surface
# create a new copy of a Surface
color = (25, 25, 25, 25)
s1 = pygame.Surface((32,32), pygame.SRCALPHA, 32)
s1.fill(color)
s2 = s1.copy()
s1rect = s1.get_rect()
s2rect = s2.get_rect()
self.assert_(s1rect.size == s2rect.size)
self.assert_(s2.get_at((10,10)) == color)
def test_fill(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.fill:
# Surface.fill(color, rect=None, special_flags=0): return Rect
# fill Surface with a solid color
color = (25, 25, 25, 25)
fill_rect = pygame.Rect(0, 0, 16, 16)
s1 = pygame.Surface((32,32), pygame.SRCALPHA, 32)
s1.fill(color, fill_rect)
for pt in test_utils.rect_area_pts(fill_rect):
self.assert_(s1.get_at(pt) == color )
for pt in test_utils.rect_outer_bounds(fill_rect):
self.assert_(s1.get_at(pt) != color )
self.assert_(test_not_implemented())
def test_get_abs_offset(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_abs_offset:
# Surface.get_abs_offset(): return (x, y)
# find the absolute position of a child subsurface inside its top level parent
self.assert_(test_not_implemented())
def test_get_abs_parent(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_abs_parent:
# Surface.get_abs_parent(): return Surface
# find the top level parent of a subsurface
self.assert_(test_not_implemented())
########################################################################
def test_get_alpha(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_alpha:
# Surface.get_alpha(): return int_value or None
# get the current Surface transparency value
s1 = pygame.Surface((32,32), pygame.SRCALPHA, 32)
self.assert_(s1.get_alpha() == 255)
for alpha in (0, 32, 127, 255):
s1.set_alpha(alpha)
for t in range(4): s1.set_alpha(s1.get_alpha())
self.assert_(s1.get_alpha() == alpha)
def test_set_alpha(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.set_alpha:
# Surface.set_alpha(value, flags=0): return None
# Surface.set_alpha(None): return None
# set the alpha value for the full Surface image
self.assert_(test_not_implemented())
########################################################################
def test_get_at(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_at:
# Surface.get_at((x, y)): return Color
# get the color value at a single pixel
self.assert_(test_not_implemented())
########################################################################
def test_get_bitsize(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_bitsize:
# Surface.get_bitsize(): return int
# get the bit depth of the Surface pixel format
self.assert_(test_not_implemented())
def test_get_bytesize(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_bytesize:
# Surface.get_bytesize(): return int
# get the bytes used per Surface pixel
s1 = pygame.Surface((32,32), pygame.SRCALPHA, 32)
self.assert_(s1.get_bytesize() == 4)
self.assert_(s1.get_bitsize() == 32)
########################################################################
def test_get_clip(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_clip:
# Surface.get_clip(): return Rect
# get the current clipping area of the Surface
self.assert_(test_not_implemented())
def test_get_flags(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_flags:
# Surface.get_flags(): return int
# get the additional flags used for the Surface
s1 = pygame.Surface((32,32), pygame.SRCALPHA, 32)
self.assert_(s1.get_flags() == pygame.SRCALPHA)
def test_get_locked(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_locked:
# Surface.get_locked(): return bool
# test if the Surface is current locked
self.assert_(test_not_implemented())
def test_get_locks(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_locks:
# Surface.get_locks(): return tuple
# Gets the locks for the Surface
self.assert_(test_not_implemented())
def test_get_losses(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_losses:
# Surface.get_losses(): return (R, G, B, A)
# the significant bits used to convert between a color and a mapped integer
self.assert_(test_not_implemented())
def test_get_masks(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_masks:
# Surface.get_masks(): return (R, G, B, A)
# the bitmasks needed to convert between a color and a mapped integer
self.assert_(test_not_implemented())
def test_get_offset(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_offset:
# Surface.get_offset(): return (x, y)
# find the position of a child subsurface inside a parent
self.assert_(test_not_implemented())
########################################################################
def test_subsurface(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.subsurface:
# Surface.subsurface(Rect): return Surface
# create a new surface that references its parent
self.assert_(test_not_implemented())
def test_get_parent(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_parent:
# Surface.get_parent(): return Surface
# find the parent of a subsurface
parent = pygame.Surface((16, 16))
child = parent.subsurface((0,0,5,5))
self.assert_(child.get_parent() is parent)
########################################################################
def test_get_pitch(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_pitch:
# Surface.get_pitch(): return int
# get the number of bytes used per Surface row
self.assert_(test_not_implemented())
def test_get_rect(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_rect:
# Surface.get_rect(**kwargs): return Rect
# get the rectangular area of the Surface
surf = pygame.Surface((16, 16))
rect = surf.get_rect()
self.assert_(rect.size == (16, 16))
def test_get_shifts(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_shifts:
# Surface.get_shifts(): return (R, G, B, A)
# the bit shifts needed to convert between a color and a mapped integer
self.assert_(test_not_implemented())
########################################################################
def test_get_size(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_size:
# Surface.get_size(): return (width, height)
# get the dimensions of the Surface
self.assert_(test_not_implemented())
def test_get_width__size_and_height(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_width:
# Surface.get_width(): return width
# get the width of the Surface
for w in xrange(0, 255, 32):
for h in xrange(0, 127, 15):
s = pygame.Surface((w, h))
self.assertEquals(s.get_width(), w)
self.assertEquals(s.get_height(), h)
self.assertEquals(s.get_size(), (w, h))
########################################################################
def test_lock(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.lock:
# Surface.lock(): return None
# lock the Surface memory for pixel access
self.assert_(test_not_implemented())
def test_map_rgb(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.map_rgb:
# Surface.map_rgb(Color): return mapped_int
# convert a color into a mapped color value
self.assert_(test_not_implemented())
def test_mustlock(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.mustlock:
# Surface.mustlock(): return bool
# test if the Surface requires locking
self.assert_(test_not_implemented())
########################################################################
def test_get_colorkey(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_colorkey:
# Surface.get_colorkey(): return RGB or None
# Get the current transparent colorkey
self.assert_(test_not_implemented())
def test_set_colorkey(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.set_colorkey:
# Surface.set_colorkey(Color, flags=0): return None
# Surface.set_colorkey(None): return None
# Set the transparent colorkey
s = pygame.Surface((16,16), pygame.SRCALPHA, 32)
colorkeys = ((20,189,20, 255),(128,50,50,255), (23, 21, 255,255))
for colorkey in colorkeys:
s.set_colorkey(colorkey)
for t in range(4): s.set_colorkey(s.get_colorkey())
self.assertEquals(s.get_colorkey(), colorkey)
########################################################################
def test_set_palette(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.set_palette:
# Surface.set_palette([RGB, RGB, RGB, ...]): return None
# set the color palette for an 8bit Surface
self.assert_(test_not_implemented())
def test_get_palette(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_palette:
# Surface.get_palette(): return [RGB, RGB, RGB, ...]
# get the color index palette for an 8bit Surface
self.assert_(test_not_implemented())
########################################################################
def test_set_palette_at(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.set_palette_at:
# Surface.set_at(index, RGB): return None
# set the color for a single index in an 8bit Surface palette
self.assert_(test_not_implemented())
def test_get_palette_at(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.get_palette_at:
# Surface.get_palette_at(index): return RGB
# get the color for a single entry in a palette
self.assert_(test_not_implemented())
########################################################################
def test_unlock(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.unlock:
# Surface.unlock(): return None
# unlock the Surface memory from pixel access
self.assert_(test_not_implemented())
def test_unmap_rgb(self):
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.unmap_rgb:
# Surface.map_rgb(mapped_int): return Color
# convert a mapped integer color value into a Color
self.assert_(test_not_implemented())
def test_set_masks(self):
s = pygame.Surface((32,32))
r,g,b,a = s.get_masks()
s.set_masks((b,g,r,a))
r2,g2,b2,a2 = s.get_masks()
self.assertEqual((r,g,b,a), (b2,g2,r2,a2))
def test_set_shifts(self):
s = pygame.Surface((32,32))
r,g,b,a = s.get_shifts()
s.set_shifts((b,g,r,a))
r2,g2,b2,a2 = s.get_shifts()
self.assertEqual((r,g,b,a), (b2,g2,r2,a2))
if __name__ == '__main__':
unittest.main()
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