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#################################### IMPORTS ###################################
import test_utils, time
import test.unittest as unittest
from test_utils import test_not_implemented
from pygame.threads import FuncResult, tmap, WorkerQueue, Empty, STOP
import pygame.threads as threads
################################################################################
class WorkerQueueTypeTest(unittest.TestCase):
def test_usage_with_different_functions(self):
def f(x):
return x+1
def f2(x):
return x+2
wq = WorkerQueue()
fr = FuncResult(f)
fr2 = FuncResult(f2)
wq.do(fr, 1)
wq.do(fr2, 1)
wq.wait()
wq.stop()
self.assert_(fr.result == 2)
self.assert_(fr2.result == 3)
def test_do(self):
# __doc__ (as of 2008-06-28) for pygame.threads.WorkerQueue.do:
# puts a function on a queue for running later.
#
return
def test_stop(self):
# __doc__ (as of 2008-06-28) for pygame.threads.WorkerQueue.stop:
# Stops the WorkerQueue, waits for all of the threads to finish up.
#
wq = WorkerQueue()
self.assert_(len(wq.pool) > 0)
for t in wq.pool: self.assert_(t.isAlive())
for i in xrange(200): wq.do(lambda x: x+1, i)
wq.stop()
for t in wq.pool: self.assert_(not t.isAlive())
self.assert_(wq.queue.get() is STOP)
def test_threadloop(self):
# __doc__ (as of 2008-06-28) for pygame.threads.WorkerQueue.threadloop:
# Loops until all of the tasks are finished.
#
self.assert_(test_not_implemented())
def test_wait(self):
# __doc__ (as of 2008-06-28) for pygame.threads.WorkerQueue.wait:
# waits until all tasks are complete.
#
wq = WorkerQueue()
for i in xrange(2000): wq.do(lambda x: x+1, i)
wq.wait()
self.assertRaises(Empty, wq.queue.get_nowait)
wq.stop()
class ThreadsModuleTest(unittest.TestCase):
def test_benchmark_workers(self):
"tags:long_running"
# __doc__ (as of 2008-06-28) for pygame.threads.benchmark_workers:
# does a little test to see if workers are at all faster.
# Returns the number of workers which works best.
# Takes a little bit of time to run, so you should only really call
# it once.
# You can pass in benchmark data, and functions if you want.
# a_bench_func - f(data)
# the_data - data to work on.
self.assert_(test_not_implemented())
def test_init(self):
# __doc__ (as of 2008-06-28) for pygame.threads.init:
# Does a little test to see if threading is worth it.
# Sets up a global worker queue if it's worth it.
#
# Calling init() is not required, but is generally better to do.
threads.init(8)
self.assert_(isinstance(threads._wq, WorkerQueue))
threads.quit()
def test_quit(self):
# __doc__ (as of 2008-06-28) for pygame.threads.quit:
# cleans up everything.
#
threads.init(8)
threads.quit()
self.assert_(threads._wq is None)
def test_tmap(self):
# __doc__ (as of 2008-06-28) for pygame.threads.tmap:
# like map, but uses a thread pool to execute.
# num_workers - the number of worker threads that will be used. If pool
# is passed in, then the num_workers arg is ignored.
# worker_queue - you can optionally pass in an existing WorkerQueue.
# wait - True means that the results are returned when everything is finished.
# False means that we return the [worker_queue, results] right away instead.
# results, is returned as a list of FuncResult instances.
# stop_on_error -
func, data = lambda x:x+1, xrange(100)
tmapped = tmap(func, data)
mapped = map(func, data)
self.assert_(tmapped == mapped)
def test_tmap__None_func_and_multiple_sequences(self):
return #TODO
""" Using a None as func and multiple seqences """
res = tmap(None, [1,2,3,4])
res2 = tmap(None, [1,2,3,4], [22, 33, 44, 55])
res3 = tmap(None, [1,2,3,4], [22, 33, 44, 55, 66])
res4 = tmap(None, [1,2,3,4,5], [22, 33, 44, 55])
self.assertEqual([1, 2, 3, 4], res)
self.assertEqual([(1, 22), (2, 33), (3, 44), (4, 55)], res2)
self.assertEqual([(1, 22), (2, 33), (3, 44), (4, 55), (None, 66)], res3)
self.assertEqual([(1, 22), (2, 33), (3, 44), (4, 55), (5,None)], res4)
def test_tmap__wait(self):
r = range(1000)
wq, results = tmap(lambda x:x, r, num_workers = 5, wait=False)
wq.wait()
r2 = map(lambda x:x.result, results)
self.assert_(r == r2)
def test_FuncResult(self):
# as of 2008-06-28
# FuncResult(f, callback = None, errback = None)
# Used for wrapping up a function call so that the results are stored
# inside the instances result attribute.
# f - is the function we that we call
# callback(result) - this is called when the function(f) returns
# errback(exception) - this is called when the function(f) raises
# an exception.
# Results are stored in result attribute
fr = FuncResult(lambda x:x+1)
fr(2)
self.assert_(fr.result == 3)
# Exceptions are store in exception attribute
self.assert_(fr.exception is None, "when no exception raised")
exception = ValueError('rast')
def x(sdf):
raise exception
fr = FuncResult(x)
fr(None)
self.assert_(fr.exception is exception)
################################################################################
if __name__ == '__main__':
unittest.main()
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