File: scroll.py

package info (click to toggle)
pygame 1.9.4.post1%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 10,412 kB
  • sloc: ansic: 54,632; python: 28,791; objc: 334; php: 92; sh: 76; makefile: 36; cpp: 25
file content (195 lines) | stat: -rw-r--r-- 6,792 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
#!/usr/bin/env python

"""An zoomed image viewer that demonstrates Surface.scroll

This example shows a scrollable image that has a zoom factor of eight.
It uses the Surface.scroll function to shift the image on the display
surface. A clip rectangle protects a margin area. If called as a function,
the example accepts an optional image file path. If run as a program
it takes an optional file path command line argument. If no file
is provided a default image file is used.

When running click on a black triangle to move one pixel in the direction
the triangle points. Or use the arrow keys. Close the window or press ESC
to quit.

"""

import sys
import os

import pygame
from pygame.transform import scale
from pygame.locals import *

main_dir = os.path.dirname(os.path.abspath(__file__))

DIR_UP = 1
DIR_DOWN = 2
DIR_LEFT = 3
DIR_RIGHT = 4

zoom_factor = 8

def draw_arrow(surf, color, posn, direction):
    x, y = posn
    if direction == DIR_UP:
        pointlist = ((x - 29, y + 30), (x + 30, y + 30),
                     (x + 1, y - 29), (x, y - 29))
    elif direction == DIR_DOWN:
        pointlist = ((x - 29, y - 29), (x + 30, y - 29),
                     (x + 1, y + 30), (x, y + 30))
    elif direction == DIR_LEFT:
        pointlist = ((x + 30, y - 29), (x + 30, y + 30),
                     (x - 29, y + 1), (x - 29, y))
    else:
        pointlist = ((x - 29, y - 29), (x - 29, y + 30),
                     (x + 30, y + 1), (x + 30, y))
    pygame.draw.polygon(surf, color, pointlist)

def add_arrow_button(screen, regions, posn, direction):
    draw_arrow(screen, Color('black'), posn, direction)
    draw_arrow(regions, (direction, 0, 0), posn, direction)

def scroll_view(screen, image, direction, view_rect):
    dx = dy = 0
    src_rect = None
    zoom_view_rect = screen.get_clip()
    image_w, image_h = image.get_size()
    if direction == DIR_UP:
        if view_rect.top > 0:
            screen.scroll(dy=zoom_factor)
            view_rect.move_ip(0, -1)
            src_rect = view_rect.copy()
            src_rect.h = 1
            dst_rect = zoom_view_rect.copy()
            dst_rect.h = zoom_factor
    elif direction == DIR_DOWN:
        if view_rect.bottom < image_h:
            screen.scroll(dy=-zoom_factor)
            view_rect.move_ip(0, 1)
            src_rect = view_rect.copy()
            src_rect.h = 1
            src_rect.bottom = view_rect.bottom
            dst_rect = zoom_view_rect.copy()
            dst_rect.h = zoom_factor
            dst_rect.bottom = zoom_view_rect.bottom
    elif direction == DIR_LEFT:
        if view_rect.left > 0:
            screen.scroll(dx=zoom_factor)
            view_rect.move_ip(-1, 0)
            src_rect = view_rect.copy()
            src_rect.w = 1
            dst_rect = zoom_view_rect.copy()
            dst_rect.w = zoom_factor
    elif direction == DIR_RIGHT:
        if view_rect.right < image_w:
            screen.scroll(dx=-zoom_factor)
            view_rect.move_ip(1, 0)
            src_rect = view_rect.copy()
            src_rect.w = 1
            src_rect.right = view_rect.right
            dst_rect = zoom_view_rect.copy()
            dst_rect.w = zoom_factor
            dst_rect.right = zoom_view_rect.right
    if src_rect is not None:
        scale(image.subsurface(src_rect),
              dst_rect.size,
              screen.subsurface(dst_rect))
        pygame.display.update(zoom_view_rect)

def main(image_file=None):
    if image_file is None:
        image_file = os.path.join(main_dir, 'data', 'arraydemo.bmp')
    margin = 80
    view_size = (30, 20)
    zoom_view_size = (view_size[0] * zoom_factor,
                      view_size[1] * zoom_factor)
    win_size = (zoom_view_size[0] + 2 * margin,
                zoom_view_size[1] + 2 * margin)
    background_color = Color('beige')

    pygame.init()

    # set up key repeating so we can hold down the key to scroll.
    old_k_delay, old_k_interval = pygame.key.get_repeat ()
    pygame.key.set_repeat (500, 30)

    try:
        screen = pygame.display.set_mode(win_size)
        screen.fill(background_color)
        pygame.display.flip()

        image = pygame.image.load(image_file).convert()
        image_w, image_h = image.get_size()

        if image_w < view_size[0] or image_h < view_size[1]:
            print ("The source image is too small for this example.")
            print ("A %i by %i or larger image is required." % zoom_view_size)
            return

        regions = pygame.Surface(win_size, 0, 24)
        add_arrow_button(screen, regions,
                         (40, win_size[1] // 2), DIR_LEFT)
        add_arrow_button(screen, regions,
                         (win_size[0] - 40, win_size[1] // 2), DIR_RIGHT)
        add_arrow_button(screen, regions,
                         (win_size[0] // 2, 40), DIR_UP)
        add_arrow_button(screen, regions,
                         (win_size[0] // 2, win_size[1] - 40), DIR_DOWN)
        pygame.display.flip()

        screen.set_clip((margin, margin, zoom_view_size[0], zoom_view_size[1]))

        view_rect = Rect(0, 0, view_size[0], view_size[1])

        scale(image.subsurface(view_rect), zoom_view_size,
              screen.subsurface(screen.get_clip()))
        pygame.display.flip()


        # the direction we will scroll in.
        direction = None

        clock = pygame.time.Clock()
        clock.tick()

        going = True
        while going:
            # wait for events before doing anything.
            #events = [pygame.event.wait()] + pygame.event.get()
            events = pygame.event.get()

            for e in events:
                if e.type == KEYDOWN:
                    if e.key == K_ESCAPE:
                        going = False
                    elif e.key == K_DOWN:
                        scroll_view(screen, image, DIR_DOWN, view_rect)
                    elif e.key == K_UP:
                        scroll_view(screen, image, DIR_UP, view_rect)
                    elif e.key == K_LEFT:
                        scroll_view(screen, image, DIR_LEFT, view_rect)
                    elif e.key == K_RIGHT:
                        scroll_view(screen, image, DIR_RIGHT, view_rect)
                elif e.type == QUIT:
                    going = False
                elif e.type == MOUSEBUTTONDOWN:
                    direction = regions.get_at(e.pos)[0]
                elif e.type == MOUSEBUTTONUP:
                    direction = None

            if direction:
                scroll_view(screen, image, direction, view_rect)
            clock.tick(30)

    finally:
        pygame.key.set_repeat (old_k_delay, old_k_interval)
        pygame.quit()

if __name__ == '__main__':
    if len(sys.argv) > 1:
        image_file = sys.argv[1]
    else:
        image_file = None
    main(image_file)